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  • 595 - Tombstone

    As this Spidey Villains run winds down, we've got a couple more to drop on Aisle 2!


    He may be a killer, but you gotta admit, he dresses very nicely.

    TOMBSTONE
    PL: 10 (139 pts) - OPL: 10 ; DPL: 10

    ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 2, DEXTERITY 2, FIGHTING 9, INTELLECT 1, AWARENESS 2, PRESENCE 2

    SKILLS: Athletics 2 (+10), Close Combat [Unarmed] 2 (+12), Deception 5 (+7), Expertise [Criminal] 9 (+10), Expertise [Streetwise] 9 (+10), Insight (+2), Intimidation 9 (+11) [Startle], Investigation 6 (+7) [Well-Informed], Perception 3 (+5), Persuasion 5 (+7), Ranged Combat [Firearms] 5 (+10), Stealth (+2), Vehicles 3 (+5)

    ADVANTAGES: All-Out Attack, Benefit (3) (Status, Wealth, Resource 3 – Mob Boss), Close Attack (1), Equipment (2), Fast Grab, Power Attack, Ranged Attack (3), Startle, Well-Informed

    POWERS:
    Physical Enhancements: Protection 2, Impervious 5, Immunity 3 (Environmental Heat, Environmental Cold, Pressure), Feature 1 (Increased Mass); 16 pts

    EQUIPMENT:
    [(10 pts)
    Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
    Heavy Pistol: Ranged Ballistic Damage 4; 8 pts

    OFFENSE:
    Initiative +6
    Close Attack +10 [Knife +9, Critical 19-20]
    Unarmed +12 [Unarmed +8]
    Ranged Attack +5
    Firearms +10 [Heavy Pistol +4]

    DEFENSES:
    Dodge +8 [DC18] Parry +9 [DC19]
    Toughness +10 (+5 Impervious), Fortitude +9, Will +7

    COMPLICATIONS:
    Disability: Being an albino, he is sensitive to light.
    Enemy: Spider-Man, Robbie Robertson
    Motivation: Money, Power and respect.

    Abilities 68 + Skills 29 (58 ranks) + Advantages 14 + Powers 16 + Defenses 12 = 139 / 139

    Build Comments: Tombstone was an interesting villain for me when I was younger just because he looked pretty cool, but really, a jobber is a jobber.

    He debuted as a childhood friend of Robbie Robertson who began terrorizing him, putting him at odds with Spidey. As time went on, he become as associate of The Kingpin, so he also got to have run-ins with Daredevil as well. They whooped him numerous times but he continues to bounce around the Marvel U, even being the main villain in the recent Spectactular Spider-Man series on Fox Kids.

    Secret Origins: Born as Lonnie Thompson Lincoln in Harlem, in New York City, he started out as troubled youth who was bullied by his peers because he was Harlem's only African American albino. Taller and stronger than the other children, he became a school bully, extorting protection money from his classmates. The school newspaper was edited by Joseph "Robbie" Robertson who was going to run a story on Lonnie's activities but pulled it when Lonnie intimidated him. Lonnie allowed his personal demons to direct the course of his life and he turned to a life of serious crime.

    The Story so Far: As a hit man and enforcer, Lonnie used his albinism to his advantage. He filed his teeth and nails to points, giving him the appearance of a vampire. This frequently caught his opponents’ off-guard, making it easier to kill them. He also lifted weights and engaged in many street fights to hone his fighting skills. As an adult, he stood over six feet, seven inches tall.

    Eventually, Lonnie returned to New York City as the Kingpin's hit man. As an adult Robertson would regret ever having known Lonnie, now known as "Tombstone" on the street. One night Robertson, now working for a local paper, went to meet a source only to see him being killed by Tombstone. The latter threatened to kill Robertson if he ever confessed the story. Robertson kept the secret for over twenty years whilst Tombstone became a powerful mob enforcer, killing many others. The situation between Tombstone and Robertson was exacerbated when Lonnie returned to Robertson's neighborhood. Eventually Robertson went to the police which resulted in Tombstone's incarceration, but not before Tombstone confronted and seriously injured an armed Robertson, nearly permanently damaging his spine. Tombstone then first encountered Spider-Man in Atlanta, Georgia; Tombstone was defeated and sent to the Philadelphia State Penitentiary.

    Robertson however was also incarcerated by a judge on the Kingpin's payroll for suppression of evidence. On learning this, Tombstone obtained a transfer to Lewisburg State Penitentiary where Robertson was incarcerated. In prison, Tombstone killed Robertson's befriended bodyguard, Bruiser. Tombstone eventually broke out of prison but was confronted by Spider-Man; he eluded capture after a harrowing battle in which he nearly beat Spider-Man to death before Robertson stopped him. Lonnie and Robertson (fighting on the side of Spider-Man) were knocked into the Susquehanna River, and made their escape. Both men survived, and a temporary truce was agreed to while they were taken in by an Amish farmer. Robertson later stabbed Tombstone with a pitchfork and then escaped. Tombstone joined a criminal organization headed by Hammerhead and the Chameleon, and then saved Robertson from Hobgoblin so that he could kill Robertson himself. Robertson was then given a full pardon for helping recapture Tombstone.

    Tombstone later encountered Robertson at the Osborn Chemical Plant. Robertson shot Tombstone and trapped him in an airtight test chamber which contained an experimental gas. The gas was absorbed into Lonnie's bloodstream and had a mutagenic effect on his body. This resulted in the manifestation of enhanced strength and other heightened physical abilities. Tombstone then called off his vendetta against Robertson in gratitude.

    Tombstone has remained a key figure in the New York underworld and it is later revealed that Tombstone is the father of Janice Lincoln, the current Beetle.

    Characterization: Lincoln is a career gangster, well versed in the art of running a criminal organization and he is an excellent hand-to-hand combatant with years of street fighting experience. Even before gaining powers, he was easily capable of killing someone with his bare hands. He now combines his street-fighting skill with his superhuman strength to create a unique fighting style. He is also highly proficient with conventional firearms.

    Friends and Foes: He has had a long vendetta against Robbie Robertson which led to his long running rivalry with Spider-Man. Due to his long tenure in the New York underworld, he’s also altercations with other street level heroes like Daredevil and The Heroes for Hire.
    The Thorpacolypse
    Member of the Guild of Calamitous Intent since 2005
    Co-Chair of the Council of 13
    "Hate you can trust"

    Comment


    • Re: J-Mart: Shocker, Kraven, Chameleon, Hydro Man, Mr. Negative, Tombstone

      Regarding Mr. Negative, there was a Spider-Man issue where he and Shang Chi faced him, where he attempted to use his powers on Shang. While Shang's temperament was switched (making him aggressive where he is normally tranquil) his spiritual 'balance' let him actually resist Negative's control, and apparently take control over Negative's minions. Spidey actually wound up having to save Negative FROM Shang.

