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  • Re: J-Mart: Cosmic Thorpocaverse - In space, no one can hear you quack...or bark...or meow...

    Originally posted by Thorpacolypse View Post
    Streaky, Beppo, Krypto, the whole group. I may even throw in Tawky Tawny and maybe some other anthropomorphic super characters, too.

    However, I do have another build that fits into both categories, to kick off another set of builds...
    OOOoohh! Can't wait!

    Comment


    • 344 - Groot

      The Cosmic Thorpocaverse run continues with this great new item for Aisle 2!


      I am Groot.

      GROOT
      PL: 11 (182 pts) - OPL: 11; DPL: 11; HP: 1

      ABILITIES: STRENGTH 10 [14], STAMINA 10 [12], AGILITY 0, DEXTERITY 1, FIGHTING 8, INTELLECT 5, AWARENESS 2, PRESENCE 0

      SKILLS: Athletics (+10/+14), Expertise [Space Botany] 10 (+15), Expertise [Science] 8 (+13), Insight 3 (+5), Intimidation 7 (+7/+8/+10), Perception 3 (+5), Technology 5 (+10)

      ADVANTAGES: All-Out Attack, Diehard, Fast Grab, Favored Environment (Forested Areas), Improved Grab, Interpose, Power Attack, Trance

      POWERS:
      Green Thumb: Feature 1 (You have a potent “green thumb,” allowing you to grow small (size rank –4 or less) plants from seeds to full maturity in a matter of seconds, a limited version of the Plant Growth power); 1 pt
      Horticulture: Feature 1 (You can identify different plant species and their properties simply by looking at or touching them); 1 pt
      Groot Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
      Plant Mind: Enhanced Will 4 (Flaw: Limited [Mental Powers only], Sustained); 2 pts
      Speak With Plants: Comprehend 2 (Speak, Understand Plants); 4 pts
      Photosynthesis: Immunity 2 (Starvation, Suffocation); 2 pts
      Barkskin: Impervious Protection 3, Impervious Toughness 5, Immunity 10 (Fire Effects, Flaw: Limited to half effect); 16 pts
      Regrowth: Regeneration 2 (1/every 5 rounds), Immortality 3 (1 week); 8 pts
      Plant Control: 20 pt Array; 22 pts
      Control Plants: Perception Ranged Cumulative Affliction 10 (Resisted and Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Subtle Flaw: Limited to Plants); 20 pts
      Animate Plants: Summon Animated Plant 5 (Extra: Controlled, General Type [Plants]); 1 pt
      Bio-luminescent Spores: Environment 2 (60 ft radius; Light [reduce total concealment to partial and partial concealment to none]); 1 pt
      Plant Growth: Create 10 (Plants; Extra: Permanent); 1 pt

      Massive Growth: Growth 8 (Stacks with Innate Growth up to 10 ranks, Total Adjustments: +10 Str, +10 Sta, -5 Dodge/Parry, -10 Stealth, +5 Intimidation, Speed +1, +10 Mass, Reach 2 [10 ft]), Flaw: Limited [Strength +4, Fortitude +2]), Burst Area Bludgeoning Damage 11 (Extra: Burst Area [30 ft radius], Flaw: Limited to only when total Growth ranks are 12 or higher); 20 pts

      EQUIPMENT:
      NONE

      OFFENSE:
      Close Attack +8 [Unarmed +10; Full Growth Unarmed +14]
      Ranged Attack +1
      Special Attack [Giant Swipe +11, Burst Area; Plant Control Affliction +10, Perception]

      DEFENSES:
      Dodge +5 (+1 at Full Growth) [DC15/11] Parry +7 (+3 at Full Growth) [DC17/13]
      Toughness +13 (+5 Impervious, +15 at Full Growth), Fortitude +11 (+13 at Full Growth), Will +5 (+9 against Mental Effects)

      COMPLICATIONS:
      Disability: Groot can only say "I AM GROOT!" because of the stiffness of his larynx. However, many perceptive or highly intelligent beings like Mantis, Rocket and Maximus the Mad know that those words have multiple meanings and can understand exactly what Groot is trying to convey.
      Relationships: He is closest to Rocket Raccoon, but he is very protective of his Guardians of the Galaxy teammates.
      Responsibility: To protect the universe as a member of the Guardians of the Galaxy.
      Vulnerable: Herbicides.

      Abilities 64 + Skills 18 (36 ranks) + Advantages 8 + Powers 82 + Defenses 10 = 182 / 182

      Build Comments: I am Groot. I am Groot. I am Groot. I am Groot? I am Groot. I am GROOT.

      Secret Origins: I am Groot.

      The Story so Far: I am Groot.

      Characterization: I am Groot.

      Friends and Foes: I am Groot.
      Last edited by Thorpacolypse; 10-25-2016, 04:20 PM.
      The Thorpacolypse
      Member of the Guild of Calamitous Intent since 2005
      Co-Chair of the Council of 13
      "Hate you can trust"

      Comment


      • 345 - Star Lord

        Let's keep this run going with this new item for Aisle 2!


        Hey! We're the Guardians of the Galaxy and we're here to-- #%@&!! We're too late, aren't we? - Star-Lord

        STAR-LORD
        PL: 10 (206 pts) - OPL: 10; DPL: 10; HP: 1

        ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 5, DEXTERITY 5, FIGHTING 10, INTELLECT 3, AWARENESS 4, PRESENCE 4

        SKILLS: Acrobatics 2 (+7), Athletics 4 (+7), Deception 9 (+13), Expertise [Cosmic Lore] 12 (+15), Expertise [Tactics] 12 (+15), Insight 7 (+11) [Assessment], Intimidation 3 (+7), Investigation 4 (+7), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat [Guns] 3 (+11), Sleight of Hand 3 (+8), Stealth 4 (+9), Technology 6 (+9), Vehicles 7 (+12)

        ADVANTAGES: Assessment, Combat Leader*, Defensive Roll (1), Diehard, Equipment (13), Improved Initiative (1), Leadership, Luck (1) (Improve Roll), Luck (Inspiration) (1), Power Attack, Quick Draw, Ranged Attack (3), Takedown (1), Teamwork

        POWERS:
        Half Spartoi Physiology: Feature 1 (Longevity); 1 pt
        Universal Translation Implant: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
        Element Gun: 22 pts, Easily Removable (-8 pts); 14 pts
        Elemental Blaster: Ranged Damage 9 (Extra: Variable Descriptor 2 [Any elemental]); 20 pts
        Wind Blast: Cone Area Move Object 7 (Air; Extra: Damaging, Flaw: Range [Close], Limited direction [away]); 1 pt

        Lightning Stun: Ranged Affliction 7 (Electrical; Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt[/i]
        Star-Lord Suit: 19 pts, Removable (-4 pts); 15 pts
        Helmet: Senses 4 (Normal Vision [Extended], Infravision, Darkvision), Immunity 2 (Suffocation); 6 pts
        Body Armor: Protection 2; 2 pts
        Self Contained Environment: Immunity 5 (Environmental Cold, Radiation, Vacuum, Disease, Suffocation [need to breathe]), Movement 1 (Environmental Adaptation [Zero-G]); 7 pts
        Boot Thrusters: Leaping 4 (120 ft); 4 pts


        EQUIPMENT:
        NONE

        OFFENSE:
        Initiative +9
        Close Attack +10 [Unarmed +4]
        Ranged Attack +8
        Guns +11 [Element Gun +9; Lighting Stun Affliction +9]
        Special Attack [Wind Blast Move Object +7, Cone Area]

        DEFENSES:
        Dodge +12 [DC22] Parry +11 [DC21]
        Toughness +8 (+7 without Defensive Roll), Fortitude +8, Will +9

        COMPLICATIONS:
        Daddy Issues: His father wants him to come rule Spartax instead of galavanting across the cosmos and he often tries to manipulate events to get Peter to see things his way.
        Relationships: He has a long, REALLY long, distance relationship with his fiancee, Kitty Pryde.
        Reputation: It's been noted that he's racked up over 35,000 kills. That's not something people overlook…
        Responsibility: To protect the universe.
        Secret: He refuses to talk about his past with anyone, ergo, there's a thing or two he'd like to stay buried.

        Abilities 80 + Skills 46 (92 ranks) + Advantages 28 + Powers 36 + Defenses 16 = 206 / 206

        Build Comments: After Jab’s epic cosmic Marvel run a little bit ago, I finally broke down and bought my FIRST digital comic, Annihilation, since I couldn’t find a hard copy anywhere for a reasonable price. Loved it. Haven’t gotten all the side books with more detail about Nova, the Surfer and others, but I will get to them. I liked it so much, I downloaded Annhiliation: Conquest for some more Cosmic Marvel fun and I liked it, too, just not as much as Annihilation. Probably because of the lack of Nova until the end.

        But I did realize one thing. Star-Lord rocks the house. The whole universal house. They did a wonderful job of resurrecting his character and making him a player on the cosmic scene is a snarky, universe-weary right hand man of Nova in Annihilation and then the leader of the new Guardians of the Galaxy in the Conquest and in the series that came out of it. Which of course, I downloaded the first two issues of and it’s fun as well. I fought myself on Peter’s PL which I originally had at PL11 only on Dodge defense, but I took him back to PL10 since I had to think of things in a Thorpacoverse holistic view and I couldn’t see him being a higher PL than Nightwing, even though they roll in different circles.

        I kinda hate to start dropping Cosmic Marvel builds so soon after Jab did them, but since I’m all hopped up on Cosmic Marvel juice right now, I figured I might as well hack on.

        Secret Origins: Peter Quill, alias Star-Lord was born during an unusual astronomical phenomenon when many of the planets aligned. Seeing no resemblance, the man who believed he was Quill's father angrily accused his wife Meredith of infidelity and attempted to kill the infant, but died of a sudden heart attack. Quill was raised by his single mother, Meredith.

