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  • #76
    Re: WAIFU WARZ | Halloween Edition - Wanda



    "What do you mean Foof is already here!? It's still too early, hows my hair? My breath? I have to make sure everything's perfect for when I finally beat her into the dirt!"

    Wanda - PL 7
    Sex: Female
    Age: 15
    Height: 2'6" | Hair: Purple | Eyes: Blue
    Role: Delinquent, Aneki, Frenemy, Furry Bait

    Waifu Stats
    Division - Feather Weight
    Series - Fuwa Fuwa Foof
    Focus - Mook User, Manipulator
    Waifu Typing - Yankee, Tsundere

    Strength 2, Stamina 4, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence 0

    Advantages
    Attractive, Benefit, Status: Gang Leader, Defensive Roll 2, Fascinate (Persuasion), Favored Foe: Foofs Gang, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Improvised Weapon, Inspire 2, Redirect, Set-up, Tracking, Uncanny Dodge, Weapon Bind, Weapon Break

    Skills
    Athletics 4 (+6), Close Combat: Unarmed 4 (+8), Deception 8 (+8), Expertise: Delinquent 8 (+8), Insight 4 (+6), Intimidation 8 (+8), Perception 6 (+8), Persuasion 8 (+8), Vehicles 4 (+4)

    Powers
    Brawler: Strength-based Damage 4 (DC 21; Improved Critical, Multiattack)
    . . Human Shield: Deflect 8 (Alternate; Redirection, Reflect; Reduced Range: close, Source: Minions)
    Power Pupper: Speed 1 (Speed: 4 miles/hour, 60 feet/round)

    Offense
    Initiative +8
    Brawler: Strength-based Damage 4, +8 (DC 21)
    Grab, +4 (DC Spec 12)
    Throw, +0 (DC 17)
    Unarmed, +8 (DC 17)

    Complications
    Always Second Best: No mater how hard she tries and how what she has sacrificed Wanda has never once bested Foof. Despite Foof herself not being as successful in terms of schemes or profit Wanda only cares about seeing Foof defeated. In the end however she is always the one to lose in any conflict between the two.
    Motivation: Defeating Foof: Wanda wants to take down her rival gang leader Foof. She tends to invest a lot into possibly defeat the bunny, usually at the cost of more profitable or safer ventures.
    Rivalry - Foof: Unable to accept Foof's retirement Wanda often schemes up plans to force Foof to return to violent ways. Despite her obsession with beating Foof Wanda does respect her, not tolerating even her own minions insulting her and tries to avoid going too far in her schemes.

    Languages
    English

    Defense
    Dodge 8, Parry 8, Fortitude 6, Toughness 6/4, Will 8

    Power Points
    Abilities 32 + Powers 11 + Advantages 19 + Skills 27 (54 ranks) + Defenses 16 = 105
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    • #77
      Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium



      In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll"

      El Shaddoll Winda - Winda Marrionnette - PL 10

      Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 0, Intellect 0, Awareness 4, Presence 0

      Advantages
      All-out Attack, Artificer, Improved Critical: Magic, Improved Defense, Improved Initiative, Uncanny Dodge

      Skills
      Deception 4 (+4), Expertise: Magic 10 (+10), Insight 2 (+6), Persuasion 2 (+2), Ranged Combat: Magic 8 (+8), Stealth 4 (+8)

      Powers
      Final Breath: Healing 10 (Action 3: reaction, Stabilize; Limited: Instant Duration, Limited 2: Only Usablen Once, Limited: Self, Temporary, Notes: Triggered On Knockout Or Death)
      Gusto: Protection 4 (+4 Toughness)

      Shaddoll Mount
      . . Curse of the Shadow Prison: Burst Area Broad Progressive Simultaneous Weaken 10 (Affects: Strength, Agility, Fighting, Stamina, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad: Physical Abilities, Progressive, Selective, Simultaneous; Limited: Cannot Weaken beyond total damage applied to user's team, Side Effect 2: always - Breaks Hulao - Unable to Use Other Array Effects)
      . . El Shaddol Fusion: Summon 10 (Heroic, Increased Duration: continuous, Type (General): Shaddolls (Teammates); Side Effect 2: always - Breaks Hulao - Unable to Use Array Until He Recovers)
      . . El Shaddoll Union
      . . . . Draconic Strength: Enhanced Strength 10 (+10 STR)
      . . . . Dragon Rider: Enhanced Trait 8 (Traits: Close Combat +10 (+10), Advantages: Fast Grab, Improved Grab, Improved Hold)
      . . . . Dragon Scale: Protection 4 (+4 Toughness)
      . . . . Elongation: Elongation 2 (Elongation: 30 feet, +2 to grab)
      . . . . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
      . . . . Mount: Extra Limbs 3 (3 extra limbs, Advantages: Improved Grab)
      . . Hulao - Wind of Yang Zhing: Summon 8 (Controlled, Heroic, Mental Link, Sacrifice)
      . . Nephe Shaddoll Fusion: Summon 10 (Heroic, Increased Duration: continuous, Increased Range 2: perception, Type (General): Shaddolls (Teammates); Side Effect 2: always - Breaks Hulao - Unable to use Array until recovered, Source: Catalyst Being to Empower, Tiring)
      . . Plushaddol Aeon: Immunity 80 (Toughness Effects; Affects Others Only, Increased Duration: continuous, Increased Range: ranged, Sustained; Limited - Half Effect, Side Effect 2: always - Breaks Hulao - Unable to Use Array Until Recovered)
      . . Sinister Shadow Games: Burst Area Senses 13 (Counters All Concealment: Sight, Counters Illusion: Sight, Detect: Enemies 2: ranged, Penetrates Concealment: Sight; Affects Others, Burst Area: 30 feet radius sphere, DC 23, Increased Duration: continuous, Selective; Side Effect 2: always - Breaks Hualao - Unable to Use Array Until Recovered)

      Wind Magic
      . . Defending Winds: Deflect 8 (Redirection, Reflect)
      . . Ensnaring Wind: Move Object 8 (6 tons; Increased Duration: continuous)
      . . Gust: Move Object 8 (6 tons, DC 23; Damaging)
      . . Summon Storm: Burst Area Move Object 8 (6 tons; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: continuous; Limited Direction: Away)

      Offense
      Initiative +8
      Curse of the Shadow Prison: Burst Area Broad Progressive Simultaneous Weaken 10 (DC Fort 20)
      Ensnaring Wind: Move Object 8, +0 (DC 18)
      Grab, +2 (DC Spec 12)
      Gust: Move Object 8, +0 (DC 23)
      Summon Storm: Burst Area Move Object 8 (DC 18)
      Throw, +0 (DC 15)
      Unarmed, +0 (DC 15)

      Complications
      Disability - Dark Puppet: Shaddolls are dark copies of other beings of their universe. They are aware of their artifical nature and some ponder on their existence.
      Power Loss - Hu Lao: If Hu Lao is defeated or otherwise seperated from Winda she cannot use any of her alternate effects.
      Relationship - Hu Lao: Winda's other half, the partner she was created with. While she is willing to use sacrifice him to activate her special effects it is only because she knows she can rebuild his body. She does care about him and is very protective of him.
      Weakness - Hu Lao: Because of their connection should Hu Lao die then so will Winda, and should Winda die so will Hu Lao. Spiritual and many magical effects will harm both.

