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  • Chantry clerical "powers"

    Hello there

    about to run my first DA game. I was wondering, have the Chantry any clerical abilities of the sort often found in fantasy RPGs, or is the closest to this the spirit powers of Mages who specialise in that

  • #2
    Re: Chantry clerical "powers"

    There have been some House Rules made to essentially bring in the Cleric concept to the tabletop, a quick search nets these results from the old forums:

    http://greenronin.com/phpBB2/viewtopic.php?f=33&t=8592 (Cleric Class)
    http://www.greenronin.com/phpBB2/viewtopic.php?t=8593 (Cleric Spells and Magic Talents)

    In the lore of DA, the Chantry doesn't so much use magic in the sense of classic RPGs. The Circle of Magi is technically an extension of the Chantry, and is where the only legal practice of magic can happen. The world in general is fearful of magic (save for the Tevinter Imperium), and in fairness they are for very good reasons.

    Of course at your table you could clip in some of those HRs and change things up as you see fit. Not very hard to change up those types of things.
    Dragon Age: Requiem

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    • #3
      Re: Chantry clerical "powers"

      Thanks Red Eye.

      I am an idiot. I just realised, DA:O gives me the answer. Tackling something via the Fade!

      Getting old!

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      • #4
        Re: Chantry clerical "powers"

        If you're looking for a slightly more D&D-ish sort of cleric abilities check out Kobold Quarterly #18 here.

        The Divine Talents are excellent and give characters a "Zeal" score which is similar to spellpower. I've used these in my game with a character being chosen by a spirit from the fade (compassion) and it works great at expanding the rules but also managing to stay on theme and canon for Dragon Age. Needless to say they're also perfect for non Dragon Age games.

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        • #5
          Re: Chantry clerical "powers"

          Thanks. I looked at the description of the powers. Troubke is, I want to play in Thedas, if I wanted a more standard FRPG paradigm then I'd play that

          So thanks, but I'll work up a Fade based solution much as the young boy in Redcliffe in DA:O

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          • #6
            Re: Chantry clerical "powers"

            I don't know if its any good. But in my campaign I house ruled that a someone from the Chantry can pray for help and can give others a +1 to atk & damage at the beginning and starting lvl 6 a +2. But only for characters that "follow" the maker and are kind and good to others. Base is of course the Rogue though I still have to figure out the specialization. Of course the player shouldn't put too many points into fighting, mostly talking etc.
            Till now the player seems to like it...

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            • #7
              Re: Chantry clerical "powers"

              Originally posted by Eldaran View Post
              I don't know if its any good. But in my campaign I house ruled that a someone from the Chantry can pray for help and can give others a +1 to atk & damage at the beginning and starting lvl 6 a +2. But only for characters that "follow" the maker and are kind and good to others. Base is of course the Rogue though I still have to figure out the specialization. Of course the player shouldn't put too many points into fighting, mostly talking etc.
              Till now the player seems to like it...
              Ta for that. Similar to "Bless" in my own system

              I'll give that a thought. Cheers!

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              • #8
                Re: Chantry clerical "powers"

                Originally posted by Saisei View Post
                I've used these in my game with a character being chosen by a spirit from the fade (compassion) and it works great at expanding the rules but also managing to stay on theme and canon for Dragon Age.
                As an alternate option - you could also try something similar like what Games Workshop did with the Sisters of Battle in their 40k franchise, meaning "natural" bonuses or abilities that are simply misinterpreted as miracles by a very religious and superstitious populace. After all, the true nature of a "miracle" does not matter if everyone involved is convinced it is of divine origin, right?

                Naturally, you couldn't have stuff like summoning pillars of light burning away enemies of the faith or other obviously supernatural abilities, but summoning temporary bonuses to attack/damage or even a minor addition to hitpoints can all be explained as a feat of willpower, of "mind over matter", if analysed by a scientific mind. Our bodies contain a lot of potential rarely tapped due to various safety locks, but it can be triggered with the correct stimuli - this is why we see stuff like mothers lifting cars off their children, or soldiers continuing to fight in spite of critical injury, or hypnosis replacing conventional anaesthesia in surgery, and many other examples. It's why morale in sports is considered so important for an athlete's performance, too.