        One day Peter returned home, bruised from trying to stop a bully. As he was washing up for dinner, his mother saw a bright light and two aliens emerged. Vowing to end the 'Spartoi bloodline', they killed Meredith. After Quill saw the aliens and his dead mother, he panicked and ran. As the aliens pursued, he grabbed a shotgun and managed to kill them with it. He then found a mysterious device in a closet. Seeing a bright light he flew the house, just before the alien ship destroyed it.

        Quill was placed in an orphanage but escaped and eventually became a trainee NASA astronaut. An alien entity called the Master of the Sun eventually visited the space station that Quill and other astronauts were currently inhabiting, and offered the mantle of Star Lord (an interplanetary policeman) to a worthy candidate, Quill volunteered, but was rejected in favor of a colleague he once treated badly.

        The Story so Far: Quill was outraged, and NASA ordered his return to Earth and discharge for his conduct. Peter, however, stole a scoutship, and on returning to the space station took his colleague's place. Quill was then chosen to become Star-Lord, with the Master of the Sun first creating an illusion in which he was able to find and kill the aliens that murdered his mother to free him of his past. Equipped with a sentient vessel called "Ship", Quill commenced his role as Star-Lord.

        It was later revealed that Peter Quill's father is Jason of Spartax, the second son of the galactic Emperor who acted as Star-Lord before him.

        Star-Lord encountered the former Herald of Galactus the Fallen One and was almost killed defeating the entity (Star-Lord's vessel "Ship" was destroyed in the conflict). The pair were subsequently imprisoned in the intergalactic prison the Kyln. Star-Lord was freed by the hero Nova during the Annihilation and aided in the war against villain Annihilus. He later acted as military adviser to the Kree general Ronan the Accuser against the invading alien race the Phalanx. When the Kree homeworld of Hala was conquered by the Phalanx, he led a band of rebels against the invaders until the war was over.

        After Ultron and the Phalanx were defeated, Star-Lord formed the new Guardians of the Galaxy. The universe was in a very fragile state after the two Annihilation events and fissures in reality were beginning to form and spread. In order to prevent the collapse of the universe he had Mantis telepathically nudge Adam Warlock, Phyla-Vell, Rocket Raccoon, Drax and Gamora into joining his team. This motley crew set up base in the severed head of a Celestial called Knowhere. When Star-Lord's deception was found out everyone but Mantis quit the team in disgust and sat off on their own quests.

        Star-Lord responded to a Kree summons and returned to the Kree homeworld to speak with Ronan. Upon arrival he is shocked to see that they are rebuilding the Phalanx Spire to protect Kree space, he argued with Ronan and then he was thrown into the Negative Zone. He was then forced into helping the newly appointed ruler of the Negative Zone, King Blastaar, into taking over the Super Prison 42 so he could gain access to their portal to earth.

        Star-Lord was then sent into 42 to convince them to open the door and surrender. Once inside he spoke with the unofficial leaders of 42 and told them not to surrender but only Jack Flag agreed with him, they tried to stop them but the doors were opened and Blastaar's army was unleashed; after learning of his betrayal Blastaar sent his men to find and kill Starlord. Running for their lives Star-Lord and Jack Flag located a telepath in 42 to ask the Guardians for help and they were able to escape before being killed by Blastaar.

        Once he returned to Knowhere, he found that Rocket had assembled a new team, consisting of Major Victory, Bug, Groot and Mantis. Eventually, the other members returned as well, Adam and Gamora returning in order to still help the universe, and Drax and Phyla returning with the newly resurrected Moondragon.

        Their first order was to split up and attempt to end the War of Kings, which would cause irreparable damage to the fabric of the universe. Peter led his team to Hala to speak with the Inhumans. Even after telling them the dangers of their war, they refused. Phyla, who now called herself Martyr, had other ideas of negotiating and took Crystal hostage. Star-Lord could not get her to release her prisoner and they were teleported back to Knowhere.

        Upon their return, they soon found themselves in the middle of a battle with the Inhumans and the Imperial Guard, who had followed the other team back. After rescuing Crystal, the Inhumans left and the Guardians were left to face the Imperial Guard, who wished to take over the station. In the process of the battle, Starhawk escaped her captivity and took Star-Lord, Mantis, Bug, Jack Flag and Cosmo to her future.

        In Starhawk's bleak future, she was finally able to convince them what she had been saying all along was true. A massive fissure was consuming the universe, and it had to be stopped. The two Guardians teams worked together to try to send a message back through time to warn that the fissure, known as the Fault, was actually caused during the War of Kings by Black Bolt.

        With their time machine broken, they formed a new plan. The Badoon, who now ruled what little was left of the universe, had enslaved the Celestials and created what was called the Celestial Engine, used to keep the fissure at bay. They send back their message and break the alignment of the Celestial Engine, causing the destruction of this future.

        To Star-Lord's surprise, this did not kill them. They found themselves in a different time with a different set of Guardians. Another surprise: he was old enough to be his own grandfather. The Starhawk of this future received messages from his previous selves and learned the truth. The team was adrift in time, which was causing their changes as well. They formed a plan to find a time machine under Avengers Mansion, but once they got there they slipped through time once again. And again. And again. They finally arrived at an alternate future, one ruled by the Magus and the Universal Church of Truth. While battling the members of the Church, they had an unexpected guest: Kang the Conqueror. He returned them to their normal states and took them to his headquarters in limbo. He explained that all futures were becoming Magus futures and it was up to Star-Lord to stop this from happening.

        Kang gave Peter a Cosmic Cube and told him that future must be saved at all costs. They were sent back to moments before Adam would turn into the Magus while repairing the Fault. Star-Lord tried to talk to Adam, but the damage had been done. He had overlapped the time lines and essentially he had been the Magus for months.

        Adam transformed and began his battle with the Guardians, who were all reunited. After Magus killed Major Victory, Mantis, Cosmo, Gamora and Phyla, Star-Lord was finally able to grab the Cube and use it to revert the Magus back to Adam. Adam told him that he must finish him, and to his own regret, Star-Lord shot and killed his friend. The universe had been saved, but the price was very high.

        Adam managed to avoid death however and Magus continued in his service to his Lord Mar-Vell, a Mar-Vell from a universe where death had lost and life had triumphed, resulting in a universe of immortal monsters. When the denizens of Lord Mar-Vels universe, the Cancerverse came out of the fault in order to consume the 5150 universe as well, Peter Quill, together with the rest of the Guardians, Nova and Thanos traveled into the Cancerverse in order to stop Mar-Vel and the Old Ones whom Mar-Vell served. Drax however was driven mad due to the fact that he was an avatar of life in a universe where life had triumphed, and tried to kill Thanos who in turn vaporized him. The Guardians and Thanos met up with the Machine Resistance, the unliving robotic denizens of the Cancerverse who had been immune to Mar-Vell’s conversion of his universe and had fought to stop him ever since. They informed Thanos and the Guardians that Mar-Vell was planning a Necropsy, in which he would kill the Avatar of Death (Thanos) thus killing Death itself. Thanos seemed to betray the Guardians when he submitted to Mar-Vell, but when Mar-Vell ran him through with a sword, Death appeared and due to being summoned by Thanos killed the entire Cancerverse and forced the Old Ones into a coma that would last a very long time. Death however refused to take Thanos with her and he flew into a rage, vowing to destroy the Universe. Peter and Nova however, volunteered to distract him, managing to keep him in the Cancerverse long enough for it to collapse and kill all three of them. The survivors hailed Peter and Nova as heroes and a statue was erected in their honor on Kree-Lar.

        Through difficult ways, Star-Lord managed to escape from the Cancerverse and returned with the Guardians of the Galaxy in a new costume similar to his first, it is unknown if Nova has survived as well. Along the rest of his team, he aided the Avengers in fighting the returned Thanos. Thanos managed to get a Cosmic Cube from the Army, with which he escaped to Moord, the homeland of the Badoon. The Guardians arrived at Avengers Tower and informed the Avengers about the situation. They joined the Guardians in fighting Thanos and the Badoon. After Thanos apparently killed the Elders of the Universe, to impose his supremacy, he became one with the Cosmic Cube and did the killed the Avengers and the Guardians as well. But actually, they were sent to the Cancerverse along the Elders, there, Tony Stark found that Thanos' weapon wasn't actually a Cosmic Cube and that it had defects. They bargained with the Collector, in exchange of a weapon capable of deactivating the "Cube" and return to Earth, the Avengers and the Guardians would let Thanos be defeated by the Elders. With the help of other members of the Avengers, Thanos was defeated and sent to punishment by the Elders.

        Characterization: Star-Lord is one of the universe’s greatest heroes. What he lacks in power he makes up for in charisma, ingenuity and guts, making him a great leader and a far more formidable foe than he appears.

        Friends and Foes: He is close to his Guardians teammates. He has run afoul of several cosmic villains, like Thanos, Blastaar and the Badoon who all want to see him dead.
        Last edited by Thorpacolypse; 10-25-2016, 06:58 PM.
        The Thorpacolypse
        Member of the Guild of Calamitous Intent since 2005
        Co-Chair of the Council of 13
        "Hate you can trust"

        Comment


        • 346 - Drax the Destroyer

          Get ready for this destructive new item for Aisle 2!


          Rocket Raccoon: [about Drax] Metaphors go over his head.
          Drax the Destroyer: NOTHING goes over my head!... My reflexes are too fast, I would catch it.

