Announcement

Collapse
No announcement yet.

J-Mart: New Stuff! - Heihachi Mishima, Kazuya Mishima

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: J-Mart: Battle Beast, Thragg, Conquest, Anissa, Molecule Man, Trigon, SHARKNADO!

    I wasn't really sure I would go for the sequel...and then Wil Wheaton's head got bitten off and it won my heart.

    Comment


    • Re: J-Mart: Allen the Alien, Omni-Man, Battle Beast, Thragg, Conquest, Anissa

      Originally posted by Nightingale View Post
      omg Thorp you sure do deliver, pal <3
      We do our best to fill orders, Nightingale, even if our service level percentages aren't quite where we'd like them.
      The Thorpacolypse
      Member of the Guild of Calamitous Intent since 2005
      Co-Chair of the Council of 13
      "Hate you can trust"

      Comment


      • Re: J-Mart: Battle Beast, Thragg, Conquest, Anissa, Molecule Man, Trigon, SHARKNADO!



        So I was getting all set for a Spider-Man's Rogues Gallery run after getting my building mojo back. Then I started getting caught up on Invincible and I got into those builds. As I continued to work on both sets of builds, instead of keeping with one solid run of one or the other, I figured I could mix and match. I mean, Dinosaurus and Stegron stocked back to back? Rhino posted right next to Elephant? It's just meant to be.

        I'm hoping the combined set, with a few diversions of course, since I can't stick a major run to save my life, will get me up to Build #600, which is almost ready itself. So without further ado, let's the Spider-Man/Invincible Villain Team Up Special started!
        The Thorpacolypse
        Member of the Guild of Calamitous Intent since 2005
        Co-Chair of the Council of 13
        "Hate you can trust"

        Comment


        • 575 - Green Goblin

          We're kicking off this run with a GREEN LIGHT SPECIAL for Aisle 2!


          You can make fun of me all you want...but you know this is true... I was right. The world is a mess and the world needed me to fix it. And I would have. I could have. This world is a madhouse of mutants, terrorists, psychotics, aliens, and monsters. All of them clashing and crashing into each other at every second of every day...I know the mutants of this world will rise up and kill us. I know that the Hulk will one day decide to destroy everything he sees. I know the Punisher will one day kill the wrong person and set off a chain of events that will lead to nuclear holocaust. I know these heroes will dive head first into something they do not understand and end up doing such insane damage to the world that humans can no longer live on it. ... I know this is true. I know it. And I could have stopped it. If not for the fact that you kept standing in my @#$@# way... - Norman Osborn

          Oh Norman...Norman, Norman...Stop kidding yourself. I'm here. I'm always here. - The Green Goblin


          GREEN GOBLIN (NORMAN OSBORN)
          PL: 10 (190 pts) - OPL: 10 ; DPL: 10

          ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 6, DEXTERITY 4, FIGHTING 10, INTELLECT 6, AWARENESS 3, PRESENCE 4

          SKILLS: Acrobatics 3 (+9), Athletics 3 (+11), Deception 9 (+13) [Taunt]], Expertise [Business] 6 (+12), Expertise [Science] 7 (+13), Insight (+3), Intimidation 9 (+13) [Startle], Perception (+3), Persuasion 4 (+8) [Connected], Stealth 4 (+10), Technology 7 (+13) [Inventor), Vehicles 8 (+12)

          ADVANTAGES: Benefit (4) (Wealth 4 [Multimillionaire]), Close Attack (2), Connected, Equipment (15), Favored Environment (Glider Flying), Favored Foe (Spider-Man), Improved Initiative (1), Inventor, Move-by Action, Quick Draw, Ranged Attack (7), Startle, Taunt

          POWERS:
          Goblin Physiology: Regeneration 2 (1/every 5 rounds, Extra: Persistent), Enhanced Advantages 1 (Diehard); 5 pts
          Goblin Costume: 16 pts Traits, Removable (-3 pts); 13 pts
          Chain Mail: Protection 2; 2 pts
          Goblin Mask: Immunity 2 (Chemicals); 2 pts
          Electro Gloves: Electrical Damage 8 (Extra: Reach 4 [20 ft]); 12 pts


          EQUIPMENT:
          (75 pts)
          Bag of Tricks: (32 pts)
          Pumpkin Bombs: Ranged Area Burst Heat Damage 9, Extra: Area Burst (30 ft radius); 27 pts
          Incendiary Bombs: Ranged Heat Damage 9, Linked (Weaken); Ranged Weaken Toughness 9, Linked [Damage], Flaw: Affects Objects Only; 1 pt
          Knockout Bombs: Ranged Burst Area Affliction 9, Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Burst Area [30 ft radius]); 1 pt
          Anti-Spider Sense Bombs: Cloud Area Concealment 1 (Spider-Senses), Extra: Area Cloud [15 ft radius], Duration [Continuous]); 1 pt
          Smoke Grenades: Cloud Area Concealment 4 (Visual), Extra: Attack, Cloud Area [15 ft radius]; 1 pt
          Razor Bats: Ranged Multiattack Slashing Damage 3, Dangerous; 1 pt
          Vehicle: (43 pts)
          Goblin Glider: Size - M, Str - 3, Flight - 6, Def - 10, Tou - 9, Features - Remote Control, Smokescreen, Heat Seeking Missiles (Ranged Burst Area Ballistic Damage 8, Extra: Area Burst 4 [30 ft radius], Homing 2), Glider Blade (Piercing Damage 6, Flaw: Limited to when charging), Machine Guns [Ranged Multiattack Ballistic Damage 6]); 43 pts

          OFFENSE:
          Initiative +10
          Close Attack +12 [Unarmed +8; Electro Gloves +8]
          Ranged Attack +11 [Pumpkin Bombs +9, Burst Area ; Incendiary Bombs Damage/Weaken +9; Razor Bats +3, Multiattack], Knockout Bombs Affliction +9, Burst Area]

          DEFENSES:
          Dodge +10 [DC20] Parry +10 [DC20]
          Toughness +10, Fortitude +9, Will +7

          COMPLICATIONS:
          Arrogance: Norman is supremely confident in his intelligence and abilities and this can often be his downfall.
          Enemy: Spider-Man.
          Greed: Norman wants power and fame more than just about anyone.
          Mental Instability: The usage of the Goblin formula made his manic depressive issues even worse, resulting in vicious mood swings and split personality disorder where he sees himself and The Goblin as different people.
          Obsession: Either killing Spider-Man or bringing him to his side.
          Power Loss: If his Goblin serum wears off or is nullified, his stats drop to STR 2, STA 2, FGT 5 and INT 4

          Abilities 98 + Skills 30 (60 ranks) + Advantages 37 + Powers 16 + Defenses 9 = 190 / 190

          Build Comments: I was surprised they brought Osborn back as the Green Goblin so quickly last year, but I think it was fitting that he would be who Peter would have to face in his return as Spider-Man.

