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  • #61
    Re: WAIFU WARZ - Squirrelly's Anime and Animation Builds



    Chainsaw Batman - PL 8

    Strength 4, Stamina 6, Agility 8, Dexterity 4, Fighting 8, Intellect 4, Awareness 4, Presence 4

    Advantages
    Beginner's Luck, Benefit, Wealth 3 (millionare), Daze (Intimidation), Defensive Roll 2, Evasion, Fascinate (Intimidation), Sidekick 16, Skill Mastery: Investigation, Teamwork, Uncanny Dodge

    Skills
    Acrobatics 2 (+10), Deception 4 (+8), Insight 4 (+8), Intimidation 8 (+12), Investigation 10 (+14), Perception 2 (+6), Persuasion 2 (+6), Ranged Combat: Thrown 6 (+10), Sleight of Hand 2 (+6), Technology 2 (+6), Treatment 2 (+6), Vehicles 2 (+6)

    Powers
    Chainsaw: Strength-based Damage 4 (Easily Removable, DC 23; Improved Critical)
    Utility Belt: Variable 1 (Removable; Action: move)

    Offense
    Initiative +8
    Chainsaw: Strength-based Damage 4, +8 (DC 23)
    Grab, +8 (DC Spec 14)
    Throw, +10 (DC 19)
    Unarmed, +8 (DC 19)

    Languages
    English

    Defense
    Dodge 8, Parry 8, Fortitude 8, Toughness 8/6, Will 8

    Power Points
    Abilities 84 + Powers 9 + Advantages 28 + Skills 23 (46 ranks) + Defenses 6 = 150

    -----

    TyrannoShark - PL 8

    Strength 10, Stamina 10, Agility 2, Dexterity 0, Fighting 2, Intellect 0, Awareness 2, Presence 0

    Advantages
    All-out Attack, Fast Grab, Favored Environment: Water, Improved Grab, Improved Hold, Improved Smash, Move-by Action, Teamwork

    Skills
    Close Combat: Unarmed 4 (+6), Intimidation 2 (+6), Perception 4 (+6)

    Powers
    Bite (Advantages: Fast Grab, Improved Grab, Improved Hold, Improved Smash; Improved Critical 3)
    Gills: Immunity 1 (Suffocation: Drownning)
    Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee)
    His Vision is Based On Movement: Senses 4 (Accurate: electromagnetic, Distance Sense, Tracking: Smell 1: -1 speed rank; Quirk: Distance and Tracking based on blood)
    Powerful Jaws: Enhanced Strength 2 (+2 STR; Limited: Grabbing)
    Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
    . . Swimming: Swimming 5 (Alternate; Speed: 16 miles/hour, 250 feet/round)

    Offense
    Initiative +2
    Grab, +2 (DC Spec 20)
    Throw, +0 (DC 25)
    Unarmed, +6 (DC 25)

    Languages
    Shark

    Defense
    Dodge 6, Parry 6, Fortitude 10, Toughness 10, Will 6

    Power Points
    Abilities 16 + Powers 35 + Advantages 4 + Skills 5 (10 ranks) + Defenses 20 = 80

    Complications
    Motivation - Doing Good
    Enemy - Katana Joker and PteroBear
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    • #62
      WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium

      For the upcoming Holiday I've made some Holiday theme builds.
      Last edited by Squirrelly-sama; 10-10-2018, 06:45 PM.
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      • #63
        WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


        "Trick or Treat?"

        Spook House The Witchling - PL 8

        Sex: Female
        Age: 10
        Height: 4'7" | Hair: Blonde | Eyes: Amber
        Role: Mischief-Maker, Caster, Thrill Seeker, Metamorph

        Waifu Stats
        Division - Featherweight
        Series - Part-Time Magica
        Focus - Misc (Ranged/Magic & De-buff)
        Imouto Typing - Kamidere, Sadodere

        Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

        Advantages
        Benefit 2: Adorable Appearance - +5 to interaction checks vs Adults Who Find Her Cute, Benefit, Child-Sized, Defensive Attack, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Initiative, Move-by Action, Taunt

        Skills
        Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Ranged Combat: Magic 6 (+8), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

        Powers
        Costume Swap!: Morph 2 (+20 Deception checks to disguise; Narrow group; Metamorph 5; Activation: move action, Source: Costumes)
        Magic
        . . Cursed!: Progressive Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range: ranged, Insidious, Progressive; Limited: Acting Against Own Interests)
        . . Hallabaloo A Monster Is You!: Summon 8 (Increased Range: ranged, Type (Broad): Monsters; Attitude: indifferent, Source: Halloween Costumes)
        . . Jynx!: Nullify 8 (Counters: Effects That Can Be Negated By Circumstance, DC 18; Broad, Contagious, Increased Duration 3: continuous, Randomize, Reversible; Limited: Instantly countered by Luck and resisted by Pre, Limited to Minds, Uncontrolled)
        . . Magic Missle: Damage 8 (DC 23; Improved Critical, Increased Range: ranged, Multiattack)
        . . Trick or Treat!: Illusion 8 (Affects: Three Sense Types - Sight and Hearing, Area: 250 cft., DC 18)
        . . Welcome To The Monster Mash!: Progressive Burst Area Affliction 1 (3rd degree: Transformed, Controlled, Resisted by: Will, DC 11; Burst Area: 30 feet radius sphere, DC 11, Extra Condition, Progressive; Limited: Only Affects Those Dressed Up, Limited Degree (third only))
        Magic Shield!: Protection 4 (+4 Toughness; Activation: move action)
        Riding Broom: Flight 3 (Easily Removable, Speed: 16 miles/hour, 250 feet/round; Platform)
        Spook: Feature 1 (Notes: Use Deception to Intimidate Minions)
        Trixie Witch: Concealment 2 (Sense - Sight; Source: Cluttered Enviroments)

