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J-Mart: New Stuff! - Heihachi Mishima, Kazuya Mishima

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  • #76
    37 - Savate Ninja

    Check out this new addition to our JOB SQUAD that is brand new for Aisle 4!


    Sacre bleu! French ninjas?!?!? Alors!!!

    SAVATE NINJA
    PL: 4 (48 pts) - OPL: 4; DPL: 4

    ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 2, FIGHTING 4, INTELLECT 0, AWARENESS 1, PRESENCE 0

    SKILLS: Acrobatics 4 (+7), Athletics 3 (+5), Deception (+0), Expertise [Ninja] 3 (+3), Insight (+1), Intimidation 2 (+2), Perception 2 (+3), Persuasion (+0), Stealth 4 (+7)

    ADVANTAGES: Equipment (3), Improved Initiative (1), Improved Trip, Languages 1 (French, 1 other, Base: English), Ranged Attack (2)

    POWERS:
    NONE

    EQUIPMENT:
    (15 pts)
    Climbing Claws: Movement 1 (Wall-Crawling, Flaw: Limited to surfaces where claws can get purchase); 1 pt
    Smoke Pellet: Enhanced Advantage 1 (Hide in Plain Sight); 1 pt
    Throwing Knives: Ranged Multiattack Piercing Damage 1; 3 pts
    Ninjato: Slashing Strength-Based Damage 2, Dangerous, Feature 1 (Multi-Purpose Tool); 4 pts
    OR
    Bo Staff: Bludgeoning Strength-Based Damage 2, Double, Reach (5 ft.); 4 pts
    OR
    Longbow: Ranged Piercing Damage 3; 6 pts

    OFFENSE:
    Initiative +7
    Close Attack +4 [Unarmed +2; Ninjato +4, Critical 19-20 OR Bo Staff +4]
    Ranged Attack +4 [Bow +3 OR Throwing Knives +1, Multiattack]

    DEFENSES:
    Dodge +4 [DC14] Parry +5 [DC15]
    Toughness +2, Fortitude +2, Will +2

    COMPLICATIONS:
    Responsibility: To their clan and master.

    Abilities 28 + Skills 9 (18 ranks) + Advantages 8 + Powers 0 + Defenses 3 = 48 / 48

    Build Comments: The Savate Ninja are challengers of The Foot ninjas in the latest TMNT book. Of course, they fell to the might of The Shredder and The Foot and are now under his control. However, in the Thorpocaverse, they have split from The Shredder and are now following someone else with a strong criminal history and one who may be the world's foremost master in savate...

    And again, some Mass Combat stats. Did some testing with this against the TMNT before I restarted things, it's great for quicker combat with mooks. Mad props to the Gamemaster's Guide for this mechanic!

    THE SAVATE MASS COMBAT:

    CORPS (20,000-50,000): ATTACK 16, DAMAGE 17, DEFENSE 2, TOUGHNESS 14, INITIATIVE 1, MORALE 0
    DIVISION (9,000-15,000): ATTACK 15, DAMAGE 16, DEFENSE 2, TOUGHNESS 13, INITIATIVE 1, MORALE 0
    BRIGADE (6,000-8,000): ATTACK 14, DAMAGE 15, DEFENSE 2, TOUGHNESS 12, INITIATIVE 1, MORALE 0
    REGIMENT 1 (3,000-4,000): ATTACK 13, DAMAGE 14, DEFENSE 2, TOUGHNESS 11, INITIATIVE 1, MORALE 0
    REGIMENT 2 (1,250-2,750): ATTACK 12, DAMAGE 13, DEFENSE 2, TOUGHNESS 10, INITIATIVE 1, MORALE 0
    BATALLION 1 (500-1,000): ATTACK 11, DAMAGE 12, DEFENSE 2, TOUGHNESS 9, INITIATIVE 1, MORALE 0
    BATALLION 2 (150-450): ATTACK 10, DAMAGE 11, DEFENSE 2, TOUGHNESS 8, INITIATIVE 1, MORALE 0
    COMPANY 1 (140): ATTACK 9, DAMAGE 10, DEFENSE 2, TOUGHNESS 7, INITIATIVE 1, MORALE 0
    COMPANY 2 (55-125): ATTACK 8, DAMAGE 9, DEFENSE 2, TOUGHNESS 6, INITIATIVE 1, MORALE 0
    PLATOON 1 (30-50): ATTACK 7, DAMAGE 8, DEFENSE 2, TOUGHNESS 5, INITIATIVE 1, MORALE 0
    PLATOON 2 (15-40): ATTACK 6, DAMAGE 7, DEFENSE 2, TOUGHNESS 4, INITIATIVE 1, MORALE 0
    SQUAD (8-10): ATTACK 5, DAMAGE 6, DEFENSE 2, TOUGHNESS 3, INITIATIVE 1, MORALE 0
    SQUAD (4-6): ATTACK 4, DAMAGE 5, DEFENSE 2, TOUGHNESS 2, INITIATIVE 1, MORALE 0
    BASE (2-3): ATTACK 2, DAMAGE 3, DEFENSE 2, TOUGHNESS 0, INITIATIVE 1, MORALE 0
    Last edited by Thorpacolypse; 06-17-2016, 08:54 PM.
    The Thorpacolypse
    Member of the Guild of Calamitous Intent since 2005
    Co-Chair of the Council of 13
    "Hate you can trust"

    Comment


    • #77
      Re: The All New Amazing Superior J-Mart NOW!

      I shudder to think of Batroc at the head of a group of ninjas... Conservation of ninjutsu be damned, that's just a recipe for a lot of headaches... And maybe a good deal of terrible french puns...

      Comment


      • #78
        38 - Batroc Ze Leaper

        As noted by Kenmadragon, the companion piece to our last new new item is getting stocked on Aisle 2, a member of Captain America's personal JOB SQUAD!


        Yes, Batroc, let's go with that look from now, shall we? And you better Tweet thank you's to George St. Pierre 10 times a day for making you cool for the first time EVER.

        BATROC ZE LEAPAIRE
        PL: 10 (145 pts) - OPL: 10; DPL: 10; HP: 1

        ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 4, FIGHTING 13, INTELLECT 2, AWARENESS 3, PRESENCE 2

        SKILLS: Acrobatics 8 (+13) [Agile Feint], Athletics 9 (+12), Deception 6 (+8), Expertise [Mercenary] 5 (+7), Expertise [Tactics] 5 (+7), Insight 5 (+8), Intimidation 4 (+6), Perception 5 (+8), Persuasion (+2), Sleight of Hand 3 (+7), Stealth 8 (+13), Vehicles 4 (+8)

        ADVANTAGES: Agile Feint, Close Attack (2), Defensive Attack, Defensive Roll (2), Equipment (1), Improved Initiative (1), Instant Up, Languages (2) (English, German, 3 others, Base: French), Leadership, Move-by Action, Power Attack, Prone Fighting, Ranged Attack (6), Takedown (1)

        POWERS:
        Ze Leapaire!: Leaping 1 (15 ft); 1 pt
        Savate Kicks: Bludgeoning Strength-Based Damage 2 (Extra: Dangerous, Disarming); 4 pts

        EQUIPMENT:
        (5 pts)
        Armored Costume: Protection 1, Subtle; 2 pts
        Whip Cane: Bludgeoning Strength-based Damage 2, Reach (5 ft); 3 pts

        OFFENSE:
        Initiative +9
        Close Attack +15 [Unarmed +3; Whip Cane +5; Savate Kicks +5, Critical 19-20]
        Ranged Attack +10

        DEFENSES:
        Dodge +13 [DC23] Parry +13 [DC23]
        Toughness +7 (+5 without Defensive Roll), Fortitude +7, Will +7

        COMPLICATIONS:
        Arrogance: He's French, duh…
        Enemy: Captain America.
        Power Loss: He cannot use Savate Kick if his feet are bound or otherwise disabled.

