Announcement

Collapse
No announcement yet.

Kaulu's "Sila-Verse" Collection (now: Velarra)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Re: Kaulu's "Sila-Verse" Collection (now: Haffru)

    Haffru bin Ghoul
    Original character, NPC
    Power Level 10 (247 ppt)

    ABILITIES [46 ppt]
    Strength 3 (+5) Stamina 7 (+8) Agility 1 (+3) Dexterity 3 (+3)
    Fighting 4 (+4) Intellect 1 (+1) Awareness -1 (-1) Presence 5 (+5)
    Load limit 1600 lb.

    POWERS [75 ppt]

    Lucky Escape: 1 ppt
    Luck Power

    Immortality 1 1 ppt
    Flaw: Limited to circumstances of plausible survival
    Return after 2 weeks
    Super-Serum: 25 ppt
    Technological Power

    Regeneration 10 10 ppt

    Enhanced Strength 2 4 ppt

    Enhanced Stamina 1 2 ppt

    Enhanced Agility 2 4 ppt

    Enhanced Stealth 8 4 ppt

    Enhanced Advantage 1 [Hide in Plain Sight] 1 ppt
    Biotoxin Grenades, Device (Removable): 33 / 41 ppt + 1 ppt for Alternate Device
    Technological Power

    Weaken Abilities 10 (Fortitude) 41 ppt
    Extras: Broad, Simultaneous, Area (Cloud 2), Progressive, Contagious, Triggered 1 (detonator), Flaws: Distracting, Side Effect 2 (affects self), Unreliable (5 Uses)

    ALT - Jahannam Grenades, Device (Removable): 26 / 32 ppt
    Technological Power

    Damage 10 32 ppt
    Extras: Area (Burst 6), Concealable, Triggered 1 (detonator), Flaws: Distracting, Side Effect 2 (affects self), Unreliable (5 Uses)
    DC 25 to find when hidden as a routine check
    Parkour: 7 ppt
    Training Power

    Movement 3 (Environmental Adaptation: urban, Safe Fall, Wall-Crawling 1) 6 ppt

    Movement 1 (Sure-Footed 1) 1 ppt
    Flaw: Limited to urban environments
    Costume, Device (Removable): 2 / 3 ppt
    Technological Power

    Protection 2 2 ppt

    Feature 1 (desert camouflage) 1 ppt
    +5 equipment bonus to Stealth in desert environment
    Ultra-Alloy Kukri, Device (Easily Removable): 3 / 5 ppt
    Technological Power

    Damage 1 (Strength-based) 5 ppt
    Extras: Dangerous 3, Concealable
    DC 25 to find when hidden as a routine check
    Phantom Smartphone, Device (Easily Removable): 4 / 6 ppt
    Technological Power

    Feature 2 (smartphone) 2 ppt

    Feature 1 (rolling number) 1 ppt
    Can be re-programmed to have new specs instead of constantly buying new burner phones.

    Enhanced Technology 10 3 ppt
    Flaw: Limited 2 to defending this phone against hacking and tracing attempts, or responding with viruses
    ADVANTAGES [50 ppt]

    All-Out Attack Benefit 8 (Alternate Identity 4, Cipher 1, Wealth 3: millionaire) Chokehold Close Attack 10 Defensive Roll 2 Equipment 4 Evasion Extraordinary Effort Fascinate (Expertise: Theology) Favored Environment (urban) Favored Foe (Muslims) Hide in Plain Sight Improved Critical (Kukri) 1 Improved Hold Improved Initiative 1 Languages 4 Power Attack Quick Draw Ranged Attack 4 Skill Mastery 3 (Athletics, Deception, Expertise: Terrorism) Startle Takedown 1 Ultimate Effort (Fortitude)

    EQUIPMENT [18 ep]
    • Commlink 1 ep
    • Quran 1 ep
    • Grenade Launcher: Damage 5 15 ep + 1 ep for Alternate Equipment
      Extras: Increased Range 1 (ranged), Area (Burst 1)
      • ALT - Sniper Rifle: Damage 5 14 ep
        Extras: Increased Range 1 (ranged), Extended Range 1, Accurate 1, Dangerous 1; Enhanced Advantage 1 [Improved Aim]

    LANGUAGES
    native: Arabic Egyptian English Hebrew Indonesian Mandarin Persian Turkish Urdu
    SKILLS [54 ppt]
    Acrobatics 2 (+5) Athletics 10 (+15) Close Combat: Grabbing 1 (+15) Close Combat: Misc. 0 (+14) Deception 7 (+12) Expertise: Art 4 (+5) Expertise: Current Events 19 (+20) Expertise: History 2 (+3) Expertise: Terrorism 14 (+15) Expertise: Theology 7 (+8) Intimidation 10 (+15) Perception 6 (+5) Ranged Combat: Sniping 6 (+13) Ranged Combat: Misc. 0 (+7) Sleight of Hand 2 (+5) Stealth 9 (+20) Technology 8 (+9, or +19 to defend phone from hacking or tracing) Vehicles 1 (+4)

    DEFENSES [21 ppt]
    Dodge 4 (+7) Parry 4 (+8)
    Fortitude 3 (+11) Toughness (+12/+10*) Will 10 (+9)
    *without Defensive Roll

    OFFENSE
    Initiative +7
    • Unarmed: +14 Close Damage DC 20 (Strength-based), bludgeoning.
    • Grab: +15 Close DC 15 (with a -5 penalty to escape) causes suffocation.
    • Ultra-Alloy Kukri: +14 Close Damage DC 21, slashing, crit 16-20.
    • Grenade Launcher: Dodge DC 15 Ranged (125/250/500 ft) Area (30-ft Burst) Damage DC 20, explosive.
    • Sniper Rifle: +15 Ranged (250/500/1000 ft) Damage DC 20, ballistic/piercing, crit 19-20.
      Haffru can use Improved Aim in conjunction with this attack.
    • Jahannam Grenades: Dodge DC 20 Close Area (900-ft Burst) Damage DC 25, explosive Distracting, Unreliable (5 Uses), also affects Haffru.
    • Biotoxin Grenades: Dodge DC 20 Close Area (30-ft Cloud) Weaken Abilities DC 20 (Fortitude), biotoxin Simultaneous, Progressive, Contagious, Distracting, Unreliable (5 Uses), also affects Haffru.
    COMPLICATIONS
    Fanatical: Haffru is a fanatical radical Islamic terrorist.

    Selfish: However, he's secretly not all that willing to give up his life for his cause.