          Secret Origins: Norman Osborn was the son of the wealthy business man Amberson Osborn. He had a decent childhood until Amberson lost most of the family fortune after the failure of his invention company, which had Amberson becoming alcoholic and violent. Young Norman and his mother would often be the targets of physical and psychological abuse by Amberson to compensate for his failures. This abuse had Norman realize that only the strong survive and that he will never be weak. This realization caused him to kill the family's dog, seeing it as one less problem in his life.

          On one stormy and thunderous night, in order to cure his son's fear of the dark, Amberson locked Norman alone in one of the family's dark empty houses where Norman encountered and feared a "green, goblin-like" monster stalking him. Alone in the dark, Norman feared the monster would eat him once the darkness is replaced by the light, so he came to grip with the darkness, wishing it would never leave him. That night, he realized that the Darkness is better than the light.

          Encounters like these made Norman develop a need for power and wealth so he would not become a failure like his father. He sought to regain the wealth he once had and he would stop at nothing to reach his goal.

          Norman attended Empire State University with a science scholarship and received degrees in chemistry and electrical engineering. While at ESU, he met and fell in love with a young woman named Emily. Despite his hunger for power and wealth, Emily was able to provide some balance in the young man and bring out the best in him. The two would marry and have a son, Harold Osborn. Norman loved Emily tremendously, but the good times would not last and Emily died shortly after Harry's birth. Norman was left a miserable, misguided, insane, single father. Without Emily there to give his life any light, he re-dedicated himself to wealth and power, neglecting Harry in the process.

          After graduating in business and chemistry majors, Norman founded his own company, OsCorp, with his old science professor, Dr. Mendel Stromm. He would become successful and wealthy yet a ruthless businessman and always power hungry. When Stromm borrowed money from the company accounts, Osborn seized the opportunity and turned Stromm over to the police for embezzlement, leaving Norman the sole owner of the company.

          With Stromm now in jail, Osborn decided to continue working on the strength-enhancing formula Stromm had been working on in order to sell it to the highest bidder. Osborn tried to re-create the formula following Professor Stromm's notes. In order to perfect the formula, Osborn used his employees as test subjects. One of those employees is Nels Van Adder, who went on a killing spree as the red, goblin-like monster called the "Proto-Goblin" who attempted to kill Osborn at his laboratory but was saved by Arthur Stacy and George Stacy. After the failed attack, Norman found more of Stromm's notes in his old desk.

          He is certain the new notes are the missing piece to the formula, however when Osborn used the new information, the mixture turns bright green and explodes in his face. He is hospitalized, but recovers at an incredible, super-human rate. He realizes the explosion not only increased his strength, but also his intelligence. This pushes the megalomaniac Norman Osborn over the edge, and his sanity is lost.

          The Story so Far: The Green Goblin first appeared as a villain determined to rule the underworld and in order to do that he needed to prove himself by defeating New York's newest hero, Spider-Man. The Goblin first appeared using a jet powered flying broomstick which was later replaced with the now iconic Goblin Glider. He would prove himself as a worthy foe for Spider-Man during several clashes.

          The Green Goblin became even a bigger villainous threat when he became the first villain to uncover Spider-Man's secret identity as Peter Parker. He was also revealed as Norman Osborn, the father of Peter's best friend Harry Osborn, further adding a sense of drama to their conflict. However, he would lose the memory of being a super-villain and would often make appearances as Harry's kindhearted father but eventually, he would return to his villainous role.

          Spider-Man's arch-enemy had always been Doctor Octopus until the Green Goblin killed Peter's girlfriend, Gwen Stacy, elevating the Goblin to the status of being Spider-Man arch-enemy who has hurt Spider-Man more than any other villain. After Gwen's death, Osborn would seemingly die as well and would disappear for two years.

          During his absence, his son Harry would follow in his father's footsteps and become the Green Goblin himself. Also, Harry's psychiatrist Bart Hamilton would take up the mantle. Also, the Hobgoblin, a Green Goblin copycat, would become Spider-Man's arch-enemy. Osborn would return when it wass revealed that he had been manipulating everyone from the start. His rivalry with Spider-Man became even more intense when he killed Ben Reilly, Peter's "brother". Norman would return to the role of "evil businessman" and would torture Peter with the fact of being one of the few people to know of his dual identity.

          Osborn's insanity would be explored as well as his affinity and respect for Peter as an opponent. Norman's would show that despite the mutual hatred he has with Spider-Man, he does possess a sense of respect and admiration for Spider-Man in his own twisted way. He would grow to consider Peter as his own son and attempts to have him carry on his legacy as the Goblin Heir. He later attempted to have Peter kill him in an epic battle after continuously provoking Peter and invading his life. Norman's attacks on Peter would become personal as he attacked Peter's friends and family, intensifying their mutual hatred.

          During the Civil War, Norman distances himself from Spider-Man when he becomes the Leader of the Thunderbolts and his role as leader becomes explored as well as his constant fight against his insanity. He would be portrayed as being considered by himself a hero doing the right thing and shaping a world in his own vision of righteousness and perfection. This portrayal is further explored in Dark Reign where Osborn became the leader of the world's main super-hero team and tried to use his power to shape the world as he sees it fit. He truly believes that he deserves public adulation and he is annoyed that other so-called "heroes" are receiving it instead.

          After The Siege, thanks to the behind-the-scenes manipulation of Lex Luthor, Osborn was cleared of all charges and returned to rebuild OSCORP, setting him as a rival to his benefactor. Luthorís reasons for assisting Osborn remain unclear, but he and Norman are supposed to have a summit in the near future.

          Characterization: Norman Osborn possesses great skills in manipulation as he has showcased over the years, most notably in Dark Reign. He often manages to bend others to his will or direct them in ways which benefit him in the long run. The value he places in others is directly related to his personal opinion of their usefulness. Evidence of this is found in his long running feud with Spider-Man, who he once considered a worthy heir to his legacy, and who he sees as a worthy nemesis. On the flip-side, an example of his ruthlessness is seen in how he used his son Harry.

          Although a scientific genius, Osborn's mental condition is unstable. The Goblin formula greatly increased his intelligence but cost him his sanity, resulting in excessive arrogance and delusions of grandeur. Thus, it can lead him to make irrational decisions.

          Osborn's insanity has weakened his overall thought processes and views on reality. He believes that he cannot be defeated and often underestimates his opponents. An example of this is once, when Osborn captured Spider-Man, he revealed that he knew that Spider-Man was planning to escape. However, to prove his superiority, he decided to allow Spider-Man to escape so that Norman could fight him head to head. This ultimately resulted in Osborn's defeat.