          DRAX THE DESTROYER
          PL: 15 (198 pts) - OPL: 15; DPL: 15; HP: 1

          ABILITIES: STRENGTH 8, STAMINA 10, AGILITY 5, DEXTERITY 4, FIGHTING 12, INTELLECT 1, AWARENESS 2, PRESENCE 0

          SKILLS: Acrobatics 2 (+7), Athletics 7 (+15), Deception 5 (+5), Expertise [Survival] 8 (+9), Insight 6 (+8) [Combat Clarity], Intimidation 12 (+12) [Startle], Perception 5 (+7), Stealth 5 (+10), Technology 5 (+6), Vehicles 5 (+9)

          ADVANTAGES: All-Out Attack, Benefit (1) (Ambidexterity), Close Attack (2 [4]), Combat Clarity* (1), Defensive Roll (2), Diehard, Favored Environment (Proximity to Thanos), Favored Foe (Thanos), Great Endurance, Improved Critical (1 [7]) (Short Blades 1 [2], Unarmed 4), Improved Initiative (1), Improved Smash, Last Stand, Power Attack, Ranged Attack (6), Startle, Takedown (2)

          POWERS:
          Enhanced Physique: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Immunity 5 (Cold, Heat, Sleep, Vacuum, Starvation/Thirst), Senses 2 (Normal Vision [Extended], Scent [Acute]); 9 pts
          Healing Factor: Regeneration 5 (1/every other round); 5 pts
          Destroying Knives: 12 pts Traits, Easily Removable (-4 pts); 8 pts
          Knife Strike: Slashing Strength-Based Damage 2 (Extra: Breaking, Dangerous, Penetrating 7); 12 pts
          Created to Kill Thanos: Senses 5 (Detect Thanos [Mental, Ranged, Acute, Extended 3]), Enhanced Dodge 3 (Flaw: Limited [against Thanos only]), Enhanced Parry 3 (Flaw: Limited [against Thanos only]), Enhanced Will 7 (Flaw: Limited [against Thanos only]), Enhanced Fortitude 4 (Flaw: Limited [against Thanos only]), Protection 3 (Flaw: Limited [against Thanos only]), Strength-based Damage 6 (Extra: Penetrating 10, Flaw: Limited [against Thanos only]), Enhanced Advantages 12 (Close Attack 2, Favored Environment [Proximity to Thanos], Improved Critical 6 [Unarmed 4, Short Blades 2], Last Stand*, Flaw: Limited [against Thanos only]); 25 pts

          EQUIPMENT:
          NONE

          OFFENSE:
          Initiative +9
          Close Attack +14 [Unarmed +8; Knives +10, Critical 18-20]
          Close Attack against Thanos +16 [Knives Against Thanos +10, Critical 16-20; Unarmed Against Thanos +14, Critical 16-20]
          Ranged Attack +10

          DEFENSES:
          Dodge +12 (+15 against Thanos) [DC22/25] Parry +12 (+15 against Thanos) [DC22/25]
          Toughness +12 (+10 without Defensive Roll, +15 against Thanos), Fortitude +12 (+16 against Thanos), Will +7 (+14 against Thanos)

          COMPLICATIONS:
          Obsession: He was created to kill Thanos and he will always make that his Number 1 priority, whether he really wants to or not.
          Relationships: Despite their complicated relationship, he seems to love his daughter, Moondragon and for some reason, he has gotten close to Cammi.

          Abilities 84 + Skills 30 (60 ranks) + Advantages 23 + Powers 47 + Defenses 14 = 198 / 198

          Build Comments: Drax has been through many incarnations, but it’s pretty obvious that his best form was his recent incarnation in a Kratos, um, “inspired”, body with kick-ass melee skills and flaying knives. He was also quite good in Annihilation and Guardians of the Galaxy event, being a fine source of deadpan humor. Though he’s dead for now, I’m sure he will be back to try and end Thanos in the near future.

          Secret Origins: Real estate agent Arthur Douglas, his wife Yvette, and daughter Heather, were driving across the Mojave Desert from Las Vegas to Los Angeles when a spaceship carrying the mad Titan named Thanos passed overhead on a surveillance mission to Earth. Wishing to keep his existence a secret, Thanos destroyed the automobile in case its passengers had seen his ship, and then landed to make certain they were dead. Satisfied that they were, Thanos left. Unknown to the Titan, his father Mentor had been monitoring his activities on Earth to examine his son's latest handiwork. Mentor discovered that Heather Douglas was still alive, and took her back to Titan to be raised. She later returned to Earth as Moondragon.

          Mentor determined that the threat of his son Thanos could no longer be ignored and wanted to create a being of sufficient power to defeat Thanos. Enlisting the aid of his father Chronos, who millennia before had become a discorporate wraith, Mentor had Chronos seize the astral form of Arthur Douglas before it had completely fled from Douglas's body. Chronos and Mentor then fashioned a humanoid body from the Earth's soil, granted it superhuman powers, and cast Douglas' spirit inside it. Thus they created the being who would become known as Drax the Destroyer.

          The Story so Far: Mentor blocked all of Drax's memories of his old life, instilling in him monomaniacal hate for Thanos. For years, Drax served as Thanos' nemesis, thwarting several of the Mad Titan’s plans, but never crushing Thanos himself. Thanos hired legions of alien mercenaries just to keep Drax away from him. Finally, in Thanos' campaign to possess the Cosmic Cube, Drax, in the company of the Avengers, Captain Mar Vell, and Moondragon, saw Thanos destroyed. Suddenly lacking a reason for existence, Drax wandered space in grim contemplation. By the time he learned that Thanos had managed to rematerialize himself, Thanos had once again been killed, this time by being permanently turned to stone. Drax, purposeless again, used Captain Mar-Vell as a scapegoat upon whom to vent his frustrations.

          Sometime later, Drax was contacted by his daughter Moondragon and invited to join her in her journey through space in search of knowledge. Drax accepted. The two rode aboard Moondragon's personal starship Sensia, and came upon the planet Ba Banis, a world of humanoid aliens caught in a vast civil war. Moondragon decided to use her mental powers to quell the conflict and then decided to set herself up as the world's goddess. Drax recognized that her ambitions were ignoble and so sent their ship to Earth with a holographic distress message. The Avengers responded and discovered Moondragon's world of mentally enforced tranquility. Freed by the Avengers from his daughter's mental domination, Drax advanced toward her, seeking to end her menace. In order to stop him, Moondragon mentally forced Drax's life essence to vacate his artificial body. Later, after subduing Moondragon and returning to Earth, the Avengers placed Drax's body inside Sensia and sent it into space programmed to self-destruct. Without Drax's spirit inside it, Drax's body was destroyed when the Sensia exploded.

          Several years later, when Thanos was resurrected by Mistress Death, Chronos chose to re-animate the Destroyer as well to again combat his mad grandson, and granted him with even greater physical power. However, Titan's God did not take the means of Drax's death into account, and the Destroyer's mind retained the damage done by Moondragon. Despite this setback, following Thanos' defeat and the subsequent breakup of the Infinity Gauntlet, Drax was chosen by Adam Warlock to safeguard the Power Gem as part of the Infinity Watch. Eventually, due to internal strife, the Watch fragmented and went their separate ways. Afterwards, Drax returned to Titan with Moondragon, who would successfully petition Kronos to restore Drax's mind to its former acuity, at the cost of some physical power. Thus, Drax was restored to his original condition.

          Since then, Drax's condition began to revert. His mass and strength climbed back to previous levels, and his mind became clouded once more. Finally, he sought out Moondragon, which led to an altercation with Genis-Vell, son of Mar-Vell and the new Captain Marvel. In the course of this struggle, Drax was transported to the microverse with Genis, where he finally found acceptance and happiness on the planet K'ai, where he remained for some time.

          Drax was later seen on a prison ship with Paibok, Lunatik, and the Blood Brothers. He is accused of murdering 200,000 Skrulls. They are to have been transported to an intergalactic prison, but the ship crashes on Earth under mysterious circumstances. Drax attacks the others to keep them from harming innocent lives. His intelligence comes back to him at random intervals during his fight with the other prisoners. While on Earth, and at a low-point of intelligence, he wanders through Alaska and confuses a young girl named Cammi for his daughter. As he slowly wanders through the country side, he encounters Paibok yet again. Paibok ruthlessly murders him, yet Drax emerges with a new body with a higher intelligence and possibly other unknown abilities. This "new" Drax kills Lunatik and one of the Blood Brothers. The mini-series ends with Drax and Cammi back on a prison ship.

          Surviving Annihilus' attack on the intergalactic prison known as the Kyln, Drax and Cammi team up with the last member of the Xandarian Nova Corps, Richard Rider (Nova). Together they fight against the advancing Annihilation Wave. Drax teaches Nova the power of concentration so that he may contain the entire Nova force. Moreover, Nova asks Drax to teach him an important lesson: How to destroy.

          During a doomed battle between the Annihilation Wave and the United Front on Daedalus 5, Drax stays behind to fight off the invaders while Nova and the rest of the group (including Cammi) finish the evacuation. Drax fights his way to one of the Annihilation Wave's ships in his quest for Thanos. He finds the Titan attempting to release Galactus from his prison on Annihilus' mother ship. Before Thanos can release Galactus using his unique energy signature, Drax breaks through Thanos' defensive shield and punches a hole through the Titan's chest. Drax then realizes that they could "trick" the security system into shutting off by using the Silver Surfer, which succeeds. Once Galactus is freed, he teleports Moondragon and Drax to a far-off planet to spare them from his wrath on the Annihilation Wave. Afterwards, Moondragon says Drax just "disappeared", with it heavily implied she was covering for him so that he could look for Cammi.

          After the events of the Annihilation war, the Kree empire was invaded and cut off from the rest of the universe by the Phalanx, led by Ultron. Drax was hunted down and captured by former allies Gamora and Richard Rider (Nova), who were assimilated into the Phalanx by the transmode virus. Drax was likewise infected with the same virus and was dispatched to hunt down Nova, along with Gamora, after Rider regained control of his mind thanks to the Nova force inside him. The pair tracked Nova all the way back to the Phalanx's home world of Kvch where they are all cured of the virus by the Technarch mutant Warlock and his ward Tyro.