      I'm not sure if that was a Hero Point expenditure on Shang's part or if it's a full on Complication for Negative, where guys of a 'balanced' nature could turn the tables on him.
      [U][B]Custom Settings[/B][/U]__________________________________
      [URL="http://roninarmy.com/threads/236-Megaverse-The-Animated-Series?p=4519#post4519"]Megaverse: The Animated Series[/URL]
      [URL="http://roninarmy.com/threads/139-The-Mean-Streets-of-Magic-and-Other-Extraordinary-Thinggs"]The Mean Streets of Magic and Other Extraordinary Things[/URL]
      [URL="http://roninarmy.com/threads/1801-Ares-Builds-The-Marvel-Family-and-Megaverse-The-Animated-Series"]Ares' Builds - [/URL][URL="http://roninarmy.com/threads/1801-Ares-Builds-The-Marvel-Family-and-Megaverse-The-Animated-Series"]The Marvel Family and Megaverse: The Animated Series[/URL]

      Comment


      • Re: J-Mart: Shocker, Kraven, Chameleon, Hydro Man, Mr. Negative, Tombstone

        I'd give the complication to Spidey, but depending on ooc chatter, I'd make sure shang's player's rewarded for making things interesting and a cool idea, providing he wasn't an npc for that session already

        Comment


        • 596 - The Spot

          Time for an X MARKS... SPECIAL!


          He's just got to be all hands on a date.

          THE SPOT
          PL: 9 (171 pts) - OPL: 9 ; DPL: 9

          ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 4, AWARENESS 2, PRESENCE 1

          SKILLS: Athletics (+2), Deception 6 (+7), Expertise [Criminal] 3 (+7), Expertise [Science] 8 (+12), Insight (+2), Intimidation 4 (+5), Perception 3 (+5), Persuasion (+1), Stealth (+3/+7), Technology 8 (+12)

          ADVANTAGES: Defensive Attack, Defensive Roll (2), Fast Grab, Improved Defense, Improved Disarm, Ranged Attack (3)

          POWERS:
          Spot Defense: Enhanced Dodge 6 (Flaw: Sustained), Enhanced Parry 6 (Flaw: Sustained), Enhanced Advantages 2 (Defensive Attack, Improved Defense); 14 pts
          Spot Combat: Enhanced Advantages 2 (Fast Grab, Improved Disarm), Enhanced Skills 2 (Stealth 4 ranks); 4 pts
          Why didn't Spidey dodge that?!?!?: Concealment 1 (Spider Sense, Flaw: Limited to portal punches); 2 pts
          Portable Holes: 69 pt Array; 72 pts
          Teleportation: Teleport 9 (2 miles/500 miles; Extra: Accurate, Change Direction, Easy, Extended, Increased Mass 5 [1600 lbs], Portal); 69 pts
          Spot World: Movement 1 (Dimensional Movement [Earth/Spot World Dimension], Extra: Portal, Increased Mass 5 [1600 lbs]); 1 pt
          Spot Deflection: Deflect 12 (Extra: Reflect, Redirect); 1 pt
          Portal Punches: Ranged Multiattack Bludgeoning Strength-based Damage 0 (Extra: Accurate 4, Increased Range [50/100/250]); 1 pt


          EQUIPMENT:
          NONE

          OFFENSE:
          Initiative +3
          Close Attack +6 [Unarmed +2]
          Ranged Attack +6
          Portal Punch +14 [Portal Punches +2, Multiattack]

          DEFENSES:
          Dodge +8 (+14 with Spot Defenses) [DC18/24] Parry +8 (+14 with Spot Defenses) [DC18/24]
          Toughness +4 (+2 without Defensive Roll), Fortitude +5, Will +4

          COMPLICATIONS:
          Mental Instability: The Spot was trapped in Spot World for a long time at one point and the solitude really effected his mental state.
          Motivation: Greed.
          Relationships: He loves his son, William.
          Underestimated: With his…interesting look and his memorable defeats, many foes make the mistake of underestimating him. It's not wise.

          Abilities 46 + Skills 16 (32 ranks) + Advantages 5 + Powers 92 + Defenses 12 = 171 / 171

          Build Comments: The Spot has always been a difficult character for me to stat and I don’t know why. I think it’s because I think of everything he can really do and I struggle to narrow it down. You wouldn’t think his lame-ass and “portable holes” would be that great, but it’s a really effective power set if you use it right. Expect more updates to old Johnny here but I’m feeling OK with this first run.

          Secret Origins: As a scientist working for the Kingpin, Dr. Jonathon Ohnn was assigned to reproduce the radiation levels of in Cloak to find a way to artificially mimic his powers. Working late one night, he succeeded, creating a solid black circular portal. In doing so, however, the drain on the city's power became so great, a blackout washed over the city, causing the portal to shimmer and destabilize. Fearful of losing a once in a lifetime opportunity, Ohnn stepped into it; the shock of the transition caused him to pass out.

          He awoke floating weightlessly in a dimension which he initially assumed was Cloak's dark dimension. He soon realized however that the power shortage caused the portal to send him to a different dimension, a place of half darkness and half light. A seemingly infinite number of portals surrounded him in this place. Making swimming motions, he managed to find the original portal that brought him there and slipped back through it.

          When Ohnn emerged back in his lab, his body had undergone a radical transformation. The portals from the other dimension had adhered to his skin, covering him with black spots from head to toe. Realizing the spots were portable space warps, he started to think he might be able to use them to defeat anyone in battle. When Spider-Man and the Black Cat arrived to confront the Kingpin, he appeared before them and announced himself as the Spot. Spider-Man collapsed on the roof, laughing at the name.

          The Story so Far: The Spot ended up winning that first confrontation and warned the heroes to leave the Kingpin alone. He later lost a second battle against Spider-Man because he was tricked into throwing too many of his spots as weapons and not keeping enough to defend himself with.

          Later, the Spot formed a short-lived team with Gibbon, Grizzly, and Kangaroo called the Spider-Man Revenge Squad, which was better known as the Legion of Losers. This team fell apart when Spider-Man carted the Spot and the Kangaroo to jail for bank robbery.

          Sometime later, the Spot was captured by an organization called The Gideon Trust and was forced to open a portal to the Negative Zone. The Gideon Trust hoped to investigate and exploit the natural resources of the Zone for their own purposes, but were defeated by the Fantastic Four who were trapped there at the time.

          The Spot later helped Tombstone escape from a maximum security prison. As a method of thanking him, Tombstone snapped his neck. Despite this seeming death, he was later killed by Elektra and a group of Hand ninjas.

          Hydra, The Hand, and the mutant group 'Dawn of the White Light' began a plot to end all life on earth. Ohnn was resurrected by The Hand and joined an assault on the S.H.I.E.L.D. Helicarrier, which resulted in its destruction. He was then was seemingly killed again by Wolverine as were most of the super-villains and heroes The Hand were using in the attack.

