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J-Mart: New Stuff! - Heihachi Mishima, Kazuya Mishima

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  • Re: The All New Amazing Superior J-Mart NOW!

    Nice builds for Hawkwoman and Hawkman, though I miss the good old days when they were my favorite married couple in comics. When I was a young comic reader in the early 70's, the two couples who defined comic book "power couples" to me were Katar Hol and Shayera Thal (Hawkman and Hawkwoman) and the Vision and the Scarlet Witch.

    How things change.

    Oh yeah, that's a pretty good Awkward Man...I mean Aquaman build too. Sorry, I had an "Inferior Five" moment.

    Comment


    • 77 - Flash (Barry Allen)

      Check out this SPEED THRILLS SPECIAL hitting the Aisle 1 shelves!


      Barry...is the kind of man that I would've hoped to become if my parents hadn't been murdered. - Batman

      FLASH (BARRY ALLEN)
      PL: 11 (228 pts) - OPL: 10 ; DPL: 11

      ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 3, DEXTERITY 3, FIGHTING 4, INTELLECT 4, AWARENESS 3, PRESENCE 2

      SKILLS: Acrobatics 2 (+5/+9) [Agile Feint], Athletics 5 (+7), Close Combat [Unarmed] 1 (+5/+13), Deception (+2), Expertise [Forensics] 8 (+12), Expertise [Law Enforcement] 4 (+8), Expertise [Science] 8 (+12), Insight 2 (+5), Intimidation (+2), Investigation 6 (+10) [Contacts, Well-Informed], Perception 2 (+5), Persuasion 7 (+9), Ranged Combat [Throwing] 4 (+7), Stealth (+3), Technology 7 (+11)

      ADVANTAGES: Agile Feint, Benefit (1) (Police Clearance), Contacts, [i]Defensive Roll (3), Equipment (1), Evasion (2), Improved Defense, Improved Disarm, Improved Initiative (10), Instant Up, Interpose, Move-by Action, Seize Initiative Teamwork, Well-Informed

      POWERS:
      Speedster Physiology: Immunity 2 (Friction Heat, Poisons [Limited], Diseases [Limited]), Regeneration 3 (1/every 3 rounds); 5 pts
      Fastest Man Alive: Enhanced Parry 10, Enhanced Dodge 10, Speed 26 (125,000,000 mph), Quickness 22, Enhanced Advantages 22 (Agile Feint, Defensive Roll [3], Evasion [2], Improved Defense, Improved Disarm, Improved Initiative [10], Instant Up, Interpose, Move-by Action, Seize Initiative), Enhanced Skills 8 (Acrobatics 4 ranks, Close Combat [Unarmed] 10 ranks); 97 pts
      Super Speed Movement: Movement 3 (Wall Crawling 2 [Normal speed], Water Walking, [Normal speed; Flaw: Limited [only when moving]); 3 pts
      Super Speed Stunts: 20 pt Array; 30 pts
      Tornado Blast: Cone Area Move Object 10 (Extra: Cone Area [60 ft cone], Flaw: Range [Close]); 20 pts
      Cyclone: Burst Area Move Object 10 (Extra: Burst Area [30 ft radius], Concentration], Flaw: Range [Close], Limited to fine movement and powerful winds]); 1 pt
      Air Cushion: Burst Area Movement 1 (Safe Fall, Extra: Affects Others, Burst Area [30 ft radius]); 1 pt
      Rapid Fire Punches: Multiattack Bludgeoning Strength-based Damage 3; 1 pt
      Rapid Attack: Burst Area Bludgeoning Damage 5 (Extra: Burst Area x2 [60 ft radius], Selective); 1 pt
      Vacuum: Burst Area Cumulative Affliction 5 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Burst Area [30 ft radius], Concentration); 1 pt
      Throwback: Deflect 9 (Extra: Accurate 2, Reflect, Redirect, Flaw: Limited [to Projectiles]); 1 pt
      Flattening Wake: Line Area Reaction Affliction 10 (Resisted by Dodge; 1st: Dazed, 2nd: Prone, Extra: Line Area [30 ft line], Reaction [while moving at high speed], Instant Recovery, Flaw: Limited to two degrees, Limited [to directly behind Flash]); 1 pt
      Lightning Disarm: Burst Area on Strength for Disarming 2 (Extra: Burst Area x2 [60 ft radius], Selective); 1 pt
      Vibration: Insubstantial 4 (Incorporeal); 1 pt


      EQUIPMENT:
      (5 pts)
      Flash Costume Ring: Feature 2 (Stores costume, Quick Change); 2 pts

      OFFENSE:
      Initiative +43
      Close Attack +4
      Unarmed +15 [Unarmed +2; Rapid Fire Punches +5, Multiattack]
      Ranged Attack +3
      Throwing +7
      Throwback +11 [Deflect +9]
      Special Attack [Rapid Attack +5, Burst Area; Tornado Blast Move Object +10, Cone Area; Whirlwind Burst Move Object +10, Burst Area; Flattening Wake Affliction +10, Line Area; Vacuum Affliction +5, Burst Area]

      DEFENSES:
      Dodge +16 [DC26] Parry +16 [DC26]
      Toughness +6 (+3 without Defensive Roll), Fortitude +7, Will +7

      COMPLICATIONS:
      Enemy: The Rogues, Grodd, Professor Zoom.
      Relationships: His wife Iris, his nephew Wally, future grandson, Bart, The Flash Family, Hal Jordan.
      Responsibility: To use his powers for the benefit of the world at large.
      Secret Identity: He maintains his secret identity as Barry Allen, police scientist.
      Vulnerable: Using Extra Effort with Speed can cause The Flash to be pulled into the Speed Force.

      Abilities 48 + Skills 28 (56 ranks) + Advantages 5 + Powers 134 + Defenses 13 = 228 / 228

      Build Comments: I really took a hard look at Barry and Wally this time around. I’m still not 100% sold on where I have them, but this feels closer to what I think they should be. For Barry, here, I upped his Speed to 26, making light speed a lot easier to achieve. But I am going to add a house rule about Earth speed which makes going too fast an issue, no matter what comic physics say. If these guys, or any characters that can run or fly really fast, are going anywhere close to full speed, there’s going to be massive property damage and other side effects.

      Secret Origins: When Barry Allen was only eleven, his mother was slain. His father was wrongly tried and convicted for the murder, and later died in prison where Barry watched him. However, the young Allen refused to believe that his father was guilty of the crime. His life ground to a halt as he dedicated himself to finding the real murderer and, more importantly, finding the motive behind the murder. To this end, Allen studied forensic science, and dedicated himself to solving not only his mother's case, but those of other people in his situation.

      After graduating, Allen found work with the Central City Police Department as a police forensic scientist, with a well-known habit for slowness and lateness. Working late in the lab one night, a rack of chemicals that he was working next to was struck by lightning, and Allen was doused in chemicals. Surprisingly unharmed, Allen cleaned up the mess and returned to work, but soon noticed that the world appeared to be moving much slower than normal. He soon realized that it was not the world that had slowed, but himself who had sped up. Barry decided to fight crime, taking the superhero name of the Flash. Experiments with his powers revealed that not only was he super-fast, but he could vibrate his molecules, allowing him to appear invisible and phase through solid objects. His girlfriend's adoptive father, Ira West, helped him create a suit that could deal with his powers, and chemically shrunk it so it could fit into a ring for ease of portability.

      The Story so Far: Allen and a group of other heroes decided to form a crime fighting team after they banded together to defeat an attempted alien invasion. This team became an important part of Barry's development as a hero, as Barry, already immensely popular with the public, became close with other member's of the superhero community, especially Green Lantern Hal Jordan, who would become his close friend.

      Barry's girlfriend and later wife, Iris West, had a nephew named Wally. The son of distant and unloving parents, Wally longed to escape his home of Blue Valley and travel to Central City where the only family member he was close to lived, as well as his hero, the Flash. One summer Iris invited Wally to stay with her and Barry. Allen took Wally to the lab and, in an amazing coincidence, the sequence of events that gave Allen his powers occurred again, leaving Wally with the same powers as his uncle. Wally joined Allen in his crime fighting, becoming the sidekick Kid Flash.

      After a several solo adventures and several with the Justice League, he tired of the superhero life and retired briefly. However, he came out of retirement to help Earth’s heroes battle the Anti-Monitor during the event known as the Crisis on Infinite Earth and he was captured. He was able to escape the Anti-Monitors' clutches, and destroyed the anti-matter cannon that was intended to destroy earth by creating a speed vortex. He was unable to handle the power of the vortex, however, and perished. His soul was absorbed into the Speed Force, and Wally took up the mantle of the Flash.

      This was not the end of Barry Allen. He returned on three separate occasions to aid his nephew Wally West, helping him to deal with the worst days of his life. Barry Allen was permanently resurrected during the even known as the Final Crisis, during which he was instrumental in bringing about the defeat of Darkseid. Unsure of why he is alive, Allen contemplates his duties in the universe. It is soon revealed that he is becoming the new Black Flash, and that his resurrection was part of the machinations of Professor Zoom. Zoom was also responsible for all the tragedy in Allen's life, including the murder of his mother. He was able to defeat Zoom with the help of the other Flashes and several other super teams.

      During the Blackest Night Allen, a beacon of hope for the entire planet, was selected as a Blue Lantern. He also briefly becomes a member of the White Lantern Corps. After these events, Allen returns to his job in the police department, his life in Central City and his job as the Flash.

      Characterization: Barry is one of the most respected and popular members of the superhero community.

      Friends and Foes: Barry is close to his wife, Iris, and close friends Ralph (the Elongated Man) and Sue Dibny, Ray Palmer (the former Atom), Green Lantern Hal Jordan and members of the Flash Family Wally West and Bart Allen.

      The Flash has acquired a colorful rogues gallery of villains. Their number includes (but is not limited to) several who formed a loose association and refer to themselves as the Rogues, disdaining the use of the term "supervillain" or "super-criminal". These criminals typically have unusually modest goals for their power level (robbery or other petty crimes), and each have adopted a specific theme in his or her equipment and methods. Rogues were Captain Cold, Mirror Master, Heat Wave, Weather Wizard, the Trickster, Pied Piper, the Top, and Captain Boomerang.
      Last edited by Thorpacolypse; 01-21-2015, 09:01 PM.
      The Thorpacolypse
      Member of the Guild of Calamitous Intent since 2005
      Co-Chair of the Council of 13
      "Hate you can trust"

      Comment


      • 78 - Flash (Wally West)

        We've got another SPEED THRILLS SPECIAL hitting the Aisle 1 shelves!