    Paranoia: Haffru knows he's not very good at reading people. So he just tries not to trust anyone. In practice, that's not practical; he has to rely a lot on fellow terrorists to help him hide and scheme. But he hates doing so.
    ABILITIES [ 46 ] + SKILLS [ 54 ] + ADVANTAGES [ 50 ] + POWERS [ 76 ] + DEFENSES [ 21 ]
    247 PPT TOTAL


    BIO

    As luck would have it, radical extremist Islam has managed to produce a supervillaiin of their own, and a relatively potent one at that. Fortunately, he's more of a "super-soldier" and less of earth-shaking Powers than he could be.

    Haffru bin Ghoul, "son of the demon," was bred in a lab (run by extremists) and infused with a formula of super-serum as he grew up; unlike most of his fellow test subjects, he survived the exposure to the super-serum, probably because he was some kind of super-tough mutant already. His sanity didn't exactly survive the process, though. His greatest superpower is extreme resilience, allowing him to use traditionally suicidal terrorist techniques and walk away from them.

    Fortunately, his greatest weapons are in truly short supply -- recharging his "Unreliable (5 Uses)" grenades is something he doesn't accomplish very often. His unknown supplier is either hard to get to, or is very slow to produce more super grenades, or both.

    The world isn't that terrorized by this elusive fellow; partly because he's a patient and cautious schemer, partly because he's relentlessly pursued night and day by a team of lesser superheroes, the Gulslayers. They doubt they'll ever succeed at catching and killing him, but they believe (correctly) that by having to keep his guard up against them and keep on the move at all times, Haffru has far less time than he would otherwise to plan acts of murder.

    Comment


    • #32
      Re: Kaulu's "Sila-Verse" Collection (now: Gulslayers)

      Brown Gulslayer
      Noam Levee
      Original character, PC-ready
      Power Level 7 (105 ppt)

      ABILITIES [46 ppt]
      Strength 2 (+2) Stamina 5 (+5) Agility 2 (+2) Dexterity 1 (+1)
      Fighting 4 (+4) Intellect 1 (+1) Awareness 5 (+5) Presence 3 (+3)
      Load limit 200 lb.

      POWERS [3 ppt]

      Martial Arts: 2 ppt
      Training Power

      Enhanced Strength 2 2 ppt
      Flaw: Limited to dealing damage
      Instant Encouragement: 1 ppt
      Training Power

      Luck Control 1 (spend on other) 1 ppt
      Flaws: Limited to Recover, Quirk 1 (communication-dependent)
      ADVANTAGES [29 ppt]

      Close Attack 5 Connected Defensive Roll 3 Equipment 5 Improved Critical (Unarmed) 1 Improved Initiative 1 Improved Trip Improvised Weapon 2 Languages 4 Power Attack Prone Fighting Quick Draw Set-Up 1 Startle Takedown 1

      EQUIPMENT [25 ep]
      • Heavy Pistol: Damage 4 8 ep + 1 ep for Alternate Equipment
        Extra: Increased Range 1 (ranged)
        • ALT - Knife: Damage 1 (Strength-based) 3 ep
          Extras: Dangerous 1, Concealable
          DC 21 to find when hidden as a routine check
      • Uniform: Protection 2 3 ep
        Extra: Feature 1 (desert camouflage)
        +5 equipment bonus to Stealth in desert environments
      • Commlink 1 ep
      • Smartphone 2 ep
      • Shared Vehicle: Armored Car (detailed under Black Gulslayer) 6 ep

      ►Tel Aviv Warehouse: 4 / 16 ep
      Headquarters: PL7, Size M (warehouse), Toughness +10.
      Location: Tel Aviv, Israel.
      Features: Communications Computer Fire Prevention System Garage Gym Infirmary Laboratory Living Space Power System (tidal) Security System 3 (DC 30)
      Defense System - Submachine Guns: Damage 4, Extras: Increased Range (ranged), Multiattack, Accurate 2.
      LANGUAGES
      native: Hebrew Arabic English German Indonesian Mandarin Persian Turkish Urdu
      SKILLS [21 ppt]
      Acrobatics 1 (+3) Athletics 8 (+10) Close Combat: Misc. 0 (+9) Expertise: Law Enforcement 1 (+2) Expertise [PRE]: Leadership 1 (+4) Expertise: Military 2 (+3) Expertise: Streetwise 4 (+5) Intimidation 7 (+10) Investigation 1 (+2) Persuasion 2 (+5) Ranged Combat: Guns 9 (+10) Stealth 3 (+5) Technology 1 (+2) Treatment 1 (+2) Vehicles 1 (+2)

      DEFENSES [6 ppt]
      Dodge 2 (+4) Parry 0 (+4)
      Fortitude 2 (+7) Toughness (+10/+7*) Will 2 (+7)
      *without Defensive Roll

      OFFENSE
      Initiative +6
      • Unarmed: +9 Close Damage DC 19 (Strength-based), bludgeoning, crit 19-20.
      • Improvised Weapon: +9 Close Damage DC 20 (Strength-based), descriptor varies.
      • Knife: +9 Close Damage DC 20 (Strength-based), piercing, crit 19-20.
      • Grab: +9 Close DC 12.
      • Heavy Pistol: +10 Ranged (100/200/400 ft) Damage DC 19, ballistic/piercing.
      COMPLICATIONS
      Motivation - Justice: Like the other Gulslayers, Naom has dedicated her life to the iron hand of bringing down terrorists, violently in most cases.

      Burned Bridges: Noam did not quit the Israeli military on good terms. She didn't think they were willing to put enough attention on Haffru bin Ghoul.

      Nemesis: Noam, like the other Gulslayers, has a particular vendetta against Haffru bin Ghoul.
      ABILITIES [ 46 ] + SKILLS [ 21 ] + ADVANTAGES [ 29 ] + POWERS [ 3 ] + DEFENSES [ 6 ]
      105 PPT TOTAL


      BIO

      Leader of the crusade against Haffru bin Ghoul, linguist and negotiator, Noam Levee is a relatively personable person for a Black Ops krav maga specialist.

      Comment


      • #33
        Re: Kaulu's "Sila-Verse" Collection (now: Gulslayers)

        Grey Gulslayer
        Eitan Benari
        Original character, PC-ready
        Power Level 7 (105 ppt)

        ABILITIES [40 ppt]
        Strength 2 (+2) Stamina 4 (+4) Agility 2 (+2) Dexterity 0 (+0)
        Fighting 4 (+4) Intellect 6 (+6) Awareness 2 (+2) Presence 0 (+0)
        Load limit 200 lb.