          He somehow survived and joined M.O.D.O.K.'s 11 and was sent by Mandarin to his own dimension, but due he didn't knew how he entered he couldn't get out for some years. When he managed to return to our dimension, wanted to kill the Russian mob boss Dmitri Ivankov who he believed guilt for ruining his life while we was trapped in his dimension, but was stopped by Spider-Man, who convinced Spot to let Ivankov live.[3]

          Later, he was hired by Sal Donoratti to kidnap the little daughter of Deborah Giacomo, thinking the family would pay a lot for the safety of the child. Spot killed Donoratti so he couldn't speak while fighting Daredevil. Thanks to Daredevil's radar sense, Spot was not much of a challenge for the hero, who was easily knocked out. However, the Spot is captured and restrained and its powers are used by a new individual called Coyote, working for an unknown figure trying to bring Daredevil down.

          Characterization: He’s The Spot. Despite his less than creative name and odd look, he’s a surprisingly effective foe.

          Friends and Foes: He wants to defeat Spider-Man.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 597 - Cardiac

            Our last item in our Spidey Villains line (for now) gets stocked on Aisle 2!


            Tell the slime you work for: Cardiac is here! - Cardiac

            CARDIAC
            PL: 10 (156 pts) - OPL: 10 ; DPL: 10

            ABILITIES: STRENGTH 9, STAMINA 7, AGILITY 5, DEXTERITY 3, FIGHTING 10, INTELLECT 4, AWARENESS 3, PRESENCE 3

            SKILLS: Acrobatics 2 (+7), Athletics (+9), Deception 4 (+7), Expertise [Business] 5 (+9), Expertise [Science] 8 (+12), Insight 2 (+5), Intimidation 4 (+7), Investigation 2 (+6), Perception 2 (+5), Persuasion (+3), Ranged Combat [Blast] 8 (+11), Stealth 2 (+7), Technology 8 (+12), Treatment 9 (+13)

            ADVANTAGES: Benefit (2) (Independently Wealthy), Diehard, Equipment (4), Great Endurance, Improved Initiative (1), Power Attack

            POWERS:
            Beta-Particle Heart: Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 2 (1/every 5 rounds); 4 pts
            Vibranium Mesh Weave Under the Skin: Enhanced Advantages 1 (Improved Initiative), Protection 2, Speed 1 (4 mph/60 fpr), Concealment 1 (Auditory); 5 pts
            Beta Particle Staff Array: 20 pts traits, Easily Removable (-8 pts), Extra: Restricted 2 (Elias only); 14 pts
            Beta Particle Blast: Ranged Energy Damage 9; 18 pts
            Beta Particle Staff Strike: Bludgeoning Strength-based Damage 1 (Extra: Reach [5 ft]); 1 pt
            Hawk Glider: Flight 4 (32 mph/500 fpr; Flaw: Distracting); 1 pt


            EQUIPMENT:
            (20 pts)
            Ugly Ass Body Armor: Protection 1; 1 pt
            Secret Medical Facility: (18 pts)
            Size - Large, Tough - 10, Features - Communications, Computer, Concealed, Fire Prevention System, Gym, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Secret, Security System; 18 pts

            OFFENSE:
            Initiative +9
            Close Attack +10 [Unarmed +9; Beta Particle Staff Strike +10]
            Ranged Attack +3
            Staff Blast +11 [Beta Particle Staff Blast +9]

            DEFENSES:
            Dodge +10 [DC20] Parry +10 [DC20]
            Toughness +10, Fortitude +8, Will +7

            COMPLICATIONS:
            Motivation: Medically helping those that cannot afford some of the extraordinary treatment that he can provide in his underground facility.
            Power Loss: Without his Vibranium Mesh Weave under his skin, his STR and AGL drop to 1, his FGT to 4 and he loses those related powers. If his Beta-Particle heart is neutralized, his STA drops to 0 along with losing those related powers.
            Revenge: On the large corporations that refused to help his brother which led to his death.
            Rivalry: Spider-Man.
            Weakness: His Beta-Particle heart can be affected by high magnetism, electrical effects and other affects that can disable him or possibly put in the dying condition.

            Abilities 88 + Skills 28 (56 ranks) + Advantages 8 + Powers 22 + Defenses 10 = 156 / 156

            Build Comments: Cardiac’s powers are pretty 90’s sounding, but pretty decent. Spider-Man level strength, enhanced endurance, a power staff…enough to make him a challenge for Spidey for a while, but that’s about it.

            That's it for the Spider Verse run for now. I'm hoping I get the gumption to stat "every single one" of the Spiders from Spider-Verse when I get back to the rest of Spidey's Rogues, along with the symbiote family. I doubt it, but I'll probably restat Superior Spider-Man and a couple of the others for sure.

            Secret Origins: Elias Wirtham’s older brother Joshua had died of an incurable disease, so Elias devoted himself to medicine, intending to save lives in honor of his brother's memory. He found out that there was a drug that could have saved his brother, but the company had withheld releasing it in order to earn more money. Thus, he subjected himself to a number of experiments that gave him his Beta Particle Heart and Vibranium Mesh skin and became a vigilante, out to destroy those greedy corporations that he felt stole his brother from him

            The Story so Far: He ran afoul of Spider-Man because of his brutal methods and they have rumbled a few times before he dropped out of sight for a while. Recently he has become the head of an underground experimental medical facility that he financed where he and several doctors were helping people that could not get that help anywhere else. He’s even running it out of one of Mister Negative’s old HQs. In order to save a little girl’s life, he needed some of Doc Oc’s old tech, which of course, Otto, who was inhabiting Peter Parker’s body, was having none of, but after a conflict, Otto realized what Elias was up to and he saved the girl’s life himself since he knew the tech and how to perform the surgery. It was a great win for both Cardiac and Otto and Otto pledged his full support from here on out. After regaining his body, Peter has made a similar arrangement with Elias.

            Characterization: Elias has a strong desire to the right thing and like many costumed vigilantes works outside the law to do it, but his often brutal methods belie his compassionate, humanitarian nature.

            Friends and Foes: Cardiac is more of a Spidey rival than villain. He does break the law, but more because of his belief in the corruption in the system and his often brutal methods.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • Re: J-Mart: Vulture, Scorpion, Shocker, Kraven, Chameleon, Hydro Man

              Originally posted by Lara Croft View Post
              A "Kraven hunting Batman" story would also be awesome. Kraven runs Batman through the gauntlet, after having poisoned him and hunted him through Gotham City, before finally confronting his prey. Batman is the hunted (unusual for him!), rather than the hunter, and pushed to his limits trying to survive the ultimate hunter's traps and attacks. I think it'd be a lot of fun.
              I was flipping through my TP of Kraven`s Last Hunt, imagining Bats in Spidey`s place, and likewise Knightfall with Kraven in Bane`s place... it would definitely be a neat story !
              [QUOTE=Enigmatic One;178799][FONT=Verdana]Note to self, get Bruce and his Bat-force to take this one.[/FONT][/QUOTE]

              [URL="https://www.dropbox.com/s/0m9d5ob31w5pfjw/Earth%20218.pdf?dl=0"]Earth 218 - JLA Academy Setting[/URL]
              [URL="http://roninarmy.com/threads/28-Blade-s-Third-Edition-Builds?p=109&viewfull=1#post109"]Blade's Builds[/URL]

              [URL="http://roninarmy.com/threads/1554-The-Merge-3E-(OOC)?p=124944#post124944"]The Merge Character Sheet Lists[/URL]
              [URL="http://roninarmy.com/threads/4284-The-Merge-Cosmic-Quandaries-3e-Interest-check?p=167246&viewfull=1#post167246"]The Cosmic Merge Character Sheet List[/URL]

              Comment


              • Re: J-Mart: Vulture, Scorpion, Shocker, Kraven, Chameleon, Hydro Man

                Originally posted by Bladewind View Post
                I was flipping through my TP of Kraven`s Last Hunt, imagining Bats in Spidey`s place, and likewise Knightfall with Kraven in Bane`s place... it would definitely be a neat story !
                It is a great idea. Shame I don't have the talent to pull it off...