        Keystone is under the protection of a man who can throw haymakers like machine-gun fire... who can create cyclones with a wave of his arm... who can outrun gravity. Keystone is my city. - Wally West

        FLASH (WALLY WEST)
        PL: 11 (208 pts) - OPL: 10 ; DPL: 11

        ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 4, DEXTERITY 3, FIGHTING 4, INTELLECT 1, AWARENESS 3, PRESENCE 3

        SKILLS: Acrobatics 3 (+7/+11) [Agile Feint], Athletics 7 (+9), Close Combat [Unarmed] 1 (+5/+13), Deception 5 (+8), Insight (+3), Intimidation (+3), Perception 2 (+5), Persuasion 2 (+5), Ranged Combat [Throwing] 4 (+7), Stealth (+4)

        ADVANTAGES: Agile Feint, Defensive Roll (3), Equipment (2), Evasion (2), Improved Defense, Improved Disarm, Improved Initiative (10), Instant Up, Interpose, Move-by Action, Seize Initiative, Set-Up (1), Teamwork

        POWERS:
        Speedster Physiology: Immunity 2 (Friction Heat, Poisons [Limited], Diseases [Limited]), Regeneration 3 (1/every 3 rounds); 5 pts
        Fastest Man Alive: Enhanced Parry 10, Enhanced Dodge 10, Speed 26 (125,000,000 mph/250,000 mpr), Quickness 22, Enhanced Advantages 23 (Agile Feint, Defensive Roll [3], Evasion [2], Improved Defense, Improved Disarm, Improved Initiative [10], Instant Up, Interpose, Move-by Action, Seize Initiative), Enhanced Skills 8 (Acrobatics 4 ranks, Close Combat [Unarmed] 10 ranks); 97 pts
        Super Speed Movement: Movement 3 (Wall Crawling 2 [Normal speed], Water Walking, [Normal speed; Flaw: Limited [only when moving]); 3 pts
        Super Speed Stunts: 20 pt Array; 31 pts
        Tornado Blast: Cone Area Move Object 10 (Extra: Cone Area [60 ft cone], Flaw: Range [Close]); 20 pts
        Whirlwind: Burst Area Move Object 10 (Extra: Burst Area [30 ft radius], Flaw: Range [Close]); 1 pt
        Air Cushion: Burst Area Movement 1 (Safe Fall, Extra: Affects Others, Burst Area [30 ft radius]); 1 pt
        Rapid Fire Punches: Multiattack Strength-based Bludgeoning Damage 3; 1 pt
        Rapid Attack: Burst Area Damage 5 (Extra: Area Burst 2 [60 ft radius], Selective); 1 pt
        Steal Speed: Nullify Speed Effects 10; 1 pt
        Share Speed: Speed 20 (2,000,000 mph/4000 mpr; Extra: Affects Others, Flaw: Affects others only); 1 pt
        Vacuum: Cumulative Burst Area Affliction 5 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Burst Area [30 ft radius], Duration [Concentration]); 1 pt
        Throwback: Deflect 9 (Extra: Accurate 2, Reflect, Redirect, Flaw: Limited [to Projectiles]); 1 pt
        Flattening Wake: Line Area Affliction 10 (Resisted by Dodge; 1st: Dazed, 2nd: Prone, Extra: Line Area [30 ft line], Reaction [while moving at high speed], Flaw: Instant Recovery, Limited to two degrees, Limited [to Directly Behind You]); 1 pt
        Lightning Disarm: Burst Area on Strength for Disarming 2 (Extra: Burst Area 2 [60 ft radius], Selective); 1 pt
        Vibration: Insubstantial 4 (Incorporeal, Flaw: Side Effect [Objects passed through takes Damage 10 and can explode); 1 pt


        EQUIPMENT:
        (5 pts)
        Flash Costume Ring: Feature 2 (Stores costume, Quick Change); 2 pts

        OFFENSE:
        Initiative +44
        Close Attack +4
        Unarmed +15 [Unarmed +2; Rapid Fire Punches +5, Multiattack]
        Ranged Attack +3
        Throwing +7
        Throwback +11 [Throwback Deflect +9]
        Special Attack [Rapid Attack +5, Burst Area; Tornado Blast Move Object +10, Cone Area; Whirlwind Burst Move Object +10, Burst Area; Flattening Wake Affliction +10, Line Area; Vacuum Affliction +5, Burst Area]

        DEFENSES:
        Dodge +16 [DC26] Parry +16 [DC26]
        Toughness +6 (+3 without Defensive Roll), Fortitude +7, Will +6

        COMPLICATIONS:
        Enemy: The Rogues, Grodd, Professor Zoom.
        Relationships: His wife Linda, children Jai and Iris, The Flash Family, Kyle Rayner and his original Teen Titans teammates, Dick Grayson, Roy Harper, Garth and Donna Troy.
        Responsibility: To protect Central City.
        Secret Identity: He maintains his secret identity as Wally West.
        Vulnerable: Using Extra Effort with Speed can cause The Flash to be pulled into the Speed Force.

        Abilities 46 + Skills 12 (24 ranks) + Advantages 3 + Powers 136 + Defenses 11 = 208 / 208

        Build Comments: Wally is just a slightly more athletic version of Barry with fewer skills. I always liked him, though. His JLU incarnation rocked and he's always gotten some good smart ass lines even back in the Wolfman Teen Titans days when he was more of the Alex P Keaton of the group.

        Oh, to be clear with the pic, I like that the new Wally is bi-racial. I don’t like that he’s a kid and all of Wally’s time as the Flash is getting swept under the rug. Ergo, I’m simply seeing Wally as a bi-racial character all along, but everything else stays pretty much the same. I don’t know why DC couldn’t have gone that route if they just wanted to increase the diversity. Wally was an awesome Flash for 20 years and I just don't like to see that gone.

        Secret Origins: Wally West was the nephew of Iris West, fiancée of Barry Allen, who was The Flash of Central City. He grew up in a small town called Blue Valley with emotionally distant parents,and dreamed of living in Central City, perhaps one day meeting his hero, The Flash. Wally was only close to one relative, his father's sister, Iris.

        One summer, Iris offered to let Wally stay in Central City with her. He gladly took the chance to get out of his hometown and away from his parents, and looked forward to the excitement of the big city. Iris introduced him to Barry, whom he thought was dull and uninteresting until Barry offered to introduce Wally to the Flash. Barry used some simple super-speed tricks to pull off the double identity, and gave him the surprise of his life. In Barry's lab, the Flash told Wally about how he had gotten his powers - a stray bolt of lightning that hit a rack of chemicals, which in turn hit him.

        Later, a bolt of lightning struck chemicals that spilled on Wally granted him super-speed powers similar to Barry's. Wally would later find out that the Speed Force used these accidents as a cover to grant super-speed powers to both him and Barry.

        Barry revealed his dual identity to Wally and a new partnership was forged. Wally became Flash's sidekick, Kid Flash. Initially, he wore a costume mirroring Barry's. As a strategic decision during a battle, Flash altered Wally's costume to a primarily-yellow design. After the battle, he chose to keep the costume, and wore it through his whole career as Kid Flash.

        The Story so Far: Wally enjoyed many adventures with Barry and quickly established himself as a good hero. A few months after becoming Kid Flash, he met fellow heroes Robin and Aqualad and they joined together to stop the menace of Mr. Twister. Their second meeting was more eventful: the three of them, now joined by Wonder Girl, fought against their mentors, who had been possessed. At this second meeting, the four youngsters decided to become a team and the Teen Titans were born, with Robin becoming the leader of the team. The sidekicks would continue to operate with their mentors, as well as spending time with their peers in the Titans.

        After a case involving Titans West, this incarnation of the team disbanded and Wally returned to Blue Valley to continue his college career. Some months later, Raven banded together a group of New Teen Titans to help her battle her demon-father, Trigon. Initially, Wally was disinterested in joining the team. Raven used her emotion-manipulating powers to make Wally fall in love with her and in turn, he joined this new group of Teen Titans. He was consistently protective of Raven, and came to blows with Robin when he challenged her true motives. After an encounter with the Justice League, Zatanna revealed Raven's manipulation of him. He was angry and heartbroken.

        Even though the Titans eventually came to her aid and ultimately defeated Trigon, Wally had a hard time dealing with Raven's deception. Complicating matters, even without her influence, Wally realized he really was in love with Raven. He grew increasingly unsure of his decision to continue as a member of the Titans. His discomfort with Raven led him to leave the team and return to school in Blue Valley.

        The Crisis on Infinite Earths brought him out of retirement, and the death of Barry Allen gave him a new sense of purpose. Despite the risk, he took the name and costume of The Flash, and was determined to live up to the example that Barry Allen had set for the world. That job, however, would not be easy.

        Wally West was a less powerful new Flash than his predecessor at first. Instead of being able to reach the speed of light, he could run just faster than that of sound. Also, he had to eat vast quantities of food to maintain his metabolism. However, after a difficult encounter with a particularly vicious foe, the first Reverse-Flash (Eobard Thawne), he was able increase his speed forcing him to push past a psychological block he had placed on his powers. To prevent himself from truly "replacing" Barry, Wally had subconsciously limited his speed so that he could never become his mentor's equal, but Thawne's bragging that he would become the true Flash forced Wally past this block as he feared Thawne replacing Barry more than he feared himself doing so. After this encounter he was Barry Allen's equal in speed, and eventually became even faster. Though he still had not been able to recover Barry's vibrational/phasing abilities (he could vibrate through objects but they would explode instead) he gained several new powers that Barry never had. He was able to share/steal speed, use his speed to kinetically upgrade his attacks, and super heal others.

        Wally learned hat his and Barry’s powers came from the Speed Force, an energy source that grants several speedsters their powers. Wally had several adventures as The Flash and as a member of the Justice League. He continued to battle The Rogues and fell in love with, and married his longtime girlfriend Linda Park.

        During the Final Crisis, Wally was reunited with Barry Allen, who had returned to life. At first he was hesitant to continue as The Flash with Barry’s return, but Barry and Kyle Rayner talked him into continuing, basically reminding him of all he had done and that the world could never have enough heroes. After a short time, Barry decided to leave things in Central City to Wally so he could spend more time with his family while Barry spent the majority of his time with the Justice League and dealing with matters on a more global, or cosmic, scale.

        Characterization: Wally is a good natured man with a light-hearted demeanor and well-developed sense of humor. He is devoted to his own, and extended family and has a strong sense of responsibility.

        Friends and Foes: Wally is closest to his wife, Linda, and their two young children. He is also close to the Flash Family, especially Barry Allen and Bart, who he mentored for years. Like his predecessor, West is good friends with the Green Lantern of his time, Kyle Rayner. Wally also retained a close friendship with Kyle's predecessor, Hal Jordan, who often looked out for Wally. His best friend is Dick Grayson, who served with Wally on the Teen Titans as the first Robin and served as Wally's best man at his wedding.

        The members of the New Teen Titans, the team Wally served on as Kid Flash, has reappeared several times throughout his life. Although they are not always in close contact with one another, the team considers each other family; Wally is no exception.

        While they disagree regularly, Wally has developed an odd friendship/respect with Batman, who has more than once made it clear that those feelings are mutual.
        Last edited by Thorpacolypse; 01-21-2015, 09:02 PM.
        The Thorpacolypse
        Member of the Guild of Calamitous Intent since 2005
        Co-Chair of the Council of 13
        "Hate you can trust"

        Comment


        • 79 - Atomica

          Our JUSTICE run continues with this new item!


          Alright Rhonda, check ya self before ya wreck ya self. This is it. This is it. This is the big time. This is the Justice League. - Atomica

          ATOMICA
          PL: 9 (136 pts) - OPL: 9 ; DPL: 9

          ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 3, DEXTERITY 2, FIGHTING 4, INTELLECT 4, AWARENESS 3, PRESENCE 1

          SKILLS: Acrobatics 4 (+7), Athletics (+1), Close Combat [Unarmed] 3 (+7), Deception 4 (+5), Expertise [Nanotechnology] 6 (+10), Expertise [Popular Culture] 1 (+5), Insight 5 (+8), Intimidation (+1), Perception 4 (+7), Persuasion 6 (+7), Stealth 2 (+5/+19) [Hide in Plain Sight], Technology 6 (+10), Treatment 1 (+5)

          ADVANTAGES: Beginner's Luck, Defensive Roll (1), Hide in Plain Sight, Languages (1) (Spanish, 1 other, Base: English), Luck (Improve Roll) (1), Teamwork

          POWERS:
          White Dwarf Costume: 63 pts Traits, Removable (-13 pts); 50 pts
          Quick Change: Feature 1 (Can change into Atom costume as a free action and vice versa); 1 pt
          Atomic Size: Shrinking 20 (-5 Str, +10 Dodge/Parry, +20 Stealth, -10 Intimidation, Speed -5, -5 Mass; Extra: Atomic, Continuous, Normal Strength Quirk: Limited to +14 Stealth); 60 pts
          Atomic Stunts: 10 pt Array; 12 pts
          Ride the WIFI: Teleport 20 (4000 miles; Flaw: Limited to while using full Shrinking, Medium [open electromagnetic connection]); 10 pts
          White Dwarf Punch: Bludgeoning Strength-based Damage 8 (Flaw: Activation [Move Action], Limited [Must start turn shrunk and end it full size]); 1 pt
          Riding Air Currents: Flight 4 (32 mph/500 fpr; Flaw: Gliding, Limited to when using full Shrinking); 1 pt


          EQUIPMENT:
          NONE

          OFFENSE:
          Initiative +3
          Close Attack +4
          Unarmed +7 [Unarmed +1; White Dwarf Punch +9]
          Ranged Attack +2

          DEFENSES:
          Dodge +5 (+15 with Full Shrinking) [DC15/25] Parry +5 (+15 with Full Shrinking) [DC15/25]
          Toughness +3 (+2 without Defensive Roll), Fortitude +5, Will +6

          COMPLICATIONS:
          Inexperienced: As a new hero, Rhonda is just learning the superhero game and how to best use her powers.
          Motivation: Using her new abilities for the benefit of all.
          Secret Identity: She tries to maintain her secret identity as Rhonda Pineda, college student, and stay involved in her families' lives, but juggling school, family and superheroing is not easy.