                If these "powers" are meant to influence others, their efficiency should of course depend on the speaker's charisma - their Communication Ability (possibly with a new Focus: "Inspire") - and whether the target does or does not actually believe in the cleric's religion. Obviously, if the blessing fails to take hold in a heathen, they are simply not favoured by the Maker due to being a non-believer.

                Just to offer a third way! I suppose you could compare this to how Bards work in D&D?

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                • #9
                  Re: Chantry clerical "powers"

                  Also, if you want truly supernatural powers while also remaining true to the setting, such things should be virtually unheard of... so probably any super-abilities should be created as specializations. Perhaps as a variation off Spirit Warrior with some Fade Spirit attached.
                  Though it's important to remember how single-minded spirits tend to be, so if any interaction is involved, it could get difficult at times...

                  And another thing - since the Maker officially does not listen to any prayers and grants no miracles, exhibiting obvious supernatural holy powers isn't necessarily a good things. Some people would probably see the miracle worker as a saint, others could probably accept interference by a "good" spirit of the Fade, but accusations of heresy, forbidden (or at the very least unregulated) magic and demon dealings are just as likely. And judgement can be pretty swift, too. Overzealous Templars aren't exactly an exception - and are not known for differentiating between good and bad supernatural.

                  EDIT:
                  In DA there is a Bard specialization for rogue. Though I must say it seems out of place in p&p RPG - there's just something off in the idea of party benefiting in battle from the fact that one of potential combatants stands and sings instead of fighting.
                  Though some bard/champion variation with preliminary speeches and whatnot would be more believable.
                  Last edited by eliastion; 12-20-2014, 02:04 AM.

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                  • #10
                    Re: Chantry clerical "powers"

                    Bard as an augmentic specialusation dates back to the 70s, it was in the player handbook of AD&D1. So it's traditional

                    Bards in Dragon Age are spies though, and everyone knows it. Odd that they still do the augmenting thing and don't get better cover stories

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                    • #11
                      Re: Chantry clerical "powers"

                      I don't use any sort of clerical abilities for Chantry priests precisely because the lore says The Maker has turned his back on the world and so it seems to me he wouldn't be providing any spells or powers.

                      Allen

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                      • #12
                        Re: Chantry clerical "powers"

                        Originally posted by hurcheon View Post
                        Bard as an augmentic specialusation dates back to the 70s, it was in the player handbook of AD&D1. So it's traditional

                        Bards in Dragon Age are spies though, and everyone knows it. Odd that they still do the augmenting thing and don't get better cover stories
                        Bards are weird - it seems like they tried being original with the whole spy gimmick, but just ended up re skinning the standard issue fantasy bard.

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                        • #13
                          Re: Chantry clerical "powers"

                          Originally posted by Allensh View Post
                          I don't use any sort of clerical abilities for Chantry priests precisely because the lore says The Maker has turned his back on the world and so it seems to me he wouldn't be providing any spells or powers.

                          Allen
                          Allen, quite right.

                          Luckily after I asked the question, I remembered how DA:O handled the situation, and DA RPG set three game me other clues

                          I'm converting a scenario that in all ways is perfect for conversion, except for one bit, and now I have ideas

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                          • #14
                            Re: Chantry clerical "powers"

                            Originally posted by shonuff View Post
                            Bards are weird - it seems like they tried being original with the whole spy gimmick, but just ended up re skinning the standard issue fantasy bard.
                            And it's quite disappointing as consistency is concerned since, let's be frank - the bard as viable combat support should really be a thing of settings where he's a magic user, or at the very least relies on magical instruments.
                            I can understand that a couple bards in an army COULD make a difference by keeping morale up... and even then they would probably work mostly BEFORE a battle rather than during one.

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                            • #15
                              Re: Chantry clerical "powers"

                              Originally posted by Allensh View Post
                              I don't use any sort of clerical abilities for Chantry priests precisely because the lore says The Maker has turned his back on the world and so it seems to me he wouldn't be providing any spells or powers.

                              Allen
                              It is not supposed to be a Maker given power, more of a personal believe. Remember the Knights of Redcliffe? They got their Amulets and were quiet happy, even if there is nothing that actually helps the placebo effect can still make people stronger, faster or just more confident. That's why the bonus is so small and later on (higher levels) they believe that the maker did in fact help them and so their belief makes them even stronger (+2 bonus)

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