          Armed with the knowledge of how to beat the Phalanx and cure the virus, Nova, Gamora, Drax, Warlock, and Tyro breach the barrier surrounding the Kree empire and assist a recently resurrected Adam Warlock and the new Quasar (Phyla-Vell) in destroying Ultron. Drax now is a member of the newly formed Guardians of the Galaxy team, led by Star-Lord (Peter Quill) and serves alongside such characters as Phyla-Vell, Adam Warlock, Rocket Raccoon, and Gamora. He is one of the teams more grim and solitary figures, but is a force of destruction which has bailed them out of many predicaments in the team’s first few missions.

          Drax with Quasar were looking for Cammi when they learned that Heather was alive. Then, they went to Mentor for help, but Mentor tried to kill them then sent them to Oblivion. There they met Maelstrom who brought them to the Dragon of the Moon. There, he betrayed them when he took control of Quantum Bands and fed Phyla-Vell to the Dragon. Shortly after, Wendell Vaughn arrives giving time to Drax to cut off Maelstrom's hands. After a victory against the Maelstrom and the Dragon they headed back to Titan with Moondragon.

          After celebrating with the team, Drax was sent alongside Rocket Raccoon, Groot, Major Victory and Adam Warlock to Shi'ar Empire to find Emperor Vulcan and negotiate about the upcoming war with the Kree. In return, the Guardians will help them to free Lilandra. After, they returned and counter-attacked the imperial guard out of Knowhere.

          Drax with the rest of the team was there went Peter Quill send a message through the time-space. After that Drax, Rocket Raccoon, Groot, Major Victory and Phyla-Vell were been teleported to Attilan. They were engaged with the Inhumans until a giant space squid emerged from The Fault and attacked the city. Drax went to defend the city from it until Adam Warlock came to stop The Fault and ends up becoming Magus and ruler of the Universal Church of Truth. The Guardians engage a long battle against this organization that ended with the resurrection of Thanos.

          Drax wanted to kill Thanos even though the Guardians were collaborating with him in order to stop the Cancerverse's invation. After a failed attempt to kill Thanos, Drax is murdered by the Mad Titan. Inexplicably, Drax was revealed to be alive and back in the Guardians.

          Characterization: Drax is a vicious combatant and is obsessed with killing Thanos.

          Friends and Foes: He is working to repair his relationship with his daughter, Moondragon and remains loyal to his Guardians teammates. He is driven to kill Thanos, seemingly at a level that even he cannot control.
          Last edited by Thorpacolypse; 10-25-2016, 06:59 PM.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 347 - Green Lantern Sodam Yat

            I couldn't pass this one up...

            Check out this GREEN LIGHT SPECIAL for Aisle 1!


            I'm not here to watch the world pass me by. I'm not here to let someone else fight the good fight. I wear a ring. A Green Lantern Ring. I'm here to make a difference. Unfortunately, so's the bad guy. - Sodam Yat

            GREEN LANTERN (SODAM YAT)
            PL: 14 (362 pts) - OPL: 14; DPL: 14; HP: 1

            ABILITIES: STRENGTH 17, STAMINA 13, AGILITY 2, DEXTERITY 2, FIGHTING 9, INTELLECT 2, AWARENESS 3, PRESENCE 2

            SKILLS: Athletics (+17), Deception 3 (+5), Expertise [Green Lantern Lore] 4 (+6), Insight (+3), Intimidation 3 (+5), Perception 2 (+5), Persuasion (+2), Ranged Combat [Ion Powers] 5 (+9), Ranged Combat [Power Ring] 5 (+9), Stealth (+2), Technology 6 (+8)

            ADVANTAGES: Benefit (1) (Status – Ion Entity Avatar), Diehard, Extraordinary Effort, Great Endurance, Power Attack, Ranged Attack (2)

            Great Will: Enhanced Will 6 (Flaw: Limited to Power Ring effects); 3 pts
            Super Strength: Enhanced Strength 6 (200,000 Tons; Flaw: Limited to Lifting); 6 pts
            Invulnerability: Impervious Protection 3, Impervious Toughness 11, Enhanced Advantages 2 (Diehard, Great Endurance), Immunity 11 (Aging, Life Support), Regeneration 3 (1/every 3 rounds; Extra: Persistent, Flaw: Limited [Requires exposure to yellow sunlight]); 334 pts
            Daxamite Movement: 31 pt Dynamic Array; 35 pts
            Flight: Flight 15 (64,000 mph/125 mpr; Extra: Dynamic); 31 pts
            Super Speed: Speed 15 (64,000 mph/125 mpr), Quickness 8, Enhanced Advantages 5 (Improved Initiative 5), (Extra: Dynamic); 2 pts
            Space Travel: Movement 2 (Space Travel 2 [Other star systems], Extra: Dynamic); 2 pts

            Daxamite Powers: 30 pt Array; 35 pts
            Heat Vision: Heat Ranged Damage 14 (Extra: Accurate 2); 30 pts
            [i]Super-Breath: Cone Area Move Object 9 (Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [towards or away]); 1 pt
            Freezing Breath: Cone Area Cumulative Affliction 9 (Resisted by Dodge, Overcome by Fortitude; 1st: Hindered, 2nd: Immobilized, 3rd: Paralyzed; Extra: Cone Area [60 ft cone]); 1 pt
            Super Senses: Senses 17 (Normal Hearing [Acute, Extended 2, Pentetrates Concealment, Flaw: Cannot see through lead], Normal Vision [Extended 2], Infravision [Extended], Microscopic Vision 4 [Atomic], Ultra-Hearing [Extended]); 1 pt[/1]
            Green Lantern Power Ring: 23 pts Traits, Removable (-5 pts); 18 pts
            Attention Green Lantern...: Features 2 (A.I. and Green Lantern Corps Database); 2 pts
            Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
            Quick Change: Features 1 (Quick Change); 1 pt
            Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
            Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
            Green Lantern's Light: Environment 2 (60 ft; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
            Lead Poisoning Removal: Feature 2 (Eliminates lead poisoning Complication. If removed, Sodam immediately begins to suffer the effects of the lead in system); 2 pts


            Ion Avatar: 117 pts Traits
            Ion Flight: Flight 15 (64,000 mph/125 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 39 pts
            Force Field: Protection 3 (Flaw: Sustained), Immunity 10 (Life Support); 13 pts
            Force Manipulation: 39 pt Dynamic Array; 51 pts
            Force Blast: Ranged Force Energy Damage 19 (Extra: Dynamic); 39 pts
            Force Constructs: Create 19 (Hard Light Constructs; Extra: Dynamic); 2 pts
            Movable Constructs: Create 13 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
            Force Weapons: Strength-based Damage 2 (Extra: Dangerous, Dynamic, Reach [5 ft], Variable Descriptor [Bludgeoning/Piercing/Slashing]); 2 pts
            Force Lifting: Move Object 19 (Extra: Dynamic); 2 pts
            Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Dynamic, Burst Area [30 ft radius], Linked [Create], Flaw: Affects others only), Create 12 (Force Spheres; Extra: Linked [Immunity], Flaw: Limited to simple spherical objects); 2 pts
            Ion Channeling: Variable 5 (25 pts Traits; Cosmic Descriptor; Extra: Dynamic); 2 pts
            Mass Communication: Communication 5 (Subspace audiovisual projection; Any Distance, Extra: Dynamic, Selective); 2 pts


            EQUIPMENT:
            NONE

            OFFENSE:
            Initiative +2 (+22 with Super Speed)
            Close Attack +9 [Unarmed +17; Force Weapons +19, Critical 19-20]
            Ranged Attack +4
            Heat Vision +8 [Heat Vision +14]
            Power Ring +9
            Ion Powers +9 [Ion Force Blast +19; Ion Force Constructs +19; Force Lifting +19]
            Special Attack [Super Breath Move Object +9, Cone Area; Freeze Breath Affliction +9, Cone Area]

            DEFENSES:
            Dodge +9 [DC19] Parry +9 [DC19]
            Toughness +16 (+8 Impervious, +19 with Force Field), Fortitude +13, Will +9 (+15 for Power Ring effects)

            COMPLICATIONS:
            Daddy Issues: Sodam and his parents do not have a great relationship because of their xenophobia, and he especially has issues with his father.
            Normal Identity: Sodam Yat loses his Daxamite powers and his Str and Sta are reduced to 2 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
            Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
            Relationships: He has become close to his Sector partner Arisia Rhab.
            Responsibility: To protect his space Sector 1760 and protect the Ion entity.
            Vulnerable: Sodam is as vulnerable to magic as anyone else. His Toughness is not Impervious against magical attacks and he loses his ranks of Protection.
            Weakness: Daxamite have a weakness against Lead that is even more lethal than Kryptonite is to Kryptonians. The effects are the same; its radiation saps the Strength and powers of Daxamites, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.
            Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

            Abilities 100 + Skills 14 (28 ranks) + Advantages 5 + Powers 230 + Defenses 13 = 362 / 362

            Build Comments: Sodam Yat became a problematic character for the GL writers because of his power. As I stated on Jspade’s thread, the constant issue of overpowering characters is proof that no one has learned anything, EVER, and never will. But I digress…

            Yat is a Daxamite that for a while was the host of the Ion entity, making him able to go toe-to-toe with Superboy-Prime. That was great and all, but when you’re done with that, what do you do with a hero that powerful? You throw him into Daxam’s red sun to turn it yellow so that the Daxamite all get Superman level powers which allow them to defeat the Sinestro Corps that had taken over their planet. And then you forget about him for a while. At least that’s what DC did.

