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  • Re: J-Mart: The FF, Doctor Doom, A.I.M., Andrew Forson, MODOK, Monica Rappaccini

    Fortunately, no. See, there's a crossover event going on in the real life Thorpocaverse: Jays of Future Past.

    See, Past Jay spent a lot of time making MnM builds and binge watching shows on Netflix and Hulu during times he should have been working on his house. And then the Current Little Thorpacolypses have marching band and football 4 nights a week and Saturdays so Current Jay has been legitimately busy, but still kept making and posting builds in his spare time.

    Then Current Mrs. Thorpacolypse has a work meeting with her department and they all came to town so Mrs. Thorpacolypse invited them all over so Current Jay has been working on all the stuff that Past Jay said "ah, I'll do it later. Future Jay can take care of it." But now Future Jay is Current Jay and Current Jay has been busting his ass on his house and yard while still running the Current Little Thorpacolypses all over Central Illinois for practices, football games and band competitions.

    But tonight was the dinner event that Current Jay had been working towards, and the guests are gone so after cleaning up some more tomorrow night before D&D, Current Thorpocalypse will be back posting builds on Thursday. But the question is will Current Jay learn from the events of Jays of Future Past and not repeat the same mistakes, avoiding the creation another dystopian future timeline? Will he split more time on his responsibilities instead of pursuing his hobby and wasting time watching back-to-back-to-back episodes of Supernatural and re-watching Justice League Unlimited from the beginning?

    My money is on Future Jay getting his ass kicked again by Past Jay. Past Jay is always one step ahead of future Jay.

    More AIM coming up soon.
    The Thorpacolypse
    Member of the Guild of Calamitous Intent since 2005
    Co-Chair of the Council of 13
    "Hate you can trust"

    Comment


    • Re: J-Mart: The FF, Doctor Doom, A.I.M., Andrew Forson, MODOK, Monica Rappaccini

      Oh dear, I've gone cross eyed.

      Comment


      • Re: J-Mart: The FF, Doctor Doom, A.I.M., Andrew Forson, MODOK, Monica Rappaccini

        So...

        Comment


        • 405 - Madame Masque

          After a short hiatus, we're back to stocking the shelves and we've got a couple more READY...AIM...SPECIAL! items hitting the Aisle 2 shelves!


          I applaud your efforts Avengers-- Though, I am slightly disappointed by the fact you deem me unworthy of Thor's attention. - Madame Masque

          MADAME MASQUE
          PL: 9 (150 pts) - OPL: 8 ; DPL: 9

          ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 3, DEXTERITY 4, FIGHTING 8, INTELLECT 5, AWARENESS 3, PRESENCE 3

          SKILLS: Acrobatics 4 (+7), Athletics 3 (+5), Deception 9 (+12) [Taunt], Expertise [Business] 4 (+9), Expertise [Criminal] 4 (+9), Expertise [Robotics] 10 (+15), Expertise [Science] 7 (+12), Insight 4 (+7), Intimidation 4 (+7), Investigation 5 (+10) [Contacts], Perception 4 (+7), Persuasion 8 (+11) [Connected], Ranged Combat [Guns] 4 (+11), Stealth 4 (+7), Technology 8 (+13) [Inventor], Vehicles 2 (+6)

          ADVANTAGES: Benefit (7) (Status 2 – Maggia Leader, Status 2 – A.I.M. High Council, Wealth 3 [Millionaire]), Connected, Contacts, Defensive Roll (3), Equipment (7), Favored Foe (Iron Man), Improved Aim, Inventor, Languages (1) (Italian, 1 other, Base: English), Power Attack, Ranged Attack (3), Set-Up (1), Taunt

          POWERS:
          NONE

          EQUIPMENT:
          (35 pts)
          Costume: Protection 1; 1 pt
          Iron Mask: Feature 1 (Voice Alteration), Immunity 2 (Critical Hits, Flaw: Limited to head); 2 pt
          Blaster Pistol: Energy Ranged Damage 5; 10 pts
          Headquarters: (19 pts)
          Masque Manor: S - H, Tough - 10, Features: Communications, Computer, Concealed, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security, System, Workshop; 19 pts

          OFFENSE:
          Initiative +3
          Close Attack +8 [Unarmed +2]
          Ranged Attack +7
          Pistols +11 [Blaster Pistol +5]

          DEFENSES:
          Dodge +12 [DC22] Parry +10 [DC20]
          Toughness +6 (+3 without Defensive Roll), Fortitude +6, Will +7

          COMPLICATIONS:
          Enemy: Iron Man, Kate Bishop.
          Mental Instability: Whitney's disfigurement has caused her lingering mental trauma, resulting in mood swings and irrational behavior when triggered.
          Motivation: Proving herself to her father by acquiring power.
          Relationships: She still has feelings for Parker Robbins, The Hood

          Abilities 60 + Skills 42 (84 ranks) + Advantages 29 + Powers 0 + Defenses 19 = 150 / 150

          Build Comments: Madame Masque is an Iron Man foe that floated in limbo for a while until Bendis decided to use her as a love interest for The Hood a couple of years ago. And she was a very good second fiddle but as expected, she jobbed in the end. But she has been great as Kate Bishop's foil in the new Hawkeye book so she's rising up in my eyes even more.

          Secret Origins: Madame Masque was born as Giulietta Nefaria, the daughter of the master criminal Count Luchino Nefaria, in Rome, Italy. Her mother died when giving birth and Luchino wanted his daughter to lead a respectable life, so he gave the child to Byron Frost, a wealthy financier and an employee of Nefaria, and his wife Loretta to be raised. He called the child Whitney and raised her as his own.

          As a young adult, Whitney was a debutante and socialite, and became engaged to politician Roger Vane. The Frosts die and Count Nefaria approaches Whitney and reveals her true parentage. He tells Whitney that he wants her to take his place as leader of the Maggia, a Mafia-like organization based on the East Coast of the United States. Whitney at first refuses, but when she tells Roger about her father, he leaves her, afraid that her connections to a known criminal would hamper his political career.

          The Story so Far: Whitney accepts her father's offer to become a professional criminal mastermind and is trained by him in strategy, criminal activities, and combat. She turns out to be a brilliant student and when her father is imprisoned, she becomes the new Big M, the leader of the Nefaria family of the Maggia. Her role as Big M brings her into conflict with Iron Man.

          Whitney is forced to flee after a raid on his company, Stark Industries. The plane she escapes in crashes and Whitney's face is scarred, but she is saved by the criminal Mordecai Midas and starts to work for him. Midas is obsessed with gold and Whitney hides her face behind a golden mask and uses the alias "Madame Masque".

          Madame Masque meets Tony Stark (Iron Man's alter ego) and he shows concern for her despite her scarred face. She turns on Midas to save Stark, but leaves Stark because of her criminal past. Unable to forget him, she returns as Krissy Longfellow, Stark's personal secretary. Both come to know each other's secret identity and start a romantic relationship. Their happiness is short-lived as Count Nefaria, her father, is dying as the result of an attempt to gain superhuman powers. Whitney hires the Ani-Men to bring her father to her and then asks Stark to find a cure for him. Nefaria tries to use violence to force Stark, and a battle starts between the Ani-Men and Iron Man. Whitney is unable to choose between her father and her lover, and when Nefaria's life-support is damaged in the fight, she goes insane with guilt and grief. Whitney returns to the Nefaria Maggia and as "The Director" becomes its leader. She often fights Iron Man and his friends.

          At one point, Frost becomes paranoid and starts to create copies of herself, known as bio-duplicates. One of her bio-duplicates known as Masque, becomes an ally of the Avengers. She also creates robotic servants known as the Inner Guard and names them individually after notable historical traitors, Benedict, Brutus, Fawkes, Quisling, Monmouth (based on Benedict Arnold, Marcus Junius Brutus, Guy Fawkes, Vidkun Quisling and the Duke of Monmouth) and two other, unnamed members.

          One member of the Inner Guard, Benedict, recaptures Masque for Whitney. Masque tries to convince her the Avengers are benevolent and that she should reach out to Stark again, but Whitney is still too fearful to do so. She continues to be a criminal figure of importance, until her father returns from the dead once again and destroys her base. She reluctantly assists the Avengers and the Thunderbolts against Nefaria, but she secretly plans to betray and destroy both sides, her increased paranoia causing her to believe that both sides want only to kill her. Masque again tries unsuccessfully to convince her to side with the heroes, then joins the battle in Whitney's place and is slain by Nefaria. Madame Masque is shocked by her duplicate's nobility and sacrifice, with Iron Man's dismayed reaction forcing her to recognize that her duplicate was right about the Avengers. Whitney joins the battle and plays a key role in her father's defeat, causing him to begin leaking ionic energy until he finally collapses. She renounces her criminal past, and MACH-II of the Thunderbolts offers her membership, but she declines, departing to parts unknown to consider her future. Before leaving, she asked MACH-II to thank everyone for her, especially Iron Man.