      Languages
      Native Language

      Defense
      Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

      Power Points
      Abilities 24 + Powers 85 + Advantages 6 + Skills 15 (30 ranks) + Defenses 20 = 150

      Notes:
      A Yugioh card with some good art.

      Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

      Sadly I could not think of a way to impliment the Summon Restriction. I've also not built the dragon, I'll probably do it eventually.
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      • #78
        WAIFU WARZ | Halloween Edition - Marimonda


        <em>
        "Towns will crumble; trees will rise. Right before your very eyes!"


        Marimonda The Forest Spirit - PL 8
        Sex: Female
        Age: Ancient
        Height: 5'1" | Hair: Green| Eyes: Green
        Role: Living Green Aesop, Mother Nature, Smug Fairy

        Waifu Stats
        Division - Light Weight
        Series - Elena of Avalor
        Focus - Mobile Harasser (Stall)
        Waifu Typing - Kamidere

        Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 0, Intellect 0, Awareness 4, Presence 2

        Advantages
        Defensive Roll 4, Fascinate (Deception), Favored Environment: Forest, Hide in Plain Sight, Improved Defense, Improved Initiative, Move-by Action, Uncanny Dodge

        Skills
        Acrobatics 2 (+6), Deception 6 (+8), Expertise: Forest Spirit 8 (+8), Insight 2 (+6), Perception 2 (+6), Ranged Combat: Plants 8 (+8), Stealth 4 (+8)

        Powers
        Can't Catch Me: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Precise; Platform)
        Flowering: Feature 1 (Notes: Cause Plants and flowers to bloom)
        La Madremonte
        . . Ensaring Vines: Cumulative Burst Area Affliction 7 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 17; Burst Area: 30 feet radius sphere, DC 17, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
        . . From A Single Seed: Create 8 (Volume: 250 cft., DC 18; Increased Duration: continuous, Indirect 4: any point, any direction)
        . . Moving Vines: Move Object 8 (6 tons; Increased Duration: continuous, Indirect 4: any point, any direction)
        Spirit: Immunity 1 (Aging)
        This Jungle Is My Lifelong Friend: Senses 2 (Danger Sense: Mental, Radius: Sight; Source: Plantlife)
        Towns Will Crumble Tries Will Rise: Environment 2 (Impede Movement (2 ranks), Visibility (-2), Radius: 60 feet)

        Offense
        Initiative +8
        Ensaring Vines: Cumulative Burst Area Affliction 7 (DC Fort/Will 17)
        Grab, +0 (DC Spec 10)
        Moving Vines: Move Object 8, +8 (DC 18)
        Throw, +0 (DC 15)
        Unarmed, +0 (DC 15)

        Complications
        Hatred - Civilization: As a nature spirit Marimonda finds towns, buildings, and anything constructed by humans to be ugly and in need of being torn down or overgrown.
        Motivation: Return To Nature: Finding the sight of so many human cities overtaking her forest Marimonda wishes to tear down all signs of civilizations in the country and turn it into one giant jungle.
        Quirk - Rhymes On A Dime: Marimonda constantly speaks in rhyme.

        Languages
        Native Language

        Defense
        Dodge 8, Parry 8, Fortitude 8, Toughness 8/4, Will 8

        Power Points
        Abilities 28 + Powers 45 + Advantages 11 + Skills 16 (32 ranks) + Defenses 20 = 120

        Notes:
        An evil forest spirit that serves as the antagonist of the second TV special for Elana of Avalor, Realm of Jaguins.

        A long time ago she attempted to destroy all of Avalor but was imprissoned in a magic jar. She was later released by the series antagonists to help them in their plan to take over the country.
        Last edited by Squirrelly-sama; 10-21-2018, 07:31 PM.
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        • #79
          Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium



          "You will thank me with all of your might, when I give you the gift... of night!"

          Orizaba The Moth Fairy - PL 8
          Sex: Female
          Age: Ancient
          Height: 5'8" | Hair: Black | Eyes: Green
          Role: Night Spirit, Ancient Evil Unleashed, Evilly Affable Villain, Sexy Sorceress

          Waifu Stats
          Division - Light Weight
          Series - Elena of Avalor
          Focus - Telekinetic (Short Range)
          Waifu Typing - Kamidere, MILF
          Strength 0, Stamina 4, Agility 2, Dexterity 0, Fighting 0, Intellect 4, Awareness 6, Presence 4

          Advantages
          Attractive, Defensive Roll 4, Fascinate (Expertise: Performance), Improved Defense, Improved Initiative, Move-by Action, Ritualist, Uncanny Dodge

          Skills
          Acrobatics 4 (+6), Deception 4 (+8), Expertise (PRE): Performance 6 (+10), Expertise: Magic 6 (+10), Insight 4 (+10), Intimidation 4 (+8), Perception 2 (+8), Persuasion 4 (+8), Ranged Combat: Magic 8 (+8)

          Powers
          Itzpapalotl: Move Object 8 (6 tons, DC 23; Damaging, Reach (ranged) 4: 20 ft.; Reduced Range: close)
          Moth Guard: Enhanced Trait 10 (Traits: Dodge +4 (+8), Parry +4 (+8), Advantages: Improved Defense, Uncanny Dodge)
          Moth Wings: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
          Night Mother: Comprehend 2 (Animals - Speak To, Animals - Understand; Broad Type: Nocturnal Creatures)
          Prestidigitation: Feature 1 (Notes: Summon and control spectral moths and smoke)
          Spirit: Immunity 1 (Aging)

          Offense
          Initiative +6
          Grab, +0 (DC Spec 10)
          Itzpapalotl: Move Object 8, +8 (DC 23)
          Throw, +0 (DC 15)
          Unarmed, +0 (DC 15)

          Complications
          Motivation: The Gift Of Night: As a moth spirit Orizaba wishes for an eternal night and for the nocturnal creatures to rule. By freezing the solar eclipse she can create a never ending dusk where she can rule, not seeing the negative ramifications of her actions and the eternal night as gift.
          Mythic Weakness - Light: Orizaba is weakened by magical light, exposure to it damages and weakens her, eventually sending her back to the spirit realm.
          Power Loss - Light: The purification of magic light quickly erodes her powers, turning her near powerless when directly exposed to it.
          Weakness - Forgotten Fairy Tale: She was once a well known spirit but centuries sealed away have rendered her little more than a have remembered folk tale and her powers less then they once were, she does not see her own relative weakness though and acts invincible.

