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Eld's Builds: SOUL SISTA, FREEDOM BRIGADE, THE ORCA

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  • #16
    Re: Eld's Builds-3E

    Yeah, I imagine that the presence of superhumans majorly affected the war in the middle east. Since I imagine everyone is scrambling to create or recruit their own superhumans.

    In the crinoverse, Turs is the only Iraqi superhuman from back when Saddam was in charge left. Today, there is a new band of superhumans operating in the country, including the Steel Iraq-nid

    (And hey, I figured out how to use the auto link thing works, go me).
    [URL="http://crinos.dreamwidth.org/"]Urge to Stat Rising[/URL]: My blog where I post write ups for monsters for the Pathfinder system.

    Comment


    • #17
      Re: Eld's Builds-3E

      Man, that's quite a name. I like it.

      I imagine there were are at least a few Iraqi supers who were against Hussein from the get go, so they were probably branded as dangerous criminals in Iraq.

      And I really wish the edit thread title feature was back. Have some upcoming builds I don't want people to miss. So instead I'm going to do my favorite character from one of my favorite guilty pleasure shows, The Originals.
      [I]Any sound can shake the air. My voice shakes the heart![/I]

      Comment


      • #18
        12


        No one harms my family and lives.

        Elijah Mikaelson
        PL 8 218


        Strength 7, Stamina 7, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 3, Presence 3

        Powers
        Compulsion Vision-Dependent Mind Control 8
        Immortal Immortality 11, Regeneration 5, Immunity 6 (aging, disease, poison, suffocation, thirst & starvation), Impervious Toughness 8
        Vampire Bite Weaken Stamina 8, linked to Strength-based Damage 1, Improved Critical
        Fast Speed 3, Leaping 2
        Vampire Transfusion Healing 6 (Others Only)
        Vampire Senses Senses 6 (Extended Acute Scent, Extended Vision, Extended Hearing, Darkvision)

        Advantages: Benefit 5 (Wealth 4, Status-Original Vampire), Defensive Roll, Eidetic Memory, Fearless, Improved Critical (unarmed) 2, Improved Initiative, Interpose, Ranged Attack 4, Seize Initiative, Startle, Takedown

        Skills: Athletics 6 (+13), Deception 5 (+8), Expertise (current events) 4 (+6), Expertise (history) 9 (+11), Expertise (magic) 3 (+5), Insight 6 (+9), Intimidation 6 (+9), Perception 8 (+11), Persuasion 6 (+9), Sleight of Hand 1 (+4), Stealth 6 (+9)

        Offense
        Initiative +7
        Unarmed +8 Damage 7

        Defense
        Dodge 8 (5), Parry 8
        Toughness 8/7, Fortitude 9 (1), Will 7 (4)

        Abilities 72+Powers 87+Advantages 19+Skills 30+Defenses 10=218

        Complications
        Family Man Elijah would do anything for his brother Klaus and sister Rebekah, from sacrificing his own life to murder. However, he often quarrels with them as much as works with them.
        Noble Elijah Elijah always keeps his word, and while he is a killer, he does hold himself to a certain standard of behavior.
        Relationship Elijah has very strong feelings for the werewolf Hayley Marshall, which is complicated by her being the mother of his brother's child.
        Secret In public, Elijah hides his nature as a vampire.
        Weakness Elijah is burned by sunlight unless he's wearing a certain magic ring, though it cannot kill him. Only a white oak stake can bypass his Immortality, but certain magic daggers can leave him comatose as long as they remain in his heart. Werewolf venom, while not lethal to him, is toxic and can incapacitate him for a short time in high enough doses.
        Vulnerable Elijah is not Impervious to magic attacks, and can sometimes be as vulnerable to them as a normal human.

        •Minor confession, I used to watch The Vampire Diaries fairly regularly, and now I watch its spin-off, The Originals and like it even more. Mostly because of Elijah. I think he's a great character because he has elements of both a classic hero and villain. He's brave, selfless, witty very devoted to his family, and has a certain sense of honor and class. Combine that with his power, looks, and resources, and he'd be an almost annoyingly perfect hero-except for all his flaws. He can be ruthless, deceitful, and has no problem killing people if he feels they deserve it. On The Originals, the main character Klaus is often both antagonist and protagonist, and Elijah as the secondary main character has many similar elements. A few characters have remarked that Elijah may have it in him to be as bad, if not worse than his monstrous brother-because his anger is cold and focused while Klaus just yells and snarls a lot.

