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  • #16
    Re: Dodgson's Builds

    Ringmaster Grandier

    PL10 (150)

    STR:0
    STA:0
    AGL:0
    FGT:0
    DEX:0
    INT:0
    AWE:0
    PRE:0

    Skills:
    Deception 14 (+14)
    Expertise (Circus) 10 (+10)
    Expertise (Magic) 12 (+12)
    Insight 10 (+10)
    Intimidation 14 (+14)
    Perception 10 (+10)
    Persuasion 14 (+14)

    Advantages:
    Artificer, Assessment, Connected, Fascinate (Persuasion), Fearless, Languages 2 (English, German, Demonic, French Native), Ritualist, Uncanny Dodge

    Powers:

    -Warlock [1]
    Senses 1 (Magic Awareness)

    -Demonic Pact [5]
    Immunity 1 (Aging) [1]
    Immortality 2 [4]

    -Ringmaster's Tailcoat [30] (Removable -6) [24]
    Enhanced Active Defense 10 (Permanent) [20]
    Protection 10 [10]

    -Black Magic:Array [45+4]
    "The Master's Call" Ranged Affliction 10 (Dazed&Impaired/Stunned&Disabled/Controlled&Transformed, Will)(Cumulative, Extra Condition);Accurate 5 [45]
    [AE]"Shadow Bolts" Ranged Damage 10 (Alternate Resistance: Fortitude) Linked to Ranged Weaken (Stamina) 10 (Resisted by Fortitude);Accurate 5 [45]
    [AE]"Shadow Vortex" Ranged Damage 10 (Area:Cloud 2), Enhanced Extra (Secondary Effect 10)(Limited:Requires Move Action to Activate [45]
    [AE]"The Master's Mark" Ranged Weaken (All Defenses) 10 (Resisted by Will)(Broad, Simultaneous);Accurate 5 [45]
    [AE]"Shadow Drain" Ranged Damage 10 Linked to Ranged Healing 10 (Restorative)(Limited to 1 Degree of Success per Degree of Failure vs Damage, Self Only);Accurate 5

    Offense:
    Initiative +0
    "The Master's Call" +10 (DC20 Will Save)
    "Shadow Bolts" +10 (DC25/20 Fortitude Save)
    "Shadow Vortex" -- (DC20 Dodge & DC25 Toughness Save)
    "The Master's Mark" +10 (DC20 Will Save)
    "Shadow Drain" +10 (DC25 Toughness Save)

    Defences:
    Dodge:0/10
    Parry:0/10
    Toughness:0/10
    Fortitude:10 [10]
    Will:10 [10]

    Total: Abilities:0/Skills:42/Advantages:9/Powers:79/Defenses:20

    Complications:

    Friends on the Other Side [Responsibility]
    Ringmaster Grandier constantly needs to find new acts for his Circus of the Macabre to entertain his master...

    I'm in Deep! [Relationship]
    ...with a serious 'or else' hanging over his head should he fail him.

    Verbal & Somatic Components [Power Loss]
    Grandier must be able to speak/move freely in order to use his Black Magic Array.

    Background:

    Once upon a time there was a man who owned a travelling circus that brought joy and wonder to all the towns and cities it visited, even if only for a single night, this all came to an end the day a child went missing in the latest town where the circus had chosen to call..

    For you see the circus' success was not just down to their daring acrobats or amazing tame beasts, the man dabbled in the occult and the circus owed a great deal of success to his 'silent partner'. The people of the village banded together, dragging the man in to the village square to be burned for his foul crimes and as the flames rose around him he pleaded to be spared. This is where the story should end, the villagers certainly didn't listen to him, but his master did, he was too useful a tool to discard just yet.

    A new circus rose up, here one night and gone the next, promising acts as wonderous as they were terrifying, wherever the 'Circus of the Macabre' went it left nothing but misery and despair. The years rolled on and as the circus' infernal master grew bored with its acts (even as they grew darker still?), it faded in to legend and ghost story. Then came the dawn of the superhero, people with powers far beyond those of mortal men, those would do nicely for the master's entertainment.

    Well I couldn't get Creep the way I wanted, so here's a different spooky build to fill the gap! Ringmaster Grandier is a little Doctor Facilier with a dash of Greatest Show in the Galaxy and, now that I actually spent time to write out his backstory, more than a little Freddy Krueger. Still I'm really happy with how his build turned out, originally his spellcasting array was tied to an Easily Removable Device (his top hat) but that never sat right with me, so when I gave that up imagine my surprise when I still had enough points to get everything I wanted out of him but even had enough left over to toss in Expertise (Circus) at a respectable rank!
    Last edited by Dodgson; 01-16-2018, 06:57 AM.
    [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
    [B]Playing[/B]
    [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
    [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

    Comment


    • #17
      Re: Dodgson's Builds

      Glamour

      PL6 (90)

      STR:-1
      STA:-1
      AGL:-1
      FGT:-1
      DEX:-1
      INT:0
      AWE:0
      PRE:0

      Skills:
      Deception 10 (+10/+15)
      Insight 10 (+10)
      Investigation 6 (+6/+15)
      Perception 6 (+6)
      Persuasion 10 (+10/+15)

      Advantages:
      Assessment, Connected, Contacts, Equipment 1 (Smartphone), Well-Informed

      Powers:

      -Gossip [3]
      Enhanced Investigation 9 (Limited to Gathering Information)

      -Telepath [4]
      Senses 4 (Ranged Radius Detect Minds, Danger Sense)

      -Combat Telepathy [15]
      Enhanced Active Defences 7 (Permanent)(Quirk 2:Not vs Immunity to Mental Effects) [10]
      Protection 7 (Quirk 2:Not vs Immunity to Mental Effects) [5]

      -Glamour:Array [18+1]
      "Telepathic Disguise" Morph 3 (Humanoids)(Attractive 2, Continuous)(Quirk 2:Not vs Immunity to Mental Effects) [18]
      [AE]"Telepathic Invisibility" Concealment 10 (All Senses)(Quirk 2:Not vs Immunity to Mental Effects) [18]