          Madame Masque is hired by the Hood to take advantage of the split in the superhero community caused by the Superhuman Registration Act. She becomes the Hood's second in command (and his lover) and helps them fight the New Avengers. She is taken down by Doctor Strange and taken into S.H.I.E.L.D. custody. A group of Skrulls disguised as S.H.I.E.L.D. agents try to learn her true face so they can switch her out. The Hood frees her and kills all the Skrulls except one. In an unknown location attended by most of the Hood's army, they learn from the Skrull agent that the Skrulls plan on taking over Earth, believing it to be rightfully theirs. Madame Masque rejoins the Hood's crime syndicate and attacks an invading Skrull force. She is among the Hood's crime syndicate as they assist the heroes in their final battle against the Skrulls.

          During the Dark Reign, Norman Osborn puts a bounty on Tony Stark's head. He personally calls Madame Masque over to Stark Tower, offering the locations of multiple Iron Man armories to help her find Stark. She tracks Stark to Russia, which Pepper Potts had also done. Masque captures Pepper, torturing her, before demanding that Stark tell her his true feelings to her real face. Stark admits that, though they have been fighting, he always loved her, to which Masque reciprocates. However, when faced with a direct choice between Pepper or Masque, he chooses Pepper. As he escapes to Afghanistan, Masque and Pepper go hand-to-hand with each other. Madame Masque is imprisoned in Stark's discarded Crimson Dynamo suit while Pepper, disguised as Masque, reports to Osborn that she killed Pepper in combat, and returns to the United States with the Rescue armor, which is placed in storage with other Stark armors that Osborn has acquired.

          Madame Masque is part of a surprise attack on the New Avengers, a trap set up by Norman Osborn. Later, when The Hood attacks Doctor Strange in order to become the Sorcerer Supreme, she tries to help him deal with his possession by Dormammu, taking off her mask and confessing her feelings for him.

          When Osborn calls off the hunt for Stark, due to his being in a persistent vegetative state, Masque decides to take matters into her own hands, and hires the Ghost to eliminate Stark, a task at which he fails.

          Masque, along with the rest of the Hood's gang, joins in helping Osborn with the Siege of Asgard. However, Loki retakes the Norn stones from the Hood to help the Avengers and Asgardians battle the Void. Masque helps the Hood slip away. The Hood is pessimistic, knowing that his gang would simply sell him out. Therefore, she seeks out her father Count Nefaria for help. The New Avengers track her and the Hood using John King. After a battle with Nefaria, the New Avengers capture all four and bring them to Maria Hill to place them under arrest.

          Later, Hood escapes from prison and makes a play to assemble the Infinity Gauntlet and meets up with Madame Masque. Using his reality gem, he heals her face.

          She appears in Madripoor for the auction of a videotape showing Hawkeye assassinating an Asian dictator. However, the real Madame Masque is later revealed bound and gagged in her hotel room, with her costume and identity having been stolen by Kate Bishop. After the tape is destroyed, Masque vows vengeance on Hawkeye and Bishop. Masque later attempts to capture Bishop by luring the girl to her home in California, where she drugs her. The teen manages to escape and wrecks the house in the process, causing Masque to once again swear vengeance.

          She has recently become a member of the new AIM High Council.

          Characterization: Madame Masque has no superhuman powers, but is an athletic woman and a skilled hand-to-hand combatant in various martial arts and an expert markswoman. She is a master strategist and organizer, although she suffers from mental instability and is believed to be criminally insane. She has access to advanced technology like her bio-duplicates.

          Friends and Foes: She has a long history with Tony Stark, being his lover at one time and dangerous foe at others. Recently, she has been involved in a conflict with Hawkeye Kate Bishop.
          Last edited by Thorpacolypse; 10-02-2014, 05:18 PM.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 406 - Superia

            Our last READY...AIM...SPECIAL is getting stocked on Aisle 2!


            She's supposed to be a super feminist and she dresses like that?!?!?

            SUPERIA
            PL: 12 (208 pts) - OPL: 12 ; DPL: 12

            ABILITIES: STRENGTH 10, STAMINA 10, AGILITY 5, DEXTERITY 3, FIGHTING 10, INTELLECT 8, AWARENESS 4, PRESENCE 4

            SKILLS: Acrobatics 2 (+7), Athletics (+12), Close Combat [Unarmed] 2 (+12), Deception 4 (+8/+10) [Attractive], Expertise [Science] 7 (+15), Insight (+4), Intimidation 5 (+9), Perception 2 (+6), Persuasion 4 (+8/+10) [Attractive], Ranged Combat [Blast] 7 (+10), Stealth (+5), Technology 7 (+15) [Inventor], Treatment 2 (+10), Vehicles 2 (+5)

            ADVANTAGES: Attractive (1), Benefit (2) (Status 2 – A.I.M. High Council), Defensive Roll (2), Improved Initiative (1), Inventor, Power Attack

            POWERS:
            Flying: Flight 8 (500 mph/1 mpr); 16 pts
            Concussive Blasts: 36 pt Array; 37 pts
            Concussive Burst: Burst Area Energy Damage 12 (Extra: Area Burst 2 [60 ft radius]); 36 pts
            Concussive Blast: Ranged Energy Damage 14; 1 pt


            EQUIPMENT:
            NONE

            OFFENSE:
            Initiative +9
            Close Attack +10
            Unarmed +12 [Unarmed +12]
            Ranged Attack +5
            Concussive Blasts +10 [Energy Blast +14]
            Special Attack [Energy Burst +12, Burst Area]

            DEFENSES:
            Dodge +12 [DC22] Parry +12 [DC22]
            Toughness +12 (+10 without Defensive Roll), Fortitude +10, Will +8

            COMPLICATIONS:
            Enemy: Captain America.
            Motivation: Leading women to take over the world.
            Rivalry: Ms. Marvel, Wonder Woman.

            Abilities 112 + Skills 22 (44 ranks) + Advantages 8 + Powers 53 + Defenses 13 = 208 / 208

            Build Comments: Superia is a Captain America foe who lead her (sigh) Femizons against him in a plan to have women take over the world. Which is pointless if you have ever been around my house where believe me, the woman rules MY world…

            She’d gotten some run recently as one of Osborn’s new Dark Avengers where she was Ms. Marvel and she’s been OK, but still will never be a top flight villain. She did whoop Carol’s butt a couple of times one-on-one so I thought PL12 was fitting.

            Secret Origins: Deidre Wentworth, alias Superia was mysandric to the highest degree she desired nothing less than total female domination of the world, planning to eliminate and enslave all men. One of her earliest schemes involved recruiting an army of female supervillains who she dubbed the Femizons. She ensconced her army, along with many genetically superior women, on a private island with a protective shield around it. She planned to launch a missile containing a chemical weapon that would sterilize all men. Her plan was thwarted by Captain America, Paladin, and three of her own recruits, the mercenaries Diamondback, Black Mamba, and Asp.

            The Story so Far: After her defeat and escape, Superia dropped out of sight for a while. She returned under her real identity as Dr. Deidre Wentworth, and gave a young woman named Cathy Webster superhuman physical traits and subliminal performance-boosting messages. These messages also bound Webster now called Free Spirit to Superia's control, though Webster was quickly freed by Captain America and Diamondback and Wentworth went underground again.

            After A.I.M. became public, she was offered the place of Minister of Education in their new High Council.

            Characterization: Superia is a consummate feminist but has softened her radical stance from when she was younger and is more focused on achieving her goals through science and beating men at their own game.

            Friends and Foes: She has worked with Norman Osborn and a number of female supervillains and is currently working with A.I.M.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • 407 - Agence Byzantine

              Our Mook Organizations of the Thorpocaverse run continues with this new item!


              They may be new to the mook game, but they are getting beat up just as well as more established organization's goons.

              AGENCE BYZANTINE
              PL: 4 (37 pts) - OPL: 4 ; DPL: 4

              ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 1, DEXTERITY 2, FIGHTING 3, INTELLECT 0, AWARENESS 1, PRESENCE 0

              SKILLS: Athletics 1 (+2), Deception 1 (+1), Expertise [Criminal] 4 (+4), Insight (+1), Intimidation 2 (+2), Perception (+1), Ranged Combat [Guns] 1 (+3), Stealth (+1), Technology 2 (+2), Vehicles 1 (+3)

              ADVANTAGES: Equipment (4), Languages (1) (English, 1 other, Base: French)

              POWERS:
              NONE

              EQUIPMENT:
              (20 pts)
              Costume: Protection 1, Limited to Ballistic Damage, Subtle; 1 pt
              Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
              Arsenal: (16 pts)
              Assault Rifle: Ranged Multiattack Ballistic Damage 5; 15 pts
              Twin Light Pistols: Ranged Ballistic Damage 3, Split; 1 pt

              OFFENSE:
              Initiative +1
              Close Attack +3 [Unarmed +1; Knife +2, Critical 19-20]
              Ranged Attack +2
              Guns +3 [Light Pistols +3; Assault Rifles +5, Multiattack]

              DEFENSES:
              Dodge +5 [DC15] Parry +4 [DC14]
              Toughness +2 (+3 against ballistics), Fortitude +2, Will +2

              COMPLICATIONS:
              Responsibility: To serve their organization.

