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  • Re: J-Mart: Donna Troy, Lady Photon, Tomorrow Woman. Ryu, Ken

    Mr. Preston will of course be taking part in the playtest... *sage nods*

    Comment


    • 296 - Vega

      Tonight as we push towards BUILD #300, we're running a BOSS LEVEL SPECIAL! Check out this new item for Street Fighter Line!


      It's a hand to hand tournament, not hand to claw!

      VEGA
      PL: 10 (150 pts) - OPL: 10 ; DPL: 10

      ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 7, DEXTERITY 5, FIGHTING 14, INTELLECT 2, AWARENESS 3, PRESENCE 3

      SKILLS: Acrobatics 9 (+16) [Accelerated Acrobatics*, Agile Feint, Up the Wall], Athletics 7 (+10), Deception 7 (+10/+12) [Attractive, Taunt], Expertise [Bullfighter] 8 (+10), Insight 4 (+7), Intimidation (+3), Perception (+3), Persuasion 2 (+5/+7) [Attractive], Sleight of Hand 4 (+9), Stealth 6 (+13)

      ADVANTAGES: Accelerated Acrobatics*, Agile Feint, Attractive (1), Close Attack (2), Defensive Attack, Defensive Roll (4), Defensive Strike* (1), Equipment (1), Evasion (2), Fearless, Grabbing Finesse, Improved Defense, Improved Initiative (1), Instant Up, Languages (1) (English, Japanese, Base: Spanish), Move-by Action, Power Attack, Quick Draw, Ranged Attack (2), Takedown (2), Taunt, Up the Wall*

      POWERS:
      Beautiful Moves: Leaping 1 (15 ft), Movement 1 (Wall-crawling); 3 pts
      Spinning Claw Frenzy: Multiattack Slashing Strength-based Damage 1 (Flaw: Unreliable [5 uses]); 1 pt

      EQUIPMENT:
      (5 pts)
      Claw: Slashing Strength-Based Damage 1, Dangerous; 2 pts

      OFFENSE:
      Initiative +11
      Close Attack +16 [Unarmed +3; Claw +4, Critical 19-20; Claw Storm +5, Critical 19-20, Multiattack
      Ranged Attack +7

      DEFENSES:
      Dodge +14 [DC24] Parry +14 [DC24]
      Toughness +6 (+3 without Defensive Roll), Fortitude +6, Will +7

      COMPLICATIONS:
      Arrogance: Vega loves him some Vega and has ultimate belief in his superiority over others.
      Honor: Vega honors beauty over all things and will do his best not to harm or to save the things he finds beautiful.
      Mental Instability: The murder of Vega's beautiful mother by his "ugly" stepfather caused him great trauma, juxtaposing his cultured and vain side, with that of a sadistic, bloodthirsty killer.
      Obsession: He values beauty overall things and loathes ugliness in all its forms and he is driven to eradicate it.

      Abilities 80 + Skills 24 (48 ranks) + Advantages 28 + Powers 4 + Defenses 14 = 150 / 150

      Build Comments: I never saw Vega until Street Fighter X Tekken and now I am a fan. He is fast as hell and his blade combos were really hard to block, at least I thought. Reading up on him for the build, I’ve become an even bigger fan since narcissists are great characters to root against.

      Secret Origins: Vega was born to a privileged noble family in Spain. For reasons undisclosed, their status dwindled, causing Vega's mother to remarry for financial security. As he matured, Vega studied bullfighting, a cultural tradition. Afterward, he went to Japan and learned ninjutsu, a style he believed meshed well with his natural grace and agility. Combining bullfighting with ninjutsu, Vega went into an underground cage fighting circuit, and quickly became one of the best.

      His ugly stepfather murdered his beautiful mother because he felt she did not respect him, and Vega killed him in return. The incident warped his mind, and he developed a dual personality: honorable nobleman by day, sadistic murderer by night. It also triggered Vega's obsession with beauty as a wonderful trait, as well as his belief that ugliness is something evil that should be purged.

      The Story so Far: Vega oversaw assassination operations for Shadaloo, and was associated with Cammy and the Shadaloo assassins known as the Dolls. When Cammy went rogue however, Vega was assigned to bring her in and although he failed in that mission, Cammy brought herself in and defeated M. Bison, freeing herself and the other Dolls from Bison's brainwashing. When the strain of undoing the brainwashing (as well as a dead-man's trigger in the brainwashing which was meant to kill them if they betrayed Bison) caused Cammy and the other Dolls to collapse, Vega saved them from the burning Shadaloo base because he didn't believe that anything as beautiful as them should die.

      Vega then participated in the second World Warrior tournament at the behest of Bison. However, when Bison was seemingly killed by an unknown assailant, Vega disappeared back into his old lifestyle.

      It is unknown what Vega was doing since the fall of Shadaloo, although it's assumed he still continued his murderous rampages. He was also rumored to have returned to bullfighting. No one knew for sure, and some even believed that he was dead. He has survived however, and returned, being re-recruited by Shadaloo through a subsidiary division called S.I.N.; an offer he quickly accepted. He does so, however, for two reasons.

      First, he had grown tiresome of the aristocratic lifestyle, finding money and power to be an ugly combination. Second, although he found the new head of the organization, Seth, repugnant and ugly as well, he was intrigued at the idea of creating new bodies for oneself so as to be eternally young (despite the mold being broken with Vega himself). He returned to his job as a Shadaloo assassin; however, at S.I.N. HQ, while Seth was distracted by several assailants (not least of whom was a newly resurrected Bison), Vega stole valuable data on the project, and when Chun-Li did the same thing, he attempted to kill her by setting off the fire alarm, which released a toxic, fire-retardant spray. He escaped in a helicopter from the exploding base and noticed Chun-Li being rescued from the base along with her copy of the data. Mildly displeased that he did not have the only copy, he resolved to correct the situation later.

      Characterization: Vega's character is summed up very easily. His the epitome of the Narcissist. He’s often depicted as a long-haired, effeminate self-lover. He is vain and convinced of his own abilities, almost to the point of megalomania, though this is perhaps justified, as he is shown to be a highly skilled fighter. He can be incredibly sadistic - sometimes to the point of being a bloodthirsty monster - and takes great pleasure in seeing the ugly murdered through his own doing. He often has a stone-cold demeanor and appears to be mysterious with his emotions.

      Vega's unbridled and solipsistic ego is shown even in his taste in interior decor, as his mansion is decorated with portraits, all of him. Despite his vain personality, Vega's mannerisms will at times show to be elegant and gentlemanly, likely because of his noble background. He has also been described as intelligent and sophisticated. Additionally, he is also attracted to and impressed by the beauty and strength of young women, notably Chun-Li and Cammy.

      He also harbors a tragic side. The family trauma he experienced molded his fragile mind to perceive physical unattractiveness not only as replusive, but also as a threat. With his mother murdered at the hands of an ugly man, ugliness came to represent evil and cowardice, while beauty represented heroism and strength.

      Friends and Foes: Vega’s greatest relationships is with Vega himself and remains loyal to Shadaloo up the point that it interferes with his own interests.
      The Thorpacolypse
      Member of the Guild of Calamitous Intent since 2005
      Co-Chair of the Council of 13
      "Hate you can trust"

      Comment


      • 297 - Sagat

        Our BOSS LEVEL SPECIALS roll on with another item in our Street Fighter Line!