                But I did have an idea for a short, 2-3 post matchup between Kraven and Ana (once I get her done) against Bruce and Damian. That I can probably handle. A true, gritty, Bruce run through the ringer type of thing is more BARON'S style. I'm more Batman '66.
                The Thorpacolypse
                Member of the Guild of Calamitous Intent since 2005
                Co-Chair of the Council of 13
                "Hate you can trust"

                Comment


                • Re: J-Mart: Vulture, Scorpion, Shocker, Kraven, Chameleon, Hydro Man

                  Originally posted by Thorpacolypse View Post
                  It is a great idea. Shame I don't have the talent to pull it off...

                  I'm more Batman '66.
                  As long as one of the sound effects when Batman hits someone is "GUAM!"

                  Comment


                  • Re: J-Mart: Hydro Man, Mr. Negative, Tombstone, The Spot, Cardiac

                    Howdy loyal customers!

                    Sorry about the lack of builds lately, I went to a wedding in Atlanta and then on a vacation to Destin, Florida, with the fam. Had a great time, longest vacation I've ever taken, 11 days off work total. I'm dreading seeing my desk tomorrow because I'm sure I will pay dearly, but that's part of the whole grown up gig I suppose. After a little digging out, both there and at Thorpe's Deep (I think I will be doing laundry for next 11 days in retribution) I'll get back to stocking the shelves.

                    I did get to take a little detour on the way home today to Metropolis, Illinois the "home" of Superman. I did what any good geek does, bought some junk (they had a Zealot action figure AND a Stryker. Never seen those before) and took some pics. Their annual Superman festival is there next weekend. Kurt Busiek will be there, along with a few lesser Smallville actors and such. I might make the 4 hour roadie next year, but the thought of driving anywhere for a while fills me with dread, so alas the 37th festival will have to go on without me.

                    The Thorpacolypse
                    Member of the Guild of Calamitous Intent since 2005
                    Co-Chair of the Council of 13
                    "Hate you can trust"

                    Comment


                    • Re: J-Mart: Hydro Man, Mr. Negative, Tombstone, The Spot, Cardiac

                      Originally posted by Thorpacolypse View Post
                      It's like they were separated at birth.
                      “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

                      -Doctor Who

                      Comment


                      • Re: J-Mart: Hydro Man, Mr. Negative, Tombstone, The Spot, Cardiac

                        Originally posted by saint_matthew View Post
                        It's like they were separated at birth.
                        Or Thorp is just one of the many, many Kryptonians who look like the big guy.

                        Comment


                        • 598 - Taskmaster

                          As we inch closer to 600 builds (again), we've got a J-Mart Favorite Item hitting the Aisle 2 shelves!


                          That gig -- the Villain Schools -- I had to get out of it. Think about it. All my clients were guys who needed training. It was always, "C'mon, Tasky, front me the training. I'll make good after my first job. I'm gonna be huge, man. You just gotta teach me that badass Punisher move I saw on Entertainment Tonight." And the heroes, swinging in to bust up the free enterprise, I'm engaged in. And every time they do? I gotta find a new abandoned warehouse or a new abandoned drilling platform or, would it had never been so, a new circus to take over. Overhead? You don't know what overhead is until you've see what a guy gets paid to scoop up elephant %?$#. - Taskmaster

                          TASKMASTER
                          PL: 12 (190 pts) - OPL: 12; DPL: 12; HP: 1

                          ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 6, DEXTERITY 6, FIGHTING 10, INTELLECT 1, AWARENESS 5, PRESENCE 2

                          SKILLS: Acrobatics 6 (+12), Athletics 9 (+12), Deception 6 (+8), Expertise [Mercenary] 9 (+10), Expertise [Tactics] 9 (+10), Insight 10 (+15), Intimidation 6 (+8), Investigation 6 (+7) [Contacts], Perception 10 (+15), Persuasion (+2), Sleight of Hand (+6), Stealth 4 (+10), Technology (+1), Treatment (+1), Vehicles 3 (+9)

                          ADVANTAGES: Assessment, Beginner’s Luck, Close Attack (3), Contacts, Defensive Roll (2), Equipment (6), Jack-of-all-Trades, Languages 2 (5 others, Base: English), Ranged Attack (7)

                          POWERS:
                          Photographic Reflexes: Variable 4 (20 pts traits; Extra: Action [Free], Duration [Continuous], Flaw: Limited [Skills, Advantages, Active Defenses only]), Senses 4 (Detect Weakness [Visual; Acute, Analytical, Ranged, Flaw: Limited to targets of Reflex Memory], Feature 2 [Vocal Mimicry]); 42 pts

                          EQUIPMENT:
                          (30 pts)
                          Armored Costume and Skull Mask: Protection 2, Enhanced Skills 1 (Intimidation 2 ranks); 3 pts
                          Medium Shield: +2 Dodge, +2 Parry; 4 pts
                          Sword: Slashing Strength-Based Damage 3, Dangerous; 4 pts
                          Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
                          Arsenal: (17 pts)
                          Assault Rifle: Ranged Multiattack Ballistic Damage 5; 15 pts
                          Twin Machine Pistols: Ranged Multiattack Ballistic Damage 5, Double; 1 pt
                          Composite Longbow: Ranged Piercing Damage 4; 1 pt

                          OFFENSE:
                          Initiative +10
                          Close Attack +13 [Unarmed +3; Sword +6, Critical 19-20; Knife 4, Critical 19-20]
                          Ranged Attack +13 [Assault Rifle +5, Multiattack; Twin Machine Pistols +5, Multiattack; Longbow +4]

                          DEFENSES:
                          Dodge +10 (+12 with Shield) [DC20/22] Parry +10 (+12 with Shield) [DC20/22]
                          Toughness +8 (+6 without Defensive Roll), Fortitude +7, Will +7

                          COMPLICATIONS:
                          Greed: He likes money. A lot. He'll switch allegiances pretty much anytime for the right price
                          Phobia: He has a fear of drowning because as a kid, he used his ability to learn how to dive like an Olympic diver, but did not know how to swim…
                          Rivalry: He has a love/hate relationship with Deadpool and Agent X. Mostly hate, really, and never love, but he'll assist them time to time

                          Abilities 74 + Skills 39 (78 ranks) + Advantages 26 + Powers 42 + Defenses 9 = 190 / 190

                          Build Comments: Really became a fan of the Taskmaster . Not only does he have a great power set with the Photographic Reflexes which allows him to mimic any skills and/or combat abilities he has a chance to observe, he’s become a fascinating character. In the last issues of Avengers: The Initiative he was the focus of the book, and a fine lead character was he was. Then in Siege, he had a pretty good role as the villain who got “promoted” to the big leagues and helped them fight, and take down Thor, but he had a LOT of help for that. But then he got schooled by Bucky Cap. Oh well, he was smart enough to high-tail it before things went completely to hell and that’s what I love about him. He’s an opportunist.