        Offense
        Initiative +6
        Cursed!: Progressive Affliction 8, +2 (DC Will 18)
        Grab, +2 (DC Spec 8)
        Jynx!: Nullify 8, +2 (DC Will 18)
        Magic Missle: Damage 8, +2 (DC 23)
        Throw, +2 (DC 13)
        Unarmed, +2 (DC 13)
        Welcome To The Monster Mash!: Progressive Burst Area Affliction 1 (DC Will 11)

        Complications
        Addiction - Candy: Sweets and treats are Spook Houses greatest weakness. She constantly seeks to add more of it to her holiday horde and often steals it from other children. She is very picky about candy, having a complex rating system for trading and reacts violently to "looser candy".
        https://www.youtube.com/watch?v=xLNplefdGKo
        Honor - Trick Or Treating: Spook House follows the various complex rules of Trick Or Treating, governing who to prank, who to protect, how to trade, and the code of conduct for "Spook Offs".
        Obsession - Halloween: As a creature of the night (in training) Spook House is enamoured with the holiday of Ghosts and Ghouls.She cannot resist mischief around the holliday and will torment those she thinks are not abiding by the spirit of the holiday.
        Power Loss - Costume: If ever her costume comes off or is damage Spook House looses all her supernatural powers and is nothing more than an ordinary, if exceptoinally bratty, girl.
        Quirk - Child: As a 10 year old little witchling Spook House is just a child. She is not overly intelligent for her age and often acts immature. Her appearance is that of just a small child in a rather well made costume which often leads to adults treating her as such, which she hates.

        Languages
        English

        Defense
        Dodge 6, Parry 6, Fortitude 4, Toughness 10/6, Will 6

        Power Points
        Abilities 16 + Powers 49 + Advantages 15 + Skills 26 (52 ranks) + Defenses 14 = 120

        Background: A young metahuman with the strange power to gain powers from halloween costumes.

        Diane Wicca, a young girl facinated by the occult, wants to enjoy herself over over the Halloween holiday. In the days leading up to the main even she sneaks out at night to do mischief across the city.
        Last edited by Squirrelly-sama; 10-10-2018, 06:38 PM.
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        • #64
          Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


          "Awoo!"

          Spook House The Werepup - PL 8
          Waifu Stats
          Division - Featherweight
          Series - Part-Time Magica
          Focus - Melee (Blitz/Tank)
          Imouto Typing - Kamidere, Sadodere, Awoo~

          Strength 4/-2, Stamina 6/2, Agility 2, Dexterity 0/2, Fighting 2, Intellect 0, Awareness 2, Presence 0

          Advantages
          Animal Empathy, Benefit 2: Adorable Appearance, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Fast Grab, Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Hold, Improved Initiative 1/2, Move-by Action, Prone Fighting, Taunt, Teamwork

          Skills
          Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+8/+4), Persuasion 6 (+6), Sleight of Hand 6 (+6), Stealth 6 (+8), Vehicles 2 (+2)

          Powers
          Awoo!: Comprehend 2 (Animals - Speak To, Animals - Understand; Narrow Type: Dogs)
          Claws and Teeth: Strength-based Damage 2 (DC 21; Improved Critical)
          Costume Change!: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
          Little Lycan: Enhanced Trait 28 (Traits: Strength +6 (+4), Stamina +4 (+6), Dexterity -2 (+0), Close Combat +8 (+10), Perception +4 (+8), Improved Initiative 2 +1 (+2), Advantages: Animal Empathy, Fast Grab, Improved Hold, Prone Fighting, Teamwork)
          Spook: Feature 1 (Notes: Intimidate Minions with Deception)
          Wolf Run: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
          . . Dig a hole: Burrowing 4 (Alternate; Speed: 1 mile/hour, 15 feet/round)
          Wolf Senses: Senses 3 (Analytical: Smell, Tracking: Smell 1: -1 speed rank, Ultra-hearing)

          Offense
          Initiative +10/+6
          Claws and Teeth: Strength-based Damage 2, +10 (DC 21)
          Grab, +2 (DC Spec 14)
          Throw, +0 (DC 19)
          Unarmed, +10 (DC 19)

          Languages
          Awoo~

          Defense
          Dodge 6, Parry 6, Fortitude 8, Toughness 10/6, Will 6

          Power Points
          Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
          Last edited by Squirrelly-sama; 10-10-2018, 06:39 PM.
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          • #65
            Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


            "Bleh ble-bleh!"

            Waifu Stats
            Division - Featherweight
            Series - Part-Time Magica
            Focus - Misc
            Imouto Typing - Kamidere, Sadodere

            Spook House The Candy Count - PL 8

            Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

            Advantages
            Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Defense, Improved Initiative, Move-by Action, Skill Mastery: Stealth, Taunt, Uncanny Dodge

            Skills
            Acrobatics 4 (+6), Deception 10 (+10), Expertise: ???? 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

            Powers
            Costume Change: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
            Echolocation: Senses 3 (Accurate: Hearing, Analytical: Hearing)
            Hemophagia: Variable 2 (enhance traits; Action 2: free; Source: Blood, Unreliable (5 uses))
            Levitate: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
            Shadow Sneak: Concealment 3 (Sense - Hearing, Sense - Sight, Advantages: Skill Mastery; Source: Shadows)
            Spook: Feature 1 (Notes: Intimidate Minions with Deception)
            Vampiric Magic
            . . Batty Fighting: Enhanced Trait 10 (Traits: Dodge +4 (+10), Parry +4 (+10), Advantages: Improved Defense, Uncanny Dodge)
            . . Healing Bite
            . . . . Affliction: Affliction 8 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Grab-based)
            . . . . Healing: Healing 8 (Linked; Grab-based, Limited: Self)
            . . Magic Eye: Perception Area Affliction 8 (1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Sight, Selective, Subtle: subtle, Triggered: 1 use - Manual; Instant Recovery, Limited Degree)
            . . Reform: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity)
            . . Shadow Snare: Move Object 6 (3200 lbs.; Accurate 4: +8, Increased Duration: continuous; Limited: Holding Still, Source: Shadows)
            . . Swarm of Bats: Insubstantial 2 (Gaseous)