        A strong fighter is not one who always wins, but one who stands after defeat. - Sagat

        SAGAT
        PL: 11 (129 pts) - OPL: 11 ; DPL: 11

        ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 3, DEXTERITY 3, FIGHTING 13, INTELLECT 1, AWARENESS 4, PRESENCE 2

        SKILLS: Acrobatics 5 (+8), Athletics 7 (+13), Close Combat [Unarmed] 3 (+16), Deception (+2), Expertise [Streetwise] 7 (+8), Insight 3 (+7) [Assessment], Intimidation 7 (+9/+10) [Startle], Perception 3 (+7), Persuasion (+2), Ranged Combat [Tiger Shot] 9 (+12), Stealth (+3/+1)

        ADVANTAGES: Assessment, Chokehold, Defensive Roll (3), Fast Grab, Improved Critical (1) (Unarmed), Improved Initiative (1), Languages (1) (English, 1 other, Base: Thai), Power Attack, Startle, Takedown (1)

        POWERS:
        Sagat Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent, Reach [5 ft]); 6 pts
        Tiger Chi Array: 5 pt Array; 6 pts
        Tiger Shot: Ranged Force Energy Damage 6 (Flaw: Diminished Range [10/25/50], Distracting); 5 pts
        Tiger Knee/Tiger Uppercut: Bludgeoning Strength-based Damage 3 (Extra: Dangerous, Flaw: Unreliable [5 uses]); 1 pt


        EQUIPMENT:
        NONE

        OFFENSE:
        Initiative +7
        Close Attack +13 [Tiger Knee/Tiger Uppercut +9, Critical 19-20]
        Unarmed +16 [Unarmed +6, Critical 19-20]
        Ranged Attack +3
        Tiger Shot +12 [Tiger Shot +6]

        DEFENSES:
        Dodge +11 [DC21] Parry +13 [DC23]
        Toughness +9 (+6 without Defensive Roll), Fortitude +8, Will +7

        COMPLICATIONS:
        Honor: Despite his association with the Shadaloo syndicate, Sagat has a strict code of honor. He does not take shortcuts or take unfair advantage of situations and will not harm innocents.
        Motivation: The thrill of battle and proving himself against the world's greatest fighters.
        Responsibility: To his employer, Shadaloo.
        Rivalry: With Ryu.

        Abilities 68 + Skills 22 (44 ranks) + Advantages 12 + Powers 12 + Defenses 15 = 129 / 129

        Build Comments: Sagat was the boss of the first Street Fighter and of course, I never got to him. But I had a couple of friends that did and they HATED him because he was so hard to beat. Now he’s often playable in the games so he’s not as tough (like Goro) but for my setting, I need more bad ass antagonists, so he’s coming in a PL above Ryu, Ken and Chun-Li and hits WAY harder.

        Secret Origins: Sagat's story starts when he was only a teenager. Sagat grew up in Thailand, where the style of fighting of Muay Tai was greatly revered and he had learned it since he could walk. The title of Emperor of Muay Thai was the most honorable accolade a Muay Thai fighter could possibly receive and the bearer of this title was seen as a national hero. Sagat challenged the reigning Emperor of Muay Thai, Nuah Kahn to a fight for his title. Sagat won the battle and became the new Emperor of Muay Thai.

        The Story so Far: Sagat later defended his title of Emperor of Muay Thai against Go Hibiki, the father of Dan Hibiki. Go would wound Sagat's right eye and in return, Sagat viciously killed Go, causing him to win the fight. Dan swore revenge upon Sagat.

        Sagat then hosted a World Warrior tournament, but Ryu ended his reign when he tapped into the Satsu No Hadou and used the Mestu Shoryuken on the Muay Thai emperor, giving him his trademark scar in the process. Later, Sagat's former pupil Adon challenged his master for the title of Emperor of Muay Thai and won, but not before Sagat had injured the younger man in the process.

        The aftermath of the battle left Sagat a broken angry man and he was approached by M. Bison who offered him Shadaloo resources to find Ryu and have his revenge for his service. Sagat's nearly indomitable power brought him up to position as Bison's right-hand man. As Bison's personal bodyguard, Sagat would fight second to Bison himself in the second World Warrior tournament.

        Characterization: Sagat encompasses a stereotypical "proud fighter" personality, since he is very powerful and strong-willed, as well as hard-working; he is dedicated in body and spirit to martial arts life. His uncommon physical appearance makes him menacing, hideous and downright unfriendly at first glance, which holds true to a certain extent.

        In contrast to his initially violent and sometimes cruel nature, Sagat appreciates opponents that are worthy and of strong character, and greatly despises taking unfair or dishonest advantages in combat. His more honorable traits come to the forefront over time, and his pride gives way to an honesty of sorts similar to Ryu, his purpose now defined by the "heart of battle".

        Friends and Foes: He continues to crave battle and is loyal to Lord Bison to a point at which is honor may come into question.
        The Thorpacolypse
        Member of the Guild of Calamitous Intent since 2005
        Co-Chair of the Council of 13
        "Hate you can trust"

        Comment


        • 298 - Goro

          We've got another BOSS LEVEL SPECIAL, and this one's for our Mortal Kombat line!


          I will give you a warrior's death! - Goro

          GORO
          PL: 10 (150 pts) - OPL: 10; DPL: 10; HP: 1

          ABILITIES: STRENGTH 7, STAMINA 9, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLEKT 0, AWARENESS 2, PRESENCE 1

          SKILLS: Acrobatiks 3 (+7), Athletiks 7 (+15), Deception (+1), Expertise [Warrior] 8 (+8), Insight 5 (+7), Intimidation 10 (+11/+12) [Startle], Perception 3 (+5), Persuasion (+1), Ranged Kombat [Fireball] 6 (+12), Stealth (+4/+2)

          ADVANTAGES: All-Out Attakk, Benefit (3) (Ambidexterity, Status 2 – Prince of the Shokan), Chokehold, Fast Grab, Improved Kritikal (1) (Unarmed), Improved Grab, Improved Hold, Improved Smash, Klose Attack (2), Languages (1) (English, 1 other, Base: Shokan), Power Attack, Ranged Attack (4), Startle, Takedown (1)

          POWERS:
          Shokan Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
          Shokan Physiology: Immunity 2 (Aging, Disease), Senses 3 (Infravision, Scent [Akute]), Extra Limbs 2 (2 extra arms), Leaping 2 (30 ft); 9 pts
          Shokan Powers: 14 pt Array; 16 pts
          Fireball: Ranged Fire Damage 7 (Flaw: Aktivation [Move Aktion]); 14 pts
          Tremor Pound: Burst Area Affliktion 8 (Resisted by Dodge, Overkome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Burst Area [30 ft radius], Extra Kondition, Flaw: Instant Rekovery [Prone], Limited to two degrees, Limited [Goro must be on the ground, targets must be on the ground]); 1 pt
          Spinning Fists: Multiattakk Bludgeoning Strength-based Damage 0 (Extra: Dangerous 2, Flaw: Grab-based); 1 pt


          EQUIPMENT:
          NONE

          OFFENSE:
          Initiative +4
          Klose Attakk +13 [Unarmed +7, Kritikal 18-20; Spinning Fists +7, Kritikal 18-20, Multiattakk]
          Ranged Attack +6
          Fireball Blast +12 [Fireball +7]
          Special Attakk [Tremor Pound Affliktion +8, Burst Area]

          DEFENSES:
          Dodge +9 [DC19] Parry +11 [DC21]
          Toughness +9, Fortitude +11, Will +7

          KOMPLIKATIONS:
          Arrogance: Being the Mortal Kombat Tourney Champion for 500 years, he can be very arrogant and dismissive of his opponents.
          Motivation: Maintaining his mantle of Mortal Kombat tourney champion and if he loses, regaining it at all kost.
          Responsibility: To his people, the Shokan.

          Abilities 64 + Skills 21 (42 ranks) + Advantages 21 + Powers 30 + Defenses 14 = 150 / 150

          Build Comments: Goro was a wicked sub-boss in the early MK games, but eventually became more balanced over time. I hardly ever played with or against him, but the few times I did, I recall getting my arse KICKED.

          I built him about where he's a tough part of the main cast of MK9 but not true boss level like he was earlier. However, I did add a PL11 build for him below in case that's needed.

          Secret Origins: Goro is part of the four-armed half-human, half-dragon race called the Shokan. He had been champion of the Mortal Kombat tournament for 500 years before being defeated by eventual tournament champion Liu Kang.