        •In-universe, Elijah is one of the Original Vampires, first of their kind. He is basically like any other vampire, only more so. And unlike regular vampires who can be killed by several things (fire, magic, decapitation, staking, werewolf venom), Elijah and his siblings can only be killed by a certain kind of stake made from a rare tree. Its knowing that that made me keep Elijah's PL relatively low. For all his badassery (he has often beheaded people by karate-chopping them, torn people's hearts out like he was undoing a button, and at one point wiped out an entire small army of hostile vampires without any trouble), its mostly due to his indestructibility. He can use AOA and PA for +2/-2 to make him effectively a PL 9.5 on offense, and since nothing
        can really harm him, that'll be his default state-when Elijah decides to fight, its usually to kill, and kill quickly.
        Last edited by Arthur Eld; 05-29-2014, 08:07 PM.
        [I]Any sound can shake the air. My voice shakes the heart![/I]

        Comment


        • #19
          13 & 14



          K-OS
          PL 8 120


          Strength 10, Stamina -, Agility 0, Dexterity 0, Fighting 4, Intellect 8, Awareness 2, Presence 0

          Powers
          Computer Brian Mental Quickness 4, Comprehend 2 (Machines)
          Armored Construction Protection 10, Impervious Toughness 9
          Robot Immunity 30 (Fortitude)

          Advantages: Eidetic Memory, Ranged Attack 2

          Skills: Close Combat (unarmed) 2 (+6), Expertise (criminal) 4 (+12), Expertise (Science) 7 (+15), Technology 9 (+17)

          Offense
          Initiative +0
          Unarmed +6 Damage 10

          Defense
          Dodge 6 (6), Parry 6 (2)
          Toughness 10, Fortitude -, Will 7 (5)

          Abilities 38+Powers 55+Advantages 3+Skills 11+Defenses 13=120

          Complications
          For Love of Money K-OS is greedy, and loves accumulating money, particularly in digital formats.
          Wanted K-OS was built by a splinter group of the Japanese Committe, and they want it back.
          Appearance K-OS is a big, clunky robot with a large digital 'face' display. Going incognito isn't really in the cards.

          A pair of super bank robbers, K-OS and Pandamonium are a dangerous double-act, but perfect for street level heroes and teen heroes. K-OS is a Japanese robot that is greedy in a way a human can never be, it simply loves money. K-Os is also somewhat naive, good at breaking into banks with its bare hands or its computer mind, but not much else.

          Pandamonium
          PL 8 120


          Strength 2, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 3, Presence 3

          Advantages: Contacts, Defensive Roll, Equipment 4, Improved Aim, Improved Defense, Improved Disarm, Improved Initiative, Inspire, Leadership, Luck, Quick Draw, Precise Attack (Ranged, Cover), Ranged Attack 4, Takedown 2, Taunt

          Equipment: Twin Pistols (Blast 5, Multiattack), Armored Vest (Protection 3, Subtle)

          Skills: Acrobatics 2 (+4), Athletics 3 (+5), Close Combat (unarmed) 4 (+9), Deception 10 (+13), Insight 6 (+9), Intimidation 4 (+6), Investigation 6 (+8), Perception 6 (+9), Persuasion 2 (+6), Ranged Combat (guns) 5 (+11), Sleight of Hand 8 (+10), Stealth 8 (+10), Technology 4 (+6), Vehicles 2 (+4)

          Offense
          Initiative +6
          Twin Pistols +11 Damage 5

          Defense
          Dodge 9 (7), Parry 9 (4)
          Toughness 7/6/3, Fortitude 6 (3), Will 8 (5)

          Abilities 44+Advantages 22+Skills 35+Defenses 19=120

          Complications
          One More Score As much as he loves money, Pandamonium is really addicted to the rush of a successful crime.
          Wanted Pandamonium is a known and wanted criminal all throughout the US.
          Secret No one knows Pandamonium's true identity.
          Honor Pandamonium doesn't kill innocents.

          •Pandamonium is a mystery-did he steal K-OS, reprogram it, or just befriend it? Whatever the case, their pathologies dovetail nicely, they both love to steal. What is known is Pandamonium is a skilled marksman and has severely injured or killed nearly a dozen security guards and police officers on the pair's crime spree. Pandamonium is the one who plans the big scores, coming up with novel and inventive plans K-OS linear brain cannot conceive, but K-OS does most of the execution. Pandamonium is also well set up in the criminal underworld, with safehouses, thieves willing to take chances on him, and connections even with such groups as the remnants of the ICL and members of the Roman crime family. I like this duo simply because of their looks and punny names.
          Last edited by Arthur Eld; 05-17-2014, 06:41 PM.
          [I]Any sound can shake the air. My voice shakes the heart![/I]