              Abilities 20 + Skills 6 (12 ranks) + Advantages 5 + Powers 0 + Defenses 6 = 37 / 37

              Build Comments: I could be wrong, but I am pretty sure Mark Wair created this new mook group just for his recent Daredevil run. Regardless, you can never have enough French mooks to knock around.

              Secret Origins/The Story so Far: The Agence Byzantine is a French criminal organization, who along Hydra, A.I.M., the Secret Empire, the Black Spectre and Roxxon Oil created an alliance.

              When Daredevil stole the Omegadrive, an obejct which contained data about every one of those organizations and more, from them, the Agencé tried many times to retrieve it, as well as the rest of the organizations.
              The Thorpacolypse
              Member of the Guild of Calamitous Intent since 2005
              Co-Chair of the Council of 13
              "Hate you can trust"

              Comment


              • 408 - Black Spectre

                We've got another new group of mooks for Aisle 2!


                Just when you think minion costumes can't get any uglier...

                BLACK SPECTRE AGENT
                PL: 4 (36 pts) - OPL: 4 ; DPL: 4

                ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 1, DEXTERITY 2, FIGHTING 3, INTELLECT 0, AWARENESS 1, PRESENCE 0

                SKILLS: Athletics 1 (+2), Deception 2 (+2), Expertise [Criminal] 4 (+4), Insight (+1), Intimidation 2 (+2), Perception (+1), Persuasion (+0), Ranged Combat [Guns] 1 (+3), Stealth 1 (+2), Technology 2 (+2), Vehicles 1 (+3)

                ADVANTAGES: Equipment (5)

                POWERS:
                NONE

                EQUIPMENT:
                (25 pts)
                Costume: Protection 1, Limited to Ballistic Damage, Subtle; 1 pt
                Gas Mask: Immunity 2 (Gases/Eye and Lung Irritants [12 hour limit]); 1 pt
                Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
                Arsenal: (16 pts)
                Assault Rifle: Ranged Multiattack Ballistic Damage 5; 15 pts
                Fragmentation Grenades: Ranged Burst Area Ballistic Damage 5, Extra: Burst Area (30 ft radius); 1 pt
                Twin Light Pistols: Ranged Ballistic Damage 3, Split; 1 pt

                OFFENSE:
                Initiative +1
                Close Attack +3 [Unarmed +1; Knife +2, Critical 19-20]
                Ranged Attack +2
                Guns +3 [Light Pistols +3; Assault Rifles +5, Multiattack]
                Special Attack [Fragmentation Grenades +5, Burst Area]

                DEFENSES:
                Dodge +4 [DC14] Parry +4 [DC14]
                Toughness +2 (+3 against ballistics), Fortitude +2, Will +1

                COMPLICATIONS:
                Responsibility: To serve their organization.

                Abilities 20 + Skills 7 (14 ranks) + Advantages 5 + Powers 0 + Defenses 4 = 36 / 36

                Build Comments: I hadn’t heard of Black Spectre, or at least I didn’t remember them, until the whole Daredevil Omegadrive arc. But now that I know them, they are a player in the Thorpocaverse since I really love to hate Mandrill. their original founder, so they needs beat up.

                Secret Origins/The Story so Far: The Black Spectre first appeared when they hired the Beetle to steal certain government plates to them. But Daredevil stopped him, only to realize he was a distraction, and the plates where took away by the Spectre alredy.

                Soon after, they kidnapped and brainwashed Black Widow, Daredevil's girlfriend and ally at that time. Trying to investigate Black Spectre's real goals, Daredevil discovered that their leader was Mandrill, who used his pheromones to mind-controll women to work for the Black Spectre. Mandrill intended to use his group to overthrown the government of United States and start a reign of chaos. Even with the help of The Thing and Shana the She-Devil, the Spectre was hard to defeat.

                After laying low for a while, Mandrill and Nekra have begun to restore their numbers with new women, mainly being led by Nekra with Mandrill influencing some of them behind the scenes.
                The Thorpacolypse
                Member of the Guild of Calamitous Intent since 2005
                Co-Chair of the Council of 13
                "Hate you can trust"

                Comment


                • 409 - Mandrill

                  Let's add this new item to our Villains Line as he is the creator of our previous group of mooks!


                  ...but before you do all that, Spider-Woman, bring me bananas. A lot of bananas...

                  MANDRILL
                  PL: 10 (150 pts) - OPL: 10 ; DPL: 9

                  ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 6, DEXTERITY 5, FIGHTING 8, INTELLECT 2, AWARENESS 1, PRESENCE 0

                  SKILLS: Acrobatics 4 (+10), Athletics 5 (+11), Close Combat [Unarmed] 2 (+10), Deception 7 (+7), Expertise [Criminal] 3 (+5), Insight (+1), Intimidation 7 (+7), Perception (+1), Stealth 2 (+8)

                  ADVANTAGES: All-Out Attack, Defensive Roll (1), Fast Grab, Set-Up (1)

                  POWERS:
                  Mandrill Physiology: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft), Senses 3 (Low Light Vision, Scent [Acute]); 6 pts
                  Woman Controlling Pheromones: Perception Ranged Cumulative Affliction 10 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extras: Sustained, Flaw: Sense Dependent [Scent], Limited to Women); 40 pts

                  EQUIPMENT:
                  NONE

                  OFFENSE:
                  Initiative +6
                  Close Attack +8
                  Unarmed +10 [Unarmed +6]
                  Ranged Attack +5
                  Special Attack [Pheromones Affliction +10]

                  DEFENSES:
                  Dodge +11 [DC20] Parry +11 [DC21]
                  Toughness +7 (+6 without Defensive Roll), Fortitude +8, Will +8

                  COMPLICATIONS:
                  Monstrous Appearance: His animal appearance can be unsettling for people.
                  Relationships: He is close with Nekra.

                  Abilities 68 + Skills 15 (30 ranks) + Advantages 4 + Powers 46 + Defenses 17 = 150 / 150

                  Build Comments: Mandrill is a long time Marvel jobber who actually has a pretty useful power in that he constantly secretes pheromones that make women attracted to him and put them under his control, despite his gibbon-like appearance. He’s used it to bed some hotties in the Marvel U, wrong as it is, but really, considering what most of us piggish men would do with that type of ability, it’s probably pretty realistic. Don't get me wrong, I don't condone it, I'm just being real.

                  Anyway, outside of that, he’s got great ape strength and agility and is a decent fighter, although most decent male heroes will put him down straight away. But like in New Avengers just before SIEGE where he controlled Spider Woman and had her fight Spider Man for him, he can cause trouble if there are women heroes around.

                  Secret Origins: Jerome Beechman was the son of Frederic Beechman, a physicist at Los Alamos National Laboratory in New Mexico, and Margaret Beechman. Before conceiving his son, an explosion breached the facility's nuclear reactor, bombarding Frederic and a cleaning woman with radiation. When Jerome was born a year later, he possessed black skin (despite both of his parents being Caucasian) and tufts of body hair. Jerome was despised by his family because of his freakish appearance, and when he was ten his father drove him out into the New Mexico desert and abandoned him.

                  While wandering the desert, Jerome encountered Nekra Sinclair, the daughter of the cleaning woman who had been bombarded by radiation in the same accident that had affected Beecham's father. Although her parents were black, she had been born albino white and had developed vampiric features. For six years they lived by theft and scavenging until they were attacked by a lynch mob that thought they were monsters. The hatred triggered by the attack manifested Beecham's ability to control women with his pheromones, as well as Sinclair's powers, which the two used to kill some of their attackers and escape the rest.

                  The Story so Far: Now possessing a more monkey-like appearance, Beecham became a professional criminal and took the name Mandrill. Traveling to Africa, the two plotted to overthrow and seize control of three small nations through a cult of personality powered by the Mandrill's pheromone ability. They intended to create a society free of the values that had led them to be rejected when they were young. This effort was thwarted by Shanna the She-Devil. After their battle, Beecham and Sinclair were captured by S.H.I.E.L.D. The two escaped, kidnapping Shanna's father in the process and eventually killing him.

                  For their next plot, they acted as political subversives, using the Mandrill's powers to raise Black Spectre, a cult of black women committed to overthrowing America. As leader of Black Spectre, he battled the Thing and Daredevil. Alongside Nekra and Black Spectre, he attacked the Empire State Building and battled Daredevil, the Black Widow, and Shanna. Mandrill and his allies were ultimately defeated on the White House lawn by the heroes. Though Nekra was captured, Mandrill escaped the authorities.

                  Mandrill raised yet another army of women, Fem-Force. He also recruited the Mutant Force to aid him in his takeover of the United States and attacked an Air Force base in Colorado. This adventure was brought to an end by the Defenders. Mutant Force was captured. Mandrill led Fem-Force against the Indian Point Energy Center, where his parents were employed. He fought the Defenders again, but in the end Mandrill was defeated when he was shot by his own mother. Surviving, he escaped with the aid of some Fem-Force members.