            However, I’m rolling with him. Unlike main continuity where the entities of all the Corps are gone, they’re still around in the Thorpacoverse and Yat is still Ion. For a while, he had to use his ring to combat lead poisoning and relied on his Daxamite and Ion powers for other stuff, so that’s how I have him here. Earlier, I would have probably put him at PL16, but here he’s still really powerful at PL15, but not able to increase his accuracy, so it gives people a decent chance against him. He’s hard as hell to hurt, though and a +20 blast with Power Attack makes him a beast.

            Secret Origins: Born and raised on the planet Daxam, the young Sodam Yat was fascinated by the stars and the worlds beyond his own, and rebelled against his xenophobic society when an alien named Tessog crash landed on Daxam. He and Tessog transcended their language barrier to become close friends, and Yat helped to protect and care for the wounded alien, until he was discovered by Yat's parents. They killed Tessog and brainwashed their son, convincing him that Tessog, like all aliens, was a menace to Daxamite society. Several years later, upon encountering Tessog's body stuffed and mounted in a museum, Yat's true memories flood back and he resolves to flee his planet. He manages to repair Tessog's ship, but prior to his departure he is met by a Green Lantern ring, which chooses him as its new bearer. Yat is unaware that he is the subject of a prophecy which heralds him as a great Green Lantern, but also as the sign of the end for the Corps.

            The Story so Far: At the onset of the Sinestro Corps War, Sodam Yat was among a group of Lanterns gathered by Kilowog to strike back against Sinestro's forces attacking in Space Sector 2263. The Guardians of the Universe were aware of Sodam Yat's role in Qull's prophecy in which they tasked Lantern Salaak from keeping the prophecy from coming to pass. Salaak singled out Arisia Rrab to keep an eye on the newly graduated Lantern Yat. During the Sinestro Corps' assault on the Green Lantern planet Mogo, Sodam takes command of the team sent to stop Ranx the Sentient City from destroying Mogo. Sodam later destroyed the core of Ranx, ending the battle of Mogo.

            Sodam was then chosen as the new host for the Ion Entity by the Guardians, and fought Superboy-Prime on Earth. The two battled each other fiercely, sending them through different areas of New York City. While the two traded blows, Ion was thrown into a nuclear power plant, with its walls lined with lead, this causes him to be weaken and his ring must create a shield and process the lead poisoning to cure him. Superboy-Prime took the opportunity to spear him with several uranium rods, severely weakening him. Ion tried to escape, only to have Prime knock him into a cemetery. They continued to do battle, each drawing blood from their opponent. Although Ion fought courageously, the lead poisoning and loss of blood began to affect him and he was beaten unconscious. Sodam soon recovered at the end of the war.

            After the events of the war, the Guardians requested Kyle Rayner to assist Sodam in adjusting to his new role as Ion. While speaking about Sodam's history and attitude as a Lantern, it was revealed that Sodam must now permanently wear a Power Ring (despite his possession of the Ion powers) to prevent the lead in his body from killing him. They are then attacked by Alexander Nero, who had been freed during the initial Sinestro Corps assault on Oa but had not participated in the overall Sinestro Corps War. Kyle fights to less than his abilities to encourage Sodam to embrace his status as Ion. Sodam eventually defeats Nero by taking control of Nero's own constructs - something Kyle stated that he had never attempted.

            Sometime later, Sodam was on shore leave in Sector 2814 until being summoned along with several distinguished Green Lanterns by the Guardians to retrieve a number of Sinestro Corps rings that have plunged into the uncharted Vega System, and fallen off of the radar. Sodam was quick to bring up the ban forbidding Lanterns to enter the Vega System, prompting the Guardians and Lantern Guy Gardner to note that some rules needed to be broken. He also questioned why they do not just target the source of the rings, and keep them from being produced. Although Sodam's reasons have merits the Guardians do not, restating the original plan. Sodam and the rest of the team headed to the Vega system. Upon arrival, Kyle Rayner and Guy Gardner ordered them to split up, giving times for mission updates and a rendezvous point. Sodam was partnered with Arisia again. While they search for the rings he asked for her opinion on how he’s been doing as Ion. It’s revealed that not only was Arisia was considered first choice for Ion, but that she’s also been asked to evaluate Sodam. So he asks her for her opinion on where he can improve, but they are interrupted by a captured Sinestro Corps soldier, and the signature of another ring.

            Sodam and Arisia followed the signature down to the planet Sedas, and to a maximum security penal institution for the criminally insane. They find the hospital to be a graveyard, where every inhabitant of the hospital has been murdered. Sodam and Arisia were subsequently attacked and captured by Duel, the Sinestro responsible for the hospital massacre, and Mongul II. Sodam and Arisia are then subjected to the Black Mercy plant, which Mongul have been altered it to show fears. In his fears, Sodam was beset on all sides by darkness, his ring is cut off and being assaulted by different colored rings. Sodam and Arisia are allowed to sink into the planet by Mongul when he leaves. They are eventually found and rescued by the other Green Lanterns, but are attacked by Mother Mercy, the creator of the Black Mercy plants. Fortunately, Sodam awakened and requested in being thrown into the Mother Mercy, which he then unleashed a devastating blast that severely injured Mother Mercy and allowed his companions the chance to recover. In the end, Mother Mercy released her offspring from Sodam and Arisia due to a misunderstanding. Sodam and his companions battled and defeated Mongul which resulted in death of Lantern Bzzd, whose power ring chose Mother Mercy as his successor.

            Some time later, Sodam received word of Daxam being invaded by the Sinestro Corps led by Mongul from Sodam's mother Cara Yat, who had escaped using the vessel that her son was going to use to escape Daxam. Initially, Sodam steadfastly refused to save Daxam given his previous reasons for leaving his home planet and believed the Daxamites brought the invasion on themselves and that they are paying for their sins. But Sodam finally agreed to return to Daxam only out of a sense of duty to the Corps, yet on the condition that his mother, out loud, thank Tessog for providing her with a means of escape.

            Upon arriving to Daxam with Arisia, they found Diro Yat attempting to promote a mass suicide as an alternative to living as slaves to the Sinestro Corps. Angrily, Sodam confronted his father and rallied his people that they must fight. During a hard fought battle against Mongul, Sodam realized that the only way to save Daxam was to empower the people to fight for themselves. Sodam flew to Daxam's red sun and infused it with the power of the Ion Entity, transforming it from a red star into a yellow star. The yellow ultraviolet radiation gave the Daxamites superior physical capabilities, as well as the ability to fly and project thermal radiation from their eyes. Arisia volunteered to train the Daxamites and forged an underground rebellion to oust Mongul. Although Sodam Yat was believed to had died in Daxam's sun, in fact he was still alive; being kept alive by Ion's power but is constantly self-immolating and unresponsive.

            Sodam Yat would later be freed when an unknown villain, who planned on capturing the emotional spectrum beings, exorcised Ion from Yat, who then crashed on Daxam, alive but unconscious. As a result of his restoration, Daxam's sun turns red again which causes several Daxamites to die due to the sudden depowerment.

            After Krona’s defeat, the Ion entity chose Sodam to be it’s vessel again and he has returned as a key member of the Green Lantern Corps.

            Characterization: Sodam can be full of himself and reckless, but as he has gained experience he has become a leader in the Corps and remains its most powerful member.

            Friends and Foes: He has a burgeoning relationship with his partner, Arisia, and also has a mentor-mentee relationship with Salaak.
            Last edited by Thorpacolypse; 10-22-2016, 08:54 PM.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • 348 - Gamora

              This new item is hitting the Aisle 2 shelves! This GREEN LIGHT SPECIAL kicks off our COSMIC LADIES' NIGHT!

              And that's right. I did it. Sodam and...


              I am going to die surrounded by the biggest idiots in the galaxy. - Gamora

              GAMORA
              PL: 12 (188 pts) - OPL: 12; DPL: 11; HP: 1

              ABILITIES: STRENGTH 7, STAMINA 7, AGILITY 7, DEXTERITY 7, FIGHTING 14, INTELLECT 1, AWARENESS 3, PRESENCE 0

              SKILLS: Acrobatics 8 (+15) [Agile Feint], Athletics 6 (+13), Close Combat [Unarmed] 2 (+15), Deception 8 (+8/+10) [Attractive], Expertise [Cosmic Lore] 9 (+10), Insight 10 (+13) [Assessment, Combat Clarity], Intimidation 10 (+10), Perception 6 (+9), Persuasion (+0/+2) [Attractive], Sleight of Hand 3 (+10), Stealth 6 (+13), Technology 6 (+7), Vehicles 2 (+9)

              ADVANTAGES: Agile Feint, All-Out Attack, Assessment, Attractive (1), Close Attack (1), Combat Clarity* (1), Defensive Attack, Defensive Roll (1), Evasion (1), Follow-Up Strike*, Improved Critical (4) (Swords, Unarmed 3), Improved Disarm, Improved Initiative (1), Improved Trip, Languages (2) (5 others, Base: English), Move-by Action, Power Attack, Precise Attack (1) (Close, Cover), Quick Draw, Ranged Attack (4), Takedown (2), Uncanny Dodge

              POWERS:
              Physical Enhancements: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft), Regeneration 3 (1/every 3 rounds); 6 pts
              Godslayer Sword: 13 pts traits, Easily Removable (-6 pts); 7 pts
              Godslaying Strike: Slashing Strength-based Damage 2 (Extra: Dangerous, Penetrating 10); 13 pts

              EQUIPMENT:
              NONE

              OFFENSE:
              Initiative +11
              Close Attack +15 [Godslayer Sword +9, Critical 18-20]
              Unarmed +17 [Unarmed +7, Critical 17-20]
              Ranged Attack +11

              DEFENSES:
              Dodge +14 [DC24] Parry +14 [DC24]
              Toughness +8 (+7 without Defensive Roll), Fortitude +9, Will +9

              COMPLICATIONS:
              Daddy Issues: Even Thanos is pretty evil, he did adopt her and raise her to be what she is and sometimes has conflicting feelings for him.
              Relationships: Kinda Richard Rider (Nova), kinda Peter Quill, kinda…uh…several guys…
              Reputation: The Most Dangerous Woman in the Universe.