      -Mental Might:Array [18+2]
      "Gimmie the Gossip" Mind Reading 6 (Effortless) [18]
      [AE]"Nighty Night" Perception Damage 6 (Alternate Resistance:Will, Sleep) [18]
      [AE]"You See What I Want" Perception Affliction 6 (Entranced/Compelled/Controlled, Will)(Concentration, Cumulative)(Instant Recovery, Limited: Can't control targets, only dictate their perceptions which they must act in accordance to; Entranced targets can act as long as it is relative to dictated perceptions) [18]

      Offense:
      Initiative +0
      "Gimmie the Gossip" -- (DC16 Will Save)
      "Nighty Night" -- (DC21 Will Save)
      "You See What I Want" -- (DC16 Will Save)

      Defenses:
      Dodge:-1/6
      Parry:-1/6
      Toughness:-1/6
      Fortitude:6 [7]
      Will:6 [6]

      Total: Abilities:-10/Skills:21/Advantages:5/Powers:61/Defenses:13

      Complications:

      Ugly Duckling [Secret]
      Mackenzie is horrified that anybody might see what she looks like underneath her glamour and goes out of her way to avoid any situation where her disguise might be found out. The only person who's seen her sans-disguise (as far as she knows) is her roomate Glitz.

      Mean Girl [Reputation]
      People know Glamour for one of two things, either as an almost compulsive gossip or as a member of St Ambrose's very own clique of mean girls.

      School Paper [Responsibility]
      Mackenzie writes for the school paper, the gossip column natch.

      Background:
      Not every Hero High student gets to hit the rarified heights of PL8. Glamour here was created on the fly in response to the question 'Does the school have a paper?' so not much backstory, before she came to St Ambrose Mackenzie was a rather plain girl that got picked on for her looks, so when she got telepathic powers that let her become one of the beautiful people she turned around and started doing exactly the same thing.
      [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
      [B]Playing[/B]
      [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
      [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

      Comment


      • #18
        Re: Dodgson's Builds

        Glitz

        PL6 (90)

        STR:0
        STA:3
        AGL:0
        FGT:0
        DEX:0
        INT:0
        AWE:0
        PRE:0

        Skills:
        Deception 10 (+10)
        Insight 6 (+6)
        Perception 6 (+6)
        Ranged Combat (Glitter Generation) 6 (+6)
        Sleight of Hand 8 (+8)
        Stealth 8 (+8)

        Advantages:
        Equipment, Improvised Tools, Inventor, Jack of All Trades, Second Chance 2 (Deception/Stealth to avoid being caught pulling a prank)

        Powers:


        -Plugged In [3]
        Enhanced Intelligence 6 (Permanent)(Limited 2:Expertise Only)

        -Prankster [5]
        Enhanced Technology 12 (Limited to Inventing) [4]
        Quickness 3 (Limited 2:Inventing Only) [1]

        -Glitter Sheath [1]
        Feature 1 (Sheds different colours of glitter)

        -Glitter Generation:Array [24+2]
        "Glitter Blast" Ranged Affliction 6 (Impaired&Vulnerable/Disabled&Defenseless, Fort)(Alternate Resistanceodge, Cumulative, Extra Condition)(Limited Degree)[24]
        [AE]"Glitter Bomb" Ranged Affliction 6 (Impaired&Vulnerable/Disabled&Defenseless, Fort)(Area: Cloud 2, Cumulative, Extra Condition)(Limited Degree, Limited:Requires Move Action to Charge) [24]
        [AE]"Glitter Flash" Nullify 6 (Visual Concealment)(Area:Cloud 2, Effortless) [24]

        Equipment (5/5)
        "Smart Phone" [2]
        "Armoured Costume" Protection 3 [3]

        Offense:
        Initiative +0
        "Glitter Blast" +6 (DC16 Dodge Save)
        "Glitter Bomb" -- (DC16 Dodge Save & DC16/13 Fort Save)

        Defences:
        Dodge:6 [6]
        Parry:6 [6]
        Toughness:3/6
        Fortitude:6 [3]
        Will:6 [6]

        Total: Abilities:06/Skills:22/Advantages:6/Powers:35/Defences:21

        Complications:

        "What kind of lame power is glitter anyway?" [Motivation/Reputation]
        Not everybody gets strength or speed or laser vision, some people get glitter. Many people are rather dismissive of Annabelle's powers, those are the sort of people that find themselves looking down the business end of a pranking.

        "I'm not a vampire!" [Quirk]
        Glitz's skin is perptually covered in a veneer of glitter, whether she like it or not. It gets everywhere.

        Mean Girl [Reputation]
        Annabelle's chip on her shoulder about her powers has lead to her looking to tear other people down in order to make herself feel better, this in turn has lead her in to the arms of one particular clique...

        Background:
        Another NPC made on the fly after an off hand comment, one of the PCs was (unbeknownst to him) a reality warper who believed the world ran on video game logic. It was joked that somebody would wander around campus making objects sparkle just to mess with him, sparkling objects obviously being plot important and/or rare, and so Glitz was born! A prankster with a chip on her shoulder who's fallen in with a bad crowd, which is a shame because she's a pretty smart cookie and could probably achieve something if she put her mind to it and of course when I found out that she was alphabetically next to Glamour in my character file I had to make them roommates.
        [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
        [B]Playing[/B]
        [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
        [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

        Comment


        • #19
          Re: Dodgson's Builds

          Missy Zaford

          PL8 (120)



          STR:0
          STA:4
          AGL:0
          FGT:0
          DEX:0
          INT:0
          AWE:4
          PRE:0

          Skills:
          Expertise (Pandoran Fauna) 8 (+12)
          Expertise (Survival)[AWE] 4 (+8)
          Insight 4 (+8)
          Intimidation 10 (+10)
          Perception 4 (+8)
          Ranged Combat (Guns) 8 (+8)

          Advantages:
          All-Out Attack, Animal Empathy, Equipment 1, Improved Initiative 2, Luck 4, Power Attack, Sidekick 16 (Jasper)

          Powers:

          -Beast Master [7]
          Enhanced Persuasion 12 (Permanent)(Limited to Animals) [4]
          Enhanced Intimidation 6 (Permanent)(Limited to Animals) [2]
          Feature 1 (Uses AWE for Expertise [Pandoran Fauna]) [1]