            Offense
            Initiative +6
            Affliction: Affliction 8, +2 (DC Fort 18)
            Grab, +2 (DC Spec 8)
            Magic Eye: Perception Area Affliction 8 (DC Will 18)
            Shadow Snare: Move Object 6, +10 (DC 16)
            Throw, +2 (DC 13)
            Unarmed, +2 (DC 13)

            Languages
            English

            Defense
            Dodge 10/6, Parry 10/6, Fortitude 4, Toughness 6/2, Will 6

            Power Points
            Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
            Last edited by Squirrelly-sama; 10-10-2018, 06:40 PM.
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            • #66
              Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


              "Fire bad!"

              Spook House The Franken Brat - PL 8
              Division - Featherweight
              Series - Part-Time Magica
              Focus - Melee (Tank)
              Imouto Typing - Kamidere, Sadodere

              Strength 10, Stamina 2/-, Agility 2/0, Dexterity 2/-2, Fighting 2/0, Intellect 0, Awareness 2, Presence 0

              Advantages
              Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll, Fascinate (Deception), Fast Grab, Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Move-by Action, Taunt

              Skills
              Acrobatics 4 (+4), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+4), Stealth 6 (+6), Vehicles 2 (+0)

              Powers
              Costume Change!: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
              Galvanized
              . . Immunity: Immunity 30 (Fortitude Effects)
              . . Protection: Protection 12 (+12 Toughness)
              . . Rigormortis: Enhanced Trait -36 (Traits: Stamina -8 (+0), Fortitude -2 (+0), Defensive Roll -4 (+0), Dexterity -4 (-2), Fighting -2 (+0), Agility -2 (+0))
              . . Unarmed: Enhanced Trait 3 (Traits: Close Combat +6 (+6))
              . . Undead Grip: Enhanced Strength 10 (+10 STR, Advantages: Fast Grab, Improved Grab, Improved Hold)
              Spook: Feature 1 (Notes: Intimidate Minions with Deception)
              Strength Effect 10
              . . Galvanize: Healing 10 (Alternate; Restorative; Limited: Self, Source: Electricity)
              . . Stone Wall: Damage 10 (Alternate; DC 25; Reaction 3: reaction; Limited: Rendered Defensless, Limited: to effect or Damage rank, Limited: Must Successfully Resist Damage)
              Through The Walls: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round; Limited: Objects Less Tough than Own Strength)

              Offense
              Initiative +4
              Grab, +0 (DC Spec 20)
              Stone Wall: Damage 10, +0 (DC 25)
              Throw, -2 (DC 25)
              Unarmed, +0 (DC 25)

              Languages
              English

              Defense
              Dodge 4, Parry 4, Fortitude Immune, Toughness 12, Will 6

              Power Points
              Abilities 20 + Powers 49 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
              Last edited by Squirrelly-sama; 10-10-2018, 06:42 PM.
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              • #67
                Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


                "Woo~ Ignore me!"

                Spook House The Ghost Gal - PL 8
                Division - Featherweight
                Series - Part-Time Magica
                Focus - Misc (Stall)
                Imouto Typing - Kamidere, Sadodere


                Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

                Advantages
                Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Initiative, Move-by Action, Taunt

                Skills
                Acrobatics 4 (+6), Deception 10 (+10), Expertise: ???? 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

                Powers
                Costume Change: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
                Disipation: Protection 4 (+4 Toughness)
                Floatzies: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
                Intangible: Insubstantial 4 (Incorporeal; Limited: Passive)
                . . Movement: Movement 3 (Alternate; Permeate 3: full speed)
                Poltergheist: Move Object 4 (800 lbs.; Increased Range: perception, Precise, Subtle: subtle)
                Recover: Regeneration 1 (Every 10 rounds)
                Spector: Concealment 2 (Sense - Sight; Passive)
                Spook: Feature 1 (Notes: Intimidate Minions with Deception)

                Offense
                Initiative +6
                Grab, +2 (DC Spec 8)
                Poltergheist: Move Object 4 (DC 14)
                Throw, +2 (DC 13)
                Unarmed, +2 (DC 13)

                Languages
                English

                Defense
                Dodge 6, Parry 6, Fortitude 4, Toughness 10/6, Will 6

                Power Points
                Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120
                Last edited by Squirrelly-sama; 10-10-2018, 06:42 PM.
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                • #68
                  Re: WAIFU WARZ | Halloween Edition - Squirrelly's Build Emporium


                  "Mmmph Mm~mmmph!"

