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  • pawsplay's Super Originals

    Cacciatore

    la Esmeralda

    Giant Judo Girl
    Last edited by pawsplay; 04-11-2019, 05:31 AM.
    [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

  • #2
    Re: pawsplay's Super Originals

    Giant Judo Girl

    Alter Ego: Abby (Abigail) Saito
    Age: 20
    Height: 5'
    Weight: 99 pounds
    Eyes: Brown
    Hair: Black

    Appearance: Abby is an athletic young woman of Japanese and British descent with chin-length straight hair. In her civilian identity she wears casual to slightly conservative clothes, the look you might expect of an aspiring academic. As Giant Judo Girl, she wears a a three-toned white, light blue, and blue gi, a blue headband, black and blue athletic pants, and black slippers, with kneepads and gloves.

    Abby was a competitive high school judoka in Los Angeles, California. During a major competitive match, she suddenly doubled in mass, manifesting a previously unknown superhuman ability. Disqualified, she was heartbreaken that her amateur athletic career was over. Too young to compete in superhuman exhibition matches, she threw herself into her studies. Her life changed when a giant interdimensional monster attacked the Bay Area. Donning her motorcycle leathers, her gi, and a morph mask, she joined other local heroes on the scene, and growing to a size greater than she had ever been before, helped battle the monster. Despite her injuries, she was lauded as a hero, and it didn't take long for the news media to unmask the young judoka. She continues to work on her Bachelor degree while working as a reservist superhero and studying mixed martial arts.

    PL 10 (150 points)

    STR 0, STA 2, AGI 4, DEX 2, FGT 6, INT 3, AWE 1, PRE 2 * 38 points

    Advantages
    Accurate Attack, All-Out Attack, Chokehold, Close Attack 3, Connected, Defensive Attack, Equipment 3, Fast Grab, Improved Critical (unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Instant Up, Languages 2 (French, Japanese), Prone Fighting, Redirect, Second Chance (fear/intimidation), Skill Mastery (Athletics), Weapon Bind * 27 points

    Skills
    Acrobatics 8 (+12), Athletics 8 (+8), Close Combat: Unarmed 2 (+11), Deception 2 (+4), Expertise: History 6 (+9), Expertise: Philosophy 4 (+7) Expertise: Politics 2 (+5), Expertise: Popular Culture 2 (+5), Expertise: Science 2 (+5), Insight 2 (+3), Investigation 8 (+11), Perception 6 (+7), Persuasion 3 (+5), Ranged Combat: Thrown 4 (+6), Vehicles 8 (+10) * 32 points

    Powers
    Get Big: Growth 12, Action (move), Impervious, Quirk -3 (loses one rank of Close Attack for each category of size increase); Enhanced Strength 4, Limited (lifting only), Quirk -3 (can only use one rank when using Growth, plus one rank for each category of size increase); Swim 3, Quirk -3 (can only use one rank for each category of size increase) * 34 points

    Equipment
    Motorcycle (Size M, STR 1, Speed 6, Defense 10, Toughness 8; Alarm, Navigation System)

    Defenses
    Dodge 12 (6), Parry 12 (6), Toughness 2 (14), Fortitude 2 (14), Will 6

    Attacks
    Initiative +8
    Unarmed +11 (+8), Close, Damage 0 (12)

    Complications
    Responsibility: Abby views her powers as a gift and a responsibility.
    Relationships: Abby has a mother, father, and sister.
    Last edited by pawsplay; 06-22-2019, 08:43 PM.
    [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

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    • #3
      Re: pawsplay's Super Originals

      Why does she lose a rank of Close Fighting when she Grows a rank? Wouldn't her skills and muscle memory remain just as useful? Or is it that the muscle memory is less useful when the terrain changes shape because she changes size? Or or maybe her style is designed to make use of being a smaller size, which means that the growth is literally mucking up the mechanics of her martial art?
      either e/em/eir pronouns or fey/fem/fear pronouns
      {if you don't want to learn new words, singular they is OK}
      Many gods, no masters. Re-enchantment or bust!
      "So I donít even want to hear about reality. I donít want reality. Reality will only ever be exclusionary." --Aevee Bee, "Toward a Cutie Aesthetic"

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      • #4
        Re: pawsplay's Super Originals

        She gets slower and more ungainly. Also, she conforms to Power Level.
        [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

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        • #5
          Re: pawsplay's Super Originals

          la Esmeralda

          Alter Ego: Francine "Frankie" Schultz
          Age: 23
          Height: 7' 8"
          Weight: 365 pounds
          Eyes: Crimson
          Hair: Green

          Appearance: Frankie is a statue-esque, imposing woman with a powerful build. She has pea-green skin and crimson red eyes. In place of normal hair, she has a mass of constantly shifting fine tentacles. She usually wears a black short-sleeved unitard that suits her frame and a pair of toed running shoes.

