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  • Re: J-Mart: Doomsday, Zod, Faora, Non, Allen the Alien, Omni-Man

    Originally posted by kenmadragon View Post
    Sadly, my knowledge of Invincible is limited to the contents of this thread... but from what I've seen hear, you could have the planet Viltrum be a prison-colony for Kryptonians. Thus, the Viltrumite temper (and bad-ass mustaches) could be a result of their race being descended from the few Kryptonians who were exiled to the planet Viltrum as a manner of punishment. Before Jor-El had discovered the Phantom Zone, Krypton had to send it's more dangerous criminals somewhere, and so they sent them to Viltrum, where the exiled criminals evolved seperately. Stranded on Viltrum and left to their own devices, these exiles would evolve after several generations into the super-beings currently known as the Viltrumites - their Kryptonian ancestry purged during the culling of the "weak" (read: older-not-paragon-type prior generations) so as to form their "utopia".

    Hells, Daxam is already considered a former Kryptonian colony, so making Viltrum a penal-colony would make sense.
    So... a Kryptonian version of Australia?

    Comment


    • Re: J-Mart: Doomsday, Zod, Faora, Non, Allen the Alien, Omni-Man

      Originally posted by Spectrum View Post
      So... a Kryptonian version of Australia?
      I'm pretty sure Australia is already A kryptonian version of Australia..... Though I suppose being a Viltrumite version of Australia would be more accurate..... It would certainly explain why every species of animal that lives here wants humans dead & has some kind of death dealing ability. Even the cute animals like the Koala bear or the Platypus have secret death dealing powers. The Platypus has a poison barb on its back feet & koalas have razor sharp claws & are riddled with sexually transmitted diseases. An don't even get me started on Kangaroos: Outside of their powerful kick with sharp claws, capable of disemboweling a man, they also have a tendency to drown dogs & dingos
      “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

      -Doctor Who

      Comment


      • Re: J-Mart: Doomsday, Zod, Faora, Non, Allen the Alien, Omni-Man

        Originally posted by saint_matthew View Post
        I'm pretty sure Australia is already A kryptonian version of Australia.....

        The Platypus has a poison barb on its back feet & koalas have razor sharp claws & are riddled with sexually transmitted diseases.
        LOL! I did NOT know that about koalas. That's the funniest thing I've read in a while! Who knew koalas were such skanks?!?!?!
        The Thorpacolypse
        Member of the Guild of Calamitous Intent since 2005
        Co-Chair of the Council of 13
        "Hate you can trust"

        Comment


        • 568 - Battle Beast

          We've got a definite J-Mart Favorite Item hitting the Aisle 3 shelves!


          Just as bad ass as bad ass gets.

          BATTLE BEAST
          PL: 15 (215 pts) - OPL: 15 ; DPL: 15

          ABILITIES: STRENGTH 18, STAMINA 14, AGILITY 6, DEXTERITY 5, FIGHTING 12, INTELLECT 1, AWARENESS 5, PRESENCE 0

          SKILLS: Athletics 4 (+22), Deception (+0), Expertise [Warrior] 19 (+20), Insight (+5), Intimidation 10 (+10) [Startle], Perception 5 (+10), Persuasion (+0), Ranged Combat [Throwing] 5 (+10), Stealth (+6), Vehicles 3 (+8)

          ADVANTAGES: All-Out Attack, Chokehold, Combat Clarity (1), Damaging Escape*, Diehard, Fearless, Follow-Up Strike*, Improved Critical (4) (Unarmed 2, Bludgeoning Weapons, Long Blades), Improved Hold, Power Attack, Precise Attack (2) (Close, Cover; Close, Concealment), Startle, Takedown (2)

          POWERS:
          Battle Beast Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
          Leonine Senses: Senses 7 (Normal Vision [Extended], Normal Hearing [Extended], Scent [Extended 1, Accurate, Acute, Tracking]); 8 pts
          Leonine Physiology: Speed 4 (32 mph/500 fpr), Leaping 2 (30 ft); 6 pts
          Hard to Kill: Protection 4, Regeneration 2 (1/every 5 rounds; Extra: Persistent), Immunity 6 (All Environmental Conditions, Suffocation [Need to breath, Flaw: Limited]); 11 pts
          Battle Armor: 10 pts traits, Removable (-2 pts); 8 pts
          Armor: Impervious 5; 10 pts
          Battle Weapons: 12 pts traits, Easily Removable (-4 pts); 8 pts
          Big Ass Cudgel: Bludgeoning Strength-based Damage 0 (Extra: Dangerous, Penetrating 10); 11 pts
          Big Ass Sword: Slashing Strength-based Damage 0 (Extra: Dangerous, Penetrating 10); 1 pt


          EQUIPMENT:
          NONE

          OFFENSE:
          Initiative +14
          Close Attack +12 [Unarmed +18, Critical 18-20; Cudgel +18, Critical 18-20; Sword +18, Critical 18-20]
          Ranged Attack +5
          Throwing +10

          DEFENSES:
          Dodge +12 [DC22] Parry +12 [DC22]
          Toughness +18 (+5 Impervious), Fortitude +15, Will +9

          COMPLICATIONS:
          Honor: Battle Beast believes in fair fights, he won't take shortcuts.
          Obsession: He craves the thrill of battle and will fight anyone, anytime, anywhere and to hell with everything else.
          Reputation: Generally known as the fiercest combatant in the known galaxy.

          Abilities 114 + Skills 23 (46 ranks) + Advantages 19 + Powers 46 + Defenses 13 = 215 / 215

          Build Comments: Another fave of mine from the Invincible-verse, Battle Beast. He hasn’t been in a ton of issues, but when he does, he rocks. He’s all about battle, kind of a non-jobbing, and far more vicious, Champion of The Universe. He’s whooped Invincible, Allen the Alien, and fought an adult Viltumite to a standstill initially, and then as the Viltrumite War went on, he started beating them.

          Then, in the Vilrumite War penultimate battle, Thragg beat him with one shot, breaking his neck and flinging him away like a rag doll. I write that off to New Villain Stink now. Because after Thragg was exiled, Allen sent Battle Beast to kill him and that fight has been EPIC. Seeing as how Omni-Man said that he AND Invincible couldn’t beat Thragg and BB has him on the ropes (but Thragg will have to win, he’s too good of a villain for even Kirkman to kill off and he’s shown that he will kill off just about anyone to advance a story), that made me rethink my original build of him. I mean, before he and Thragg started, his current girlfriend dropped a bunch of alien beasts that can actually kill Viltrumites on Thragg to try and kill him in case Beast couldn’t get it done. And Battle Beast jumped in and helped Thragg kill them all so he could have his fair fight. It was pretty awesome.

          So I bumped him a PL and gave him tons of options in melee combat, probably more than he really should. But he kicks so much ass that I had to go all out on him.

          Secret Origins: The being known only as Battle Beast, was born on an unnamed planet in the dark reaches of space. It has been implied that his planet had come under siege by forces that threatened to destroy his people, when Battle Beast first rose to prominence. During this time of conflict, he became his world’s protector and his people’s hero. Though it is unknown how long it took him to achieve victory, it is common knowledge amongst his kind through his sacrifice and bravery he created a utopic society for his people.