          The Story so Far: Goro became Grand Champion of the Mortal Kombat tournament after defeating the Great Kung Lao. For 500 years, he remained undefeated and helped Shang Tsung grow ever closer to achieving Shao Kahn's goal of domination over Earthrealm. In his 10th title defense, however, he faced Liu Kang. Making use of Goro's overconfidence after years of being the undefeated warrior, Liu Kang was able to secure victory. Goro disappeared during the tournament's aftermath, and he was believed to be dead. It is theorized that he actually retreated back to his kingdom during this time. Goro is succeeded by another member of his race, Kintaro, as Kahn's right-hand man during the events of of the next tourney.

          Goro would resurface after Kahn's downfall. Despite having the intent to avenge his losses at Liu Kang's hands, Goro began to take an interest in the matters of his own race and joined his fellow Shokans in war against the Centaurians. Princess Kitana intervened and negotiated a truce and peace accord between both races. The meeting was interrupted by Kung Lao who desired to challenge his ancestor's killer. The Shaolin Monk lashed out with a ceremonial strike of revenge that left Goro's chest scarred. Considering the score settled, the two shook hands. When Shinnok and his legion were defeated and Edenia was free once more, Goro and the Shokan race decided to ally themselves with the Edenians, agreeing to sign a peace treaty with the Centaurs as a condition of their new partnership

          Years later, the united Edenian and Shokan forces attacked the weakened Shao Kahn's armies. Exhausted from battle, Goro was struck from behind by Noob Saibot. He was mortally wounded, apparently dying from the injury, and Kitana held a royal funeral for the fallen Shokan prince. However, Goro is able to survive, being saved from death by Shao Kahn himself, with the promise of returning the Shokans to their former glory and the banishment of the Centaurs in exchange for his allegiance. Agreeing to these terms, Goro placed his royal seal on a nearby disfigured fallen Shokan (whom Kitana and the Shokan army found and mistook for him, successfully deceiving them while hiding his defection), and resumed his place at Shao Kahn's side.

          Characterization: Goro is a vicious and arrogant combatant, but his arrogance is warranted considered it took 500 years for him to be defeated in tourney combat. He is loyal to his people and if he gives his word, he keeps it.

          Friends and Foes: Goro has few long-time allies, but he has worked with Shao Kahn and Shang Tsung when it benefits both parties. Other than that, he considers anyone he tries to defeat him in combat his enemy.

          GORO
          PL: 11 (157 pts) - OPL: 10; DPL: 10; HP: 1

          ABILITIES: STRENGTH 8, STAMINA 9, AGILITY 4, DEXTERITY 2, FIGHTING 12, INTELLEKT 0, AWARENESS 2, PRESENCE 1

          SKILLS: Acrobatiks 3 (+7), Athletiks 7 (+15), Deception (+1), Expertise [Warrior] 8 (+8), Insight 5 (+7), Intimidation 10 (+11/+12) [Startle], Perception 3 (+5), Persuasion (+1), Ranged Kombat [Fireball] 6 (+12), Stealth (+4/+2)

          ADVANTAGES: All-Out Attakk, Benefit (3) (Ambidexterity, Status 2 – Prince of the Shokan), Chokehold, Defensive Attakk, Defensive Roll (1), Fast Grab, Improved Kritikal (1) (Unarmed), Improved Grab, Improved Hold, Klose Attack (2), Languages (1) (English, 1 other, Base: Shokan), Power Attack, Ranged Attack (4), Startle, Takedown (1)

          POWERS:
          Shokan Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
          Shokan Physiology: Immunity 2 (Aging, Disease), Senses 3 (Infravision, Scent [Akute]), Extra Limbs 2 (2 extra arms), Leaping 2 (30 ft); 9 pts
          Shokan Powers: 15 pt Array; 17 pts
          Fireball: Ranged Fire Damage 8 (Flaw: Aktivation [Move Aktion]); 15 pts
          Tremor Pound: Burst Area Affliktion 9 (Resisted by Dodge, Overkome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Burst Area [30 ft radius], Extra Kondition, Flaw: Instant Rekovery [Prone], Limited to two degrees, Limited [Goro must be on the ground, targets must be on the ground]); 1 pt
          Spinning Fists: Multiattakk Bludgeoning Strength-based Damage 0 (Extra: Dangerous 2, Flaw: Grab-based); 1 pt


          EQUIPMENT:
          NONE

          OFFENSE:
          Initiative +4
          Klose Attakk +14 [Unarmed +8, Kritikal 18-20; Spinning Fists +8, Kritikal 18-20, Multiattack]
          Ranged Attakk +6
          Fireball Blast +12 [Fireball +8]
          Special Attakk [Tremor Pound Affliktion +9, Burst Area]

          DEFENSES:
          Dodge +10 [DC20] Parry +12 [DC22]
          Toughness +10 (+9 without Defensive Roll), Fortitude +11, Will +7

          KOMPLIKATIONS:
          Arrogance: Being the Mortal Kombat Tourney Champion for 500 years, he can be very arrogant and dismissive of his opponents.
          Motivation: Maintaining his mantle of Mortal Kombat tourney champion and if he loses, regaining it at all kost.
          Responsibility: To his people, the Shokan.

          Abilities 68 + Skills 21 (42 ranks) + Advantages 22 + Powers 31 + Defenses 15 = 157 / 157
          Last edited by Thorpacolypse; 12-29-2015, 09:20 PM.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 299 - Master Bison

            Now we're really hitting BOSS LEVEL with this new J-Mart Favorite item hitting the Aisle 7 shelves!


            Chun Li: You and your bullies were driven back by farmers with pitchforks! My father saved his village at the cost of his own life. You had him shot as you ran away! A hero... at a thousand paces.
            Bison: I'm sorry. I don't remember any of it.
            Chun Li: You don't remember?
            Bison: For you, the day Bison graced your village was the most important day of your life. But for me...it was Tuesday.


            MASTER BISON
            PL: 12 (213 pts) - OPL: 12 ; DPL: 12

            ABILITIES: STRENGTH 5, STAMINA 6, AGILITY 5, DEXTERITY 5, FIGHTING 14, INTELLECT 5, AWARENESS 5, PRESENCE 5

            SKILLS: Acrobatics 7 (+12), Athletics 6 (+11), Deception 8 (+13), Expertise [Criminal] 10 (+15), Expertise [Life Sciences] 8 (+13), Insight 6 (+11) [Assessment], Intimidation 8 (+13) [Daze, Startle], Investigation 5 (+10) [Well-Informed], Perception 4 (+9), Persuasion 8 (+13) [Connected], Stealth (+5), Technology 5 (+10), Vehicles 3 (+8)

            ADVANTAGES: All-Out Attack, Assessment, Benefit (8) (Wealth, Status, Resources 8 – Shadaloo Leader), Close Attack (4), Connected, Daze (1) (Intimidation), Defensive Attack, Defensive Roll (2), Equipment (1), Fearless, Improved Critical (2) (Unarmed 2), Improved Initiative (1), Languages (2) (English, Japanese, 3 others, Base: Thai), Leadership, Luck (Edit Scene) (1), Martial Strike* (1), Power Attack, Ranged Attack (5), Startle, Takedown (1), Unbalancing Strike*, Well-Informed

            POWERS:
            Psycho Power: 16 pt Array; 19 pts
            Psycho Lifting: Perception Range Move Object 8 (Flaw: Distracting); 16 pts
            Psycho Telepathy: Communication 3 (Mental, Statewide/Small Nation); 1 pt
            Psycho Crusher: Bludgeoning Strength-Damage 3 (Extras: Dangerous 2, Linked [Leaping], Penetrating 8, Flaw: Inaccurate, Unreliable [5 uses]), Leaping 2 (30 ft; Extra: Linked [Damage], Flaw: Unreliable [5 uses]); 1 pt
            Bison Warp: Teleport 3 (250 ft; Extra: Change Direction, Change Velocity, Flaw: Unreliable [5 uses]); 1 pt


            EQUIPMENT:
            (5 pts)
            Kevlar Uniform: Protection 2; 2 pts

            OFFENSE:
            Initiative +9
            Close Attack +18 [Unarmed +5, Critical 18-20; Martial Strike Unarmed +6, Critical 18-20]
            Psycho Crusher +16 [Psycho Crusher +8, Critical 18-20]
            Ranged Attack +10
            Special Attack [Psycho Lifting Move Object +8, Perception]

            DEFENSES:
            Dodge +14 [DC24] Parry +14 [DC24]
            Toughness +10 (+8 without Defensive Roll), Fortitude +9, Will +9

            COMPLICATIONS:
            Arrogance: Master Bison has the ultimate confidence in his power, making him underestimate his foes at times.
            Enemy: He has made many enemies over the years, but his greatest foes have been Ryu, Guile, Chun-Li, Rose and Cammy.
            Obsession: Master Bison wants the world and will do whatever he has to do to get it.