                  Mandrill attempted to avenge the death of Nekra in Los Angeles, California by attacking the Grim Reaper. Mandrill was apparently slain, but he somehow survived and was later incarcerated in New York's experimental "Ant-Hill" prison, where all prisoners were reduced in size by Hank Pym's Pym particles. An escape attempt was thwarted by She-Hulk. Mandrill was incarcerated on The Raft, where he escaped to join Crossfire's mind-controlling team of villains. He was later captured by Spider-Man.

                  The Hood hired Mandrill as part of his criminal organization to take advantage of the split in the superhero community caused by the Superhuman Registration Act. He helped them fight the New Avengers but was defeated by Doctor Strange.

                  Recently, Mandrill has been laying low and allegedly working on building up Black Spectre again.

                  Characterization: Mandrill has become a criminal for crime’s sake. He has made no secret of his misogyny either. He has often taken sexual advantage of his slaves. He married some of his slaves, becoming illegally polygamous. It was alluded that he had made the Black Widow one of his many conquests.

                  Friends and Foes: He has gone up against many heroes over the years. He and Nekra are like brother and sister, and she is the one woman he treats well.
                  The Thorpacolypse
                  Member of the Guild of Calamitous Intent since 2005
                  Co-Chair of the Council of 13
                  "Hate you can trust"

                  Comment


                  • 410 - Nekra

                    We've got a companion piece to our last item and it's getting stocked on Aisle 2!


                    They just don't make costumes like that anymore...

                    NEKRA
                    PL: 10 (146 pts) - OPL: 10 ; DPL: 10

                    ABILITIES: STRENGTH 2 [9], STAMINA 2 [8], AGILITY 2 [5], DEXTERITY 2, FIGHTING 6 [8], INTELLECT 1, AWARENESS 2, PRESENCE 1

                    SKILLS: Athletics 3 (+5/+12), Close Combat [Unarmed] 1 (+9/+11), Deception 5 (+6), Expertise [Criminal] 5 (+6), Expertise [Magic] 7 (+8), Insight (+2), Intimidation 8 (+9) [Startle], Perception 5 (+7), Persuasion (+1), Sleight of Hand 7 (+9), Stealth 3 (+8)

                    ADVANTAGES: All-Out Attack, Attractive (1), Close Attack (2), Diehard, Great Endurance, Power Attack, Ranged Attack (3), Startle

                    POWERS:
                    Rage Enhanced Abilities: Enhanced Strength 7, Enhanced Stamina 6, Enhanced Agility 3, Enhanced Fighting 2, Enhanced Dodge 2, Enhanced Advantages 2 (Diehard, Great Endurance); 40 pts
                    Rage Enhanced Physiology: Protection 2, Impervious 4, Speed 2 (8 mph/120 fpr), Leaping 2 (30 ft), Immunity 3 (Environmental Cold, Environmental Heat, Pressure); 17 pts
                    Necromancy: Summon Undead 1 (Extra: Controlled, Horde, Multiple Minions 5 [32 total]); 14 pts

                    EQUIPMENT:
                    NONE

                    OFFENSE:
                    Initiative +5
                    Close Attack +10
                    Unarmed +11 [Unarmed +9]
                    Ranged Attack +5

                    DEFENSES:
                    Dodge +8 (+10 with Rage Enhancement) [DC18/20] Parry +8 (+10 with Rage Enhancement) [DC18/20]
                    Toughness +2 (+10 with Rage Enhancement, +4 Impervious with Rage Enhancement), Fortitude +3 (+9 with Rage Enhancement), Will +6

                    COMPLICATIONS:
                    Power Loss: Nekra must remain angry for her Rage Enhanced Powers to work. Due to her hard life, she can remain angry for a long time, but her powers begin to fade after an hour. She also be calmed by successful Persuasion or Deception checks.
                    Prejudice: As both a mutant and an albino, she has suffered many prejudices.
                    Relationships: She and Mandrill are like brother and sister and she has had a long running, off and on relationship with Grim Reaper, Eric Williams.

                    Abilities 36 + Skills 22 (44 ranks) + Advantages 9 + Powers 71 + Defenses 8 = 146 / 146

                    Build Comments: Nekra is an interesting villainess, I think. She’s generally been pretty effective against lower level heroes but she’s had a hard time finding a niche.

                    Secret Origins: Decades ago, Gemma Sinclair was an African-American cleaning lady at Los Alamos National Laboratory. While she is pregnant, an exploding lab experiment bombards Gemma with radiation, causing her unborn child to mutate. Nekra is born an albino with vampiric features. Loathed by her parents and community, Nekra runs away into the New Mexico desert to live alone when she is fourteen years old.
                    She soon encounters by chance another child who has been mutated by the same explosion. Although his parents were white, he had been born dark-skinned and had developed fur and baboon-like features, for which he had named himself Mandrill. For six years they live by theft and scavenging, until they are attacked by a lynch mob that thought they were monsters. While filled with rage, Nekra discovers she is invulnerable to the mob's attacks. Slaying a few of their persecutors, the two escape and come to regard each other as if they were siblings.

                    The Story so Far: The two later left to Africa, as part of the Mandrill's ambitious scheme to overthrow multiple nations through Black Spectre, a cult of personality powered by the Mandrill's pheromonal control over women. This effort was thwarted by Shanna the She-Devil. The two eventually escaped, kidnapping Shanna's father in the process, and eventually killing him.

                    Their next plot was of similar means, whereby they used the Mandrill's powers to raise a cult of black women to overthrow America. They were eventually defeated on the White House lawn by Daredevil, the Black Widow, and Shanna. Abandoned by Mandrill, Nekra was captured by authorities.

                    Nekra was held captive and drugged in a S.H.I.E.L.D. hospital, until a subliminal message from Hate-Monger inadvertently gave her the rage necessary to break free. While in the New York sewers, Nekra encountered a cult of Kali, whom she persuaded that Nekra herself was the reincarnation of Kali. She then moved to the West Coast where she killed and replaced Adrienne Hatros, the reclusive sponsor of an emotional research clinic where Nekra hoped to overcome her own dependency upon emotions. This plot was foiled by Spider Woman.

                    Escaping again, Nekra fell in with the voodoo-master the Black Talon as voodoo tutor, and with the Grim Reaper as her lover. When the Grim Reaper died in combat, Nekra was able to briefly reanimate him as a zombie, so lifelike that even the Grim Reaper did not realize he is dead. When Nekra's love became greater than her hate though, the Reaper died again. Nekra took his corpse with her, in hopes of reanimating him again.

                    Nekra was donating genetic material to an M.G.H ring that had sprung up in L.A. after the death of The Pride. She was defeated by Ricochet, Darkhawk, and the third Spider-Woman. She later returned at the Loners' meeting place to get her revenge on them. Nekra easily battled and defeated all of the Loners and preceded to strangle Mickey, when she was struck from behind by a mysterious lady named "Namie".

                    Later, one Utopia storyline, Nekra was seen fighting alongside Frenzy. She was taken out with a sucker punch energy blast by Ms. Marvel (Karla Sofen). During the conclusion, when the mutants fought the Avengers, Nekra, Frenzy, and Bling! took down Ms. Marvel.

                    Characterization: Nekra is able to grant herself various superhuman physical attributes by harnessing violent emotions within her, especially the emotion of hate. The precise nature of how she's able to do this isn't known, but it is possible this ability is partially psionic

                    Friends and Foes: She and Mandrill are like brother and sister. She has been in a long time off and on relationship with Eric Williams, the Grim Reaper and has been a student of Black Talon and the quartet have been rumored to be working together and planning something significant.
                    The Thorpacolypse
                    Member of the Guild of Calamitous Intent since 2005
                    Co-Chair of the Council of 13
                    "Hate you can trust"

                    Comment


                    • 411 - Hydra Agents

                      We're moving on to one of our favorite Mook Organizations as we start our HAIL, HYDRA SPECIAL!


