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[Lara's Treasure] Ridley, Mother Brain, Kraid, Metroid, Midoriya, OC: Dusk, the Legendary Cowgirl

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  • Lara Croft
    Dusk, the Evening Star

    Dusk and Night Sky

    Jessica James

    Dusk • Jessica James
    Legacy of an Ancient Outlaw
    PL 8 • 152

    "I ride because I want to protect people. Because it's what Grandma would do. Justice? Justice isn't a six-shooter, a steed, or punching a bad guy's teeth out. No, justice is when good people ride for their fellow men and women because it's the right thing to do. Because they can. Because sometimes, the law overlooks those most in need of its protection."

    Abilities & Skills
    STR 3
    • Athletics 7 (+10)

    STA 5

    AGI 4
    • Acrobatics 6 (+10)

    DEX 7
    • Ranged Combat: Guns 1 (+8)

    FHT 5

    INT 3
    • Expertise: Science 6 (+9)

    AWE 5
    • Insight 3 (+8)
    • Perception 5 (+10)

    PRE 3
    • Intimidation 4 (+7)
    • Fascinate (Intimidation)
    • Inspire
    • Leadership

    Combat —
    • Accurate Attack
    • Defensive Roll 3
    • Evasion
    • Quick Draw
    • Takedown 2

    Fortune —
    • Luck
    • Ultimate Effort (Aim)

    General —
    • Extraordinary Effort

    Skill —
    • Attractive
    • Skill Mastery: Athletics

    Powers & Equipment
    Calamity Jane • Array 18 (23), Easily Removable -10, Indestructible 1 (Total: 14) • An enchanted six-shooter passed down through the generations
    • Trick Shot: Damage 8, Increased Range +1r, Homing +1, Precise +1 • 18
    • Silver Bullet: Damage 8 (magic), Affects Insubstantial +2, Increased Range +1r • 18/1
    • Electric Cowgirl: Afflict 6 (EMP; Impaired, Disabled, Transformed), Affects Only Objects +0, Area: Burst +1r, Increased Range +1r • 18/1
    • Campfire Tale: Damage 8 (fire), Area: Line +1r, Secondary Effect +1r, Split +2, Fades -1r • 18/1
    • Fan the Hammer: Damage 8, Increased Range +1r, Multiattack +1r, Distracting -1r • 16/1
    • Eagle's Piercing Gaze: Damage 8, Increased Range +1r, Penetrating +8, Distracting +1r • 16/1

    Summon Night Sky • 12 • Dusk summons her horse, Night Sky, from the starry night-tales of the Old West.
    • Speed 5 (60 MPH) • 5
    • Movement 4 (Safe Fall, Sure-Footed 2, Water-Walking); Movement 1 (Wall-Crawling), Limited: Only While Moving -1r • 9
    • Activation: Standard -2

    Legendary Cowgirl • 50 • When Jessica assumes the mantle of Dusk, she becomes as a folk hero walking straight out of legend.
    • Feature 2 (Quick Change, Special Effect) • 2
    • Fastest in the West: Enhanced Abilities 18 (Agility 4, Dexterity 5, Presence 3, Stamina 3, Strength 3) • 36
    • Running Horse Leap: Leaping 2 (30 feet) • 2
    • Eagle-Eyed Outlaw: Senses 5 (Direction Sense, Distance Sense, Extended Vision, Low-Light Vision, Rapid Vision) • 5
    • Tough as Old Horseshoe Nails: Immunity 6 (cold, disease, heat, poison, radiation, suffocation), Limited: Half Effect -1r; Regeneration 2 • 5

    Old River Trail (Enchanted Bullwhip) • 10 (6), Easily Removable -4 • A super-strong bullwhip that can be used to swing from high places or bind foes.
    • Movement 1 (Swinging) • 2
    • Damage 4, Disarming, Grabbing, Reach 2 • 8

    Lucky Canteen • 3 (1), Easily Removable -2 • A bulletproof canteen that can produce an endless supply of drinkable water for the dusty trails!
    • Feature 3 (create drinkable water, 1/8 cft./round) • 3