        Abilities 72 + Skills 31 (62 ranks) + Advantages 22 + Powers 5 + Defenses 15 = 145 / 145

        Build Comments: Oh-ho-ho, it is Batroc Ze Leapaire! Man, I love him being one of Cap's personal punching bags. But he's generally done pretty well against him and in the Winter Soldier movie, Georges St. Pierre was KICK ASS as Batroc, doing a wonderous job of modernizing him and looking pretty dang awesome while doing so.

        Although he's had his share of setbacks, he's actually one of the few people than can go toe to toe with Cap for a while before he eventually bows. I almost made him PL11, but I couldn't give him THAT much credit.

        Secret Origins: Georges Batroc was born in Marseille, France, and served in the French Foreign Legion. He is a French costumed mercenary who specializes in savate, also known as "La Boxe Française", a form of kickboxing.

        The Story so Far: He left the Legion, and began to sell his services to the highest bidder. He first battled Captain America when he was hired by Hydra to steal the Inferno 42 cylinder. He was defeated by Captain America.

        He sometimes works by himself, and sometimes employs cohorts referred to as Batroc's Brigade. The first Batroc's Brigade were the Swordsman and the Living Laser. The second Batroc's Brigade consisted of Batroc, the Porcupine, and Whirlwind, hired by the Red Skull to attack Captain America. Other Batroc's Brigades were composed of various common thugs. The most recent Batroc's Brigade were Batroc, Zaran, and Machete, formed by Batroc to steal Captain America's shield. It appeared for some time that Batroc was beginning to develop a conscience and seemed on the verge of renouncing his criminal career; however, his most recent battle against Captain America has seen him firmly back in his amoral career, and deadlier than ever, with the fact that he is now the head of the Savate Ninja Clan.

        Characterization: For all his flaws, Bartoc is at heart an honorable man who staunchly lives by the Way of the Warrior. He was quick to turn on his employees when they tried to "help" him by shooting at Captain America during their first duel, angrily berating that "those without honor deserve no mercy." He also numbered amongst those who mourned the "death" of Captain America, tearfully declaring "I will miss you, mon ami" out of respect for a brother warrior.

        Friends and Foes: His greatest foe is Captain America but he has come into conflict with several heroes over the years. He is often joined by other villains in his Brigade but seems to have the greatest bond with Zaran and Machete, who it is rumored are still working with him.
        Last edited by Thorpacolypse; 06-17-2016, 08:59 PM.
        The Thorpacolypse
        Member of the Guild of Calamitous Intent since 2005
        Co-Chair of the Council of 13
        "Hate you can trust"

        Comment


        • #79
          39 - Machete

          We've got another new item for our JOB SQUAD LINE that is hitting the Aisle 2 shelves!


          On come on now...poor Machete against Squirrel Girl?!?!? He's a jobber but he doesn't deserve THAT!!!

          MACHETE
          PL: 8 (99 pts) - OPL: 8 ; DPL: 7

          ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 3, DEXTERITY 3, FIGHTING 8, INTELLECT 1, AWARENESS 1, PRESENCE 1

          SKILLS: Acrobatics 3 (+6), Athletics 4 (+7), Close Combat [Machete] 2 (+10), Deception 5 (+6), Expertise [Mercenary] 4 (+5), Expertise [Tactics] 5 (+6), Insight (+1), Intimidation 5 (+6), Perception 3 (+4), Persuasion 4 (+5), Stealth 5 (+8), Vehicles 4 (+7)

          ADVANTAGES: All-Out Attack, Benefit (2) (Ambidexterity, Status – South American Revolutionary), Equipment (3), Improved Critical (2) (Machetes 2), Languages (1) (English, 1 other, Base: Spanish), Power Attack, Ranged Attack (5), Takedown (1)

          POWERS:
          NONE

          EQUIPMENT:
          (15 pts)
          Body Armor: Protection 1; 1 pt
          Machete: Slashing Strength-Based Damage 3; 3 pts
          Arsenal: (10 pts)
          Heavy Pistol: Ranged Ballistic Damage 4; 8 pts
          Twin Machetes: Slashing Strength-Based Damage 5, Inaccurate; 1 pt
          Throwing Knives: Ranged Multiattack Piercing Damage 1; 1 pt

          OFFENSE:
          Initiative +3
          Close Attack +8 [Unarmed +3; Twin Machetes +8, Critical 18-20]
          Machete +10 [Machete +6, 18-20 Critical]
          Ranged Attack +8 [Heavy Pistol +4; Throwing Knives +1, Multiattack]

          DEFENSES:
          Dodge +9 [DC19] Parry +9 [DC19]
          Toughness +5, Fortitude +6, Will +5

          COMPLICATIONS:
          Relationships: He is close to his two brothers.
          Reputation: Jobber.
          Responsibility: His revolution and the freedom of his people.

          Abilities 48 + Skills 22 (44 ranks) + Advantages 16 + Powers 0 + Defenses 13 = 99 / 99

          Build Comments: Ah, Machete. A one note character who they paired up with a guy that can use any weapon. Kind of a bummer for him, but still he’s a fun jobber villain.

          Not a lot to say for the build. He's good with Machetes. Most decent heroes should pwn him. He's rolls with Batroc. There you go.

          Secret Origins: Ferdinand Lopez, the first known Machete was a former revolutionary in South America. He became a mercenary for hire to earn money so he can help his brothers in the revolt.

          The Story so Far: His first encounter with Captain America was a failure when he was unable to defeat him in combat. Afterwards, he met with Zaran and Batroc to form a new Batroc's Brigade. Machete would have numerous encounters with Captain America and other heroes throughout the years as a member of Batroc's Brigade. Machete would be one of numerous assassins hired by the man called the Architect to come to New York. The Architect offers big money to the first assassin that can kill him. Machete would face Taskmaster during that assignment but is defeated in combat.

          Characterization: Machete is the master of the machete blade and gifted guerilla warfare tactictian.