            Abilities 100 + Skills 39 (78 ranks) + Advantages 39 + Powers 19 + Defenses 16 = 213 / 213

            Build Comments: I was flipping through channels the other day while folding laundry (see what married life does you, kids?) and I came across Adams Family Values, which always brings a smile to my face. Certainly not the greatest sequel but fun nonetheless. And I immediately got sad when I saw Raul Julia because I loved his work and the movie industry is less magical without him due to his premature death of stomach cancer.

            Seeing him in turn reminded me of the fact that he played M. Bison in the 1994 Street Fighter movie. The movie kinda sucked but he was so good in it, he actually got nominated for a Saturn award for best supporting actor. He was just that great. And he actually made me a fan of Bison, even though I hadn’t faced him in a game.

            So again, this is mostly Wiki fueled, but I wanted to make Bison a real “boss” so he’s a bad ass, built for whooping Ryu all over the place unless he’s got a ton of HP to help him out.

            Secret Origins: Little is known of Master Bison’s life before the World Warrior tournament.

            The Story so Far: Bison, leader of the criminal organization known as Shadaloo, hears of a fighter named Ryu who defeated his new henchman, Sagat. Bison decides to recruit Ryu and begins the search for him. In the meantime, he is confronted by Rose, a mysterious woman who wields a power that is in many ways similar to his own. Rose wins the ensuing battle, only to find out that Bison has left the battlefield completely unscathed.

            Afterwards, Bison encounters Chun-Li; they have a brief duel, in which Bison toys around with the girl, before fleeing and letting Chun-Li know that he murdered her father. Bison is then finally able to track down Ryu.

            At first, Bison attempts to persuade Ryu to join him by promising that he would make him the greatest fighter ever. Ryu refuses, however, and the two engage in combat; Bison wins and takes Ryu's body to his scientists for a brainwashing via exposure to Psycho Power.

            In time, the Psycho Power begins pushing Bison's body to its limits. Having predicted this event, he had his scientists engineer a body that he could transfer his essence into in the form of Cammy: a genetically engineered girl created using Bison's DNA as a template, and part of his elite squad of Dolls, brainwashed young women who serve as assassins. However, Cammy begins to develop self-awareness and goes rogue. Bison sends Vega to retrieve her, and then Juli, another member of the Dolls, when Vega fails. Considering alternatives for the spare body, Bison turns his sights to Ryu, one of the strongest fighters in the world, and the personal nemesis of Bison's right-hand man Sagat.

            On his journey to find Ryu, Bison learns of Akuma, the lone warrior that employs fighting techniques similar to Ryu's, and the evil energy that surrounds him. When Bison defeats Akuma, he claims that the Satsui no Hado is "less than nothing", and that is only a matter of time before he claims Ryu’s body. Bison then sends Juni, another Doll, to gather data on Ryu. In order to lure him out, Bison kidnaps his best friend and rival, Ken Masters, brainwashing and pitting him against Ryu. Enraged by Bison's actions, Ryu manages to defeat Ken and free him of Bison's evil influence.

            Ryu then takes on Bison, but loses despite giving his all. Once defeated, Ryu is subjected to Bison's Psycho Power. Sagat, witnessing these events, objects and Bison responds by telling him he can finally have his long desired rematch with Ryu. As Sagat urges Ryu to snap out of Bison's hypnosis, Ken and Sakura attack Bison and engage him in battle, allowing Ryu to break free of Bison's mental grip.

            Once again, Ryu engages Bison in an epic battle. Suddenly, a strange connection is established between Bison's Psycho Power and the Satsui No Hado within Ryu. Realizing that the two energies are akin, Bison attempts to put Ryu under his control once again. With his friends urging him to prevail, Ryu manages to resist and strikes Bison down with a powerful Metsu Shoryuken, Bison is then temporarily incapacitated, and retreats to the Psycho Drive to regenerate himself.

            Meanwhile, Cammy, now acting on her own, manages to assemble the remaining Dolls and turn them against their master. The refreshed Bison appears and decides that the Dolls are no longer of use to him, therefore, they are to be disposed of. All of the Dolls fight back, but Bison informs them that if he is to perish, because of the psychic link between the dolls and him, they will experience the same fate. Nevertheless, the Dolls escape the Shadaloo base as their minds slowly begin to deteriorate. Cammy, with little time left, takes advantage of her genetic similarity to Bison in order to operate the Psycho Drive. Using it, she removes the psychic fail-safe on the Dolls and saves them.

            USAF officers Charlie and Guile enter the base on a mission to stop the dictator, joined by Chun-Li. After learning that the bombardment of Shadaloo was called off due to corruption in Interpol and Bison's manipulation, Chun-Li realized that they would have to destroy the base themselves. As Chun-Li and Guile escape the explosive-rigged base, Charlie keeps fighting the resurrected Bison, and ultimately seems to sacrifice his own life to allow their escape. M. Bison's soul, however, ends up surviving the explosion and takes control of Rose.

            It is revealed that, while trying to master Psycho Power, M. Bison had to expel all the humanity and good in his soul to accommodate and supplant the intense energy the power gives him, and that Rose is actually the formation of all of M. Bison's good energy; this also explains the outcome of their first duel during SFA2. Bison stays inside of Rose's body until his Shadaloo scientists forge a new body for him, at which point he releases Rose from his control, and she awakens back at home, with few memories of what happened.

            M. Bison then holds the second Street Fighter tournament to get revenge against the people who opposed him previously; especially the ones that destroyed the Psycho Drive; and to lure out Ryu once more. His Psycho Power seems to have significantly diminished since the destruction of the Psycho Drive, but nevertheless he remains a force to be reckoned with.

            Bison's plans are foiled by Akuma (who was not a competitor in the tournament). Always searching for worthy opponents, Akuma wishes to fight the finalist of the dictator's tournament (it is unknown who the finalist was), so before the very start of the final battle, he catches Bison off guard and performs the Shun Goku Satsu on him, killing the Shadaloo boss in an instant. Akuma mocks Bison for being the slave of his own power, not knowing that Bison is actually in absolute control of his Psycho Power.

            At some point before encountering Akuma, Bison ordered the creation of at least 26 androids by S.I.N., the weapons division of Shadaloo. #15 (i.e. Seth) was chosen to be the new head of S.I.N., demonstrating a higher level of intelligence than the others. #15 was referred to indirectly as "Bison's right hand". Bison also had a Korean official murdered along with his family. The official's young daughter, Juri, barely survives; #15 gives her cybernetic enhancements, deciding she can be used as a test subject since she already was a Taekwondo prodigy.

            After Bison's apparent demise at the hands of Akuma, #15 takes the name Seth and makes his own attempt at world domination, beginning with the announcement of a new tournament. But Juri has a plan of her own and, apparently aware that Bison has survived, tries to pit Bison and Seth against each other in revenge for her parents' murder.

            Bison takes the bait and returns, his soul transplanted to yet another new body (again not as powerful as the one from his Alpha days). Though his scientists try to dissuade him (their reasoning being that, in time, a new body could be created that could hold the Psycho Power in its entirety), Bison chooses the weaker body instead of remaining dead any longer, stating that he never imagined that Seth would go so far and it will only be a matter of time before Bison would inhabit his body, anyway. Bison then takes part in Seth's new World Warrior tournament, completely incapacitating his opponents in the qualifying rounds.