          Abilities 40 + Skills 21 (42 ranks) + Advantages 6 + Powers 60 + Defenses 9 = 136 / 136

          Build Comments: So not long after the New 52 started, it looked like The Atom role was going to be filled by Rhonda Pineda, a seemingly shy, yet heroic young woman. Then when the whole Trinity War started, it looked like she was going to betray the Justice League to Amanda Waller’s team. Then the real twist kicked in and it was found that she was a spy for the Crime Syndicate of Earth-3. It was very well handled, actually, and I hate to admit that I did not see it coming for a long time.

          However, I liked the role she was playing at first and as much as I am a Silver Age DC fan, I’m going with her as my Atom for the Superior Thorpacoverse. I used to love the bromance between Ray Palmer, Ralph Dibny, Barry Allen and Carter Hall and even liked Ryan Choi as the successor Atom. But the role of Atom hasn’t really aged well and I thought she added a genuine (which turned out to be fake ) pluckiness that had been missing.

          Secret Origins: Rhonda Pineda was a student of Professor Ray Palmer at Ivy University, who has been operating as the superhero The Atom for years. She was one of his more gifted students and began working as an intern for him. The supervillain Dwarfstar learned The Atom’s secret identity and staged an attack on him at the school. Rhonda was able to utilize one of Palmer’s spare suits to assist him in defeating the villain, but not before Professor Palmer suffered some serious injuries. He decided to pass the mantle of The Atom on to Rhonda who reluctantly accepted.

          The Story so Far: Rhonda began to assist the Justice League during Throne of Atlantis event, when the Atlanteans invaded the surface world, led by Aquaman's brother Orm, known as Ocean Master. Rhonda was one of the many heroes to answer the call for assistance, though no one noticed her initially due to her size. She played a key role in disarming the bombs that would have sunk Boston into the Atlantic Ocean. She came to the League's attention and received an invitation to their satellite to join other would-be candidates for an expanded League. She made her power known after assisting in disabling a malfunctioning Platinum and capturing her value resonmeter.

          Characterization: Rhonda is a shy, but heroic, young girl. She has been shown to use her powers for the purpose of going into video games.

          Friends and Foes: She has struck up a friendship with Element Woman.
          Last edited by Thorpacolypse; 08-04-2014, 08:02 PM.
          The Thorpacolypse
          Member of the Guild of Calamitous Intent since 2005
          Co-Chair of the Council of 13
          "Hate you can trust"

          Comment


          • 80 - Black Lightning

            We've got a BLACK LIGHT SPECIAL hitting the Aisle 1 shelves!


            Justice-- like lightning-- should ever appear to some men hope to other men, fear. - Black Lightning

            BLACK LIGHTNING
            PL: 10 (181 pts) - OPL: 10 ; DPL: 10; HP: 1

            ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 5, FIGHTING 13, INTELLECT 4, AWARENESS 3, PRESENCE 3

            SKILLS: Acrobatics 7 (+12) [Agile Feint], Athletics 9 (+12), Deception (+3), Expertise [Teacher] 3 (+7), Insight 5 (+8), Intimidation 4 (+7), Investigation 3 (+7), Perception 6 (+9), Persuasion 6 (+9) [Connected], Ranged Combat [Electrical Control] 5 (+10), Stealth 4 (+9)

            ADVANTAGES: Agile Feint, Connected, Defensive Roll (3), Extraordinary Effort, Improved Initiative (1), Move-by Action, Power Attack, Takedown (1)

            POWERS:
            Living Outlet: Features 1 (You can power electrical devices as if you were a battery or standard electrical outlet simply by touching or holding the device or its power cord); 1 pt
            Human Spot Welder: Features 1 (You can do spot-welding by touch, like an arc-welder. This may also be a capability of Precise Electrical Damage effects); 1 pt
            Human Defibrillator: Features 1 (You can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition); 1 pt
            Hot Wire: Features 1 (Similarly, you may be able to jump start or reset an incapacitated construct with an electrical system); 1 pt
            Electrosense: Senses 3 (Detect Electricity [Ranged, Acute]); 3 pts
            Electrical Absorption: Immunity 10 (Electrical Effects); 10 pts
            Electrical Control: 21 pt Dynamic Array; 31 pts
            Lightning Blast: Ranged Electrical Damage 10 (Extra: Dynamic); 21 pts
            Ball Lightning: Burst Area Electrical Damage 10 (Extra: Burst Area [30 ft radius], Dynamic); 2 pts
            Taser: Ranged Affliction 10 (Resisted and Overcome by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Dynamic); 2 pts
            Blackout: Nullify Electronics 5 (Extra: Broad, Concentration, Dynamic, Simultaneous, Flaw: Range [Close]); 2 pts
            Arc Riding: Leaping 10 (1 mile; Extra: Dynamic); 2 pts
            Electromagnetic Field: Create 10 (Electrical Field; Extra: Dynamic); 2 pts
            Lightning Flight: Teleport 9 (2 miles/500 miles; Extra: Dynamic, Extended, Flaw: Limited [must pass through intervening space in lightning form]); 2 pts


            EQUIPMENT:
            NONE

            OFFENSE:
            Initiative +9
            Close Attack +13 [Unarmed +3; Blackout Nullify +5]
            Ranged Attack +5
            Electrical Control +10 [Lightning Blast +10; Taser Affliction +10; Electromagnetic Field Create +10]
            Special Attack [Ball Lightning +10, Burst Area]

            DEFENSES:
            Dodge +13 [DC23] Parry +13 [DC23]
            Toughness +7 (+4 without Defensive Roll), Fortitude +7, Will +7

            COMPLICATIONS:
            Motivation: Jefferson has a strong sense of social responsibility as well as a commitment to being an educator.
            Relationships: He is close his daughters, Anissa and Jennifer.

            Abilities 80 + Skills 26 (52 ranks) + Advantages 10 + Powers 50 + Defenses 15 = 181 / 181

            Build Comments: Always loved Black Lightning even if he didn’t always let you know that he had pure electricity…in his pants, like Black Vulcan, who was created for the Super Friends show because of the issue with the rights to Black Lightning at the time.

            Secret Origins: Jefferson Pierce was a normal man who grows up in South Side, Suicide Slums, with a dream of success one day. After becoming an Olympic gold medalist in the decathlon and a college graduate, he moved to Metropolis with his wife, Lynn Stewart. The main reason they moved was the death of his father, Alvin Pierce. He is killed after trying to open the eyes of the public to the scams of local con man Tobias Whale. They have a daughter they name Anissa (Thunder), and later Lynn becomes pregnant with Jennifer (Lightning). Jefferson is a principal at several schools and is respected for all the good he has done in the neighborhoods and schools he had been in previously. The Wayne Education Trust gives him a grant to come back to South Side to try to do the same there. They look at him as "our last best hope for successful leadership in urban education reform." Jeff sees how bad it is, mostly due to the 100 and Tobias Whale, so he decides to do something with his hidden electricity powers discovered by his wife. He becomes Black Lightning after seeing the quote "Justice--Like Lightning-- Should Ever Appear To Some Men Hope, To Other Men, Fear."

            The Story so Far: He fought local crime at night as a super hero. He was the principal of Garfield High School and he got to know a student by the name of Earl Clifford. Earl was killed and this starts the end of the 100 and Tobias Whale. Black Lightning eventually defeated them both with the help of Superman. Jeff was one of the founding members of The Outsiders team along with Batman, Geo-Force, Halo, Katana, and Metamorpho, and has been on and off the roster many times. He has been the leader of the team as well.

            Black Lightning has fought in the Suicide Slums for a long time and it looks like an uphill battle. He and his wife Lynn divorced and Jeff grew lonely. He eventually moved to Brick City after the divorce to work at a new school. He eventually became Secretary of Education under President Lex Luthor and this blackened his name to some heroes but he felt it was his responsibility to keep an eye on Luthor as well as truly try to advance American education. A benefit of his time there is that it gave him an “in” with some villains as they assumed he was close to Luthor so he has been able to exploit that for information. Later, he was framed and put in Iron Heights prison. He was eventually broken out by a version of The Outsiders, which includes his daughter Thunder.

            Jeff was invited to the Justice League of America during its Satellite years and at first turned down the offer. He joined a new version of the League later. He fought alongside Geo-Force, Superman, Batman, Wonder Woman, Red Arrow, Vixen, Red Tornado, Hawkgirl, Black Canary and Hal Jordan against Amazo and Solomon Grundy. He stayed with the team for a good time until he is traded to The Outsiders at the request of Batman.

            Characterization: Jefferson Pierce is a highly educated and skilled teacher, who is widely regarded as the country's number one educator. Jefferson is known to have single handedly been the driving force in turning various decaying public education schools and facilities in various cities in country into the finest in the nation.

            Friends and Foes: He is close to his daughters, Thunder and Lighting, and remains on good terms with his ex-wife Lynn. He is one of the few heroes to have earned Batman’s trust and is also close to other superheroes like Luke Cage, Superman and his other Outsiders and Justice League teammates.
            Last edited by Thorpacolypse; 11-29-2015, 07:18 PM.
            The Thorpacolypse
            Member of the Guild of Calamitous Intent since 2005
            Co-Chair of the Council of 13
            "Hate you can trust"

            Comment


            • Re: The All New Amazing Superior J-Mart NOW!

              Originally posted by Mister B View Post
              Awesome Work Thorp.. Ive sorta decided to stop doing builds.. I have too many problems with posting them these days. At least until they get stuff fixed, or can tell me why I am having the problem.
              I have sporadic problems myself. I tried to repost my Element Woman and no matter what I do, it kicks me out to the main forum. The last two other things posted without problem. I don't get it. But I press on, for I have a commitment to the J-Mart customers!
              The Thorpacolypse
              Member of the Guild of Calamitous Intent since 2005
              Co-Chair of the Council of 13
              "Hate you can trust"

              Comment


              • 81 - Big Barda

                We've got a couple of new items that were originally from our Apokolips location, but were sent here due to conflicts with the management...


                Yowza.

                BIG BARDA
                PL: 13 (187 pts) - OPL: 13 ; DPL: 13

                ABILITIES: STRENGTH 13, STAMINA 10, AGILITY 4, DEXTERITY 4, FIGHTING 11, INTELLECT 2, AWARENESS 4, PRESENCE 3

                SKILLS: Athletics 2 (+15), Close Combat [Unarmed] 2 (+13), Deception (+3), Expertise [Warrior] 8 (+10), Insight 4 (+8), Intimidation 8 (+11), Perception 3 (+7), Persuasion (+3), Ranged Combat [Blast] 6 (+10), Stealth 3 (+7), Vehicles 4 (+8)

                ADVANTAGES: Defensive Roll (2), Fast Grab, Favored Foe (Granny Goodness and The Female Furies), Fearless, Improved Critical (1) (Unarmed), Improved Initiative (1), Interpose, Leadership, Power Attack, Takedown (2)

                POWERS:
                New God Physiology: Regeneration 2 (1/every 5 rounds); 2 pts
                Immortal: Immunity 2 (Aging, Disease); 2 pts
                Battle Tested: Enhanced Strength 5 (6000 Tons; Flaw: Limited to Lifting), Impervious 4; 13 pts
                Aero Discs: 7 pts Traits, Easily Removable (-2 pts); 5 pts
                Flying: Flight 7 (250 mph/1/2 mpr; Flaw: Platform); 7 pts
                Mega Rod: 24 pts Traits, Easily Removable (-10 pts); 14 pts
                Mega Blast: Ranged Energy Damage 12; 24 pts
                Mega Rod Bash: Bludgeoning Strength-based Damage 2 (Extra: Penetrating 10); 1 pt
                Transwarp Drive: Movement 3 (Space Travel 3 [Any star system]); 1 pt
                Mega Jump: Leaping 8 (1800 ft); 1 pt


                Optional Items:
                Apokoliptic Armor: 10 pts Traits, Removable (-2 pts); 8 pts
                Body Armor: Protection 2, Impervious 4; 10 pts

                Mother Box: 42 pts Traits, Removable (-8 pts); 34 pts
                A.I. Feature 2 (A.I. and Apokoliptian Database); 2 pts
                Healing: Healing 10; 20 pts
                Universal Translator: Comprehend 4 (Speak, Understand, Understood in all languages, machines, Extra: Affects Others); 12 pts
                Boom Tubes: Movement 3 (Space Travel 3 [Any star system], Extra: Portal); 8 pts


                EQUIPMENT:
                NONE

                OFFENSE:
                Initiative +8
                Close Attack +11 [Mega Rod Strike +15]
                Unarmed +13 [Unarmed +13]
                Ranged Attack +4
                Blast +10 [Mega Rod Blast +12]

                DEFENSES:
                Dodge +11 [DC21] Parry +12 [DC22]
                Toughness +12 (+10 without Defensive Roll, +4 Impervious, +14 in Armor, +4 Impervious with Armor), Fortitude +13, Will +7

                COMPLICATIONS:
                Enemy: Upon her defection from Apokolips, she has been considered a traitor by Granny Goodness and even Darkseid himself.
                Motivation: Barda wants to live a normal life on Earth as good housewife, and potential mother, with her husband Scott Free. However, she also feels responsible to use her abilities for the common good.
                Relationships: With the love of her life, Scott Free, and she is close to (though it's a generally antagonistic relationship) Scott's manager, Oberon.
                Vulnerable: All the New Gods are vulnerable to Radion.