          Friends and Foes: He is close to his brothers as well as Batroc and Zaran. He greatly desires to defeat Captain America.
          Last edited by Thorpacolypse; 09-07-2014, 03:56 PM.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • #80
            40 - Zaran the Weapon Master

            The jobbers just keep on coming with this new item for our JOB SQUAD that is actually a J-Mart Favorite item!


            I don't know how much he jobs, he still looks cool to me. It's a character flaw I'm working on...

            ZARAN THE WEAPON MASTER
            PL: 9 (120 pts) - OPL: 9 ; DPL: 8

            ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 3, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 0

            SKILLS: Acrobatics 4 (+7), Athletics 6 (+9), Expertise [Mercenary] 5 (+6), Insight 5 (+7) [Assessment], Intimidation 6 (+6), Perception 3 (+5), Stealth 4 (+7), Vehicles 3 (+7)

            ADVANTAGES: Accurate Attack, All-Out Attack, Assessment, Benefit (1) (Ambidexterity), Close Attack (2), Defensive Roll (1), Equipment (8), Improved Aim, Improved Initiative (1), Improvised Weapon (1), Languages (1) (Mandarin, Spanish, Base: English), Power Attack, Precise Attack (2) (Close, Cover; Ranged, Cover), Quick Draw, Ranged Attack (8), Takedown (1), Throwing Mastery (1), Tracking, Weapon Break

            POWERS:
            NONE

            EQUIPMENT:
            (40 pts)
            Leather Body Armor: Protection 1, Subtle; 2 pts
            Twin Swords: Slashing Strength-Based Damage 5, Dangerous, Split, Inaccurate; 6 pts
            Composite Longbow: Ranged Piercing Damage 4; 8 pts
            Halberd: Piercing Strength-Based Damage 3, Reach [5 ft.]; 4 pts
            Knives: Piercing Strength-Based Damage 1, Dangerous; 2 pts
            Arsenal: (17 pts)
            SMG: Ranged Multiattack Ballistic Damage 4; 12 pts
            Heavy Pistol: Ranged Ballistic Damage 4; 1 pt
            Tonfa, Medium: Bludgeoning Strength-Based Damage 2, Defensive; 1 pt
            Shuriken: Ranged Multiattack Piercing Damage 1; 1 pt
            Kusarigama: Bludgeoning/Slashing Strength-Based Damage 2, Binding, Disarming, Reach [5 ft]; 1 pt
            Twin Sai: Piercing Strength-Based Damage 2, Defensive, Disarming, Split; 1 pt

            OFFENSE:
            Initiative +6
            Close Attack +12 [Unarmed +3; Swords +6, Critical 18-20; Knives +4, 19-20 Critical; Tonfa +5; Kusarigama +5; Twin Sai +5, Critical 19-20; Halberd +6]
            Twin Swords +10 [Twin Swords +8, Critical 19-20]
            Ranged Attack +12 [Submachine Gun +4, Multiattack; Shuriken +2, Multiattack; Longbow +4; Heavy Pistol +4]

            DEFENSES:
            Dodge +10 [DC20] Parry +10 [DC20]
            Toughness +6 (+5 without Defensive Roll), Fortitude +7, Will +5

            COMPLICATIONS:
            Enemy: Shang-Chi, Captain America.
            Relationships: He still has feelings for Fa Lo Suee.
            Reputation: Jobber.

            Abilities 54 + Skills 18 (36 ranks) + Advantages 35 + Powers 0 + Defenses 13 = 120 / 120

            Build Comments: Zaran is a long time Cap and Shang-Chi enemy that is known as the Weapon Master for his ability to be deadly with any weapon. However, for someone with that ability, he’s not very deadly against real heroes...

            He's actually a pretty decent street level threat, though. Nightwing or Batman would handle him well, but Catwoman, Black Cat (sans luck powers) and Robins would have a heck of a challenge on their hands. He should have better showings and I almost built a PL10 version that could kick some ass, but he should do OK at PL9.

            Secret Origins: Maximillian Zaran was born in Great Britain. Early in his life, he chose to become a mercenary. Training himself thoroughly in martial arts and the use of various kinds of weapons, he became known as a super-villain as well.

            The Story so Far: First he worked for Fah Lo Suee (Shang Chi's half sister) in MI-6, and even became her lover for a brief time. Suee would become disappointed with him so much that she told him that she did not care for him because he was weak. Zaran sought out different assignments to gain back Suee's love and trust again. He was later hired by Fu Manchu to fight against Shang-Chi. Zaran would be hired by Obadiah Stane to steal Captain America's shield, but failed. Zaran would later unite forces with Razorfist II and Shockwave who together would fight against the Avengers West Coast for the Blood Tong.

            Zaran would became good friends with fellow mercenary Batroc and joined his Brigade which fought but lost once more against Captain America. From then on Zaran was mostly seen alongside Batroc and Machete fighting heroes such as Captain America, Nomad, and Clint Barton.

            At one point in his life Zaran also trained another fellow assassin and allowed him to use his codename in battle. He later participated in the hunt for the X-Men thief known as Gambit, this is when he was apprehended by local police officers. He once again was hired by Shang Chi's father Fu Manchu to attack Shang Chi.

            During the Civil War, Zaran would be captured by members of the Thunderbolts. Zaran registered under the Superhuman Registration Act and joined the Thunderbolts Army. Zaran has once again joined Batroc's Brigade and even fought the GLA and made a fatal kill-shot to the first Grasshopper .

            Characterization: Zaran is a master fighter and despite his amoral career choices, believes in the honor fair combat.

            Friends and Foes: He still has feelings for Fal Lo Suee and his a good working relationship with Batroc and Machete. His greatest foe is Captain America.
            Last edited by Thorpacolypse; 09-07-2014, 03:57 PM.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • #81
              41 - Razor-Fist

              The JOB SQUAD gets yet another member as we drop another new item for Aisle 2!


              I've asked it before, and I'll ask it again? How does he go to the bathroom?!?!?!

              RAZOR-FIST
              PL: 9 (102 pts) - OPL: 9; DPL: 9; HP: 1

              ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 3, DEXTERITY 3, FIGHTING 11, INTELLECT 0, AWARENESS 2, PRESENCE 0

              SKILLS: Acrobatics 6 (+9), Athletics 5 (+9), Deception 5 (+5), Expertise [Criminal] 5 (+5), Insight (+2), Intimidation 8 (+8), Perception 2 (+4), Stealth 5 (+8)

              ADVANTAGES: All-Out Attack, Damaging Escape*, Defensive Roll (3), Improved Critical (2) (Unarmed, Razor Fists), Improved Initiative (1), Improved Smash, Power Attack, Takedown (1), Weapon Bind, Weapon Break

              POWERS:
              Razor Fists: 5 pts traits, Removable (-1 pts); 4 pts
              Hand Blades: Slashing Strength-Based Damage 3 (Extra: Dangerous, Split); 5 pts

              EQUIPMENT:
              NONE

              OFFENSE:
              Initiative +7
              Close Attack +11 [Unarmed +4, Critical 19-20; Razor Fists +7, Critical 18-20]
              Ranged Attack +3

              DEFENSES:
              Dodge +10 [DC20] Parry +11 [DC21]
              Toughness +7 (+4 without Defensive Roll), Fortitude +7, Will +5

              COMPLICATIONS:
              Disability: He had his hands replaced with the Razor Fists so…he has no hands…not the best career move IMHO, but so be it…And wearing the Razor Fists makes it hard for him to do any fine manipulation.
              Enemy: Shang-Chi, Iron Fist.
              Reputation: Jobber.

