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  • WEapon Groups/Languages houserule idea

    It seems really odd to me that Mages don't get nearly as many Weapon Groups as the other Classes. And while i understand it to be that way, i actually implemented a houserule for that.

    For all classes: Every 3 levels the player may choose either 1 new Weapons Group or one new Language. (At levels 3, 6, 9, 12, 15, and 18.) i kind of ignored the Weapon Groups that Warriors get and made it a bit more character-building-freindly. this allows a Mage to gain knowledge of how to use a sword; like what can be done in Dragon Age Origins. In fact, every time i play a Mage on Origins, i ignore the staff and find a decent pair of blades to get in a smack the Ogre in the face with.

    I think that letting a character be able to learn a new Weapons Group or Language will really bring more players in and allow them to build the type of character they want.

    Besides, this goes with my other houserule that you need the Weapons Group to gain the Focus. So in order to get the Heavy Blades Focus, you need to have the Heavy Blades Weapons Group. Not having the WG means you take a -2, while having it grants no benefit or penalty and having the Focus grants a +2(+3). it only makes sense right?

    Any feedback or comments for this idea?
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    [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
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  • #2
    Re: WEapon Groups/Languages houserule idea

    Personally, I have not found it to be something needed as of yet. I also don't really see how those things would draw in more players to the game as you stated, it seems pretty arbitrary to me. Either way though, I think if you and your troupe find it to play out better with the rule then go for it.
    [URL="https://da-requiem.obsidianportal.com/"]Dragon Age: Requiem[/URL]

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    • #3
      Re: WEapon Groups/Languages houserule idea

      I don't think its really necessary. Mages get spells. Everyone speaks Ferelden, too.

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      • #4
        Re: WEapon Groups/Languages houserule idea

        Languages are there mainly for fluff (and some aren't even present in the rules...) and weapon group restrictions are one of the things that separate warriors from rogues (the former being the only class with access to the best weapons). A mage that gets a small arsenal is one thing (he'll still rely on spells), but a rogue getting his hands on a two handed sword and backstabbing people with it changes the game significantly - it's far from being just a cosmetic rule and you basically give weapon groups for free every 3 levels.
        If anything, I'd rather suggest including either a 0 focus level (that is, when leveling you may get weapon group bows when you could normally pick the Dexterity(bows) focus) or ruling that lack of weapon group counts as minus one step to your focus, so a mage with bow focus is treated as if he had the weapon group (but without focus) while an improved (+3) focus counts as weapon group and +2 focus for him (with no possibility of further advancing the focus). The first approach makes sure that there is some trade-off if you want to learn to use new weapons while the second also makes it so that - while you can learn to use whatever - you'll still be somewhat disadvantaged when trying to use something your class doesn't really give you access to.

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        • #5
          Re: WEapon Groups/Languages houserule idea

          Originally posted by eliastion View Post
          Languages are there mainly for fluff (and some aren't even present in the rules...) and weapon group restrictions are one of the things that separate warriors from rogues (the former being the only class with access to the best weapons). A mage that gets a small arsenal is one thing (he'll still rely on spells), but a rogue getting his hands on a two handed sword and backstabbing people with it changes the game significantly - it's far from being just a cosmetic rule and you basically give weapon groups for free every 3 levels.
          If anything, I'd rather suggest including either a 0 focus level (that is, when leveling you may get weapon group bows when you could normally pick the Dexterity(bows) focus) or ruling that lack of weapon group counts as minus one step to your focus, so a mage with bow focus is treated as if he had the weapon group (but without focus) while an improved (+3) focus counts as weapon group and +2 focus for him (with no possibility of further advancing the focus). The first approach makes sure that there is some trade-off if you want to learn to use new weapons while the second also makes it so that - while you can learn to use whatever - you'll still be somewhat disadvantaged when trying to use something your class doesn't really give you access to.
          well, i can understand that. and it seems like a better idea.

          That being said, languages actually play a larger roll in my game; seeing as i have about 15 with more to come. My game has 10 races and each has their own unique language along with the uncommon and rare (Exotic) languages. so i figure that if a player has the option to learn more that their base language, then they might be more interested.

          just an idea...thank you for the input.
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpAR0pWWHBadjJQdkU"]Age of Alchemy[/URL]
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpAY1JteV9mQjhxamc"]Battlemap Rules based on HeroScape[/URL]
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpAVzNDRUtWT0pjSnM"]Kingdom Hearts/Final Fantasy - Playtest version[/URL]
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpATDZrZUhXaHBJd00"]Magic Items Repository Volume 1[/URL]
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcHVOdVUtajJnV1k"]Magic Items Repository Volume 2[/URL]
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpAcWM5VWFhcXVZUEU"]FAGE-TitansGrave Random Character Generator[/URL]
          [URL="https://drive.google.com/open?id=0ByE2hNokDtpANUxzNHo2aDYxejA"]20 races for FAGE...enjoy[/URL]
          [URL="https://vladgenx.wordpress.com/"]https://vladgenx.wordpress.com/[/URL] This is my new log Site i just created. it is going to have fantasy short story snippets for you guys. Enjoy

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          • #6
            Re: WEapon Groups/Languages houserule idea

            Originally posted by VladGenX View Post
            well, i can understand that. and it seems like a better idea.