          Languages
          Native Language

          Defense
          Dodge 8/4, Parry 8/4, Fortitude 8, Toughness 8/4, Will 8

          Power Points
          Abilities 40 + Powers 38 + Advantages 9 + Skills 21 (42 ranks) + Defenses 12 = 120

          Notes:
          One of the more memorable antagonists of the Elena of Avalor show, a confident and playful villain, she's rather more affible than the rest if no less evil.

          Orizaba is a moth fairy, a nocturnal magical creature. Tired of being forced to live in the shadows, she aims to create a land of eternal night for her and the other nocturnal creatures. Centuries later, her existence was forgotten and she became nothing more than a fairy tale.

          The name Orizaba comes from a Hispanicized pronunciation of the Nahuatl name Ahuilizapan [āwil-lis-ā-pan], which means "valley of happy waters." However her inspiration is more likely the Aztec god Ītzpāpālōtl, the Obsidian Moth, who is often represented with moths.
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          • #80
            Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium

            Echoes is down at the moment, so I'll respond here .

            Yeah, Orizaba was really cool- she really came off as Elena's most threatening villain in that episode. There was this palpable sense that Elena and all of Avalor was in deep, deep trouble.
            Jabroniville at Hotmail dot com
            http://www.echoesofthemultiverse.com/index.php

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            • #81
              Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium

              Originally posted by Jabroniville View Post
              Echoes is down at the moment, so I'll respond here .

              Yeah, Orizaba was really cool- she really came off as Elena's most threatening villain in that episode. There was this palpable sense that Elena and all of Avalor was in deep, deep trouble.
              She came off as a very powerful spirit, even managing to succeed in her plan and with the spirit guide going so far as to tell the heroine to give up and get used to living in eternal darkness when she asked how she could solve the problem. The reason she won is because Elena had the one magic item that could really be a threat to her.

              BTW, if Echo's remains down I'll post my next build here, it should be up soonish. Depending on how quickly I can either find a picture for it or draw one. I have a feeling you'll like it.
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              • #82
                WAIFU WARZ | Halloween Edition - Elsa The Boreal Queen



                "What is this? Eager Ash, one of mine thou art not. Thou hast trespassed 'pon mine home. If thou has misstepped into this castle leave us and return from whence thouh cam'st. Be forewarned, if thou seekest further trespass I shalt snuff thine pitiful ember for good."

                Elsa the Boreal Queen - PL 12
                Sex: Female
                Age: Ancient
                Height: 5'8" | Hair: White| Eyes: Blue
                Role: Ice Sorceress, Souls Boss, Lord(ess) of Frost

                Waifu Stats
                Division - Middleweight
                Series - Dark Souls/Frozen
                Focus - Souls Boss (DPS/Tank)
                Waifu Typing - Kuudere, Shundere

                Strength 0, Stamina 6, Agility 2, Dexterity 0, Fighting 2, Intellect 2, Awareness 2, Presence 4

                Advantages
                All-out Attack, Attractive 2, Benefit, Status 3: Queen of Ariandel, Defensive Attack, Fascinate (Expertise: Singing), Favored Environment: Snowy, Improved Initiative 2, Move-by Action

                Skills
                Athletics 4 (+4), Deception 2 (+6), Expertise (PRE): Singing 8 (+12), Expertise: Queen 6 (+8), Insight 6 (+8), Intimidation 4 (+8), Perception 6 (+8), Ranged Combat: Magic 8 (+8)

                Powers
                Crystal Sorcery
                . . Crystal Soul Reaper: Damage 8 (DC 23; Accurate 6: +12, Alternate Resistance: Fortitude, Improved Critical 4, Multiattack, Reach (melee) 2: 10 ft.)
                . . Crystal Soul Spear: Damage 16 (DC 31; Improved Critical 3, Increased Range: ranged, Split: 2 targets)
                . . Great Frost Mass: Create 12 (Volume: 4000 cft., DC 22; Increased Duration: continuous)
                . . Homing Frost Stream: Shapeable Area Damage 12 (DC 27; Shapeable Area 3: 125 cft., DC 22; Distracting)
                . . Snap Freeze: Cloud Area Broad Simultaneous Weaken 12 (Affects: Dodge, Parry, Fort, Toughness, Movement, Resisted by: Fortitude, DC 22; Cloud Area: 15 feet radius sphere, DC 22, Broad: Physical Abilities, Simultaneous; Distracting)
                . . White Dragon Breath: Damage 10 (DC 25; Accurate 2: +4, Homing: 1 extra attempt, Improved Critical 3, Increased Range: ranged, Multiattack)
                Frost Bitten Monarch: Environment 1 (Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 30 feet)
                Hail Storm: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
                Icy Armor: Protection 8 (+8 Toughness)
                Icy Wind: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Extended: 4 miles in 2 move actions; Medium: Snow)
                Snow Cloak: Concealment 8 (All Aural Senses, All Olfactory Senses, All Visual Senses; Passive)
                The Cold Never Bothered Me Anyway: Immunity 10 (Common Descriptor: Cold and Ice Effects)

                Offense
                Initiative +10
                Crystal Soul Reaper: Damage 8, +14 (DC Fort 23)
                Crystal Soul Spear: Damage 16, +12 (DC 27)
                Grab, +2 (DC Spec 10)
                Homing Frost Stream: Shapeable Area Damage 12 (DC 27)
                Snap Freeze: Cloud Area Broad Simultaneous Weaken 12 (DC Fort 22)
                Throw, +0 (DC 15)
                Unarmed, +2 (DC 15)
                White Dragon Breath: Damage 10, +14 (DC 25)

                Complications
                Disability - Frostbitten Monarch: The Soul of The Boreal Queen, cursed in life with a monstrous power she could not fully contain all that comes close begins to freeze solid. Even after death her soul eagerly consumes warmth.
                Relationship - Princess Anna of Ariandel: Younger sister to the cursed Boreal Queen. As her Soul grew in power the Queen's control slipped, stealing the warmth of her beloved sibling. Overcome with guilt the Queen locked herself away from her kingdom for their protection.
                Responsibility - Boreal Queen: The Sovereign of the land of Ariandel, a Queen without a Lord she watches over her kingdom and protects it from any threat, including herself.

                Languages
                Old English

                Defense
                Dodge 10, Parry 10, Fortitude 12, Toughness 14, Will 12

                Power Points
                Abilities 36 + Powers 78 + Advantages 12 + Skills 22 (44 ranks) + Defenses 32 = 180

                Background: The Boreal Queen of Ariandel, Elsa.