                  Spook House The Mini Mummy - PL 8
                  Division - Featherweight
                  Series - Part-Time Magica
                  Focus - Grappler (Rope)
                  Imouto Typing - Kamidere, Sadodere

                  Strength -2/6, Stamina 2/8, Agility 2, Dexterity 2/0, Fighting 2, Intellect 0, Awareness 2, Presence 0

                  Advantages
                  Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Taunt

                  Skills
                  Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+6), Stealth 6 (+8), Vehicles 2 (+2)

                  Powers
                  Enhanced Trait: Enhanced Trait 20 (Traits: Stamina +6 (+8), Strength +8 (+6), Dexterity -2 (+0), Dodge -2 (+4), Parry -2 (+4))
                  Morph: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
                  Mummy Bandages: Elongation 4 (Elongation: 120 feet, +4 to grab, Advantages: Improved Grab, Improved Hold; Feature: Wrap Up: Apply Strength Damage upon landing Grab Attack)
                  Mummy Magic
                  . . Bandage Broha!: Cone Area Move Object 5 (1600 lbs.; Cone Area: 60 feet cone, DC 15; Reduced Range: close)
                  . . Bandage Crush: Strength-based Damage 4 (DC 25; Accurate 2: +4, Improved Critical, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack [6 extra ranks]; Grab-based [6 extra ranks])
                  . . Sand in Your Pants: Insubstantial 2 (Gaseous)
                  . . Slip Stream: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Turnabout; Transit Time 2: 6 seconds)
                  . . Weaken: Progressive Weaken 5 (Resisted by: Will, DC 15; Progressive; Limited: Slow)
                  Spook: Feature 1 (Notes: Use Deception to Intimidate Minions)

                  Offense
                  Initiative +6
                  Bandage Broha!: Cone Area Move Object 5 (DC 15)
                  Bandage Crush: Strength-based Damage 4, +6 (DC 25)
                  Grab, +6 (DC Spec 20)
                  Throw, +0 (DC 21)
                  Unarmed, +2 (DC 21)
                  Weaken: Progressive Weaken 5, +2 (DC Will 15)

                  Languages
                  Mummbles

                  Defense
                  Dodge 4/6, Parry 4/6, Fortitude 10, Toughness 12/8, Will 6

                  Power Points
                  Abilities 16 + Powers 54 + Advantages 13 + Skills 23 (46 ranks) + Defenses 14 = 120
                  Last edited by Squirrelly-sama; 10-10-2018, 06:44 PM.
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                  • #69
                    MONSTA MASH | Zombos


                    *Groans Zombily*

                    Zombie - PL 5

                    Strength 4, Stamina -, Agility 0, Dexterity -2, Fighting 0, Intellect -, Awareness -5, Presence -

                    Advantages
                    Diehard, Improved Hold, Seize Initiative

                    Skills
                    Close Combat: Grab 6 (+6)

                    Powers
                    Aim For The Head!: Immunity 80 (Toughness Effects; Unreliable (roll))
                    Call From Beyond: Summon 5 (Horde, Multiple Minions: 2 minions, Sacrifice; Self-Powered, Uncontrolled)
                    Escape Notice: Concealment 10 (All Senses; Passive, Uncontrolled)
                    He's Dead Jim: Protection 10 (+10 Toughness)
                    Immunity: Immunity 30 (Fortitude Effects)
                    Infection: Progressive Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Incurable, Progressive; Grab-based, Inaccurate 3: -6, Limited: Slow, Resistible: Toughness)
                    Senses: Senses 2 (Accurate: Hearing; Unreliable (roll))

                    Offense
                    Initiative +0
                    Grab, +6 (DC Spec 14)
                    Infection: Progressive Affliction 10, +0 (DC Fort/Tou )
                    Throw, -2 (DC 19)
                    Unarmed, +0 (DC 19)

                    Complications
                    Obsession - Brains: With a craving for tasty man flesh Zombies will restlessly pursue prey with care or understanding of their suroundings.
                    Quirk - Noisy: Constantly moaning and shuffling most zombies are very easy to notice even if they're out of sight.
                    Weakness - Headshots: The only way to be sure a zombie is dead is to destroy the brain. With 0 defense they are constantly treated as Vulnerable and anything that would render them Vulnerable makes them Defenseless. A Critical hit can instantly kill the Zombie if it deals damage.
                    Weakness - Mindless: Zombies are incredibly easy to trick and lure, they pursue anything that can be considered prey which is normally just consists of "makes noise" and "is not a zombie"

                    Languages
                    Zombese

                    Defense
                    Dodge 0, Parry 0, Fortitude Immune, Toughness Immune, Will None

                    Power Points
                    Abilities -36 + Powers 105 + Advantages 3 + Skills 3 (6 ranks) + Defenses 0 = 75
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                    • #70
                      HUSBANDO WARZ | Goblin Slayer


                      "I knew that's what you would think. My army was only a distraction, your home is gone. ...A Lord? Ridiculous. You're just a goblin. A filthy. Stinking. Goblin. And I... Am Goblin Slayer."

                      Goblin Slayer - PL 8
                      Sex: Male
                      Age: 20+
                      Height: 5'10" | Hair: Red | Eyes: Amber
                      Role: The Dark Hero, Goblin Slayer, The Avenger, The Badass Normal, Literally Too Angry To Die

                      Husbando Stats
                      Division - Feather Weight
                      Series - Goblin Slayer
                      Focus - Mixed Attack, Scout, Goblin Slayer
                      Waifu Typing - GAR

                      Strength 2, Stamina 4, Agility 2, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence -1

                      Advantages
                      All-out Attack, Attack Flurry, Daze (Intimidation), Defensive Roll, Diehard, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Favored Foe: Goblins, Fearless, Improved Critical: Improvised Weapons, Improved Defense, Improved Initiative 2, Improvised Tools, Improvised Weapon 6, Inspire 5, Luck (Inspiration) 2, Luck (Instant Counter) 2, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Quick Draw, Second Chance: Resistance to Headshots, Skill Mastery: Expertise: Goblins, Startle, Tactical Maneuvering, Takedown 2, Throwing Mastery 6, Ultimate Effort: Intimidation, Well-informed

                      Skills
                      Athletics 3 (+5), Close Combat: Unarmed 4 (+8), Expertise: Adventurer 6 (+6), Expertise: Goblins 18 (+18), Insight 4 (+6), Intimidation 9 (+8), Perception 6 (+8), Ranged Combat: Throwing 8 (+8), Stealth 6 (+8)