                      Hail Hydra! Immortal Hydra! Cut off a limb and two more shall take its place!! - Hydra Agents

                      HYDRA AGENT
                      PL: 4 (36 pts) - OPL: 4 ; DPL: 4

                      ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 1, DEXTERITY 2, FIGHTING 3, INTELLECT 0, AWARENESS 1, PRESENCE 0

                      SKILLS: Athletics 1 (+2), Deception 2 (+2), Expertise [Terrorist] 4 (+4), Insight (+1), Intimidation 1 (+1), Perception (+1), Ranged Combat [Guns] 1 (+3), Stealth 1 (+2), Technology 2 (+2), Vehicles 1 (+3)

                      ADVANTAGES: Equipment (4), Interpose

                      POWERS:
                      NONE

                      EQUIPMENT:
                      (20 pts)
                      Costume: Protection 1, Limited to Ballistic Damage, Subtle; 1 pt
                      Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
                      Arsenal: (16 pts)
                      Assault Rifle: Ranged Multiattack Ballistic Damage 5; 15 pts
                      Fragmentation Grenades: Ranged Burst Area Ballistic Damage 5, Extra: Burst Area (30 ft radius); 1 pt
                      Twin Light Pistols: Ranged Ballistic Damage 3, Split; 1 pt

                      OFFENSE:
                      Initiative +1
                      Close Attack +3 [Unarmed +1; Knife +2, 19-20]
                      Ranged Attack +3 [Light Pistols +3; Assault Rifle +5, Multiattack; Frag Grenades +5, Burst Area]

                      DEFENSES:
                      Dodge +4 [DC14] Parry +4 [DC14]
                      Toughness +2 (+3 against ballistics), Fortitude +2, Will +1

                      COMPLICATIONS:
                      Responsibility: To serve HYDRA.

                      Abilities 20 + Skills 7 (14 ranks) + Advantages 5 + Powers 0 + Defenses 4 = 36 / 36

                      Build Comments: What else is there to say, but Hail, Hydra!
                      Last edited by Thorpacolypse; 05-16-2015, 06:57 AM.
                      The Thorpacolypse
                      Member of the Guild of Calamitous Intent since 2005
                      Co-Chair of the Council of 13
                      "Hate you can trust"

                      Comment


                      • Re: J-Mart: AIM - Madame Masque, Superia; Agence Byzantine, Black Spectre, Mandrill, Nekra, Hydra

                        Re: The Mandrill and Nekra-really, no one at Marvel thought this pair through at all, did they? A child born with black skin who literally turns into an ape, and dresses in a powder-blue smock with red trim (i.e., organ grinder's monkey garb)? A black woman with pale skin and "Caucasian" features (dudes, that's not a mutation-its' called being biracial), who canoodles with said ape-man? There was really no one in the Marvel offices to say "uh, there are some Unfortunate Implications here guys...."

                        All my best.

                        Comment


                        • 412 - Baron Wolfgang von Strucker

                          Our HAIL, HYDRA! Specials continue with this new item for Aisle 2!


                          HOOOOGAAAAAN!!! Er...I mean, Hail, Hydra!

                          BARON WOLFGANG VON STRUCKER
                          PL: 10 (198 pts) - OPL: 10 ; DPL: 9

                          ABILITIES: STRENGTH 2 [4], STAMINA 2 [4], AGILITY 2 [3], DEXTERITY 5, FIGHTING 10, INTELLECT 5, AWARENESS 5, PRESENCE 5

                          SKILLS: Athletics 5 (+9), Close Combat [Swords] 3 (+13), Deception 7 (+12) [Taunt], Expertise [Magic] 2 (+7), Expertise [Military] 5 (+10), Expertise [Nazi Lore] 5 (+10), Expertise [Terrorism] 8 (+13), Insight (+5), Intimidation 5 (+10), Investigation 5 (+10) [Contacts, Well-Informed], Perception 4 (+9), Persuasion 8 (+13) [Connected], Ranged Combat [Guns] +2 (+12), Stealth 4 (+7), Vehicles 3 (+8)

                          ADVANTAGES: Benefit (6) (Status 3 – HYDRA High Council, Wealth 3 [Millionaire]), Connected, Contacts, Defensive Roll (1), Equipment (3), Favored Foe (Captain America), Improved Initiative (1), Languages (1) (English, 1 other, Base: German), Leadership, Ranged Attack (5), Taunt, Well-Informed

                          POWERS:
                          Death Spore Enhancements: Enhanced Strength 2, Enhanced Stamina 2, Enhanced Agility 1, Regeneration 2 (1/every 5 rounds, Extra: Persistent), Immunity 2 (Aging, Disease); 16 pts
                          Death Spore Virus: Cloud Area Cumulative Affliction 8 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius]); 24 pts
                          Satan Claw: 16 pts traits, Removable (-3 pts); 13 pts
                          Super Strength: Enhanced Strength 2 (3200 lbs; Flaw: Limited to lifting); 2 pts
                          Claw Powers: 12 pt Array; 14 pts
                          Claw Blast: Electrical Damage 10 (Extra: Reach 2 [10 ft]); 12 pts
                          Claw Life Drain: Weaken Stamina 10 (Flaw: Grab-based); 1 pt
                          Claw Strike: Bludgeoning Strength-based Damage 2; 1 pt


                          EQUIPMENT:
                          (15 pts)
                          Body Armor: Protection 1; 1 pt
                          Longsword: Slashing Strength-Based Damage 3, Dangerous; 4 pts
                          Heavy Pistol: Ranged Ballistic Damage 4; 8 pts

                          OFFENSE:
                          Initiative +7
                          Close Attack +10 [Unarmed +4; Satan Claw Strike +6; Satan Claw Blast +10; Satan Claw Life Drain Weaken +10]
                          Swords +13 [Swords +7, Critical 19-20]
                          Ranged Attack +10
                          Guns +12 [Heavy Pistol +4]

                          DEFENSES:
                          Dodge +12 [DC22] Parry +12 [DC22]
                          Toughness +6 (+5 without Defensive Roll), Fortitude +7, Will +8

                          COMPLICATIONS:
                          Arrogance: His sense of superiority can cause him to become overconfident and lead to his downfall
                          Enemy: Captain America, Nick Fury
                          Motivation: He never stops wanting power for HYDRA and the Nazi party
                          Patriotism: He still has strong Nazi ties
                          Plot Device: He carries the Death Spore virus within him and if he is actually killed, it will be released and could potentially wipe out all life on the planet
                          Reputation: Long time well known supervillain
                          Rivalry: Baron Zemo and others that he feels are a threat to his power

                          Abilities 72 + Skills 33 (66 ranks) + Advantages 23 + Powers 53 + Defenses 17 = 198 / 198

                          Build Comments: We're starting with a long time top dog of Hydra, Baron Strucker. He has been around the Marvel U forever it seems. He never gets the big time storyline on his own, but he’s always around, making things difficult for Fury or Cap and heading up one of the big world domination plans that always gets foiled.

                          He's actually a pretty competent supervillain, though. He's a great fighter, a strong tactician and his Satan Claw can be pretty wicked. Many writers have portrayed it different ways, but I went a basic version. Lots of that other stuff he's done over the years could be power stunted or you could just give him a new version of the Claw.

                          Secret Origins: Baron von Strucker came from a line of Prussian noblemen who were all military leaders, and was recruited by the Nazi Party in the 1930s. Von Strucker rose through the ranks and became wing commander of the Death's-Head Squadron. Von Strucker fought Nick Fury, Captain America, the Invaders and several other wartime heroes, losing every time. Adolf Hitler was angered by von Strucker's many losses and ordered the baron's death. Finding an ally in the Red Skull, von Strucker was sent to eastern Asia to build a power base; this eventually led to the creation of the international terrorist organization Hydra.

                          The Story so Far: Von Strucker eventually discovered a method of retarding his aging, and survived to the modern day relatively youthful. While holding the world hostage with his Death's-Head Spores, von Strucker did battle with Fury, who had been administered the Infinity Formula, and also remained young and had become the head of the international espionage outfit S.H.I.E.L.D., Hydra's chief opposition. He was killed when Fury used masks of himself and von Strucker to trick von Strucker's men into chasing their leader, who fled into the base nuclear reactor by mistake.

                          After von Strucker's death Hydra continued to menace the free world and do battle with S.H.I.E.L.D. and Captain America. In recent years von Strucker returned, having been resurrected by Hydra. Von Strucker had three children, super-powered twins Andrea and Andreas, the heads of the criminal cartel Fenris, as well as a son named Werner, whom he murdered himself. Von Strucker was physically potent; some of this strength might have been a result of the same means that kept him young. He sometimes wielded the Satan Claw, a red gauntlet that increased the wearer's strength greatly and emitted a lethal electrical discharge. He wore a monocle over his scarred right eye.

                          Von Strucker became the financial backer of a reconstituted team of New Thunderbolts, even though the Thunderbolts, when commanded by Baron Zemo, used their knowledge of Hydra's organization to inflict severe damage and build up their reputation as heroes. At about this time, the Asian death-cult leader Gorgon and von Strucker's wife (Baroness Hydra, Satan worshipper and chief financier of Hydra) staged a coup and threatened to kill von Strucker. They later bragged about having von Strucker beheaded. It was later explained that this von Strucker was "a flawed, but genetically accurate" clone.

                          The real von Strucker was rescued and kept in stasis before being freed by the Swordsman (who turned out to be his son, Andreas) and then Baron Zemo. Von Strucker agreed to work with Zemo in his grand plan to take over the world. After it was thwarted, von Strucker rejoined Hydra and serves as a key member behind Queen Hydra, although he plots his inevitable return to the top position.

                          Characterization: Baron von Strucker is a highly intelligent man in peak human physical condition. He is an exceptional hand-to-hand combatant, swordsman, and marksman. He is also a consummate military strategist and spy, and a master of disguise and excellent actor. He carries a sword and traditional firearms.

