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  • Ranger D&D style

    I'm new to Dragon Age RPG and was wandering how would you make a ranger in the manner of D&D.Would you use the rogue or warrior base.Because who doesn't want to make Strider.Thanks.

  • #2
    There’s a Ranger specialisation for Rogues, but it’s typically DA themed...

    cheers,

    Nick

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    • #3
      Originally posted by Jim123 View Post
      I'm new to Dragon Age RPG and was wandering how would you make a ranger in the manner of D&D.Would you use the rogue or warrior base.Because who doesn't want to make Strider.Thanks.
      Hey, welcome to the game. I strongly recommend you take a look at some of the options people have posted on this forum, you'll find lots of good ideas!

      About your question, I suggest you let go of D&D and its tropes. You're going to enjoy Dragon Age much more that way. Overall, DA:RPG is much more narrative and free than D&D (it's much easier to create content and bend rules in DA:RPG than it is in D&D). But let's try to answer it anyway.

      In Dragon Age, rangers are based off the Rogue class. They're craft hunters and marksmen, so consider the Ranger and Marksman specialization talents when you're high enough level to take them. But, be warned, rangers in DA:RPG are not like in D&D. They do not have 'favored opponents' and don't have animal companions the same way they do in D&D. In DA:RPG rangers usually lure and use the animals that live in the environment they're in for a few scenes, then set them free (if they're still alive). The higher your Ranger Talent rank, the stronger are the animals you can lure.

      I also suggest you bring these alternative rules to your GM, if you want a more permanent animal companion:

      https://roninarmy.com/forum/dragon-age-rpg-age-system/dragon-age-rpg/6067-darpg-stuff-characters-creatures-optional-rules-etc-new-spell-combinations?p=345129#post345129

      Originally posted by Icarus View Post
      Re: DRAGON AGE STUFF: Characters, Creatures, Optional Rules, etc. NEW: Dragon Age Journeys, Stamina

      Animal Training and Animal Companions

      These rules expand the Animal Trainin talent (DA:Core, p. 58) and Ranger Specialization (DA:Core, p. 69).

      The way the rules for rangers and the Animal Talent training were written, they are not as "useful" as more combat-oriented talents. I've noticed that, in many tables/gaming groups, people don't choose these talents because they don't feel they'll have an opportunity to use it. So, here's some alternative rules for these talents.

      The Animal Training talent now allows you to turn animals you train into prime examples of their kind. You probably can sell your skill for a patron for a very high price (to train an animal you can charge at least the price one would pay to buy it - meaning that an animal you trained costs at least twice as much as a regular animal of the same kind). You can also keep one (and only one) animal companion. This animal companion can be any animal you're able to train (with GM's approval). Your animal companion is considered completely trained to the limit of your ability (see below).
      For each rank of the talent (novice, journeyman or master) you can improve the stats of a certain kind of animal. It takes an advanced test (DA:Core, p. 213) to train an animal. The target number and success threshold depends on the animal and each test takes a week of work.
      As a novice you can train fairly common animals: dogs, mabari, birds of prey, etc. The TN to train these animals is 13 and the success threshold is 10. After the animal is completely trained you can add the Elite template to it or turn a non-combatant animal into a combatant (such as training a riding horse as a war horse able to attack on command).
      As a journeyman you can train larger and uncommon animals: black bears, halla, horses, bronto, giant rats, wolves. The TN to train these animals is 15 and the success threshold is 15. After the animal is completely trained you can add the Elite template to it. At this level, you can also train a novice-level animal and add the Heroic template to it.
      As a master you can train exotic and rare animals: great bears, great lions, giant spiders, wyverns. The TN to train these animals is 17 and the success threshold is 20. After the animal is completely trained you can repeat the training and add the Elite template to it (DA:Core, p. 270). At this level, you can also train a novice-level animal and add the Epic template to it or train a journeyman-level animal and add the Heroic template to it.
      The Elite, Heroic, and Epic templates can be found on DA:Core, p. 270.

      A character with the Ranger Specialization also can add templates (Elite, Heroic, or Epic) to the animals they command.
      The novice Ranger can add the Elite template to all animals summoned.
      The journeyman Ranger can add the Heroic template to all animals summoned.
      The master Ranger can add the Epic template to all animals summoned.
      To summon an animal with a template, add +2 to the TN of the test per rank of the template. So, luring a common animal usually has TN 13, but luring an elite animal is TN 15, luring a heroic animal is TN 17, and luring an epic animal is TN 19.
      Finally, I recommend that rangers are allowed to extend the time their animals stay with the party. Instead of half an hour, the animal stays with the party for one significant encounter (a "significant encounter" is any encounter where the animal's traits are useful to the characters, at GM's discretion), and that for each encounter after that the ranger may be allowed to repeat the Communication (Animal Handling) test to keep the animal around.

      Equipment for Rangers
      Rangers can buy specific lures and items to help them summon their animals. The cost for this is 20 silver and it adds a +2 bonus to lure a single animal.
      Last edited by Icarus; 10th December 2019, 06:39 AM.
      [URL="http://roninarmy.com/threads/5902-AGE-DRAGON-AGE-STUFF-Characters-Creatures-etc-NEW-GENLOCK-NECROMANCER-amp-RISEN-OGRE"]My Dragon Age Thread: Characters, Organizations, Optional Rules, Items, Monsters and More[/URL]
      [URL="http://roninarmy.com/threads/1589-Dragon-Ball-AGE"]My Dragon Ball conversion for AGE (incomplete)[/URL]
      [URL="http://roninarmy.com/threads/1478-ICARUS-STUFF-MORE-PL-4-Archetypes-(Street-Fighter-Shotoclones)"]My M&M3E Builds[/URL]

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      • #4
        I'd agree that it is through Talents rather than Specialisations that an Aragorn type ranger can best be constructed. The Fantasy Age Companion also contains the Hunter specialisation though, as well the Great Endurance talent - good for making your ranger as tough as old boots!

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