          Unfortunately for him, he would be unable to share in it. Somehow, during his struggles, Battle Beast became addicted to blood and strife. The peaceful world that he had created for his people was no longer capable of bringing him the conflict he so desperately craved. With the single, desperate need for conquest burning deep within his soul, Battle Beast left his home in the hopes of finding a conflict worthy of his attention.

          The Story so Far: He spent millennia wandering the vastness of space, plundering and conquering a thousand worlds before he first heard of a small blue planet called Earth. No one can be sure who first told Battle Beast of Earth, but one thing is certain; the individual that did, promised Battle Beast that its inhabitants would provide great sport for the immortal warrior. Unable to resist, Battle Beast made his way to the Earth, and upon his arrival entered the employ of the crime-lord Machine Head. Presumably, Battle Beast was convinced that working with Machine Head would provide him ample opportunity for conflict.

          His reasoning proved to be correct. He had only been on Earth for a short period of time when Machine Head was besieged by first the young Viltrumite Invincible and then the combined force of the Guardians of the Globe. Despite Invincible’s Viltrumite heritage, he proved to be little more than a temporary distraction for Battle Beast. The Guardians of the Globe were even less effective against the leonine warrior’s might; Battle Beast casually mauled two of its members (Bulletproof and Black Samson) in the opening seconds of their fight. Deeply disappointed by the calibre of the Earth’s mightiest warriors, Battle Beast activated a teleportation device that he had acquired and immediately left the planet (and battle) in disgust.

          Many months passed before Battle Beast was seen again. Somehow during his travels he ran afoul of the Viltrumite Empire and was imprisoned in one of their most secure gulags in the dark regions of space. By chance alone, both Allen the Alien and Omni-man were being held within the same prison.

          When Allen staged a massive breakout, Battle Beast was freed in the confusion. Having nothing better to do and nursing the need to rip his jailers in twain, Battle Beast immediately threw his lot in with the escaping prisoners. Allen and Battle Beast shattered wall after wall of the prison until they eventually interrupted Nolan’s execution at the hands of his Viltrumite jailers.

          Battle Beast threw himself into the fray with his normal vigor, until he actually realized that the executioners were actually Viltrumites themselves. Harbouring the mistaken belief that he had never encountered a Viltrumite before, Battle Beast flew into an ecstatic rage and hurled himself into the battle with abandon. The two virtually immortal beings fought relentlessly, even when they were sucked into the vacuum of space. Eventually, Battle Beast gained the upper hand over his foe and tore him asunder. With the battle over, and his allies nowhere to be seen, he fell into a deep slumber and surrendered to the darkness of oblivion.

          It is unknown how long Battle Beast floated unconscious in the cold reaches of space. He was eventually found by a Coalition ship, who brought him aboard out of curiosity when they discovered he was alive. Even as his body began to thaw onboard, the blood thirsty immortal began muttering about battle.

          The ship’s crew did the only thing they could think of. They brought Battle Beast to Thaedus, in the hopes that the obviously insane creature could be of use to him. They arrived in the aftermath of the Viltrumites assault on Talescria. Thaedus immediately recognized Battle Beast’s potential as a weapon and after nursing him back to health, told him of the great battle that would occur on Viltrum.

          Battle Beast agreed to participate in the battle, and so was assigned to fight alongside a small assault force comprised of: Invincible, Omni-man, Young Omni-man, TechJacket, Allen the Alien and Thaedus himself. The Coalition assault squad arrived at Viltrum a short time later. Despite their initial plan (and hope) that they would be able to prepare an ambush to catch the Viltrumites unaware, the Viltrumites were already prepared. The two groups clashed in a direct frontal assault, which suited Battle Beast well.

          Battle Beast threw himself directly into the closest and largest concentration of Viltrumite troops he could find. Despite being surrounded by at least six of the most physically powerful beings in existence, Battle Beast found himself enjoying the fight. He goaded his Viltrumite foes on with calls for “MORE, MORE” as he assaulted any foe that dared to come within his reach. Surprisingly, Battle Beast held his own throughout the battle, until he saw Thragg single-handedly murder Thaedus and brutalize both Invincible and Omni-man. Desperate to face a foe of such power, Battle Beast threw himself at Thragg with abandon, leaving his own foes behind. This proved disastrous for Battle Beast as Thragg met his charge head on, and with contemptuous ease, batted him away.

          Battle Beast survived and later was summoned by Allen to Talescria upon hearing of Thragg’s exile from his people. He tasked The Beast with hunting down and killing Thragg, which Battle Beast gladly agreed to do.

          Characterization: Battle Beast has a single overwhelming personality trait. He lives to fight the good fight. Anything else is secondary. He is completely addicted to the thrill of combat and cares for nothing else. At all times, he is actively seeking out “worthy” opponents to test his power and skill against. The more powerful the opponent, the greater his thrill.

          Friends and Foes: Battle Beast doesn’t really have a dislike for anyone except those that will not fight but he seems to truly enjoy fighting Viltrumites due to their power and aggressive nature. And he wants to avenge his loss to Thragg BADLY.
          Last edited by Thorpacolypse; 04-25-2015, 11:25 AM.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 569 - Thragg

            Check out this new addition to our Villains Line that's getting stocked on Aisle 2!


            Fear the 'stache.

            THRAGG
            PL: 16 (267 pts) - OPL: 16 ; DPL: 16

            ABILITIES: STRENGTH 19, STAMINA 16, AGILITY 5, DEXTERITY 4, FIGHTING 12, INTELLECT 3, AWARENESS 4, PRESENCE 5

            SKILLS: Athletics 3 (+22), Close Combat [Unarmed] 1 (+13), Deception (+5), Expertise [Civics] 7 (+10), Expertise [Viltrumite Lore] 9 (+12), Insight 4 (+8), Intimidation 7 (+12) [Startle], Perception 3 (+7), Persuasion (+5), Stealth (+5)

            ADVANTAGES: Accurate Attack, All-Out Attack, Chokehold, Defensive Attack, Diehard, Favored Foe (Viltrumites), Follow-Up Strike*, Improved Critical (1) (Unarmed), Improved Grab, Improved Hold, Improved Initiative (1), Leadership, Power Attack, Startle, Takedown (1), Ultimate Effort (1) (Ultimate Toughness Check)

            POWERS:
            Super Senses: Senses 1 (Normal Vision [Extended], Normal Hearing [Extended]); 2 pts
            Viltrumite Physiology: Immunity 1 (Aging); 1 pts
            Invulnerability: Immunity 10 (All Environmental Conditions, Poisons, Suffocation [Need to breathe, Flaw: Limited to ability to hold breath], Starvation/Thirst [Flaw: Limited to approximately 2 weeks], Disease [Flaw: Limited to terrestrial diseases]), Regeneration 2 (1/every 5 rounds, Extra: Persistent), Protection 4, Impervious 10; 36 pts
            Super Strength: Enhanced Strength 5 (400,000 Tons, Flaw: Limited to Lifting); 5 pts
            Flight and Super Speed: 31 pt Dynamic Array; 35 pts
            Flight: Flight 15 (64,000 mph/125 mpr; Extra: Dynamic); 31 pts
            Space Travel: Movement 2 (Space Travel 2 [Other star systems]) (Extra: Dynamic) (Extra: Dynamic); 2 pts
            Super Speed: Speed 15 (64,000 mph/125 mpr), Quickness 8 (Extra: Dynamic); 2 pts


            EQUIPMENT:
            NONE

            OFFENSE:
            Initiative +9
            Close Attack +12
            Unarmed +13 [Unarmed +19, Critical 19-20]
            Ranged Attack +10

            DEFENSES:
            Dodge +12 [DC22] Parry +12 [DC22]
            Toughness +20 (+10 Impervious, Ultimate Effort), Fortitude +16, Will +10

            COMPLICATIONS:
            Enemy: Thaddeus, the Coalition of Planets, The Guardians of the Universe.
            Responsibility: To protect and restore the glory of the Viltrumite Empire.
            Temper: While he generally cares himself in a stately, calm manner, beware. Vltrumites are known for their towering battle rages and none are more terrible than his.