                Abilities 102 + Skills 20 (40 ranks) + Advantages 12 + Powers 39 + Defenses 14 = 187 / 187

                Build Comments: Since I am reading Justice League Beyond digitally, I got the urge to whip up Barda and Mr. Miracle, who are part of the team. I always liked Big Barda and the fact that when Jack Kirby created her, and matched her up with Mister Miracle it was kind of a joke about his relationship with his wife, Roz. Nothing like having an outlet like comics to mess with your spouse.

                He also based her appearance on Lainie Kazan, who apparently had just posed in Playboy while he was working on Barda. Many of you might know her as the mom in My Big, Fat, Greek Wedding or some other guest spots on TV shows. Now she’s a matronly Jewish grandmother but Google some pics of her when she was young…geez, she was hot.

                Secret Origins: Barda was born of the race of New Gods about 250 years ago, on Apokolips. She is a product of Granny Goodness' Home for Orphaned Youth. Granny's motto is "Die for Darkseid". Granny groomed Barda to one day lead the Female Fury Battalion, a ferocious pack of women warriors.

                The Story so Far: However, during a raid Barda met Scott Free, Darkseid's adopted son, and, sensing a peace about him, fell in love. Barda risked her own safety to help Scott escape from Apokolips. Eventually, Barda turns her back on Granny, and comes to Earth herself. Scott had become an escape artist called Mister Miracle, and was teamed with Oberon, his diminutive manager. Scott and Barda were married by Scott's father, the Highfather of New Genesis.

                For a number of years, Barda followed Scott and Oberon on tour. Eventually they retired as superheroes and move to Bailey, New Hampshire. However, despite their best attempts, a normal life eludes them. Disasters plagued them; Barda, Scott, and Oberon left Bailey and moved to a loft in Greenwich Village, New York City. Barda formed a defense-training program for women called the New Female Furies.

                Though naive regarding Earth customs, Barda relished her roles of wife and housekeeper. However, when duty calls she never hesitates to assume the posture of a warrior, and when Scott joineds the Justice League, Barda participates in several missions. Barda has also served as a member of the JL in her own right: at Takion's order, she and fellow New God Orion were sent as agents of New Genesis to serve on the team as he had predicted that the Earth faced a grave threat. Their mission was to help mobilize Earth's heroes against the omnipotent Mageddon. Once Mageddon was defeated, Barda and Orion resigned from the JL.

                Barda accompanies Batman, Superman and Wonder Woman to Apokolips to rescue Supergirl from Darkseid's clutches, and accepted an invitation from Oracle to become the heavy-hitter on the Birds of Prey.

                Barda and Scott continue to reside in the suburbs of Connecticut and are active adventurers. Barda never hesitates to lend a hand to her friends when her power and expertise are needed.

                Characterization: In a reversal of the stereotype associated with female characters at the time of her creation, Barda is physically more powerful than her husband, is more than willing to use her strength in battle, and is very protective of her husband.

                Friends and Foes: She and the love of her life, Scott Free, are practically inseparable. She and Oberon have antagonistic relationship, but deep down are very close. She is good friends with Superman, Wonder Woman and Lady Sif, who shares her warrior’s spirit.
                Last edited by Thorpacolypse; 01-21-2015, 09:03 PM.
                The Thorpacolypse
                Member of the Guild of Calamitous Intent since 2005
                Co-Chair of the Council of 13
                "Hate you can trust"

                Comment


                • 82 - Mister Miracle

                  Check out this companion piece to our last new item!


                  He didn't become the world's greatest escape artist for the applause. He did it to survive. - Batman

                  MISTER MIRACLE
                  PL: 12 (255 pts) - OPL: 12 ; DPL: 12

                  ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 7, DEXTERITY 7, FIGHTING 10, INTELLECT 5, AWARENESS 5, PRESENCE 4

                  SKILLS: Acrobatics 8 (+15), Athletics 7 (+12), Deception 8 (+12) [Taunt], Expertise [Performance] 7 (+12), Insight (+5), Intimidation (+4), Perception 7 (+12), Persuasion 8 (+12), Sleight of Hand 15 (+22) [Conceal Efforts, Hide Tampering, Second Chance, Skill Mastery, Ultimate Effort], Stealth (+7), Technology 7 (+12/+22), Vehicles 3 (+10)

                  ADVANTAGES: Conceal Efforts*, Defensive Roll (2), Evasion (1), Favored Foe (Granny Goodness), Hide Tampering*, Improved Defense, Luck (Improve Roll) (1), Move-by Action, Ranged Attack (5), Redirect, Second Chance (1) (Sleight of Hand vs. Escape Checks), Skill Mastery (1) (Sleight of Hand), Taunt, Teamwork, Trance, Ultimate Effort (1) (Sleight of Hand Checks)

                  POWERS:
                  New God Physiology: Regeneration 2 (1/every 5 rounds); 2 pts
                  Immortal: Immunity 2 (Aging, Disease); 2 pts
                  Greatest Escape Artist in the Universe: Enhanced Skills 5 (Technology 10 ranks, Flaw: Limited to picking locks); 3 pts
                  Aero Discs: 7 pts Traits, Easily Removable (-2 pts); 5 pts
                  Flying: Flight 7 (250 mph/1/2 mpr; Flaw: Platform); 7 pts
                  Mister Miracle Costume: 6 pts Traits, Removable (-1 pt); 5 pts
                  Body Armor: Protection 2; 2 pts
                  Human Fly: Movement 2 (Wall-Crawling 2 [Normal speed]); 4 pts

                  Mother Box: 42 pts Traits, Removable (-8 pts); 34 pts
                  A.I. Feature 2 (A.I. and Apokoliptian Database); 2 pts
                  Healing: Healing 10; 20 pts
                  Universal Translator: Comprehend 4 (Speak, Understand, Understood in all languages, machines, Extra: Affects Others); 12 pts
                  Boom Tubes: Movement 3 (Space Travel 3 [Any star system], Extra: Portal); 8 pts
                  Multi-Cube: 32 pts Traits, Easily Removable (-12 pts); 20 pts
                  Boxful of Miracles: Variable 4 (20 pts Traits, Technological Descriptor; Extra: Action [Move Action]); 32 pts

                  EQUIPMENT:
                  NONE

                  OFFENSE:
                  Initiative +7
                  Close Attack +10 [Unarmed +5]
                  Ranged Attack +12

                  DEFENSES:
                  Dodge +15 [DC25] Parry +13 [DC23]
                  Toughness +9 (+7 without Defensive Roll), Fortitude +9, Will +10

                  COMPLICATIONS:
                  Enemy: Having escaped from Apokolips, he has made enemies of Darkseid and his Elite, particularly Granny Goodness.
                  Let Freedom Ring!: Scott believes in freedom for all and will always fight for it for himself and others.
                  Relationships: He dearly loves his wife Barda, and is close to his manager, Oberon.
                  Vulnerable: All New Gods are vulnerable to Radion.

                  Abilities 96 + Skills 35 (70 ranks) + Advantages 21 + Powers 83 + Defenses 20 = 255 / 255

                  Build Comments: I don’t know why, but I have always liked Mister Miracle. He’s kind of a one-trick pony, but it’s a pretty good trick, being the world’s, if not the universe’s, greatest escape artist. And come on, Scott Free, is one of the greatest names for an escape artist you could ever come up with.

                  Secret Origins: Mister Miracle was Scott Free, the god of escape in the New Gods mythology. Originally, the boy Scott Free was the son of Highfather Izaya, the ruler of New Genesis. However, as part of a diplomatic move to stop a destructive war against the planet Apokolips, Highfather agreed to an exchange of children with his enemy Darkseid. In doing so, he surrendered Scott Free to the care of his enemy while he received his enemy's son, Orion.

                  For years, Scott Free grew up in the care of Granny Goodness, a sadistic minion of Darkseid who oversaw the training of Darkseid's forces with inhuman intensity. As he matured, Scott learned that he had a natural talent for escaping and overcoming seemingly impossible traps. His talent and his love for freedom were furthered by Himon, a natural troublemaker and the one god whom Darkseid's forces weren't able to capture. Scott refused to be hardened by the planet's cruel abuse and kept his innocence and hope in the midst of such darkness. He fell in love with Big Barda, a warrior who was leader of an elite squad of woman warriors known as the Female Furies; she in turn was won over by his innocence and goodness, and later married him.

                  Eventually, Scott Free escaped and fled to Earth.

                  The Story so Far: Once there, he became the protégé of a circus escape artist, Thaddeus Brown, whose stage name was Mister Miracle. Brown was impressed with Scott's skills (especially as supplemented with various advanced devices he had taken from his previous home). Scott also befriended Brown's assistant, a dwarf named Oberon. When Thaddeus Brown was murdered, Scott Free assumed the identity of Mister Miracle. Barda later followed Scott to Earh, and the two used their powers, equipment, and skills in the war against Darkseid, who was still interested in recapturing both of them. Unknown to Darkseid, Scott eventually acquired the complete Anti-Life Equation, Darkseid's ultimate desire. However, his will was strong enough to resist the temptation to use it.

                  On Earth, the two have often accompanied Orion, and all 3 have served on the Justice League.

                  Characterization: Scott is the world’s premier escape artist but his greatest ability is his ability to spread hope and goodwill despite his torturous early life on Apokolips.

                  Friends and Foes: He dearly loves his wife, Barda, and is close to his manager, Oberon.
                  Last edited by Thorpacolypse; 01-21-2015, 09:04 PM.
                  The Thorpacolypse
                  Member of the Guild of Calamitous Intent since 2005
                  Co-Chair of the Council of 13
                  "Hate you can trust"

                  Comment


                  • 83 - Element Woman

                    The new items keep on coming as we add more heroes to our JUSTICE run!


                    Batman: I've worked with most of you...
                    Element Woman: Not me, Batman. I'm Element Woman. And you are THE AWESOME...


                    ELEMENT WOMAN
                    PL: 10 (150 pts) - OPL: 10 ; DPL: 10

                    ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 0, AWARENESS 0, PRESENCE 1

                    SKILLS: Athletics (+8), Deception (+1), Insight 4 (+4), Intimidation (+1), Perception 3 (+3), Persuasion 5 (+6), Stealth (+3)

                    ADVANTAGES: Close Attack (2), Diehard, Great Endurance, Ranged Attack (2), Teamwork

                    POWERS:
                    Elemental Physiology: Immunity 8 (Aging, Environmental Cold, Critical Hits, Disease, Environmental Heat, Poison, Pressure), Protection 2, Impervious Toughness 4; Senses 2 (Detect Chemical Composition [Touch, Analytical]); 20 points
                    Hand Weapons: Strength-based Damage 4 (Extra: Variable Descriptor 2 [Bludgeoning/Piercing/Slashing]); 6 pts
                    Shapeshifting: Variable 6 (30 pts Traits, Elemental Descriptor); 42 pts

                    EQUIPMENT:
                    NONE

                    OFFENSE:
                    Initiative +3
                    Close Attack +8 [Unarmed +8; Hand Weapons +12]
                    Ranged Attack +5

                    DEFENSES:
                    Dodge +6 [DC16] Parry +6 [DC16]
                    Toughness +10 (+4 Impervious), Fortitude +11, Will +5

                    COMPLICATIONS:
                    Ditzy: Element Woman is very nice and seems pretty intelligent but a lot of times she's just kinda…out there..
                    Naïve: Element Woman is not very world-wise and her sweet nature can be exploited.
                    Relationships: She has forged a fast friendship with Atomica.


