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  • Smithing Rules

    Starting up a game and I have a player who is interested in smithing and making weapons and armor. I've been trying to find rules for that, but haven't. So this is what I cobbled together today while at the airport. Feedback definitely welcome.

    Smithing, beyond basic traps, is an Advanced Test. The difficulty is based on how much damage the weapon is intended to do or that the armor guards against, the material, and how fine it is intended to be. Each smithing roll in the Advanced test represents a day of work. For each roll, whether success or failure, the PC should record the amount on the Dragon Die. If they reach the threshold in failures before they do in successes, they’ve completely warped the metal and must start over fresh.

    Basic weapons and armor, such as those listed in the Weapons chapter of the book, have a success threshold of 10 to create. The success threshold increases as the quality of weapon increases.
    Basic 10
    Fine 15
    Outstanding 20
    Exceptional 25
    Kingly 30
    The base difficulty of a weapon or armor is based on damage it causes or prevents.
    1d3 TN 7
    1d6 TN 11
    2d6 TN 15
    3d6 TN 17
    5 TN 11
    7 TN 13
    8 TN 15
    10 TN 17
    Some weapons have damage ratings like “1d6+2.” Each point of added damage adds 1 point to difficulty. So a 1d6+2 weapon would be TN 13 to create.

    The material also increases the difficulty.
    Iron Weapons & Armor +0
    Steel Weapons & Armor +2
    Veridium Weapons Only +4
    Drakeskin Armor Only +4
    Silverite Weapons Only +6
    Red Steel Armor Only +6
    How much metal needed depends on type of metal, the minimum strength, and/or type of item. While shields use the same metal as armor, they are listed with weapons since they don’t require as much metal as armor.

    Weapons / Shields
    -1, 0, or “-”* 3 lb 2 lb 1 lb 1 lb
    1 or 2 4 lb 3 lb 2 lb 2 lb
    3 5 lb 4 lb 3 lb 3 lb
    *Unless the object is not metal. If the item only has a metal tip or cap, then divide the amount by 4.

    Armor
    Amounts are per foot of wearer's height.
    Light Mail 6 lb 4 lb 3 lb 2 lb
    Heavy Mail 8 lb 6 lb 5 lb 4 lb
    Light Plate 10 lb 8 lb 7 lb 6 lb
    Heavy Plate 12 lb 10 lb 9 lb 8 lb
    Smithing Talent: (Requires Strength (Smithing)) Choose weapons or armor for this talent; Novice (Metal difficulties decrease by 2); Journeyman (Base difficulties decrease by 2); Master (Success thresholds decrease by 5)
    Note: The decreased metal difficulties affect both weapons and armor if the metal can be used for both. For example, a novice weaponsmith can use steel without added difficulty for both weapons and armor.
    Last edited by liszante; 09-26-2018, 10:57 AM.

  • #2
    Re: Smithing Rules

    How much time does each test towards crafting the weapon take?

    You may be interested to know that Blue Rose has rules for making Masterwork items on page 323! Not sure if that helps but the pdf is not too expensive! The rules let you add extra features to your creations like Accurate (+1 to attacks with the weapon), Deadly (+1 to damage, may be applied twice), Specialized (can perform a single stunt of the crafter's choice for -1 SP when using this item), and a few others. Having assistants, a good place to craft, good tools and materials gives bonuses if they help or penalties if circumstance are not ideal.

    Finally, do you think we could borrow these rules for our Dissonant Verse segment on the Wonders of Thedas Podcast? It's our fan-creation spot-light and we haven't had anything to show for a hot second!
    If you like the Dragon Age RPG, please consider listening to my podcast:[URL="https://wondersofthedaspodcast.wordpress.com/"] The Wonders of Thedas[/URL]! We discuss classes, backgrounds, GMing techniques, specializations, play styles, and much more!
    You can subscribe on iTunes, Google Play, or [URL="https://soundcloud.com/wondersofthedas"]Soundlcoud[/URL]!

    If you have a question about the Dragon Age RPG, have custom content you'd like to share with the world, or any other contribution, send a message to [email]wondersofthedaspodcast@gmail.com[/email], or through our [URL="https://www.facebook.com/wondersofthedaspodcast/"]Facebook[/URL], [URL="https://twitter.com/wothedaspodcast"]Twitter[/URL], [URL="https://plus.google.com/u/0/117394385983855213618"]Google+[/URL], or [URL="http://wonderofthedaspodcast.tumblr.com/"]Tumblr [/URL]accounts!

    Comment


    • #3
      Re: Smithing Rules

      Originally posted by Kot the Protector View Post
      How much time does each test towards crafting the weapon take?
      Each test is worth a day's worth of work, about 6 to 12 hours. If they only work on it a little each day, then the test could be a week.