          -Gun Loadout:Array [32+2] (Removable -6)(All have Quirk:Can be Disarmed Individually -1) [27]
          "Missy's Chaperone" Ranged Damage 8 Linked to Ranged Weaken Toughness 8 (Resisted by Toughness) [32]
          [AE]"Hellfire SMG" Ranged Damage 8 (Multiattack, Secondary Effect) [32]
          [AE]"Slagged Stret Sweper" Ranged Damage 8 Linked to Ranged Affliction 8 (Impaired/Disabled, Fort)(Cumulative)(Limited Degree) [32]

          -A Girl and Her Skag [1]
          Enhanced Advantage 2 (Set-Up & Teamwork)(Permanent)(Limited to Jasper Only)

          Equipment (5/5):

          "ECHO Device" [1]
          "Leaden Shield" Protection 4 [4]

          Offense:
          Initiative +8
          "Unarmed" +0 (DC15)
          "Missy's Chaperone" +8 (DC23/18 Toughness)
          "Hellfire SMG" +8 (DC23+Multiattack w/Secondary Effect)
          "Slagged Stret Sweper" +8 (DC23 Toughness/18 Fortitude)

          Defenses:

          Dodge:8 [8]
          Parry:8 [8]
          Toughness:4/8
          Fortitude:8 [4]
          Will:8 [4]

          Complications:

          Motivation-Getting Paid:
          Life is cheap on Pandora and Missy has no problem taking it for the right price.

          Enemy/Hatred - The Hodunk Clan:
          The Hodunk's killed Missy's family and she intends to return the favour no matter what it takes. Conversely if the Hodunk's realised that they 'missed one' her life could become very difficult, or short, same diff.

          Code of Conduct - Protector of Children
          Missy lost her family at a young age, whilst she may act like she doesn't care about anything beyond her Skag and their next meal she'd drop anything to help a child in need. What would happen if she was confronted with a young Hodunk? Good question...

          Prejudice - Girl/Age
          One of the few good things you can say about Pandora is that it's egalitarian, no matter who you are Pandora will try and kill you. That said some of the people that walk upon its surface can kind of be dicks about things...Missy's young age and her gender amongst them (not that she hasn't played to that on occasion)

          Total: Abilities:16/Skills:19/Advantages:26/Powers:35/Defenses:24

          ------

          Jasper

          PL8 (80)

          STR:6
          STA:6
          AGL:0
          FGT:0
          DEX:0
          INT:-3
          AWE:1
          PRE:-3

          Skills:
          Expertise (Survival) [AWE] 7 (+8)
          Intimidation 4 (+10)
          Perception 9 (+10)

          Advantages:

          All-Out Attack, Benefit (Imposing:Uses STR for Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Power Attack, Skill Mastery (Intimidation), Startle

          Powers:

          -Big Skag [10]
          Feature 1 (Iron Stomach) [1]
          Growth 2 (+2 STR/STA, +2 Mass, +1 Intimidation, -1 Dodge/Parry)(Permanent) [2]
          Protection 4 (Noticeable) [3]
          Senses 4 (Low-Light Vision, Acute & Extended Scent, Tracking-Scent) [4]

          -Ornery [5]
          Regeneration 10 (Limited to Bruises)

          -All Terrain Predator:Array [4+2]
          "Loping Strides" Speed 4 [4]
          [AE]"Great Leap" Leaping 4 [4]
          [AE]"Burrow Dweller" Burrowing 4 [4]

          -Natural Weapons [7]
          Enhanced Strength 4 (Accurate 3, Permanent)(Limited to Combat)

          -A Skag and His Girl [1]
          Enhanced Advantage 2 (Set-Up/Teamwork)(Permanent)(Limited to Missy)

          Offense:
          Initiative +4
          Unarmed +6 (DC25 Toughness)

          Defenses:

          Dodge:6 [7]
          Parry:6 [7]
          Toughness:10
          Fortitude:8 [2]
          Will:8 [7]

          Total: Abilities:06/Skills:13/Advantages:9/Powers:29/Defenses:23

          Born in to one of Pandora's notorious feuding families Missy had, by Pandoran standards, a happy childhood. Her family gave her a modicum of safety and her eight brothers and sisters meant she was never short of playmates. As she grew older she was inducted in to the family business, she could hold a gun before she could walk and made her first kill before she was 10, on her thirteenth birthday not only did her father finally cave to her requests for a pet Skagg but like the rest of her family she began to learn the secrets of her families legendary booze, a task she showed a surprising aptitude for.

          This all came to an end the day that her family were wiped out in a final confrontation with the Hodunk Clan. She only avoided her families fate by dint of being told to stay home and start replenishing their alcohol supply for what was sure to be their victory party (in reality her father had just wanted to keep her out of the line of fire), she thought nothing of it until no one came back. Word of what had transpired quickly spread over ECHO along with the message that the victorious Hodunks were racing towards her homestead to 'end them once and for all', gathering whatever she could carry Missy fled in to the wilderness along with her pet Skag, only narrowly escaping.

          From there the story is an all too familiar one for Pandora's denizens, Missy lived by her wits taking whatever jobs she could to keep her guns full of ammo and her belly full of food, always looking over her shoulder for the barrel of a gun. Leg breaker, con artist, bounty hunter and even bandit, Missy had come to except her station in life as a hired gun on a dead end rock until she received a message on a guard job in a two-bit bar in a town that didn't even merit a spot on the map. A message with a job that could mean she would never have to work again...and give her enough money to wipe ever filthy Hodunk off of the face of Pandora.