            Build Comments: After I just finished the Invincible: Viltrumite War, I was blown away. I’m really not sure how Kirkman is going to top that one. But I said that about the Invincible War and he topped that, so who am I to doubt one of the hottest comic writers around? I kind of dropped off when Robot started his crusade to take over the planet, but I’m sure it’s equally epic.

            The Viltumite War series allowed all the characters to have their moments, but my favorite was the new main villain, Grand Regent Thragg of the Viltrumite Empire. Man, was he wicked. I know most new villains come in like gangbusters then fade off, but even if he does, he’ll still be wicked. He whooped Omni-Man (by punching right through him, damn) and Invincible and didn’t break a sweat. But the impressive thing was his one shot takedown of Battle Beast, who up until that point was the ultimate engine of destruction in the Invincible-verse. Omni-Man said there was no way they could beat him and so far, he’s been right. And Thragg's plan to restore the Viltrumite race was great, making sure that even though they lost the battle, the war ain’t over and may not be for thousands of years. Great stuff.

            I made Thragg pretty much unbeatable by Omni-Man or Mark one on one, but it’s possible together, or with some other high level paragons it could be done. But not without some pain. I gave him tons of combat advantages since he was been trained since birth in war, even more than other Viltrumites who are all wicked fighters on top of being Kryptonian level strong. And I have no qualms about that +20 Toughness. More than once, he shrugged off shots from Nolan, Mark and Thaddeus with no signs of damage. That’s a baaaaaaaad man right there.

            But is he badder than Battle Beast?...We shall see...

            Characterization: Thragg, like other villains, is a study in contrasts. In most ways, Thragg is a typical Viltrumite male and thus shares nearly all of the cultural traits that they would possess. He values strength in battle, and appoints his subordinates into their various roles according to it. He can be arrogant and cruel, and with his explosive temper and capacity for violence, woe be it upon the individual who earns his vengeance.

            His power level is unmatched among his people, with him defeating highly experienced Viltrumite warriors like Thaedus and Omni-Man with relative ease and taking several blows from Invincible with only a minor bruise to show for it.

            Friends and Foes: He is totally committed to his people and is now a mortal enemy of Omni-Man and the Coalition of Planets.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • 570 - Conquest

              Another new item for our Villains Line hits the Aisle 3 shelves!


              I should do this now...don't know when I'll get the chance again.

              I want to thank you, Mark Grayson...Invincible. Really. From the bottom of my heart. It's not very often I get to cut loose like this.

              I mean, REALLY cut loose like I have here. Usually there are so many mission parameters. "Don't destroy this." "Keep this person alive." But this planet. For whatever reason, I don't really care why, to be honest...I was told--take control, no matter what it takes, take control of this planet.

              So whatever you did to piss us off, thank you. This has been fun. - Conquest


              CONQUEST
              PL: 14 (220 pts) - OPL: 14 ; DPL: 14

              ABILITIES: STRENGTH 17, STAMINA 14, AGILITY 2, DEXTERITY 2, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 1

              SKILLS: Athletics (+17), Close Combat [Unarmed] 1 (+11), Deception (+1), Expertise [Military] 6 (+7), Expertise [Viltrumite Lore] 4 (+5), Insight 5 (+7) [Assessment], Intimidation 11 (+12) [Startle], Perception 3 (+5), Persuasion (+1), Ranged Combat [Throwing] 5 (+7), Stealth (+2), Technology 3 (+4)

              ADVANTAGES: All-Out Attack, Assessment, Chokehold, Diehard, Improved Critical (1) (Unarmed), Improved Grab, Lionheart*, Power Attack, Startle, Takedown (1)

              POWERS:
              Super Senses: Senses 1 (Normal Vision [Extended], Normal Hearing [Extended]); 2 pts
              Viltrumite Physiology: Immunity 1 (Aging); 1 pt
              Invulnerability: Immunity 10 (All Environmental Conditions, Poisons, Suffocation [Need to breathe, Flaw: Limited to ability to hold breath], Starvation/Thirst [Flaw: Limited to approximately 2 weeks], Disease [Flaw: Limited to terrestrial diseases]), Regeneration 2 (1/every 5 rounds, Extra: Persistent), Protection 4, Impervious 8; 32 pts
              Super Strength: Enhanced Strength 6 (200,000 Tons, Flaw: Limited to Lifting); 6 pts
              Flight and Super Speed: 33 pt Dynamic Array; 35 pts
              Flight: Flight 14 (32,000 mph/60 mpr), Movement 2 (Space Travel 2 [Other star systems]) (Extra: Dynamic); 33 pts
              Super Speed: Speed 14 (32,000 mph/60 mpr), Quickness 8 (Extra: Dynamic); 2 pts

              Bionic Arm: 13 pts traits, Removable (-3 pts); 10 pts
              Damage Enhancements: Enhanced Advantages 2 (Improved Critical [Unarmed], Improved Grab), Adds Penetrating 10 and Reach 2 (10 ft) to Unarmed, Quirk: All Limited to Right Arm only; 13 pts

              EQUIPMENT:
              NONE

              OFFENSE:
              Initiative +2
              Close Attack +10
              Unarmed +11 [Left Arm Unarmed +17; Right Arm Unarmed +17, Critical 19-20]
              Ranged Attack +1
              Throwing +6

              DEFENSES:
              Dodge +8 [DC18] Parry +10 [DC20]
              Toughness +18 (+8 Impervious), Fortitude +14, Will +8

              COMPLICATIONS:
              Responsibility: To the Viltrumite empire.
              Rivalry: He longs to defeat Nolan (Omni-Man) and Invincible in combat.
              Temper: Viltrumites are known for their towering battle rages.

              Abilities 98 + Skills 19 (38 ranks) + Advantages 8 + Powers 83 + Defenses 12 = 220 / 220

              Build Comments: I was trying to think of some good villains to test my Lantern-verse builds against and it hit me that one of the villainous groups that would fit perfectly in the Cosmic Thorpacoverse are the Viltrumites. They are Omni-Man’s race that is out for universal conquest and they would have bumped heads against the Corps many times in a shared universe. One of the baddest of the bad dudes in their group is Conquest, one of the oldest, strongest and most ruthless of their soldiers. He and Mark’s first fight is one of my all-time favorite superhero throwdowns bar none. That fight was when I knew real power creep had hit the Invincible-verse because Cecil Steadman went and got EVERY superhero in the Image-verse and I mean all of them, including Spawn, to come to fight Conquest in case Mark fell.

              In my setting Conquest survived and is still a high ranking member of the Viltrumite Empire, and he is eagerly awaiting another crack at Mark and to test himself against the true greatest hero of Earth, Superman.

              Secret Origins: Conquest is one of the Viltrumite empires’ greatest warriors.