                The eldest daughter of The Old Pale King, crushed beneath the wieght of her own soul the poor monarch sequestered herself away from the world. As years passed and the young queen grew so too did her soul.

                The Land of Ariandel is a cold and bitter kingdom far to the North, with air filled with chilling frost and choking ash. Not a single thing still lives in the fridged outskirts, where the chilling wind will steal the heat of even strongest flames. In this place stands the tower housing the Boreal Queen.

                ----

                I realized that Arendelle sounded a lot like Ariandel. So I made a Souls Boss version of Elsa.
                Last edited by Squirrelly-sama; 10-24-2018, 12:28 AM.
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                • #83
                  Re: WAIFU WARZ | Halloween Edition - Knight Elsa




                  "To die for the Queen? Fool! Any knight can die for the Queen, as her champion it is my duty to live for her!"

                  Aquilo Legatus - Elsa The White Rose Knight - PL 10
                  Sex: Female
                  Age: 20+
                  Height: 5'8" | Hair: White| Eyes: Blue
                  Role: Magic Knight, Ice Sorceress, Loyal Servant, GAR Girl

                  Waifu Stats
                  Division - Welterweight
                  Series - Frozen
                  Focus - Mixed
                  Waifu Typing - Kuudere, Yamato Nadesico

                  Strength 2, Stamina 4, Agility 4, Dexterity 0, Fighting 2, Intellect 2, Awareness 4, Presence 4

                  Advantages
                  Accurate Attack, All-out Attack, Benefit, Status: Knight, Defensive Roll 4, Favored Environment: Snowy, Improved Initiative, Move-by Action, Ritualist

                  Skills
                  Acrobatics 2 (+6), Athletics 2 (+4), Close Combat: Sword 10 (+12), Expertise (PRE): Singing 6 (+10), Expertise: Knight 6 (+8), Expertise: Magic 6 (+8), Insight 2 (+6), Perception 2 (+6), Persuasion 4 (+8), Ranged Combat: Magic 10 (+10)

                  Powers
                  Ensis Gelidus (Ice Sword): Strength-based Damage 6 (DC 23; Improved Critical; Activation: move action)

                  Ice Magic
                  . . Breath Of The North Wind: Cumulative Cloud Area Affliction 10 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Paralyzed, Resisted by: Fortitude, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Cumulative, Extra Condition, Reversible; Distracting)
                  . . Chilling Touch: Weaken 12 (Affects: Toughness, Resisted by: Fortitude, DC 20; Accurate 3: +6, Affects Objects, Feature 4: Improved Critical)
                  . . Frosted Sword
                  . . . . Chilled Blade (DC 18; Alternate Resistance: Fortitude, Secondary Effect)
                  . . . . Frostbitten Touch: Weaken 8 (Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Linked: Ensis Gelidus (Ice Sword): Strength-based Damage 6; Activation: move action)
                  . . Frozen Coffin: Move Object 10 (25 tons, DC 25; Custom: Improved Critical, Damaging, Increased Duration: continuous; Limited: Holding In Place)
                  . . Malleus Aquilonis: Create 10 (Volume: 1000 cft., DC 20; Increased Duration: continuous)
                  . . Nivis Casus - Avalanche: Damage 10 (DC 25; Improved Critical, Increased Range: ranged, Multiattack)

                  Ice Skate: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
                  . . Ice Skate: Flight 2 (Alternate; Speed: 8 miles/hour, 120 feet/round; Platform)

                  Knights Armor: Protection 4 (Removable, +4 Toughness)

                  Runic Knowledge: Feature 1 (Notes: Can set Magic Attacks on a trigger.)

                  The Cold Never Bothered Me Anyway: Immunity 1 (Environmental Condition: Cold)

                  Offense
                  Initiative +8
                  Breath Of The North Wind: Cumulative Cloud Area Affliction 10 (DC Fort 22)
                  Chilling Touch: Weaken 12, +8 (DC Fort 20)
                  Ensis Gelidus (Ice Sword): Strength-based Damage 6, +12 (DC 23)
                  Frostbitten Touch: Weaken 8, +22 (DC Fort 18)
                  Frozen Coffin: Move Object 10, +10 (DC 25)
                  Grab, +2 (DC Spec 12)
                  Nivis Casus - Avalanche: Damage 10, +10 (DC 25)
                  Throw, +0 (DC 17)
                  Unarmed, +2 (DC 17)

                  Complications
                  Motivation: Let It Go!: Having lived a life of isolation, hiding herself away both literally and figuratively, Elsa seeks freedom and self discovery.
                  Relationship - Queen Anna: Older sister to the young queen, Elsa is favored by sibling though the concealment of the exact nature of their relationship prior to her joining the knights has lead many to speculate on their closeness.
                  Responsibility - Queens Guard: One of the elite knights who guard the queen of Arendelle. Elsa has many duties as a knight and a body guard, needing to act chivalrous and place the life of Queen and Country above herself. She is often given dangerous missions on which the kingdom's fate hangs in the balance.
                  Secret - Queen in Hiding: Having long ago given up her position as rule of the kingdom to her sister Elsa hides her royal blood to live a life of freedom. Thanks to the magic of the trolls not a soul recalls the older sister of the queen save the queen herself.

                  Languages
                  English

                  Defense
                  Dodge 8, Parry 8, Fortitude 8, Toughness 12/8, Will 10

                  Power Points
                  Abilities 44 + Powers 50 + Advantages 11 + Skills 25 (50 ranks) + Defenses 20 = 150

                  Background: The winds of fate are ever changing. When the queen and king of Arendelle met with the trolls a different decision was made that would alter the future of the land.

                  Seeking to protect their daughter from the fearful people the King and Queen requested the trolls to remove all memory of their eldest daughter from the kingdom. The young girl would be taught in secret how to use her powers, not to be a queen but as a guardian knight of the kingdom that the people would look on as a protector.

                  ----

                  Long story short, I saw an awesome knight Elsa pic and made a build. The scenario is based very lightly on the Servant of Evil vocaloid song. Very lightly.
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                  • #84
                    WAIFU WARZ | Peni Parker and Spider Mech





                    Just a girl genius and her gigantic crime fighting spider robot. A tale as old as time.