                      Powers
                      Camoflagued smell: Concealment 2 (All Olfactory Senses; Affects Others; Limited: Only against Goblins, Source: Goblin Corpses)
                      Goblin Expert: Senses 11 (Analytical: Sight, Awareness: Goblin, Danger Sense: Sight, Postcognition, Precognition; Check Required 5: DC 14 - Expertise Goblins, Limited: Only Vs Goblins)
                      Helmet: Immunity 2 (Critical Hits, Advantages: Second Chance: Resistance to Headshots; Limited - Half Effect)
                      Silver Ranked Goblin Hunter: Enhanced Trait 18 (Traits: Improved Initiative 2 +1 (+2), Advantages: Daze (Intimidation), Fascinate (Intimidation), Improved Critical, Inspire 5, Luck (Inspiration) 2, Luck (Instant Counter) 2, Startle, Tactical Maneuvering, Takedown 2, Well-informed; Feature: Increase Favored Foe Circumstance Bonus to +5; Check Required 5: DC 14 - Expertise Goblins, Limited: Only Against Goblins)
                      Supply Bag: Variable 1 (Removable; Limited: Only Limited amount of Small Equipment items.)
                      Too Angry To Die: Healing 5 (Reaction 3: reaction, Stabilize; Limited: Self, Limited: Only After Reaching Dying Condition, Temporary, Unreliable (5 uses))

                      Equipment
                      Head Gear [Helmet: Immunity 2, Critical Hits, Advantages: Second Chance: Resistance to Headshots; Limited - Half Effect], Parrrying Shield (Small Wooden Shield), Second Hand Armor (Plate-mail), Toolkit (Basic)

                      Offense
                      Initiative +10/+6
                      Grab, +4 (DC Spec 12)
                      Throw, +0 (DC 23)
                      Unarmed, +8 (DC 17)

                      Complications
                      Enemy - Goblins: To Goblin Slayer there is no greater evil than Goblins, he will not stop until every one in existence has killed.
                      Hatred - Goblins: The level of hatred Goblin Slayer feels for these disgusting horrid monsters cannot be fathomed. After having his village overrun by the creatures and being forced to watch as they murdered his loved ones and repeatedly raped and tortured his sister the rage they inspire in him is incomprehensible.
                      Motivation: Killing Goblins: Goblin Slayer does not care about fame, fortune, moving up in the ranks, or anything else besides purging goblins from the face of the earth.
                      Relationship - Cow Girl And Guild Girl: The first is his childhood friend who survived thanks to leaving his hometown days before it fell, the other is the receptionist of the Adventurers' who appreciate that someone capable is willing to take Goblin killing missions that are too often overlooked except by those too weak to survive it. Both were his only real friends for the 5 years he spent killing goblins prior to the series start.
                      Relationship - Goblin Slayer's Party: A party of adventurers that eventually join up with Goblin Slayer unofficially. They seek his help, having heard rumors of a brave and strong warrior from villages he protected, in order to fight a high ranking monster. Afterwards they often accompany him on missions or he helps them out to repay their help. It consists of a High Elf Archer, a Dwarf Shaman, and a Lizard Priest.
                      Relationship - Priestess: A young healer Goblin Slayer saved from being captured by goblins after her entire team was taken down on their first mission. He seeks to protect her though still sees her as a useful tool against Goblins and often persuades her to use her normally protective miracles in blasphemous ways.
                      Reputation - Rumors: Because of his obsession with only fighting low level monsters despite advancing to Silver rank Goblin Slayer is often looked down upon by other adventurers, even those of lower ranks. His appearance, intimidating presence, and constant stench also drives the opinions of others down.

                      Languages
                      Native Language

                      Defense
                      Dodge 6, Parry 6, Fortitude 7, Toughness 10/4, Will 9

                      Power Points
                      Abilities 26 + Powers 19 + Advantages 29 + Skills 32 (64 ranks) + Defenses 14 = 120

                      Background: The titular character of the popular Light Novel, manga, and now Anime Goblin Slayer.

                      A man bent on vengeance against all goblinkind, utterly ruthless and driven with an obsession that could be called madness. He is Goblin Slayer, a Goblin Slayer, and he will never stop until each and every one is dead.

                      The series itself is a dark fantasy, and I mean dark, rivaling the sheer soul crushing despair of classics like Berserk. And to show this off we get to see the activities of Goblins, quite possibly the most despicable entities in all of fiction and the series hammers that home with every single encounter that there is nothing redeemable about these monsters.

                      Goblin Slayer himself is likewise shown as not a figure of good, but someone who's own brand of "evil" happens to be beneficial. A fact he points out rather soon into the series to the Guild Girl. He kills Goblins, just goblins. He doesn't care about anything else. Even if a town nearby was being pillaged by demons he would not take that mission if there was Goblin Slaying to do elsewhere.

                      The man is good at what he does, the foremost expert on Goblins there is. The monsters are normally seen as too weak for stronger adventurers to care about or study but the fact of the mater is that they are probably one of the biggest threats to human life in the series due to the sheer number of them and despite their weaknesses are still a deadly threat to even the greatest heroes simply because they are still human, often even legends are shown to die to the underhanded tactics of these bastards.

                      Goblin Slayer makes his living slaying goblins, going from town to town, taking any mission to kill them. He does his best to make sure every last one is dead. From the strongest to the weakest, not even showing mercy to the children he finds in the dens knowing what they will grow up to be. That they having watched him slaughter everything they knew they could become just like him. While he will rescue the poor victims captured by them, women kept to slake their disgusting lusts, it is not his priority and if he has no reason to think there are likely survivors left in a den he will just collapse it or flood it instead of entering. He views it as a sort of mercy, as few women who have been in goblin hands ever recover.