      Originally posted by Kot the Protector View Post
      You may be interested to know that Blue Rose has rules for making Masterwork items on page 323! Not sure if that helps but the pdf is not too expensive! The rules let you add extra features to your creations like Accurate (+1 to attacks with the weapon), Deadly (+1 to damage, may be applied twice), Specialized (can perform a single stunt of the crafter's choice for -1 SP when using this item), and a few others. Having assistants, a good place to craft, good tools and materials gives bonuses if they help or penalties if circumstance are not ideal.
      I am interested in knowing that. Thanks!

      Originally posted by Kot the Protector View Post
      Finally, do you think we could borrow these rules for our Dissonant Verse segment on the Wonders of Thedas Podcast? It's our fan-creation spot-light and we haven't had anything to show for a hot second!
      Really? Sure.

      Comment


      • #4
        Re: Smithing Rules

        Here's a link to my basic rules. I may have tweaked them, but I haven't had any players ever interested in crafting:

        https://roninarmy.com/gr-forum-archi...d13f3d#p102679

        One thing I noticed about yours is that you skipped over the upper tier of materials -- things that are in the CRPG, but omitted from Set 3. They were in the Set 3 Playtest Beta, which might still be available in the GR downloads. But honestly, their superior materials rules needed some work.

        Comment


        • #5
          Re: Smithing Rules

          Originally posted by Kot the Protector View Post
          How much time does each test towards crafting the weapon take?

          You may be interested to know that Blue Rose has rules for making Masterwork items on page 323! Not sure if that helps but the pdf is not too expensive! The rules let you add extra features to your creations like Accurate (+1 to attacks with the weapon), Deadly (+1 to damage, may be applied twice), Specialized (can perform a single stunt of the crafter's choice for -1 SP when using this item), and a few others. Having assistants, a good place to craft, good tools and materials gives bonuses if they help or penalties if circumstance are not ideal.

          Finally, do you think we could borrow these rules for our Dissonant Verse segment on the Wonders of Thedas Podcast? It's our fan-creation spot-light and we haven't had anything to show for a hot second!
          Hey, thought I replied, but nothing ever showed up in thread.

          I have the time per test being a day's work, so 6-12 hours. A busy character might only reach that over the course of a week, though. I wanted to keep the time a bit flexible.

          Thanks for the Blue Rose tip! I'll look it up.

          And, sure! What's involved in that?

          Comment


          • #6
            Re: Smithing Rules

            Originally posted by shonuff View Post
            Here's a link to my basic rules. I may have tweaked them, but I haven't had any players ever interested in crafting:

            https://roninarmy.com/gr-forum-archi...d13f3d#p102679

            One thing I noticed about yours is that you skipped over the upper tier of materials -- things that are in the CRPG, but omitted from Set 3. They were in the Set 3 Playtest Beta, which might still be available in the GR downloads. But honestly, their superior materials rules needed some work.
            Thanks for the link. I'll read them through. And, you're right, I don't have any of the grander materials included. Depending on the values/benefits, I'd probably treat them like silverite or red steel. I could also say that work with this particular automatically makes the item finer than something comparable of a lesser metal and add 5 to the success threshold.

            Comment


            • #7
              Re: Smithing Rules

              Originally posted by liszante View Post
              Hey, thought I replied, but nothing ever showed up in thread.

              I have the time per test being a day's work, so 6-12 hours. A busy character might only reach that over the course of a week, though. I wanted to keep the time a bit flexible.

              Thanks for the Blue Rose tip! I'll look it up.

              And, sure! What's involved in that?
              Iíll just need a good link to the rules (this thread can work) and I will mention it in our fan-creation portion of our show! Iíll post the link to the rules in the post for the show and put it on our blog for folks to read later!
              If you like the Dragon Age RPG, please consider listening to my podcast:[URL="https://wondersofthedaspodcast.wordpress.com/"] The Wonders of Thedas[/URL]! We discuss classes, backgrounds, GMing techniques, specializations, play styles, and much more!
              You can subscribe on iTunes, Google Play, or [URL="https://soundcloud.com/wondersofthedas"]Soundlcoud[/URL]!

              If you have a question about the Dragon Age RPG, have custom content you'd like to share with the world, or any other contribution, send a message to [email]wondersofthedaspodcast@gmail.com[/email], or through our [URL="https://www.facebook.com/wondersofthedaspodcast/"]Facebook[/URL], [URL="https://twitter.com/wothedaspodcast"]Twitter[/URL], [URL="https://plus.google.com/u/0/117394385983855213618"]Google+[/URL], or [URL="http://wonderofthedaspodcast.tumblr.com/"]Tumblr [/URL]accounts!

              Comment


              • #8
                Re: Smithing Rules

                Originally posted by Kot the Protector View Post
                Iíll just need a good link to the rules (this thread can work) and I will mention it in our fan-creation portion of our show! Iíll post the link to the rules in the post for the show and put it on our blog for folks to read later!
                That's awesome. And I can do a bit better than a forum post. Here, my draft smithing rules: http://liszante.com/smithing.pdf

                Comment

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