              Abilities 54 + Skills 18 (36 ranks) + Advantages 13 + Powers 4 + Defenses 13 = 102 / 102

              Build Comments: A fine martial arts themed jobber, Razor Fist. Visually, he looks pretty wicked, but really, long blades for hands? Not a very well thought out gimmick for true believability, but hey, when has comics ever been about that? Regardless, he's a fun mook throw at your players.

              Secret Origins: There have been 3 Razor Fists over the years. William Young, the first Razor-Fist was an assassin, bodyguard, and enforcer employed by Carlton Velcro, working at Velcro's estate on the coast of the Gulf of Lions, southern France. Velcro surgically replaced this man's hands with steel blades. HE battled Shang-Chi, and was accidentally shot to death by Velcro's guards.

              Douglas Scott was called Razor-Fist because of his fast punches. He and his brother William took the same title and pretended to be only one person. Each brother lost one hand in a car accident, which were subsequently replaced by long knife-like stabbing weapons by Carlton Velcro. Velcro employed the brothers at his mansion on an island in the Marquesas. The brothers were assigned by Velcro to hunt down Shang-Chi and Pavane. Douglas was accidentally shot to death by Velcro, leaving William as the sole Razor-Fist.

              The Story so Far: Sometime after Douglas was killed, William lost his other hand when he came up against Colleen Wing, who managed to sever it during a battle. Razor-Fist later appeared with blades on both hands. He teamed with Zaran and Shockwave to attack the West Coast Avengers on behalf of the S.H.I.E.L.D. Deltites. Razor Fist was defeated by Mockingbird, but he escaped.

              Later, he began working for the crime lord Roche in Madripoor and was assigned to kill Wolverine. With the assistance of a mutant pseudo-vampire, he overpowered Wolverine and was able to knock the weakened Wolverine off a cliff. The mutant, Sapphire Styx, had drained all of Wolverine's strength with her vampiric powers. When next they fought, Wolverine barely beat him and appeared to kill him, but somehow Razor Fist's recovered from this seemingly fatal encounter.

              Fully recovered, Razor Fist fought Hawkeye in an attempt to collect a reward for Hawkeye's right arm from Crossfire. He was defeated but joined in Crossfire's mass attack on Hawkeye. He was defeated by Mockingbird again and taken into police custody.

              Razor Fist was also apparently killed by Elektra when he attempted to claim a bounty that had been put on her head, but again he somehow survived. When he next appeared, battling Spider-Man, he had a set of cybernetic prostheses with blades attached. These were severed and broken by The Cat. After this encounter Razor Fist was sent to prison.

              In the wake of the great supervillain breakout in the pages of New Avengers, Razor Fist escaped along with all the other villains. Razor Fist was hired by the Hood to take advantage of the split in the superhero community caused by the Superhuman Registration Act. He later attacked the Enforcers, and Mister Fear's other bodyguards. The fight wass interrupted by Daredevil who took out Wrecker and Razor Fist who is also working for the Hood, unintentionally allowing the Enforcers to escape. He helped them fight the New Avengers but was taken down by Dr. Strange. In the Secret Invasion event, he was among the many supervillains who rejoined the Hood's crime syndicate and attacked an invading Skrull force. He joined with the Hood's gang in an attack on the New Avengers, who were expecting the Dark Avengers instead. Scorcher, Living Laser, Griffin, and Razor Fist were sent by the Hood to retrieve Tigra and Gauntlet after they fled from Norman Osborn. They attacked the heroes, who were ultimately saved by Counter Force.

              He was seen during the battle of Camp: HAMMER until the Hood ordered him to teleport to aid Osborn in Siege of Asgard. During the battle a civilian family was hurt when the Sentry caused the entire kingdom of Asgard to collapse. The husband found both Bucky Barnes and Steve Rogers as Captain America and asked them to help locate his family in the rubble. They found his wife but saw his two daughters in the clutches of Razor Fist. Both Avengers defeat Razor Fist and leave him tied up as they searched for their friends who were trapped underneath the rubble. After the battle was over, Razor Fist was arrested along with other members of the Hood's gang.

              Rumor has it that he has escaped custody yet again and is looking for work on the East Coast.

              Characterization: Razor Fist is a little more than a hired thug who works for whoever will give him work, despite his exceptional martial arts prowess.

              Friends and Foes: All the Razor Fists have been foes of Shang-Chi.
              Last edited by Thorpacolypse; 05-08-2016, 03:05 PM.
              The Thorpacolypse
              Member of the Guild of Calamitous Intent since 2005
              Co-Chair of the Council of 13
              "Hate you can trust"

              Comment


              • #82
                Re: 41 - Razor-Fist

                Originally posted by Thorpacolypse View Post
                The JOB SQUAD gets yet another member as we drop another new item for Aisle 2!



                RAZOR-FIST

                Man, I've never really thought much of Razor-Fist before, but damn if that isn't an awesome pic of him.
                Builds of the BSDQ Multiverse

                Settings:
                Heroic Renaissance
                Thunder Woman (Coming Soon!)
                Vigilant Alliance (Coming Soon!)
                Capital City Adventures (Coming Soon!)

                Comment


                • #83
                  Re: The All New Amazing Superior J-Mart NOW!

                  If I recall correctly, he was getting ready to take on Wolverine and Domino in that pic and he, and his backup there, gave them a pretty good fight. One of his better showings.
                  The Thorpacolypse
                  Member of the Guild of Calamitous Intent since 2005
                  Co-Chair of the Council of 13
                  "Hate you can trust"

                  Comment


                  • #84
                    42 - Shaggy Man

                    We don't want to empty the entire clip of jobbers at one time so let's keep adding to the Villains Line with some TEAM WRECKER SPECIALS! Check this one out on Aisle 1!


                    Normally I don't like long hair on dudes, but on him...it works.