                          I set his power with 20 pts of skills, feats, and/or active defenses that he can get based on who he’s copying. He can either be hard to hit or hard to hurt, hit with Bullseye type accuracy or Wolverine power, do acrobatics better then DD or Nightwing or whatever he needs at the time. He'd be a great fight for Batman.

                          Secret Origins: Tony Masters gained an ability known as "photographic reflexes" during a mission as a S.H.I.E.L.D. agent. This ability enabled him to watch another person's physical movements and duplicate them without any practice, no matter how complex. It was only limited by the fact that the memories he gained by watching others overwrote his personal memories. He was previously a naturally gifted athlete who trained himself to superb physical condition. He committed the fighting styles of Captain America, Black Panther, Daredevil, Elektra, Hawkeye, Punisher, Tigra, USAgent, Spider-Man and Wolverine to memory, as well as many others.

                          The Story so Far: The Taskmaster had scientists duplicate versions of a variety of weapons used by super-humans which he could use with nearly as great facility as their respective owners. He had a copy of Daredevil's multipurpose billy club, Hawkeye's trick arrows and bow, the Black Knight's sword, and a shield designed like Captain America's (but it was not indestructible; it was only an osmium alloy). He also sometimes carried a .45 caliber Colt automatic, which he could use in the style of the Punisher.

                          Eventually, the Taskmaster considerably changed his appearance. He wore a costume apparently modeled after tactical body armor, replacing his previous pirate-themed garb. The Taskmaster also ceased carrying an arsenal of duplicate weapons. Instead, his armament consisted primarily of a pair of semi-automatic handguns and a katana (which he wielded using the fighting style of the Silver Samurai). The Taskmaster also carried a prototype wrist-mounted device, stolen from S.H.I.E.L.D., which could spontaneously create simple shapes out of solid energy, saving him the trouble of weighing himself down with many weapons. He used the device to create duplicates of Captain America's shield and Spider-Man's webbing.

                          In addition, the Taskmaster gained new abilities. First, given observation and practice (with the aid of a voice-match recognizing device) he could duplicate the voices of others. He also displayed forms of photographic memory. More importantly, after watching video footage of fights filmed in double-time, he learned how to perform actions in double-time as well. Since the Taskmaster did not have a superhuman physique, he could only use this ability to provide short bursts of superhuman speed lasting a few seconds, or he risked seriously injuring himself.

                          Taskmaster came to blows with Deadpool a number of times, but the two became good friends when Taskmaster started dating Sandi Brandenburg, who had been Deadpool's Personal Assistant when he ran DP Inc. Both were employed by Agency X at the same time.

                          He was eventually hired by the Committee to take out Moon Knight. He raided Spector's apartment, but was unable to kill him.

                          He was briefly one of the Thunderbolts detainees, later being released and assigned to Camp Hammond to serve as a trainer for the Initiative recruits while their former drill instructor, Gauntlet, recuperated from injuries sustained from one of his trainees. During this time, a formerly deceased Initiative member, Michael Van Patrick acquired a weapon called the Tactigon and began assaulting everyone at the camp. The Taskmaster had little interest in participating in the fight, preferring instead to sit by the sidelines with one of his charges, Ant-Man.

                          Taskmaster then took over training for the entire initiative and participated in the siege of Asgard. He joined in the fight against Thor, since it would help him become a more reputable assassin. He fought both Captain Americas at the same time with unexpected success. Able to see that his side was not winning the fight, Taskmaster fled with the Constrictor to return to mercenary work. He taunted Norman Osborn with the knowledge that he had earlier assisted Deadpool.

                          After losing his weapons in Tokyo, Tony began a quest to attempt to remember some of the things he had been forgetting. On this quest, his former handler, The Org, seemed to put out a billion-dollar bounty on his head. Many of the teams he formerly trained, including A.I.M. and HYDRA, attempted to collect the bounty by killing him, but only succeeded in tracking him on his quest. It was during this memory quest that Tony temporarily learned his true past, that of a married, former S.H.I.E.L.D. agent who mistakenly took a Nazi serum that granted him his extraordinary abilities. He also briefly met his wife and handler, Mercedes Merced. Ultimately, he was forced to learn the new fighting skill of Redshirt, the man who put out the fake bounty, which erased all of his knowledge regarding his past. Apparently, this had happened repeatedly in the past.

                          Characterization: Taskmaster trained his body to be in peak physical condition and engaged in intensive regular exercise. His strength, endurance, stamina, reflexes, and agility were on the level of an Olympic athlete. He was nearly the physical equal of Captain America. In addition to his ability to copy the fighting techniques of others, he had mastered hundreds of forms of unarmed combat and had created some of his own original techniques as well. The Taskmaster was skilled in the use of all conventional weaponry. He was an unerring marksman as a result of the skills of various champions he committed to memory. These skills included most present-day and many historical martial arts, boxing, wrestling, swordsmanship, archery, marksmanship, gymnastics, aerial acrobatics and sleight of hand.

                          The big drawback to his ability is that when Taskmaster copies something new, it pushes old memories out of his brain in a form of amnesia.

                          Friends and Foes: He has become allies with Deadpool on a number of occasions and has tried to restore relationships with his wife and daughter, Finesse, but his constant amnesia has prevented any lasting restoration.
                          Last edited by Thorpacolypse; 04-04-2016, 07:49 PM.
                          The Thorpacolypse
                          Member of the Guild of Calamitous Intent since 2005
                          Co-Chair of the Council of 13
                          "Hate you can trust"

                          Comment


                          • 599 - The Punisher

                            There was a strong debate amongst the J-Mart staff about this being build #600 but apparently some people were more persuasive than I...

                            Ah, yes, boss. The power of persuasion, or as I prefer to call it, blackmail.

                            Whatever you call it, you can't argue with the results.

                            You could...and then I'd finally get to show the Mrs. that picture of you and...

                            ...Dude, you already won!

                            I know, I just like to keep you on your toes. Like you were with...

                            Just stock the build, man!

                            Nah, you do it. I'm going to take a nap.

                            *sigh* I love my job...I love my job...Please enjoy another J-Mart Favorite Item for Aisle 2!