            Bison eventually reaches Seth's S.I.N. headquarters at the head of the remaining androids, attacking Seth for losing his mindless servitude to Bison, which makes him useless. Seth protests that he had almost rebuilt Bison's empire, which had fallen into decline since the second World Warrior tournament; however, Bison counters by saying that everything that has happened has, in fact, been part of Bison's plan. Standing over the helpless Seth, Bison is suddenly confronted by Juri, whose plan to have the two destroy each other has failed as Seth did not put up enough of a fight. She threatens Bison, who is unimpressed, and though the resultant fight (if any) is not shown, both seem to survive as both are seen later.

            Meanwhile, another android which had been fighting Abel shows signs of also developing self-awareness like Seth, and Bison promptly destroys it, remarking that Abel has grown since an unspecified last meeting. His exact relationship with Abel is unknown; however, it is implied that Abel was somehow part of the experiments that created the androids. On his way out of the facility, Bison ambushes Rose, also at the S.I.N. headquarters. Remarking that she owes him something, Bison incapacitates her and threatens to take it back "with interest". As Bison reaches his jet, however, he is confronted by Guy, who threatens to destroy the jet if Bison does not hand her over. Apparently in a hurry, Bison acquiesces and relinquishes the unconscious Rose.

            At some point during all this, Bison comes across Cammy and Decapre. Bison notes that Decapre is dying, but that "a bargain could be made". Cammy allows Bison to take Decapre in the hopes that he will save her.

            Characterization: M. Bison is an archetypal psychopathic villain motivated by his own self-seeking interests and lust for absolute power. He is a ruthless, arrogant and unforgiving dictator who wastes no time in destroying anyone or anything who opposes him, with a vast ego and a penchant for fancying himself as a god. He occasionally displays a twisted sense of humor, and seems to possess a "business before pleasure" attitude.

            While demanding absolute loyalty and obedience from his subordinates, Bison considers them as mere pawns rather than human beings, and tolerates his henchmen only as long as they serve his dark ambitions, displaying his lack of regard for human life. Unsurprisingly, he has earned the eternal enmity of many other heroes and villains for his malevolent and sinister nature.

            As the founder and leader of Shadaloo, Bison uses as many illegal methods as possible to achieve his goals, ranging from drug trafficking and arms dealing to terrorism and illegal human experimentation. He is not above using coercion by force and brainwashing to convert skilled martial artists to his cause.

            As stated in his own pre-boss fight dialogue with Ryu, Bison's ultimate goal is to rule the world forever and be recognized as the most powerful martial artist of all time. Intending to accomplish that objective, Bison has cheated death and returned to wreak havoc not once, but at least twice.

            Friends and Foes: Master Bison has several underlings and worldwide criminal syndicate under his command. He has strong rivalries with Ryu, Ken and Chun-Li.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • 300 - sephiroth

              Attention J-Mart shoppers! I'm sure of you were wondering what BOSS LEVEL SPECIAL build could usurp M Bison as our landmark BUILD #300! I think there's going to be a lot of agreement with this choice, and we're stocking it on Aisle 7!


              Tell me what you cherish most. Give me the pleasure of taking it away. - Sephiroth

              SEPHIROTH
              PL: 12 (211 pts) - OPL: 12 ; DPL: 12

              ABILITIES: STRENGTH 6, STAMINA 9, AGILITY 6, DEXTERITY 5, FIGHTING 14, INTELLECT 3, AWARENESS 5, PRESENCE 5

              SKILLS: Acrobatics 8 (+14) [Accelerated Acrobatics, Agile Feint], Athletics 6 (+12), Deception 5 (+10), Expertise [Magic] 9 (+12) [Ritualist], Expertise [Science] 6 (+9), Expertise [Soldier] 9 (+12), Insight 4 (+9) [Combat Clarity], Intimidation 8 (+13), Investigation 4 (+7), Perception 4 (+9), Persuasion (+5), Ranged Combat [Hellfire Control] 4 (+14), Stealth 5 (+11), Technology 2 (+5)

              ADVANTAGES: Accelerated Acrobatics*, Accurate Attack, Agile Feint, Combat Clarity* (1), Defensive Attack, Defensive Roll (1), Diehard, Evasion (1), Fearless, Improved Critical (1) (Long Blades), Improved Initiative (1), Languages (1) (Japanese, 1 other, Base: English), Move-by Action, Power Attack, Ranged Attack (4), Ritualist, Takedown (2)

              POWERS:
              One Winged Angel: Flight 4 (30 mph/500 ft pr); 8 pts
              Masamune: 10 pts Traits, Easily Removable (-4 pts); 6 pts
              Masamune Bladestorm: Multiattack Slashing Strength-based Damage 4 (Extra: Dangerous, Reach 2 [10 ft], Flaw: Unreliable [5 uses]); 9 pts
              Masamune Strike: Slashing Strength-based Damage 4 (Extra: Dangerous, Reach 2 [10 ft]); 1 pt

              Hellfire Control: 27 pt Array; 29 pts
              Meteo Blast: Ranged Multiattack Hellfire Damage 9; 27 pts
              Fire Wall: Line Area Hellfire Damage 9 (Extra: Line Area 2 [60 ft line]); 1 pt
              Supernova: Burst Area Hellfire Damage 12 (Extra: Burst Area 2 [60 ft radius], Flaw: Tiring); 1 pt


              EQUIPMENT:
              NONE

              OFFENSE:
              Initiative +10
              Close Attack +14 [Unarmed +6; Masamune +10, Critical 18-20; Masamune Bladestorm +10, Multiattack]
              Ranged Attack +9
              Hellfire Control +14 [Meteo +9, Multiattack]
              Special Attack [Supernova +12, Burst Area; Fire Wall +9, Line Area]

              DEFENSES:
              Dodge +14 [DC24] Parry +14 [DC24]
              Toughness +10 (+9 without Defensive Roll), Fortitude +9, Will +10

              COMPLICATIONS:
              Enemy: Cloud Strife.
              Hatred: The Shinra Power Company for "violating" him.
              Obsession: Fulfilling his Mother's destiny by becoming the god over this planet and destroying everything on it.

              Build Comments: Sephiroth is one of the iconic video game villains, and one that I never had to face as I didn’t even make it out of the first disc of the original FF7. However, my daughter did make me watch Advent Children, and despite being initially lost, I enjoyed it overall and gained an appreciation for the FF7 universe.

              Again, for my video game builds, I’m trying to keep them fairly stripped down (I probably need to do that with more of my comic builds, too, actually), adding in a few powers and leaving the rest for power stunts or good old GM Fiat. I did add in a little Environment since he did summon a storm in Advent Children, but that was only because I thought it was cool at the time, it could easily be a Power Stunt.

              Secret Origins: Sephiroth is the son of Hojo, a mad scientist, and Lucrecia, Vincent's love interest. Jenova cells were injected into his embryo, giving him an extraordinary amount of power.

              The Story so Far: In process...

              Characterization: Sephiroth is cold and ruthless. Prior to his madness, he was not anti-social, as he has friends in and willingly tells Zack and Tifa about Mako and Materia on Mt. Nibel, but his cold exterior and professional attitude turned people away. Sephiroth is intelligent and respectful to those he deems worthy — he considers Professor Gast Faremis a great scientist, but looks down on Professor Hojo.

              Friends and Foes: Sephiroth has created three “children” from his spirit, Kadaj, Loz and Yazoo, who serve him. Everyone else he sees as obstacles in his plans to fulfill his destiny.
              The Thorpacolypse
              Member of the Guild of Calamitous Intent since 2005
              Co-Chair of the Council of 13
              "Hate you can trust"

              Comment


              • 301 - Quan Chi

                We're still playing at BOSS LEVEL with this another new item for Aisle 7!