                    Build Comments: Even though she hasn’t gotten a ton of run in the New 52 so far, I’ve taken a liking to Element Woman. Her goofiness has been a welcome thing in the heaviness that led up to the Trinity War.

                    Maybe we don’t need any more Woozy Winks and such in the mainstream, but every now and then, it’s nice to see characters that are just kinda silly and remind us that we’re reading “comics”.

                    The Story so Far: Emily Sung, who goes by Element Woman, is called in to help the Justice League by Cyborg after Ocean Master has captured Batman, Superman and Wonder Woman. She is invited by the Justice League to become a member. She makes reference to knowing Rex, known as Metamorpho.

                    Characterization: Emily is socially awkward, and talks with an unusual speech pattern. Overall her demeanor can be called childish; for example, offering juice boxes to heroes in the middle of battle.
                    Last edited by Thorpacolypse; 01-19-2015, 09:02 PM.
                    The Thorpacolypse
                    Member of the Guild of Calamitous Intent since 2005
                    Co-Chair of the Council of 13
                    "Hate you can trust"

                    Comment


                    • 84 - Red Tornado

                      Check out this RED LIGHT SPECIAL for Aisle 1!


                      I once knew a girl who could move her hips like that...

                      RED TORNADO
                      PL: 12 (222 pts) - OPL: 12 ; DPL: 11

                      ABILITIES: STRENGTH 10, STAMINA --, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 5, AWARENESS 4, PRESENCE 0

                      SKILLS: Athletics (+10), Close Combat [Unarmed] 4 (+10), Insight (+4), Investigation 2 (+7), Perception (+4), Ranged Combat [Air Control] 7 (+10), Stealth (+3), Technology 7 (+12)

                      ADVANTAGES: Eidetic Memory, Extraordinary Effort, Teamwork

                      POWERS:
                      Android Physique: Immunity 30 (Fortitude Effects), Protection 12, Impervious 5; 52 pts
                      Computer Mind: Immunity 10 (Mental Effects); 10 pts
                      Interface: Comprehend 2 (Speak, Understand Machines); 4 pts
                      One of the 13 Immortal Spirits: Immortality 5 (1 day, Flaw: Requires entire android body in one piece); 5 pts
                      Self-Repairing: Regeneration 2 (1/every 9 rounds); 2 pts
                      Vortex Flight: Flight 8 (500 mph/1 mpr); 16 pts
                      Air Elemental: 49 pt Array; 53 pts
                      Tornado Creation: Perception Ranged Burst Area Move Object 12, Feature 1 (Extraordinary Effort for +2 ranks), (Extra: Burst Area [30 ft radius]); 49 pts
                      Air Blast: Ranged Air Damage 14; 1 pt
                      Tornado Blast: Ranged Cone Area Air Damage 12, Feature 1 (Extraordinary Effort for +2 ranks), (Extra: Cone Area [60 ft cone]); 1 pt
                      Air Shield: Deflect 14 (Extra: Redirect, Reflect); 1 pt
                      Spinning Blur: Concealment 4 (All Visual); 1 pt


                      EQUIPMENT:
                      NONE

                      OFFENSE:
                      Initiative +3
                      Close Attack +6
                      Unarmed +10 [Unarmed +10]
                      Ranged Attack +3
                      Air Control +10 [Air Blast +14; Air Shield Deflect +14]
                      Special Attack [Tornado Creation +12, Burst Area], Tornado Blast +12, Cone Area]

                      DEFENSES:
                      Dodge +10 [DC20] Parry +10 [DC20]
                      Toughness +12 (+5 Impervious), Fortitude Immune, Will +8

                      COMPLICATIONS:
                      Acceptance: Fully aware that he is artificial, Red Tornado wants to be treated as and live the life of an ordinary human.
                      Relationships: His wife Kathy and daughter, Traya.
                      Weakness: Red Tornado has a kill switch on back of his neck and is susceptible to being reprogrammed.

                      Abilities 52 + Skills 10 (20 ranks) + Advantages 3 + Powers 142 + Defenses 15 = 222 / 222

                      Build Comments: Reddy was one of the few DCA builds that I thought was a little underpowered, actually. He’s always been shown to be one of the big guns of the League so I originally amped him up a bit and added a few things I thought should have been included for my setting. In my new setting, he's a solid PL10, making him pretty effective.

                      Secret Origins: Red Tornado is an android created by Professor T.O. Morrow. The air elementals known as Ulthoon the Tornado Tyrant and the Tornado Champion took control of the Red Tornado's android body and used him as a weapon against the Justice League and Justice Society of America. However, the Red Tornado overcame the experience with a new sense of morality and became a hero out of his own right.

                      The Story so Far: In the beginning there were two tornado entities that originated from the planet Rann. This being, originally one entity, confronted Rann's adopted champion, Adam Strange, and was subsequently defeated. Following that defeat, the being contemplated the nature of good and evil, and decided that good was the superior force. The good side called itself the Tornado Champion; the evil side, the Tornado Tyrant. Confronting the Tyrant, the Tornado Champion was easily defeated. Disheartened, the Tornado Champion lured the Tyrant to Earth, where the Tyrant was defeated by the Justice League. The Tornado Champion decided that there was little satisfaction in being an imitation, and traveled the Earth in an attempt to find a new identity.

                      The Tornado Champion came upon the criminal T. O. Morrow, who was creating an android with which to infiltrate and defeat the Justice League. The Tornado Champion decided to assume control of the robotic form. The merging had an unexpected side effect, however: the Tornado Champion's memory was erased. Thus, the Red Tornado android apparently became a new life-form.

                      Through a series of mishaps choreographed by Morrow, Red Tornado seemingly killed the Justice League members. Red Tornado then tracked Morrow to his lair and seemingly defeated him, although he was badly injured in the process. When the remaining Justice League members arrived to investigate, a booby-trapped weapon felled them all. Red Tornado, recovered from his previous injuries, revived the Justice League members. The JL and the android then defeated Morrow, who confessed that Red Tornado was his android construct, but the JL still admitted him as a member in good standing.

                      Red Tornado often felt he was an outsider in the League, and that he was not appreciated as a sentient, independent organism. When he stumbled across the Creators monitoring Earth, he sought to impress his colleagues by defeating the aliens single-handedly. Instead, Red Tornado was captured and used as a conduit to bring parallel universes together. The Justice League defeated the Creators and rescued Red Tornado; however, his easy defeat and manipulation left Red Tornado more dejected than ever.

                      The Tornado's adventures with the League caused him to repeatedly be destroyed, such as when he sacrificed himself to help defeat the alien villain Nekron, and was later reassembled once more under the control of the Construct in a plot against the League, which the android managed to overcome. While a member of the Justice League, the Red Tornado developed a human alter ego appearance, that of John Smith, and formed an attachment with a woman named Kathy Sutton. In addition, he adopted an orphan from the middle-eastern nation of Bialya named Traya, and they formed a makeshift family. He formed friendships with his teammates, particularly new recruit Firestorm.

                      Eventually, T.O. Morrow returned and a conflict with the latter Morrow caused the Tornado's android shell to rupture, and at this point the above origin of the Tornado Champion/Tyrant's merging with the android body was revealed. Red Tornado soon regained his body and gained renewed confidence in now knowing he was truly a sentient being. This would not last for long, as tragedy would soon strike once more.

                      During the Crisis on Infinite Earths, the Tornado Champion was again separated from his android host body, becoming an air elemental due to the Anti-Monitor utilizing him as a weapon against the combined might of both the Justice League and Avengers.

                      After the Crisis, the Red Tornado/Tornado Champion retained his air elemental status, and became the personification of a force of nature along with Swamp Thing (as an earth elemental) and Firestorm (as a fire elemental). The Red Tornado, like the Swamp Thing, used his new found responsibilities to act as a protector and advocate of nature.

                      Air pollution had an adverse effect on the Red Tornado/Tornado Champion, driving him half-mad and into conflict with Firestorm in The Elemental War. Eventually, Captain Atom and Firestorm calmed him, and Firestorm manufactured a new body shell for Red Tornado. It appears this new body was imperfect, as the Red Tornado began to experience serious malfunctions. His humanity was almost lost, and his physical appearance became more and more damaged, dirty and clearly not right. During a period of near-total malfunction, Red Tornado had been a member of the Leymen. During this period, he would experience odd jerks and spasms as he moved, and malfunctioning gears and mechanisms clanging together could be heard coming from within the android's body. He also could only speak in a halting, emotionless, mechanical monotone. During the course of his association with the Leymen, the original Red Tornado personality began to re-emerge, and slowly, his emotions and humanity as well.

                      Upon re-establishing his abilities to move properly and communicate, the Red Tornado re-established his connections with the Justice League and the regular super hero community. He served as an adviser for Young Justice, and as an auxiliary member of the JL. During this period, he attempted to renew his relationship with his former girlfriend Kathy Sutton and Traya. While he did not succeed in fully reuniting with Sutton, his adopted daughter, Traya, has readily accepted the Red Tornado into her life, regardless of his appearance or state of repair. Because of Traya's attachment for the Red Tornado, Sutton allows Red Tornado regular visitations and contact. He has not, however, returned to his John Smith identity, instead acting as Traya's adoptive father in his superheroic/robotic identity.

                      Red Tornado was one of the heroes recruited by Donna Troy to fight against the menace in space during Infinite Crisis. After the Crisis, the Red Tornado was believed to have sacrificed himself but in reality he was utterly destroyed, hit by a stray Zeta beam signal.
                      Red Tornado's torso ended up in the Australian Outback, where it was found by a small group of aborigines. The head ended up in the auto shop of mechanic Johnny Warrawa, who built a new body for it from junkyard scraps. Although malfunctioning, Red Tornado was set against a group of Intergang enforcers evicting a tribe of Aborigines from their shanty town, but is again destroyed with only his head remaining, which was then used in a contemporary art sculpture. Red Tornado's head was later bought from an internet auction by T.O. Morrow, who was hoping to discover its secrets, and ultimately became Rip Hunter's possession and was combined with Hunter's Time Bubble to navigate safely into the restored universe.

                      Green Lantern was able to gather all of Red Tornado's parts and have him fully repaired by Will Magnus. His soul, however, was convinced by Felix Faust, posing as Deadman, to enter the body of a recently deceased copy of the villain Multiplex and experience life as a real human. He retained his powers in this new body as John Smith, and returned home to a joyful Kathy and Traya.

                      Unfortunately, this would not last forever. While learning to be "human", John sensed something was wrong by the way his shaking hand. While attempting to confront Deadman at Boston Brand's grave, the Phantom Stranger appeared and informed him of the impostor who had made John switch bodies and to follow his fate. Following Magnus' signal, Red Tornado stumbled upon Professor Ivo's hideout, along with Black Canary, Green Lantern and Arsenal, who had also been tracking Red Tornado's stolen shell. Eventually, it was revealed that the conspirator behind stealing Red Tornado's body was Solomon Grundy. With Ivo's help, Grundy used Vixen's stolen totem and Amazo programming to try to gain immortality. The assembled heroes, along with others, left to stop the runaway Amazo/Red Tornado android, who think itself to be John Smith, goes to see John's family, Grundy kept human Red Tornado behind in an attempt to kill him.

                      Grundy revealed that with his body uninhabitable, he can just use it as armor. Also, by having John transferred into a human body, he was locked in and wouldn't take over it himself if Grundy killed him. During the losing battle with Grundy, Grundy tore off Red Tornado's arm and swallowed it. With his last bit of strength, Red Tornado accelerated his whirlwinds with enough force to snap Grundy in half.

                      Slowly dying, he asked his wife to quickly rebuild the Red Tornado android and allow him to return. Zatanna lifted the spell trapping his soul thus allowing Red Tornado to again be able to inhabit his android shell upon "death". Although he was offered to keep the various enhancement planted by Ivo, Red Tornado divested himself of all augmentation, joining the Justice League with his usual array of powers.