                          Friends and Foes: He remains a leader of Hydra and an enemy of S.H.I.E.L.D., the Avengers, and the interests of the United States of America and of the free world in general.
                          The Thorpacolypse
                          Member of the Guild of Calamitous Intent since 2005
                          Co-Chair of the Council of 13
                          "Hate you can trust"

                          Comment


                          • 413 - Baron Zemo

                            We've got another HAIL, HYDRA! Special for Aisle 2!


                            Please pardon the intrusion, my name is Baron Zemo and I'll only take a moment of your time. I can imagine what you all must be thinking. I know how this looks. The dastardly villian seizes control of the global communication network. Pops up on screens across the globe. Threatening some unspeakable act of violence. Holding the world hostage from afar. But rest assured, that's not what this is. There is no Death Star. No Alderan for me to blow up. Lord Vader I am not. You see, I didn't hack int your communications network... I hacked into S.H.I.E.L.D.'s. An international military organization with more wealth and weapons at their disposal than half the nations on Earth combined... Can track your cellphone G.P.S. and use it to burn a hole through your skull from space. And yet somehow they've convinced you all to be scared of me. S.H.I.E.L.D. monitors your telephone calls. What you watch on television. S.H.I.E.L.D. reads your emails and catalogs your late-night internet searches. Big brother is alive and well. He wears a white eagle on his chest, drives a flying aircraft carrier and keeps Earth's mightiest heroes in his back pocket. We've given these people far too much power over our lives for far too long. I say it's time we take the power back. I can cut big brother off at his knees with the press of a button. The question is, should I do it? That's the choice I leave to you. But before you decide, ask yourself one question... who is the real villian here? - Baron Helmut Zemo

                            BARON HELMUT ZEMO
                            PL: 10 (195 pts) - OPL: 10 ; DPL: 10

                            ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 4, DEXTERITY 5, FIGHTING 12, INTELLECT 7, AWARENESS 5, PRESENCE 5

                            SKILLS: Acrobatics 5 (+9), Athletics 6 (+9), Close Combat [Swords] 2 (+14), Deception 10 (+15) [Taunt], Expertise [Civics] 3 (+10), Expertise [Criminal] 5 (+12), Expertise [Science] 5 (+12), Insight 2 (+7), Intimidation 6 (+11), Investigation 3 (+10) [Well-Informed], Perception 5 (+10), Persuasion 8 (+13) [Connected], Ranged Combat [Firearms] 2 (+12), Stealth 7 (+11), Technology 5 (+12) [Inventor]

                            ADVANTAGES: Benefit (3) (Status – Baron, Wealth 2 [Independently Wealthy]), Connected, Defensive Roll (2), Equipment (4), Favored Foe (Captain America), Improved Initiative (1), Inspire (1), Inventor, Languages (2) (English, French, Russian, 2 others, Base: German), Leadership, Quick Draw, Ranged Attack (5), Takedown (1), Taunt, Well-Informed

                            POWERS:
                            Compound X Enhancements: Immunity 2 (Aging, Disease); 2 pts
                            Mind Shield Headband: 10 pts traits, Removable (-2 pts); 8 pts
                            Mind Shield: Immunity 10 (Mental Effects); 10 pts
                            Adhesive X Gun: 30 pts traits, Easily Removable (-12 pts); 18 pts
                            Adhesive Snare: Ranged Cumulative Affliction 10 (Glue; Resisted by Dodge, Overcome by Strength/Damage/Sleight of Hand; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Flaw: Limited to two Degrees); 30 pts

                            EQUIPMENT:
                            (20 pts)
                            Armored Costume: Protection 2; 2 pts
                            Longsword: Slashing Strength-Based Damage 3, Dangerous; 4 pts
                            Heavy Pistol: Ranged Ballistic Damage 4; 8 pts
                            Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts

                            OFFENSE:
                            Initiative +8
                            Close Attack +12 [Unarmed +3; Knife +4, Critical 19-20]
                            Swords +14 [Swords +6, Critical 19-20]
                            Ranged Attack +10 [Adhesive X Affliction +10]
                            Firearms +12 [Heavy Pistol +4]

                            DEFENSES:
                            Dodge +13 [DC23] Parry +13 [DC23]
                            Toughness +7 (+5 without Defensive Roll), Fortitude +7, Will +9

                            COMPLICATIONS:
                            Disability: He has been disfigured by an accident and wears his full face mask to hide it.
                            Enemy: Any Captain America.
                            Legacy: To live up the Baron Zemo legacy.
                            Patriotism: Still believes strongly in the Nazi way.

                            Abilities 88 + Skills 37 (74 ranks) + Advantages 26 + Powers 26 + Defenses 18 = 195 / 195

                            Build Comments: I hadn’t seen a ton of stuff with Zemo in it over the years until I picked up a couple of Thunderbolts trades and I became a fan. He's a great mastermind villain and can actually hold his own in combat against Captain America with his swordsmanship. Throw in a little Adhesive X, and he can give a team of heroes a lot of trouble. But his strengths are planning and keeping the heroes off guard until he can unleash his master stroke, whatever that is at the time.

                            They showed him as part of Hydra in the new Avengers cartoon and he's helped Hydra Queen start a new Hydra in main continuity, so I figured that was enough for him to be part of my HAIL, HYDRA! run this time.

                            Secret Origins: Baron Helmut Zemo was thirteenth in the line of the Zemo Barony. When his father Heinrich died in battle with Captain America, Helmut Zemo sought revenge. After battlling Captain America and the Falcon as Phoenix, Helmut fell into a vat of Adhesive X and which seriously disfigured his face. He would return years later and assumed the family identity as his birthright.

                            The Story so Far: Baron Zemo's first crowning glory game when he assembled a group of Masters of Evil and led them on an assault on Avengers Mansion. Destroying the mansion and several of Captain America's personal effects, Zemo's siege turned in the Avengers favor when his most powerful lackey (Blackout) was defeated and Captain America gave Zemo a thorough beating.

                            Zemo later organized a new team of Masters of Evil when the Avengers and Fantastic Four disappeared during the Onslaught crisis and were thoughy of as dead. These Masters of Evil took false identities and had named themselves as the Thunderbolts. Leading them under the alias Citizen V, Zemo planned to have the Thunderbolts gain the world's trust in order to conquer it. The public took a liking to the team much quicker than Zemo or any of the other Thunderbolts expected and soon most of the team began to actually take interest and liking in being a hero.

                            When the missing heroes returned, Zemo had their true identities leaked, forcing them to flee with him into deep space to assist his plan to conquer the world through mind control. However, most of the Thunderbolts rebelled and foiled Zemo's plan. Zemo went into hiding and plotted revenge on his former teammates (who were trying to win back the public's trust by being true heroes). After another of Zemo's plans was foiled by Captain America and a new Citizen V (Dallas Riordan), Helmut was killed by the new Scourge, though his mind was transferred via bio-modem technology into the body of a comatose John Watkins III, grandson of the original Citizen V. Now in possession of Watkins' body, Zemo again played the role of Citizen V, this time as a member of the V-Battalion until the Thunderbolts' final battle with Graviton, in which, his consciousness was removed from Watkins' body and transferred in electronic form, into his ally Fixer's mechanical "tech-pack".

                            On the artificial world Counter-Earth - the same world to which the Avengers and Fantastic Four had previously vanished - the Thunderbolts encountered Zemo's counterpart in that world, Iron Cross. Fixer transferred Zemo's mind into his double's unmutilated body. Zemo then took up leadership of the Thunderbolts who were on Counter-Earth; when this group was reunited with their teammates who had remained on the normal Marvel Universe Earth, Hawkeye briefly resumed leadership but then left the team to return to the Avengers.

                            For a while Zemo remained the leader of the Thunderbolts. He later attempted to take over the world again -- this time with the belief that he could save the world by taking it over. Zemo now seems to be motivated by a twisted altruism rather than his original selfish desires; he feels he has grown beyond his father in that regard. However, the Avengers foiled his scheme, his teammate Moonstone went berserk, Zemo's new body was blasted while he attempted to protect Captain America, and he left the team and went into hiding after obtaining Moonstone's twin alien gems, two artifacts of great power.

                            Then it appeared that Baron Helmut Zemo saved the world by fighting an alien threat to the world. He fought with the stolen cosmic powers of twin gemstones. It was thought that this fight had saved the world, but had cost Baron Helmut Zemo his life. This was not true because instead of dying the Baron had been sent back in time by the power of the twin gemstones. He would travel back in time to the home of his ancestors, or near his blood. He would slowly make his way back to the present because he would make jumps from one period of time to the next; always going back to his ancestors.

                            He traveled through several centuries. He witnessed the lives and deaths of his forefathers. He saw how the people lived in the Hamlet that was controlled by his family. He learned many things about his family and about himself. He found answers to questions he had about what caused his family to be the way it was.