                No Earthrealm boy can stop this Deadly Alliance. - Quan Chi

                QUAN CHI
                PL: 10 (150 pts) - OPL: 10; DPL: 10; HP: 1

                ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 4, FIGHTING 13, INTELLEKT 3, AWARENESS 3, PRESENCE 4

                SKILLS: Akrobatiks 5 (+10), Athletiks 2 (+5), Deception 8 (+12), Expertise [Magic] 7 (+10) [Artificer, Ritualist], Insight 2 (+5), Intimidation 3 (+7), Investigation 7 (+10) [Well-Informed], Perception 4 (+7), Persuasion 3 (+7), Ranged Kombat [Magic] 9 (+13), Stealth (+5)

                ADVANTAGES: Artificer, Defensive Attakk, Defensive Roll (3), Equipment (1), Improved Initiative (1), Klose Attakk (1), Languages (1) (Japanese, 1 other, Base: English), Move-by Action, Power Attakk, Quick Draw, Ritualist, Well-Informed

                POWERS:
                Ageless Sorcerer: Immunity 2 (Aging, Disease); 2 pts
                Sorcery Array: 10 pt Array; 16 pts
                Green Skull Ball: Ranged Mystic Energy Damage 5; 1 pt
                Impersonation: Morph 2 (Narrow Group of Forms/people roughly same size and gender); 1 pt
                Trance: Ranged Affliction 7 (Resisted/Overcome by Will; 1st: Entranced, 2nd: Compelled, 3rd: Controlled, Flaw: Sense-Dependent [Visual], Limited to 2 rounds); 1 pt
                Ground Burst: Ranged Mystic Damage 5 (Extra: Indirect [under opponent], Flaw: Distrakting); 1 pt
                Portal Stomp: Bludgeoning Strength-based Damage 1 (Extra: Linked [Teleport]), Teleport 2 (120 ft; Extra: Change Direction, Linked [Damage]); 1 pt
                Bkack Magict: Enhanced Strength 2 (Flaw: Limited [until hit with attack]); 1 pt
                Skeleton Boost: Healing 6 (Flaw: Limited [until hit with attack, self only]); 1 pt


                EQUIPMENT:
                (5 pts)
                Twin Scimitar: Slashing Strength-Based Damage 2, Dangerous 2, Double; 5 pts

                OFFENSE:
                Initiative +9
                Klose Attakk +14 [Unarmed +3; Twin Scimitars +5, Kritikal 18-20; Skeletal Boost Unarmed +5; Portal Stomp +5]
                Ranged Attakk +4
                Magic +13 [Ground Burst +6; Green Skull Ball +6; Trance Affliktion +7]

                DEFENSES:
                Dodge +13 [DC23] Parry +13 [DC23]
                Toughness +7 (+4 without Defensive Roll), Fortitude +6, Will +8

                KOMPLIKATIONS:
                Motivation: Quan Chi wants to rule all realms himself.
                One Lie Too Many: Sometimes Quan Chi has so many manipulations and schemes working that he cannot keep kontrol of all of them.
                Responsibility: To his master, Shinnok.

                Abilities 78 + Skills 25 (50 ranks) + Advantages 14 + Powers 18 + Defenses 15 = 150 / 150

                Build Comments: Man, I hated facing Quan Chi in the MK9. I always fell for that mind control attack and got the crap beat out of me.

                I built two versions of him, one a playable version for basic combat against my other playable MK builds and one "boss level" version.

                Secret Origins: Details of Quan Chi's past are unknown, except that he is a free roaming sorcerer, capable of traveling between realms without detection by the Elder Gods or local deities. He has spent time amassing great magical abilities from many worlds.

                The Story so Far: While traveling in the Netherrealm, Quan Chi came upon Shinnok, who was under torment from the realm's then-ruler, Lucifer. In exchange for power, and a place at Shinnok's side, he assisted the fallen Elder God in overthrowing his tormentor and helping him ascend to become the new ruler of the Netherrealm. Their victory achieved, Shinnok honored his word and imbued Quan Chi with incredible power, making him arch-sorcerer of the Netherrealm. When Shang Tsung took possession of the Great Kung Lao's soul after his defeat at the hands of Goro, he learned the location of Shinnok's long lost amulet. Tsung later traded this information with Quan Chi. In return, Quan Chi would help to revive Sindel and enable Shao Kahn to take control of Earthrealm at a later date. Although Shao Kahn's invasion failed, it gave Quan Chi the opportunity to make his move.

                Shortly after receiving this information, the sorcerer proposed a deal with the Lin Kuei, he would destroy their rival clan, the Shirai Ryu, in exchange for the assistance of one of their warriors. Quan Chi convinced the elder Sub-Zero to retrieve the amulet for him. Sub-Zero did so, killinh Scorpion in cold blood in the process, unaware of Quan Chi's motives. Once the Lin Kuei warrior acquired the amulet, Quan Chi claimed it, and explained its origins before leaving to give the amulet back to Shinnok. Unknown to the fallen Elder God, however, Quan Chi had replaced the amulet with a useless imitation, and kept the real one for himself. Shortly afterwards, Sub-Zero, who had been ordered to reclaim the amulet by Raiden, confronted Quan Chi, and defeated him temporarily with assistance from Sareena.

                Quan Chi would spend the following years assisting Shinnok in preparation for his forthcoming assault, as well leading the unholy cult of the Brotherhood of Shadows. Believing he would need a powerful warrior to defeat the younger brother of the original Sub-Zero, Quan Chi informed the ninja spectre that this younger Sub-Zero had killed his family and clan, and allowed him access to the outer realms once again. Scorpion's rage enabled him to defeat the Lin Kuei warrior, but as he prepared to finish his enemy, Quan Chi appeared and revealed that he was the actual murderer. Enraged, Scorpion grabbed him as the sorcerer made a move to send the ninja to the Netherrealm, and the both of them were sent back down to the depths.

                In the Netherrealm, Quan Chi was tortured by Scorpion until the Oni Drahmin and Moloch found them. The Oni protected Quan Chi from Scorpion, and in return, Quan Chi promised to bring them back with him when he eventually escaped the Netherrealm. Upon discovering a portal that led to Outworld, he fled without them, leaving them determined to destroy him. The portal led Quan Chi to the tomb containing the mummified remains of the long forgotten Dragon King. Reading the writings on the king's sarcophagus, Quan Chi realized that the army was invincible, and could be revived. He also discovered information that could enhance the powers of his amulet. With an idea in mind of the individual who could assist him in his newest ambitions, he journeyed to Shang Tsung's palace. The sorcerer was still not safe from Scorpion, however. The specter had pursued him into Outworld, and they fought, gaining the attention of Shang Tsung.

                Dispatching Scorpion temporarily, and impressing Tsung, Quan Chi described his plan to his fellow sorcerer; Quan Chi would open a "Soulnado" to the heavens, providing Tsung with infinite souls, and Tsung would help him revive the army of the Dragon King. Together, they would embark with determination to achieve absolute domination of all realms, forming the Deadly Alliance. But before they could enact their plans, they had to eliminate the only two people who could oppose them. They began with the current ruler of Outworld, Shao Kahn, still weakened from his failed invasion of Earthrealm, and waging a war against joint Edenian-Shokan forces. Tsung introduced Quan Chi to Kahn, and they pledged their loyalty in a false show. They then quickly sprang their attack, killing Kahn (in actuality, a clone, although they had no way of knowing this). Kano, Kahn's acting general who had witnessed the murder, pledged his own support to them.

                The Deadly Alliance commanded Kano's troops to force a small Outworld village to construct a new palace around the tomb to house the Soulnado. When one of the citizens, Li Mei, attacked Kano, they offered to free her village if she could win a tournament they would hold. About the same time, they approached Mavado, offering him a deal as well; he could earn the right to fight and kill Kano, in exchange for eliminating Kenshi, an old enemy of Tsung's who had recently been spying on him.