        POWERS [4 ppt]

        Martial Arts: 3 ppt
        Training Power

        Enhanced Strength 3 3 ppt
        Flaw: Limited to dealing damage
        Brilliant Deduction: 1 ppt
        Training Power

        Senses 4 (Postcognition) 1 ppt
        Flaw: Investigation Check Required 3
        Investigation DC 16
        ADVANTAGES [28 ppt]

        Close Attack 4 Defensive Attack Defensive Roll 4 Equipment 6 Fast Grab Improved Critical (Unarmed) 1 Improved Disarm Improved Initiative 1 Improved Trip Languages 2 Power Attack Quick Draw Skill Mastery (Investigation) Takedown 1 Tracking Ultimate Effort (Investigation)

        EQUIPMENT [30 ep]
        • Heavy Pistol: Damage 4 8 ep + 1 ep for Alternate Equipment
          Extra: Increased Range 1 (ranged)
          • ALT - Knife: Damage 1 (Strength-based) 3 ep
            Extras: Dangerous 1, Concealable
            DC 20 to find when hidden as a routine check
        • Uniform: Protection 2 3 ep
          Extra: Feature 1 (urban camouflage)
          +5 equipment bonus to Stealth in urban surroundings
        • Commlink 1 ep
        • Smartphone 2 ep
        • Binoculars 1 ep
        • Advanced Evidence Kit 2 ep
        • First-Aid Kit 1 ep
        • Night Vision Goggles 1 ep
        • Shared HQ: Tel Aviv Warehouse (detailed under Brown Gulslayer) 4 ep
        • Shared Vehicle: Armored Car (detailed under Black Gulslayer) 6 ep

        LANGUAGES
        native: Hebrew Arabic English
        SKILLS [23 ppt]
        Acrobatics 1 (+3) Athletics 8 (+10) Close Combat: Unarmed 1 (+9) Close Combat: Misc. 0 (+8) Expertise: Law Enforcement 1 (+7) Expertise: Military 1 (+7) Expertise: Psychology 4 (+10) Expertise: Science 1 (+7) Expertise: Streetwise 1 (+7) Investigation 9 (+15) Perception 3 (+5) Ranged Combat: Guns 10 (+10) Stealth 3 (+5) Technology 1 (+7) Treatment 1 (+7) Vehicles 1 (+1)

        DEFENSES [10 ppt]
        Dodge 2 (+4) Parry 0 (+4)
        Fortitude 2 (+6) Toughness (+10/+6*) Will 6 (+8)
        *without Defensive Roll

        OFFENSE
        Initiative +6
        • Unarmed: +9 Close Damage DC 20 (Strength-based), bludgeoning, crit 19-20.
          Allows Grab attempt as a free action
        • Knife: +8 Close Damage DC 21 (Strength-based), piercing, crit 19-20.
        • Grab: +8 Close DC 12.
        • Heavy Pistol: +10 Ranged (100/200/400 ft) Damage DC 19, ballistic/piercing.
        COMPLICATIONS
        Motivation - Justice: Like the other Gulslayers, Eitan has dedicated his life to the iron hand of bringing down terrorists, violently in most cases. Unlike some of his teammates, he left the Israeli military on good terms to join this cause.

        Relationship: Eitan and his cousin in America, Dov, have an ongoing friendly rivalry to see who can be the most brilliant, the best detective and scientist.

        Nemesis: Eitan, like the other Gulslayers, has a particular vendetta against Haffru bin Ghoul. Maybe even more than the others, since he is primarily in charge of the detective work to predict Haffru's movements and schemes.
        ABILITIES [ 40 ] + SKILLS [ 23 ] + ADVANTAGES [ 28 ] + POWERS [ 4 ] + DEFENSES [ 10 ]
        105 PPT TOTAL


        BIO

        The genius and detective of his team, Eitan is an ex-mil Israeli on a small counter-terrorism team.
        Last edited by CaptainKaulu; 03-08-2019, 08:19 AM.

        Comment


        • #34
          Re: Kaulu's "Sila-Verse" Collection (now: Gulslayers)

          Black Gulslayer
          Shira Malka
          Original character, PC-ready
          Power Level 7 (105 ppt)

          ABILITIES [44 ppt]
          Strength 4 (+4) Stamina 6 (+6) Agility 4 (+4) Dexterity 1 (+1)
          Fighting 4 (+4) Intellect 1 (+1) Awareness 2 (+2) Presence 0 (+0)
          Load limit 800 lb.

          POWERS [8 ppt]

          Martial Arts: 1 ppt
          Training Power

          Enhanced Strength 1 1 ppt
          Flaw: Limited to dealing damage
          Parkour: 7 ppt
          Training Power

          Movement 3 (Environmental Adaptation: urban, Safe Fall, Wall-Crawling 1) 6 ppt

          Movement 1 (Sure-Footed 1) 1 ppt
          Flaws: Limited to urban environments
          ADVANTAGES [28 ppt]

          Close Attack 4 Defensive Attack Defensive Roll 2 Equipment 5 Fast Grab Improved Critical (Unarmed) 1 Improved Disarm Improved Grab Improved Hold Improved Initiative 1 Improved Trip Improvised Weapon 1 Languages 2 Power Attack Prone Fighting Quick Draw Skill Mastery 2 (Acrobatics, Athletics) Takedown 1

          EQUIPMENT [25 ep]
          • Heavy Pistol: Damage 4 8 ep + 1 ep for Alternate Equipment
            Extra: Increased Range 1 (ranged)
            • ALT - Knife: Damage 1 (Strength-based) 3 ep
              Extras: Dangerous 1, Concealable
              DC 21 to find when hidden as a routine check
          • Uniform: Protection 2 3 ep
            Extra: Feature 1 (urban camouflage)
            +5 equipment bonus to Stealth in urban surroundings
          • Commlink 1 ep
          • Smartphone 2 ep
          • Shared HQ: Tel Aviv Warehouse (detailed under Brown Gulslayer) 4 ep