          Comment


          • #20
            15



            Green Dragon
            PL 10
            150

            Strength 5, Stamina 7, Agility 5, Dexterity 5, Fighting 8, Intellect 1, Awareness 2, Presence 2

            Powers
            Targeting Vital Spots Fortitude Damage 7
            Crushing Blows Strength-based Damage 2
            Swift Speed 1, Leaping 1

            Advantages: Accurate Attack, Agile Feint, Assessment, Defensive Attack, Improved Critical (unarmed) 2, Improved Defense, Improved Grab, Improved Initiative, Improved Trip, Language 1 (English, base-Chinese), Ranged Attack 3, Takedown 2, Uncanny Dodge

            Skills: Acrobatics 10 (+15), Athletics 7 (+12), Close Combat (unarmed) 5 (+13), Deception 3 (+5), Expertise (criminal) 5 (+6), Expertise (history) 2 (+3), Insight 8 (+10), Perception 7 (+9), Stealth 9 (+14)

            Offense
            Initiative +9
            Unarmed +13 Damage 7

            Defense
            Dodge 13 (8), Parry 13 (5)
            Toughness 7, Fortitude 9 (2), Will 8 (6)

            Abilities 70+Powers 15+Advantages 14+Skills 26+Defenses 21=150

            Complications
            Honor Green Dragon doesn't use weapons, fight women, or attack people from behind in most circumstances.
            Relationship Green Dragon is very close, and overprotective of, his younger sister.
            Bigot Green Dragon finds Westerners of all kinds to be lazy, sloppy, and distasteful.
            Wanted Green Dragon is a known and wanted criminal.
            Secret His true identity as Chow Deng
            Temper Green Dragon is usually an angry, mean person, but if his honor, fighting skills, or race are ever insulted, he becomes truly enraged.

            •Chow Deng was just a hardworking farm boy, living with his sister and parents, until his parents died when he was young. He and his sister lived with monks, who were training Chow to enter and win something called the Tournament of the Dragon. Eventually, Chow left the temple with his sister, impatient with his training and believing himself to America. His temper caused him to lash out-first at normal people, then at police officers, who he quickly dispatched. Until he was defeated by a superhero-which infuriated him. Impressed by his good showing against the hero, the local Tongs approached Chow and he began working for them. Enjoying hurting people and getting paid for it, Chow soon became a well-known mercenary villain, adopting a costume and becoming the Green Dragon.

            •Green Dragon is an unpleasant guy, and a classic martial arts baddie. He's not too into the mystic side of it all, he just likes to beat people up, and has mastered several mundane styles of kung fu. His sister serves to humanize him a bit, and PCs might even team up with him if certain criminals take her hostage to force the Green Dragon to work for them. Other than that, he makes an excellent foil for a Western martial artist type, and can be found whenever the GM needs a good mercenary criminal to throw at the heroes.
            [I]Any sound can shake the air. My voice shakes the heart![/I]

            Comment


            • #21
              16



              Lash
              PL 8
              108

              Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 3

              Powers
              Custom Steel Whip (Easily Removable) 6
              Deadly Lash Strength-based Damage 3, Reach 2, Improved Critical, Improved Disarm, Fast Grab, Improved Hold
              Swashbuckler's Swing Movement 1 (Swinging), Speed 2 (Limited to while swinging)

              Advantages: Agile Feint, Chokehold, Defensive Roll, Equipment 3, Evasion, Quick Draw, Precise Attack (close, cover), Ranged Attack 3

              Equipment: Smoke Grenades, Armored costume (Protection 3)

              Skills: Acrobatics 7 (+10), Athletics 4 (+7), Close Combat (whip) 4 (+10), Deception 3 (+6), Expertise (current events) 1 (+3), Expertise (criminal) 4 (+6), Insight 4 (+5), Investigation 1 (+3), Perception 5 (+6), Sleight of Hand 2 (+5), Stealth 7 (+10), Technology 2 (+4)

              Offense
              Initiative +3
              Whip +10 Damage 6

              Defense
              Dodge 9 (6), Parry 9 (3)
              Toughness 7/6, Fortitude 7 (4), Will 6 (5)

              Abilities 50+Powers 6+Advantages 12+Skills 22+Defenses 18=108

              Complications
              Greedy Mike is all about the long green.
              Secret Lash's true identity as Mike Braddock is kept hidden.
              Skirtchaser Lash seemingly cannot stop himself from hitting on nearly every woman he meets.
              Enemy Phantom frequently foils Lash's crimes-usually while he's hitting on her.