          Another old PC of mine, when a game was pitched that was Borderlands+M&M I couldn't say no. Unfortunately the game quickly folded via a combination of IRL issues on the GMs part and excessive BOLDNESS! but I got this sweet edit off one of the other players so that was pretty rad.
          [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
          [B]Playing[/B]
          [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
          [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

          Comment


          • #20
            Re: Dodgson's Builds

            Parapluie

            PL8 (120)

            STR:0
            STA:4
            AGL:6
            FGT:0
            DEX:0
            INT:0
            AWE:0
            PRE:0

            Skills:
            Acrobatics 6 (+12)
            Expertise 0 (High Society) (+8)
            Expertise 0 (Streetwise) (+8)
            Expertise 0 (Current Events) (+8)
            Expertise 0 (Superhumans) (+8)
            Insight 8 (+8)
            Perception 8 (+8)
            Stealth 10 (+10)

            Advantages:
            Agile Feint, Assessment, Beneft 4 (Alternate Identity, Improved Feint 2[No Penalty for Feint as a Move Action], B&E[Uses Stealth to Overcome Security]), Evasion 2, Improved Defense, Languages 1 (French, English Native), Second Chance 2 (Will Saves vs Mind Reading, Strength vs Disarm), Uncanny Dodge

            Powers:

            -Education [3]
            Enhanced Intellect 8 (Limited 2 [Expertise Only]), Enhanced Advantages 1 (Jack of All Trades), Feature/Quirk (Jack of All Trades only applies to Expertise skills, but guarantees use of Int for Expertise skills), Quirk 2 (Int bonus only applies to one Expertise skill per two ranks)

            -Con Artist [4]
            Enhanced Deception 12 (Limited to Non-Combat)

            -Physical Training [8]
            Enhanced Strength 6 (Permanent)(Limited to Combat) [6]
            Protection 2 (Quirk:Not if Defenseless/Stunned) [1]
            Flight 2 (Platform, Quirk:Must End Move on a Supported Surface) [1]

            -Baritsu Practioner [14]
            Strength Based Damage 0 Linked to Deflect 10 (Reflect)(Quirk:Self Only, Reduced Range);Accurate 5

            -Lady's Parasol [20] (Easily Removable -8) [12]
            "Just an Umbrella..." Feature 1 (Concealable) [1]
            Hidden Arsenal:Array [18+1]
            "Knockout Dart" Ranged Damage 6 (Alternate Resistance:Fortitude, Sleep, Subtle);Accurate 5 [18]
            [AE]"Knockout Gas" Affliction 8 (Impaired/Disabled/Incapacitated, Fortitude)(Area:Cone, Subtle) [17]

            -Dirty Fighter [7]
            Enhanced Extra (Multiattack 6)(Variable Descriptor 2:Any Effect Wielded)(Limited to Targets Suffering an Active Defence Penalty) [4]
            Enhanced Advantage (Improved Critical 4)(Variable Descriptor 2:Any Effect Wielded)(Limited to Targets Suffering an Active Defence Penalty) [3]

            Offense:
            Initiative +6
            "Baritsu" +10 (DC21 Toughness)
            "Knockout Dart" +10 (DC21 Fortitude vs Damage)
            "Knockout Gas" -- (DC18 Dodge & DC18/14 Fortitude)

            Defenses:

            Dodge:10 [4]
            Parry:10 [10]
            Toughness:6
            Fortitude:8 [4]
            Will:8 [8]

            Total: Abilities:20/Skills:13/Advantages:13/Powers:48/Defenses:26

            Complications:

            Inheritance [Motivation]
            Parapluie wants to find the Catfish and make him recognise her as his daughter

            Double Life [Secret]
            Nobody must know that Aimme Van-Wartley isn't who she appears to be

            Malus Academy [Responsibility]
            As a student of the Malus Academy Parapluie is beholden to the whims of her dorm master

            Baritsu [Power Loss]
            Parapluie can't use her Baritsu power unless she's holding a suitable long handled implement

            Quelle? [Quirk]
            Parapluie only speaks French

            Backstory:

            The result of a fling between a wealthy French socialite and that criminal connoisseur the Catfish at a high society party, Aimme Van-Wartley soon grew bored with a life of wealth and privilege and voluntarily enrolled in the Malus Academy on a lark in order to try and finally meet her absentee father. Except none of that is true, whilst (as far as she knows) the Catfish is indeed her father, her mother was simply a hired gun on one of his mad schemes, she isn't even French!

            Growing up in Liverpool a young Amy Jones discovered that she had quite the talent for deception and absolutely no desire to do an honest days work. Scrimping together what she could as a con artist she careful constructed the identity of Aimme Van-Wartley and commissioned the creation of her trick parasol whilst she trained herself to the peak of fitness. After that it was simply a matter of approaching the right people to get an invitation to the Malus Academy, there she would find a way to contact her father and then she'd be on easy street.

            On the second page? Unacceptable! Inspired by Neo's fight with Yang in RWBY, Parapluie was my settings very own acrobatic umbrella wielder. Unfortunately unlike Neo she never really made much of an impact, getting one-shot in every appearance. C'est la vie.
            [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
            [B]Playing[/B]
            [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
            [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

            Comment


            • #21
              Re: Dodgson's Builds

              The Catfish

              PL10 (150)

              STR:4
              STA:4
              AGL:0
              FGT:0
              DEX:0
              INT:0
              AWE:10
              PRE:0

              Skills:
              Deception 12 (+12/17)
              Expertise (High Society) 16 (+16)
              Expertise (Criminal) 10 (+10)
              Insight 5 (+15)
              Perception 5 (+15)
              Persuasion 12 (+12/17)

              Advantages:
              All-Out Attack, Assessment, Attractive 2, Benefit 4 (Status/Wealth 3), Connected, Improved Disarm, Improved Initiative 3, Improved Trip, Languages 2, Instant Up, Move-by Action, Power Attack, Precise Attack 2 (Close/Both), Second Chance (Strength vs Disarm), Takedown 2, Uncanny Dodge

              Powers:

              -Discerning Gentleman [2]
              Senses 2 (Acute/Analytical Taste)

              -Combat Training [11]
              Enhanced Strength 4 (Permanent)(Limited to Combat);Accurate 6
              Flight 2 (Platform, Quirk:Must End Movement on Supported Surface) [1]

              -Nanoweave Dinner Suit [5] (Removable -1) [4]
              Feature 1 (Always Immaculate) [1]
              Protection 4 [4]

              -Gentleman's Cane [20] (Easily Removable -8) [12]
              "Elegant Construction" Feature 1 (Concealable) [1]
              Sword Cane:Array [16+3]
              "Sword Flurry" Strength Damage gains Multiattack & Linked Deflect 12 (Improved Defense, Evasion 2)(Reduced Range, Quirk:Self Only) [16]
              [AE]"Blade Flash" Strength Damage gainst Linked Affliction 8 (Vulnerable/Defensless/Incapacitated, Toughness)(Cumulative) [16]
              [AE]"Riposte" Strength Damage gains Reaction (When Attacked)(Limited:Only if Attack Misses) [16]
              [AE]"Masterful Flourish" Strength Damage gains Multiattack & Linked Move Object 8 (Reduced Range) [16]

              Offense:
              Initiative +12
              Unarmed +12 (DC23)
              "Sword Flurry" +12 (DC23+Multiattack Toughness)
              "Blade Flash" +12 (DC23/18 Toughness)
              "Riposte" +12 (DC23 Toughness)
              "Masterful Flourish" +12 (DC23+Multiattack Toughness & DC18 Various)

              Defenses:
              Dodge:12 [12]
              Parry:12 [12]
              Toughness:4/8
              Fortitude:10 [6]
              Will:10

              Total: Abilities:36/Skills:30/Advantages:25/Powers:29/Defenses:30

              Complications:

              Gourmand [Motivation]
              The Catfish lives to enjoy meals that meet his exacting standards.