                            In his next to last jump through time he came face to face with his father. Heinrich was an intelligent scientist who worked for Nazi Germany in World War II. He performed barbaric experiments on human subjects while trying to invent a death ray. Helmut Zemo confronted his father and a fight broke out. Helmut beat his father and started to turn away when his father called out to the German guards that protected him. However before they could kill Helmut he jumped to his last place in time, back to the present. When Helmut arrived in the present he was greeted by a distant cousin named Wendell Volker. Wendell intended to kill Helmut. However when he was confronted by the Baron he could not go through with it. He then tried to kill himself, but the Baron stopped him. Wendell asked the Baron why he saved him and the Baron told him that enough Zemo blood had already been spilled. The Baron wanted Wendell at his side as he tried to prove his point.

                            Helmut later returns to the present after Norman Osborn's defeat following his attacking of Asgard. There Baron Zemo discovers that Bucky Barnes, Captain America's partner whom seemed to have perished at the hands of Helmut's father during World War II, was still alive. Helmut felt that, with Bucky alive, his father's legacy had been ruined. Helmut then decides to go after Bucky, who is now the current Captain America, with assistance from the Fixer. Baron Zemo starts to target the Barnes and recruits Jurgen "Iron-Handed" Hauptmann (of Red Skull's Exiles) and Sin to help him. He orchestrates an explosion that ends up injuring Falcon. Then he sends Jurgen to attack Bucky while he is in the hospital while Bucky was drugged by nanites that was slipped in his martini. After the nanites were neutralized by Jane Foster, Bucky and Black Widow are attacked by a woman wearing the Beetle armor. But the extent of Zemo's treachery went as far as leaking to the public of Bucky's identity as the Winter Soldier. This prompted Bucky to face Zemo alone, only to be captured and sent to the island where he was meant to die. When Zemo launched James on a recreated missile of his design, Barnes freed himself from the missile and landed safely but Zemo had still won, as Captain America turned himself in for his crimes as the Winter Soldier.

                            Following the return of Steve Rogers to the identity of Captain America, Helmut has renewed his quest to kill off Captain America.

                            Characterization: Baron Zemo is a complex man, seeming at times to have the world’s best interests at heart despite his villainous ways, to truly being a threat to all mankind.

                            Friends and Foes: His greatest foe is Captain America, whoever may wear the mantle and he has made it his life’s goal to complete his father’s work and kill him. He also holds a grudge against Hawkeye and now Luke Cage for their “ruining” with “his” Thunderbolts.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • 414 - Viper

                              Let's keep our HAIL, HYDRA! Special going with this new item for Aisle 2!


                              Heroes so love to prove themselves in single combat, no matter how pointless. - Viper

                              VIPER (MADAME HYDRA)
                              PL: 9 (169 pts) - OPL: 9 ; DPL: 9

                              ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 5, DEXTERITY 5, FIGHTING 13, INTELLECT 3, AWARENESS 4, PRESENCE 4

                              SKILLS: Acrobatics 5 (+10), Athletics 5 (+7), Deception 9 (+13/+15) [Attractive, Fascinate, Taunt], Expertise [Criminal] 8 (+11), Expertise [Poison] 7 (+10), Expertise [Terrorism] 7 (+10), Insight (+4), Intimidation 4 (+8), Investigation 7 (+10) [Contacts, Well-Informed], Perception 5 (+9), Persuasion 7 (+11/+13) [Attractive, Connected], Ranged Combat [Firearms] 2 (+13), Sleight of Hand 5 (+10), Stealth 5 (+10), Technology 4 (+7), Vehicles 4 (+9)

                              ADVANTAGES: Attractive (1), Benefit (3) (Status 3 – HYDRA Leader), Connected, Contacts, Defensive Roll (2), Equipment (6), Fascinate (1) (Deception), Improved Aim, Languages (2) (Pick 5, Base: English), Leadership, Power Attack, Ranged Attack (6), Set-Up (1), Takedown (1), Taunt, Well-Informed

                              POWERS:
                              Ageless: Immunity 3 (Aging, Disease, Poisons); 3 pts

                              [EQUIPMENT:
                              (35 pts)
                              Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
                              Whip: Bludgeoning Strength-Based Damage 1, Disarming, Grabbing, Reach (5 ft.); 5 pts
                              Blaster Pistol: Energy Ranged Damage 5; 10 pts
                              Arsenal: (16 pts)
                              Assault Rifle: Ranged Multiattack Ballistic Damage 5; 15 pts
                              Sniper Rifle: Ranged Ballistic Damage 5, Dangerous, Extended Range (50/100/250); 1 pt

                              OFFENSE:
                              Initiative +5
                              Close Attack +13 [Unarmed +2; Whip +3; Knives +3, Critical 19-20]
                              Ranged Attack +11
                              Firearms +13 [Blaster Pistol +5; Assault Rifle +5, Multiattack; Sniper Rifle +5. Critical 19-20]

                              DEFENSES:
                              Dodge +13 [DC23] Parry +13 [DC23]
                              Toughness +5 (+3 without Defensive Roll), Fortitude +6, Will +8

                              COMPLICATIONS:
                              Enemy: Nick Fury, SHIELD, Captain America, Wolverine.
                              Responsibility: To Hydra most of the time, but mainly, to herself.

                              Abilities 78 + Skills 42 (84 ranks) + Advantages 31 + Powers 3 + Defenses 15 = 169 / 169

                              Build Comments: A longtime Marvel U villainess, Viper, generally known as Madame Hydra. She's a great mook leader and street level character, but she pretty much always gets her arse handed to her by Cap or Wolverine (or the Contessa, even) so I put her at PL9 with tons of skill points. If I decide to add her newer body armor at some point, I’ll take her up to PL10 on defense.

                              Secret Origins: Born in the 1920s, the woman who would become Viper was orphaned as a child. Allying herself with the Elder God Chthon, who greatly slowed her aging, she became a mercenary and then a pupil of the adventurer Seraph on the island nation of Madripoor. Later, Viper and Seraph rescued another pupil, the mutant adventurer Wolverine, from his arch-nemesis, the feral mutant Sabretooth. Seraph died, but not before making Wolverine swear an oath of loyalty to Viper.

                              The Story so Far: Viper was eventually recruited into the terrorist organization called Hydra. Taking the name Madame Hydra, she took control of their New York operations and frequently clashed with the super-soldier Captain America. She later reorganized the then-defunct Serpent Squad group and killed the original costumed criminal Viper, taking his alias. Acquiring the ancient and powerful Serpent Crown artifact, she sought world domination but was again opposed by Captain America. Viper next organized her own terrorist cell and employed the mutant warrior the Silver Samurai as her bodyguard.

                              Viper battled Spider-Woman when Drew stumbled onto one of Viper's plots during her career as a private investigator in San Francisco. Viper, under the influence of Chthon, believed herself to be Meriem Drew, Spider-Woman's mother. Chthon sought to use the Viper as a weapon against Spider-Woman and briefly replaced the Viper's right eye with a black orb capable of projecting others into a magical dimension. Hoping to unravel the mysteries of her origin, Spider-Woman tracked Viper down to confront her and was tossed into this dimension and forced to confront Chthon. The elder god wanted to use Spider-Woman to emerge on Earth, but Viper ultimately defied Chthon, with the help of the force of will of Spider-Woman, who resisted Chthon long enough for Viper to ultimately free herself from his thrall.

                              When the throne of Madripoor was left without an heir, Viper brainwashed many of the women closest to Wolverine in order for them to capture Wolverine and bring him to her. She reminded him of his old debt to Seraph, their mutual mentor. Following his code of giri, or honorable debt, Wolverine agreed to marry the Viper. The Viper had gambled that Wolverine's respectability in Madripoor would enable her to seize the throne. She also used him, along with Sabretooth and Shadowcat, to foil both Hydra and the Hand's attempts to control the island. Soon after, the Viper was installed as the ruling princess of Madripoor.

                              Following an illegal bloodsport tournament hosted on the island, in which Wolverine was a participant at the Viper's request, the demonic ninja spirit Ogun attacked. After failing to possess Wolverine, Ogun possessed Viper. In order to exorcise the spirit, Wolverine seriously wounded Viper, and Ogun's spirit was dissipated. In return for ensuring she received medical treatment, Wolverine made the Viper agree to divorce him. During this time, the Viper must have had plastic surgery to repair her facial scarring, as she no longer bore scars on the right side of her face.

                              When Tony Stark was head of S.H.I.E.L.D., he wanted Viper dethroned, but S.H.I.E.L.D. couldn't attack a sovereign state, so Tony had to go there himself. After seeing Viper in her palace, where both tried to outsmart each other, Viper ordered Roughhouse and Bloodscream to kill Iron Man, but they failed. Tony Stark then turned the public against Viper and helped Tyger Tiger to become the next ruler.

                              Viper has since taken a more subtle hand at fighting her enemies and appears to be working with Hydra once more.

