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  • Church and State

    In the process of recommending it as an extremely open-ended module that has a plot, but avoids railroading, I learned that Church and State is once more available on DriveThruRPG, now as a "pay what you want" module (I hope that they're actually paying the money to the creator, assuming he can still be found). It's a 1E adventure, which means there will be conversion to do, but it is one of the better modules I've found, incorporating a ton of background material including minor NPCs, maps of the likely battlefields, a flexible structure where some chapters will only happen with certain choices (or if the PCs fail at a task), non-combat challenges (including at least one trial scene) with rules and results for checks, and an interesting narrative. Oh, and the artwork is pretty decent too.

    In short, I highly recommend it.
    [url=http://roninarmy.com/threads/996]My Builds[/url]

    [b]Current games:[/b]
    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

  • #2
    Re: Church and State

    ^_^ Lesson learned... always reread your material before people show up. I messed up the trial scene. The PCs did succeed, but I failed to make use of the various narrative prompts and challenges for the trial. Moving on to the investigation / interview section tonight.
    [url=http://roninarmy.com/threads/996]My Builds[/url]

    [b]Current games:[/b]
    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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    • #3
      Re: Church and State

      Oh man... we finally finished it. The PCs tracked down the last few links, sent one fellow off safely to the North Pole (the one inhabited by Santa Claus as per our prior adventure of Crisis on Christmas) after getting from him the name of the main villain, confronted said villain (admittedly, rushed into it because they insisted on having one of the wronged NPCs in the room for the interrogation and never considered that he might be frustrated enough to go after him on his own), forced him into revealing his ace in the hole (a hit squad of high-level villains), and then successfully managed to convince him to let them transport him to another dimension through the combination of revealing how many of his secrets they knew and a bizarre last-minute bonding thing with one of the heroes.

      They did not figure out who the killer was, merely who was pulling the strings, something which, going strictly by the module, will come back and bite them if they don't follow up on it. Still trying to decide whether that's something I want to do as it could be a bit of a downer.

      Ultimately, I still recommend this module, although it is two editions old and no longer legally available for sale anywhere that I know of. The combination of an interesting narrative, tables of information for relevant characters when information is sought and sample backgrounds for the follower archetypes (because nothing quite throws a group of players like them talking to a random hireling in the background and finding they have a name and a reason for being there), multiple branches that might happen due to player action or inaction, and an honest-to-goodness trial system that seems like it would work (I skipped it because I was unprepared that session) makes for a compelling setup. It's not without its faults... as my players pointed out, it's a very byzantine scheme for fairly petty purposes all things considered, and the way the mystery is set up means your players could solve it quickly or could spend sessions spinning their wheels pursuing incorrect theories (my group decided that the mob was behind it, and even after they uncovered the real culprit, they tried to make him out to be a secret mob boss... from the evil mob, mind you, not the one that they worked with a few missions ago to try to get The Silencer).

      But yeah, I like this one. I'm going to keep recommending it to people. It's kind of got me tempted to try to rewrite it for 3E and try the third-party route.
      [url=http://roninarmy.com/threads/996]My Builds[/url]

      [b]Current games:[/b]
      [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

      Comment


      • #4
        Re: Church and State

        Sadly, I haven't found it on the site since your first post. Must have been taken down.
        - Andrew <:-{}

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        • #5
          Re: Church and State

          Originally posted by Quistar View Post
          Sadly, I haven't found it on the site since your first post. Must have been taken down.
          Looks like. And unfortunately, I don't know if there is a legal route for finding a PDF after the authors seem to have left the web... Frankly, I wasn't certain how legit DriveThruRPG's scheme was. It seemed to be a "we don't know where these people are, but give us money and we'll hold it for them if they return" thing.
          [url=http://roninarmy.com/threads/996]My Builds[/url]

          [b]Current games:[/b]
          [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

          Comment


          • #6
            Re: Church and State

            Originally posted by FuzzyBoots View Post
            Looks like. And unfortunately, I don't know if there is a legal route for finding a PDF after the authors seem to have left the web... Frankly, I wasn't certain how legit DriveThruRPG's scheme was. It seemed to be a "we don't know where these people are, but give us money and we'll hold it for them if they return" thing.
            Que sera sera.
            - Andrew <:-{}

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