          Friends and Foes: He has garnered several allies in the supervillain community during his time as ďtop copĒ, and there are still factions of former HAMMER agents that are loyal to him.

          His relationship with Harry seems to have been damaged beyond repair, but recently Norman has been reaching out to him, although Harry and Peter believe itís just another one of his manipulations.

          Although he has come into conflict with many superheroes over the years, without a doubt his greatest rivalry is with Spider-Man. They have a mutual hatred for each other than spans a decade.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 576 - Doctor Octopus

            Check out this J-Mart Favorite Item hitting the Aisle 2 shelves!


            It does not feel right, does it? To stand before each other, stripped of our inventions, naked in our humanity. We are hideous, are we not? - Otto Octavius

            DOCTOR OCTOPUS
            PL: 11 (172 pts) - OPL: 11; DPL: 11; HP: 1

            ABILITIES: STRENGTH 0 [10], STAMINA 2, AGILITY 0, DEXTERITY 2, FIGHTING 4, INTELLECT 9, AWARENESS 2, PRESENCE 4

            SKILLS: Athletics (+0/+18), Close Combat [Tentacles] 2 (+6/+12), Deception 6 (+10), Expertise [Criminal] 1 (+10), Expertise [Radiation] 10 (+19), Expertise [Science] 7 (+16), Insight (+2), Intimidation 6 (+10) [Fascinate], Perception 3 (+5), Persuasion (+4), Ranged Combat [Throwing] (+2/+9), Technology 10 (+16) [Inventor], Treatment 2 (+11)

            ADVANTAGES: Benefit (1) (Ambidexterity), Chokehold, Close Attack (6), Defensive Roll (2), Equipment (1), Evasion (1), Fascinate (1) (Intimidation), Fast Grab, Favored Foe (Spider-Man), Improved Defense, Improved Grab, Improved Initiative (2), Improved Trip, Instant Up, Inventor, Power Attack, Ranged Attack (5), Seize Initiative, Takedown (1), Uncanny Dodge, Weapon Bind, Weapon Break

            POWERS:
            Tentacle Control: Senses 1 (Communication Link [Mental; Tentacles/Tentacle Harness]); 1 pt
            Tentacle Harness: 95 pts traits; Removable (-19 pts); 76 pts
            Harness Frame: Protection 3; 3 pts
            Tentacles: Extra Limbs 4 (4 Tentacles), Senses 1 (Normal Sight [Radius]), Enhanced Strength 10 (Quirk: Limited to tentacles), Elongation 2 (30 ft); 26 pts
            Tentacle Mastery: Enhanced Advantages 21 (Benefit [Ambidexterity], Chokehold, Close Attack 6, Evasion, Fast Grab, Improved Defense, Improved Grab, Improved Initiative 2, Improved Trip, Instant Up, Power Attack, Seize Initiative, Takedown, Weapon Bind, Weapon Break), Enhanced Skills 5 (Athletics 8 ranks, Ranged Combat [Throwing] 2); 26 pts
            Tentacle Shielding: Enhanced Dodge 10, Enhanced Parry 10; 20 pts
            Super Movement: Speed 3 (16 mph/250 fpr), Movement 2 (Wall-Crawling 2 [Normal speed]); 7 pts
            Tentacle Attacks: 12 pt Array; 13 pts
            Tentacle Strike: Multiattack Bludgeoning Strength-Based Damage; 12 pts
            Lightning Disarm: Burst Area on Strength for Disarming, Enhanced Advantages 1 (Improved Disarm), (Extra: Burst Area [30 ft radius], Selective); 1 pt


            EQUIPMENT:
            (5 pts)
            Prescription Flash Goggles: Feature 2 (+5 Visual Dazzle Resistance, eliminates Nearsighted Disability complication); 2 pts

            OFFENSE:
            Initiative +0 (+8 with Tentacles, Seize Initiative)
            Close Attack +4
            Tentacles Close Attack +10 [Unarmed +10; Tentacle Strike +12, Multiattack]
            Ranged Attack +7
            Throwing +9

            DEFENSES:
            Dodge +5 (+15 with Tentacles) [DC15/25] Parry +5 (+15 with Tentacles) [DC15/25]
            Toughness +7 (+4 without Defensive Roll), Fortitude +6, Will +8

            COMPLICATIONS:
            Arrogance: He is very arrogant, which has often been his downfall.
            Disability: He is very nearsighted without his glasses/goggles. Without them, consider his vision disabled up to 20 ft away and visually unaware further than that.
            Enemy: Spider-Man.
            Motivation: He craves money and power, but above all, he wants recognition for his genius.

            Abilities 46 + Skills 22 (44 ranks) + Advantages 11 + Powers 77 + Defenses 16 = 172 / 172

            Build Comments: Doc Ock was always one of my favorite Spidey villains. Visually arresting and usually quite well written, Doc has been one of Pete’s longest running villains and one of the few that gives him all he can handle physically. And man, did Alfred Molina just ROCK as Doc Ock in Spider-Man 2.

            And then Slott had him take over as the Superior Spider-Man for a couple of years. And he became even more of a favorite. I was almost bummed when Pete came back, and I don’t think I was alone. Slott’s take on Otto as a “hero” may not have been groundbreaking, but it was compelling reading and made you think about what the real differences are between a superhero and a supervillain.

            Secret Origins: Otto Octavius was raised in an oppressive household, with an overprotective mother, and a harsh, abusive father. His mother encouraged the young Otto, already a good student, to push himself in school, in the hopes that he would have a better life than his factory worker father. Otto was awarded a scholarship for university, shortly before his father died in a workplace accident. Becoming obsessed with schoolwork after his father's death, Otto applied himself even harder to his studies in science. He graduated and got work with an engineering firm, soon becoming a respected nuclear physicist and research consultant, as well as working as an inventor and lecturer. He soon developed a remarkable invention- a chest harness that connected the wearer to four mechanical arms. This invention earned him a new nickname: Doctor Octopus. Around this time, he became involved with a fellow researcher, Mary Alice Anders, to whom he eventually proposed marriage. However, the happy couple was broken up by Otto's mother, who disapproved of the young bride-to-be. Otto broke off the engagement at his mother's behest, but she died soon after in the middle of an argument with her son. Having lost all of his social ties, Otto became more withdrawn and sullen, and grew obsessively dedicated to his work while simultaneously throwing professional and operational caution to the wind.

            This recklessness with his personal safety lead directly to an accident that would change his life forever. A radiation leak in the lab caused an explosion, which fused the harness and limbs onto his body. The radiation simultaneously caused mutations in his brain, allowing him to have direct control over the arms through telepathy. Driven insane by the accident and the damage it had caused to his body and mind, Doctor Octopus became dedicated to a life of crime.