              The Story so Far: Conquest first appeared in the aftermath of the Invincible War, a disastrous event in which a supervillain named Angstrom Levy used his dimension spanning powers to summon an army of evil, alternate universe counterparts of Invincible to the main Invincible's world. What followed was a cataclysmic battle between the evil Invincibles and all of the world's superheroes. The heroes won, but the battle had ravaged the face of the planet and left most of the heroes either dead or severely injured, minus Invincible himself. When the evil Viltrumite Empire noticed this, they decided that this would be the perfect time to conquer Earth, so they sent Conquest respectively to accomplish the task. Conquest appeared before Invincible and gave him an ultimatum; either Invincible would conquer Earth, or else Conquest would kill him and take over Earth himself. This only fueled Invincible's already large amount of stress and anger, so he responded to Conquest's threat by attacking him.

              The ensuing battle between the two caused even more destruction to the already devastated world with Conquest proving to be not just stronger than Invincible, but also very sadistic, explaining that he wasn't trying to kill Invincible because he was ordered to, but because he wanted to. As Invincible continued to get pummeled, his half-brother Oliver arrived to assist him. Oliver managed to land a few hits on Conquest, but when the latter grabbed hold of the former and prepared to tear him in half, Invincible rescued him and ordered him to stay away from the conflict while he fought Conquest.

              As their battle raged on, Invincible suffered serious injuries while Conquest only suffered minor ones. During this time, Invincible's girlfriend Eve woke up from a coma in the hospital, and after she saw Invincible battling Conquest on television, she flew to the battle to assist her boyfriend. When she arrived, she tried to contain Conquest with her forcefields, but Conquest tore through them easily, and then critically wounded Eve by punching a hole in her stomach. As Eve seemingly died in Invincible's arms, Conquest confessed to him that he is glad that he angered the Viltrumites enough to send himself to Earth, claiming that he hasn't had this much fun in ages. The broken Invincible then vowed to destroy Conquest no matter what.

              Conquest wasn't convinced that Invincible can stand a chance against him, but admitted that he is impressed that Invincible can still threaten him after all he has done. When Invincible's only response was a rage-filled glare, Conquest provoked him to attack again. Invincible then delivered a punch powerful enough to destroy Conquest's robotic arm, but in the process broke his own arm, and then tore off a chunk of Conquest's shoulder with his teeth. As the two reach the final moments of their battle, Eve regenerates herself and used her powers to sear Conquest's skin off his body. Invincible then apparently killed Conquest with several blows to his head.

              It was recently revealed that Conquest waisn't dead, but imprisoned by Cecil for interrogation. However, after healing from his severe injuries, Conquest escaped confinement and flew into space to regroup with the remaining Viltrumites. He cames before Thragg, the Grand Regent of the Viltrumites, and pleaded for mercy for failing to take over Earth. Thragg spared him, but only if he doesn't fail him a second time, and then instructed him to intercept and kill Invincible before he reached the Coalition of Planets. Conquest obeyed, and after receiving a new robotic arm took two other Viltrumites with him to locate Mark's ship.

              After locating Invincible's ship, Conquest destroyed the vessel and then prepared for his rematch with the young Viltrumite. He found great joy in the chance of killing both Invincible and his father Nolan. Oliver attacked Conquest first and is easily swatted away. Oliver, still inexperienced with being in space, began to suffocate as he lost his breath. He headed towards a Planet with an atmosphere to catch his breath. Conquest noticed that Oliver has broken away from the others and saw an opportunity for an easy kill and followed him. As Invincible's allies take on the other two Viltrumites, Invincible followed Conquest to help his brother. As Conquest enters the Planet’s atmosphere he makes a crucial mistake and exhales, but before he can breathe in again Invincible starts to strangle him. At one point in the fight, Conquest is actually worried that Invincible will kill him, so he punched a hole in the young Viltrumite's stomach, mirroring what happened to Atom Eve, in hopes of ending the fight quickly, but Invincible fought on until he manages to finally kill Conquest by strangling him to death.

              But again, Conquest was revived and lived in exile, plotting his revenge against Invincible and his family.

              Characterization: Conquest is a brutal, sadistic warrior that only lives to destroy his foes.

              Friends and Foes: He has a great rivalry with Invincible and also wants to defeat Omni-Man. He is loyal to the Viltrumite empire.
              The Thorpacolypse
              Member of the Guild of Calamitous Intent since 2005
              Co-Chair of the Council of 13
              "Hate you can trust"

              Comment


              • 571 - Anissa

                We've got our last, and most controversial, item from our former Viltrum location getting stocked on Aisle 3!


                I was trying to this the human way. I figured you'd be more comfortable with that. Now I see I have to do this the Viltrumite Way. Lucky me. - Anissa

                ANISSA
                PL: 13 (197 pts) - OPL: 13 ; DPL: 13

                ABILITIES: STRENGTH 16, STAMINA 13, AGILITY 3, DEXTERITY 2, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 1

                SKILLS: Athletics (+16), Deception (+1), Expertise [Viltrumite Lore] 5 (+6), Insight (+2), Intimidation 8 (+9), Perception 3 (+5), Persuasion (+1), Ranged Combat [Throwing] 5 (+7), Stealth (+3), Technology 3 (+4)

                ADVANTAGES: All-Out Attack, Diehard, Power Attack, Takedown (1)

                POWERS:
                Super Senses: Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]); 2 pts
                Viltrumite Physiology: Immunity 1 (Aging); 1 pt
                Invulnerability: Immunity 10 (All Environmental Conditions, Poisons, Suffocation [Need to breathe, Flaw: Limited to ability to hold breath], Starvation/Thirst [Flaw: Limited to approximately 2 weeks], Disease [Flaw: Limited to terrestrial diseases]), Regeneration 2 (1/every 5 rounds, Extra: Persistent), Protection 2, Impervious 8; 30 pts
                Super Strength: Enhanced Strength 5 (50,000 Tons, Flaw: Limited to Lifting); 5 pts
                Flight and Super-Speed: 29 pt Dynamic Array; 33 pts
                Flying: Flight 14 (32,000 mph/60 mpr, Extra: Dynamic); 29 pts
                Space Travel: Movement 2 (Space Travel 2 [Other star systems], Extra: Dynamic); 2 pts
                Super-Speed: Speed 14 (32,000 mph/60 mpr), Quickness 8 (Extra: Dynamic); 2 pts


                EQUIPMENT:
                NONE

                OFFENSE:
                Initiative +3
                Close Attack +10 [Unarmed +16]
                Ranged Attack +2
                Throwing +7

                DEFENSES:
                Dodge +11 [DC21] Parry +11 [DC21]
                Toughness +15 (+8 Impervious), Fortitude +13, Will +7

                COMPLICATIONS:
                Responsibility: To the Viltrumite empire.
                Rivalry: She wants to prove to Invincible that the Viltrumite way is best. And perhaps that she is best for him…
                Temper: Viltrumites are known for their towering battle rages.

                Abilities 96 + Skills 12 (24 ranks) + Advantages 4 + Powers 71 + Defenses 14 = 197 / 197

                Build Comments: Anissa had shown up a couple of times early in the Invincible series. The first time is to try and “persuade” Mark to take over the family business (taking over planets), which Mark declined and got him a good old beat down. The next time was during the Viltrumite War where she fought Allen and got beat, but lived. Then she came to Earth with other Viltrumites and popped up from time to time in battle scenes.