              Abilities 92 + Skills 38 (76 ranks) + Advantages 30 + Powers 13 + Defenses 15 = 188 / 188

              Build Comments: The Most Dangerous Woman in the Galaxy, Gamora. Never read much Gamora stuff, really, outside of just a little bit when she and Adam Warlock were together when I read his book in the 70's/80's but I liked her a lot in Annihilation. She is a pretty stereotypical bad ass chick, but still, she can be fun.

              Secret Origins: Gamora was the sole survivor of the alien humanoid race called the Zen Whoberis, a peace-loving people whose population were wiped out by a zealous religious order seeking to establish a galaxy-wide empire. Agents of the Church, called Grand Inquisitors, herded the entire population of the planet in to a valley and exterminated them for their resistance. The mad Titan Thanos rescued Gamora and brought her through time to a period at least two decades prior to her people’s deaths. Aboard his space station Sanctuary, Thanos raised Gamora and used advanced technology to endow her with enhanced humanoid abilities. He also subtly altered her perceptions so that she would not recognize the evil of her deeds.

              Characterization: Gamora is one of the greatest warriors in the universe.

              Friends and Foes: Gamora is loyal to her Guardians teammates and has had several relationships in the past, including ones with Adam Warlock, Nova and Star-Lord.
              Last edited by Thorpacolypse; 10-25-2016, 07:07 PM.
              The Thorpacolypse
              Member of the Guild of Calamitous Intent since 2005
              Co-Chair of the Council of 13
              "Hate you can trust"

              Comment


              • Re: J-Mart: Cosmo, Dex-Starr, Rocket Raccoon, Groot, Star-Lord, Drax, Sodam...and Gamora

                I'd have wondered why a build of Sodam Yat would interrupt a Guardians run... and then I realized whose thread I was reading.... laughed and am now raising my drink to you....
                [QUOTE=Enigmatic One;178799][FONT=Verdana]Note to self, get Bruce and his Bat-force to take this one.[/FONT][/QUOTE]

                [URL="https://www.dropbox.com/s/0m9d5ob31w5pfjw/Earth%20218.pdf?dl=0"]Earth 218 - JLA Academy Setting[/URL]
                [URL="http://roninarmy.com/threads/28-Blade-s-Third-Edition-Builds?p=109&viewfull=1#post109"]Blade's Builds[/URL]

                [URL="http://roninarmy.com/threads/1554-The-Merge-3E-(OOC)?p=124944#post124944"]The Merge Character Sheet Lists[/URL]
                [URL="http://roninarmy.com/threads/4284-The-Merge-Cosmic-Quandaries-3e-Interest-check?p=167246&viewfull=1#post167246"]The Cosmic Merge Character Sheet List[/URL]

                Comment


                • Re: J-Mart: Cosmic Thorpocaverse - In space, no one can hear you quack...or bark...or meow...

                  Originally posted by Thorpacolypse View Post
                  Well, BGIII, I'm trying to stick with the Cosmic characters right now, so give me a little bit on those. I plan on a whole Super Animals run as part of my Paragons R Us run that's coming moderately soon. Streaky, Beppo, Krypto, the whole group. I may even throw in Tawky Tawny and maybe some other anthropomorphic super characters, too.

                  However, I do have another build that fits into both categories, to kick off another set of builds...
                  Glee!
                  Now that Disney owns Marvel I keep hoping to see the Pet Avengers coming out as a cartoon.
                  Epic Crossover idea The Pet Avengers meet the Legion of Super-Pets. Pure gold, I tell ya!
                  Live fast. Love hard. Die with your mask on.

                  Comment


                  • Re: J-Mart: Cosmo, Dex-Starr, Rocket Raccoon, Groot, Star-Lord, Drax, Sodam...and Gamora

                    Originally posted by Bladewind View Post
                    I'd have wondered why a build of Sodam Yat would interrupt a Guardians run... and then I realized whose thread I was reading.... laughed and am now raising my drink to you....
                    I thought it was kind of obvious. Then again, I've been making this joke for ages, including here (http://roninarmy.com/threads/34-Eld-...ll=1#post30356) and at the Think Tank.

                    I'm glad it was taken to the actual build level....
                    Last edited by Earth-Two_Kenn; 09-07-2014, 12:10 AM.

                    Comment


                    • Re: J-Mart: Cosmo, Dex-Starr, Rocket Raccoon, Groot, Star-Lord, Drax, Sodam...and Gamora

                      Originally posted by Earth-Two_Kenn View Post
                      I thought it was kind of obvious. Then again, I've been making this joke for ages, including here (http://roninarmy.com/threads/34-Eld-...ll=1#post30356) and at the Think Tank.

                      I'm glad it was taken to the actual build level....
                      I was being facetious... that and I didn't notice the updated thread title before actually scrolling through....
                      [QUOTE=Enigmatic One;178799][FONT=Verdana]Note to self, get Bruce and his Bat-force to take this one.[/FONT][/QUOTE]

                      [URL="https://www.dropbox.com/s/0m9d5ob31w5pfjw/Earth%20218.pdf?dl=0"]Earth 218 - JLA Academy Setting[/URL]
                      [URL="http://roninarmy.com/threads/28-Blade-s-Third-Edition-Builds?p=109&viewfull=1#post109"]Blade's Builds[/URL]

                      [URL="http://roninarmy.com/threads/1554-The-Merge-3E-(OOC)?p=124944#post124944"]The Merge Character Sheet Lists[/URL]
                      [URL="http://roninarmy.com/threads/4284-The-Merge-Cosmic-Quandaries-3e-Interest-check?p=167246&viewfull=1#post167246"]The Cosmic Merge Character Sheet List[/URL]

                      Comment


                      • Re: J-Mart: Cosmo, Dex-Starr, Rocket Raccoon, Groot, Star-Lord, Drax, Sodam...and Gamora

                        I can only hope that to go with Cosmo and Dex-Starr we're also gonna see a writeup of the second greatest Blue Lantern ever, Hope Corgi! and the odd thing is I don't even _like_ corgis and yet Hope Corgi was ever bit as awesome as Dex-Starr.

                        Comment


                        • Re: J-Mart: Cosmo, Dex-Starr, Rocket Raccoon, Groot, Star-Lord, Drax, Sodam...and Gamora

                          Originally posted by Earth-Two_Kenn View Post
                          I thought it was kind of obvious. Then again, I've been making this joke for ages, including here (http://roninarmy.com/threads/34-Eld-...ll=1#post30356) and at the Think Tank.

                          I'm glad it was taken to the actual build level....
                          Yep, you inspired me to see it through when I had the chance.
                          The Thorpacolypse
                          Member of the Guild of Calamitous Intent since 2005
                          Co-Chair of the Council of 13
                          "Hate you can trust"

                          Comment


                          • 349 - Mantis

                            We've got another GREEN LIGHT SPECIAL, and this one continues our COSMIC LADIES' NIGHT!


                            This one may legitimately call herself a mistress of the martial arts... - Mantis

                            MANTIS
                            PL: 10 (200 pts) - OPL: 10 ; DPL: 10

                            ABILITIES: STRENGTH 3, STAMINA 6, AGILITY 6, DEXTERITY 3, FIGHTING 13, INTELLECT 4, AWARENESS 5, PRESENCE 1

                            SKILLS: Acrobatics 7 (+13) [Agile Feint], Athletics 2 (+5), Close Combat [Unarmed] 2 (+15), Deception (+1), Expertise [Cosmic Lore] 6 (+10), Insight 8 (+13) [Assessment], Intimidation (+1), Perception 7 (+12), Persuasion 4 (+5), Stealth 3 (+9), Technology 4 (+8), Treatment 1 (+5)

                            ADVANTAGES: Agile Feint, Assessment, Benefit (2) (Status 2 Celestial Madonna), Defensive Attack, Diehard, Extraordinary Effort, Improved Critical (1) (Unarmed), Improved Disarm, Improved Trip, Luck (Edit Scene) (1), Move-by Action, Power Attack, Ranged Attack (2), Takedown (1), Trance, Uncanny Dodge

                            POWERS:
                            Martial Arts Mastery: 16 pt Array; 17 pts
                            Stunning Strike: Cumulative Affliction 9 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Flaw: Inaccurate 2); 16 pts
                            Martial Strike: Bludgeoning Strength-Based Damage 4 (Extra: Dangerous); 1 pt

                            Celestial Destiny: Senses 4 (Precognition), Immunity 1 (Aging); 5 pts
                            Aura Reading: Senses 3 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
                            Mental Mastery Array: 32 pt Array; 35 pts
                            Telepathy: Mind Reading 10, Communication 3 (Mental; Statewide/Small Nation); 32 pts
                            Control Plants: Comprehend 2 (Speak, Understand Plant Life), Perception Ranged Cumulative Affliction 10 (Resisted and Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Subtle, Flaw: Limited to Plants); 1 pt
                            Ignite: Perception Ranged Fire Damage 10; 1 pt
                            Astral Travel: Movement 3 (Space Travel 3 [Any star system], Dimensional Travel [Earth/Astral Plane]) 1 pt


                            EQUIPMENT:
                            NONE

                            OFFENSE:
                            Initiative +6
                            Close Attack +13 [Martial Arts Strike +7, Critical 19-20]
                            Unarmed +15 [Unarmed +3, Critical 19-20]
                            Stunning Strike +11 [Stunning Strike Affliction +9]
                            Ranged Attack +5
                            Special Attack [Ignite +10, Perception]

                            DEFENSES:
                            Dodge +13 [DC23] Parry +14 [DC24]
                            Toughness +6, Fortitude +8, Will +12

                            COMPLICATIONS:

                            Fame: She is a Celestial Madonna, well known throughout the cosmos.
                            Responsibility: To Protect the universe as a member of the Guardians of the Galaxy.