          ►Armored Car: 6 / 24 ep
          Vehicle: Size L; Strength 5; Speed 6; Defense 9 (-1); Toughness +12.
          Load limit 1600 lb.; 120 mph, 1800 ft/round
          Features: Alarm 3 (DC 30) Communications Computer Hidden Compartments 2 (DC 25) Nav System Remote Control
          Greater A/C: Immunity 1 (environmental heat).
          LANGUAGES
          native: Hebrew Arabic English
          SKILLS [19 ppt]
          Acrobatics 1 (+5) Athletics 6 (+10) Close Combat: Unarmed 1 (+9) Close Combat: Misc. 0 (+8) Expertise: Law Enforcement 2 (+3) Expertise: Military 2 (+3) Expertise: Streetwise 4 (+5) Intimidation 5 (+5) Investigation 1 (+2) Perception 3 (+5) Ranged Combat: Guns 9 (+10) Stealth 1 (+5) Technology 1 (+2) Treatment 1 (+2) Vehicles 1 (+2)

          DEFENSES [6 ppt]
          Dodge 0 (+4) Parry 0 (+4)
          Fortitude 2 (+8) Toughness (+10/+8*) Will 4 (+6)
          *without Defensive Roll

          OFFENSE
          Initiative +8
          • Unarmed: +9 Close Damage DC 20 (Strength-based), bludgeoning, crit 19-20.
            Allows Grab attempt as a free action
          • Improvised Weapon: +9 Close Damage DC 20 (Strength-based), descriptor varies.
          • Knife: +8 Close Damage DC 20 (Strength-based), piercing, crit 19-20.
          • Grab: +8 Close DC 14.
          • Heavy Pistol: +10 Ranged (100/200/400 ft) Damage DC 19, ballistic/piercing.
          COMPLICATIONS
          Motivation - Justice: Like the other Gulslayers, Shira has dedicated her life to the iron hand of bringing down terrorists, violently in most cases.

          Disability: Shira has chronic pain in one shoulder.

          Nemesis: Shira, like the other Gulslayers, has a particular vendetta against Haffru bin Ghoul. She trains her parkour skills tirelessly, knowing that if the team manages to locate Haffru, it will be her job to chase him down.
          ABILITIES [ 44 ] + SKILLS [ 19 ] + ADVANTAGES [ 28 ] + POWERS [ 8 ] + DEFENSES [ 6 ]
          105 PPT TOTAL


          BIO

          The extra-athletic member of the Gulslayers, Shira Malka is a krav maga black belt who successfully negotiated an honorable release from the military to join the already-formed anti-terrorism team.

          Comment


          • #35
            Re: Kaulu's "Sila-Verse" Collection (now: Gulslayers)

            Tan Gulslayer
            Moshe Szapira
            Original character, PC-ready
            Power Level 7 (105 ppt)

            ABILITIES [34 ppt]
            Strength 2 (+2) Stamina 4 (+4) Agility 2 (+2) Dexterity 1 (+1)
            Fighting 5 (+5) Intellect 1 (+1) Awareness 2 (+2) Presence 0 (+0)
            Load limit 200 lb.

            POWERS [2 ppt]

            Martial Arts: 2 ppt
            Training Power

            Enhanced Strength 2 2 ppt
            Flaw: Limited to dealing damage
            ADVANTAGES [38 ppt]

            Attractive 2 Close Attack 4 Defensive Attack Defensive Roll 3 Equipment 5 Fast Grab Improved Critical (Unarmed) 1 Improved Disarm Improved Initiative 1 Improved Trip Improvised Weapon 2 Languages 2 Luck (Edit Scene) 2 Luck (Heroic Feat) 1 Luck (Improve Roll) 3 Luck (Recover) 1 Minion 3 Power Attack Prone Fighting Quick Draw Takedown 1

            EQUIPMENT [25 ep]
            • Heavy Pistol: Damage 4 8 ep + 1 ep for Alternate Equipment
              Extra: Increased Range 1 (ranged)
              • ALT - Knife: Damage 1 (Strength-based) 3 ep
                Extras: Dangerous 1, Concealable
                DC 22 to find when hidden as a routine check
            • Uniform: Protection 2 3 ep
              Extra: Feature 1 (desert camouflage)
              +5 equipment bonus to Stealth in desert environments
            • Commlink 1 ep
            • Smartphone 2 ep
            • Shared HQ: Tel Aviv Warehouse (detailed under Brown Gulslayer) 4 ep
            • Shared Vehicle: Armored Car (detailed under Black Gulslayer) 6 ep

            LANGUAGES
            native: Hebrew Arabic English
            SKILLS [20 ppt]
            Acrobatics 1 (+3) Athletics 8 (+10) Close Combat: Misc. 0 (+9) Expertise: Law Enforcement 1 (+2) Expertise: Military 1 (+2) Expertise: Streetwise 4 (+5) Intimidation 5 (+5) Investigation 1 (+2) Perception 3 (+5) Ranged Combat: Guns 9 (+10) Sleight of Hand 1 (+2) Stealth 3 (+5) Technology 1 (+2) Treatment 1 (+2) Vehicles 1 (+2)

            DEFENSES [11 ppt]
            Dodge 3 (+5) Parry 0 (+5)
            Fortitude 3 (+7) Toughness (+9/+6*) Will 5 (+7)
            *without Defensive Roll

            OFFENSE
            Initiative +6
            • Unarmed: +9 Close Damage DC 19 (Strength-based), bludgeoning, crit 19-20.
              Allows Grab attempt as a free action
            • Improvised Weapon: +9 Close Damage DC 20 (Strength-based), descriptor varies.
            • Knife: +9 Close Damage DC 20 (Strength-based), piercing, crit 19-20.
            • Grab: +9 Close DC 12.
            • Heavy Pistol: +10 Ranged (100/200/400 ft) Damage DC 19, ballistic/piercing.
            COMPLICATIONS
            Motivation - Justice: Like the other Gulslayers, Moshe has dedicated his life to the iron hand of bringing down terrorists, violently in most cases.

            Burned Bridges: Moshe did not quit the Israeli military on good terms. He was disdained for his relationship with Noam Levee.

            Nemesis: Moshe, like the other Gulslayers, has a particular vendetta against Haffru bin Ghoul.
            ABILITIES [ 34 ] + SKILLS [ 20 ] + ADVANTAGES [ 38 ] + POWERS [ 2 ] + DEFENSES [ 11 ]
            105 PPT TOTAL


            BIO

            The most versatile member of the party due to being exceedingly lucky, Moshe Szapira plays the jack-of-all-trades role of the krav maga Black Ops team known as the Gulslayers.
            Last edited by CaptainKaulu; 03-08-2019, 08:05 AM.