                And then...Invincible #110 happened...

                And now she's one of the most controversial characters in one of the most controversial issues of comics in my recent memory. She decided that humans were not good enough for her to mate with as Thragg had commanded, so she decided she was going to mate with Mark. He didn't want to. She didn't care.



                Mark lost the fight and we had a very uncomfortable female raping a male scene.

                I'm still not sure how I feel about the whole thing. I certainly don't think Kirkman was out of bounds in tackling the issue, and the subsequent issues have been well handled in regards to how Mark tried to deal with it. But it sure isn't something I'll ever reread.

                Secret Origins: Anissa is one of the most powerful Viltrumite warriors and perhaps the only pure blooded female left of their race.

                The Story so Far: Anissa was sent to Earth to inspect what preparations Mark has taken to secure the Earth for viltrumite control. When Mark revealed he had taken no steps towards the domination of Earth, Anissa decides to reason with him instead of using violence. She explains that the Viltrumite empire will bring peace to Earth and share their technology with one another. When reason fails, Anissa resorts to violence and strikes mark down leaving him in a crater. She warns him of another viltrumite agent will return for Mark in the later future and decide his fate, that agent turned out to be Conquest. After her visit to Earth Anissa ran into Allen the Alien, and attacked him. Allen having recently been powered up was having an easy time with her, but when he realized that she would take him to the same prison as Omni-man, he threw the fight. Letting Anissa win and take him to the prison.

                Anissa has also been seen during the Viltrumite war, she has fought Mark, Allen the Alien, and Omni-Man near the planet of Viltrum in a last effort to win the war against the Coalition of Planets. After the planet Viltrum was destroyed, Anissa along with the remaining Viltumites relocated to Earth and live amongst its people in secrecy until the time is right to strike.

                Since Nolan has overthrown Thragg once it was revealed that his bloodline, and therefore, Mark Grayson’s as well, is the one of the true ruler of Viltrum, Anissa has thrown her support behind Nolan and has taken an interest in Mark.

                Characterization: Anissa is a fierce warrior and powerful fighter.

                Friends and Foes: She remains loyal to the Viltrumite empire but is struggling with Nolan’s plans for a more peaceful future for her people. Unlike many other members of her race, she refuses to mate with any humans and seems to have a desire to only mate with Invincible.
                Last edited by Thorpacolypse; 04-25-2015, 12:21 PM.
                The Thorpacolypse
                Member of the Guild of Calamitous Intent since 2005
                Co-Chair of the Council of 13
                "Hate you can trust"

                Comment


                • Re: J-Mart: Allen the Alien, Omni-Man, Battle Beast, Thragg, Conquest, Anissa

                  Nice Invinci-Builds, Thorp. I haven't gone to that universe in a long time, so it's cool to see some.

                  They're rather tough to determine as far as PL goes, because while Mark rapidly-increased in power to the point where a "Throw guys into space" type like The Immortal was pretty soon turned into a joke as far as power was concerned, he was still way below his father, and even beneath someone like Anissa (mmm... Anissa... sweet, evil, violent, murderous Anissa... I MEAN NO!). Then there's guys like Conquest, Battle Beast & Thragg- they escalated in power to DBZ levels (oddly-enough, despite numerous similarities, Kirkman insists he's largely unfamiliar with Toriyama's work).
                  Last edited by Jabroniville; 04-25-2015, 11:04 PM.
                  Jabroniville at Hotmail dot com
                  http://www.echoesofthemultiverse.com/index.php

                  Comment


                  • Re: J-Mart: Doomsday, Zod, Faora, Non, Allen the Alien, Omni-Man

                    Originally posted by saint_matthew View Post
                    Though I suppose being a Viltrumite version of Australia would be more accurate..... It would certainly explain why every species of animal that lives here wants humans dead & has some kind of death dealing ability. Even the cute animals like the Koala bear or the Platypus have secret death dealing powers. The Platypus has a poison barb on its back feet & koalas have razor sharp claws & are riddled with sexually transmitted diseases.
                    A vegemite version of Austalia.

                    The fact that you consider a Koala riddled with sexually transmitted diseases as a sign that Autralian animals want humans dead makes me wonder what it is, exactly you think humans are doing to the koalas.

                    Comment


                    • Re: J-Mart: Doomsday, Zod, Faora, Non, Allen the Alien, Omni-Man

                      Originally posted by Earth-Two_Kenn View Post
                      The fact that you consider a Koala riddled with sexually transmitted diseases as a sign that Autralian animals want humans dead makes me wonder what it is, exactly you think humans are doing to the koalas.
                      Nah it's the other way round Kenn.... You've got to lock your windows & doors, or those Koalas will get you man.... Going outside isn't safe if you have trees since that's where they hide, lying in wait to jump you..... There's a reason we call them drop bears. Anissa has nothing on drop bears.
                      “The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views...which can be very uncomfortable if you happen to be one of the facts that needs altering.”

                      -Doctor Who

                      Comment


                      • Re: J-Mart: Allen the Alien, Omni-Man, Battle Beast, Thragg, Conquest, Anissa

                        omg Thorp you sure do deliver, pal <3

                        Comment


                        • Re: J-Mart: Allen the Alien, Omni-Man, Battle Beast, Thragg, Conquest, Anissa

                          Originally posted by Jabroniville View Post
                          Nice Invinci-Builds, Thorp. I haven't gone to that universe in a long time, so it's cool to see some.

                          They're rather tough to determine as far as PL goes, because while Mark rapidly-increased in power to the point where a "Throw guys into space" type like The Immortal was pretty soon turned into a joke as far as power was concerned, he was still way below his father, and even beneath someone like Anissa (mmm... Anissa... sweet, evil, violent, murderous Anissa... I MEAN NO!). Then there's guys like Conquest, Battle Beast & Thragg- they escalated in power to DBZ levels (oddly-enough, despite numerous similarities, Kirkman insists he's largely unfamiliar with Toriyama's work).
                          I'm hip on trying to figure out PL. One issue Mark is struggling with the Reanimen jobbers then like a year later he's destroying a planet. I just gave up on trying to be completely "realistic" on most characters and just set Superman at the top for paragons and everyone slots in around that as I think they should fit in my setting. I figure here, I'm the "writer" so I can run with the artistic license like Loeb or anyone else could.
                          The Thorpacolypse
                          Member of the Guild of Calamitous Intent since 2005
                          Co-Chair of the Council of 13
                          "Hate you can trust"

                          Comment


                          • 572 - Molecule Man

                            Check out this new TEAM WRECKER SPECIAL hitting the Aisle 2 shelves!