                            They laugh at the law. The rich ones who buy it and twist it to their whims. The other ones, who have nothing to lose, who don't care about themselves, or other people. All the ones who think they're above the law, or outside it, or beyond it. They know all the law is good for is to keep good people in line. And they all laugh. They laugh at the law. But they don't laugh at me. - The Punisher

                            THE PUNISHER
                            PL: 10 (159 pts) - OPL: 10 ; DPL: 10

                            ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 4, DEXTERITY 4, FIGHTING 12, INTELLECT 1, AWARENESS 3, PRESENCE 1

                            SKILLS: Acrobatics 1 (+5), Athletics 6 (+9), Close Combat [Unarmed] 1 (+13), Deception 7 (+8), Expertise [Demolitions] 9 (+10), Expertise [Military] 7 (+8), Expertise [Streetwise] 9 (+10), Insight 4 (+7), Intimidation 11 (+12) [Daze, Startle], Investigation 6 (+7), Perception 6 (+9), Persuasion (+1), Ranged Combat [Guns] 2 (+14), Stealth 8 (+12), Technology 4 (+5), Treatment 2 (+3), Vehicles 3 (+7)

                            ADVANTAGES: Daze (1) (Intimidation), Defensive Roll (2), Equipment (11), Favored Foe (Mobsters), Improved Aim, Improved Critical (2) (Guns, Unarmed), Improved Initiative (1), Last Stand*, Power Attack, Quick Draw, Ranged Attack (8), Startle, Takedown (2), Tracking, Well-Informed

                            POWERS:
                            NONE

                            EQUIPMENT:
                            (55 pts)
                            Undercover Vest: Protection 2, Extra: Subtle, Flaw: Limited to ballistics; 3 pts
                            Cell Phone, Standard: Feature 1 (Cellular Communication); 1 pt
                            Binoculars: Feature 1 (+5 Perception [Visual at Distance]); 1 pt
                            Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology); 1 pts
                            Masterwork Heavy Pistol: Ranged Ballistic Damage 5; 10 pts
                            Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
                            Arsenal: (26 pts)
                            RPG: Burst Area Ballistic Ranged Damage 8, Burst Area 4, Extra: Burst Area (30 ft radius); 20 pts
                            Fragmentation Grenades: Ranged Burst Area Ballistic Damage 5, Extra: Burst Area (30 ft radius); 1 pt
                            Heavy Machine Pistol: Ranged Multiattack Ballistic Damage 4; 1 pt
                            7.62mm (M60) Machine Gun: Ranged Multiattack Ballistic Damage 6; 1 pt
                            Masterwork Sniper Rifle: Ranged Ballistic Damage 6, Dangerous, Extended Range (50/100/250); 1 pt
                            Pump Shotgun: Ranged Solid Shell Ballistic Damage 5; 1 pt
                            Tear Gas Grenades: Cloud Area Affliction 4 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually disabled, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius], Extra Condition); 1 pt
                            Vehicle: (11 pts)
                            Van: Size - H, Strength - 9, Speed - 5, Def - 6, Tough - 11, Features - Hidden Compartments, Multiple License Plates; 11 pts

                            OFFENSE:
                            Initiative +8
                            Close Attack +12 [Knife +4, Critical 19-20]
                            Unarmed +13 [Unarmed +3, Critical 19-20]
                            Ranged Attack +12 [RPG +8, Burst Area ; Fragmentation Grenades +5, Burst Area; Tear Gas Affliction +4, Burst Area]
                            Guns +14 [Heavy Pistol +5, Critical 19-20; M60 Machine Gun +6, Critical 19-20, Multiattack; Machine Pistol +4, Multiattack; Sniper Rifle +6, Critical 18-20; Shotgun +5]

                            DEFENSES:
                            Dodge +12 [DC22] Parry +12 [DC22]
                            Toughness +6 (+4 without Defensive Roll, +8 against Ballistics, +6 without defensive roll against Ballistics), Fortitude +8, Will +8

                            COMPLICATIONS:
                            Enemy: Jigsaw, Ma Gnuchi, pretty much every gangster/mobster in New York.
                            Honor: He will not kill cops, non-criminal vets, women, children and other innocents.
                            Obsession: With punishing all criminals.
                            Relationships: With the memory of his family.
                            Reputation: He's the Punisher. Lots of people die around him. Kinda makes him a pariah in the superhero world.
                            Rivalry: He has a bit of a rivalry with other street level heroes like Daredevil and Spidey, who he has helped many times, but continue to try and get him to put down his vendetta. Ain't gonna happen…

                            Abilities 64 + Skills 43 (86 ranks) + Advantages 35 + Powers 0 + Defenses 17 = 159 / 159

                            Build Comments: The man who has always epitomized the essence of J-Mart, The Punisher. There's not much else to say. Dude set off a bomb at the wake of Stilt Man. He shoots people. He stabs people. He snaps necks. He kills bad guys dead. Pretty much his role in the Thorpacoverse.

                            You just don't get any closer to the J-Mart ideals of pointless violence and continual mayhem than that...

                            Secret Origins: When mobsters slew his family, Frank Castle vowed to spend the rest of his life avenging them. Trained as a Marine and equipped with state-of-the-art weapons, he now wages a one-man war against crime as the Punisher.

                            The Story so Far: Castle managed to survive the attack on his family but was deeply traumatized by the incident. He was going to testify in court to identify the shooters, but Castle was denied this since the New York police department were deeply connected to the Mafia. He decided not to return to Marine duty, but instead outfitted himself with assorted weapons and a battle suit that displayed a large death's head on the chest, and embarked on a one-man anti-crime campaign throughout New York City. Castle devoted the rest of his life to eradicating organized crime, using the nom de guerre of the Punisher.

                            The Punisher used his combat experience (four years as a US Marine in a special operations unit in the Vietnam War), guerrilla warfare (combat assault attacks, assassinations, ambushes, hit and runs, bombings, using the enemies' own money, weapons, and supplies against them), urban warfare (using the crowded city of New York to blend in and disappear), psychological warfare (putting fear into the hearts of criminals), using detective-like skills (talking to people, reading obtained files on the people he goes after, tracking and surveying the enemy), always adapting to the enemy such as using the Mafia's own methods and tactics against them (interrogating and torturing suspects to death in order to get information from them) and whatever resources and means may be necessary to do so, ranging from light anti-tank weaponry to enraged polar bears, piranhas, and even a hydrogen bomb.

                            The Punisher has fought virtually about every known criminal organization, including the Italian Mafia, the Russian Mafia, the Japanese Yakuza, the Colombian and Mexican drug cartels, the Chinese Triads, Jamaican Yardies, the Aryan Brotherhood, the Irish Mob, biker gangs, street gangs, gunrunning militias, muggers, killers, rapists, psychopaths, sadists, pedophiles, and corrupt cops.

                            The Punisher has also assaulted such criminal business enterprises as drugs, weapons smuggling, money laundering and human trafficking. The Punisher fought organized crime long enough to know their modus operandi and predict their actions. Many of these organizations tried to kill the Punisher, using both their own men and hired contract killers. But the Punisher managed to kill almost every type of assassin, hitman, bounty hunter, and mercenary, even the superhuman ones that have been sent after him.