                            Abilities 82 + Skills 22 (44 ranks) + Advantages 18 + Powers 61 + Defenses 17 = 200 / 200

                            Build Comments: Mantis is an odd character, at least for me. I sort of thought she and Moondragon were the same character when I started reading Cosmic Marvel stuff again, but I quickly realized they weren't. Still, in their current incarnations, they are pretty close to the same thing. Both are telepaths that are master martial artists. Only difference is that Mantis is a Celestial Madonna, meaning she has precognition and I guess she can't get any, where as Moondragon can get busy with Phyla all she wants. :wink:

                            Apparently Mantis is good with pressure points, enough to where she even took Thor out with a nerve pinch, so I gave her a pretty decent Affliction, but Thor would have to roll pretty bad to fail it, so we'll assume that occurred, or maybe Mantis used some Extra Effort to pump it up.

                            Secret Origins: Mantis is the daughter of Gustav Brandt, Libra. While a child, her father left her with the alien Priests of Pama, a sect of the Kree who believed that she might become the Celestial Madonna.

                            She excelled in her martial arts studies, but when she reached adulthood, she was mindwiped and sent into the world to gain life experience. She became a prostitute in a Vietnamese bar, where she met the Swordsman. She helped him regain his self-respect, and followed him when the former villain attempted to rejoin the Avengers.

                            The Story so Far: There, she became taken with the Vision, and - though rejected by the android - neglected the Swordsman until his death at the hands of Kang the Conqueror, only proclaiming her love for him as he died. Shortly afterward, she was revealed to be, indeed, the Celestial Madonna and married a Cotati in the reanimated body of the Swordsman, leaving the Avengers to mate with him.

                            After she bore her child, Sequoia, she took the name "Mandy Celestine" and lived with him for a year in the suburbs of Connecticut before handing him to his father's people and going into space with the Silver Surfer. The two flirted with each other with Silver Surfer finding himself falling in love with Mantis. But was growing much more bitter with her life and the way she was forced to abandon her child. This came to a head when Mantis was caught in an explosion and was presumed dead by Silver Surfer. In truth, she had survived.

                            Mantis returned as the villainous bride of Kang the Conqueror with the intentions of bringing death to the Avengers, her father Libra (who by now was going by the name "Moonraker" as part of Force Works), and the Cotati alien who had possessed the Swordsman's body and married/impregnated her. Her anger at her father (whom she had vivisected) and the Cotati centered around their "defilement" of her and that she hated the Avengers for believing their manipulative lies. It turned out that this the Mantis was a Space Phantom brainwashed into thinking she was Mantis.

                            Eventually, Mantis returns to Earth and, she and a group of the Avengers went into space to stop "Thanos" from killing her son, who by this time was a rebellious teenager desperate to leave the isolation of the Coati homeworld and travel the stars. Mantis flirted with Vision (with it implied that she had sex with him) during the adventure but ultimately ended the flirting when she realized that Vision had feelings for his estranged wife Scarlet Witch, who was jealous of Mantis and Vision's friendship. She was one of many Avengers who opposed an insane Scarlet Witch before the team disbanded.

                            Mantis later went to space where she foresaw a vision about the Annihilation Wave. She let herself be imprisoned so she could wait for the arrival of Star-Lord Peter Quill and help him on his mission. She played a big role in waging guerrilla warfare against the Phalanx often saving Quill and their teammates from danger and even accepted that she would likely die in the process. She was severely injured by an Ultron-formed Phalanx, but barely survived and was carried to safety by Star-Lord and their remaining teammates Bug and Rocket Raccoon.

                            She eventually recovered from her injuries and agreed to help Quill in forming the Guardians of the Galaxy by psychically influencing Drax, Phyla-Vell, Gamora, and a newly resurrected Adam Warlock to join their struggling attempts to reestablish the galaxy's balance and order after the events of the Annihilation waves. Mantis recorded all of the team's actions and achievements and attempted to help a discovered, reality-displaced Vance Astro in his amnesia but has so far been unsuccessful in doing so. She and Astro were assaulted by a alternate-reality traveling Starhawk and were left with the mystery to why he attacked them in the first place. When the team was threatened by paranoia and superstition after discovering a potential infiltration by the Skrulls, Mantis opposed Star-Lord in their mental violations against their teammates. Although they managed to eventually incapacitate Starhawk, she and Quill were acquainted with new problems. Once their teammates discovered Mantis's and Star-Lord's actions against their minds, they left in opposition leaving the future operations of the Guardians of the Galaxy unknown.

                            At the conclusion of War of Kings, Magus killed several members of the Guardians of Galaxy, included Mantis. However, it was soon revealed that this was all a trick and that the Magus hadn't actually killed anyone. Rather, he kidnapped the supposedly dead Guardians in an elaborate escape plan. Mantis and her teammates were eventually rescued by the other Guardians of the Galaxy and joined them to fight the Cancerverse.

                            Characterization: Mantis can be cryptic and aloof but is a good teammate.

                            Friends and Foes: Her status as a Celestial Madonna has kept her from forging strong relationships but she seems to be close to her Guardians teammates.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • 350 - Star Sapphire Carol Ferris

                              Our COSMIC LADIES' NIGHT continues with this new item for Aisle 1!


                              Love is beautiful. Love is inspiring. But love is also lethal. - Star Sapphire Carol Ferris

                              STAR SAPPHIRE (CAROL FERRIS)
                              PL: 13 (223 pts) - OPL: 13 ; DPL: 12

                              ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3, FIGHTING 4, INTELLECT 2, AWARENESS 3, PRESENCE 3

                              SKILLS: Athletics (+1), Deception 4 (+7/+9) [Attractive], Expertise [Business] 6 (+8), Insight 9 (+12), Intimidation (+3), Investigation 3 (+5), Perception 4 (+7), Persuasion 5 (+8/+10) [Attractive], Ranged Combat [Power Ring] 8 (+11), Stealth (+2), Vehicles 7 (+10)

                              ADVANTAGES: Attractive (1), Benefit (3) (Wealth 3 [Millionaire])

                              POWERS:
                              Great Will: Enhanced Will 7 (Flaw: Limited to Power Ring effects); 4 pts
                              Star Sapphire Power Ring: 160 pts traits, Removable (-32 pts); 128 pts
                              Attention Star Sapphire...: Features 2 (A.I. and Star Sapphire Corps Database); 2 pts
                              Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
                              Quick Change: Features 1 (Quick Change); 1 pt
                              Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
                              Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move], Flaw: Limited to Senses); 7 pts
                              What do you love?: Senses 3 (Detect Emotions [Mental;, Acute, Ranged], Flaw: Limited to love); 2 pts
                              Love's Light: Environment 2 (60 ft radius; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
                              Ring Flight: Flight 14 (32,000 mph/60 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 37 pts
                              Force Field: Protection 11 (Flaw: Sustained), Impervious 6 (Flaw: Sustained), Immunity 10 (Life Support); 33 pts
                              Force Manipulation: 51 pt Dynamic Array; 67 pts
                              Star Sapphire Crystallization: Ranged Progressive Affliction 10 (Resisted/Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, 3rd: Transformed; Extra: Dynamic, Extra Condition); 51 pts
                              Force Blast: Ranged Force Energy Damage 15 (Extra: Dynamic); 2 pts
                              Force Constructs: Create 15 (Hard Light Constructs; Extra: Dynamic); 2 pts
                              Movable Constructs: Create 12 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
                              Mass Communication: Communication 5 (Subspace audiovisual projection, Any Distance, Extra: Dynamic, Selective); 2 pts
                              Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Dynamic, Burst Area [30 ft radius], Linked [Create], Flaw: Affects others only), Create 12 (Force Spheres; Extra: Linked [Immunity], Flaw: Limited to simple spherical objects); 2 pts
                              Force Lifting: Move Object 15 (Extra: Dynamic); 2 pts
                              Emotional Tether: Senses 25 (Detect Love in Jeopardy, Extra: Ranged, Accurate, Extended 20, Tracking 2); 2 pts
                              Force Minions: Summon 4 (60 pt minions; Extra: Dynamic, Multiple Minions [2 minions], Variable Type 2 [Broad, Hard Light Constructs]); 2 pts


                              EQUIPMENT:
                              NONE

                              OFFENSE:
                              Initiative +2
                              Close Attack +4 [Unarmed +1]
                              Ranged Attack +3
                              Power Ring +11 [Force Blast +15; Force Lifting +15; Force Constructs +15]

                              DEFENSES:
                              Dodge +11 [DC22] Parry +10 [DC20]
                              Toughness +2 (+13 with Force Field, +6 Impervious), Fortitude +7, Will +7 (+14 for Power Ring Effects)

                              COMPLICATIONS:
                              Enemy: The Red Lantern Corps.
                              Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
                              Relationships: She has a long running on and off relationship with Hal Jordan.
                              Responsibility: To run Ferris Air and carry on her family's legacy.
                              Secret Identity: She tries to keep her identity as Star Sapphire secret from the public at large.
                              Weakness: Star Sapphire power rings depend on the ability of the loser to feel love and that is represented by the user's Will rank. The maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of loss of belief in love can cause the ring to fail.