                            Not out of nowhere! Out of the molecules in the air! For now I control every molecule in the universe...which mean I can now do anything! I am the all-powerful Molecule Man! - Molecule Man

                            MOLECULE MAN
                            PL: 16 (444 pts) - OPL: 16 ; DPL: 16

                            ABILITIES: STRENGTH 0, STAMINA 1, AGILITY 2, DEXTERITY 2, FIGHTING 3, INTELLECT 1, AWARENESS 0, PRESENCE 0

                            SKILLS: Deception 5 (+5), Expertise [Science] 4 (+5), Insight (+0), Intimidation (+0) , Perception 3 (+3), Persuasion (+0), Stealth (+2)

                            ADVANTAGES: Defensive Roll (1), Extraordinary Effort, Power Attack, Ranged Attack (6)

                            POWERS:
                            Personal Molecular Control: Immunity 11 (Aging, Life Support), Immortality 6 (1 day); 23 pts
                            Force Field: Protection 22 (Flaw: Sustained), Impervious 10 (Flaw: Sustained); 42 pts
                            Flight: Flight 16 (128,000 mph); 32 pts
                            Molecular Transmutation: Ranged Transform 24 (Anything into anything else, 3200 lbs; Extra: Continuous); 144 pts
                            Molecular Creation: Create 24 (Extra: Continuous, Movable, Precise); 97 pts
                            Molecular Control: 69 pt Dynamic Array; 81 pts
                            Molecular Blast: Ranged Cosmic Energy Damage 24 (Extra: Dynamic, Penetrating 20); 69 pts
                            Molecular Burst: Burst Area Cosmic Energy Damage 16, Feature 1 (Extraordinary Effort for +2 ranks), (Extra: Burst Area x3 [120 ft radius], Dynamic, Penetrating 16); 2 pts
                            Molecular Wave: Cone Area Cosmic Energy Damage 16, Feature 1 (Extraordinary Effort for +2 ranks), (Extra: Cone Area x3 [250 ft cone], Dynamic, Penetrating 16); 2 pts
                            Molecular Transformation: Perception Range Affliction 16 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Transformed, Extra: Dynamic); 2 pts
                            Telekinesis: Move Object 24 (Extra: Dynamic); 2 pts
                            Space Travel: Movement 3 (Space Travel 3 [Any Star System], Extra: Dynamic); 2 pts
                            Molecular Healing: Healing 16 (Extra: Dynamic, Restorative, Resurrection); 2 pts


                            EQUIPMENT:
                            NONE

                            OFFENSE:
                            Initiative +2
                            Close Attack +3
                            Ranged Attack +8 [Molecular Blast +24; Molecular Transmutation +24; Molecular Creation +24]
                            Special Attack [Molecular Burst +16, Burst Area; Molecular Wave +16, Cone Area; Molecular Transformation +16, Perception]

                            DEFENSES:
                            Dodge +8 [DC18] Parry +8 [DC18]
                            Toughness +2 (+1 without Defensive Roll, +24 with Force Field, +10 Impervious with Force Field), Fortitude +7, Will +7

                            COMPLICATIONS:
                            Mental Instability: The constant strain of his powers on his psyche have left him mentally damaged.
                            Plot Device: Molecule Man has almost limitless ability, the only thing keeping him check are some self-imposed mental blocks and a lack of creativity. When these mental blocks are lifted and he is feeling confident, he can unleash abilities that rival Galactus and even The Beyonder
                            Relationships: He still has strong feelings for Marsha Rosenberg the (currently) retired superhero, Volcana.

                            Abilities 18 + Skills 6 (12 ranks) + Advantages 9 + Powers 387 + Defenses 24 = 444 / 444

                            Build Comments: I know some of you are thinking that his PL is too low, but if you’ll note, it’s a matter of accuracy, not power. I built him similar to the DCA Superboy-Prime where he can dish out and withstand serious damage, but he’s not going to hit that often, which should give super teams a chance against him. I could have made his powers all Perception Range and made him PL20-ish, but I just haven’t been that impressed with him in the few times I’ve seen him. I mean, the dude lost to KLAW. Really? Is that how to build someone up as a full “oh, sh*t, call in ALL the Avengers” threat? I don’t think so.

                            Even at this level, he’s a major threat to a large team of Justice Leaguers or Avengers.

                            Secret Origins: Owen Reece was a small, frail, timid child who obsessively clung to his mother. He grew into a weak-willed adult, made bitter and lonely by his mother’s death, and full of fear and hatred of what he regarded as a deeply unfriendly world. Reece became a lowly laboratory technician working at a nuclear plant owned by the ACME Atomics Corporation. He was disgruntled by his job’s long hours and low pay. One day, growing careless, Reece accidentally activated an experimental particle generator, which bombarded him with an unknown form of radiation. The radiation had a mutagenic effect on Reece, releasing his potential for psionic powers on a cosmic scale. Reece could now control all matter, even down to the molecular level, and all energy. The radiation also left markings resembling lightning bolts across Reece’s face. Reece named himself the Molecule Man after his power to control molecules.

                            The Story so Far: The tremendous forces released by the accident opened a wormhole between Earth’s dimension and the dimension containing the immensely powerful entity later known as the Beyonder. During the following years, the Beyonder observed Earth and its multiverse through the interdimensional pinhole.

                            The day after the accident, the president of Acme Atomics fired Reece for his carelessness. Angered, the Molecule Man covered the president and his desk with ice that he formed from molecules in the air. Reece was now out to use his powers to take revenge on a world he believed had belittled and persecuted him. Yet Reece was so filled with self-doubt, fear, and self-hatred, that he rendered himself vulnerable by subconsciously imposing limitations on his powers. He believed himself to be able to affect only inorganic molecules (and hence unable to affect living beings with his powers).

                            Uatu, the Watcher, whose task it is to observe Earth, recognized the dire threat that the Molecule Man posed to the multiverse. Uatu alerted the team of superhuman champions known as the Fantastic Four of the threat posed by the Molecule Man. The Fantastic Four used Reece’s self-imposed inability to affect organic molecules to defeat him, and the Watcher transported the Molecule Man to confinement in an other-dimensional world where time passes at an accelerated rate.

                            Believing himself unable to escape, Reece created a humanoid construct to serve as his companion, and through unknown means endowed it with consciousness. Reece let the construct believe itself to be his son. Before dying, Reece transferred his consciousness and powers into the wand his son carried. Not bound by human limitations, the construct, known as the new Molecule Man, escaped the world and went to Earth, bringing the wand with him. In an attempt to avenge his father, the new Molecule Man battled the Thing of the Fantastic Four, using Reece’s powers through the wand. Dependent on the metal wand to maintain his existence in this dimension, the new Molecule Man disintegrated when the wand was taken from him.

                            However, the consciousness and powers of the original Molecule Man remained within the wand, and the Molecule Man could overpower the minds of whoever touched the wand and take control of their bodies. The wand passed through the hands of a succession of holders until Reece’s mind recreated his mutated body and transferred his consciousness and powers out of the wand and into the body. He threatened to destroy the world, but was persuaded by the Avenger named Tigra to give himself up and seek psychiatric help.

                            Reece did so, and soon began to change. He now had simple goals: true love, friendship, and a good home. Reece found himself sent to Battleworld, the planet created by the Beyonder, as part of the small army of criminal super human beings that were to engage in the first Secret War. Impressed by the charismatic criminal leader, Doctor Doom, Reece agreed to help fight the superheroes also brought to Battleworld. During the course of the war, Reece and a superhuman called Volcana fell in love with each other. Doom eventually succeeded in stealing the power of the Beyonder and transferring it into himself, both only temporarily. Believing himself abandoned by Doom, Reece threatened to kill him. But Doom helped Reece break through his mental blocks and realize that his power was greater than he had believed. No longer angry at Doom, Reece used his powers to transport himself, Volcana, and most of the criminals back to Earth. On Earth, Reece and Volcana began living together quietly, and Reece took a new job as a worker in an atomic plant.