                    SHAGGY MAN
                    PL: 14 (192 pts) - OPL: 14 ; DPL: 14

                    ABILITIES: STRENGTH 20, STAMINA 20, AGILITY 2, DEXTERITY 1, FIGHTING 6, INTELLECT -2, AWARENESS 1, PRESENCE -2

                    SKILLS: Athletics 4 (+24), Close Combat [Unarmed] 2 (+8), Deception (-2), Insight (+1), Intimidation 12 (+10/+12), Perception (+1), Persuasion (-2), Ranged Combat [Throwing] 4 (+5), Stealth (+2/-2)

                    ADVANTAGES: All-Out Attack, Chokehold, Damaging Escape*, Fast Grab, Improved Grab, Power Attack

                    POWERS:
                    Shaggy Man Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
                    Shaggy Hide: Impervious 10; 20 pts
                    Synthetic Life Form: Immunity 41 (Fortitude Effects, Mental Effects, Aging), Regeneration 15 (1/every round, 1/every other round); 56 pts
                    Alternate Effects of Strength: 2 pts
                    Groundstrike: Burst Area Force Damage 14 (Extras: Burst Area 2 [60 ft radius], Flaws: Distracting, Limited [Shaggy Man must be on the ground, targets must be on the ground]); 1 pt
                    Shockwave: Burst Area Affliction 14 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Limited [Shaggy Man must be on the ground, targets must be on the ground]); 1 pt


                    EQUIPMENT:
                    NONE

                    OFFENSE:
                    Initiative +2
                    Close Attack +6
                    Unarmed +8 [Unarmed +20]
                    Ranged Attack +1
                    Throwing +5
                    Special Attack [Groundstrike Affliction +14, Area Burst; Shockwave Affliction +14, Area Burst]

                    DEFENSES:
                    Dodge +5 [DC15] Parry +7 [DC17]
                    Toughness +20 (+10 Impervious), Fortitude Immune, Will +5

                    COMPLICATIONS:
                    Responsibility: To whoever is controlling him at the time.

                    Abilities 76 + Skills 11 (22 ranks) + Advantages 6 + Powers 87 + Defenses 12 = 192 / 192

                    Build Comments: I LOVE the Shaggy Man. He’s the perfect super powerful team jobber that the JLA or Avengers need. He’s strong enough to be a threat to a whole high level team, but not smart enough to be a serious threat.

                    Secret Origins: Shaggy Man is a robotic creature created by Professor Ivo.

                    The Story so Far: Shaggy Man was created from dead body parts and a plastic and titanium alloy, becoming an extremely strong but mindless synthetic being. Various applications have been utilized to defeat each incarnation of it, ranging from burial deep into the sea, to placing an entire mountain on top of him. The sole purpose of Shaggy Man is destruction and mayhem.

                    When the robot came to life, it went on a rampage that not even the JLA could stop. The Flash persuaded Ivo to create another Shaggy Man with the theory that they would destroy each other. But Hector Hammond captured one of them and sent it to the JLA satellite so that it would destroy them all. Green Lantern trapped it and Aquaman imprisoned it in a trench deep in the Pacific Ocean.

                    Recently, when a JLA team located the headquarters of The Secret Society in a secluded mansion, they infiltrated the base but were attacked by a new Shaggy Man.

                    Characterization: The Shaggy Man is a mindless engine of destruction and one of the strongest creatures on the planet.

                    Friends and Foes: The Shaggy Man only responds to whoever controls it and sometimes even that process breaks down and it becomes a threat to its master, too.
                    Last edited by Thorpacolypse; 01-21-2015, 08:49 PM.
                    The Thorpacolypse
                    Member of the Guild of Calamitous Intent since 2005
                    Co-Chair of the Council of 13
                    "Hate you can trust"

                    Comment


                    • #85
                      43 - Chemo

                      Check out this TEAM WRECKER SPECIAL on Aisle 1!


                      Oop...he reminds me of how my innards were after my last trip to Wrigley Field...

                      CHEMO
                      PL: 12 (218 pts) - OPL: 12 ; DPL: 12

                      ABILITIES: STRENGTH 16, STAMINA 16, AGILITY 0, DEXTERITY 0, FIGHTING 6, INTELLECT -3, AWARENESS 0, PRESENCE -2

                      SKILLS: Athletics (+16), Close Combat [Unarmed] 2 (+8), Deception (-2), Insight (+0), Intimidation 8 (+6/+10), Perception (+0), Persuasion (-2), Ranged Combat [Toxic Control] 8 (+8), Stealth (+0/-12)

                      ADVANTAGES: All-Out Attack, Diehard, Fearless, Improved Grab, Power Attack

                      POWERS:
                      Chemical Monster: Growth 8 (+8 Str, +8 Sta, -4 Dodge/Parry, -8 Stealth, +4 Intimidation, Speed +1, +8 Mass, Reach 2 [10 ft]; Extra: Innate, Permanent); 17 pts
                      Living Chemical Dump: Immunity 33 (Aging, Chemical Effects, Fortitude Effects,); 33 pts
                      Containment Shell: Protection 4, Impervious 6; 16 pts
                      Chemical Absorption: Regeneration 10 (1/every round, Flaw: Requires Chemicals); 5 pts
                      Mindless Monster: Immunity 5 (Interaction Effects), Immunity 10 (Mental Effects, Flaw: Limited to half effect); 10 pts
                      Toxic Array; 71 pt Array; 75 pts
                      Toxic Cloud: Cloud Area Cumulative Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Disabled, 3rd: Incapacitated, Extra: Cloud Area x2 [30 ft radius], Linked [Damage]), Cloud Area Chemical Damage 10 (Extra: Cloud Area x2 [30 ft radius], Incurable, Linked [Affliction]; 71 pts
                      Toxic Burst: Burst Area Cumulative Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Disabled, 3rd: Incapacitated, Extra: Burst Area x2 [60 ft radius], Linked [Damage]), Burst Area Chemical Damage 10 (Extra: Burst Area x2 [60 ft radius], Incurable, Linked [Affliction]); 1 pt
                      Acid Spray: Ranged Chemical Damage 12 (Extra: Incurable, Linked [Weaken Toughness]), Ranged Weaken Toughness 12 (Extra: Affects Objects, Linked [Damage]); 1 pt
                      Toxic Blast: Ranged Chemical Damage 16 (Extra: Incurable); 1 pt
                      Toxic Burst: Burst Area Chemical Damage 12 (Extra: Burst Area x3 [120 ft radius], Incurable); 1 pt


                      EQUIPMENT:
                      NONE

                      OFFENSE:
                      Initiative +0
                      Close Attack +2
                      Unarmed +8 [Unarmed +20]
                      Ranged Attack +0
                      Blast +8 [Toxic Blast +16; Acid Spray +12]
                      Special Attack [Toxic Cloud +10, Cloud Area; Toxic Burst +10, Burst Area; Toxic Burst +12, Burst Area]

                      DEFENSES:
                      Dodge +2 [DC12] Parry +4 [DC14]
                      Toughness +20 (+6 Impervious), Fortitude Immune, Will +6

                      COMPLICATIONS:
                      Disability: Chemo cannot speak any real languages.
                      Pawn in the Game: Chemo is often used by other villains, particularly for causing mass devastation.
                      Plot Device: Chemo can often be used a mass destruction device when dropped like a bomb or properly rigged to explode.

                      Abilities 34 + Skills 9 (18 ranks) + Advantages 5 + Powers 156 + Defenses 14 = 218 / 218

                      Build Comments: Chemo here actually has been a team level threat, but his PCA build at PL13 wasn’t quite where I wanted him, even though it’s probably pretty accurate for most of his appearances. So he goes up to PL14, assuming that he’s been pumped up a bit by someone like Luthor to really do some damage. With a +22 Toughness and some dangerous area effects, he could definitely make a super team work for a win.