            Comment


            • #36
              Re: Kaulu's "Sila-Verse" Collection (now: Gulslayers)

              Avram
              Minion to Tan Gulslayer
              Power Level 3 (45 ppt)

              ABILITIES [14 ppt]
              Strength 2 (+2) Stamina 3 (+3) Agility 3 (+3) Dexterity 0 (+0)
              Fighting 3 (+3) Intellect -4 (-4) Awareness 2 (+2) Presence -2 (-2)
              Load limit 200 lb.

              POWERS [10 ppt]

              Sharp Teeth: 1 ppt
              Feral Power

              Damage 1 (Strength-based) 1 ppt
              Keen Senses: 9 ppt
              Feral Power

              Senses 9 (Acute olfactory senses, Detect 2 [olfactory]: illegal drugs, Detect 2 [olfactory]: explosives, Low-Light Vision, Tracking 2: smell) 9 ppt
              ADVANTAGES [5 ppt]

              Fast Grab Improved Hold Improved Trip Second Chance (mind control) Skill Mastery (Perception)

              SKILLS [15 ppt]
              Athletics 4 (+6) Insight 4 (+6) Intimidation 10 (+8) Perception 8 (+10) Stealth 4 (+7)

              DEFENSES [1 ppt]
              Dodge 0 (+3) Parry 0 (+3)
              Fortitude 1 (+4) Toughness (+3) Will 0 (+2)

              OFFENSE
              Initiative +3
              • Bite: +3 Close Damage DC 18 (Strength-based), slashing.
                Allows Grab attempt as a free action
              • Grab: +3 Close DC 12 (with a -5 penalty to escape).
              COMPLICATIONS
              Motivation - Duty: Avram is loyal to Moshe and the other Gulslayers (in that order).

              Disability: Being a canine, Avram can't talk or manipulate things with hands.
              ABILITIES [ 14 ] + SKILLS [ 15 ] + ADVANTAGES [ 5 ] + POWERS [ 10 ] + DEFENSES [ 1 ]
              45 PPT TOTAL


              BIO

              The beloved 5th member of the Gulslayers, even though he's not really cut out for combat with supervillains; Avram is a large police dog.

              Comment


              • #37
                Re: Kaulu's "Sila-Verse" Collection (now: President Landry)

                President Landry Archambault
                Original character, NPC
                Power Level 8 (237 ppt)

                ABILITIES [36 ppt]
                Strength 0 (+0) Stamina 2 (+2) Agility 0 (+0) Dexterity 1 (+1)
                Fighting 1 (+1) Intellect 5 (+5) Awareness 2 (+2) Presence 7 (+7)
                Load limit 50 lb.

                POWERS [91 ppt]

                Lucky Escape: 5 ppt
                Luck Power

                Immortality 5 5 ppt
                Flaw: Limited to circumstances of plausible survival
                Return after 1 day
                Prescient Logic: 1 ppt
                Training Power

                Senses 4 (Precognition) 1 ppt
                Flaws: Limited to actions of sapient beings, Expertise: Psychology Check Required 1
                Expertise: Psychology DC 14
                Subtle Armor, Device (Removable): 2 / 3 ppt
                Technological Power

                Protection 3 3 ppt
                Silver-Tongued: 5 ppt
                Mysterious Pact Power

                Enhanced Deception 4 3 ppt
                Extra: Subtle 1
                Requires an exotic sense such as Mystic Awareness to detect

                Enhanced Advantages 2 [Skill Mastery (Deception), Ultimate Effort (Deception)] 2 ppt
                Flaw: Permanent
                Divination Warning: 4 ppt
                Mysterious Pact Power

                Senses 3 (Acute Extended 1 Radius Divination Awareness [mental]) 4 ppt
                Divination Anathema: 74 ppt
                Mysterious Pact Power

                Nullify 8 (Divination powers) 74 ppt
                Extras: Area (Burst 2), Reaction 3 (use of Divination power on Landry), Simultaneous, Concentration, Sustained, Effortless, Randomize, Subtle 2, Flaw: Reduced Range (close)
                ADVANTAGES [48 ppt]

                Attractive 1 Benefit 10 (Diplomatic Immunity, Status 4: President of European Council, Wealth 5: billionaire) Connected Contacts Defensive Roll 1 Equipment 15 Fascinate (Deception) Favored Foe (members of Dinaux Party) Inspire 2 Jack-of-All-Trades Languages 4 Redirect Set-Up 1 Skill Mastery (Deception) Skill Mastery 4 (Expertise: Law, Expertise: Politics, Insight, Persuasion) Taunt Ultimate Effort (Deception) Ultimate Effort 2 (Insight, Persuasion) Well-Informed

                EQUIPMENT [74 ep]
                • Smartphone 2 ep
                • Laptop 1 ep
                • Gas Mask 1 ep
                • Light Pistol: Damage 3 6 ep
                  Extra: Increased Range (ranged)

                ►Secure Government Helicopter: 41 / 83 ep + 1 ep for Alternate Equipment
                Vehicle: Size H, Strength 8, Flight 8, Defense 12 (+2), Toughness +14.
                Load limit 6 tons; 500 mph, 1 mi/round
                Features: Alarm 3 (DC 30) Communications Hidden Compartments 2 (DC 25) Nav System
                Radar: Senses 6 (Accurate Extended 3 Radio).
                Smokescreen: Concealment 4 (all visual senses), Extras: Attack (Fortitude), Area (Cloud 2).
                Weapons Array:
                • Rockets: Damage 9
                  Extras: Increased Range (ranged), Area (Burst 1) [partial 6]
                • Machine Guns: Damage 6
                  Extras: Increased Range (ranged), Accurate 1, Multiattack

                ►Limousine, ALT of Secure Government Helicopter 21 ep
                Vehicle: Size H, Strength 8, Speed 6, Defense 6 (-4), Toughness +14.
                Load limit 6 tons; 120 mph, 1800 ft/round
                Features: Alarm 2 (DC 25) Autopilot 1 (Vehicles +4) Communications Hidden Compartments 2 (DC 25) Nav System Remote Control

                ►Archambault Mansion: 22 ep
                Headquarters: PL8, Size L, Toughness +16.
                Location: Versaille, France
                Features: Communications Computer Fire Prevention System Garage Grounds Hangar Laboratory Library Living Space Personnel Power System (nuclear) Security System 3 (DC 30)
                Defense System - Machine Guns: Damage 5, Extras: Increased Range 1 (ranged), Multiattack.
                LANGUAGES
                native: French English German Latin Mandarin Russian Spanish
                SKILLS [47 ppt]
                Athletics 1 (+1) Deception 7 (+18) Expertise: Business 5 (+10) Expertise: Criminal 2 (+7) Expertise: Current Events 3 (+8) Expertise: History 7 (+12) Expertise: Law 10 (+15) Expertise: Military 1 (+6) Expertise: Politics 13 (+18) Expertise: Psychology 10 (+15) Insight 10 (+12) Intimidation 9 (+16) Persuasion 7 (+14) Ranged Combat: Guns 4 (+5) Stealth 2 (+2) Technology 3 (+8)