              Backstory:
              I couldn't very well post Parapluie without posting her dear old dad now could I? He's got a pretty simple MO, invade a restaurant along with whatever muscle he's been able to hire, take hostages and demand to be served. If the meal is to his liking he pays for his meal with a generous tip and leaves without a fuss and if it doesn't he levels the building with everyone inside. Bizarrely certain circles have come to see him as the ultimate food critic and many of the restaurant that survive an encounter with him wear it as a prestigious badge of honour, this along with his vast wealth still allows him to move in certain circles of high society who simply dismiss his actions as something of an eccentric hobby.
              Last edited by Dodgson; 05-01-2018, 11:14 AM.
              [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
              [B]Playing[/B]
              [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
              [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

              Comment


              • #22
                Re: Dodgson's Builds

                Winchester

                PL10 (150)

                STR:0
                STA:--
                AGL:0
                FGT:0
                DEX:0
                INT:0
                AWE:0
                PRE:0

                Skills:
                Expertise (Butler) 12 (+12)
                Insight 10 (+10)
                Perception 10 (+10)

                Advantages:
                All-Out Attack, Assessment, Interpose, Power Attack, Skill Mastery (Expertise:Butler), Uncanny Dodge

                Powers:

                -Robutler [62]
                Immunity 50 (Fortitude, Mental, Interaction & Emotion Effects) [50]
                Protection 12 [12]

                -Weapon Systems:Array [35+2]
                "Armour Piercing Rounds" Ranged Damage 10 Linked to Ranged Affliction 10 (Vulnerable/Defenceless, Toughness)(Limited Degree);Accurate 5 [35]
                [AE]"Accelerated Punches" Damage 10 (Multiattack) Linked to Affliction 10 (Dazed/Stunned, Fort)(Multiattack)(Limited Degree);Accurate 5 [35]
                [AE]"Dragon Breath Rounds" Damage 10 (Area:Cone, Secondary Effect), Enhanced Extra (Area:Cone)(Limited:Requires Move Action to Charge) [35]

                -Internal Sub-Systemsynamic Array [11+2]
                "Flight Jets" Flight 10 (Platform) [10]
                [DAE]"Exoskeleton Enhancement" Enhanced Strength 10 (Limited to Non-Damaging) [10]

                Offense:
                Initiative +0
                "Armour Piercing Rounds" +10 (DC25/20 Toughness)
                "Accelerated Punches" +10 (DC25+Multiattack Toughness & DC20+Multiattack Fortitude)
                "Dragon Breath Rounds" -- (DC20 Dodge & DC25/20 Toughness)

                Defenses:

                Dodge:8 [8]
                Parry:8 [8]
                Toughness:12
                Fortitude:--
                Will:10 [10]

                Complications:

                Gentleman's Gentleman [Motivation]
                Winchester is programmed to serve the Catfish

                Error! [Weakness]
                Winchester is weak to electric attacks/effects

                Total: Abilities:-10/Skills:16/Advantages:6/Powers:112/Defenses:26

                Backstory

                Not much to say here, just the Catfish's loyal robot butler.
                Last edited by Dodgson; 05-04-2018, 08:33 AM.
                [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                [B]Playing[/B]
                [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                Comment


                • #23
                  Re: Dodgson's Builds

                  Persephone

                  PL10 (150)

                  STR:0
                  STA:10
                  AGL:0
                  FGT:0
                  DEX:0
                  INT:0
                  AWE:0
                  PRE:0

                  Skills:
                  Expertise (Maid) 12 (+12)
                  Insight 6 (+6)
                  Perception 6 (+6)

                  Advantages:
                  Attractive 2, Evasion 2, Fearless, Improved Initiative 2, Instant Up, Interpose, Skill Mastery (Expertise:Maid), Uncanny Dodge

                  Powers:

                  -Artificial Protoplasmic Lifeform [32]
                  Elongation 5 [5]
                  Insubstantial 1 (Liquid) [5]
                  Immunity 22 (Life Support, Mental Effects & Critical Hits) [22]

                  -Morphic Weapons:Array [25+2]
                  "Piercing Claws" Damage 10 Linked to Weaken Toughness 10 (Resisted by Toughness);Accurate 5 [25]
                  [AE]"Slashing Blades" Damage 10 Linked to Affliction 10 (Vulnerable/Defenceless,Toughness)(Cumulative);Accurate 5 [25]
                  [AE]"Crushing Bludgeons" Damage 10 Linked to Affliction 10 (Dazed/Stunned/Incapacitated, Fort);Accurate 5 [25]

                  -Shapeshifter [18]
                  Variable 2 (Physical Traits)(Free Action)

                  Offense:
                  Initiative +8
                  "Piercing Claws" +10 (DC25/20 Toughness Save)
                  "Slashing Blades" +10 (DC25/20 Toughness Save)
                  "Crushing Bludgeons" +10 (25 Toughness & DC20 Fortitude Save)

                  Defenses:

                  Dodge:10 [10]
                  Parry:10 [10]
                  Toughness:10
                  Fortitude:10
                  Will:10 [10]

                  Complications:

                  The Help [Motivation]
                  Persephone is hard coded to serve and obey the Catfish

                  Huh? [Quirk]
                  A design flaw in Persephone's makeup makes her a little bit airheaded (the Catfish is looking to get this straightened out in the next iteration)