            The Story so Far: Doctor Octopus was the impetus for the formation of the original Sinister Six, which occurs following a series of defeats at the hands of Spider-Man. He gathers five other villains who have faced, and been defeated by, Spider-Man. Though he tells the other villains that together they will be able to defeat Spider-Man, he secretly plans to wait until all the other villains have tried and failed to kill their foe, at which point he will step in and defeat the greatly weakened hero. He kidnapped Betty Brant and May Parker to bait Spider-Man into the fights and when, as predicted, his teammates fail, he steps in and battles Spider-Man in a large fishbowl-like tank, planning to drown the hero. He is ultimately defeated.

            Doctor Octopus becomes embroiled in a gang war against Hammerhead following the retirement of the Kingpin. The two wage an extremely destructive war throughout the streets of New York City in dual, competing bids to gain control over the vast criminal empire left behind. Spider-Man ultimately defeats both men, and Octavius is sent to prison.

            Octavius attempts to marry May Parker, in the hopes of acquiring a Canadian nuclear power plant that she has inherited. The marriage ceremony is interrupted by Hammerhead, and the two men begin a fight that soon includes Spider-Man. The battle ultimately results in the explosion of the power plant, and the death of Hammerhead. Octavius manages to escape the island unharmed, but finds himself homeless, and haunted by the spirit of Hammerhead. He soon restores his enemy to life, simply to be rid of him.

            Later, Octavious is among the villains transported to Battleworld by the Beyonder. There, he and his fellow villains are forced to battle a team of heroes who have been similarly transported to the planet without explanation. While on the planet, he rebels against the machinations of Doctor Doom, along with the other villains, and engages in skirmishes with the heroes. Ultimately, he is returned to Earth along with the other combatants.

            He kept on his crime spree after his return to earth. At some time he became extremely afraid of Spider-Man and everything that had something to do with spiders. He tried to keep up his criminal activities but was almost paralyzed whenever Spider-man would intervene. At one point it even became so bad that the arms started to control Otto himself. Luckily, he managed to get back in control and he eventually overcame his fears. It was at this time that Otto started a new incarnation of the Sinister Six in hopes of making Spider-man's life a living hell.

            He later saves Spider-Man when he had been poisoned by the Vulture. He does this, not out of a sense of altruism, but because he believes he is the only person who should be allowed to defeat his hated enemy. While attending to the injured Spider-Man, he learns the hero's secret identity. Following this discovery, he allows himself to be captured by police, expecting to be rescued by Stunner, who has been incapacitated and thus rendered unable to help him. Shortly after this he is murdered by Kaine. Resurrected some time later through the assistance of The Hand, he is revealed to have no memory of Spider-Man's true identity, as this discovery was not recorded on the computer chip that was used to reconstruct his memories.

            Octaviuss had much trouble with returning to life and getting back his memories, most of all, he had to accept these memories. He was helped out by the female Doctor Octopus, whom was a huge admirer of him and had taken in his place when he had died. He finally managed to make amends with his past life and vowed to become a superior scientist and 'evil' genius once more.

            Doctor Octopus, now in telepathic control of four additional cybernetic limbs and several "Octobots," learns that his years of fighting have irreparably damaged his body, leaving him with only months to live. Using the Octobots, he takes control of all the technology of New York City, hoping to transform the city into a utopia that is totally controlled by him. He is defeated by Spider-Man and several others, but escapes justice. He soon assembles a large supervillain team, and directs them to retrieve a number of items for him. Meanwhile, he targets the infant son of Menace, whose blood is composed entirely of Goblin serum, which he believes can be used to cure his failing body. Following the loss of the baby, he assembles a new Sinister Six, who fights alongside him against the Avengers, the Fantastic Four and Spider-Man. The heroes manage to defeat Octavius' plans to destroyan army base. Later, he kidnaps Tony Stark, with whom he had worked many years previously, before either had become involved in supervillainy or superheroics. He forces Stark to help him fix his broken body, and threatens to detonate a nuclear bomb should Stark fail. When Stark suggests seeking outside help, Octavius reveals that he expects Stark to fail, and hopes to use the explosion of the bomb, now set to go off in six minutes, to prove once and for all that he, Octavius, is the more intelligent of the two. Stark was able to foil his plans, but Doc Ock escaped.

            Doc Ock's octobots took over the Apogee 1 Space Station and Spider-Man and the Human Torch have to head out to investigate it. They find John Jameson holding out against the rest of the crew who have been taken over and controlled by the octobots. As Spider-Man and Johnny defeat the octobots, Doctor Octopus attempts to destroy their shuttle on re-entry but fails. He turns to the Sinister Six an begins his final plan.

            From his secret underwater headquarters Doc Ock raises his Octahedral and activates his "choir invisible". With his health deteriorating and death coming soon he uses the octo-satellites to scorch the earth by harnessing the greenhouse effect. He announces his plans to the world but offers to reverse the effects of Global Warming in exchange of their compliance. Doc Ock sends the Sinister Six to various locations to steal specific items, each being a means to take out the Avengers. He appeals before the UN where Chameleon is posing as Al Gore. When Spider-Man warns them and outs Chameleon, Doc Ock threatens to use his Octavian Lens once more.

            When Doc Ock and the Sinister Six meet up to pick up Chameleon, it is revealed the Avengers tailed him. The Sinister Six take on the Avengers who are defeated one by one thanks to the Doc Ock's plans. Spider-Man is left to Doc Ock but manages to escape thanks to a distraction by Silver Sable. He returns again to his secret base and announces his demands to the world. Clean records for the Sinister Six, 2 billion in each of their accounts, and an academy built in his name & honor. He reveals he has factories around the world waiting to implement his plan upon the world’s compliance.

            The remaining Sinister Six begin to question furthering their plan when Doc Ock threatens them to carry out their mission. Doc Ock broadcasts a message to the "Dark Corners", a group of various villains including Crossbones and Titanium Man, to carry out his plans upon his death. Unfortunately Titanium Man is a national hero in Russia and he alerts Spider-Man of the message. As Spider-Man continues to interfere with Doc Ock's plans he fires his Octavian Lens upon half the world, incinerating Symkaria and many more counries.

            The incineration of Symkaria was revealed to be an act by Mysterio who is currently operating a Doc Ock battle suit and fighting Spider-Man. When Dock Ock realizes this he scolds Mysterio who turns to Spider-Man's side and reveals the location of Doc's secret base in Guatemala. When Spider-Man, Silver Sable and Black Widow arrive they are met by the Avengers under control by the octo-bots. Spider-Man finally makes it to Doc Ock who reveals his plans true intentions. Octavius had planned to kill just enough of the population so that those remaining would rebuild in his image and never forget him. Doc Ock is forced to use all eight of his suit's arms to restrain Spider-Man which causes him to eject from his suit to reach the lens control panel. Spider-Man breaks free and smashes the controls stopping Doc's plans once and for all.