                      Secret Origins: Chemo was originally the nickname given to a plastic vessel used by scientist Ramsey Norton to contain the chemical by-products from his failed experiments. When Norton placed the remnants of a failed growth formula in the vessel, it accidentally brings the man-shaped vessel to life as "Chemo". After killing Norton, Chemo went on a rampage until stopped by the robot team, the Metal Men.

                      The Story so Far: Chemo regenerated and returned, but was defeated by the Metal Men each time. On one occasion the Metal Men teamed with the Superman to defeat him. Superman and Chemo have done battle on a few occasions since.

                      During the Crisis on Infinite Earths, villains Brainiac and Lex Luthor used Chemo as a living weapon on Earth-4. Chemo destroyed the alternate universe version of New York City and killed Aquagirl by releasing large quantities of toxic chemicals into the ocean. The entity is dispersed and neutralized when the heroine Negative Woman shatters Chemo's plastic shell. The Secret Society of Supervillains employed the Brotherhood of Evil to use Chemo as a living weapon by dropping the entity onto the city of Blüdhaven. Covering the city with toxic waste, Chemo killed hundreds of thousands of people but is stopped when Superman threw the entity into deep space.

                      Chemo was later retrieved and Superman discovered that it was now property of LexCorp.

                      Characterization: Chemo is pretty much a mindless beast that is used by other villains to wreak havoc.

                      And my higher level Chemo for a real team wrecking situation:

                      CHEMO
                      PL: 14 (226 pts) - OPL: 14 ; DPL: 14

                      ABILITIES: STRENGTH 20, STAMINA 18, AGILITY 0, DEXTERITY 0, FIGHTING 6, INTELLECT -3, AWARENESS 0, PRESENCE -2

                      SKILLS: Athletics (+20), Close Combat [Unarmed] 2 (+8), Deception (-2), Insight (+0), Intimidation 8 (+6/+12), Perception (+0), Persuasion (-2), Ranged Combat [Blast] 8 (+8), Stealth (+0/-12)

                      ADVANTAGES: All-Out Attack, Diehard, Fearless, Improved Grab, Power Attack

                      POWERS:
                      Colossal Chemical Monster: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1, +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
                      Living Chemical Dump: Immunity 33 (Aging, Chemical Effects, Fortitude Effects); 33 pts
                      Containment Shell: Protection 4, Impervious 6; 16 pts
                      Chemical Absorption: Regeneration 10 (1/every round, Flaw: Requires Chemicals); 5 pts
                      Mindless Monster: Immunity 5 (Interaction Effects), Immunity 10 (Mental Effects, Flaw: Limited to half effect); 10 pts
                      Toxic Array; 71 pt Array; 75 pts
                      Toxic Cloud: Cloud Area Cumulative Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Disabled, 3rd: Incapacitated, Extra: Cloud Area x2 [30 ft radius], Linked [Damage]), Cloud Area Chemical Damage 10 (Extra: Cloud Area x2 [30 ft radius], Incurable, Linked [Affliction]); 71 pts
                      Toxic Burst: Burst Area Cumulative Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Disabled, 3rd: Incapacitated, Extra: Burst Area x2 [60 ft radius], Linked [Damage]), Burst Area Chemical Damage 10 (Extra: Burst Area x2 [60 ft radius], Incurable, Linked [Affliction]); 1 pt
                      Acid Spray: Ranged Chemical Damage 12 (Extra: Incurable, Linked [Weaken Toughness]), Ranged Weaken Toughness 12 (Extra: Affects Objects, Linked [Damage]); 1 pt
                      Toxic Blast: Ranged Chemical Damage 19 (Extra: Incurable); 1 pt
                      Toxic Burst: Burst Area Chemical Damage 14 (Extra: Burst Area x3 [120 ft radius], Incurable); 1 pt


                      EQUIPMENT:
                      NONE

                      OFFENSE:
                      Initiative +0
                      Close Attack +2
                      Unarmed +8 [Unarmed +20]
                      Ranged Attack +0
                      Toxic Control +8 [Toxic Blast +19; Acid Spray +12]
                      Special Attack [Toxic Cloud +10, Cloud Area; Toxic Burst +10, Burst Area; Toxic Burst +14, Burst Area]

                      DEFENSES:
                      Dodge +2 [DC12] Parry +6 [DC16]
                      Toughness +22 (+6 Impervious), Fortitude Immune, Will +6

                      COMPLICATIONS:
                      Disability: Chemo cannot speak any real languages.
                      Pawn in the Game: Chemo is often used by other villains, particularly for causing mass devastation.
                      Plot Device: Chemo can often be used a mass destruction device when dropped like a bomb or properly rigged to explode.

                      Abilities 30 + Skills 9 (18 ranks) + Advantages 5 + Powers 164 + Defenses 18 = 226 / 226
                      Last edited by Thorpacolypse; 11-09-2014, 10:41 AM.
                      The Thorpacolypse
                      Member of the Guild of Calamitous Intent since 2005
                      Co-Chair of the Council of 13
                      "Hate you can trust"

                      Comment


                      • #86
                        44 - The Kraken

                        This build really needs no introduction, but for this TEAM WRECKER SPECIAL it's time to RELEASE...


                        RELEASE...Ah, you all know what comes next...

                        KRAKEN
                        PL: 16 (288 pts) - OPL: 16 ; DPL: 16

                        ABILITIES: STRENGTH 20, STAMINA 20, AGILITY 1, DEXTERITY 2, FIGHTING 10, INTELLECT -4, AWARENESS 2, PRESENCE -2

                        SKILLS: Athletics 5 (+25), Deception (-2), Insight (+2), Intimidation 17 (+15/+25) [Daze], Perception (+2), Persuasion (-2), Stealth (+1)

                        ADVANTAGES: All-Out Attack, Benefit (Ambidexterity), Chokehold, Daze (1) (Intimidation), Diehard, Fast Grab, Great Endurance, Improved Grab, Power Attack, Takedown (1), Trance

                        POWERS:
                        Epic Monster Size: Growth 20 (+20 Str, +20 Sta, -10 Dodge/Parry, -20 Stealth, +10 Intimidation, Speed +2, +20 Mass, Reach 5 [25 ft], Extra: Innate); 41 pts
                        Tentacles: Extra Limbs 6 (2 Arms, 4 Tentacles), Elongation 3 (60 ft), Enhanced Advantages 1 (Benefit [Ambidexterity]); 10 pts
                        Kraken Maw: Piercing Strength-based Damage 2 (Extra: Dangerous, Flaw: Grab-based); 2 pts
                        Invulnerable Beast: Protection 5, Impervious 12, Immunity 21 (Aging, Life Support, Mental Effects [Flaw: Limited to half effect]), Regeneration 5 (1/every other round, Extra: Persistent); 55 pts
                        Aquatic: Movement 1 (Environmental Adaptation: Aquatic), Senses 3 (Darkvision, Scent [Acute]), Swimming 8 (120 mph/1800 fpr); 13 pts
                        Kraken Released!: 96 pt Array; 97 pts
                        Tsunami: Line Area Water Ranged Damage 12 (Extra: Line Area 8 [250 feet long, 40 ft. inland], Flaw: Limited [to Along Shoreline], Limited [to Originating from Bodies of Water]); 96 pts
                        Tentacle Burst: Shapeable Area Bludgeoning Damage 16 (Extra: Area Shapeable x4 [120 ft volume], Selective); 1 pt