                            Characterization: The Punisher works outside the traditional system of law and order. He is a remorseless and cold-blooded killer. The Punisher possesses no superhuman abilities and succeeds solely through ingenuity and the rigorous training of his military upbringing, a finely honed killer instinct and an extensive arsenal of weapons culled from fallen foes and military allies.

                            Unlike most heroes, Castle has no dual identity, no "real world" job, no known hobbies, and few friends. He spends nearly all of his time planning his next hit, stopping only to recover from injuries or fatigue. Money taken from criminals is used to purchase food, weapons, ammunition, and pay the rent of his many safehouses. He also disregards what the police and the public think of him, and is known to kill corrupt cops. He is viewed as a dangerous criminal by the public and by most members of the superhero community.

                            Friends and Foes: He doesn’t have many allies and most of his foes he’s killed. He has a bit of a friendship with the Midnighter, who supports his killing of the bastards that need killing, but they are rarely in contact due to Frank’s mobile lifestyle.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • Re: J-Mart: The Spot, Cardiac, Taskmaster, The Punisher

                              Originally posted by Punisher's build
                              Honor: He will not kill cops, non-criminal vets, women, children and other innocents.
                              I've found his weakness !

                              A female marine who just finished her tour of duty, becomes a cop and then takes bribes and takes a side job as mob enforcer.
                              [QUOTE=Enigmatic One;178799][FONT=Verdana]Note to self, get Bruce and his Bat-force to take this one.[/FONT][/QUOTE]

                              [URL="https://www.dropbox.com/s/0m9d5ob31w5pfjw/Earth%20218.pdf?dl=0"]Earth 218 - JLA Academy Setting[/URL]
                              [URL="http://roninarmy.com/threads/28-Blade-s-Third-Edition-Builds?p=109&viewfull=1#post109"]Blade's Builds[/URL]

                              [URL="http://roninarmy.com/threads/1554-The-Merge-3E-(OOC)?p=124944#post124944"]The Merge Character Sheet Lists[/URL]
                              [URL="http://roninarmy.com/threads/4284-The-Merge-Cosmic-Quandaries-3e-Interest-check?p=167246&viewfull=1#post167246"]The Cosmic Merge Character Sheet List[/URL]

                              Comment


                              • 600 - Squirrel Girl

                                It's time for BUILD #600!!! No intro necessary.


                                If this song doesn't make you smile, you're dead inside.

                                SQUIRREL GIRL
                                PL: 16 (383 pts) - OPL: 16; DPL: 16; HP: 1

                                ABILITIES: STRENGTH 4, STAMINA 3, AGILITY 6, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 1

                                SKILLS: Acrobatics 5 (+11) [Agile Feint], Athletics (+4/+12) [Accelerated Climb], Deception (+1), Expertise [Squirrels] 9 (+10), Expertise [Superheroes] 6 (+7), Expertise [Supervillains] 6 (+7), Insight 3 (+5), Intimidation (+1), Investigation (+1), Perception 5 (+7), Persuasion 4 (+5), Sleight of Hand (+4), Stealth 2 (+8), Technology 1 (+2), Treatment (+1), Vehicles 1 (+5)

                                ADVANTAGES: Accelerated Climb*, Agile Feint, Beginner's Luck, Defensive Roll (3), Equipment (5), Evasion (1), Extraordinary Effort, Grabbing Finesse, Jack-of-all-Trades, Luck (Edit Scene) (2), Luck (Improve Roll) (2), Luck (Inspiration) (2), Luck (Instant Counter) (2), Move-by Action, Redirect, Sidekick (9) (Tippy Toe), Teamwork, Uncanny Dodge

                                POWERS:
                                Powers of a Squirrel: Enhanced Skills 4 (Athletics 8 ranks, Flaw: Limited to climb checks), Leaping 3 (60 ft), Speed 2 (8 mph/120 fpr); 7 pts
                                Squirrel Senses: Senses 3 (Low-light Vision, Scent [Acute, Extended]); 3 pts
                                Bushy Tailed: 6 pt Array; 7 pts
                                Tail Over the Eyes: Affliction 6 (Furry; Resisted by Parry, Overcome by Strength; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Flaw: Limited [one sense]); 6 pts
                                Semi-prehensile Tail: Extra Limbs 1 (Tail), Reach (on Unarmed Damage; [5 ft]); 1 pt

                                Squirrel Summoning: Summon 3 (45 pt Minion, Squirrel Horde [use Rat Swarm]; Extra: Active, Flaw: Self-powered); 6 pts
                                Healing Factor: Regeneration 1 (1/every 9 rounds, Extra: Persistent); 2 pts
                                The Unbeatable Squirrel Girl: Enhanced Advantages 8 (Luck (Edit Scene) 2, Luck (Improve Roll) 2, Luck (Inspiration) 2, Luck (Instant Counter) 2), Reaction Variable Power 25 (125 pts Traits, Any Descriptor, Extra: Reaction [to high powered threats], Affects Others, Flaw: Limited [Affects Others limited to squirrels only], Uncontrolled); 233 pts

                                EQUIPMENT:
                                (25 pts)
                                Nut Sacks: Feature 1 (nuts for her squirrel friends); 1 pt
                                Deadpool's Guide to Supervillains and Supervillain Super Accessories: Enhanced Skills 8 (Investigation 16 ranks, Flaw: Limited to gather information checks regarding supervillains), Enhanced Advantages 2 (Ultimate Effort [Ultimate Expertise [Supervillains] Check], Well-Informed); 6 pts
                                Vehicle: (17 pts)
                                Squirrelygig Helicopter: Size - H, Strength - 8, Speed - 7, Def - 6, Tough - 10; 17 pts

                                OFFENSE:
                                Initiative +6
                                Close Attack +10 [Unarmed +4; Knuckle Spike +5]
                                Ranged Attack +4

                                DEFENSES:
                                Dodge +12 [DC22] Parry +12 [DC22]
                                Toughness +6 (+3 without Defensive Roll), Fortitude +6, Will +5

                                COMPLICATIONS:
                                Motivation: Doing good.
                                Plot Device: Squirrel Girl has best many opponents that would seem way beyond her power level. Feel free to work with that as you see fit.
                                Prejudice: Mutant.
                                Relationships: She is close to Tippy Toe, her current squirrel companion, and also the memory of Monkey Joe, her first.
                                Reputation: The powerful hero in the universe.
                                Secret Identity: She is trying to live a normal life as Doreen Green, Empire State University freshman, but alas, the duties of being the world's greatest superhero keep making that difficult.

                                Abilities 62 + Skills 21 (42 ranks) + Advantages 28 + Powers 258 + Defenses 14 = 383 / 383

                                Build Comments: Not much to say, really. The greatest hero of our, or any time. If anything, I probably went too low on her PL.

                                Recognize.

                                Tippy Toe is below.

                                Secret Origins: Doreen Green was born a mutant with squirrel-like attributes. With her new powers she wished to be a superheroine under the name of Squirrel Girl. She ambushed Iron Man in a forest and hoped to impress the veteran hero, wishing him to take her under his wing as his sidekick.