                            But then, months later, the Beyonder, again in possession of his full power, came to Earth in humanoid form seeking emotional fulfillment. When he failed, the Beyonder decided to rid himself of the problem by obliterating the multiverse. Reece attempted to save the universe by destroying the Beyonder, but the Beyonder’s immense power far surpassed even Reece’s own. Ultimately, Reece joined forces with many of Earth’s superhuman champions to battle him. But the Molecule Man exhausted himself fighting the Beyonder, who unleashed an immensely powerful blast of energy to destroy Reece and his allies. The blast ripped open Earth’s crust in the area of the Rocky Mountains, and would have caused incredible planet wide instability if not for the Beyonder’s power. The Molecule Man used his power to shield himself and his allies, and to remove every living thing from the path of the blast to safety. But as a result of his monumental efforts, Reece had severely injured himself internally.

                            His foes defeated, the Beyonder proceeded with his new plan to find fulfillment by using a complex machine to transform himself into a mortal being with his full power. The machine drained the Beyonder’s power into itself, transformed him into a mortal baby, and then began transferring the energy back into him. The infant would soon again become an adult. The Molecule Man and his allies found the machine, and Reece, believing they could not take the chance that the newly reborn Beyonder would not someday destroy the multiverse, decided to kill him while he was vulnerable. Reece wrecked the machine, causing the infant’s death, and diverted the Beyonder’s immense power, which the machine released, through an interdimensional portal into the dimension from which the Beyonder had originally come. There the energy created a new, inhabited universe.

                            The injured Molecule Man and the Silver Surfer, uniting their power temporarily, repaired all the damage done to the Earth, restoring the mountains and the part of the crust that the Beyonder had destroyed. Reece, believing that Earth’s superhuman champions would always worry about his misusing them, pretended his powers had been burned out. Among his allies, only Volcana and the Silver Surfer know that Reece still has his powers, which have since returned to full strength. Afterwards, Reece lived quietly for a time with Rosenberg in their Denver suburb.

                            A brief bout of instability resulted in the altering of Mount Rushmore to honor his girlfriend, among other things. Fortunately Reece was able to understand he needed more therapy, though this involved kidnapping of Doc Samson. Samson wasn't happy to be kidnapped but was willing to help.

                            Reece was briefly merged with the Beyonder, in order to take part in the creation of the being known as Kosmos. He managed to separate himself and return to Earth. He was then defeated in combat by Klaw, and separated from Volcana. Molecule Man was later placed under the mental control of the Puppet Master. Reese was used by him to combat Aron the Rogue Watcher, and was defeated by him. It is unclear if after these events he still possessed his previous level of power.

                            During the mass breakout at the Raft, he was listed as one of the escapees. Later, during the Skrull invasion, he was incarcerated at the Raft once again before the Skrulls attacked the facility.

                            Isolated from everyone, and almost driven mad, not being able to perceive what is real and what are hallucinations, Owen secluded himself near the area he was born, in the small town of Dinosaur, Colorado. A series of mysterious disappearances there caught the attention of Norman Osborn, world's Top Cop, and his Dark Avengers. When his team arrived, they were all defeated by him, and he confronted Osborn making him suffer hallucinations of his misdeeds, until Victoria Hand convinced him to restore everything and everyone with the condition to be left alone. After battling an uncontrollable Sentry, Owen restored everything, but he was merciless killed by Sentry, who discovered he could also control molecules.

                            Characterization: Owen is an immensely powerful being, able alter molecules as he wishes, making him one the powerful beings on Earth. However, his ability is tempered by his lack of creativity and his mental instability, which has allowed him to be defeated by infinitely less powerful foes.

                            Friends and Foes: Owen still has feeling for Marsha Rosenberg (Volcana) and hopes to win back her love one day.
                            Last edited by Thorpacolypse; 04-26-2015, 12:34 PM.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • 573 - Trigon

                              We're dropping another TEAM WRECKER SPECIAL for Aisle 1!


                              From the moment you are born, I demand your total obedience, your complete subservience. You are to be taught that I am your God, that I hold your very life in my hands. And you will learn to view me with the respect I demand. - Trigon

                              TRIGON THE TERRIBLE
                              PL: 18 (406 pts) - OPL: 18 ; DPL: 18

                              ABILITIES: STRENGTH 20, STAMINA 18, AGILITY 2, DEXTERITY 2, FIGHTING 11, INTELLECT 8, AWARENESS 12, PRESENCE 15

                              SKILLS: Athletics 5 (+25), Deception (+15), Expertise [Magic] 14 (+22) [Artificer, Ritualist], Insight (+12), Intimidation 5 (+20/+25) [Skill Mastery], Perception (+12), Persuasion (+15), Ranged Combat [Magic] 2 (+10/+12), Stealth (+2/-8)

                              ADVANTAGES: Artificer, Benefit (10) (Status, Wealth, Resources 10 – Ruler of Azarath), Close Attack (1), Fearless, Ritualist, Ranged Attack (8), Skill Mastery (1) (Intimidation)

                              POWERS:
                              Demonic Size: Growth 10 (+10 Str, +10 Sta, -5 Dodge/Parry, -10 Stealth, +5 Intimidation, Speed +1, +10 Mass, Reach 2 [10 ft]; Extra: Innate, Permanent); 21 pts
                              Invulnerability: Protection 2, Impervious 7, Immunity 11 (Aging, Life Support), Regeneration 5 (1/every other round); 32 pts
                              Levitation: Flight 4 (32 mph/500 fpr); 8 pts
                              Dimensional Movement: Movement 3 (Dimensional Movement 3 [Any dimension], Extra: Portal 5 [30 ft portal]); 21 pts
                              Staff of Trigon: 5 pts traits, Easily Removable (-2 pts); 3 pts
                              Staff Strike: Bludgeoning Strength-based Damage 2 (Extra: Reach 1 [5 ft/15 ft]); 3 pts
                              Sorcery Focus: Enhanced Skills 2 (Ranged Combat [Magic] 4 ranks); 2 pts

                              Demonic Sorcery: 121 pt Dynamic Array; 135 pts
                              Reality Warping: Illusion 15 (All Senses, Extra: Area [125,000 cu. Ft], Duration [Continuous], Dynamic, Selective); 121 pts
                              Mystic Blast: Ranged Multiattack Mystic Fire Damage 22 (Extra: Dynamic); 2 pts
                              Eye Beams: Perception Ranged Mystic Fire Damage 18 (Extra: Dynamic); 2 pts
                              Transform: Ranged Transform 20 (Anything into anything, Extra: Dynamic); 2 pts
                              Transmogrification: Perception Ranged Affliction 18 (Resisted by Fortitude, 1st: Dazed, 2nd: Stunned, 3rd: Transformed, Extra: Concentration, Dynamic); 2 pts
                              Mystic Shield: Protection 5, Enhanced Parry 3, Enhanced Dodge 3, Impervious 3 (Extra: Dynamic); 2 pts
                              Master Sorcerer: Variable 20 (100 pts traits, Mystic Descriptor, Extra: Dynamic, Flaw: Unreliable [5 uses]); 2 pts
                              Power Bestowal: Summon 15 (225 pt Minion [Empowered Vision of Subject], Extra: Dynamic, General Type, Heroic, Flaw: Limited to available subjects, Slow); 2 pts


                              EQUIPMENT:
                              NONE

                              OFFENSE:
                              Initiative +2
                              Close Attack +12 [Unarmed +20; Staff Strike +22]
                              Ranged Attack +10
                              Magic +10 (+12 with Staff) [Mystic Blast +22, Multiattack]
                              Special Attack [Eye Beams +18, Perception; Transmogrification Affliction +18, Perception]

                              DEFENSES:
                              Dodge +6 (+9 with Mystic Shield) [DC16/19] Parry +6 (+9 with Mystic Shield) [DC16/19]
                              Toughness +20 (+7 Impervious, +25 with Mystic Shield, +10 Impervious with Mystic Shield), Fortitude +20, Will +16

                              COMPLICATIONS:
                              Deadly Progeny: Trigon’s children—his daughter Raven and six sons—are powerful in their own right and the greatest obstacles to his continued campaign of conquest, seeking either to rally forces to stand in his way (as Raven did when she gathered the Teen Titans) or seeking to steal their father’s power for their own, as did his sons.
                              Unending Conquest: No matter how many worlds he conquers, Trigon is unable to satisfy his lust for conquest.