            Using a modified Octobot, Octavius successfully transfers his consciousness into Spider-Man. Leaving him with Peter's memories and body and Peter Parker in Doctor Octopus's dying one. Leaving Peter for dead, Otto begins to take on Spider-Man's life as his own. Peter eventually took control of the golden Octobot and had the Scorpion, Hydro-Man and the Trapster free him from the Raft. It was then that Peter tried to redo the body switch with Ock, but he had taken precautions to keep that from happening, but Peter instead had Otto relive all of Peter's moments showing Dr. Octopus how much had wasted his life. As a result of Peter's personality engrafted on his own, Dr. Octopus decided to continue on as Spider-Man and make up for his past mistakes as the Superior Spider-man.

            After his victory over Spider-Man Otto breaks into one of his own laboratories in order to create the new equipment he wishes to use for being Spider-Man. As he breaks in he sets off the laboratories defense systems and Otto is forced to fight off his own creations while a video of himself mocks him in the process. Vowing that Doctor Octopus's days of losing are over Otto dons his newly finished Spider-Man suit.

            He spent over a year in the body of Peter Parker. He truly tried to be a hero and improved on many areas of both Peter’s and Spider-Man’s lives. However, he unfortunately created a host of new problems for Peter. He has since been expelled from Peter Parker’s mind and body and his memories of Peter’s life have been removed, returning Otto to his villainous ways and Peter to deal with undoing the damage that Otto did to his life, while pondering some of the things that Otto did better than he ever did before.

            Characterization: Egomaniacal and twisted, Otto Octavious is one of Spider-Man’s oldest and truly, most dangerous foes. He is one of the world's leading authorities on nuclear radiation and its effect on animal physiology as well as a brilliant engineer and inventor. Doctor Octopus is a superb strategist and a charismatic leader.

            Friends and Foes: His greatest relationship is with Spider-Man as it is his life’s goal to defeat him and prove his superiority over him.
            Last edited by Thorpacolypse; 10-16-2016, 07:22 PM.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • Re: J-Mart: Molecule Man, Trigon, SHARKNADO, Green Goblin, Doc Ock

              Are you taking any suggestions for your next run?

              Comment


              • Re: J-Mart: Molecule Man, Trigon, SHARKNADO, Green Goblin, Doc Ock

                Originally posted by Colonel Clink View Post
                Are you taking any suggestions for your next run?
                I always take them. Whether I actually GET to them...well...?

                Fire away!
                The Thorpacolypse
                Member of the Guild of Calamitous Intent since 2005
                Co-Chair of the Council of 13
                "Hate you can trust"

                Comment


                • 577 - Tether Tyrant

                  The additions to our Villains Line keep coming with this new item for Aisle 3!


                  Doc Ock who? Never heard of him.

                  TETHER TYRANT
                  PL: 10 (127 pts) - OPL: 10 ; DPL: 10

                  ABILITIES: STRENGTH 3 [10], STAMINA 3 [8], AGILITY 2, DEXTERITY 2, FIGHTING 8, INTELLECT 0, AWARENESS 1, PRESENCE 1

                  SKILLS: Athletics 2 (+12), Close Combat [Unarmed] 2 (+10), Deception 4 (+5), Expertise [Criminal] 6 (+6), Expertise [Streetwise] 6 (+6), Insight 4 (+5), Intimidation 6 (+7), Perception 3 (+4), Persuasion (+1), Sleight of Hand 3 (+5), Stealth (+2), Vehicles 4 (+6)

                  ADVANTAGES: Benefit [Ambidexterity], Chokehold, Damaging Escape*, Defensive Roll (2), Fast Grab, Improved Grab, Improved Trip, Power Attack, Teamwork

                  POWERS:
                  Symbiotic Harness: 69 pts Traits, Removable (-14 pts), Extra: Restricted (only to those deemed worthy by the symbiote); 55 pts
                  Symbiotic Enhancements: Enhanced Strength 7, Enhanced Stamina 5; 24 pts
                  Tentacle Flailing: Enhanced Dodge 3, Enhanced Parry 2; 5 pts
                  Tentacle Array: 38 pt Array; 39 pts
                  Tentacle Snare: Ranged Cumulative Affliction 12 (Resisted by Dodge, Overcome by Strength/Damage, 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Accurate 3, Extra Condition, Flaw: Diminished Range [10/25/50], Limited to two Degrees); 38 pts
                  Tentacle Grabbing: Extra Limbs 4 (4 Tentacles), Enhanced Advantages 6 (Benefit [Ambidexterity], Chokehold, Damaging Escape*, Fast Grab, Improved Grab, Improved Trip); 1 pt


                  EQUIPMENT:
                  NONE

                  OFFENSE:
                  Initiative +2
                  Close Attack +8
                  Unarmed +10 [Unarmed +10]
                  Ranged Attack +2
                  Tentacle Snare +8 [Tentacle Snare Affliction +12]

                  DEFENSES:
                  Dodge +7 (+10 with Tentacles) [DC17/20] Parry +8 (+10 with Tentacles) [DC18/20]
                  Toughness +10 (+8 without Defensive Roll), Fortitude +4 (+9 with Harness), Will +4

                  COMPLICATIONS:
                  Motivation: Money and respect.
                  Relationships: He is good friends with Magmaniac.
                  Reputation: Dumb jobber villain.
                  Symbiotic Influence: Tether Tyrant has a symbiotic relationship with the tentacle harness that he wears and it's influence grows the longer he wears it, making him more aggressive and irrational at times. If he gives in completely the symbiote, they can become a threat of super team level proportions.

                  Abilities 40 + Skills 20 (40 ranks) + Advantages 4 + Powers 54 + Defenses 9 = 127 / 127

                  Build Comments: Tether Tyrant is another one-note villain, but itís a pretty damn good note. An obvious Kirkman homage to Doc Ock, he wears a symbiotic harness that has like 30 tentacles that he can use to Snare or grab his opponents with. Invincible had a hard time breaking out of it, so I figure a 12 rank Affliction along with 10 strength should be enough to give Mark a hard time without making him work to hard to take TT down.

                  The last arc with Tether Tyrant was pretty good, where he and Magmaniac (coming eventually) try to go straight, but canít make it work so they go on ďone last jobĒ and Magmaniac doesnít make it. The influence of the symbiote takes over and TT becomes a threat that requires a whole GOG team to deal with. I love when they let a jobber have a badass moment in the sun every now and then.