                      Characterization: Red Tornado has experience his share of death and rebirth and it’s believed that because of his link to the Tornado Elemental, he cannot truly die. He continues to search for true humanity and along the way has become a very powerful and effective hero.

                      Friends and Foes: He loves his daughter Traya and his wife Kathy and remains close to several members of the Justice League.
                      Last edited by Thorpacolypse; 01-17-2015, 10:04 PM.
                      The Thorpacolypse
                      Member of the Guild of Calamitous Intent since 2005
                      Co-Chair of the Council of 13
                      "Hate you can trust"

                      Comment


                      • 85 - Green Arrow Ollie

                        Check out this CAN'T MISS SPECIAL that is also a GREEN LIGHT SPECIAL for Aisle 1!


                        I'm the best there is at what I do: screwing up my life. - Green Arrow

                        GREEN ARROW (OLIVER QUEEN)
                        PL: 10 (150 pts) - OPL: 10; DPL: 10; HP: 1

                        ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 4, DEXTERITY 5, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE 3

                        SKILLS: Acrobatics 7 (+11), Athletics 6 (+9), Deception 8 (+11) [Taunt], Expertise [Business] 6 (+7), Expertise [Politics] 4 (+5), Expertise [Streetwise] 6 (+7), Expertise [Survival] 4 (+5), Insight (+3), Intimidation 2 (+5), Investigation 6 (+7), Perception 9 (+12), Persuasion 2 (+5), Ranged Combat [Bow] 4 (+14) [Skill Mastery], Stealth 6 (+10), Vehicles 2 (+7)

                        ADVANTAGES: Accurate Attack, All-Out Attack, Benefit (2) (Wealth 2 [Independently Wealthy]), Defensive Roll (3), Equipment (6), Improved Aim, Improved Critical (1) (Bow), Improved Disarm, Improved Initiative (1), Precise Attack (2) (Ranged, Cover; Ranged, Concealment), Quick Draw, Ranged Attack (5), Skill Mastery (1) (Ranged Combat [Bow]), Takedown (1), Taunt, Tracking

                        POWERS:
                        Eagle Eyes: Senses 1 (Normal Vision [Extended]); 1 pt

                        EQUIPMENT:
                        (30 pts)
                        Sword: Slashing/Piercing Strength-Based Damage 3, Dangerous; 4 pts
                        Bow and Arrows: (26 pts)
                        Flare Arrows: Ranged Burst Area Affliction 6 (Resisted by Fortitude; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Burst Area [30 ft radius], Limited to one sense [visual]); 18 pts
                        Standard Arrow: Ranged Piercing Damage 6 (Extra: Penetrating 4); 1 pt
                        Rapid Fire Arrows: Ranged Multiattack Piercing Damage 6; 1 pt
                        Boxing Glove Arrow: Ranged Bludgeoning Affliction 6 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt
                        Net Arrows: Ranged Cumulative Affliction 6 (Resisted by Dodge; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Flaw: Limited to two Degrees); 1 pt
                        Cutting Torch Arrows: Heat Damage 6 (Extra: Penetrating 6); 1 pt
                        Knockout Gas Arrows: Ranged Cloud Area Affliction 6 (Resisted by Fortitude; 1st: Fatigued, 2nd: Exhausted, 3rd: Asleep; Extra: Cloud Area [15 ft radius]); 1 pt
                        Bow Bash: Bludgeoning Strength-based Damage 1; 1 pt
                        Grapple Arrow: Movement 1 (Swinging); 1 pt

                        OFFENSE:
                        Initiative +8
                        Close Attack +10 [Unarmed +3; Bow Bash +4; Cutting Torch Arrow +6; Sword +6, Critical 19-20]
                        Ranged Attack +10
                        Bow +14 [Arrow +6, Critical 19-20; Rapid Fire Arrows +6, Critical 19-20, Multiattack; Net Arrow Affliction +6, Critical 19-20; Boxing Glove Arrow Affliction +6, Critical 19-20]
                        Special Attack [Flare Arrow Affliction +6, Burst Area; Knockout Gas Arrow Affliction +4, Cloud Area]

                        DEFENSES:
                        Dodge +14 [DC24] Parry +12 [DC22]
                        Toughness +6 (+3 without Defensive Roll), Fortitude +7, Will +7

                        COMPLICATIONS:
                        Enemy: Merlyn, Shado (sometimes) and Deathstroke.
                        Pain In The Ass: Green Arrow is an outspoken liberal, willing to defend his beliefs with action as well as words, which gets him into trouble (and no small number of arguments).
                        Relationships: Longtime relationship with Dinah Lance (Black Canary), father of Connor Hawke and another child (with Shado), mentor to Mia Dearden (Speedy) and Roy Harper (Arsenal). In the superhero community, is very close with Green Lantern Hal Jordan and Flash Barry Allen.
                        Responsibility: Protecting Star City.
                        Rivalry: He and Hawkeye have a long rivalry about who is the better archer and he also has a good rivalry with Batman (although admittedly, it is more his thing than Bruce's).
                        Temper: Ollie can have a short fuse, particularly when it comes to social and political causes he believes in.

                        Abilities 64 + Skills 36 (72 ranks) + Advantages 29 + Powers 1 + Defenses 20 = 150 / 150

                        Build Comments: I will always be an Ollie fan. I wasn’t a fan of de-aging him for the New 52, but since the new writing team took over, I’ve been hearing great things so I will have to pick up the trades.

                        Secret Origins: A playboy who inherited millions of dollars when his parents died, Oliver Queen never gave much back to society and lived his life how he wanted; of course he made many rivals and enemies. After being pushed overboard by one of his own employees on his boat, Oliver was presumed dead and lost at sea, but, unknown to the world, he had survived and was lost in a deserted island. Oliver had a talent for archery and using his own initiative built a bow made out of spare parts of a broken generator; using his makeshift bow Oliver began hunting in order to eat.

                        Spending weeks alone on the island, Oliver began to search and found a small settlement with no people. He soon tried to retrieve water from the well but found that the people of this village had been killed and their remains thrown in. Oliver was shocked by the horror of this action and knew that those responsible needed to be brought to justice. Later a plane came towards the island and Ollie began to signal it; they opened fire. Using his bow Ollie managed to gain the upper hand and downed the plane. He was able to get off the island when some drug smugglers mutinied and took over a cargo ship. Dressed in a leafy disguise he had made his way on the island, and covering his eyes with a mask of grease from the anchor chain, he managed to capture the mutineers and save the crew. It turned out that they were the drug smugglers who had killed the islanders, picking up his bow Ollie began fighting back and overpowered them. His first taste for crime fighting came when he handed the drug smugglers over to the police and returned to a world he was set on changing for the better.

                        Using his vast fortune, he began to create various trick arrows to use under his new mantle of Green Arrow.

                        The Story so Far: Green Arrow was joined by a younger counterpart named Roy "Speedy" Harper. Speedy was also a skilled archer and the two were a formidable team and worked together for quite awhile. Green Arrow became a much darker character after he lost his fortune and became more in tune with the streets he protected, even growing a goatee that is now famous; it was during this time that Ollie became openly left-wing in his political views.

                        Ollie has had numerous adventures over the years on his own and with the Justice League and remains the protector of Star City.

                        Characterization: Oliver Queen has a very dynamic personality. His passion and intensity make him strong, although he has always had difficulty finding direction in life. His experience on Starfish Island taught him self-reliance and showed him there was more to existence, giving him an outlet. He has a strong social conscience, and outspoken left-wing political viewpoints. This has made him much less egotistical in the way he deals with problems.

                        And he makes a mean chili that made Martian Manhunter state that he hadn’t tasted anything as hot on any planet he’d ever visited.

                        Friends and Foes: He has had a long, on and off relationship with Dinah Laurel Lance, Black Canary. He and Roy Harper remain close, and he continues to build on his relationship with his son Conner Hawke. He continues to be Mia Dearden’s guardian and mentor and he and Hal Jordan remain close friends. He is actively searching for his son with Shado to forge a relationship with him as well. He also has a friendly rivalry with Hawkeye and Shaft in regards to who is the better archer.

                        He has a number of enemies, including Star City crimelord Brick, the mercenary archer Merlyn, the martial artist/assassin Constantin Drakon, his ocassional ally Shado and he’s run afoul of Deathstroke the Terminator many times as well.
                        Last edited by Thorpacolypse; 12-11-2015, 09:02 PM.
                        The Thorpacolypse
                        Member of the Guild of Calamitous Intent since 2005
                        Co-Chair of the Council of 13
                        "Hate you can trust"

                        Comment


                        • 86 - GL Hal Jordan

                          Let's keep the GREEN LIGHT SPECIALS coming as we add some more long time dispensers of JUSTICE!


                          They say I'm fearless, but actually I'm very afraid. Of getting beat. Of backing down. Of chickening out. That fear just blows all the others away. - Hal Jordan

                          GREEN LANTERN (HAL JORDAN)
                          PL: 13 (250 pts) - OPL: 13; DPL: 13; HP: 1

                          ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 3, DEXTERITY 4, FIGHTING 8, INTELLECT 1, AWARENESS 4, PRESENCE 4

                          SKILLS: Acrobatics 3 (+5/+9), Athletics 5 (+7), Deception 4 (+8), Expertise [Green Lantern Lore] 6 (+7), Expertise [Law Enforcement] 4 (+5), Expertise [Military] 4 (+5), Insight 2 (+6), Intimidation 3 (+7), Investigation 7 (+8), Perception 5 (+9), Persuasion 3 (+7), Ranged Combat [Power Ring] 6 (+10), Stealth 2 (+5), Vehicles 11 (+15)

                          ADVANTAGES: Close Attack (2), Defensive Roll (2), Extraordinary Effort, Evasion, Favored Environment (Flying), Fearless, Improved Defense, Improved Initiative (1), Luck (Improve Roll) (1), Power Attack, Teamwork, Ultimate Effort (1) (Ultimate Will Check)

                          POWERS:
                          Great Will: Enhanced Will 5 (Flaw: Limited to Power Ring effects); 3 pts
                          Dogfighter: Enhanced Dodge 3 (Flaw: Limited [only when flying]), Enhanced Parry 3 (Flaw: Limited [only when flying]), Enhanced Skills 2 (Acrobatics 4, Flaw: Limited [only when flying]), Enhanced Advantages 2 (Evasion, Improved Defense, Flaw: Limited [only when flying]); 5 pts
                          Green Lantern Power Ring: 152 pts traits, Removable (-31 pts); 121 pts
                          Attention Green Lantern...: Features 2 (A.I. and Green Lantern Corps Database); 2 pts
                          Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
                          Quick Change: Features 1 (Quick Change); 1 pt
                          Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
                          Green Lantern's Light: Environment 2 (60 ft radius; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
                          Scanning Beam: Variable 1 (5 pts Traits, Extra: Action [Move] Flaw: Limited to Senses); 7 pts
                          Ring Flight: Flight 14 (32,000 mph/60 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 37 pts
                          Personal Force Field: Impervious Protection 9 (Flaw: Sustained), Impervious Toughness 2 (Flaw: Sustained), Immunity 10 (Life Support); 30 pts
                          Force Manipulation: 50 pt Dynamic Array; 64 pts
                          Force Blast: Ranged Multiattack Force Energy Damage 16, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic); 50 pts
                          Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Dynamic, Burst Area [30 ft radius], Linked [Create], Flaw: Affects others only), Create 12 (Force Spheres; Extra: Linked [Immunity], Flaw: Limited to simple spherical objects); 2 pts
                          Force Constructs: Create 16, Feature 1 (Extraordinary Effect for +2 ranks), (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
                          Shapeable Force Blast: Ranged Shapeable Area Force Energy Damage 12, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Shapeable Area 2 [60 ft volume], Dynamic); 2 pts
                          Force Lifting: Move Object 16, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic); 2 pts
                          Force Weapons: Strength-based Damage 6 (Extra: Accurate, Dynamic, Reach [5 ft], Variable Descriptor [Bludgeoning/Piercing/Slashing]); 2 pts
                          Mass Communication: Communication 5 (Subspace audiovisual projection; Any Distance, Extra: Dynamic, Selective); 2 pts
                          Force Minions: Summon 4 (60 pt minions; Extra: Dynamic, Multiple Minions 2 [4 minions], Variable Type 2 [Broad, Hard Light Constructs], Flaw: Concentration); 2 pts