                        EQUIPMENT:
                        NONE

                        OFFENSE:
                        Initiative +1
                        Close Attack +10 [Unarmed +20; Bite +22, Critical 19-20]
                        Ranged Attack +
                        Special Attack [Tsunami +12, Line Area; Tentacle Burst +16 Shapeable Area]

                        DEFENSES:
                        Dodge +5 [DC15] Parry +7 [DC17]
                        Toughness +25 (+12 Impervious), Fortitude +20, Will +12

                        COMPLICATIONS:
                        Disability: The Kraken cannot speak
                        Vulnerable: The Kraken is vulnerable to mystical petrification effects
                        Weakness: The Kraken cannot survive fully out of water for long due to it's massive size and need to remain hydrated

                        Abilities 18 + Skills 11 (22 ranks) + Advantages 10 + Powers 218 + Defenses 31 = 288 / 288

                        Build Comments: I think we all know it had to released sometime in the Thorpacoverse. And I didn’t mess around.

                        Secret Origins: Some myths say that the Kraken was a monster created by Hades, the Lord of the Dead, from furious anger and hatred. This monster was much too powerful, similar to Typhon, and was imprisoned in a cave at the bottom of the sea.

                        When Cassiopeia, the Queen of Ethiopia, boasted that her daughter was more beautiful than Aphrodite, the goddess of beauty herself, Zeus ordered Poseiden to release the Kraken to attack the city. Zeus told the city that if Cassiopeia gave her daughter, Andromeda, as a sacrifice to the Kraken, he would go back to his prison and leave the city alone.

                        Cassiopeia refused to give her daughter as a sacrifice but the townspeople kidnapped her and chained her to a rock right by the ocean. When the Kraken emerged from the sea, he was just about to consume Andromeda but Perseus returned with the head of Medusa and turned the Kraken to stone.

                        The Story so Far: Unbeknownst to the world at large, the Kraken was a female and had produced at least one offspring. That Kraken now is currently imprisoned somewhere under the Atlantic Ocean.
                        Last edited by Thorpacolypse; 05-13-2014, 06:59 PM.
                        The Thorpacolypse
                        Member of the Guild of Calamitous Intent since 2005
                        Co-Chair of the Council of 13
                        "Hate you can trust"

                        Comment


                        • #87
                          45 - Darkseid

                          We've a J-Mart Favorite TEAM WRECKER SPECIAL hitting Aisle 1!


                          I. Am. The. New. God. All is one in Darkseid. This mighty body is my church. When I command your surrender, I speak with three billion voices. When I make a fist to crush your resistance. It is with three billion hands. When I stare into your eyes and shatter your dreams. And break your heart. It is with six billion eyes. Nothing like Darkseid has ever come among you; nothing will again. I will take you to a hell without exit or end. And there I will murder your souls! And make you crawl and beg! And die! Die! DIE FOR DARKSEID! - Darkseid

                          DARKSEID
                          PL: 16 (322 pts) - OPL: 16; DPL: 16; HP: 2

                          ABILITIES: STRENGTH 19, STAMINA 17, AGILITY 2, DEXTERITY 3, FIGHTING 13, INTELLECT 10, AWARENESS 9, PRESENCE 9

                          SKILLS: Athletics (+19), Deception 6 (+15), Expertise [Cosmic Lore] 10 (+20) [Ritualist], Insight 4 (+13), Intimidation 11 (+20/+22) [Daze], Perception 2 (+12), Persuasion 3 (+12), Ranged Combat [Omega Effect] 9 (+12), Stealth (+2/-2), Technology 3 (+13), Vehicles 4 (+7)

                          ADVANTAGES: Benefit (10) (Wealth. Status, Resources 10 – God of Evil, Ruler of Apokolips, Can use Cosmic Lore for Ritualist), Daze (1) (Intimidation), Diehard, Fearless, Power Attack, Ritualist

                          POWERS:
                          Darkseid Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
                          New God Physiology: Protection 2, Impervious 8, Regeneration 2 (1/every 5 rounds); 20 pts
                          Immortal: Immunity 11 (Aging, Life Support); 11 pts
                          The Omega Effect: 73 pt Array; 76 pts
                          Pain Effect: Ranged Cumulative Affliction 20 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Extra: Affects Insubstantial 2, Concentration, Dimensional 3, Extended Range 2 [100/250/500], Homing 6, Reversible, Flaw: Activation [Move Action], Limited to two degrees); 73 pts
                          Destruction Effect: Ranged Cosmic Energy Damage 20 (Extra: Affects Insubstantial 2, Dimensional 3, Extended Range 2 [100/250/500], Homing 6, Reversible, Flaw: Activation [Move Action]); 1 pt
                          Teleportation Effect: Teleport Attack 20 (4,000 miles/1,000,000; Extra: Affects Insubstantial 2, Dimensional 3, Extended, Extended Range 2 [100/250/500], Homing 6, Reversible, Flaw: Activation [Move Action]); 1pt
                          Transformation Effect: Ranged Transform 10 (Anything into anything else, 800 lb mass, Extra: Reversible, Homing 6, Flaw: Activation [Move Action]); 1 pt


                          EQUIPMENT:
                          NONE

                          OFFENSE:
                          Initiative +2
                          Close Attack +13 [Unarmed +19]
                          Ranged Attack +3
                          Omega Effect(s) +12 [Destruction Effect +20; Pain Effect Affliction +20; Transformation Effect +10]

                          DEFENSES:
                          Dodge +10 [DC20] Parry +12 [DC22]
                          Toughness +19 (+8 Impervious), Fortitude +17, Will +15

                          COMPLICATIONS:
                          Arrogance: Darkseid is supremely arrogant and confident in his position as a god.
                          Obsession: With discovering the Anti-Life Equation and extinguishing free will throughout the cosmos.
                          Rivalry: Thanos, Annihilus, Ming the Merciless, Highfather and New Genesis and Superman (although that rivalry is for a different reason).
                          Vulnerable: All of the New Gods are vulnerable to Radion.

                          Abilities 148 + Skills 26 (52 ranks) + Advantages 15 + Powers 116 + Defenses 17 = 322 / 322

                          Build Comments: What comments are needed? Darkseid IS.

                          Secret Origins: Darkseid IS. His origins are not important.

                          The Story so Far: Darkseid is. He IS the story.