                DEFENSES [15 ppt]
                Dodge 3 (+3) Parry 0 (+1)
                Fortitude 4 (+6) Toughness (+6/+5*) Will 8 (+10)
                *without Defensive Roll

                OFFENSE
                Initiative +0
                • Unarmed: +1 Close Damage DC 15 (Strength-based), bludgeoning.
                • Light Pistol: +5 Ranged (75/150/300 ft) Damage DC 18, piercing/ballistic.
                • Mansion Machine Guns: +8 Ranged (125/250/500 ft) Damage DC 20, piercing/ballistic Multiattack.
                COMPLICATIONS
                Motivation - Power: Landry does what she does for the power it gives her over a significant part of the world.

                Enmity: Landry has not made herself popular with the various metahumans and supers of the world.
                ABILITIES [ 36 ] + SKILLS [ 47 ] + ADVANTAGES [ 48 ] + POWERS [ 91 ] + DEFENSES [ 15 ]
                237 PPT TOTAL


                BIO

                The most powerful person in Western Europe, the high government official President Landry Archambault of the EU (of the DInaux Party) is a thorn in the side of many superheroes. She directs her party to oppose them by any means short of genocide, and keeps it very very secret that she herself is a Powered individual. Only a few have managed to find out that Divination powers go haywire in her general vicinity, and even then it's not clear that she's the source of the trouble. Even those who know, or suspect, that she has Powers haven't been able to determine the origin of those powers.

                A white-haired woman in her mid fifties, President Landry is corrupt ... but good luck proving it.

                NOTES

                Not a challenge in combat, but a huge challenge in more intrigue-based campaigns.
                Last edited by CaptainKaulu; 03-09-2019, 08:38 PM.

                Comment


                • #38
                  Re: Kaulu's "Sila-Verse" Collection (now: President Landry)

                  Antonio "The Brick"
                  Original character, NPC
                  Power Level 10 (180 ppt)

                  ABILITIES [46 ppt]
                  Strength 5 (+5) Stamina 7 (+7) Agility 2 (+2) Dexterity 0 (+0)
                  Fighting 5 (+5) Intellect 0 (+0) Awareness 3 (+3) Presence 1 (+1)
                  Load limit 1600 lb.

                  POWERS [23 ppt]

                  Custom Heavy Pistol, Device (Easily Removable) 6 / 10 ppt
                  Technological Power

                  Damage 4 10 ppt
                  Extras: Increased Range 1 (ranged), Subtle 1, Accurate 1
                  Perception DC 20 to hear suppressed fire
                  Subtle Armor, Device (Removable): 2 / 3 ppt
                  Technological Power

                  Protection 3 3 ppt
                  Martial Arts: 3 ppt
                  Training Power

                  Enhanced Strength 3 3 ppt
                  Flaw: Limited to dealing damage
                  Strength Damage Array: 3 ppt for Alternate Effects
                  Training Power

                  Damage 8 (Strength-based) 0 ppt
                  • ALT - Sleeper Hold: Affliction 4 (Fortitude; Dazed/Stunned/Incapacitated) 8 ppt
                    Extra: Progressive, Flaw: Grab-Based
                  • ALT - Fling Away Enemy: Damage 4 8 ppt
                    Linked: Move Object 8
                    Flaws: Reduced Range (close), Limited Direction (flinging away)
                  • ALT - Tug of War: Damage 2 6 ppt
                    Extra: Reaction 3 (to being grabbed), Flaw: Limited to when grabbed
                  Light Sleeper: 1 ppt
                  Training Power

                  Feature 1 (no Perception penalty when asleep) 1 ppt
                  Built-Up Immunity: 1 ppt
                  Training Power

                  Immunity 2 (disease, poison) 1 ppt
                  Flaw: Limited to Half Effect
                  Refined Palate: 1 ppt
                  Training Power

                  Senses 1 (Acute taste) 1 ppt
                  Unnaturally Vigilant: 6 ppt
                  Mysterious Pact Power

                  Enhanced Perception 8 5 ppt
                  Extra: Subtle 1
                  Requires an exotic sense such as Mystic Awareness to detect

                  Senses 1 (Danger Sense: visual) 1 ppt
                  ADVANTAGES [50 ppt]

                  Assessment Benefit 3 (Diplomatic Immunity, Security Clearance, Status 1: president's bodyguard) Defensive Roll 3 Equipment 10 Evasion 1 Fast Grab Favored Environment (indoors) Improved Aim Improved Critical 3 (pistols) Improved Critical 2 (unarmed) Improved Defense Improved Hold Improved Initiative 1 Improved Smash Improvised Weapon 1 Interpose Languages 1 Move-By Action Power Attack Prone Fighting Quick Draw Ranged Attack 4 Second Chance 2 (fear, mind control) Seize Initiative Skill Mastery 2 (Athletics, Perception) Takedown 2 Uncanny Dodge Weapon Break

                  EQUIPMENT [50 ep]
                  • Smartphone 2 ep
                  • Commlink 1 ep
                  • Gas Mask 1 ep
                  • Handcuffs 1 ep
                  • Restraints 1 ep
                  • Flashlight 1 ep
                  • First-Aid Kit 1 ep
                  • Shared Secure Government Helicopter (detailed under President Landry 42 ep

                  LANGUAGES
                  native: Portuguese French
                  SKILLS [44 ppt]
                  Acrobatics 3 (+5) Athletics 10 (+13) Close Combat: Unarmed 7 (+12) Expertise: Bodyguard 10 (+10) Expertise: Politics 7 (+7) Insight 4 (+7) Intimidation 9 (+10) Perception 9 (+20) Ranged Combat: Guns 10 (+14) Ranged Combat: Misc. 0 (+4) Stealth 4 (+6) Treatment 5 (+5) Vehicles 10 (+10)

                  DEFENSES [17 ppt]
                  Dodge 5 (+7) Parry 2 (+7)
                  Fortitude 4 (+11) Toughness (+13/+10*) Will 6 (+9)
                  *without Defensive Roll