                Quan Chi had no way of knowing, but Tsung had made a side deal with Drahmin and Moloch, who had recently escaped from the Netherrealm as well; once his own part of the plot was completed, and the army resurrected, Tsung would allow the two to have their revenge on Quan Chi. Mavado, in the meantime, mortally wounded Kenshi, accomplished his mission, and the Alliance granted him his wish. Li Mei, having won the local tournament, demanded her reward, but her soul instead began to be transferred to a mummified soldier of Onaga's army. It was at this time that the forces of Earthrealm, led by Raiden, attacked. Li Mei was rescued by Bo' Rai Cho, who escaped with her, but the remainder of the warriors assaulted the Alliance.

                Their attack was in vain, as each one was killed by the sorcerers and their Tarkatan hordes (Quan Chi himself personally defeating and killing Kitana one on one). Only Raiden remained, and the Alliance confronted him together before the Soulnado.

                They defeated him, but their victory was short-lived. Quan Chi had harbored his own suspicions on Tsung's part, namely that his ally wanted Shinnok's amulet for himself. He was correct. With all their enemies defeated, they turned on each other. Quan Chi emerged victorious, but could not savor his victory: Onaga, the Dragon King, newly reborn, entered the chamber. Tsung awakened, as did Raiden, and together, the three attempted to stop him. In desperation, Raiden released his essence in a blast that destroyed everything in the vicinity.

                Characterization: Quan Chi is the most powerful sorcerer and necromancer in the Netherrealm. Quan Chi combines both cunning and brute force in his never-ending plots to overtake not only Earthrealm, but all of reality. He is an opportunist and will ally himself with anyone who can help him further his own goals. He is notable in particular for his ruthlessness and pragmatism. His manipulative and deceptive nature has earned him many enemies, including Sub-Zero and Scorpion, the latter whose entire family and clan he destroyed.

                Only Shinnok, Shao Kahn, Shang Tsung and Delia can match Quan Chi's skills as a sorcerer.

                Friends and Foes: Quan Chi is a servant of Shinnok, but generally is about his own plans and goals, using alliances only to aid him in his endgame.

                QUAN CHI
                PL: 11 (180 pts) - OPL: 11; DPL: 11

                ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 5, DEXTERITY 4, FIGHTING 13, INTELLEKT 4, AWARENESS 3, PRESENCE 4

                SKILLS: Akrobatiks 6 (+11), Athletiks 5 (+9), Deception 9 (+13), Expertise [Magic] 10 (+14) [Artificer, Ritualist], Expertise [The Realms] 6 (+10), Insight 7 (+11), Intimidation 7 (+11), Investigation 6 (+10) [Well-Informed], Perception 5 (+9), Persuasion 5 (+9), Ranged Kombat [Magic] 10 (+14), Sleight of Hand 4 (+8), Stealth 4 (+9)

                ADVANTAGES: Artificer, Defensive Attakk, Defensive Roll (3), Equipment (1), Improved Initiative (1), Klose Attakk (3), Languages (2) (Japanese, 4 others, Base: English), Move-by Action, Power Attakk, Quick Draw, Ritualist, Takedown (1), Well-Informed

                POWERS:
                Ageless Sorceror: Immunity 2 (Aging, Disease); 2 pts
                Sorcery Array: 12 pt Array; 18 pts
                Green Skull Ball: Ranged Mystic Energy Damage 6; 1 pt
                Impersonation: Morph 2 (Narrow Group of Forms/people roughly same size and gender); 1 pt
                Trance: Ranged Affliction 10 (Resisted/Overcome by Will; 1st: Entranced, 2nd: Compelled, 3rd: Controlled, Flaw: Inakkurate, Sense-Dependent [Visual], Limited to 2 rounds); 1 pt
                Ground Burst: Ranged Mystic Damage 6 (Extra: Indirect [under opponent], Flaw: Distrakting); 1 pt
                Tele-Stomp: Bludgeoning Strength-based Damage 1 (Extra: Linked [Teleport]), Teleport 2 (120 ft; Extra: Change Direction, Linked [Damage]); 1 pt
                Skeletal Boost: Enhanced Strength 2 (Flaw: Limited [until hit with attack]); 1 pt
                Skeleton Boost: Healing 6 (Flaw: Limited [until hit with attack, self only]); 1 pt


                EQUIPMENT:
                (5 pts)
                Twin Scimitar: Slashing Strength-Based Damage 2, Dangerous 2, Split; 4 pts

                OFFENSE:
                Initiative +9
                Klose Attakk +16 [Unarmed +4; Twin Scimitars +6, Kritikal 18-20; Skeletal Boost Unarmed +6; Tele-Stomp +5]
                Ranged Attakk +4
                Magic +14 [Ground Burst +6; Green Skull Ball +6]
                Trance +12 [Trance Affliction +10]

                DEFENSES:
                Dodge +13 [DC23] Parry +13 [DC23]
                Toughness +7 (+4 without Defensive Roll), Fortitude +7, Will +9

                KOMPLIKATIONS:
                Motivation: Quan Chi wants to rule all realms himself.
                One Lie Too Many: Sometimes Quan Chi has so many manipulations and schemes working that he cannot keep kontrol of all of them.
                Responsibility: To his master, Shinnok.

                Abilities 84 + Skills 42 (84 ranks) + Advantages 18 + Powers 20 + Defenses 16 = 180 / 180
                Last edited by Thorpacolypse; 12-30-2015, 05:13 PM.
                The Thorpacolypse
                Member of the Guild of Calamitous Intent since 2005
                Co-Chair of the Council of 13
                "Hate you can trust"

                Comment


                • 302 - The Question

                  After our last set of specials, we needed a J-Mart Favorite item to get us moving in another direction. And they don't get any more of a fave than this new item for Aisle 1!


                  Green Arrow: This whole trip might just prove the kid shouldn't eat nachos before bed.
                  The Question: Peanut butter sandwiches.
                  Supergirl: How did - What, do you go through my trash?
                  The Question: Please...I go through *everyone's* trash.


                  THE QUESTION
                  PL: 8 (173 pts) - OPL: 8; DPL: 8; HP: 1

                  ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 3, DEXTERITY 3, FIGHTING 11, INTELLECT 5, AWARENESS 5, PRESENCE 1

                  SKILLS: Acrobatics 5 (+8), Athletics 8 (+10), Close Combat [Unarmed] 3 (+14), Deception 12 (+13) [Taunt], Expertise [Journalism] 5 (+10), Expertise [Streetwise] 5 (+10), Expertise [Theology and Philosophy] 2 (+7), Insight 10 (+15) [Assessment, Skill Mastery], Intimidation 12 (+13), Investigation 13 (+18) [Contacts, Skill Mastery, Well-Informed], Perception 11 (+16), Persuasion 6 (+7), Sleight of Hand 6 (+9), Stealth 9 (+12) [Hide in Plain Sight], Vehicles 7 (+10)

                  ADVANTAGES: Assessment, Contacts, Defensive Roll (3), Equipment (3), Improved Critical (1) (Unarmed), Improved Disarm, Improved Initiative (1), Improved Trip, Languages 2 (French, Spanish, 3 others, Base: English), Luck (Inspiration) (2), Power Attack, Ranged Attack (4), Redirect, Skill Mastery (2) (Insight, Investigation), Takedown (1), Taunt, Trance, Ultimate Effort (1) (Ultimate Will Check), Well-Informed

                  POWERS:
                  Question Mask: 8 pts traits, Removable (-2 pts); 6 pts
                  Pseudoderm Mask: Morph 2 (Narrow Group of Forms/single animal/people roughly same size and gender; Flaw: Face only); 8 pts

                  EQUIPMENT:
                  (15 pts)
                  Smoke Pellet: Enhanced Advantage 1 (Hide in Plain Sight); 1 pt
                  Vehicle: (12 pts)
                  Full-Size Car: Size - L, Strength - 6, Speed - 5, Def - 8, Tough - 10; 12 pts

                  OFFENSE:
                  Initiative +3
                  Close Attack +11
                  Unarmed +14 [Unarmed +2, Critical 19-20]
                  Ranged Attack +7

                  DEFENSES:
                  Dodge +11 [DC21] Parry +11 [DC21]
                  Toughness +5 (+3 without Defensive Roll), Fortitude +7, Will +9 (Ultimate Effort)

                  COMPLICATIONS:
                  Obsession: With THE conspiracy and uncovering the truth.
                  Relationships: Huntress.
                  Reputation: Well-known crackpot.
                  Secret Identity: Vic Sage, Investigative Reporter.