                      GAMEPLAY:
                      Goblin Slayer is basically a very specialized sort of killer. A silver ranked adventurer even if he only hunts "weak" goblins he has reached PL 8, even if most of his skills are too focused on killing gobs he is not utterly helpless against other monsters or even fellow Silver Ranked adventurers.

                      He fights with any weapon he can find, though he usually has a short sword on him he tends to just grab what he can from Goblins to avoid having to maintain his own weapons. He uses and abuses Improvised weapons and Throwing mastery along with his quick draw to destroy or discard something and then keep on killing. Even his shield is often used as either a bludgeon more often smashed into goblin faces so hard that the edge splits their skulls.

                      His expertise in Goblins is absurdly high, and his various skill powers benefit from this with it very rarely failing to produce most of them. The man knows his stuff, more than any other being in the setting. His knowledge is good enough to let him outwit and out maneuver a Goblin General, a late stage evolution of goblin that is known for it's intelligence and led a giant army of goblins. He is basically Batman, if batman went insane, turned into guts, and dedicated his entire existence to committing genocide on all goblinkind.
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                      • #71
                        WAIFU WARZ | Halloween Edition - Smug Wendy



                        "Prepare yourself Clown, when I'm done with you you'll be just as broken as those Ice cream machines of yours!"

                        Fast Food Warrior Wendy - PL 8
                        Sex: Female
                        Age: 18
                        Height: 5'1" | Hair: Red| Eyes: Blue
                        Role: Bringer of Sass, Smug Snarker, Heavy Weapons Gal

                        Waifu Stats
                        Division - Feather Weight
                        Series - NA
                        Focus - Ranged Attack
                        Waifu Typing - Sadodere

                        Strength 1, Stamina 2, Agility 4, Dexterity 0, Fighting 4, Intellect 2, Awareness 4, Presence 5

                        Advantages
                        All-out Attack, Attractive, Connected, Daze (Deception), Defensive Roll 4, Eidetic Memory, Fascinate (Deception), Favored Foe: Fast Food Mascots, Improved Initiative, Quick Draw, Skill Mastery: Deception, Takedown, Taunt

                        Skills
                        Acrobatics 1 (+5), Athletics 3 (+4), Deception 7 (+12), Expertise (PRE): Social Media 5 (+10), Expertise: Fast Food 4 (+6), Ranged Combat: Heavy Weapons 8 (+8)

                        Powers
                        Fast Food Arsenal (Removable)
                        . . Always Fresh Burger Grenades: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Secondary Effect)
                        . . Fresh French Fry Gatling Gun: Damage 6 (DC 21; Accurate: +2, Improved Critical, Increased Range: ranged, Multiattack, Penetrating 6, Secondary Effect)
                        . . Soda Launcher
                        . . . . Affliction: Burst Area Affliction 8 (Linked; 1st degree: Hindered and Vulnerable, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged; Limited Degree 2)
                        . . . . Damage: Damage 8 (Linked; DC 23; Increased Range: ranged)
                        . . Super Soda Rocket: Cumulative Burst Area Affliction 8 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
                        Protection: Protection 4 (+4 Toughness)

                        Offense
                        Initiative +8
                        Affliction: Burst Area Affliction 8 (DC Fort/Will 18)
                        Alwasy Fresh Burger Grenades: Burst Area Damage 8 (DC 23)
                        Damage: Damage 8, +8 (DC 23)
                        Fresh French Fry Gattling Gun: Damage 6, +10 (DC 21)
                        Grab, +4 (DC Spec 11)
                        Super Soda Rocket: Cumulative Burst Area Affliction 8 (DC Fort/Will 18)
                        Throw, +0 (DC 16)
                        Unarmed, +4 (DC 16)

                        Complications
                        Honor - Always Fresh Never Frozen: Wendy will only use fresh ingredients in her food and will not tarnish their quality with lesser and cheaper products like the other fast food restaurants.
                        Quirk - I Came Here To Smug At You: Never one to pass up an opportunity pass her by Wendy will always take the time to kick her opponents while their down and rub salt into any wound. Adding insult to injury is just how she rolls.
                        Responsibility - Loyal Customers
                        Rivalry - Other Fast Food Establishments: In the times of the Fast Food Wars there can be no mercy. With Wit and Social Media as her swords Wendy will cut down the competition.

                        Languages
                        Native Language

                        Defense
                        Dodge 6, Parry 6, Fortitude 6, Toughness 10/6, Will 10

                        Power Points
                        Abilities 44 + Powers 32 + Advantages 16 + Skills 14 (28 ranks) + Defenses 14 = 120

                        Notes:
                        Ah Smug Wendy, one of the best things to come out of 2017. You see back 2012 Wendy's hired someone to handle their social media accounts, some one with a fresh new perspective that would inject new life into what is normally just a rather lackluster advertisement. And low in behold, this brilliant decision blessed us with our sassy fastfood goddess Smug Wendy. In 2017 their twitter account went viral when someone shared a capture of a conversation between Wendy's and Hardee's twitter accounts where the former roasted the latter so hard that they got blocked. And as the internet is won't to do, she was given an anime personification to Waifu-ize her, birthing the smug and sassy Wendy's-chan. Naturally once there was a cute girl attached to this meme it exploded like wildfire. Totally honestly here, this meme got me eating Wendy's again because creating Waifu's should always be rewarded.
                        Last edited by Squirrelly-sama; 10-14-2018, 08:57 PM.
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                        • #72
                          WAIFU WARZ | Halloween Edition - Zorra


                          "Just so you know I am really angry right now. This is my angry face."