          Frankie was a happy, fairly popular girl. When she entered her teenage years, it became quickly apparent she had metahuman genetics. By the time she was 13, she had bright green skin and was nearly six feet tall. Although she received some negative reactions, she grew acustomed to her new appearance and even enjoyed some popularity as a local celebrity. However, her junior year of high school, she grew tremendously and her hair fell out, being replaced with writhing tentacles only loosely under her conscious control. She retreated fromthe public and completed a high school GED program. Initially, she consdered her life over. After a time, though, she came to appreciate her extraordinary strength and mastered control of her "hair." Dubbed "the Medusa" by local news media, she rejected the nickname as unsuited to her personality and instead called herself la Esmeralda ("the emerald"). When not earning a stipend as a public hero, she makes a modest living as a public speaker and running a party equipment rental business.

          STR 10 (8), STA 10 (8), AGI 2, DEX 2, FGT 5, INT 1, AWE 2, PRE 2 * 60 points

          Advantages
          Connected, Daze (Intimidation), Equipment 2, Languages 1 (Spanish) * 5 points

          Skills
          Acrobatics 2 (+4), Close Combat: Unarmed 1 (+6), Expertise: Business 4 (+5), Expertise: Popular Culture 2 (+3), Insight 2 (+4), Intimidation 3 (+6), Perception 4 (+6), Persuasion 5 (+8), Ranged Combat: Taser 6 (+8), Ranged Combat: Thrown 6 (+8) * 18 points

          Powers
          Powerful Build: Growth 2, Innate, Permanent; Impervious Toughness 10; Power Lifting 1 * 16 points
          Tentacular Hair: Elongation 4, Limited (head tentacles only); Extra Limbs 5; Deflect 10; Movement 2 (Sure-footed, wall-crawling); Enhanced Advantages (Chokehold, Fast Grab, Improved Disarm, Instant-Up); Speed 1 * 26 points

          Equipment
          Taser (Ranged Affliction 5, Diminished Range 1)

          Defenses
          Dodge 8, Parry 10, Toughness 10, Fortitude 11, Will 9 * 21 points

          Attacks
          Initiative +2
          Unarmed +6, Close, Damage 10
          Grab +10, Close, Strength 10 (+15 with all her Extra Limbs)
          Taser +8, Ranged, Affliction 5 (Fortitude DC 15)

          Complications
          Doing Good: Despite feeling like she was dealt a bad hand, Frankie strives to do the right thing and use her powers for good.
          Prejudice: Frankie's appearance sometimes causes others to regard her as a freak or monster, and at times, she even lets it get to her.
          Last edited by pawsplay; 04-05-2019, 10:31 AM.
          [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

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          • #6
            Re: pawsplay's Super Originals

            Cacciatore

            Alter Ego: John Toscano
            Age: 29
            Height: 5'11"
            Weight: 190 pounds
            Eyes: Brown
            Hair: Black

            Appearance: John is a lanky, powerfully built man with a jutting chin. He has short brown hair and dark, coffee-colored eyes. He typically wears a goatee or goes clean-shaven. While he favors a button shirt and slacks, he can often be found lounging about in a worn T-shirt and jeans in between missions. As Cacciatore, he wears a flamboyant costume with a scarlet musketeer-style hat, a sturdy dark green jacket, a white linen blouse worn over a concealed vest, black pants, and tactical boots modified to resemble cavalier boots. In costume he wears a mask, typically a black mask with a stylized green wolf spider motif, but sometimes wearing a mask with another theme such as a Picasso portrait, a skull face, a silk-screened figure of Saint Michael the Archangel, or a Carnival masque. He carries a black wooden cane topped with a bronze hare's head. Although it appears ordinary, the cane is actually filled with iron and jacketed with a resilient resin.