              •Mike Braddock has been a criminal since he was a teenager, starting out with petty theft and shoplifting. That soon turned into robbery and burglary, but Mike wanted something more, to make his jobs easier and bigger. He watched a liontamer once and was impressed by the whip, but also by the charm the man used with it-it was flashy and unusual. So Braddock reached out to the Foundry, who designed a custom steel whip for him, and Braddock practiced for weeks, designing a costume to become Lash, the daring thief. Since then, he's always pulled jobs for money, avoiding any real violence-except for when Phantom is taking him down.

              •Lash is a thief, greedy and a helpless womanizer. Aside from that, he's really not a bad guy, and is perfect as a villain for light-hearted campaigns, and as the easily beaten, jokey member of a hero's rogue's gallery. Lash is still competent enough though, and can give weaker PCs and teen hero types a little trouble-before they take his whip and he decides to run rather than fight.
              [I]Any sound can shake the air. My voice shakes the heart![/I]

              Comment


              • #22
                17



                Zig-Zag
                PL 10 187

                Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 7, Intellect 2, Awareness 1, Presence 1

                Powers
                Stretachable Elongation 5
                Wraparound Close Snare 10, linked to Close Visual Dazzle 10
                Big Spiky Fist Strength-based Damage 7, Improved Critical
                Spiky Body Reaction Damage 2, Strength-based
                Bouncing Attacks Close Deflect 7, Reflect, Redirect

                Stretch-Running Leaping 4, Speed 1
                Flow Through Insubstantial 1
                Resilient Body Protection 9 (Impervious Toughness 11), Immunity 40 (Physical Damage, Limited to half effect)

                Advantages: Benefit (Wealth), Defensive Attack, Improved Defense, Improved Trip, Move-by Action, Taunt, Ranged Attack 2

                Skills: Acrobatics 9 (+14), Athletics 14 (+17), Close Combat (unarmed) 1 (+9), Deception 7 (+8), Expertise (science) 5 (+7), Sleight of Hand 8 (+13), Stealth 8 (+13), Technology 2 (+4)

                Offense
                Initiative +5
                Spikey Fist +8 Damage 10

                Defense
                Dodge 7 (2), Parry 7
                Toughness 13, Fortitude 9 (5), Will 7 (6)

                Abilities 56+Powers 88+Advantages 8+Skills 22+Defenses 13=187

                Complications
                Can't Shut Up Zig Zag loves to taunt other people-even those much more powerful than him.
                Motivation : Greed Harvey is a lazy guy, and using his powers to steal is just about all the work he has in him.
                Secret His identity as Harvey Pepper.
                Weakness Harvey takes 50% more damage from cold attacks, and his body is also more susceptible to poisons.

                •Harvey Pepper was an ordinary guy, a little lazy, a little too flirty at the workplace, but otherwise just a chemical engineer of no real importance. Until an accident involving two unstable compounds and a semi-liquid plastic substance altered his body, turning him into a malleable, rubber man. Harvey quickly turned to a life of crime, and operates in Freedom City, frequently coming into conflict with Johny Rocket. He's also a member of the extended Crime Union, and has on occasion worked with the Crime League.

                •Zig Zag isn't supposed to be much of a threat, he's supposed to be annoying criminal taunting the PCs with crude jokes and lame come-ons to women. To that point, he's undercapped offensively but fairly hard to hurt with normal attacks. Still, his exotic saves are low, and he has two weaknesses heroes can exploit to bring him down quickly. He makes a good candidate to work with other mercenary criminals, since he's not much for violence and is best used as a distraction for a larger plot.
                [I]Any sound can shake the air. My voice shakes the heart![/I]

                Comment


                • #23
                  Re: Eld's Builds-3E

                  Yeah, one of my favorite things in comics are the villain bars where the blue collar crook* super villains just bro out inbetween crimes.

                  *Yeah, taking from the title of the 5th edition champions main villain book "Conquerors, Killers, and Crooks", I classify villains in one of three different categories:

                  Conquerors: The Big guys, guys out to conquer the world: The Doctor Dooms, the Magneto's, the Lex Luthors, guys who want it all and want it now.

                  Killers: The insane murderers, guys who want to watch the world burn: The Jokers, the Carnages, the Typhoid Mary's.

                  and

                  Crooks: The guys in silly costumes who just want to make money. Guys like the Flash Rogues, most of Spidey's foes, and so forth.

                  Zig Zag falls into the latter category.
                  [URL="http://crinos.dreamwidth.org/"]Urge to Stat Rising[/URL]: My blog where I post write ups for monsters for the Pathfinder system.