                          EQUIPMENT:
                          NONE

                          OFFENSE:
                          Initiative +6
                          Close Attack +10 [Unarmed +2]
                          Ring Weapons +12 [Ring Weapons +8]
                          Ranged Attack +4
                          Power Ring +10 [Force Blast +16, Multiattack; Force Constructs Create +16; Force Lifting Move Object +16; Shapeable Blast +12, Shapeable Area]

                          DEFENSES:
                          Dodge +9 (+12 when Flying) [DC19/22] Parry +9 (+12 when Flying) [DC19/22]
                          Toughness +4 (+3 without Defensive Roll, +14 with Force Field, +6 Impervious with Force Field), Fortitude +8, Will +11 (+16 for Power Ring Effects, Ultimate Effort)

                          COMPLICATIONS:
                          Enemy: Sinestro and the Sinestro Corps, Hector Hammond, Black Hand, Evil Star.
                          Guilt: Hal feels responsible for the terrible acts of Parallax while the fear entity controlled him.
                          Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
                          Relationships: Carol Ferris, Green Arrow (Oliver Queen), Flash (Barry Allen).
                          Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority.
                          Responsibility: To protect his space sector as the Green Lantern of Sector 2814.
                          Rivalry: Nova Prime (Richard Rider), Batman.
                          Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

                          Abilities 58 + Skills 32 (64 ranks) + Advantages 12 + Powers 129 + Defenses 19 = 250 / 250

                          Build Comments: I love build Lantern Corpsmen (obviously) and this run at Hal gave me a chance to review my power ring power structure and make some very minor tweaks. From a couple of tests with him it works exactly how I wanted to I didn’t figure there was much sense in making many changes.
                          Last edited by Thorpacolypse; 10-22-2016, 08:41 PM.
                          The Thorpacolypse
                          Member of the Guild of Calamitous Intent since 2005
                          Co-Chair of the Council of 13
                          "Hate you can trust"

                          Comment


                          • 87 - GL John Stewart

                            The GREEN LIGHT SPECIALS continue with this new item!


                            No Manhunter escapes the man. -John Stewart

                            GREEN LANTERN (JOHN STEWART)
                            PL: 13 (227 pts) - OPL: 13; DPL: 13; HP: 1

                            ABILITIES: STRENGTH 2, STAMINA 4, AGILITY 2, DEXTERITY 4, FIGHTING 8, INTELLECT 3, AWARENESS 3, PRESENCE 2

                            SKILLS: Athletics 5 (+7), Close Combat [Unarmed] 2 (+10), Deception (+2), Expertise [Architect] 10 (+13), Insight 4 (+7), Intimidation (+2), Perception 5 (+8), Persuasion 3 (+5), Stealth 5 (+7), Technology 6 (+9)

                            ADVANTAGES: Accurate Attack, Defensive Roll (2), Extraordinary Effort, Improved Aim, Improved Initiative (1), Leadership, Lionheart*, Precise Attack (2) (Ranged, Cover; Ranged, Concealment), Ranged Attack (7), Teamwork, Ultimate Effort (1) (Ultimate Aim)

                            POWERS:
                            Great Will: Enhanced Will 6 (Flaw: Limited to Power Ring effects); 3 pts
                            Green Lantern Power Ring: 135 pts traits, Removable (-27 pts); 108 pts
                            Attention Green Lantern...: Features 2 (A.I. and Green Lantern Corps Database); 2 pts
                            Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
                            Quick Change: Features 1 (Quick Change); 1 pt
                            Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
                            Green Lantern's Light: Environment 2 (60 ft; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
                            Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move] Flaw: Limited to Senses); 7 pts
                            Ring Flight: Flight 13 (16,000 mph/32 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 35 pts
                            Personal Force Field: Impervious Protection 9 (Flaw: Sustained), Impervious Toughness 2 (Flaw: Sustained), Immunity 10 (Life Support); 30 pts
                            Force Manipulation: 37 pt Dynamic Array; 49 pts
                            Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Dynamic, Burst Area [30 ft radius], Linked [Create], Flaw: Affects others only), Create 12 (Force Spheres; Extra: Linked [Immunity], Flaw: Limited to simple spherical objects); 37 pts
                            Force Blast: Ranged Force Energy Damage 15, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic); 2 pts
                            Force Constructs: Create 15, Feature 1 (Extraordinary Effect for +2 ranks), (Hard Light Constructs; Extra: Dynamic); 2 pts
                            Movable Constructs: Create 12, Feature 1 (Extraordinary Effect for +2 ranks), (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
                            Force Lifting: Move Object 15, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic); 2 pts
                            Mass Communication: Communication 5 (Subspace audiovisual projection; Any Distance, Extra: Dynamic, Selective); 2 pts
                            Force Minions: Summon 4 (60 pt minions; Extra: Dynamic, Multiple Minions 2 [4 minions], Variable Type 2 [Broad, Hard Light Constructs], Flaw: Concentration); 2 pts


                            EQUIPMENT:
                            NONE

                            OFFENSE:
                            Initiative +6
                            Close Attack +8
                            Unarmed +10 [Unarmed +2]
                            Ranged Attack +11 [Force Blast +15; Movable Constructs +12; Force Lifting Move Object +15; Force Constructs +15]

                            DEFENSES:
                            Dodge +10 [DC20] Parry +10 [DC20]
                            Toughness +6 (+4 without Defensive Roll, +15 with Force Field, +6 Impervious with Force Field), Fortitude +9, Will +9 (+11 against Fear Effects, +13 for Power Ring Effects, Ultimate Effort)

                            COMPLICATIONS:
                            Conflicted: John has romantic feelings for his retuned wife, Katma Tui, his former enemy turned Star Sapphire Fatality (Yrra Cynril), and the possible future mother of his son, Shayera Hol.
                            Enemy: Because of his years as a member of the Green Lantern Corps he has garnered many enemies.
                            Guilt: John feels responsible for the destruction of the planet Xanshi and has never completely forgiven himself.
                            Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
                            Relationships: He is close to all the other Earth Green Lanterns as well as several other members of the Corps.
                            Responsibility: To protect his space sector as the Green Lantern of Sector 2814.
                            Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

                            Abilities 56 + Skills 20 (40 ranks) + Advantages 19 + Powers 111 + Defenses 21 = 227 / 227

                            Build Comments: John Stewart has always been a fave of mine so he will remain a main player in the GL-verse of my setting. Generally his background remains the same. He's still a former Marine sniper and I built him to reflect that. He's meant to take and make the final shot, not necessarily be the one to beat down the big threats at the beginning. That's Guy's job.
                            Last edited by Thorpacolypse; 10-15-2016, 06:16 PM.
                            The Thorpacolypse
                            Member of the Guild of Calamitous Intent since 2005
                            Co-Chair of the Council of 13
                            "Hate you can trust"

                            Comment


                            • 88 - GL Guy Gardner

                              We've got another GREEN LIGHT SPECIAL and this one's a man who knows the J-Mart way to handle things! Blast it until it stops moving then blast it again!


                              Some say I'm a loser 'cause of my anger. No, I'm a loser, 'cause throughout my whole life I've had everything taken from me. Well, bein' a hero's the only place I can let my anger out and do some good. And nobody's takin' that away. -Guy Gardner

                              GREEN LANTERN (GUY GARDNER)
                              PL: 13 (216 pts) - OPL: 13; DPL: 13; HP 1

                              ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 2, DEXTERITY 3, FIGHTING 10, INTELLECT 0, AWARENESS 2, PRESENCE 2

                              SKILLS: Acrobatics 3 (+5), Athletics 6 (+9), Deception (+2), Expertise [Bartending] 5 (+5), Insight (+2), Intimidation 8 (+10), Investigation 5 (+5), Perception 4 (+6), Persuasion (+2), Ranged Combat [Power Ring] 7 (+10), Stealth (+2), Vehicles 4 (+7)

                              ADVANTAGES: All-Out Attack, Benefit (1) (Status – Green Lantern Honor Guard), Defensive Roll (2), Fearless, Improved Aim, Improved Initiative (1), Power Attack, Second Chance (1) (Will Checks vs. Opposed Will Checks), Ultimate Effort (1) (Ultimate Will)

                              POWERS:
                              Great Will: Enhanced Will 6 (Flaw: Limited to Power Ring effects); 3 pts
                              Green Lantern Power Ring: 135 pts traits, Removable (-27 pts); 108 pts
                              Attention Green Lantern...: Features 2 (A.I. and Green Lantern Corps Database); 2 pts
                              Communication: Senses 1 (Communication Link to Central Power Battery); 1 pt
                              Quick Change: Features 1 (Quick Change); 1 pt
                              Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
                              Green Lantern's Light: Environment 2 (60 ft; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
                              Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move] Flaw: Limited to Senses); 7 pts
                              Ring Flight: Flight 13 (16,000 mph/32 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3 [Any star system]), Feature 1 (Use Will [DC20 check] to increase Flight speed instead of Athletics); 35 pts
                              Personal Force Field: Impervious Protection 8 (Flaw: Sustained), Impervious Toughness 4 (Flaw: Sustained), Immunity 10 (Life Support); 30 pts
                              Force Manipulation: 37 pt Dynamic Array; 49 pts
                              Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Dynamic, Burst Area [30 ft radius], Linked [Create], Flaw: Affects others only), Create 12 (Force Spheres; Extra: Linked [Immunity], Flaw: Limited to simple spherical objects); 37 pts
                              Force Blast: Ranged Force Energy Damage 16 (Extra: Dynamic); 2 pts
                              Force Constructs: Create 16 (Hard Light Constructs; Extra: Dynamic); 2 pts
                              Movable Constructs: Create 12 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
                              Force Lifting: Move Object 16 (Extra: Dynamic); 2 pts
                              Force Weapons: Strength-based Damage 6 (Extra: Dangerous, Dynamic, Reach [5 ft], Variable Descriptor [Bludgeoning/Piercing/Slashing]); 2 pts
                              Mass Communication: Communication 5 (Subspace audiovisual projection; Any Distance, Extra: Dynamic, Selective); 2 pts


                              EQUIPMENT:
                              NONE

                              OFFENSE:
                              Initiative +6
                              Close Attack +10 [Unarmed +3; Force Weapons +9, Critical 19-20]
                              Ranged Attack +3
                              Power Ring +10 [Force Blast +16; Force Lifting Move Object +16; Force Constructs +16]

                              DEFENSES:
                              Dodge +10 [DC20] Parry +11 [DC21]
                              Toughness +6 (+4 without Defensive Roll, +14 with Force Field, +6 Impervious with Force Field), Fortitude +9, Will +10 (+16 for Power Ring effects, Ultimate Effort)

                              COMPLICATIONS:
                              Pain In The Ass: Guy has mellowed some but he still has a pretty abrasive personality.
                              Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
                              Relationships: Ice, The other Earth GLs.
                              Reputation: Guy Gardner is hard-nosed and stubborn. People usually expect the worst from Guy... and they usually get it.
                              Responsibility: To protect his space sector as the Green Lantern of Sector 2814 and/or fulfill his duties as Honor Guard member of the Corps.
                              Temper: He does have a wee bit of a temper at times. OK, more than a wee bit…and more than "at times"…
                              Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

                              Abilities 52 + Skills 21 (42 ranks) + Advantages 10 + Powers 111 + Defenses 22 = 216 / 216

                              Build Comments: Gotta love Guy Gardner. He went from jerk, to likable jerk, to not-so jerky likable to plain out bad ass awesome dude you would want watching your back in a dark alley. Amazing transition over the years.

                              Secret Origins: Guy is an ex-police officer and middle child of a family with a long tradition of membership in the Baltimore Police Department going back to 1860. He has a strained relationship with his father Ebenezer Gardner, a decorated cop forced into disability after taking a bullet in the line of duty, for issues related to the unexplained incident which kicked Guy off the police force.

                              The appointed Green Lantern of Space Sector 2814, an alien named Abin Sur from the planet Ungara, crash-landed on Earth after being mortally wounded. As Sur died, his power ring sought and found two potential successors: Guy Gardner and Hal Jordan. Jordan was nearer to the crash, so he was chosen over Gardner. Gardner was relegated to backup status should anything happen to Jordan. He became the second human to earn a Green Lantern ring after coming to the rescue of his older brother Gerard who had become pinned down during a police shootout with a street gang.