                  Secret Origins: It is not yet known how he acquired his symbiotic harness, but years ago, he bonded with it and has used itís powers to accumulate over 200 known kills and be at the top of several most wanted lists.

                  The Story so Far: Tether Tyrant works the freelance circuit as a hitman or enforcer for criminal gangs. Tether Tyrant has worked briefly for the Chicago based Vicious Circle and as muscle for the crime lord Machine Head on several occasions. Recently, Machine Head hired Tether Tyrant and several other super-thugs as bodyguards, but the contract was short lived. Machine Head and nearly all his henchmen were defeated in a pitched battle with Invincible and the new Guardians of the Globe.

                  Tether Tyrant was in federal custody at an undisclosed location, but later escaped with Magmaniac before being captured by Invincible again. After trying to go straight, but finding that it wasnít working out for them, Tether Tyrant and Magmaniac were employed by Titan again to take down Machine Head once and for all. But when Magmaniac was killed by Machine Head's body guard, Vault, Tyrant fully bonded with his symbiote, but went insane in the process before Brit and the Guardians were able to calm him down. He surrendered and was taken back to prison.

                  Characterization: Heís pretty much a career thug, content to do work for hire for a decent wage and it also offers variety and travel opportunities. The closest he came to solo work are the team-ups with his occasional partner and sometime friendly rival, Magmaniac.

                  Friends and Foes: His best friend was Magmaniac, who recently perished. He talks to his symbiote a lot so apparently it is his closest confidant. Heís run afoul of several heroes, but has his strongest rivalries with Savage Dragon, Nightwing and Invincible.
                  The Thorpacolypse
                  Member of the Guild of Calamitous Intent since 2005
                  Co-Chair of the Council of 13
                  "Hate you can trust"

                  Comment


                  • 578 - Magmaniac

                    This a companion piece to our last item and it's getting stocked on Aisle 3!


                    When you're made of living magma, getting out of the supervillain scene is probably really not an option.

                    MAGMANIAC
                    PL: 9 (140 pts) - OPL: 9 ; DPL: 9

                    ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 2, FIGHTING 5, INTELLECT 1, AWARENESS 2, PRESENCE 1

                    SKILLS: Athletics 2 (+4), Deception 3 (+4), Expertise [Criminal] 4 (+5), Insight 3 (+5), Intimidation (+1), Perception 2 (+4), Persuasion 4 (+5), Ranged Combat [Magma Control] 6 (+8), Stealth (+3)

                    ADVANTAGES: Teamwork

                    POWERS:
                    Magma Form: 73 pts Traits
                    Human Spot Welder: Feature 1 (Precisely spot-welding metals (also a potential use of Precise Fire Damage, at the GMís discretion); 1 pt
                    Human Microwave: Feature 1 (Heating up or cooking food from the inside out like a microwave oven [as opposed to simply charring it from the outside like a cook-fire, which any fire Damage effect may do]); 1 pt
                    Magma Body: Insubstantial 1, Protection 4, Reaction Damage 5 (Extra: Reaction [when touched]), Immunity 10 (Heat/Fire Effects); 39 pts
                    Magma Control: 30 pt Array; 32 pts
                    Magma Blast: Ranged Magma Damage 10 (Extra: Penetrating 10); 1 pt
                    Magma Stream: Line Area Magma Damage 10 (Extra: Line Area [5 ft wide, 30 ft long], Penetrating 10); 30 pts
                    Melt: Ranged Weaken Toughness 10 (Flaw: Affects Objects Only [no recovery, must be repaired]); 1 pt


                    EQUIPMENT:
                    NONE

                    OFFENSE:
                    Initiative +3
                    Close Attack +5 [Unarmed +2; Magma Aura +5, Reaction]
                    Ranged Attack +2
                    Magma Control +8 [Magma Blast +10; Melt +10]
                    Special Attack [Magma Stream +9, Area Line]

                    DEFENSES:
                    Dodge +10 [DC20] Parry +10 [DC20]
                    Toughness +2 (+6 in Magma Form), Fortitude +6, Will +4

                    COMPLICATIONS:
                    Accident: Magmaniac has to be careful where he activates his plasma form, or he can melt right through a floor or something else jobber-like.
                    Motivation: Money and respect.
                    Relationships: He is best friends with Tether Tyrant.
                    Reputation: Loser villain.
                    Vulnerable: He's vulnerable to cold or water based effects, taking an extra degree of failure against them.

                    Abilities 36 + Skills 12 (24 ranks) + Advantages 1 + Powers 73 + Defenses 18 = 140 / 140

                    Build Comments: Magmaniac is similar to my upcoming Furnace build, but without the power armor and a lot more jobbery. I almost made him PL8 since he has done some serious jobber stuff in his time, but I left him where he is for now. In his first appearance, he took himself out by activating his aura and melting through the floor. Funny stuff.

                    Later on, he got one punched by Bulletproof/Invincble II, I think. And then he finally met his demise later on, setting off his best friend Tether Tyrant and allowing him to fully submit to his symbiote and becoming a serious threat. All in all, a fine career for a crappy villain like him.

                    Secret Origins: Nobody knows the true identity or the origin of the villian Magmaniac. He began his criminal career seven years ago with a series of deadly robberies and has left a trail of molten destruction in his wake ever since.

                    The Story so Far: The "human volcano" specializes in robbing banks by burning through vault doors. Magmaniac is a ruthless criminal, responsible for the deaths of security guards, bank tellers, armored car drivers and innocent witnesses. After incinerating an entire police SWAT team in Houston, Texas, Magmaniac caught the attention of the spectacularly unsuccessful villian group The Masters of Terror. He was recruited by the Masters, but within weeks was stewing in a special prison cell after a botched heist. Fortunately for him, Magmaniac was teleported out of his holding cell by Isotope, the right-hand man of the crimelord Machine Head. Magmaniac began working as a bodyguard for Machine Head shortly before a decisive battle with the Guardians of the Globe and Invincible. During the fight, Magmaniac was defeated by the miniature hero Shrinking Ray. Once again Magmaniac languished in a special cell, unable to use his deadly magma powers - for now.

                    After being released from prison along with Tether Tyrant; both men tried to live the normal civilian life and trying not to commit any crimes. However, realizing that the normal life does not suit them they decided to go back to their old ways. After their fight with Invincible, they joined with Titan and went to their old boss, Machine Head to take him down. While they were fighting their old boss, one of his henchmen, Vault attacked Magmaniac and was able to kill him by destroying his consciousness while in lava form, thus ending his life, much to Tether Tyrant's dismay.

                    Characterization: Magmaniac a career jobber villain with a mean streak, but lacks the intelligence to be a true threat.