                  Comment


                  • #24
                    Re: Eld's Builds-3E

                    Yeah, I really like how the Champions books point out relationships to other characters for their villains. So Zig-Zag has worked with the Ultimates, hit on Black Diamond, that sort of thing. I especially like the friendship of Double Dealer and Lazer, they're alike (ex soldiers turned mercenary) but also kind of an odd couple-one's white, one's black, one's very professional with hi-tech weapons and armor, the other is more casual and uses samurai swords.

                    And there are plenty of blue-collar get rich quick crooks in there.

                    Along with beautiful women who are usually Crooks as opposed to the other two types.
                    [I]Any sound can shake the air. My voice shakes the heart![/I]

                    Comment


                    • #25
                      18



                      Leviathan
                      PL 11
                      218

                      Strength 12, Stamina 15, Agility 2, Dexterity -1, Fighting 6, Intellect 0, Awareness 1, Presence 3

                      Powers
                      Big Permanent Innate Growth 4
                      Tough Skin Impervious Toughness 11
                      Underwater Adaptations Immunity 3 (drowning, cold, pressure)
                      Fast Healer Regeneration 1
                      Super-Swimmer Swimming 4
                      Sonar Senses Accurate Hearing, Ultrahearing
                      Lemurian Immunity 1 (aging)
                      Call the Terrors of the Deep Summon 7 (Multiple Minions 4, Active, Broad-any sea creature, Limited-creatures must already be in the area), Comprehend 2 (animals, limited to sea creatures) 86

                      Advantages: Favored Environment (underwater), Improved Critical (unarmed), Improved Hold, Language 1 (English, base-Lemurian), Ranged Attack 6

                      Skills: Athletics 2 (+14), Close Combat (unarmed) 4 (+10), Expertise (oceanography) 4 (+4), Expertise (tactics) 2 (+2), Insight 4 (+5), Perception 6 (+7), Stealth 4 (+6)

                      Offense
                      Initiative +1
                      Unarmed +10 Damage 12

                      Defense
                      Dodge 9 (8), Parry 9 (3)
                      Toughness 15, Fortitude 15, Will 7 (6)

                      Abilities 60+Powers 118+Advantages 10+Skills 13+Defenses 17=218

                      Complications
                      Relationship Leviathan is friends with the supervillain Riptide.
                      Responsibility Though not much of a patriot, Leviathan does have certain duties to the Lemurian people.
                      Weakness Leviathan faces 50% greater DCs against fire/heat attacks.

                      Leviathan is a High Lemurian, and a genetic "throwback" to the race's earlier days. As a result, he's bigger, more beastial, and much stronger than the average of his race. He's also not nearly as imperious or full of himself-he's a loudmouth, overconfident to be sure, but other than that, he's a normal blue collar guy. He likes to watch sports (and hates Tidus for frequently costing him money betting on blitzball), drinking, loud music and getting into fights. If the people he liked to hang out with weren't usually criminals and supervillains, he'd probably have a much better reputation.

                      Leviathan is a basic brick, a little stronger than the average with the added flourishes of being aquatic and having one costly summon effect that is really more for flavor than anything else. In the Crinoverse one of his children, Rothaga attends Avengers Academy and is in a relationship with the hero Foxfire, so between that, his somewhat mercenary ways, and the fact that he's a Lemurian, he's full of potential plot hooks.
                      [I]Any sound can shake the air. My voice shakes the heart![/I]

                      Comment


                      • #26
                        19



                        Blokbuster
                        PL 10 150


                        Strength 13, Stamina -, Agility 0, Dexterity 0, Fighting 5, Intellect -1, Awareness 0, Presence 0

                        Powers
                        Golem Immunity 30 (Fortitude), Immunity 10 (mental effects, limited to half effect) 35
                        Shockwave Burst Damage 10, Limited, both Blockbuster and targets must be in contact with the ground 10
                        Invulnerable Protection 13, Impervious
                        Strong Legs Speed 1, Leaping 7
                        Super Strength Power Lifting 4
                        Self Healing Regeneration 1

                        Advantages: Fearless, Improved Hold, Interpose, Ranged Attack 5, Startle, Takedown

                        Skills: Athletics 4 (+17), Close Combat (unarmed) 2 (+7), Insight 2 (+2), Intimidation 12 (+12), Perception 6 (+6)

                        Offense
                        Initiative +0
                        Unarmed +7 Damage 13

                        Defense
                        Dodge 7 (7), Parry 7 (2)
                        Toughness 13, Fortitude -. Will 8 (8)

                        Abilities 24+Powers 86+Advantages 10+Skills 13+Defenses 17=150

                        Complications
                        Lost Without direction from its creator or some other source, Blockbuster is essentially mindless, rampaging without aim.
                        Weakness Due to its alchemical construction, certain magics can be used to bind and control Blockbuster.