                    Spider Mech - Peni Parker - PL 10
                    Sex: Female
                    Age: Early Teens
                    Height: 5'1" | Hair: Black| Eyes: Brown
                    Role: Joshikousei, Everyday Girl, Kid with Monster Pet, Mecha Pilot

                    Imouto Stats
                    Division - Light Weight - Welterweight
                    Series - DC Marvel (Spiderverse)
                    Focus - Support (Distraction)
                    Imouto Typing - Genki

                    Strength 0, Stamina 2, Agility 6, Dexterity 6, Fighting 4, Intellect 8, Awareness 4, Presence 0

                    Advantages
                    Adorable, Benefit, Athletics Based on Agility, Benefit, Child-Sized, Charm: Feint with Persuasion, Daze (Persuasion), Defensive Roll 2, Eidetic Memory, Fascinate (Persuasion), Improved Defense, Improved Trip, Inspire 5, Mecha Attunement, Set-up, Sidekick 30, Speed of Thought, Tactical Maneuvering, Teamwork, Well-informed

                    Skills
                    Acrobatics 2 (+8), Close Combat: Martial Arts 4 (+8), Deception 8 (+8), Perception 2 (+6), Persuasion 12 (+12), Technology 2 (+10)

                    Powers
                    Aikido: Deflect 8 (Reflect, Subtle: subtle; Activation: move action, Limited: Melee Attacks, Reduced Range: close)
                    I Have A Plan: Enhanced Trait 5 (Advantages: Inspire 5; Check Required: DC 10 - Intellect)
                    Plug Suit (Removable)
                    . . Spider Sense: Senses 2 (Communication Link: Radio, Danger Sense: Mental)
                    . . Sticky Fingers: Movement 1 (Wall-crawling 1: -1 speed rank)
                    . . Widow Weave: Protection 4 (+4 Toughness)

                    Offense
                    Initiative +8
                    Grab, +4 (DC Spec 10)
                    Throw, +6 (DC 15)
                    Unarmed, +8 (DC 15)

                    Complications
                    Identity - Peni Parker
                    Motivation: Responsibility
                    Responsibility - School Girl

                    Languages
                    English

                    Defense
                    Dodge 8, Parry 8, Fortitude 6, Toughness 8/6, Will 8

                    Power Points
                    Abilities 60 + Powers 14 + Advantages 47 + Skills 15 (30 ranks) + Defenses 14 = 150


                    ------



                    *Happy Spider-mech noises*

                    SP//dr Suit - PL 10

                    Strength 8, Stamina -, Agility 4, Dexterity 0, Fighting 4, Intellect 8, Awareness 4, Presence -2

                    Advantages
                    All-out Attack, Eidetic Memory, Improved Disarm, Improved Initiative, Improvised Weapon, Move-by Action, Power Attack, Ranged Attack 6, Uncanny Dodge

                    Skills
                    Close Combat: Battle Programing 8 (+12), Ranged Combat: Battle Programing 6 (+6)

                    Powers
                    Download: Enhanced Intellect 8 (+8 INT, Advantages: Eidetic Memory; Activation: move action, Limited: Knowledge Checks)
                    Giant Mech
                    . . Advanced Technology: Immunity 30 (Fortitude Effects)
                    . . Armored: Protection 4 (+4 Toughness)
                    . . Growth: Growth 8 (+8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 sp)
                    . . Handy Doodads: Variable 1 (Quirk 2: Limited to 3 PP, Notes: Mimics Equipment features.)
                    . . Pilot Seat: Feature 1
                    . . Senses: Senses 1 (Communication Link: Radio)
                    Movement: Movement 2 (Wall-crawling 2: full speed)
                    Spider Leap: Leaping 2 (Leap 30 feet at 8 miles/hour)
                    Stealth Mode: Concealment 1 (Sense - Hearing; Passive)
                    Webbing
                    . . Web Bullets: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
                    . . Web Shooter: Move Object 8 (6 tons; Increased Duration: continuous)
                    . . Web Spray: Create 8 (Volume: 250 cft., DC 18; Increased Duration: continuous)

                    Offense
                    Initiative +8
                    Grab, +4 (DC Spec 18)
                    Throw, +6 (DC 23)
                    Unarmed, +12 (DC 23)
                    Web Bullets: Damage 8, +6 (DC 23)
                    Web Shooter: Move Object 8, +12 (DC 18)

                    Complications
                    Disability - Newborn AI
                    Disability - Speechless
                    Monstrous - Giant Mecha Spider

                    Languages
                    Beep-boop

                    Defense
                    Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 10

                    Power Points
                    Abilities 10 + Powers 98 + Advantages 13 + Skills 7 (14 ranks) + Defenses 22 = 150


                    I got bored and decided to build these guys after seeing some adorable fanart of the character. I couldn't find too much information on the character in easy to read bites so it's mostly just my speculation from the images I've seen. While the Original Sp//der suit was just a mech to be piloted the animated Enter The Spiderverse movie shows it to be autonomous.

                    I don't really have much else to say, this was a thing I made on a whim and I'm not familiar with the series they come from.
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                    • #85
                      Re: WAIFU WARZ | Halloween Edition - Elsa Queen Beyond The Wall


                      "This land is harsh, the world is unforgiving. To survive is to struggle and suffer, but even still... we find our reasons to continue."

                      Elsa Queen Beyond The Wall - PL 8
                      Sex: Female
                      Age: 20+
                      Height: 5'8" | Hair: White| Eyes: Blue
                      Role: Noble Savage, Shaman Warrior

                      Waifu Stats
                      Division - Light Weight
                      Series - Frozen/ASoIaF
                      Focus - Magic (DPS/Support)
                      Waifu Typing - Kuudere, Queen

                      Strength 2, Stamina 4, Agility 2, Dexterity 0, Fighting 4, Intellect 0, Awareness 4, Presence 4

                      Advantages
                      Attractive, Benefit, Status 3: Wildling Queen, Defensive Roll 2, Equipment 1, Favored Environment: Snow, Improved Initiative, Ranged Attack 4, Ritualist

                      Skills
                      Close Combat: Spear 4 (+8), Expertise (AWE): Survivial 2 (+6), Expertise: Magic 6 (+6), Ranged Combat: Magic 6 (+6), Stealth 2 (+4)

                      Powers
                      A Song Of Ice and Frost
                      . . Freeze Over: Cloud Area Move Object 8 (6 tons; Cloud Area: 15 feet radius sphere, DC 18, Increased Duration: continuous, Precise, Subtle: subtle; Distracting, Limited: Holding In Place)
                      . . Freezing Touch: Transform 6 (Affects: Broad > 1 Thing - Objects to Ice, Transforms: 50 lbs., DC 16)
                      . . Frost Bite: Damage 12 (DC 27; Alternate Resistance: Fortitude, Improved Critical 4, Incurable, Subtle: subtle; Grab-based)
                      . . Hail Storm: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
                      . . Packed Ice: Create 6 (Volume: 60 cft., DC 16; Increased Duration: continuous)
                      Blizzard: Environment 2 (Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 60 feet; Selective; Activation: move action, Limited: Takes Time To Build)
                      Cold Never Bothered Me Anyway: Immunity 1 (Environmental Condition: Cold)
                      Frosty Armor: Protection 4 (Removable, +4 Toughness)
                      Wander of The Frozen Lands: Speed 2 (Speed: 8 miles/hour, 120 feet/round; Limited: In Snow)
                      Wildling: Movement 2 (Environmental Adaptation: Snow, Trackless: Sight 1, Advantages: Favored Environment: Snow)