                    Friends and Foes: His closest friend was Tether Tyrant and he had great dislike for Invincible after his defeats at his hands.
                    The Thorpacolypse
                    Member of the Guild of Calamitous Intent since 2005
                    Co-Chair of the Council of 13
                    "Hate you can trust"

                    Comment


                    • Re: J-Mart: Molecule Man, Trigon, SHARKNADO, Green Goblin, Doc Ock

                      Originally posted by Thorpacolypse View Post
                      I always take them. Whether I actually GET to them...well...?

                      Fire away!
                      Okay. Are you interested in Secret Invasion super-skrulls? Different PLs ranging from 10-12?
                      Were there any really that powerful? Challenging builds indeed!
                      Also what do you think of Aou Avengers movie?

                      Comment


                      • Re: J-Mart: Molecule Man, Trigon, SHARKNADO, Green Goblin, Doc Ock

                        Originally posted by Colonel Clink View Post
                        Okay. Are you interested in Secret Invasion super-skrulls? Different PLs ranging from 10-12?
                        Were there any really that powerful? Challenging builds indeed!
                        Also what do you think of Aou Avengers movie?
                        You know, Clink, I was thinking about shortly after Secret Invasion and I never got to it. I'll put them back on the list. I may even add a twist.

                        Just say the movie last night. Loved it. As expected with stories of that size, there were some plot holes and they could have spent a little more time on fleshing out the twins, but it was wonderful eye candy. The scenes when they are all fighting together are totally what I envisioned in my head as a kid when they were fighting Ultron drones or scores of HYDRA goons.
                        The Thorpacolypse
                        Member of the Guild of Calamitous Intent since 2005
                        Co-Chair of the Council of 13
                        "Hate you can trust"

                        Comment


                        • Re: J-Mart: Trigon, SHARKNADO, Green Goblin, Doc Ock, Tether Tyrant, Magmaniac

                          No Spoilers, Please!

                          Comment


                          • Re: J-Mart: Trigon, SHARKNADO, Green Goblin, Doc Ock, Tether Tyrant, Magmaniac

                            Originally posted by kenmadragon View Post
                            You won't get any here but DO NOT GO to the Sidekick's Lounge! The threads, while Ysariel and Saint Matthew do a good job of putting their spoilers in white, are chocked full.

                            All I will say, and what I will tell most people when they go, is don't think too hard about it. It's a big, splashy, popcorn movie that will make a ton of money and keep the empty suits in Hollywood bankrolling more superhero stuff which makes me very happy. And somehow, someway, Scarlett Johannson got hotter.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • 579 - Electro

                              Getting back to the Spidey Villains, check out this SHOCKING new item for Aisle 2!


                              Behold the greatest bad villain costume EVER.

                              ELECTRO
                              PL: 10 (150 pts) - OPL: 10; DPL: 8

                              ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 3, FIGHTING 5, INTELLECT 0, AWARENESS 1, PRESENCE 1

                              SKILLS: Athletics 1 (+5), Deception 4 (+5), Expertise [Criminal] 5 (+5), Expertise [Electrician] 4 (+4), Insight (+1), Intimidation 6 (+7), Perception (+1), Persuasion (+1), Ranged Combat [Electrical Control] 5 (+8), Stealth 3 (+5)

                              ADVANTAGES: Defensive Roll (3), Improved Initiative (1), Power Attack

                              POWERS:
                              Static Electricity: Features 1 (You can generate enough static electricity to move small objects within arm’s reach, weighing no more than a pound [weight rank –5] or so); 1 pt
                              Human Spot Welder: Features 1 (You can do spot-welding by touch, like an arc-welder. This may also be a capability of Precise Electrical Damage effects); 1 pt
                              Human Defibrillator: Features 1 (You can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition); 1 pt
                              Hot Wire: Features 1 (Similarly, you may be able to jump start or reset an incapacitated construct with an electrical system); 1 pt
                              Electric Body: Immunity 10 (Electrical Effects); 10 pts
                              Electric Aura: Reaction Electrical Damage 5 (Extra: Reaction [to being touched]); 20 pts
                              Electrical Senses: Senses 3 (Detect Electricity [Mental, Ranged]); 3 pts
                              Electrical Control: 32 pt Array; 38 pts
                              Electrical Blast: Ranged Electrical Damage 12 (Extra: Penetrating 10); 32 pts
                              Chain Lightning: Multiattack Ranged Electrical Damage 10; 1 pts
                              Taser Blast: Ranged Affliction 12 (Electrical; Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Incapacitated); 1 pt
                              Electrical Drain: Weaken 12 (Extra: Affects Objects, Flaw: Limited [Electrical Devices]); 1 pt
                              Riding the Current: Speed 10 (2,000 mph/4 mpr; Flaw: Requires electrical wires); 1 pt
                              Enhanced Electrical Aura: Enhanced Reaction Electrical Damage 7 (Extra: Reaction [to being touched); 1 pt
                              Electronics Contol: Ranged Affliction 12 (Electrical; Resisted/Overcome by Technology skill or Will; 3rd: Controlled, Flaw: Limited Degree [third degree only], Affects Objects Only, Limited [to electronics]); 1 pt


                              EQUIPMENT:
                              NONE

                              OFFENSE:
                              Initiative +6
                              Close Attack +6 [Unarmed +4; Electrical Aura +5, Reaction; Boosted Electrical Aura +12, Reaction]
                              Ranged Attack +5
                              Electrical Control +8 [Electrical Blast +12; Chain Lightning +10, Multiattack]

                              DEFENSES:
                              Dodge +9 [DC19] Parry +9 [DC19]
                              Toughness +7 (+4 without Defensive Roll), Fortitude +6, Will +4

                              COMPLICATIONS:
                              Enemy: Spider-Man, Daredevil.
                              Motivation: Max wants money, power and recognition.
                              Power Loss: He needs electricity to draw from to keep his power reserves full. Sustained denial of it can greatly weaken, or eliminate his powers.
                              Weakness: Non-conductive substances such as rubber, stone or Spider-Man's webs, are relatively immune to his powers. Water will also "short him out" if he's charged, causing his powers to fail and rendering him disabled or incapacitated in short order.

                              Abilities 42 + Skills 14 (28 ranks) + Advantages 4 + Powers 75 + Defenses 15 = 150 / 150

                              Build Comments: I always thought Electro was a neat villain, at least back when I was a kid before I truly realized what a mook he was. Now that I know that, I like him even more.

                              From time to time, he gets a significant power up for some reason or another, but I like him as more of a street level threat. I tried to go with a stripped down version, leaving more of his other tricks for power stunts. He's still a tough out for my Spidey and my upcoming DD, for sure. In my setting, he is still generally a free agent, but mainly works for the Kingpin.