                        •A quick 365 Supers build, Blockbuster is a creation of Dr. Azoth, the immortal alchemist. During the Second Silver Storm, Blockbuster was released, and escaped capture when Azoth was defeated. He's been roaming Emerald City since then, frequently getting into fights with Rocky Jones. A simple but powerful build, Blockbuster can be used as a tragic figure, and be mind-controlled by a mystic master villain to give him some extra muscle against the PCs.
                        [I]Any sound can shake the air. My voice shakes the heart![/I]

                        Comment


                        • #27
                          20



                          Alchemica
                          PL 11 204


                          Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 1, Presence 2

                          Powers
                          Transmutation Transform 11 (anything into anything), Precise
                          Alchemically Reinforced Clothes Sustained Protection 10

                          Combat Transmutation
                          Air into Knockout Gas Ranged Cloud Area Affliction 11, Resisted by Fortitude, Dazed/Stunned/Incapacitated, Cumulative
                          Air into Poisonous Gas Ranged Cloud Area Fortitude Damage 11
                          Acid Rain Ranged Burst Blast 11, Secondary Effect, Indirect 2
                          Mind Control Drug Ranged Mind Control 12
                          Human Transformation Ranged Cumulative Affliction 12, Resisted by Fortitude, Impaired/Disabled/Transformed

                          Advantages: Contacts, Diehard, Equipment, Ranged Attack 4, Ultimate Fortitude

                          Skills: Deception 6 (+8), Expertise (criminal) 3 (+5), Expertise (science) 4 (+6), Insight 4 (+6), Investigation 5 (+7), Intimidation 6 (+8), Perception 6 (+7), Ranged Combat (powers) 4 (+10), Stealth 4 (+6)

                          Offense
                          Initiative +2
                          Unarmed +6 Damage 1
                          Mind Control Drug +10 Affliction 12

                          Defense
                          Dodge 9 (7), Parry 9 (3)
                          Toughness 12, Fortitude 8 (6), Will 10 (9)

                          Abilities 36+Powers 114+Advantages 8+Skills 21+Defenses 25=204

                          Complications
                          Enemy Bill Foster is Alchemica's most personal foe. She has also frequently fought the Avenger, Elasto.
                          Honor Alchemica has a code against killing.
                          Ego Alchemica wants it all-money, power, and respect. To that, she often goes the extra mile to "prove herself."
                          Identity Alchemica's true identity as Nikki Wilcox is public record.

                          •Alchemica is Nikki Wilcox, a girl from Emerald City who gained her powers in the first Silver Storm. However, her powers of transmutation were very weak, and lay dormant until one day, while EC University, she came into contact with the Philosopher's Stone that had once powered the homonculi, Envy. It had been brought in by Bill Foster, teacher and superhero, to study. Her powers grew, and she decided to take what she want and hurt those who she didn't like. She started at the college campus, terrorizing a few professors, until Foster and Elasto (who was also a student at ECU at the time) stopped her. She was eventually freed from Super Alcatraz during a breakout, recovered her Philospher's Stone, and has recently joined the Crime League, with the sorcerer Medea bonding the stone to her body, enhancing her powers and ensuring she can not be easily stripped of them.

                          •Alchemica has a variety of effects built around transforming things, and could powerstunt any more, as needed. Her power is very versatile, and rather effective, but she's not quite the top-tier villain she wants to be. To become so, she might seek out any potential source of power-magic, super science, whatever. Her Philosopher's Stone ties her to certain alchemic figures, like Zorran the Artificer and his Lemurian overlord, who might seek to capture her for study, or simply dissect her and take the stone. Other than that, her new position in the Crime League has gone to her head, and she'll often commit bombastic crimes just for the thrill of it, forcing heroes to come to the rescue when she's transformed City Hall into a giant diamond for her to admire.
                          Last edited by Arthur Eld; 05-17-2018, 05:21 PM.
                          [I]Any sound can shake the air. My voice shakes the heart![/I]

                          Comment


                          • #28
                            21



                            Arrowhead
                            PL 10 191


                            Strength 3, Stamina 4, Agility 6, Dexterity 8, Fighting 10, Intellect 2, Awareness 1, Presence 2