                  Total: Abilities:20/Skills:12/Advantages:11/Powers:77/Defenses:30

                  Background
                  Why stop at a butler when you can have a maid too? Unlock her counterpart, Persephone isn't a robot but an artificially grown lifeform with limited shapeshifting capabilities.
                  [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                  [B]Playing[/B]
                  [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                  [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                  Comment


                  • #24
                    Re: Dodgson's Builds

                    Okay bored, new game! I went to The Superpower Wiki and hit random five times and got

                    Psychic Air Manipulation - Airhead
                    Plant Exoskeleton - Ampelos
                    Blood Pressure Manipulation - Red Demon
                    Vibration Attacks - Sawfist
                    Clock Manipulation - The Wanderer

                    Can I make characters with these powers? We report, you decide.
                    Last edited by Dodgson; 05-07-2018, 10:05 AM.
                    [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                    [B]Playing[/B]
                    [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                    [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                    Comment


                    • #25
                      Re: Dodgson's Builds

                      Originally posted by Dodgson View Post
                      Okay bored, new game! I went to The Superpower Wiki and hit random five times and
                      Why would you do this to yourself? To someone else, I can understand that, but to yourself?
                      Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                      Comment


                      • #26
                        Re: Dodgson's Builds

                        Boredom does strange things to a man my dude and if that's what it takes to get someone else to comment on this thread then it's an abyss that I will gladly stare in to.

                        Anyway if you cut out some of the obviously OP ones (omniscience and such) it's chocked full of weird superpowers, in fact I think some of them could make fun Quirks...

                        (Love the avatar btw )
                        Last edited by Dodgson; 05-05-2018, 06:53 AM.
                        [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                        [B]Playing[/B]
                        [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                        [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                        Comment


                        • #27
                          Re: Dodgson's Builds

                          Ampelos

                          PL8 (120)

                          STR:0
                          STA:8
                          AGL:0
                          FGT:0
                          DEX:0
                          INT:0
                          AWE:0
                          PRE:0

                          Skills:
                          Expertise (Greek Myth) 8 (+8)
                          Expertise (Magic) 10 (+10)
                          Expertise (Singing) 10 (+10)
                          Perception 6 (+6)
                          Persuasion 8 (+8/+13)

                          Advantages:
                          Animal Empathy, Attractive 2, Fascinate (Expertise:Singing), Favoured Environment (Forest), Languages 2 (English, Greek, Sylvan Base), Ritualist

                          Powers:

                          -Dryad [6]
                          Immunity 2 (Poison & Disease)(Quirk:Can be effected by plant based Poisons/Diseases) [1]
                          Feature 5 (Can subsist on sunlight in lieu of food, You have a potent “green thumb,” allowing you to grow small (size rank –4 or less) plants from seeds to full maturity in a matter of seconds, You can identify different plant species and their properties simply by looking at or touching them, You can make flowering plants flower instantly out of season, or make fruiting plants produce mature fruit instantly out of season, Your touch can cure a plant of infections, minor damage, and other maladies, restoring it to full health) [5]

                          -Plant Exoskeleton:Alternate Form [47] (Activation:Standard -2) [45]
                          "Huge" Growth 4 (+4 STR/STA, +4 Mass, +2 Intimidate, +1 Size, +1 Reach -4 Stealth, -2 Dodge/Parry)(Permanent)(Reduced Fortitude 4) [4]
                          "Ponderous Strength" Enhanced Strength 8 (Permanent)(Limited:Non-Damaging, Reduced Active Defenses 2) [4]
                          Bounding Strides:Array [6+1]
                          "Rush" Speed 6 [6]
                          [AE]"Leap" Leaping 6 [6]
                          Nature's Wrath:Array [28+4]
                          "Throwing Thorns" Ranged Damage 8 (Multiattack);Accurate 4 [28]
                          [AE]"Seed Bomb" Ranged Affliction 8 (Impaired/Stunned/Incapacitated, Fort)(Area:Cloud), Enhanced Extra (Area +1)(Limited:Requires Move Action to Charge) [28]
                          [AE]"Sap Launch" Ranged Damage 8 Linked to Ranged Affliction 8 (Dazed&Vulnerable/Stunned&Defenceless, Resisted by Dodge/Overcome by Damage/SoH)(Extra Condition)(Limited Degree, Limited:Max Degrees of Failure equal to Damage);Accurate 4 [28]
                          [AE]"Verdant Stomp" Damage 8 (Area:Burst, Selective)(Limited:Move Action to Charge) Linked to Create 8 (Continous, Innate, Selective, Subtle)(Reduced Range, Limited to Capture, Limited:Move Action Charge) [26]
                          [AE]"Vine Slam" Damage 8 (Multiattack) Linked to Move Object 8 (Multiattack)(Limited to Away, Reduced Range);Accurate 4 [28]


                          Offense:
                          Initiative +0
                          "Throwing Thorns" +8 (DC23+Multiattack Toughness Save)
                          "Seed Bomb" -- (DC18 Dodge & DC18/14 Fortitude Save)
                          "Sap Launch" +8 (DC23 Toughness & DC18 Dodge Save)
                          "Verdant Stomp" -- (DC18 Dodge Save & 23/19 Toughness Save)
                          "Vine Slam" +8 (DC23+Multiattack Toughness & DC18+Multiattack Strength)

                          Defenses:

                          Dodge:8 [8]
                          Parry:8 [8]
                          Toughness:8
                          Fortitude:8
                          Will:8 [8]

                          Complications:

                          So Many Wonders [Motivation]
                          Ampelos wants to see and experience as much of the modern world as she can.

                          Wanted! [Hunted]
                          Lots of people have taken an interest in the young Dryad, whether its her parents wanting her to come home, super schools looking to recruit her or eco-terrorists seeking to use her for their own ends.

                          So Thirsty...[Weakness]
                          Whilst she doesn't need to eat as long as she has an adiquate supply of sunlight, Ampelos needs about 3 times as much water as a normal person.

                          Fire! [Weakness]
                          Like you didn't see this one coming, fire effects are 1.5 times more effective against Ampelos

                          Obvious Non-Human [Prejudice]
                          With brilliant green skin and flowers sprouting from her vine like hair, there's no way Ampelos could pass for normal.