                          Zorra - PL 8
                          Sex: Female
                          Age: 14
                          Height: 4'10" | Hair: Blue| Eyes: Blue
                          Role: Emotionless girl, The Stoic Snarker, Cute Brute, Berserker

                          Waifu Stats
                          Division - Feather Weight
                          Series - Capes and Crawlers
                          Focus - Melee Attack
                          Waifu Typing - Kuudere

                          Strength 4, Stamina 4, Agility 6, Dexterity 2, Fighting 6, Intellect 0, Awareness 4, Presence 0

                          Advantages
                          All-out Attack, Attack Flurry, Diehard, Extraordinary Effort, Great Endurance, Hide in Plain Sight, Improved Initiative, Kuudere: +5 Circumstance bonus to Bluff, Move-by Action, Prone Fighting, Takedown, Throwing Mastery 4

                          Skills
                          Acrobatics 2 (+8), Athletics 2 (+6), Deception 5 (+5), Insight 2 (+6), Intimidation 5 (+5), Perception 4 (+8), Ranged Combat: Throw 6 (+8), Stealth 2 (+8)

                          Powers
                          Burst of Speed: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout; Quirk: Can't pass through solid objects)
                          Feral Combat: Strength-based Damage 6 (DC 25; Feature: Lethal Damage, Improved Critical 2, Reach (melee): 5 ft., Variable Descriptor: close group - Objects of Opportunity)
                          Feral Movements: Movement 2 (Safe Fall, Wall-crawling 1: -1 speed rank, Advantages: Prone Fighting)
                          Passive Aggression: Immunity 10 (Emotion Effects, Interaction Skills; Limited - Half Effect)
                          Roll With The Hits: Protection 6 (+6 Toughness)

                          Offense
                          Initiative +10
                          Feral Combat: Strength-based Damage 6, +6 (DC 25)
                          Grab, +6 (DC Spec 14)
                          Throw, +8 (DC 23)
                          Unarmed, +6 (DC 19)

                          Complications
                          Disability - Perpetual Stoicism: Zorra always appears unemotive and apathetic despite being fully capable of emotions. Granted those emotions are usually disinterest or anger but they are still emotions.
                          Relationship - Savage: Despite her cute appearance and calm expression Zorra is cruel and brutal. She often leaves her opponents crippled and makes a concerted effort to finish off downed targets. She doesn't care for gender, age, or circumstance she will do her best to annihilate her enemy.
                          Weakness - Distraction: Since she often doesn't have much of a goal in mind and is generally apathetic towards most things Zorra is easily distracted. It's not that uncommon for her to simply wander off in the middle of a fight.

                          Languages
                          English

                          Defense
                          Dodge 6, Parry 6, Fortitude 8, Toughness 10, Will 8

                          Power Points
                          Abilities 52 + Powers 32 + Advantages 14 + Skills 14 (28 ranks) + Defenses 8 = 120

                          Notes:
                          An art inspired build.

                          Zorra is a young fox girl, neither a dedicated hero nor villain. Instead she simply wanders about doing her own thing. However should things upset her she goes into rage, attacking anyone and anything around her without a care. She is classified as a villain due to how often she injures citizens during such rampages, even if she does often step in to help during crimes.
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                          • #73
                            Re: WAIFU WARZ | Halloween Edition - Fuwa Fuwa Foof




                            *Bubblegum Death Metal Plays*

                            Foof - PL 8
                            Sex: Female
                            Age: 15
                            Height: 2'6" | Hair: Pink| Eyes: Blue
                            Role: Killer Rabbit, Former Villain, Street Tough

                            Waifu Stats
                            Division - Feather Weight
                            Series - Fuwa Fuwa Foof
                            Focus - Brawler
                            Waifu Typing - Yankee

                            Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 0, Awareness 4, Presence 0

                            Advantages
                            All-out Attack, Benefit: Legendary Delinquent, Daze (Intimidation), Fascinate (Intimidation), Fast Grab, Fearless, Improved Critical 2: Savagery, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon 3, Lackies - Call in Favors with Intimidation, Prone Fighting, Skill Mastery: Intimidation, Startle, Takedown

                            Skills
                            Close Combat: Unarmed 4 (+8), Deception 5 (+5), Expertise: Delinquent 7 (+7), Insight 2 (+6), Intimidation 12 (+12), Ranged Combat: Thrown 4 (+6), Sleight of Hand 3 (+5), Vehicles 3 (+5)

                            Powers
                            Badass Bun: Leaping 1 (Leap 15 feet at 4 miles/hour)
                            Leather Jacket: Protection 2 (Removable, +2 Toughness; Impervious, Subtle: subtle)

                            Offense
                            Initiative +6
                            Grab, +4 (DC Spec 16)
                            Throw, +6 (DC 21)
                            Unarmed, +8 (DC 21)

                            Complications
                            Enemy - Wanda: A rival gang leader that can't accept Foof's retirement. She has a score to settle and will stop at nothing to finally defeat her enemy.
                            Going Straight: Having realized she's misspent her youth after a run in with the law Foof decided to turn over a new leaf and reform. However she's constantly plagued by problems steaming from her bad decisions of the past that more often then not can only be resolved through copious amounts of violence.
                            Relationship - Kiri Kiri and Giri Giri: Her underlings. The two do not agree with their "Big Sis" deciding to give up delinquent and have taken it upon themselves to undo it. While most of their scheming is easy to see through the unintended side effects of their poorly executed plans tends to force Foof's hand anyway.