                              Abilities 40 + Skills 23 (46 ranks) + Advantages 4 + Powers 132 + Defenses 24 = 223 / 223

                              Build Comments: Carol Ferris, the leader of the Star Sapphire Corps. In my setting, she is splitting more time between that duty and Ferris Air after a good while of denying her Star Sapphire responsibilities. During that time, she brought Ferris Air back from the brink of bankruptcy and has made a small fortune for herself and her stockholders.

                              Along the way, she had a short fling with Tony Stark, which led to a good old fashioned hero vs. hero fight (yes, I'm considering that test, just seems like too much fun) when Hal Jordan found out, even though in the end, he knew he was wrong. She and Hal are still on the outs, but Miri Riam and the Zamarons know that her heart will always belong to him.

                              Secret Origins: Carol Ferris is the boss and on-off love interest of Hal Jordan. Her family owns the Ferris Aircraft company, she acts as an executive, and occasionally as a pilot. She is also Star Sapphire, a once villainous role occupying another part of her personality entirely. In the Star Sapphire Corps, where she fights for love across the universe, she has taken on a more heroic role.

                              The Story so Far: Carl Ferris, owner of the Ferris Aircraft Company, decided to retire early and travel the world, leaving his daughter Carol president of the company. Carol hired Hal Jordan and quickly found herself attracted to the fearless test pilot, but would not date him because he was her employee. Carol Ferris fell in love with the hero Green Lantern, unaware that he was her test pilot Hal Jordan.

                              After giving up the Star Sapphire ring for a long while, while she was flying, a Star Sapphire Ring broke through the cockpit and attached itself to her. Carol soon left for Zamaron to be inducted into the Star Sapphire Corps. Although she initially declined to become a member of the Star Sapphire Corps, she later accepted the ring when she was informed about the Blackest Night and that Hal was suppose to die. She was seen battling Sinestro, before joining forces with him, Hal, and Indigo-1. Indigo explain that the combination of lights can destroy the black rings, so they start to recruit of the representative of the other Corps, after Sinestro defeated Mongul. They called themselves the New Guardians. After them recharged their rings them went to Coast City fight Nekron and the black lanterns. After a foiled attempt to combine the light of her Power Ring with the six lights coming from the other Corps-Leaders makes Nekron able to possess resurrected heroes, Ganthet forces a secret protocol in her ring, forcing Carol to seek for a deputy. Eventually, she deputizes Wonder Woman as a temporary Star Sapphire, due to her great ability to feel love, thus undoing Nekron's control on the Amazon. The Lanterns are then attacked by the Black Lantern Spectre. In an attempt to stop the Spectre, Hal releases Parallax's essence, deciding to join with him again to fight back. Carol tries to stop Hal, but he refuses to be swayed. Carol kisses Hal, telling him "I love you", before Hal allows Parallax to possess him. Nekron is defeated afterwards with the help of the Entity.

                              Characterization: Carol has continued in her role as a the leader of the Star Sapphires throughout several adventures. Even though she and Hal are currently not dating, her love for him continues to power her.

                              Friends and Foes: She remains in love with Hal Jordan and has grown close to her Star Sapphire teammates. She has no love lost for Sinestro and has a rivalry with Atrocitus.
                              Last edited by Thorpacolypse; 02-03-2015, 08:12 PM.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • 351 - Cammi

                                This J-Mart Favorite item continues our COSMIC LADIES' NIGHT run!


                                The only person I ever loved was a green-skinned death dealer named Drax. He stole me away from my drunk mom, keep me around for a minute, then abandoned me in space so he could go murder some guy. And that's the nicest thing anyone ever did for me. - Cammi

                                CAMMI
                                PL: 8 (159 pts) - OPL: 8; DPL: 8; HP 1

                                ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 4, DEXTERITY 4, FIGHTING 10, INTELLECT 2, AWARENESS 3, PRESENCE 1

                                SKILLS: Acrobatics 6 (+10), Athletics 7 (+9), Deception 9 (+10) [Redirect, Taunt], Expertise [Cosmic Lore] 6 (+8), Expertise [Criminal] 5 (+7), Expertise [Survival] 11 (+13), Expertise [Tactics] 9 (+11), Insight 7 (+10), Intimidation 6 (+7), Investigation 4 (+6), Perception 4 (+7), Persuasion 6 (+7), Ranged Combat [Guns] 2 (+11), Sleight of Hand 5 (+9), Stealth 7 (+11), Technology 5 (+7), Treatment (+2), Vehicles 3 (+6)

                                ADVANTAGES: Beginner's Luck, Close Attack (2), Defensive Roll (2), Equipment (12), Improved Critical (1) (Unarmed), Improved Initiative (1), Improvised Tools, Improvised Weapon (1), Jack-of-all-Trades, Languages (2) (5 alien languages, Base: English), Luck (Heroic Feat) (1), Luck (Improve Roll) (1), Ranged Attack (5), Redirect, Set-Up (1), Takedown (1), Taunt, Teamwork

                                POWERS:
                                NONE

                                EQUIPMENT:
                                (60 pts)
                                Space Suit: Protection 2, Senses 1 (Infravision), Immunity 7 (All Environmental Conditions, Suffocation [Breathing], Disease); 10 pts
                                Jet Pack: Flight 7 (250 mph/1/2 mpr); 14 pts
                                Blaster Pistol: Energy Ranged Damage 5; 10 pts
                                Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
                                Arsenal: (24 pts)
                                Alien Anti-personnel Land Mines: Burst Area Damage 8, Extra: Burst Area [30 ft radius], Penetrating 5, Triggered; 22 pts
                                Fragmentation Grenades: Ranged Burst Area Ballistic Damage 5, Extra: Burst Area (30 ft radius); 15 pts
                                Capture Weapon: Ranged Affliction 7 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Impeded, 2nd: Defenseless and Immobilized, Extra Condition, Limited to two degrees); 1 pt

                                OFFENSE:
                                Initiative +8
                                Close Attack +12 [Unarmed +2, Critical 19-20; Knife +3, Critical 19-20]
                                Ranged Attack +9 [Capture Weapon Affliction +7]
                                Guns +11 [Blaster Pistol +5]
                                Special Attack [Frag Grenades +5, Burst Area; Anti-personnel Mines +8, Burst Area]

                                DEFENSES:
                                Dodge +10 [DC20] Parry +10 [DC20]
                                Toughness +6 (+4 without Defensive Roll), Fortitude +6, Will +9

                                COMPLICATIONS:
                                Bitch: Cammi had a hard life before she went into the stars with Drax and its stayed hard. And so has she…
                                Motivation: NOT going back to Earth, especially Coon's Bluff, AK.
                                Relationships: She had a big brother-little sister thing with Drax the Destroyer for a while, and she was also paired up with Skreet for bit, too. She has also made allies with the survivors of Arcade's Murderworld Arena.
                                Wanted: Being an intergalactic outlaw, she is wanted for suspicion of crimes in several worlds across the galaxy.

                                Abilities 56 + Skills 51 (102 ranks) + Advantages 36 + Powers 0 + Defenses 16 = 159 / 159

                                Build Comments: I will completely admit that I probably went a bit overboard on this build, but I don’t care. I love Cammi. I thought she was great when she was first introduced in Drax: Earthfall, one of the preludes to Annihilation. Then she was part of Avengers Arena and kicked ass all through that and was one of the survivors, because of course, that’s what she is.

                                Secret Origins: Cammille "Cammi" Benally was an average, 10-year-old human girl with an absent father and an abusive alcoholic of a mother in the small town of Coot's Bluff, Alaska. She encountered Drax the Destroyer when a prison ship he was on board crash landed on Earth just outside of her town. Cammi befriended Drax and protect Coot's Bluff from Paibok, Lunatik, and the Blood Brothers. During the battle, Drax gained a new body. A second prison ship later arrived and arrested both Drax and Cammi.

                                The Story so Far: After arriving on Xandar, Cammi joined with Drax, Nova and the other Guardians of the Galaxy to take on Annihilus and his Wave.

                                After the Annihilation War, Cammi separated from Drax and became a space bandit. For eighteen months, she committed crimes against the Badoon, Kree, Shi'ar, and several others planets, races, and empires. She was eventually apprehended by S.W.O.R.D. while stealing from a Shi'ar Warhawk. Cammi was interrogated by Special Agent Abigail Brand, who offered to "lose" her and return her to Earth rather than extradite her to another's jurisdiction. Cammi adamantly requested not to be returned to Earth, but before the interrogation could progress further,Cammi was abducted by Arcade.

                                Along with fifteen other young superheroes, Cammi was brought to Murderworld by Arcade for an all out death match. She survived and was able to return to space where she has reunited with Drax and the Guardians of the Galaxy.

                                Characterization: Cammi became a very successful space pirate despite, according to DNA samples taken from Cammi by S.W.O.R.D., possessing no superhuman abilities; she is not a mutant, cyborg, mutate, mystic mutate, alien, hybrid, or a clone. Her genes aren't radioactive, she hasn't been possessed, supercharged, or artificially enhanced in any way, shape, or form.

                                She also possesses keen survival instincts, most likely gleaned from both life in the Alaskan wilderness, and during her tenure under Drax the Destroyer. She knows how to set traps, make tactical observations and formulate strategies on the fly, hunt and track prey or opponents, use the environment to her advantage, manipulate others for her benefit, make split-decision judgement calls, and avoid detection in a wilderness environment.

                                Friends and Foes: She and Drax have a father-daughter bond that kept the two searching for each other despite their separate adventures. She also formed a bond with the other Murderwrold survivors.
                                Last edited by Thorpacolypse; 10-25-2016, 07:29 PM.
                                The Thorpacolypse
                                Member of the Guild of Calamitous Intent since 2005
                                Co-Chair of the Council of 13
                                "Hate you can trust"

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