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Fantasy Age: The Tabletop Where the Math Doesn't Add Up and the Communication Points Don't Matter!

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  • #16
    Re: Fantasy Age: The Tabletop Where the Math Doesn't Add Up and the Communication Points Don't Matte

    Why not try 2d8 or 2d10, with Stunts on double and equal to either one of the die (since they are equal anyway)

    This would keep the bell curve and the general point range, though with a wider spread and one less die to care about
    Fantasy AGE Homebrew Wiki: Take me to the wiki!

    Free-Form Fantasy AGE System: Essentials - Version 2.5

    DracoDruid's Fantasy AGE: The Thread | Version 2.4

    Fantasy AGE - Revised Alchemy Rules: The Thread | Version 2.0

    Free-Form Dragon Age System: The Thread | Essentials

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    • #17
      Re: Fantasy Age: The Tabletop Where the Math Doesn't Add Up and the Communication Points Don't Matte



      Can't pass the chance to use it.
      DiBastet's Homebrew - My own homebrew. Use them, mine them for ideas, change them, as you see fit.
      AGE of Darkness - Converting World of Darkness to Fantasy Age.
      AGE of Wacraft - Playing AGE in Azeroth.

      Age of Homebrew - Links to other homebrew. Feel free to add more.

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