                              Secret Origins: Maxwell Dillon was born in Endicott, New York, the son of Jonathan and Anita Dillon. His father was often fired from jobs making them move a lot. One day his father walked out on them and his mother became overprotective. When he wanted to leave home to go to college, his mother was against the idea and told him if he was interested in learning about electricity that he should work for the local electric company. His mother died when Dillon was twenty-four while he was working at the electric company. There he became one of the best linemen. He also met and married a fellow co-worker Norma Lynn, but she left him when she realized he wasn't ambitious enough to become an engineer and he stayed a lineman.

                              One day another lineman got in trouble and Dillon agreed to save him, for a fee. In the process he gained super powers when he was struck by lightning while in contact with power lines still connected to their spool. The unusually configured magnetic field generated by the wound spool of cable and live, high-tension wires induced a body-wide mutagenic change to his nervous system. Dillon found himself transformed into a living electrical capacitor, powered by the micro-fine rhythmic muscle contractions that normally regulate body temperature.

                              The Story so Far: Generally, Dillon's criminal actions were governed by his selfish love of money. Adopting the gaudy garb of a so-called super-villain, the deranged Dillon sought to use his newfound power for personal gain. Electro's first and most frequent nemesis was the wisecracking, web-slinging super hero known as Spider-Man. The Daily Bugle publisher J. Jonah Jameson was convinced that Spider-Man and Electro were the same man, until Spidey defeated Electro by wearing rubber gloves and shoes. He next battled Daredevil when he attempted to break in the Baxter Building, headquarters of the Fantastic Four.

                              Unable to best the wall-crawler on his own, Electro often sought strength in numbers. Early in his career, he and five other members of Spider-Man's rogues’ gallery united under the leadership of Doctor Octopus -- brilliant, respected scientist turned tentacled terror. The inaugural incarnation of the Sinister Six also included the shifty Sandman; the illusion-casting Mysterio; the high-flying, lowdown Vulture; and Kraven the Hunter. The villains' master plan: Pummel the wall-crawler one by one until one of them would manage to defeat him. The outcome: Spidey 6, bad guys 0.

                              After the events of The Six, Electro was hired by Doctor Doom amongst others to disrupt the wedding of Reed Richards and Susan Storm. Later he was defeated by Daredevil and sought the help of other super-villains when he created his own Emissaries of Evil.

                              Hoping to energize his campaign to smear Spider-Man's reputation, J. Jonah Jameson surreptitiously secured Electro's supercharged services to battle the web-slinger on national television. Before an audience of millions, Spider-Man stood triumphant once more. Electro's extended string of ignominious defeats nearly came to an end when the world-weary villain, hungry for respect, attempted to deprive the entire city of power by drawing it into his body. Dillon almost killed himself as a result, again meeting defeat at the hands of Spider-Man.

                              Electro was also a member of Mysterio's Sinister Seven, created to combat Spider-Man's insane, homicidal clone, Kaine. However, Kaine disappeared and with no further need to keep the group together, it was disbanded and Dillon returned to his self-imposed exile.

                              Electro was once again brought out of retirement by the Rose, who offered Dillon the chance at an experimental procedure to greatly enhance his abilities in exchange for his services as an underworld enforcer. Dillon agreed, sensing the opportunity to rise above his past failures. After undergoing the procedure and dispatching several members of the True Believers, an offshoot of the Hand at the request of the Rose, Dillon returned to his original plan of taking over the New York City power supply. Once again defeated by Spider-Man, who had donned an insulated suit, a frustrated Dillon threw himself into the Hudson River, apparently killing himself.

                              However, Dillon survived as he reappeared as part of the next series of subsequent incarnations of the Sinister Six, each of which were either defeated or disbanded due to internal conflicts. The most recent incarnation, the Sinister Twelve, gathered by the Green Goblin as part of a larger plan to enable his escape from prison and destroy Spider-Man. They were defeated with the help of the combined efforts of Captain America, Iron Man, Daredevil, Yellowjacket and the Fantastic Four.

                              Electro was hired by Brainchild to free Karl Lykos (Sauron) from the Raft, a maximum-security prison designed to hold supervillians. Electro initiated a prison break the likes of which had never been seen, releasing scores of criminals. However, his actions also brought together a number of the world's most powerful heroes to contain the disaster including: Captain America, Iron Man, Luke Cage, Spider-Woman, Daredevil, the Sentry and Spider-Man, many of whom were trapped in the Raft when the power was shut off. With the exception of Daredevil (and Sentry at first), this impromptu gathering of heroes reunited shortly after the prison break to form a new Avengers team. Dillon tried to escape with his girlfriend, a waitress in Boston, but was captured by the New Avengers, the very team he inadvertently helped create.

                              As Electro aged, his power became unstable and he began working for the Mad Thinker, who could help him control his powers. Blackmailing Dexter Bennett, he gained money and his powers were upgraded. He attacked the Daily Bugle and destroyed it before being beaten once again by Spider-Man.

                              Electro joined Doc Ock's new Sinister Six and helped him to rob technology from the Baxter Building as well as robbing the Zero Cannon from the Intelligencia. Sometime later, Doctor Octopus, in his plan to be remembered as the man who saved Earth, offered the chance to stop the Greenhouse Effect, as well as speed it up, using a special device connected with different satellites on the orbit.

                              Disguised as Al Gore, Chameleon tried to accelerate the decision of world's leaders about the matter, but was uncovered by Spider-Man, who interrupted the scene along with the Avengers. When the Chameleon was freed, he arrived in the Mediterranean on a meeting with the rest of the team. The Avengers followed them and arrived, fighting the Sinister Six, but they were all defeated by the villains, the price of the battle was Electro, whose electrical form was absorbed by Thor’s hammer Mjolnir and sent into space.

                              Electro has returned to Earth somehow, though, and is looking for payback on Thor and his usual nemesis, Spider-Man.

                              Characterization: Electro’s a pretty simple man. He wants to get money and get respect and he doesn’t really care about how it’s done. He just wants it.

                              Friends and Foes: He has been enemies with Spider-Man and Daredevil for years and has an obsession with taking each of them out.
                              Last edited by Thorpacolypse; 11-29-2015, 07:20 PM.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • Re: J-Mart: Green Goblin, Doc Ock, Tether Tyrant, Magmaniac, Electro

                                Electro is awesome. Possibly the greatest example of the Generic Supervillain- just some asshole who got powers, threw on a pair of tights, and started robbing stuff. Plus a simple theme and a REALLY gaudy costume.

                                All that, and he's STILL by far the most well-known "Electric Guy" in comics. Only Thor and Storm could beat him, and they're more well-known for their other powers.
                                Jabroniville at Hotmail dot com
                                http://www.echoesofthemultiverse.com/index.php

                                Comment

                                Working...
                                X