                      Equipment
                      Spear, Toolkit (Survival)

                      Offense
                      Initiative +6
                      Freeze Over: Cloud Area Move Object 8 (DC 18)
                      Freezing Touch: Transform 6, +4 (DC Dog 16)
                      Frost Bite: Damage 12, +4 (DC Fort 27)
                      Grab, +4 (DC Spec 12)
                      Hail Storm: Damage 6, +10 (DC 21)
                      Spear, +4 (DC 20)
                      Throw, +4 (DC 17)
                      Unarmed, +8 (DC 17)

                      Complications
                      Enemy - Northerners
                      Enemy - White Walkers
                      Monstrous - Ice Witch
                      Responsibility - Queen Beyond The Wall

                      Languages
                      Native Language

                      Defense
                      Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 8

                      Power Points
                      Abilities 40 + Powers 43 + Advantages 13 + Skills 10 (20 ranks) + Defenses 14 = 120

                      Another Alternate Elsa, I didn't give too much of a backstory to this one. She is the Queen Beyond the wall in a Song of Ice and Fire setting. As the even the most skilled of knights struggle to reach PL7 the Wildling Queen Elsa is a monster on the level of a young dragon.
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                      • #86
                        Re: WAIFU WARZ | Halloween Edition - Pretty Soldier Sailor Elsa



                        "To attempt to break apart the pure love between two sisters is unforgivable! The guardian of Love, Noblesse Rime is here to end your schemes. Turn to snow and melt away!"

                        Märchen Maiden Noblesse Rime - Elsa Arendelle - PL 8
                        Sex: Female
                        Age: ??
                        Height: 5'2" | Fur: White| Eyes: Blue
                        Role: Magical Girl, The Responsible One, The Shinking Violet

                        Waifu Stats
                        Division - Light Weight
                        Series - Frozen
                        Focus - Mage (Support)
                        Waifu Typing - Dandere Joshikousei

                        Strength 0, Stamina 2, Agility 8/4, Dexterity 2, Fighting 2, Intellect 3, Awareness 4, Presence 6

                        Advantages
                        Defensive Roll 2, Fascinate (Expertise: Singing), Favored Environment: Snow, Improved Defense, Skill Mastery: Expertise (PRE): Singing, Uncanny Dodge

                        Skills
                        Acrobatics 2 (+10), Expertise (PRE): Singing 8 (+14), Insight 4 (+8), Perception 2 (+6), Persuasion 2 (+8), Ranged Combat: Ice Magic 6 (+8)

                        Powers
                        Disney Magic
                        . . Aurora: Illusion 8 (Affects: Two Sense Types - Visual, Area: 250 cft., DC 18)
                        . . Create: Create 6 (Volume: 60 cft., DC 16; Increased Duration: continuous)
                        . . Freezing Mist: Cloud Area Damage 6 (DC 21; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged)
                        . . Hail: Cone Area Damage 8 (DC 23; Cone Area: 60 feet cone, DC 18, Precise)
                        . . Icy Illusion
                        . . . . Decoys: Concealment 4 (Linked; All Visual Senses; Affects Others Only, Increased Range: ranged; Limited: Decoy Images)
                        . . . . Deflect: Deflect 8
                        . . Snow Storm: Environment 2 (Cold (Extreme), Impede Movement (2 ranks), Visibility (-5), Radius: 60 feet; Increased Duration: continuous, Selective)
                        Princess Power (Activation: Standard Action)
                        . . Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Platform)
                        . . . . Movement: Movement 2 (Alternate; Water Walking 2)
                        . . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
                        . . Protection: Protection 4 (+4 Toughness)
                        . . Reflex: Enhanced Trait 13 (Traits: Agility +4 (+8), Parry +4 (+8), Advantages: Uncanny Dodge)
                        The Cold Never Bothered Me Anyway: Immunity 1 (Environmental Condition: Cold)

                        Offense
                        Initiative +8
                        Freezing Mist: Cloud Area Damage 6 (DC 21)
                        Grab, +2 (DC Spec 10)
                        Hail: Cone Area Damage 8 (DC 23)
                        Throw, +2 (DC 15)
                        Unarmed, +2 (DC 15)

                        Complications
                        Identity - Elsa Arendel: Fighting evil by moonlight, Nobless Rime is secretly the mild mannered Elsa Arendelle.
                        Power Loss - Henshin: Without her Noblesse Emblem Elsa cannot transform into Noblesse Rime.
                        Relationship - Anna Arendelle: The younger sister of Elsa, the two grew estranged over time as Elsa's responsibilities forced her to mature and her own social anxieties adding more stress to the poor girl. Elsa cares deeply for her younger sister and only recently have they fully reconnected.
                        Responsibility - Parental Sibling: Due to the death of their parents Elsa has been forced to act as her sister's mother, looking out for her and watching over her, while they don't hurt for money Elsa takes care of all the chores and responsibilities a parent normally would.
                        Weakness - Timid: Elsa is afraid of social interaction and prefers to avoid people whenever possible. While she acts more confident in her Rime persona if sufficiently shocked she can lock up in a panic.

                        Languages
                        Native Language

                        Defense
                        Dodge 8, Parry 8/4, Fortitude 6, Toughness 8/6, Will 8

                        Power Points
                        Abilities 46 + Powers 46 + Advantages 6 + Skills 12 (24 ranks) + Defenses 10 = 120

                        Background: Last of the alternate Elsa's, it is Magical Girl Elsa.

                        This Elsa lives in a modernish time where her ice powers were awakened by the series mascot, a talking moose plush. Now, protect her sister, she fights evil in a short skirt.
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                        • #87
                          Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium




                          "On Tamaran [a kiss] merely translates as the transfer of knowledge, but on your world it means... More. Or so I've heard."