            That being said, languages actually play a larger roll in my game; seeing as i have about 15 with more to come. My game has 10 races and each has their own unique language along with the uncommon and rare (Exotic) languages. so i figure that if a player has the option to learn more that their base language, then they might be more interested.

            just an idea...thank you for the input.
            There's always the Linguistics talent.

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            • #7
              Re: WEapon Groups/Languages houserule idea

              Originally posted by shonuff View Post
              There's always the Linguistics talent.
              He'd really need to up the yield from that if he's going to have a lot of them though, since it maxes out at four languages. That's okay in DA because there's so few of them, and almost everyone speaks Trade Speech (aka Fereldan) in the first place.

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              • #8
                Re: WEapon Groups/Languages houserule idea

                Originally posted by Darkdreamer View Post
                He'd really need to up the yield from that if he's going to have a lot of them though, since it maxes out at four languages. That's okay in DA because there's so few of them, and almost everyone speaks Trade Speech (aka Fereldan) in the first place.
                But I think you're better off using the existing system, rather than devising a new, arbitrary one. You could modify the existing talent easily, making it like the Music talent: Master linguists can learn a new language in X-CUN weeks.

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                • #9
                  Re: WEapon Groups/Languages houserule idea

                  Trade Tongue = King's Speech, thank you very much.
                  Alright, its a little embarrassing that the Ferelden language is spoken by every Tom, Richard and Enry and they are coarse enough to call it Trade Tongue, but what can you do?

                  Fifteen languages? Only about nine come to mind. I do use some though to stymie my players (usually so I can figure exactly what it says... but not by this run where I'm handing you the mysterious text....).

                  Orlesian (also spoken in Nevarra) based off French
                  Rivani -- based off Hausa if Google Translate is to be trusted (take it or leave it, it is something to jump off of if you need it)
                  Anders -- some variant Scandinavian dialect?
                  Qunari -- (I admit I haven't looked too closely at this one to suss it out)
                  Tevinter -- Italian/Latin/Greek depending on how old, I'm supposing
                  Antivan -- Spanish I assume?
                  Elvhen -- The cipher created by Bioware related to Irish Gaelic and Welsh (Merril's accent?) mixed a bit randomly
                  Seheron -- Has a Japanese/Buddist culture I think, no indication of a language but you might guess

                  Notable:
                  Avvar, Chasind and Fereldens according to the Player's Book, all speak "Trade Tongue/King's Speech" which is rather of a disappointment. By various descriptions (including a Green Ronin scenario set in the Korcari) the Chasind are similar to Russians, particularly in Siberia. The documentary "Happy People" I've used to create a concept for the Chasind http://www.imdb.com/title/tt1683876/ They do some very interesting dog training that would make a Ferelden proud.

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                  • #10
                    Re: WEapon Groups/Languages houserule idea

                    Originally posted by joeilvirago View Post
                    Trade Tongue = King's Speech, thank you very much.
                    Alright, its a little embarrassing that the Ferelden language is spoken by every Tom, Richard and Enry and they are coarse enough to call it Trade Tongue, but what can you do?
                    Judging by the name, I'd say Ferelden had a couple very fragmented dialects and then some wars (including a Blight or two) rolled through the country, scattered people... basically, the only way to communicate properly with people around you was in the common language introduced by the dwarves and further popularised during Tevene occupation. Many people could speak it (if even a little) and then various unification attempts had little choice but to fall back on this language: hence King's Speech.
                    I guess some of the dialects still persist, they're just more of a regional thing, with most communication going on in the common tongue.
                    Well, that's if you want to rationalize situation a bit, at least

                    Fifteen languages? Only about nine come to mind. I do use some though to stymie my players (usually so I can figure exactly what it says... but not by this run where I'm handing you the mysterious text....).

                    Orlesian (also spoken in Nevarra) based off French
                    Rivani -- based off Hausa if Google Translate is to be trusted (take it or leave it, it is something to jump off of if you need it)
                    Anders -- some variant Scandinavian dialect?
                    Qunari -- (I admit I haven't looked too closely at this one to suss it out)
                    Tevinter -- Italian/Latin/Greek depending on how old, I'm supposing
                    Antivan -- Spanish I assume?
                    Elvhen -- The cipher created by Bioware related to Irish Gaelic and Welsh (Merril's accent?) mixed a bit randomly
                    Seheron -- Has a Japanese/Buddist culture I think, no indication of a language but you might guess

                    Notable:
                    Avvar, Chasind and Fereldens according to the Player's Book, all speak "Trade Tongue/King's Speech" which is rather of a disappointment. By various descriptions (including a Green Ronin scenario set in the Korcari) the Chasind are similar to Russians, particularly in Siberia. The documentary "Happy People" I've used to create a concept for the Chasind http://www.imdb.com/title/tt1683876/ They do some very interesting dog training that would make a Ferelden proud.
                    Well, I wouldn't put too much faith in Player's Book as source of information on languages of Thedas. I'm pretty sure that both Chasind and Avvar have their own languages too. I even distantly remember, from DA:O conversation with Morrigan about a Chasind that recognised her, but couldn't communicate that properly to people they were traveling with because he didn't really know the language... so, unless I mixed something up, it would seem that at least among Chasind even knowledge of common tongue isn't necessarily all that common, not to mention actually using it as primary (or only) language.

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