                          Total: Abilities:16/Skills:21/Advantages:8/Powers:51/Defenses:24

                          Background


                          And first off we has Ampelos! A young nymph who ran away from the land of Greek myth to experience the delights of the modern world. Whilst she might be unworldly and naive you'd be surprised how many difficult situations turning in to a giant plant monster can get you out of or cause...
                          [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                          [B]Playing[/B]
                          [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                          [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                          Comment


                          • #28
                            Re: Dodgson's Builds

                            Sawfist

                            PL10 (150)

                            STR:4
                            STA:4
                            AGL:0
                            FGT:0
                            DEX:0
                            INT:0
                            AWE:0
                            PRE:0

                            Skills:
                            Deception 10 (+10)
                            Expertise (Streetwise) 10 (+10)
                            Expertise (Martial Arts) 12 (+12)
                            Insight 12 (+12)
                            Intimidation 12 (+12)
                            Perception 12 (+12)

                            Advantages:
                            All-Out Power, Assessment, Evasion 2, Fearless, Improved Critical 4 (Vibration Attacks), Improved Initiative 3, Instant Up, Languages (English, Chinese base), Move-by Action, Power Attack, Prone Fighting, Startle, Takedown 2, Uncanny Dodge

                            Powers:

                            -Martial Arts Training [3]
                            Senses 3 (Accurate Hearing & Danger Sense)

                            -Iron Body Training [6]
                            Protection 6

                            -Wuxia [1]
                            Flight 2 (Platform, Quirk:Must begin and end movement on supported surface)

                            -Vibration Attacks:Array [30+3]
                            "Sawfist" Damage 8 (Alternate Resistanceefence*, Multiattack);Accurate 6 [30]
                            [AE]"Harmonic Vibration" Damage 8 (Affects Objects Only, Alternate Resistance:Fortitude, Contagious, Multiattack);Accurate 6 [30]
                            [AE]"Lethal Vibration" Affliction 8 (Impaired/Disabled/Dying, Fort)(Multiattack, Progressive)(Limited:Requires Move Action to Charge);Accurate 6 [30]
                            [AE]"Vibrating Palm" Damage 8 (Multiattack) Linked to Weaken Stamina 8 (Resisted by Fortitude);Accurate 6 [30]

                            Offense:
                            Initiative +12
                            "Sawfist" +12 (DC23+Multiattack Defense Save vs Damage)
                            "Harmonic Vibration +12 (DC23+Multiattack Fortitude Save)
                            "Lethal Vibration" +12 (DC18+Multiattack Fortitude Save)
                            "Vibrating Palm" +12 (DC23+Multiattack Toughness Save & DC18 Fortitude Save)

                            Defenses:

                            Dodge:10 [10]
                            Parry:10 [10]
                            Toughness:10
                            Fortitude:10 [6]
                            Will:10 [10]

                            Complications:

                            Wanted [Reputation]
                            Sawfist is a wanted criminal

                            Get Paid [Motivation]
                            Sawfist sells his services to the highest bidder

                            Payback [Motivation]
                            One day Sawfist return to his home and get revenge not only on the master who defeated him but on the entire monastery.

                            Total: Abilities:16/Skills:34/Advantages:21/Powers:43/Defenses:36

                            Background

                            Raised in a mystic monastery high in the mountains, Gang Xu always concerned his teachers, whilst he excelled in training he was always aggressive and quick to anger. Then came the day when he attempted to kill one of his rivals in what was supposed to be a friendly sparring match. Soundly defeated by his teacher he was banished from the monastery with its location stricken from his mind, never to return again. Unfortunately for the rest of the world that intense battle with his teacher was what activated his metagene and gave him the power of vibration control. Taking the name Sawfist he became part of the criminal underworld, taking part in unlicensed fighting and selling his services as an assassin to the highest bidder, all hone his skills. One day he would find the location of the monastery that had cast him out and then revenge would be his!

                            *This is my acknowledgment that Alternate Resistanceodge or Parry is OP as heck. Alternate Resistanceefence just targets the number on the sheet, no Vulnerable, no All-Out Attack, no nothing.
                            [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                            [B]Playing[/B]
                            [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                            [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                            Comment


                            • #29
                              Re: Dodgson's Builds

                              Airhead

                              PL8 (120)

                              STR:-1
                              STA:2
                              AGL:0
                              FGT:0
                              DEX:0
                              INT:0
                              AWE:-2
                              PRE:0

                              Skills:
                              Expertise (Cooking) 6 (+6)
                              Expertise (Popular Culture) 10 (+10)
                              Expertise (Volleyball) 10 (+10)
                              Persuasion 8 (+8)

                              Advantages:
                              Benefit 4 (Harmless:May have 2 free uses of Disarming per adventure), Disarming 8, Equipment 2, Teamwork, Well Informed

                              Powers:

                              -Fashion Sense [2]
                              Enhanced Advantage (Attractive 2)(Affects Others)(Slow)

                              -Empty Headed [8]
                              Immunity 15 (Interaction & Mental Effects)(Limited to Half Effect)

                              -Quirk - Psychic Air Manipulation:Array [40+3]
                              "Blow Away Thoughts" Perception Weaken Mental Attributes 8 (Resisted by Will)(Broad, Simultaneous) [40]
                              [AE]"Blow Away Powers" Perception Nullify Psychic Powers 8 (Broad, Concentration, Simulatenous) [40]
                              [AE]"Psychic Gale" Perception Move Object 8 (Alternate Resistance:Will, Area:Cone 3, Selective)(Limited to Away, Limited to Reach) [40]
                              [AE]"Mind Tornado" Perception Affliction 8 (Impaired/Compelled/Controlled, Will)(Area:Burst 2, Cumulative, Selective)(Limited to Reach, Limited:All Actions Determined Randomly, Impaired May be Ignored on any Round the Subject follows a Randomly Determined Action) [40]

                              Equipment [6/10]
                              "Armoured Vest (Spray-painted Pink)" Protection 4 [4]
                              "Smartphone" Feature 2 [2]

                              Offense:
                              Initiative +0
                              "Blow Away Thoughts" -- (DC18 Will Save)
                              "Blow Away Powers" -- (DC18 Will Save)
                              "Psychic Gale" -- (DC18 Will Save)
                              "Mind Tornado" -- (DC18 Will Save)

                              Defenses:

                              Dodge:10 [10]
                              Parry:10 [10]
                              Toughness:2/6
                              Fortitude:8 [6]
                              Will:8 [10]

                              Complications:

                              "Sure thing big brother!" [Relationship]
                              Kazehime would do anything to help out her big brother and believes every word he says.