                            Powers
                            Bow and Arrows
                            (Easily Removable)
                            Glue Arrow
                            Contagious Snare 6, Extended Range
                            Broadhead Arrows
                            Blast 6, Multiattack, Extended Range
                            Flare Arrow
                            Visual and Auditory Dazzle 6, Extended Range
                            Explosion Arrow
                            Burst Blast 8
                            Knockout Gas Arrow
                            Ranged Cloud Area Affliction 8, Resisted by Fortitude (Impaired/Stunned/incapacitated)
                            Boomerang Pincer Arrow
                            Move Object 4, Extended Range
                            Swingline Arrow
                            Movement 1 (Swinging), Speed 2, Limited to while Swinging

                            Keen Eyes
                            Senses 1 (Distance Sense)
                            Throwing Master
                            Blast 5, Multiattack, Improved Critical 3, Quirk-requires sufficient objects to throw
                            Good in a Fight
                            Strength-based Damage 2
                            Swift
                            Speed 1

                            Advantages:
                            Accurate Attack, Defensive Attack, Equipment, Improved Aim, Improved Critical 3 (arrows), Improved Initiative, Move-by Action, Precise Shot 2 (ranged, cover), Quick Draw, Ranged Attack 6, Takedown, Ultimate Aim

                            Equipment:
                            Armored Costume (Protection 3), Arrowhead belt buckle

                            Skills:
                            Acrobatics 9 (+15), Athletics 9 (+12), Close Combat (unarmed) 2 (+12), Deception 5 (+7), Expertise (criminal) 2 (+4), Expertise (ranged weapons) 6 (+8), Expertise (pop culture) 2 (+4), Insight 6 (+7), Intimidation 5 (+7), Investigation 6 (+8), Perception 12 (+13), Sleight of Hand 6 (+14), Stealth 8 (+14), Technology 1 (+3), Vehicles 1 (+9)

                            Offense
                            Initiative +8
                            Unarmed +12 Damage 5
                            Bow and arrow +14 Damage 6

                            Defense
                            Dodge 13 (9), Parry 13 (3)
                            Toughness 7, Fortitude 8 (4), Will 10 (9)

                            Abilities 66+Powers 40+Advantages 20+Skills 40+Defenses 25=191


                            Complications

                            Power Loss Arrowhead's great aim and skill come from his mutant nature. If his powers were nullified, he would lose his Powers and his Dexterity and Agility would drop to 4 each.
                            Identity Jared Williams is a known and wanted mutant criminal as Arrowhead.
                            Showoff Jared cannot resist a challenge, and loves showing off his athletic skills.

                            Jared Williams had a lot going for him-brains, decent looks, a happy family life, and tons of athletic ability. He got into college on a full scholarship for tennis and track, but a jealous teammate accused him of using steroids. During testing, it was found Jared wasn't on steroids, but he was a mutant-which even he didn't know. The school assumed he'd been hiding it deliberately and took away his scholarship. At first, Jared saw the revelation that his skills came in part from superhuman hand-eye coordination and heightened agility as a curse, but then he realized since everybody already thought he was a liar and a crook, he might as well become one. He became the supervillain Arrowhead, and, aside from a brief stint in prison (during which he was moved from regular prison to Blackstone following two near escape attempts), he's been fairly successful.

                            Arrowhead is that villain who has the blowhard attitude of a D-list wannabe, but actually manages to be a credible threat. Against someone like Bowman or Green Arrow, he'd put up a good fight with a fair chance of winning. His showboaty attitude just makes him all the more irritating. Aside form his bow and trick arrows, he has Bullseye-esque throwing abilities, owing to his superhuman powers. They're not much, but combined with his training, make him deadly with anything from his bare hands to a bow to a thrown fork. I like his costume too, simple but it stands out, and you just know he can use that belt buckle as an impromptu throwing star when he has to.
                            Last edited by Arthur Eld; 05-17-2018, 05:24 PM.
                            [I]Any sound can shake the air. My voice shakes the heart![/I]

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                            • #29
                              22



                              Avatar
                              PL 11 173pp


                              Abilities
                              Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 9/5, Intellect 2, Awareness 1, Presence 2

                              Powers
                              Chosen Champion Enhanced Fighting 4, Enhanced Dodge 4 12
                              Tapping the Collective Unconscious Variable 12, Quirk-must be able to speak 83

                              Advantages: Defensive Roll, Diehard, Improved Initiative, Luck, Move-by Action, Ranged Attack 2

                              Skills: Deception 4 (+6), Expertise (science) 8 (+10), Expertise (current events) 4 (+6), Perception 6 (+7), Insight 4 (+5), Vehicles 2 (+4), Persuasion 7 (+9), Technology 4 (+6)

                              Offense
                              Initiative +6
                              Unarmed +9 Damage 2

                              Defense
                              Dodge 10/6 (4), Parry 10/6 (1)
                              Toughness 5/4, Fortitude 7 (3), Will 10 (9)

                              Abilities 40+Powers 95+Advantages 7+Skills 14+Defenses 17=173

                              Complications
                              D.I.D. From time to time, the personalities of the archetypes Tony calls upon can influence his mind, causing him to act in an uncharacteristic fashion.
                              No instruction manual Certain manifestations of Tony's powers are difficult to control, especially when he calls upon someone's powers for the first time. This can range from shorting out nearby electrical devices when he channeled Static's powers, or the massive headaches that using psionic powers tends to bring out in him.