                  Abilities 66 + Skills 57 (114 ranks) + Advantages 28 + Powers 6 + Defenses 16 = 173 / 173

                  Build Comments Loves me some Question. He feels really right at a street level PL8.

                  Secret Origins: Victor Sage was born Charles Victor Szasz, and grew up an orphan who had a reputation as a troublemaker. Szasz prided himself in defiantly enduring the physical abuse of the Catholic orphanage where he was housed. Though he managed to get into college, higher learning did not mellow his violent tendencies. Some time during college, he brutally beat a drug dealer for giving him LSD, which had caused Sage to doubt his own senses under its influence.

                  After graduating from college (where he nursed an unrequited crush on fellow student Lois Lane), Sage made his mark as a highly outspoken and aggressive reporter with a reputation for obnoxiousness in St. Louis, MO. He then moved to television journalism, which eventually led him to investigate Dr. Arby Twain. This particular story would alter the course of Sage's life..

                  Sage was approached by his former professor, a scientist named Aristotle ("Tot") Rodor, who told Sage about an artificial skin called Pseudoderm, which Rodor had co-developed with Dr. Twain based on the notes of Gotham criminal Bart Magan and research into Gingold, the chemical responsible for the Elongated Man's powers.

                  Pseudoderm was intended to work as an applied skin-like bandage with the help of a bonding gas, but had an unforeseen toxicity which was fatal when applied to open wounds. Though Rodor and Twain agreed to abandon the project and parted ways, Professor Rodor later discovered that Dr. Twain planned to proceed with an illegal sale of the invention to Third World nations, despite the risk to human health.

                  Sage resolved to stop him but had no way of going after Dr. Twain without exposing himself. Rodor suggested that Sage use a mask made of Pseudoderm to cover his famous features. Disguised by the Pseudoderm mask and armed with information, Sage eventually caught up with Dr. Twain, stopped the transaction, and extracted a confession from him. He then left Twain bound in Pseudoderm in an ironic twist. On television, Vic Sage reported on Dr. Twain's illegal activities.

                  With his first venture a success, Sage decided that this new identity would be useful for future investigations. He continued to work with Professor Rodor, who supplied the Pseudoderm and eventually modified the bonding gas, giving it the ability to alter the color of Sage's hair and clothing, as well. Vic became good friends with "Tot," who became a mentor to him in both of his identities. From then on, when Vic Sage encountered stories he couldn't investigate by normal, legal means, he donned a special mask that made it appear that he had no face. As the Question, Sage investigated corruption in the face of all danger, leaving a blank "calling card," which, when touched, emitted a smoky question mark.

                  The Story so Far: After debuting and doing lots of work in St. Louis, Vic Sage would also travel to other cities in the course of his investigations, and even relocated to Gotham City for a time. He eventually teamed up with Batman and began a relationship with Huntress that ended badly, but after a time, they reconciled as friends and both have remained close.

                  The Question's early crime fighting career was somewhat successful, but his black-and-white moral viewpoint and lack of commitment would soon lead to a turning point for both Sage and his alter ego.

                  After his time in Gotham, Vic Sage returned to St. Louis and KBEL television, where he worked alongside news anchor and occasional love-interest Myra Connelly. During a mission as The Question, he was badly beaten in personal combat by the mercenary and martial artist, Lady Shiva, and then nearly fatally beaten by her employer's thugs and shot in the head with a pellet gun. Though he was thrown in a river to drown, Shiva rescued him for reasons of her own and gave him directions to meet Richard Dragon as soon as he was recovered enough to get out of bed. Following a vision of Batman inwhich the Caped Crusader called Sage an "incompetent dilettante", Sage sought out the master martial artist, who retained all of his skill even while confined to a wheelchair. Sage spent a year learning martial arts and Eastern philosophy from Dragon. The training changed and deepened The Question's moral perspective, and the crimefighter became more understanding of the moral ambiguity of his chosen work.
                  Vic Sage returned to Hub City and resumed his career as The Question with a new, broader worldview, and a belief that crime had to be fought at more than one level.

                  He had a number of adventures and, after helping them with a recent conflict with Doctor Doom, has joined The Justice League.

                  Characterization: The Question is the second best investigator in the superhero community outside of Batman (although Ralph Dibny and Detective Chimp are in his league on their good days) and is a master of interrogation and intimidation. He’s obsessed with “the question” and self-discovery and is THE conspiracy theorist of the superhero community.

                  Friends and Foes: He remains close to Tot and his one time girlfriend Huntress. He and Batman have developed a mutual respect.
                  Last edited by Thorpacolypse; 03-04-2016, 09:18 PM.
                  The Thorpacolypse
                  Member of the Guild of Calamitous Intent since 2005
                  Co-Chair of the Council of 13
                  "Hate you can trust"

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                  • Re: J-Mart: Sephiroth, Quan Chi, The Question

                    Vic Sage has also read Watchmen. I bull you no shit, it's an actual comic book in the DC Universe. Vic's opinion of it... Well...

                    Comment


                    • Re: J-Mart: Sephiroth, Quan Chi, The Question

                      The Question on JLU was the greatest thing ever. Him alone makes that the greatest superhero TV show of all time, and he was only featured in a handful of episodes. It's one of the great tragedies of comics that they did that JUST AS THE CHARACTER DIED IN THE COMICS, so they couldn't replicate him or the hype from it into anything. Of course, the comic character had morphed so completely into something else that the cartoon Question had nothing in common with Vic Sage any longer.

                      It says something that non-powered heroes like him, Green Arrow & Batman were among the best characters on that show, while a lot of more powerful guys never gathered much interest (think Orion, or even J'onn J'onzz to a point). Hell, even Shining Knight & Vigilante got a ton of airplay and cred, despite being low-level heroes. You can just tell so many more heroic stories and have greater fight scenes when the guy can actually be HURT by stuff.
                      Jabroniville at Hotmail dot com
                      http://www.echoesofthemultiverse.com/index.php

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                      • Re: J-Mart: Sephiroth, Quan Chi, The Question

                        I always thought that the 2E feat Conspiracy Theorist was made for the Question.

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                        • Re: J-Mart: Sephiroth, Quan Chi, The Question

                          Originally posted by Gilliam View Post
                          I always thought that the 2E feat Conspiracy Theorist was made for the Question.

                          Agreed very much made for him.

                          As it thought, 34 flavors.
                          Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

                          [URL="http://roninarmy.com/threads/79-Showdown-at-the-Litterbox-New-Stuff?p=554&viewfull=1#post554"]Showdown at the Litterbox[/URL]

                          [url=http://www.fanfiction.net/~catsi563]Catsi stories[/url]

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                          • Re: J-Mart: Sephiroth, Quan Chi, The Question

                            Originally posted by Gilliam View Post
                            I always thought that the 2E feat Conspiracy Theorist was made for the Question.
                            For sure. I added that advantage for a while, then I figured the Luck (Inspiration) advantage was all but the same thing, so he got that instead. I like that alternate usage of the Luck advantage from the GM's guide.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • Re: J-Mart: Sephiroth, Quan Chi, The Question

                              While we're on The Question, does anyone know very much about Mr A? I've seen a very few references to him but I haven't been able to pin down much than he's in the same vein.

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                              • Re: J-Mart: Sephiroth, Quan Chi, The Question

                                Originally posted by Spectrum View Post
                                While we're on The Question, does anyone know very much about Mr A? I've seen a very few references to him but I haven't been able to pin down much than he's in the same vein.
                                The Wikipedia entry is pretty concise, but since the character was only published by (what we would now call) indie publishers back in the late 1960s and remains the property of Ditko's estate there aren't really any collections or reprints. So he's kind of lost to the ages.

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