                          Starfire - PL 8
                          Sex: Female
                          Age: Teen
                          Height: 5'8" | Hair: Red| Eyes: Green
                          Role: Alien Princess, Fish out of water, Perky Girl, The Innocent Optimist, Adorable Badass

                          Waifu Stats
                          Division - Light Weight
                          Series - Teen titans
                          Focus - Flying Artillery/Brick
                          Waifu Typing - Genki

                          Strength 6, Stamina 8, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence 5

                          Advantages
                          All-out Attack, Attractive, Defensive Roll 2, Extraordinary Effort, Improved Grab, Improved Initiative, Move-by Action, Power Attack, Ranged Attack 6, Teamwork

                          Skills
                          Close Combat: Unarmed 6 (+10)

                          Powers
                          Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
                          Star Bolts: Damage 6 (DC 21; Accurate 2: +4, Feature: Can Be Shot From Eyes Or Hands, Improved Critical 2, Increased Range: ranged, Multiattack)
                          . . Eye Lasers: Line Area Damage 8 (Alternate; DC 23; Line Area: 5 feet wide by 30 feet long, DC 18, Increased Range: ranged; Activation: move action)
                          Tamaranian Diplomacy: Comprehend 2 (Languages - Speak All, Languages - Understand All; Narrow Type: Only Languages of Those She Kisses)

                          Offense
                          Initiative +8
                          Eye Lasers: Line Area Damage 8 (DC 23)
                          Grab, +4 (DC Spec 16)
                          Star Bolts: Damage 6, +10 (DC 21)
                          Throw, +6 (DC 21)
                          Unarmed, +10 (DC 21)

                          Complications
                          Obsession - Friendship
                          Quirk - Foreigner from Space
                          Relationship - Robin
                          Responsibility - Tamaranian Princess

                          Languages
                          Tamaranian
                          English (Comprehend)
                          Japanese (Comprehend)

                          Defense
                          Dodge 6, Parry 6, Fortitude 8, Toughness 10/8, Will 8

                          Power Points
                          Abilities 58 + Powers 33 + Advantages 16 + Skills 3 (6 ranks) + Defenses 10 = 120

                          Notes:
                          One of the team members of the original Teen Titans and the heart of the group.

                          One of my favorite characters in the show, though despite growing up with it I didn't find her as attractive as some others did. She was cute but mostly I liked her for her optimism and innocence, she was a nice combination of ass kicker and diplomat for the team, being the one to solve inner disputes. She also wasn't dumb or flirty despite her appearance and quirks, she was handled rather well and respected by the show.

                          My knowledge of the character comes mostly from the show, though I did end up finding out a few interesting facts about her comic self. I'm surprised they went with Starfire given her need to expose skin to absorb solar radiation to sustain themselves. Though that probably explains her rather risque attire in the show, being a halter top, short skirt, and thigh high boots. It never seemed to be brought up in the show, and Star seemed to have an appetite on her so I decided not to add the solar sustenance bit.
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                          • #88
                            Re: WAIFU WARZ | Halloween Edition - Raven




                            "Evil beware... We have waffles."

                            Raven - PL 8
                            Sex: Female
                            Age: Teen
                            Height: 5'4" | Hair: Blue| Eyes: Purple
                            Role: The Snarky One, The Goth, The Arcanist

                            Waifu Stats
                            Division - Light Weight
                            Series - Teen titans
                            Focus - Flying Artillery
                            Waifu Typing - Sassy

                            Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 2, Intellect 2, Awareness 4, Presence 0

                            Advantages
                            All-out Attack, Daze (Intimidation), Defensive Roll 4, Fascinate (Intimidation), Holding Back, Improved Initiative, Lion Heart: +5 to resistance checks against emotional effects, Ritualist, Untapped Potential

                            Skills
                            Acrobatics 4 (+6), Close Combat: Unarmed 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 8 (+8), Perception 2 (+6), Ranged Combat: Magic 8 (+8)

                            Powers
                            Dark Magic
                            . . Shadow Attacks: Damage 8 (DC 23; Affects Insubstantial 2: full rank, Improved Critical, Increased Range: ranged, Indirect 4: any point, any direction, Variable Descriptor: close group - Slashing, stabbing, blugeoning)
                            . . Shadow Blaster: Line Area Damage 8 (DC 23; Line Area: 5 feet wide by 30 feet long, DC 18, Increased Range: ranged)
                            . . Shadow Walls: Create 12 (Volume: 4000 cft., DC 22; Impervious, Movable; Concentration, Distracting)
                            . . Telekinesis: Move Object 10 (25 tons, Advantages: Improved Grab, Improved Hold; Affects Insubstantial 2: full rank, Precise; Inaccurate: -2)
                            Flight: Flight 3+1 ([Stacking ranks: +1], Speed: 30 miles/hour, 500 feet/round)
                            . . Movement: Movement 3 (Alternate; Permeate 3: full speed)
                            . . Teleport: Teleport 3 (Alternate; 250 feet in a move action, carrying 50 lbs.)
                            Shadow Defense
                            . . Shadow Block: Protection 4 (+4 Toughness; Sustained)
                            . . Shadow Deflection: Deflect 8 (Reduced Range: close)
                            Shadow Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Stacks with: Flight: Flight 3+1, Subtle: subtle)

                            Offense
                            Initiative +6
                            Grab, +2 (DC Spec 12)
                            Shadow Attacks: Damage 8, +8 (DC 23)
                            Shadow Blaster: Line Area Damage 8 (DC 23)
                            Telekinesis: Move Object 10, +6 (DC 20)
                            Throw, +0 (DC 17)
                            Unarmed, +6 (DC 17)

                            Complications
                            Phobia - Trigon: Daughter of the demon king Trigon Raven fears him appearing and destroying the home she's built.
                            Responsibility: Conceal Don't Feel: Raven's powers require emotional control, getting emotional often causes the power to short-circuit and damage nearby objects.
                            Temper: Despite her calm attitude Raven is capable of a monstrous temper, going on a rampage as her demon heritage rears it's ugly head.

                            Languages
                            English

                            Defense
                            Dodge 6, Parry 6, Fortitude 6, Toughness 6/2, Will 10

                            Power Points
                            Abilities 28 + Powers 43 + Advantages 12 + Skills 19 (38 ranks) + Defenses 18 = 120

                            Notes:
                            Raven, the resident wizard of the Titans and snarky cynical goth chick.

                            By far my favorite character of the team and the one I had the hugest crush on as a kid. Short hair, exotic look, snarky and Cynical? Yes please!

                            Raven was one of the power houses of the team, a user of dark magic, and one of the more mature members. She contrasted well with the others, playing the straightman to many of the team's antics alongside Robin. She was a loner who had trouble opening up, and while she cared for her team she kept them at a distance which often came up as part of the plot of episodes focused on her.

                            The girl came with a lot of baggage, more so than the rest of the cast as her backstory ended up becoming one of the core plots of a season. Slade returns from the dead, empowered by her father who seeks to enter and conquer their dimension. Even outside of that we see snippets into the lonely and sad existence of Raven, her need to control herself, her loneliness, and her temper. But in each of those episodes we see her grow as a person and get closer to her team, ultimately culminating her facing her personal demons and banishing her father.
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                            • #89
                              Re: WAIFU WARZ | Halloween Edition - Jinx




                              "What's wrong kitty, afraid of a little bad luck?"