                              The Story so Far: He was later partnered with Jordan briefly after completing his training under Kilowog. During an earthquake, Gardner was hit by a bus while attempting to rescue his younger sister. During his recovery, the Guardians recruited John Stewart to be Jordan's new partner. For a while, he was without a ring, but after an altercation with Thanos taxed the Corps to its limits, he was re-inducted into the Corps and has been a stalwart member ever since.

                              Characterization: Guy, despite being boorish, is quite intelligent graduating from the University of Michigan with a high GPA and finishing near the top of his class at the police academy. Before injuring his knee, he was a star college football player.

                              He has rubbed many people the wrong way with his abrasive personality, but he is loyal to a fault and even Superman said he’s on his short of beings that he’s encountered that he would want watching his back in a street fight.

                              Friends and Foes: Guy is close to the other Earth GLs and Kilowog. He has a rivalry with the alien villain Xar and all the other enemies of the GL Corps. He still holds a grudge against Batman for knocking him out in a JL meeting once, too.
                              Last edited by Thorpacolypse; 10-15-2016, 06:20 PM.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • 89 - White Lantern Kyle Rayner

                                This new item used to be part of the last special but he's moved on to bigger things. Check him out on Aisle 1!


                                My purpose was to deliver the Entities there. To refill the reservoir. But I also saw the source. The instructions that shape our universe. The operation codes for reality. But as I looked at it, I changed it. - Kyle Rayner

                                WHITE LANTERN (KYLE RAYNER)
                                PL: 13 (241 pts) - OPL: 13; DPL: 13; HP: 1

                                ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 2, DEXTERITY 2, FIGHTING 6, INTELLECT 2, AWARENESS 3, PRESENCE 2

                                SKILLS: Athletics 3 (+5), Deception 6 (+8/+10) [Attractive], Expertise [Art] 8 (+10), Insight (+3), Intimidation (+2), Perception 4 (+7), Persuasion 6 (+8/+10) [Attractive], Ranged Combat [Power Ring] 8 (+10), Stealth (+2), Technology 3 (+5)

                                ADVANTAGES: Attractive (1), Defensive Roll (2), Extraordinary Effort, Lionheart*, Luck (Improve Roll) (1), Luck (Instant Counter) (1), Teamwork, Ultimate Effort (1) (Ultimate Will)

                                POWERS:
                                Great Will: Enhanced Will 7 (Flaw: Limited to Power Ring effects); 4 pts
                                White Lantern Power Ring: 179 pts traits, Removable (-36 pts); 143 pts
                                Attention White Lantern...: Features 3 (A.I. and Any Lantern Corps Database); 3 pts
                                Communication: Senses 7 (Communication Link 7 [Mental, Any Corps Central Power Battery]); 7 pts
                                Quick Change: Features 1 (Quick Change); 1 pt
                                Universal Translator: Comprehend 4 (Speak, Read, Understand, Understood in All Languages); 8 pts
                                Scanning Beam: Variable 1 (5 pts traits, Extra: Action [Move] Flaw: Limited to Senses); 7 pts
                                White Lantern's Light: Environment 2 (60 ft; Light [reduce partial concealment to none, total concealment to partial]); 2 pts
                                Empathy: Senses 3 (Detect Emotions [Mental; Acute, Ranged]); 3 pts
                                Aura Reading: Senses 3 (Detect Emotional and Physical State [Mental, Visual; Ranged]); 4 pts
                                The Power of Hope: Features 1 (See Heroes and Villains Volume 1 Blue Lantern Sidebar for details); 1 pts
                                Ring Flight: Flight 14 (32,000 mph/60 mpr), Movement 4 (Environment Adaptation [Zero G], Space Travel 3), Feature 1 (Use Will [DC20] to increase Flight speed instead of Athletics); 37 pts
                                Force Field: Impervious Protection 11 (Flaw: Sustained), Immunity 10 (Life Support); 32 pts
                                Force Manipulation: 51 pt Dynamic Array; 74 pts
                                Star Sapphire Crystallization: Ranged Progressive Affliction 10 (Star Sapphire Crystal; Resisted/Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, 3rd: Transformed; Extra: Dynamic, Extra Condition); 51 pts
                                Force Constructs: Create 16 (Hard Light Constructs; Extra: Dynamic, Precise); 2 pts
                                Force Blast: Ranged Force Energy Damage 16, Feature 1 (Extraordinary Effect for +2 ranks), (Extra: Dynamic, Variable Descriptor 2 [Any Corps Color]); 2 pts
                                Movable Constructs: Create 12 (Hard Light Constructs; Extra: Dynamic, Movable); 2 pts
                                Force Lifting: Move Object 16 (Extra: Dynamic); 2 pts
                                Interstellar Transport: Burst Area Movement 3 (Space Travel 3 [Any star system]; Extras: Accurate [able to precisely pick arrival point even on the surface of other planets]), Affects Others, Burst Area 2 [60 ft radius], Instantaneous [occurs instantly each time used], Selective, Flaw: Tiring); 1 pt
                                Healing Light: Ranged Healing 16 (Extra: Dynamic, Flaw: Limited [cannot heal those who do not feel great compassion]); 2 pts
                                Empathic Attack: Ranged Affliction 16 (Resisted by Will; 1st Degree: Dazed, 2nd Degree: Stunned, 3rd: Incapacitated; Extra: Dynamic, Flaw: Limited [Only useable against those who have caused great pain or lack empathy]); 2 pts
                                Control All Colors: Ranged Nullify 12 (All other Power Ring's Effects, Extra: Simultaneous, Dynamic); 2 pts
                                Emotional Tether: Senses 25 (Detect Love in Jeopardy, Extra: Ranged, Accurate, Extended 20, Tracking 2); 2 pts
                                Mass Communication: Communication 5 (Subspace audiovisual projection; Any Distance, Extra: Dynamic, Selective); 2 pts
                                Force Bubble: Ranged Burst Area Immunity 8 (All Environmental Conditions, Suffocation, Airborne Toxins, Extra: Dynamic, Burst Area [30 ft radius], Linked [Create], Flaw: Affects others only), Create 12 (Force Spheres; Extra: Linked [Immunity], Flaw: Limited to simple spherical objects); 2 pts
                                Force Minions: Summon 5 (75 pt minions; Extra: Dynamic, Multiple Minions [4 minions], Variable Type 2 [Broad, Hard Light Constructs]); 2 pts


                                EQUIPMENT:
                                NONE

                                OFFENSE:
                                Initiative +2
                                Close Attack +6 [Unarmed +2]
                                Ranged Attack +2
                                Power Ring +10 [Force Blast +16; Force Constructs +16; Force Lifting +16; Star Sapphire Crystallization +10; Empathic Attack Affliction +16; Healing Light +16; Control All Colors Nullify +12]

                                DEFENSES:
                                Dodge +10 [DC20] Parry +10 [DC20]
                                Toughness +4 (+2 without Defensive Roll, +15 with Force Field, +6 Impervious with Force Field), Fortitude +7, Will +10 (+16 for Power Ring Effects, Ultimate Effort)

                                COMPLICATIONS:
                                Enemy: Major Force.
                                Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.
                                Relationships: Jade, the other Earth Green Lanterns.
                                Responsibility: To protect the universe as the White Lantern.
                                Weakness: The White Lantern ring uses the powers of the entire emotional spectrum. Kyle must be able to channel the emotion or willpower of the effect he wants to use, otherwise the ring will fail. The maximum rank of the ring’s effects is equal to the wearer’s Will rank.

                                Abilities 42 + Skills 19 (38 ranks) + Advantages 9 + Powers 147 + Defenses 24 = 241 / 241

                                Build Comments: Rayner is probably the least favorite of the Earth GLs, but he’s still a pretty neat character. I just have a soft spot for Guy and John and since I grew up in the heyday of the Green Arrow/Green Lantern comic, Hal will always be THE Green Lantern to me. But Rayner kept the legacy going when they didn't know which way to go, and he continues to be an integral part of the Corps.

                                So after a big build-up to the White Lantern Corps, Johns pretty much left it just hanging out there after Brightest Day. Finally, he came through on it, but not the way we expected. During the New Guardians book, rings from all the Corps kept making their way to Kyle Rayner and he had to master all emotional spectrums. Once he did, his ring and costume turned white and he became a White Lantern, currently the only one in the universe, although I expect that to change with the new writing teams.

                                He hasn’t done a whole lot yet, so I’ve just done a basic version of him with a few powers from the other Corps, just to show a little range. Hopefully he’ll stay a White Lantern for a while and we’ll get to see Johns’, or whoever takes over the GL-verse, vision for what a White Lantern can do.

                                Secret Origins: Kyle Rayner was a struggling graphic artist in Los Angeles. Son to Aaron and Maria Rayner, Kyle was raised a Mexican-American military brat. Maria was a painter, Aaron however used the Military as a cover for he was a C.I.A. agent. At the age of 3, he had to leave Kyle with his mother. He never came back yet was never listed as killed in action. Years later Kyle found out his father's real name was Gabriel Vasquez but was already scarred from growing up fatherless.

                                One night, while hanging in a bar with some friends, he excused himself for a bathroom break. The bathroom had a long line; so, he decided to go in the bar's alley. He was greeted at the door by one of the Guardians of the Universe, Ganthet. He gave Kyle a Green Lantern Ring. Ganthet explained the role of the Green Lantern Corps, and chose Rayner because he has the ability to overcome fear like other Green Lanterns. When Ganthet saw the ease with which Kyle summoned his first construct he exclaims "it would seem I chose well."

                                The Story so Far: Kyle fought some terrestrial threats before he was located by Guy Gardner and John Stewart who took him to Oa for his training. After proving himself to be a talented Green Lantern due to his will and his creativity in his constructs, Kyle was chosen to be a member of the Green Lantern Cops Honor Guard. He was a leader during such events as the Sinestro Corps War, the Blackest Night and other events. He even wielded the full power of the Ion entity for a time. He was a member of the Justice League on several occasions when he rotated to Earth duty and even was a short term member of the Guardians of the Galaxy during one of their many battles with Thanos.

                                Recently, Kyle had returned to Earth and was using his signature creative constructs to save construction workers caught in an accident. Out in the universe, Red, Blue, Pink and Yellow power rings bearers are decommissioned. Their rings set their location for Earth and the four rings state they choose Kyle to harness their power. The decommissioned bearers’ peers tracked the rings and ambushed Kyle to retrieve them.

                                Kyle manages to defeat the ring's owners with the arrival of Saint Walker, the two then depart Earth to Oa feeling Ganthet is the only one who could offer a explanation for why all the rings sought him out. Before arriving on Oa, he and Saint Walker were attacked by the second Annihilation Wave and barely escaped. Walker believed that the rings were sent to Kyle for him to master to allow them to battle this massive threat to the universe. Over the next few weeks, they managed to convince the leaders of the other corps to help Kyle master all the colors of the emotional spectrum and once he did, he became the White Lantern. With his ability to wield all the powers of the Corps, he has become the most powerful Lantern in the universe.

                                Recently, Kyle was shown how to make more White Rings, although at the expense of the power of his own, and has been recruiting new members for the White Lantern Corps.

                                Characterization: Although he recognizes the seriousness and importance of being a Green Lantern, he never had the arrogant attitude of being placed above others. As a Green Lantern, Kyle has lost many people close to him, but manages to lighten his mood and everyone around him due to his cheerful nature. His obedience to helping those close to him due to his incredible will, lets him overpower the fear he feels from losing them and potentially others. He is a friendly guy who is always interested in making friends and meeting new people, which is one of the reasons he enjoys being a Green Lantern. Kyle is a huge flirt and hopeless romantic, which makes him very attractive to most women he’s come in contact with across the universe.

                                Friends and Foes: Kyle is close to the other Earth GLs, particularly Guy. He has had several romantic relationships, most prominently to Alex, Jade, Donna Troy, Tigra, Ballistic and fellow GL Soranik Natu. He is currently single, but he’s been seeing a lot of Jade, just as friends, and John and Hal have been telling him to make it work with her, but he’s focusing on his role as a White Lantern at the moment.
                                Last edited by Thorpacolypse; 10-15-2016, 08:44 PM.
                                The Thorpacolypse
                                Member of the Guild of Calamitous Intent since 2005
                                Co-Chair of the Council of 13
                                "Hate you can trust"

                                Comment

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