                              Abilities 136 + Skills 12 (24 ranks) + Advantages 23 + Powers 220 + Defenses 15 = 406 / 406

                              Comments: Trigon was listed as a PLX character in H&VII, which probably fits, but I don’t want any X characters in the Thorpacoverse proper. If you come into my plane of existence, you have limits, you can be hurt and you can die (or least get sent back to your own plane of existence for a while). So I did this first run at Trigon, based on the Teen Titans cartoon, the Wikis and my own recollections of the Titans first battles with him, which I have some of, actually.

                              I made him so the JLA could take him down, but not without some serious trouble along the way.

                              Secret Origins: A cruel, sadistic and powerful demon of interdimensional origin, Trigon is a result of the mating between a female member of a mystic sect and the god they worshiped. A side effect of this pairing is that their child was filled with the cast-off evil energies of the inhabitants of Azarath, forming him into their personification. At birth, Trigon killed everyone around him (including his own mother). At the age of six, he destroyed an entire planet. And by the age of thirty, he held dominion over millions of worlds in his dimension.

                              The Story so Far: Arella was a depressed woman who decided to join a Satanic cult known as the Church of Blood that was trying to kill Trigon. When the ritual was performed, Trigon, disguised as a handsome male, emerged and married Arella. Soon impregnated by Trigon, Arella discovered Trigon's true nature. When Trigon left Arella, she was on the brink of suicide but was found by an extra-dimensional cult led by the mysic Azar, and is brought to Azarath, where she gave birth to their daughter Raven. Raven is brought up to "control her emotions" in order to suppress and control the demonic powers she inherited from Trigon. During this time, Trigon was aware of his daughter's whereabouts, but rarely intervened except when a renegade monk of the cult attempted to cast Raven as an infant into another dimension to avert her potential threat; Trigon struck him down at the moment of the deed and allowed the cult to keep her safe at present.

                              Raven learned of Trigon's intentions to conquer the Earth and vowed to stop him; she initially approached the Justice League, but they refused her on the advice of Zatanna who sensed her demonic parentage. In desperation, she reformed the currently disbanded Teen Titans with several new members in order to fight her father. The team was eventually able to defeat Trigon and seal him in an interdimensional prison. However, Raven still had to fight her father's influence as he was not completely destroyed.

                              Trigon eventually escaped and came to Earth, taking control of Raven and destroying Azarath in the process. The Titans came together and tried to fight Trigon, but were contaminated by his demonic influence and killed Raven; this allowed the souls of Azarath to possess her and use her as a channel to kill Trigon—the demonic possession had been part of a plan to defeat Trigon, as the Titans would never have killed Raven on their own—blasting him out of existence with a beam of purifying light. Although Trigon is gone, his now followers in the Church of Blood have tried to revive him several times.

                              And it is believed that they have now succeeded…

                              Characterization: Trigon is all but pure evil and malice and lives to conquer then destroy. His defeats at the hands of the Teen Titans and other Earth-5150 heroes have only stoked the flames of his desire to rule this dimension.

                              Friends and Foes: In addition to Raven, Trigon has fathered at least 3 sons who, unlike Raven, he has maintained some control in their raising so that they share their father’s desire for conquest and are working with him to achieve his goals. Unbeknownst to Trigon, though, the eldest, Belial, seems to also have his own agenda.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • 574 - Sharknado

                                This build needs no introduction...


                                If there's anything better than this, I haven't seen it.

                                SHARKNADO
                                PL: 12 (284 pts) - OPL: 12 ; DPL: 12

                                ABILITIES: STRENGTH 20, STAMINA --, AGILITY 0, DEXTERITY 0, FIGHTING 0, INTELLECT --, AWARENESS 0, PRESENCE --

                                SKILLS: Athletics (+20)

                                ADVANTAGES: None

                                POWERS:
                                Sharknado Size: Growth 20 (+20 Str, +20 Protection, -10 Dodge/Parry, -20 Stealth, +10 Intimidation, Speed +2, +20 Mass, Reach 5 [25 ft], Extra: Innate, Permanent); 41 pts
                                Sharknado Composition: Immunity 30 (Fortitude Effects), Insubstantial 1 (Fluid; Extra: Innate, Permanent); 36 pts
                                Sharknado Winds: Reaction Cylinder Area Move Object 12 (Extra: Cylinder Area 4 [500 ft cylinder], Damaging, Reaction [to being touched]); 120 pts
                                Tornado Filled with Sharks: Summon 5 (75 pt minions; Extra: Active, Horde, Multiple Minions 9 [512 minions], Variable Type [Sharks], Flaw: Attitude [Indifferent], Limited [Horde can only summon 20 sharks at a time]); 105 pts

                                EQUIPMENT:
                                NONE

                                OFFENSE:
                                Initiative +0
                                Close Attack +0 [Unarmed +20]
                                Ranged Attack +0
                                Special Attack [Sharknado Move Object +12, Cylinder Area]

                                DEFENSES:
                                Dodge -4 [DC6] Parry -4 [DC6]
                                Toughness +20, Fortitude Immune, Will +0

                                COMPLICATIONS:
                                Disability: Sharknadoes cannot speak languages and have no hands.
                                Plot Device: It's a tornado filled with sharks. It is THE plot device.

                                Abilities -30 + Skills 0 (0 ranks) + Advantages 0 + Powers 302 + Defenses 12 = 284 / 284

                                Build Comments: The legendary Sharknado makes an appearance at J-Mart. I had kind of been in a lull on building for a while thanks to my Magic the Gathering problem that I've developed. But when I saw that Sharknado 3: Oh, HELL no! is hitting the scene on 7/22 on SyFy, I HAD to whip this up, which got me back in the building mood.

                                The original Sharknado was SO unabashedly cheesy, it became a classic of bad movies. Which of course led to a sequel, which of course led it becoming a trilogy. And really, after the original Star Wars and Lord of the Rings, has there ever been a more epic trilogy? I mean, the Godfather series was epic, but did it have anyone killing a shark flung from a tornado with a bar stool? I think not.

                                I borrowed a lot from Prodigy Duck’s earlier build of it and I think it came out well. I haven’t taken the time to build many animals yet, so I guess if you want to use it, you can use the sharks in the main books or Jab’s versions for the minions.
                                Last edited by Thorpacolypse; 08-09-2015, 08:26 PM.
                                The Thorpacolypse
                                Member of the Guild of Calamitous Intent since 2005
                                Co-Chair of the Council of 13
                                "Hate you can trust"

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