            After serving in the US Army, John took a job in his native Trenton, New Jersey, as a fabricator for a metal shop called Strong Iron Works. One day, state prosecutors arrested the management, and subpoenaed John to testify in a money laundering and smuggling ring. Because John was responsible for checking inventory, Nico Cortes, an investor and client with organized crime ties, thought John was part of the doctored accounting. Considered John would testify, Nico had John's wife Felicia kidnapped. John agreed to meet with Nico. When they met, John professed to ignorance, and Nico apologized for the kidnapping. While they spoke, a rival of Nico's burst into the meeting location, having tailed him. An argument ensued, and rival button men opened fire on. Nico's soldiers repelled the attackers, but as the smoke cleared, John saw Felicia had been killed by stray gunfire. John fled the scene. Later, Nico's gang tracked him down and attempted to abduct him. Johnran over one of the attackers with his car and escaped.

            John fell into a deep depression, and after several weeks of homelessness, ended up in a psychiatric hospital. After this release, he returned to his old neighborhood and moved into a shabby apartment. He lived in a stupor, working odd jobs and looking for an end to his suffering. One day, he witnessed a drive-by shooting. He heard cries of fear as stray bullets broke window glass and penetrated walls. Thinking quickly, he dropped an air conditioner unit on the vehicle and descended to the scene. Wearing a bandana and a ball cap, he challenged the attackers, wielding a shovel. When they laughed, he swiftly disarmed them and beat them into unconsciousness. Returning stealthily to his home, he realized something had loosened inside of him. At last he felt free to pursue the only destiny that gave him peace.

            He built an arsenal and donned a costume. As the infamous psycho Cacciatore (Italian for "hunter"), he began to terrorize violent criminals up and down his neighborhood, then the city at large. Nico divined his true identity, but filled with guilt, asked John for a truce. John refused and swore total vengeance. While taking every opportunity to ask John to stand down, Nico relentlessly pursues Cacciatore. Cacciatore is indifferent towards arresting or slaying criminals, preferring to spread fear and mayhem while destroying their ability to harm. As well as taking on street crime and racketeering, Cacciatore is a foe of terrorists, cultists, and other servants of evil.

            PL 10 (150 points)

            STR 3, STA 3, AGI 7, DEX 2, FGT 7, INT 2, AWE 2, PRE 3 * 58 points

            Advantages
            All-Out Attack, Defensive Attack, Defensive Roll 3, Equipment 6, Fearless, Hide in Plain Sight, Improved Critical (clubs and staffs), Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Instant Up, Languages 2 (Greek, Italian), Move-by Attack, Power Attack, Precise Attack (Close Concealment), Prone Fighting, Ranged Attack 4, Redirect, Takedown * 31 points

            Skills
            Acrobatics 2 (+9), Athletics 6 (+9), Close Combat: Clubs and staffs 8 (+15), Close Combat: Unarmed 8 (+15), Deception 2 (+5), Expertise: Military 2 (+4), Expertise: Metalworking 4 (+6), Expertise: Music 2 (+4), Expertise: Streetwise 2 (+4), Insight 2 (+4), Intimidation 10 (+13), Investigation 4 (+6), Perception 8 (+10), Persuasion 2 (+5), Sleight of Hand 2 (+4), Stealth 6 (+13), Vehicles 6 (+8) * 38 points

            Equipment
            Motorcycle: Size M, STR 1, Speed 6, Defense 10, Toughness 8; Alarm, Navigation System * 12 points
            Reinforced Cane: Strength-based STR Damage 2 * 2 points
            Bulletproof Vest: Protection 2, Limited (ballistic), Subtle * 2 points
            Smoke grenade: Ranged Cloud Concealment Attack 4 * 12 points

            Defenses
            Dodge 12, Parry 12, Toughness 6/3*, Fortitude 10, Will 8

            Attacks
            Initiative +11
            Unarmed +15, Close, Damage 3
            Cane +15, Close, Damage 5

            Complications
            Justice: Cacciatore preys on those who would prey on the innocent.
            Flashbacks: Cacciatore sometimes has post-traumatic flashbacks, sometimes becoming confused where he is or who he is talking to.
            Enemy: Cacciatore has sworn to take down Nico. Nico, in turn, is obsessed with making a truce with Cacciatore, or if necessary, to destroy him.
            [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

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