                              Jinx - PL 8
                              Sex: Female
                              Age: Teen
                              Height: 5'4" | Hair: Blue| Eyes: Purple
                              Role: The Fem Fatale, The Creepy Hot Villainess, The Villainous Foil

                              Waifu Stats
                              Division - Light Weight
                              Series - Teen titans
                              Focus - Ranged (Harasser)
                              Waifu Typing - Sassy

                              Strength 0, Stamina 4, Agility 6, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 4

                              Advantages
                              Defensive Roll 2, Improved Defense, Improved Initiative, Luck 4, Skill Mastery: Deception, Taunt, Uncanny Dodge

                              Skills
                              Acrobatics 8 (+14), Close Combat: Unarmed 8 (+10), Deception 10 (+14), Expertise: Mysticism 6 (+6), Insight 2 (+4), Persuasion 2 (+6), Ranged Combat: Magic 8 (+8)

                              Powers
                              Acrobatics: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
                              . . Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)
                              Cursed Child: Luck Control 1 (Force a Re-roll, Advantages: Luck 4)
                              Gymnastics: Movement 5 (Safe Fall, Sure-footed 1, Swinging, Wall-crawling 2: full speed; Check Required 5: DC 14 - Acrobatics)
                              Hexs
                              . . Hex Bolts: Damage 8 (DC 23; Improved Critical, Increased Range: ranged, Ricochet: 1 bounce, Variable Descriptor 2: broad group - Misfortune)
                              . . Jynx: Affliction 10 (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, DC 20; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Insidious; Inaccurate: -2, Limited Degree)
                              . . Snake Eyes: Affliction 10 (1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, DC 20; Alternate Resistance (Dodge), Contagious, Extra Condition, Increased Range: ranged, Insidious; Inaccurate: -2, Instant Recovery, Limited Degree)

                              Offense
                              Initiative +10
                              Grab, +2 (DC Spec 10)
                              Hex Bolts: Damage 8, +0 (DC 23)
                              Jynx: Affliction 10, -2 (DC Dog/Fort/Will 20)
                              Snake Eyes: Affliction 10, -2 (DC Dog/Fort/Will 20)
                              Throw, +0 (DC 15)
                              Unarmed, +2 (DC 15)

                              Complications
                              Curse Sworn - Born Unlucky: Jinx's powers only bring bad luck. In her own words she never had a chance to be a hero because of them.
                              Responsibility - The Hive: Jinx is a student of the villainous training school and leader of the team of their top students.

                              Languages
                              English

                              Defense
                              Dodge 10, Parry 10, Fortitude 6, Toughness 6/4, Will 6

                              Power Points
                              Abilities 36 + Powers 37 + Advantages 7 + Skills 22 (44 ranks) + Defenses 18 = 120

                              Notes:
                              Villain eventually turned hero at the end of the series, and by far my favorite character in the show.

                              Jinx was a villainous foil to Raven, often being the one to face her in a fight between the Titans and the HIVE. Both are magic users with some baggage (though Jinx's baggage only gets revealed towards the end of the show's run) with Gothic looks and sassy attitudes. But where Raven is more stoic Jinx had a bit more of a playful edge to her.

                              When she and her team are introduced they're a major threat, effortlessly stomping down the titans and taking over their tower. However as the show went on they steadily became more jobbers than actual threats, they could hold their own for a bit but ultimately they usually ended up getting taken down pretty easily. We get to see a bit more of Jinx in the episode where Cyborg infiltrates the hive in disguise and befriends the Hive group. She acts like the snobby popular girl, the cheer captain in charge of the team of villains, and eventually warms up to the newcomer "Stone" (Cyborg's Alternate Identity).
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                              • #90
                                Re: WAIFU WARZ | Halloween Edition - Renamon



                                ~If she wishes, if she wishes
                                I'll keep on fighting
                                The answer, the answer
                                Will come before long
                                I sharpen the blade of ice
                                At the point of my heart~



                                Renamon - PL 8
                                Sex: Female
                                Age: ??
                                Height: 5'8" | Fur: Gold | Eyes: Blue
                                Role: Ninja, Fox Person, Furry Bait, Lady Badass

                                Waifu Stats
                                Division - Light Weight
                                Series - Digimon
                                Focus - Mixed (Kunoichi)
                                Waifu Typing - Kuudere, Furry

                                Strength 4, Stamina 4, Agility 8, Dexterity 0, Fighting 4, Intellect 0, Awareness 4, Presence 0

                                Advantages
                                All-out Attack, Defensive Roll 4, Hide in Plain Sight, Improved Critical: Unarmed, Power Attack, Uncanny Dodge

                                Skills
                                Acrobatics 2 (+10), Close Combat: Unarmed 4 (+8), Insight 4 (+8), Perception 4 (+8), Ranged Combat: Fox Magic 10 (+10), Stealth 4 (+12)

                                Powers
                                Fox Fire Fists: Strength-based Damage 4 (DC 23; Improved Critical, Multiattack [4 extra ranks])
                                Ninja Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
                                . . Leaping: Leaping 2 (Alternate; Leap 30 feet at 8 miles/hour)
                                Sneak Without Thought: Concealment 3 (Sense - Hearing, Sense - Sight; Passive)
                                Techniques
                                . . Diamond Storm: Damage 4 (DC 19; Accurate: +2, Homing: 1 extra attempt, Improved Critical, Increased Range: ranged, Multiattack)
                                . . Fox Switch Deception
                                . . . . Flash Step: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Subtle: subtle, Turnabout)
                                . . . . Henge: Illusion 5 (Affects: Two Sense Types, Area: 30 cft., DC 15)
                                . . Tōhakken: Weaken 8 (Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Linked: Fox Fire Fists: Strength-based Damage 4)

                                Offense
                                Initiative +8
                                Diamond Storm: Damage 4, +12 (DC 19)
                                Fox Fire Fists: Strength-based Damage 4, +8 (DC 23)
                                Grab, +4 (DC Spec 14)
                                Throw, +0 (DC 19)
                                Tōhakken: Weaken 8, +8 (DC Fort 18)
                                Unarmed, +8 (DC 19)

                                Complications
                                Honor - Loyalty: Renamon is a loyal partner to her digimon trainer, treating them as a shinobi would their lord.
                                Monstrous - Beast Digimon

                                Languages
                                English

                                Defense
                                Dodge 8, Parry 8, Fortitude 8, Toughness 8/4, Will 8

                                Power Points
                                Abilities 48 + Powers 37 + Advantages 9 + Skills 14 (28 ranks) + Defenses 12 = 120

                                Background: One of the most popular digimon around, for reasons that should only be looked up with safe search turned on.

                                One of the main digimon of the Tamers series and a fan favorite. She was a cool headed, ass kicking, ninja with the smooth husky voice that gave many boys in the target demographic confusing feelings.
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