                              Analytical Genius-Enhanced Active Defenses 4-Quirk only against targeted attacks, Enhanced Advantages 4: Skill Mastery 2 (Perception, Investigation), Eidetic Memory, Ultimate Investigation, Enhanced Intellect 5, Enhanced Awareness 5, Enhanced Skills-Investigation 13, Perception 8, Technology 9, Insight 9

                              Byaukuya Kuchiki
                              Enhanced Stamina 2, Shunpo-Enhanced Active Defenses 3 , Enhanced Defensive Roll 2, Snare 13, AE: Blast 13, Mutlattack, AE: Cone Damage 11, Speed 3, Leaping 4

                              Lady Liberty
                              -Enhanced Strength 9, DAE: Flight 7, Enhanced Skills 9: Close Combat (unarmed) 2, Persuasion 7, , Environment 11 (Light 2, Healing 11, Nullify 11 (binding/imprisoning effects, Simultaneous)), Protection 7, Enhanced Advantages-Defensive Attack, Teamwork


                              •A PBP character of mine, Avatar here is Tony MacKenzie, a Freedom city chemist who unlocked a formula that reacted with his natural psionic ability and put him in tune with the collective unconsciousness. Through it, he is able to channel the power of a number of heroes, villains, and other figures of importance, real or fictional. Now he serves as one of the newest members of the Freedom League.


                              [I]Any sound can shake the air. My voice shakes the heart![/I]

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                              • #30
                                23



                                Fed-X
                                PL 10 150


                                Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 10, Intellect 4, Awareness 3, Presence 2

                                Advantages: Assessment, Benefit (Security Clearance), Defensive Roll 2, Equipment 5, Improved Initiative, Improvised Tools, Move-by Action, Precise Attack (Ranged, cover), Ranged Attack 7, Well-Informed

                                Equipment: Armored Costume (Protection 2, Subtle), Goggles (Extended Vision, Infravision), Custom Machine Pistol (Blast 5, Multiattack), Swingline (Movement 1, Swinging)

                                Skills: Acrobatics 8 (+12), Athletics 6 (+9), Close Combat (unarmed) 3 (+13), Deception 4 (+6), Expertise (spy) 6 (+10), Insight 6 (+9), Intimidation 6 (+8), Investigation 6 (+10), Perception 6 (+9), Ranged Combat (guns) 4 (+15), Stealth 11 (+15), Technology 6 (+10), Vehicles 2 (+6)

                                Offense
                                Initiative +8
                                Unarmed +13 Damage 4
                                Machine Pistol +15 Damage 5

                                Defense
                                Dodge 12 (8), Parry 12 (2)
                                Toughness 8/6/4, Fortitude 8 (4), Will 11 (8)

                                Abilities 70+Advantages 23+Skills 34+Defenses 22=150

                                Complications
                                Disavowed Fed-X has no true identity, as far as the law is concerned.
                                Responsibility To defend the United States and support its interests.
                                Wanted The agent known as Fed-X is wanted for espionage in a number of countries, including Thule, Ruritania, and others.

                                •Back to 365 Supers, Fed-X is a dynasty in the US government, a series of agents chosen to carry out top-secret missions of the utmost secrecy. Each Fed-X agent has his civilian identity arrested and convicted of treason, believed to be dead by most of the world, so they can give themselves over totally to their work. The current Fed-X has worked with AEGIS, the CIA, and other government agencies, but in truth answers only to the President and a select few other highly ranked defense officials. He is exceedingly efficient at his job, but makes it a point to never be unnecessarily lethal.

                                •Fed-X is useful as a shadowy support character to the PCs when they're doing something espionage-y or that otherwise involves overseas travel. He can be their Mr. X, their Grey Fox, what have you, providing last-minute saves and important information so the heroes can save the day. He's a typical agent character, skilled, good in a fight and with his head, but not really great in pitched superhuman combat.
                                Last edited by Arthur Eld; 04-10-2015, 01:08 PM.
                                [I]Any sound can shake the air. My voice shakes the heart![/I]

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