                  OFFENSE
                  Initiative +6
                  • Unarmed: +12 Close Damage DC 23 (Strength-based), bludgeoning, crit 18-20.
                    Allows Grab attempt as a free action
                  • Improvised Weapon: +12 Close Damage DC 23 (Strength-based), descriptor varies.
                  • Grab: +5 Close DC 15 (with a -5 penalty to escape).
                  • Superior Chokehold: +12 Close Affliction DC 14 (Fortitude; Dazed/Stunned/Incapacitated), strangulation Progressive.
                    Requires successful Grab
                  • Fling Away Enemy: +12 Close Damage DC 19 (Strength-based), bludgeoning, crit 18-20 Linked to Move Object DC 18, bludgeoning Limited to flinging target away.
                  • Tug of War: +12 Close Damage DC 17 (Strength-based), bludgeoning, crit 18-20 Reaction to being grabbed.
                  • Custom Heavy Pistol: +16 Ranged (100/200/400 ft) Damage DC 19, piercing/ballistic, crit 17-20.
                  COMPLICATIONS
                  Motivation - Duty: The Brick is loyal to President Landry to a fault.
                  ABILITIES [ 46 ] + SKILLS [ 44 ] + ADVANTAGES [ 50 ] + POWERS [ 23 ] + DEFENSES [ 17 ]
                  180 PPT TOTAL


                  BIO

                  A muscular Portuguese man, a lifelong martial artist who studied a number of styles in Brazil. Not the brightest crayon in the box, especially when it comes to languages, but an extremely dutiful bodyguard.

                  Comment


                  • #39
                    Re: Kaulu's "Sila-Verse" Collection (now: Kevlin the Devout)

                    Kevlin the Devout
                    Original character, PC-ready
                    Power Level 8 (120 ppt)

                    ABILITIES [50 ppt]
                    Strength 3 (+3) Stamina 7 (+7) Agility 1 (+1) Dexterity 1 (+1)
                    Fighting 0 (+0) Intellect 2 (+2) Awareness 9 (+9) Presence 2 (+2)
                    Load limit 400 lb.

                    POWERS [34 ppt]

                    Shield of Faith: 15 ppt
                    Mystic Power
                    Extra: Subtle 1 1 ppt

                    Enhanced Dodge 7 7 ppt

                    Enhanced Parry 7 7 ppt
                    Healing Touch: 14 ppt + 1 ppt for Alternate Effect
                    Mystic Power

                    Healing 7 14 ppt

                    ALT - Mass Shield of Faith: 14 ppt
                    Mystic Power

                    Deflect 7 14 ppt
                    Extra: Area (Cloud 1)
                    15-ft radius Cloud
                    Gift of Miracles: 4 ppt
                    Mystic Power

                    Enhanced Advantage 4 [Luck (Recover) 4] 4 ppt
                    ADVANTAGES [11 ppt]

                    Connected Equipment 1 Fearless Interpose Languages 2 Leadership Luck (Recover) 4 Skill Mastery 3 (Expertise: Carpentry, Expertise: Leadership, Expertise: Theology) Ultimate Effort (Healing)

                    EQUIPMENT [5 ep]
                    • Smartphone 2 ep
                    • Carpentry Tools 1 ep
                    • Tunic: Protection 1 1 ep
                    • Holy Bible 1 ep
                    • Hovel: PL8, Size T, Toughness +6; Features: Living Space. 0 ep

                    LANGUAGES
                    native: English Hebrew Spanish
                    SKILLS [24 ppt]
                    Athletics 2 (+5) Expertise: Carpentry 8 (+10) Expertise: History 1 (+3) Expertise (PRE): Leadership 3 (+5) Expertise: Theology 13 (+15) Insight 9 (+18) Intimidation 6 (+8) Persuasion 6 (+8)

                    DEFENSES [1 ppt]
                    Dodge 0 (+8) Parry 1 (+8)
                    Fortitude 0 (+7) Toughness (+8) Will 0 (+9)

                    OFFENSE
                    Initiative +1
                    • Unarmed: +0 Close Damage DC 18 (Strength-based), bludgeoning.
                    COMPLICATIONS
                    Motivation - Doing Good: Kevlin is truly selfless and wants to see other people happier.

                    Vow of Pacifism: Kevlin doesn't do traditional superhero work, almost ever. He's not an adventurer like most superheroes. He tries to just live a simple life and go about doing good each day.

                    Sensationalism: Kevlin emphatically declares whenever it comes up that he is not Jesus reborn. But that doesn't prevent rumors from going around.
                    ABILITIES [ 50 ] + SKILLS [ 24 ] + ADVANTAGES [ 11 ] + POWERS [ 34 ] + DEFENSES [ 1 ]
                    120 PPT TOTAL


                    BIO

                    Kevlin grew up in the USA and in Argentina as a devout non-denominational Christian. When he developed superpowers, he realized that his personal appearance and his powers alike were conducive to comparison with Jesus ... so he decided to emulate Jesus as closely as he could, moving to northern Israel and taking up carpentry. His goal is to make a statement to the world that if Jesus were around, he wouldn't be acting like the superheroes act, but would live quietly and altruistically.

                    NOTES

                    Not actually intended to be played, since sticking to the character correctly would mean not adventuring much. Just there as a bit of flavor in the Sila-verse's background.

                    Comment


                    • #40
                      Re: Kaulu's "Sila-Verse" Collection (now: Velarra)

                      Velarra
                      Velarra Figgum
                      Original character, PC-ready
                      Power Level 10 (150 ppt)

                      ABILITIES [46 ppt]
                      Strength 1 (+1) Stamina 3 (+3) Agility 3 (+3) Dexterity 4 (+4)
                      Fighting 5 (+5) Intellect 3 (+3) Awareness 2 (+2) Presence 2 (+2)
                      Load limit 100 lb.