                            Languages
                            English

                            Defense
                            Dodge 6, Parry 6, Fortitude 8, Toughness 8, Will 8

                            Power Points
                            Abilities 48 + Powers 5 + Advantages 20 + Skills 20 (40 ranks) + Defenses 12 = 105

                            Notes:
                            Fuwa Fuwa Foof, a fake show about a sweet little bunny of the same name who used to be a vicious super violent gang leader. Her old accomplices Giri Giri and Kiri Kiri constantly try to lure her back to a life of violent debauchery while Foof struggles to resist returning to the good ol' days of punching in some teeth. It became popular when it's creator decided to post a fake OP for the concept on youtube set to the song "Chu Chu Lovely" by Maxim and the Hormones which is just freaking amazing. I would punch a child in the mouth to see this idea made.
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                            • #74
                              Re: WAIFU WARZ | Halloween Edition - Giri Giri



                              "Anego!"

                              Giri Giri - PL 6
                              Sex: Female
                              Age: 15
                              Height: 2'6" | Hair: Pink| Eyes: Pink
                              Role: Killer Rabbit, Street Tough, Tomboy, Brawler

                              Waifu Stats
                              Division - Feather Weight
                              Series - Fuwa Fuwa Foof
                              Focus - Melee Tank
                              Waifu Typing - Yankee, Tomboy

                              Strength 4, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 0, Awareness 2, Presence 0

                              Advantages
                              All-out Attack, Daze (Intimidation), Fascinate (Intimidation), Improved Critical: Savage Fighting, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon 3, Instant Up, Startle, Takedown, Teamwork, Well-informed

                              Skills
                              Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Deception 2 (+2), Expertise: Crime 6 (+6), Expertise: Delinquent 6 (+6), Intimidation 8 (+8), Perception 2 (+4), Ranged Combat: Thrown 6 (+8), Sleight of Hand 4 (+6), Vehicles 2 (+4)

                              Powers
                              Badass Bun: Leaping 1 (Leap 15 feet at 4 miles/hour)
                              Expert Brawler: Immunity 2 (Uncommon Descriptor: Grabs; Reflect, Subtle: subtle)
                              Leather Jacket: Protection 2 (Removable, +2 Toughness)

                              Offense
                              Initiative +6
                              Grab, +4 (DC Spec 14)
                              Throw, +8 (DC 19)
                              Unarmed, +6 (DC 19)

                              Complications
                              Motivation: - Perfect Lackie: Giri Giri admires Foof to an almost fanatical degree. Not only would she do just about anything Foof asks her but often sees tests or requests that Foof never considered in them and will work herself half to death to fulfill them often to Foofs dismay.
                              Motivation: Make Boss Great Again!: Giri Giri is of the belief that Foof was tragically brainwashed by "The Man" and desperately tries her best to rekindle her love of violence and delinquency.
                              Reputation - Kiri Kiri: Her partner in crime. While the two may constantly bicker and disagree the two work together like a well oiled machine and wouldn't trade the other for the world. For all their differences the two are fundamentally the same at their core. It doesn't stop them from breaking down into a brawl with each other over petty crap though.

                              Languages
                              English

                              Defense
                              Dodge 4, Parry 4, Fortitude 6, Toughness 8, Will 6

                              Power Points
                              Abilities 40 + Powers 8 + Advantages 15 + Skills 21 (42 ranks) + Defenses 6 = 90
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                              • #75
                                Re: WAIFU WARZ | Halloween Edition - Kiri Kiri



                                "Onee-sama I'm bored... Let's go shopping! We can mug someone for the cash on the way there."

                                Kiri Kiri - PL 6
                                Sex: Female
                                Age: 15
                                Height: 2'6" | Hair: Purple | Eyes: Blue
                                Role: Killer Rabbit, Girly Punk

                                Waifu Stats
                                Division - Feather Weight
                                Series - Fuwa Fuwa Foof
                                Focus - Dex Grappler, Social Support
                                Waifu Typing - Yankee, Genki

                                Strength 2, Stamina 4, Agility 6, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2

                                Advantages
                                Attractive, Beginner's Luck, Defensive Roll 2, Fast Grab, Fearless, Grabbing Finesse, Improved Hold, Prone Fighting, Teamwork

                                Skills
                                Acrobatics 2 (+8), Close Combat: Unarmed 2 (+8), Deception 4 (+6), Expertise (PRE): All That Girly Crap 3 (+5), Expertise: Delinquent 2 (+2), Insight 4 (+6), Intimidation 4 (+6), Perception 3 (+5), Persuasion 4 (+6), Ranged Combat: Thrown 2 (+6), Sleight of Hand 4 (+8), Stealth 2 (+8), Vehicles 2 (+6)

                                Powers
                                Badass Bun: Leaping 1 (Leap 15 feet at 4 miles/hour)
                                Spiked Knucles: Strength-based Damage 2 (Removable, DC 19; Improved Critical)

                                Offense
                                Initiative +6
                                Grab, +6 (DC Spec 14)
                                Spiked Knucles: Strength-based Damage 2, +8 (DC 19)
                                Throw, +6 (DC 17)
                                Unarmed, +8 (DC 17)

                                Complications
                                Motivation: Having Fun With Big Sis: Kiri Kiri is a fun loving girl. She wants what any other girl her age wants, a boy friend, fancy cloths, crushing her enemies, driving them before her, and hearing the lamentations of their women. Something she got to take part in very often while part of Foofs gang.
                                Motivation: Make Big Sis Great Again!: Seeing just how boring Foof has become with her rehabilitation Kiri Kiri can't just let herself stand idle as her friend does something so self destructive.
                                Reputation - Giri Giri: Her partner in crime. While the two may constantly bicker and disagree the two work together like a well oiled machine and wouldn't trade the other for the world. For all their differences the two are fundamentally the same at their core.It doesn't stop them from breaking down into a brawl with each other over petty crap though.

                                Languages
                                English

                                Defense
                                Dodge 6, Parry 6, Fortitude 6, Toughness 6/4, Will 6

                                Power Points
                                Abilities 52 + Powers 3 + Advantages 10 + Skills 19 (38 ranks) + Defenses 6 = 90
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