                              Characterization: Viper is a brilliant and cunning criminal strategist who has been rigorously trained in various martial arts. She is also a skilled markswoman and expert in the use of a bullwhip. Viper is highly skilled in the management of criminal organizations and very well connected in the international criminal underworld. She is also a master of stealth and espionage. Perhaps her greatest strengths are her influence, the financial resources at her disposal due to her stature in organized crime, and an uncanny luck which has allowed her to cheat death in situations where lesser people would have died.

                              Viper is also extremely knowledgeable in the properties and uses of toxins, poisons, and snake venoms, frequently creating her own poisons that she spreads through her hollow fangs or poisoned lipstick.

                              Friends and Foes: Viper remains mostly loyal to Hydra and continues to have vendettas against Wolverine and Captain America.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • 415 - The Gorgon

                                Our HAIL, HYDRA! Specials keep on coming with this new item for Aisle 2!


                                I have died and been born again. There is nothing I fear. One day I will kill a god. - The Gorgon

                                THE GORGON (TOMI SHISHIDO)
                                PL: 12 (276 pts) - OPL: 12 ; DPL: 11

                                ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 5, DEXTERITY 5, FIGHTING 12 [14], INTELLECT 10, AWARENESS 5, PRESENCE 5

                                SKILLS: Acrobatics 5 (+10), Athletics 6 (+11), Deception (+5), Expertise [Art] 2 (+12), Expertise [Criminal]) 2 (+12), Expertise [Science] 3 (+13), Insight (+5), Intimidation 5 (+10), Investigation 3 (+13) [Well-Informed], Perception 2 (+7), Persuasion (+5), Sleight of Hand (+5), Stealth 7 (+12), Technology 3 (+13), Treatment (+10), Vehicles (+5)

                                ADVANTAGES: Assessment, Benefit (2) (Status 2 - Hand/HYDRA), Close Attack (1), Defensive Roll (2), Diehard, Eidetic Memory, Equipment (1), Evasion (1), Fearless, Improved Critical (1) (Katana), Improved Defense, Improved Initiative (1), Jack-of-all-Trades, Languages (4) (English, Mandarin, German, 5 others), Quick Draw, Ranged Attack (4), Seize Initiative, Takedown (2), Uncanny Dodge, Well-Informed

                                POWERS:
                                Healing Factor: Regeneration 5 (1/every other round), Feature 1 (Longevity); 6 pts
                                Enhanced Abilities: Speed 3 (16 mph/250 fpr), Leaping 1 (15 ft); 4 pts
                                Telepathy: Mind Reading 11; 22 pts
                                Predictive Combat: Enhanced Fighting 2, Enhanced Dodge 2, Enhanced Advantages 5 (Assessment, Evasion, Improved Defense, Seize Initiative, Uncanny Dodge), (Quirk: not against opponents immune to mental powers); 10 pts
                                Petrification: Perception Range Affliction 12 (Resisted by Fortitude; 1st Degree: Dazed and Hindered, 2nd Degree: Defenseless and Immobile, 3rd: Transformed and Unaware; Extra: Continuous, Extra Condition, Flaw: Sense-Dependent [Visual]); 72 pts

                                EQUIPMENT:
                                (5 pts)
                                Katana: Slashing Strength-Based Damage 3, Dangerous; 4 pts

                                OFFENSE:
                                Initiative +9
                                Close Attack +13 (+15 with Predictive Combat) [Unarmed +6; Katana +9, Critical 18-20]
                                Ranged Attack +9

                                DEFENSES:
                                Dodge +12 (+14 with Predictive Combat) [DC22/24] Parry +12 (+14 with Predictive Combat) [DC22/24]
                                Toughness +8 (+6 without Defensive Roll), Fortitude +7, Will +9

                                COMPLICATIONS:
                                Ego: His supreme confidence in his abilities and intelligence can cause him to become overconfident at times, leading to trouble for him.
                                Enemy: Wolverine.
                                Mental Instability: His high intelligence and ease at mastering things often leads him to bouts of depression or indifference and he has tried to commit suicide twice.
                                Responsibility: To HYDRA and The Hand.

                                Abilities 108 + Skills 18 (36 ranks) + Advantages 24 + Powers 114 + Defenses 12 = 276 / 276

                                Build Comments: The Gorgon is a bad ass villain, probably too much so for regular usage. He’s got super intelligence, a healing factor, mind reading, peak human abilities, and mad sword skills, all on top of the fact that he can petrify people with his gaze. I kept it a moderate rank to keep big time heroes from falling for it, but SHIELD agents and the like would be hard pressed to come away from it still in flesh form.

                                In most of his appearances he’s part of The Hand or Hydra, so I included him in this run.

                                Secret Origins: The Gorgon's real name is Tomi Shishido. He is a member of the Hand and Hydra and a powerful mutant, also leading the extremist mutant society Dawn of the White Light. As a child, he possessed near superhuman levels of intelligence. He said his first words at two weeks of age, could walk at three months, and was able to read and write by his first birthday. He became an accomplished painter by age four, among the top artists in all of Japan; and composed an opera at age six. This is also the age when he attempted a second suicide.

                                At age 13, he formulated a mathematical formula that proves the existence of One-Above-All and manifested the mutant ability to turn people to stone just by looking at them. The media dubbed him "The Gorgon", after the Gorgon of Greek mythology. Shortly after, he became the leader of a mutant death-cult called the Dawn of the White Light, which committed terrorist attacks throughout Japan. By age 18, he sought out the Hand. Before leaving his home, he killed his entire family and his only friend to prove that he was ruthless enough to join the terrorist organization.

                                The Story so Far: After finding the Hand sanctuary and slaying all of its guards while blindfolded, the Gorgon went inside and pledged his allegiance to the Hand's Jonin. When the master questioned his dedication, the Gorgon impaled himself with his own sword, fatally injuring himself, and told the master to resurrect him. The Jonin were impressed and brought him into the fold.

                                Later, the Gorgon became connected to Hydra and formed a relationship with Elsbeth Von Strucker, the wife of the late (at the time) Hydra leader Baron Strucker. He was responsible for the capture and brain washing of Wolverine. Although Wolverine was eventually freed from their control, he managed to infiltrate the Baxter Building and steal technological blueprints from Reed Richards that were very useful to Hydra. Wolverine, under the brain washing, committed a number of terrorist attacks resulting in the deaths of numerous costumed heroes and hundreds of S.H.I.E.L.D. agents before he was finally caught during an assault on the X-Mansion and subsequently deprogrammed.

                                Eventually, the Gorgon attempted to assassinate Nick Fury after S.H.I.E.L.D. launched an attack which destroyed his safe-house and killed Elsbeth Von Strucker in the process. He was intercepted by Wolverine before he could complete the objective. The two engaged in a brutal battle, inflicting devastating injuries upon one another. The Gorgon managed to gain the upper hand and attempted to use his mutant ability to transform Wolverine into stone; Wolverine extruded his claws at the last moment, forcing the Gorgon to see his own reflection in them. As a result, the Gorgon's power was reflected back upon him. Once the Gorgon had been turned into stone, Wolverine shattered his body.

                                Later, Hydra forced The Hand to resurrect the Gorgon using the rock fragments of his body. He is also given the sword Godkiller.[9]

                                The Godkiller is destroyed in a battle against Phobos, who wields Grasscutter. Gorgon uses the broken blade to slay Phobos with a mortal chest stab and takes Grasscutter as his own, citing "a red sword for a red lord".

                                Gorgon later joined up with H.A.M.M.E.R. after Norman Osborn reclaimed leadership upon escaping from the Raft. Gorgon ends up becoming a member of the second incarnation of the Dark Avengers as the new Dark Wolverine. He and Madame Hydra secretly plan that once Norman Osborn proves to be too dangerous to lead the Dark Avengers, they will kill him and use the Dark Avengers to cause discord by serving as a voice of the "disenfranchised" unsatisfied with the status quo. Although he is generally a suitable "Dark Wolverine" due to his skills and healing powers, Gorgon lacks the real Wolverine's claws instead relying on fake claws that are a part of his costume. Gorgon and the other members of the Dark Avengers are defeated when their teammate Skaar reveals himself as the Avengers' double-agent and summons both Avengers teams to defeat the Dark Avengers.

                                He has since returned to his role as a key member of Hydra and The Hand.

                                Characterization: The Gorgon is extraordinarily intelligent and possesses advanced knowledge in multiple academic and artistic fields. This intellect makes him extremely arrogant when dealing with non-mutants, to the point that Gorgon dismisses Mister Fantastic as simply the equivalent of a parrot that can mimic a human voice after Hydra raided the Baxter Building to steal some of his plans, despite the fact that Gorgon was actually impressed by Richards' ideas on the plans, simply because Richards isn't a mutant.

                                Friends and Foes: He remains loyal to Hydra and The Hand and still has a great rivalry with Wolverine.
                                The Thorpacolypse
                                Member of the Guild of Calamitous Intent since 2005
                                Co-Chair of the Council of 13
                                "Hate you can trust"

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