                      POWERS [52 ppt]

                      Neural Boosters: 3 ppt
                      Cybernetic Technological Power

                      Enhanced Advantage 1 [Improved Initiative 1] 1 ppt
                      Flaw: Permanent

                      Quickness 2 2 ppt
                      Extra: Subtle 1, Flaw: Limited to One Type (mental)
                      Complete routine mental tasks in -2 time ranks
                      Micro-Forcefield Ultra-Fiber Costume, Device (Removable): 6 / 8 ppt
                      Technological Power

                      Protection 7 7 ppt

                      Feature 1 (urban camouflage) 1 ppt
                      +5 equipment bonus to Stealth in urban areas
                      Dual Blaster Pistols, Device (Easily Removable): 13 / 21 ppt
                      Technological Power

                      Damage 10 21 ppt
                      Extras: Increased Range 1 (ranged), Split 1
                      Cyber-Sensory Suite: 6 ppt
                      Cybernetic Technological Power

                      Variable 1 (Sensory powers) 6 ppt
                      Extra: Increased Duration (continuous), Flaws: Limited to technological Senses, Quirk 1 (only 4 Power Points of Senses)
                      Cyber-Skill Library: 19 ppt
                      Cybernetic Technological Power

                      Variable 2 (advantages & skills) 19 ppt
                      Extras: Action 2 (free action), Subtle 1
                      A very few of the innumerable settings for this power include the following prominent options:
                      • Wrestler (9/10 ppt):
                        • Enhanced Close Combat: Grabbing 4
                        • Enhanced Advantages 7 [Chokehold, Close Attack 2, Fast Grab, Grabbing Finesse, Improved Hold, Power Attack]
                      • Gunner (8/10 ppt): Enhanced Advantages 8 [Improved Critical (Blasters) 4, Precise Shot (Ranged Cover), Quick Draw, Takedown 2]
                      • Martial Artist (9/10 ppt):
                        • Enhanced Close Combat: Unarmed 8
                        • Enhanced Advantages 5 [Improvised Weapon 4, Power Attack]
                      • Inventor (8/10 ppt):
                        • Enhanced Technology 10
                        • Enhanced Advantages 3 [Inventor, Second Chance (Technology checks), Ultimate Effort (Technology)]
                      Wrestling Skill: 5 ppt
                      Training Power

                      Enhanced Dexterity 5 5 ppt
                      Flaw: Limited to grabbing
                      ADVANTAGES [14 ppt]

                      Attractive 1 Benefit 3 (Wealth 3: millionaire) Defensive Roll 2 Equipment 8 Improved Initiative 1

                      EQUIPMENT [40 ep]
                      • Smartphone 2 ep
                      • Multi-Tool 1 ep
                      • Commlink 1 ep
                      • Restraints 1 ep

                      ►Townhouse: 3 ep
                      Headquarters: PL10, Size T (townhouse), Toughness +6.
                      Features: Fire Prevention System, Living Space, Secret 1 (DC 20), Security System 1 (DC 20).

                      ►Hoverbike: 32 ep
                      Vehicle: Size M; Strength 2; Flight 8, Flaw: Quirk 1 (no oxygen/pressure adaptation for high-altitude flight); Defense 12 (+2); Toughness +12.
                      Load limit 200 lb.; 500 mph, 1 mi/round
                      Features: Biometric Touch ID Computer Hidden Compartments 1 (DC 20) Nav System Subtle 1 Comm System
                      Usable only by Velarra and Devni
                      LANGUAGES
                      native: English
                      Velarra often learns another language temporarily through her Cyber-Skill Library.
                      SKILLS [15 ppt]
                      Acrobatics 1 (+4) Athletics 4 (+5) Close Combat: Unarmed 3 (+8) Expertise: Science 1 (+4) Ranged Combat: Energy Guns 11 (+15) Stealth 0 (+3, or +8 in urban areas) Technology 7 (+10) Vehicles 3 (+7)

                      DEFENSES [23 ppt]
                      Dodge 5 (+8) Parry 3 (+8)
                      Fortitude 6 (+9) Toughness (+12/+10*) Will 9 (+11)
                      *without Defensive Roll

                      OFFENSE
                      Initiative +7
                      • Unarmed: +8 Close Damage DC 16 (Strength-based), bludgeoning.
                      • Grab in Wrestler Mode: +11 DC 19 (with a -5 penalty to escape).
                      • Improvised Weapon in Martial Artist Mode: +16 Close Damage DC 19 (Strength-based), descriptor varies.
                      • Dual Blaster Pistols: +10 Ranged (250/500/1000 ft) Damage DC 25, energy.
                      • Dual Blaster Pistols (Split): +15 Ranged (250/500/1000 ft) Damage DC 20, energy.
                        This attack affects two targets
                      COMPLICATIONS
                      Motivation - Doing Good: There's not a specific reason Velarra keeps going on dangerous missions, beyond generally wanting to see the world a better place.

                      Relationship: Velarra is close to her younger sister and fellow inventor, Devni, who is a member of the Sila Scouts.

                      Enemy: Her father (and original inventing mentor), Phineas Figgum. While he certainly doesn't wish to kill her (hopefully?), stopping his bigger, crazier arms deals is something that Devni and Velarra consider their responsibility.

                      Reputation: Sometimes assumed to be arrogant and aristocratic due to her wealth.

                      Prejudice: Although her appearance is not disturbing, Velarra can still experience adverse treatment due to being a cybernetically enhanced individual.

                      Loner: Velarra lives for the thrill of solo missions, and feels micro-managed when not allowed to do things her own way.
                      ABILITIES [ 46 ] + SKILLS [ 15 ] + ADVANTAGES [ 14 ] + POWERS [ 52 ] + DEFENSES [ 23 ]
                      150 PPT TOTAL


                      BIO

                      In their youth, Devni and Velarra sneaked into their father's workshop and unwittingly bonded themselves to a pair of experimental hoverbikes with biometric ID systems, which were Phineas's crowning personal achievement at that point. Rather than let the very expensive technology go to waste, the girls were set to training on the hoverbikes. This awoke in them an adventuring spirit, to match the admiration they already felt for their father's engineering innovations. That day, a couple of technological superheroes were figuratively born.

                      Unfortunately, family unity did not last, as Phineas sold out and became an arms dealer, selling inhumane weapons to malevolent dictators.

                      Velarra is taller than Devni and not quite as pretty. She's more of a lone wolf, frequently going on solo commando missions.

                      NOTES

                      Besides filling in Devni's backstory, Velarra's main purpose is just to see how broken Variable can really be. Going Variable (Skills & Advantages), and even making it a free action, is kosher according to the Cyberware Gadget Guide, but I could easily see it being so flexible that it outshines more normal builds. But I'd be willing to play it and see for myself.

                      Comment


                      • #41
                        Partly out of frustration with these forums, but mostly for the learning/experience of making a new website, I've made A New Website for the Sila-Verse. In the future I'll be posting stat blocks for it on that site, rather than here.

                        Comments on the builds are welcome as always, but comments on the site itself are even more welcome, as I need feedback about my skills. I also intend to keep adding features, so suggestions are welcome as well.

                        Comment

                        Working...
                        X