                                Unimpressed, Iron Man politely declined, when suddenly the duo was attacked by Doctor Doom in a large aircraft. Doom captured and subdued Iron Man, and began to fly out over the ocean where he planned to dispose of Iron Man's body once he killed him. Underestimating her, Doom left Squirrel Girl to her own devices. She devised a plan, and used her ability to communicate with squirrels through an open door as the ship passed over the forest. Hundreds of squirrels answered her call and flooded Doom's ship, chewing through the wires, and swamping the evil dictator with their furry bodies.

                                Iron Man was freed, they emerged victorious, and the two heroes went their separate ways.

                                The Story so Far: She relocated to New York City. While fighting crime in Central Park, she saved the GLA from muggers who then recruited her. Alongside her new teammates Squirrel Girl witnessed the death of Grasshopper and became very frightened but was determined not to give up. Thanks to her "squirrel army", Squirrel Girl was able to help stop Maelstrom from destroying the world.

                                After Squirrel Girl made a fuss to be certain that Monkey Joe was an official member of the team, he was apparently killed by Dr. Doom seeking revenge. In actuality, this was a rejected member of the GLA named Leather Boy in a variation of Dr. Doom's costume. Squirrel Girl found a new squirrel companion, the only one of her "squirrel army" who had survived Maelstrom's wrath, whom she named Tippy Toe.

                                Squirrel Girl and Tippy Toe managed to individually defeat M.O.D.O.K., Terrax, and Thanos. Uatu, the Earth's Watcher, was on hand to confirm that the Thanos she defeated was the real thing, and not a clone or copy of any kind.

                                After M.O.D.O.K. was defeated, Dum-Dum Dugan offered her a position at S.H.I.E.L.D., explaining that they'd been watching her for some time and found her to be one of the most effective people ever at defeating powerful super villains. Squirrel Girl declined the offer, saying she was happy being with the GLA. Squirrel Girl was one of the lucky 198 to retain their powers after M-Day.

                                She later helped the Thing defeat Bi-Beast. While visiting squirrel friends in Central Park, Squirrel Girl came across Thing fighting with Bi-Beast. She told the squirrels to retrieve the smelliest garbage they could find and place it around the combatants, resulting in everyone having to hold their noses. Bi-Beast had to use both hands to hold his noses, leaving himself defenseless, allowing Thing to knock him out.

                                Squirrel Girl and the rest of the newly-renamed Great Lakes Champions, who took the name after winning a poker game, registered under the Superhero Registration Act the morning the law was enacted. However, mercenary-for-hire Deadpool, assuming the Champions were non-registered, attacked the team at their headquarters (Deadpool sought to ingratiate himself with the government by capturing non-registered heroes). Deadpool was bested in combat by Squirrel Girl; his distraction at her appearance and name contributed to his inability to mount an adequate defense to her attacks.

                                Squirrel Girl and the again-renamed Great Lakes Initiative teamed up with Deadpool a few months later to take down AIM agents who had kidnapped a wayward Olympian God and fashioned an inebriation ray that made every superhero on the planet (save for Deadpool and the GLI) drunk. After the battle, Deadpool decided to hang around the GLI's new government-funded headquarters for a while as a "reserve member".

                                Squirrel Girl was a huge fan of the New Warriors, especially Robbie "Speedball" Baldwin, on whom she had a crush. She learned of Speedball's transformation into the darker hero code-named Penance from Deadpool so she traveled to Thunderbolts Mountain to convince Robbie to lighten up and stop being Penance. Frustrated by his current attitude and unwavering determination to remain as Penance, Squirrel Girl traveled to Latveria to use one of Dr. Doom's time machines to travel to the past and prevent Speedball from ever becoming Penance. The machine instead transported her into the future, where she encountered an alternate version of Speedball (whom she unsuccessfully tried to get to travel back to the past with her), and Mr. Immortal, who told her she has an important task to perform in the past — namely, kicking Deadpool out of the Great Lakes Initiative's headquarters.

                                Doreen was hired to be the nanny of Danielle Cage and lived in the Avengers Mansion alongside the New Avengers until Luke Cage left the team. She followed him and Jessica Jones, as she was still the nanny of their child. She remained their nanny until she enrolled in the Empire State University.

                                Characterization: While Squirrel Girl's abilities seem silly, her fight record is almost unparallelled. She has defeated:

                                Doctor Doom
                                The Mandarin
                                Giganto
                                M.O.D.O.K.
                                Thanos
                                Terrax
                                Bug-Eyed Voice
                                Bi-Beast
                                Deadpool
                                Pluto
                                Wolverine
                                Fin Fang Foom
                                Baron Mordo
                                Korvac
                                Ego the Living Planet

                                Friends and Foes: She has many friends and allies in the super hero community but she is closest to Tippy Toe, her main squirrel sidekick, and her former teammates in the Great Lakes Avengers. She also has an odd relationship with Deadpool and due to being a mutant, she has ties to the X-Men, particularly Wolverine.



                                TIPPY TOE
                                PL: 3 (45 pts) - OPL: 3; DPL: 3; HP: 1

                                ABILITIES: STRENGTH -4, STAMINA -3, AGILITY 3, DEXTERITY 0, FIGHTING 3, INTELLECT 0, AWARENESS 1, PRESENCE 0

                                SKILLS: Acrobatics 2 (+5), Athletics (-4/+8) [Accelerated Climb*], Deception 4 (+4), Insight 3 (+4), Intimidation (+0/-4), Perception 4 (+5), Persuasion 5 (+5), Stealth (+3/+11)

                                ADVANTAGES: Accelerated Climb*, Move-by Action, Redirect, Teamwork

                                POWERS:
                                Squirrel Size: Shrinking 8 (-2 Str, +4 Dodge/Parry, +8 Stealth, -4 Intimidation, Speed -2, -2 Mass; Extra: Innate, Permanent); 17 pts
                                Squirrel Physiology: Enhanced Skills 4 (Athletics 8 ranks, Flaw: Limited to climb checks), Speed 3 (16 [4] mph/120 fpr [40fpr]); 5 pts
                                Squirrel Senses: Senses 3 (Low-light Vision, Scent [Acute, Extended]); 3 pts

                                EQUIPMENT:
                                NONE

                                OFFENSE:
                                Initiative +3
                                Close Attack +3 [Unarmed -4]
                                Ranged Attack +0

                                DEFENSES:
                                Dodge +8 [DC18] Parry +8 [DC18]
                                Toughness -3 (-3 without Defensive Roll), Fortitude -3, Will +1

                                COMPLICATIONS:
                                Disability: Tippy Toe cannot speak to humans.
                                Relationships: She is best friends with Squirrel Girl.
                                Underestimated: A lot of people think she's harmless because she's a squirrel. Big mistake…

                                Abilities 4 + Skills 9 (18 ranks) + Advantages 4 + Powers 26 + Defenses 2 = 45 / 45
                                Last edited by Thorpacolypse; 06-09-2015, 05:55 PM.
                                The Thorpacolypse
                                Member of the Guild of Calamitous Intent since 2005
                                Co-Chair of the Council of 13
                                "Hate you can trust"

                                Comment

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