                              Head in the Clouds [Quirk]
                              Her codename is slightly more apt than Kazehime would like and she has a tendency to zone out or answer questions with (what seem to everyone else) complete non sequiturs

                              Total: Abilities:-2/Skills:17/Advantages:16/Powers:53/Defenses:36

                              Background

                              Kazehime Yamaguchi is an normal everyday highschool student, friendly, popular and on the starting line up for her school's volleyball team, even if she doesn't always gets what's going on around her she always gives 110%! Unfortunately that includes helping her big brother with his 'part-time job', what she doesn't realise is that her brother is the leader of the Red Demons street gang and that he's taking advantage of her powerful Quirk to help his gang pull off ever more ambitious robberies.

                              Whilst she hasn't been caught yet, it's only a matter of time before they draw the attention of real heroes and that could bring her whole world crashing down around her...
                              [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
                              [B]Playing[/B]
                              [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                              [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

                              Comment


                              • #30
                                Re: Dodgson's Builds

                                Red Demon

                                PL9 (135)

                                STR:4
                                STA:4
                                AGL:0
                                FGT:0
                                DEX:0
                                INT:0
                                AWE:0
                                PRE:0

                                Skills:
                                Deception 8 (+8)
                                Expertise (Streetwise) 10 (+10)
                                Insight 8 (+8)
                                Intimidation 12 (+12)
                                Perception 8 (+8)

                                Advantages:
                                All-Out Attack, Benefit (Status:Leader of the Red Demons Gang), Fearless, Improved Initiative 2, Move-by Action, Power Attack

                                Powers:

                                -Athletic [1]
                                Flight 2 (Platform, Quirk:Must Begin and End Movement on a Supported Surface)

                                -Street Fighter [11]
                                Enhanced Strength 6 (Permanent)(Limited to Combat);Accurate 4 [10]
                                Senses 1 (Danger Sense) [1]

                                -Tough Guy [10]
                                Immunity 2 (Critical Hits)(Unreliable) [1]
                                Protection 6 (Quirk:Not if Defenceless/Stunned) [5]
                                Regeneration 10 (Limited to Bruises, Quirkoesn't Actually Remove Bruises, Comes Back if Power is Nullified) [4]

                                -Brawler:Array [10+3]
                                "Rough Up" Strength-Based Damage 0 Linked to Weaken Stamina 10 (Resisted by Fortitude) [10]
                                [AE]"Knock off Balance" Strength-Based Damage 0 Linked to Affliction 10 (Impaired&Vulnerable/Disabled&Defenceless, Fort)(Extra Condition)(Limited Degree) [10]
                                [AE]"Haymaker" Strength-Based Damage 0 Linked to Affliction 10 (Dazed/Stunned/Incapacitated, Fort) [10]

                                -Quirk - Blood Pressure Manipulation:Alternate Form (Free Action:All Abilities Linked) [25]
                                "Demon Rush!" Enhanced Extra 20 (Multiattack) on Brawler (Side Effect 2[Damage 9 (Alternate Resistance:Fortitude, Incurable Secondary Effect)]), Enhanced Extra (Buys off Side Effect)(Unreliable: 5 Uses) [10]
                                "Demon Speed!" Enhanced Flight 2 (Side Effect 2[Damage 9 (Alternate Resistance:Fortitude, Incurable Secondary Effect)]), Enhanced Extra (Buys off Side Effect)(Unreliable: 5 Uses) [1]
                                "I'm Unstoppable!" Immmunity 40 (Kinetic Effects)(Limited to Half Effect, Side Effect 2[Damage 9 (Alternate Resistance:Fortitude, Incurable Secondary Effect)]), Enhanced Extra (Buys off Side Effect)(Unreliable: 5 Uses) [14]

                                Offense:
                                Initiative +8
                                "Rough Up" +8 (DC25 Toughness & DC20 Fortitude Save)
                                "Knock off Balance" +8 (DC25 Toughness & DC20 Fortitude Save)
                                "Haymaker" +8 (DC25 Toughness & DC20 Fortitude Save)

                                Defenses:

                                Dodge:8 [8]
                                Parry:8 [8]
                                Toughness:4/10
                                Fortitude:9 [5]
                                Will:9 [9]

                                Complications:

                                Kazehime Yamaguchi [Relationship]
                                Ryou cares deeply for his little sister and considers it his job to take care of her with their parents absent.

                                The Red Demon [Reputation]
                                Being the head of a gang has painted a target on his head, people are gunning for Ryou from both sides of the law, those who wanted to see him and his gang behind bars and those who want to take his place.

                                Total: Abilities:16/Skills:23/Advantages:7/Powers:59/Defenses:30

                                Background

                                Ambitious but not too taken with things like rules or authority figures Ryou Yamaguchi quickly found his place in life as a delinquent where his Quirk, the ability to control his own blood to push his body beyond its limits for short periods (giving him bright red skin in the process), lead him to quickly rise up the ranks to become leader of his own gang, taking the name the Red Demons after his distinctive appearance.

                                Now this one got a little experimental, but the way that it's supposed to work is he gets 5 rounds hopped up on his Quirk before he has to rest but if he wants to keep going he has to make a DC24 Fortitude Save vs Damage as it starts to take its toll on him.
                                Last edited by Dodgson; 05-07-2018, 10:02 AM.
                                [URL="https://roninarmy.com/threads/7212-Dodgson-s-Builds"]My Builds[/URL]
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                                [URL="https://roninarmy.com/threads/7430-3E-Crinoverse-Tales-to-Astonish-(Recruitment-Closed)?p=260270&viewfull=1#post260270"]Nora[/URL]
                                [URL="https://roninarmy.com/threads/7810-The-Merge-Young-Hero-Initiative-(recruitment-closed)?p=268145&viewfull=1#post268145"]Diana Gladwin AKA Godiva (and Samson)[/URL]

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