                          Characterization: Darkseid is the God of evil. Darkseid wants to rule everything and eliminate free will from the universe. Darkseid will tolerate no resistance. Darkseid IS.

                          Friends and Foes: Darkseid has no friends. Darkseid decides to let DeSaad serve him, as well as Granny Goodness, Steppenwolf and his Female Furies. Darkseid will kill them if they fail to serve him faithfully and he will bring them back to kill them again because he IS.

                          Darkseid has been at war with New Genesis for centuries. Darkseid has let them live because he wants them to have hope that he can take away. Darkseid will destroy them when he decides it is time. Because Darkseid IS.
                          Last edited by Thorpacolypse; 03-21-2016, 06:29 PM.
                          The Thorpacolypse
                          Member of the Guild of Calamitous Intent since 2005
                          Co-Chair of the Council of 13
                          "Hate you can trust"

                          Comment


                          • #88
                            Re: The All New Amazing Superior J-Mart NOW!

                            Who else is waiting for the write up throwdown between Thanos and Darkseid? Anyone?

                            Comment


                            • #89
                              46 - Parademons

                              This companion piece to our last item is getting stocked on Aisle 1!



                              PARADEMONS
                              PL: 6 (63 pts) - OPL: 6; DPL: 6

                              ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 0, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS -1, PRESENCE -1

                              SKILLS: Athletics (+5), Deception 1 (+0), Insight (-1), Intimidation 6 (+5), Perception 2 (+1), Persuasion (-1), Ranged Combat [Power Staff] 5 (+5)

                              ADVANTAGES: Interpose

                              POWERS:
                              Parademon Physiology: Senses 3 (Low-light Vision, Scent [Acute]); 3 pts
                              Apokoliptian Armor: 19 pts Traits, Removable (-4 pts); 15 pts
                              Body Armor: Protection 2, Impervious 3; 8 pts
                              Wings: Flight 5 (60 mph/900 fpr; Flaw: Wings); 5 pts
                              Life Support: Immunity 5 (Cold, Suffocation, Pressure, Vacuum); 5 pts
                              Communication Device: Sense 1 (Communication Link [Radio, Darkseid]); 1 pt

                              Power Staff: 13 pts Traits, Easily Removable (-6 pts); 7 pts
                              Staff Blast: Ranged Energy Damage 6; 13 pts
                              Staff Strike: Bludgeoning Strength-based Damage 1; 1 pt


                              EQUIPMENT:
                              NONE

                              OFFENSE:
                              Initiative +0
                              Close Attack +6 [Unarmed +5; Power Staff Strike +6]
                              Ranged Attack +0
                              Power Staff +5 [Power Staff Blast +6]

                              DEFENSES:
                              Dodge +5 [DC14] Parry +5 [DC15]
                              Toughness +7 (+3 Impervious), Fortitude +6, Will +1

                              COMPLICATIONS:
                              Relationships: To Darkseid.

                              Abilities 22 + Skills 6 (12 ranks) + Advantages 2 + Powers 25 + Defenses 8 = 63 / 63

                              Build Comments: Darkseids soldiers, the Parademons, taken down a touch for Earth-0. Here is some mass combat for them:

                              --------------------------------------------------

                              PARADEMON MASS COMBAT:

                              CORPS (20,000-50,000): ATTACK 18, DAMAGE 19, DEFENSE 2, TOUGHNESS 20, INITIATIVE 0, MORALE 5
                              DIVISION (9,000-15,000): ATTACK 17, DAMAGE 18, DEFENSE 2, TOUGHNESS 19, INITIATIVE 0, MORALE 5
                              BRIGADE (6,000-8,000): ATTACK 16, DAMAGE 17, DEFENSE 2, TOUGHNESS 18, INITIATIVE 0, MORALE 5
                              REGIMENT 1 (3,000-4,000): ATTACK 15, DAMAGE 16, DEFENSE 2, TOUGHNESS 17, INITIATIVE 0, MORALE 5
                              REGIMENT 2 (1,250-2,750): ATTACK 14, DAMAGE 15, DEFENSE 2, TOUGHNESS 16, INITIATIVE 0, MORALE 5
                              BATALLION 1 (500-1,000): ATTACK 13, DAMAGE 14, DEFENSE 2, TOUGHNESS 15, INITIATIVE 0, MORALE 5
                              BATALLION 2 (150-450): ATTACK 12, DAMAGE 13, DEFENSE 2, TOUGHNESS 14, INITIATIVE 0, MORALE 5
                              COMPANY 1 (140): ATTACK 11, DAMAGE 12, DEFENSE 2, TOUGHNESS 13, INITIATIVE 0, MORALE 5
                              COMPANY 2 (55-125): ATTACK 10, DAMAGE 11, DEFENSE 2, TOUGHNESS 12, INITIATIVE 0, MORALE 5
                              PLATOON 1 (30-50): ATTACK 9, DAMAGE 10, DEFENSE 2, TOUGHNESS 11, INITIATIVE 0, MORALE 5
                              PLATOON 2 (15-40): ATTACK 8, DAMAGE 9, DEFENSE 2, TOUGHNESS 10, INITIATIVE 0, MORALE 5
                              SQUAD (8-10): ATTACK 7, DAMAGE 8, DEFENSE 2, TOUGHNESS 9, INITIATIVE 0, MORALE 5
                              SQUAD (4-6): ATTACK 6, DAMAGE 7, DEFENSE 2, TOUGHNESS 8, INITIATIVE 0, MORALE 5
                              BASE (2-3): ATTACK 4, DAMAGE 5, DEFENSE 2, TOUGHNESS 6, INITIATIVE 0, MORALE 5
                              Last edited by Thorpacolypse; 03-21-2016, 06:31 PM.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • #90
                                Re: The All New Amazing Superior J-Mart NOW!

                                Originally posted by kenmadragon View Post
                                Who else is waiting for the write up throwdown between Thanos and Darkseid? Anyone?
                                Ooo, me, me, me!!!

                                Oh wait, that's going to require me to do it, right? Dang...

                                I remember their fight vaguely from the big Marvel/DC Versus crossover. It still boggles my mind that it ever happened, but it was a simpler time back in the 90s. Or least a time when the Big Two both REALLY needed money. The problem was that when the matchups were set, they let the fans vote on who would win between Superman/Hulk, Batman/Cap, Robin/Jubilee, etc. And I didn't agree with hardly any of the winners. Wolverine, who was sans adamantium skeleton at the time, beat Lobo, which I hated and Superman fought Professor Hulk, which didn't have the panache of a throw down with Savage Hulk. Superman won that one pretty easily.

                                It did give us the Amalgam Universe for a while, which was a fun concept, but the characters they decided to combine weren't always the best choices.
                                Last edited by Thorpacolypse; 05-11-2014, 10:23 AM.
                                The Thorpacolypse
                                Member of the Guild of Calamitous Intent since 2005
                                Co-Chair of the Council of 13
                                "Hate you can trust"

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