    Calamity Jane +8 • Ranged • Damage 8 • A variety of effects can empower each shot from the magical revolver

    Dodge 8 • Parry 8
    Toughness 8 (5) • Fortitude 8 • Will 8

    Abilities 28 • Skills 12 • Advantages 16 • Defenses 13 • Powers 83 • Total: 152

    Responsibility: As the latest in a long line of legacies, Jessica owes her heritage to use her gifts in the pursuit of justice.
    Honor: As Dusk, she must be better than the thugs and thieves she battles.
    Power Loss: If deprived of Calamity Jane for an extended period of time, Jessica loses her Legendary Cowgirl powers.
    Quirk: Even in her civilian guise, Jessica often finds herself drawn to the presence of outlaws and injustice, and strange things hinting at legends echo in the world around her.
    Secret Identity: Jessica James takes on a disguise when she becomes Dusk, but her enemies might learn who she is and use it to threaten her. Plus, she's still a college girl, new to this lifestyle.

    Jessica James was an average girl with keen mind and a desire to study the worlds of people past. She pursued archaeology and related fields in college. Nothing special, or so she thought. A year ago, she was called by her aunt Maya: their grandmother, Julia James, had passed on and Maya needed Jessie's help for the estate sale. Wishing she'd spent more time getting to know her grandmother's amazing life, Jessica traveled to the deep south to help her aunt take care of the sale. In cleaning out her grandmother's house, she found in the attic a dusty old box full of old western-style pictures, a well-worn hat...and a silver revolver inscribed with many runes from different cultures. She took up the revolver and, to her surprise, found that she had changed. Walking through legend and memory, she was a gunslinger on an ancient trail, fanning the hammer of justice! Returning out of the vision, she found her aunt awaiting with an explanation. Julia, Jessica's grandmother, was the heir to an ancient legacy: the wielder of the artifact Calamity Jane, which transforms a James woman into a legendary folk hero straight out of the Old West. In this time where vigilantes must fight against injustice, Jessie's grandmother had thought her worthy of taking up the mantle of Dusk, the Evening Star.

    Since then, under her aunt's guidance (who served as the previous Dusk's sidekick for many years), Jessica now must balance fighting injustice with college life!

    Jessica James is a rather quiet, shy girl, more focused on studies and pursuing her goals than socializing. She's more at home in the dusty ruins of an ancient civilization, or unearthing the artifacts of a lost people and telling their stories. Even so, she has a quiet strength about her, and despises the strong preying upon the weak. Since becoming Dusk, elements of that larger-than-life persona have infused her personality. Jessica finds herself drawn to greatness and grand gestures even without wanting to, and when transformed, she becomes a living legend, capable of inspiring the good, frightening the bad, and all definitely without being ugly!

    Powers and Abilities
    Jessica is a bright girl, with a quick wit and a natural athleticism that she hones in the gym and in the field. Since taking up the mantle of Dusk, she became greatly enhanced by the artifact's magic. Calamity Jane's power infuses her body, granting her heightened physical abilities like a legendary folk hero. She can run faster, leap higher, endure longer, all befitting a servant of justice fighting on the hot, dangerous trails of the Old West. Her senses are sharper, and her reflexes are quicker. In addition, she can summon Night Sky, a steed literally conjured from the starry night skies of the Wild West, who can run much faster than any mortal steed, or even across water and up walls! She also has access to a canteen that can create an endless amount of pure water, and a bullwhip that can bind up her foes or let her swing upon chandeliers.

    The revolver itself, Calamity Jane, is a powerful weapon with an array of magical effects. The standard shot allows for some fancy shootin', Tex, but by spinning the chamber, she can unleash other effects: a Silver Bullet that can affect supernatural foes, the Electric Cowgirl which functions as an EMP, a Campfire Tale that is a handheld flamethrower, and she can Fan the Hammer to unload a lot of rounds at once, or Eagle's Piercing Gaze, an armor-piercing bullet.
    Last edited by Lara Croft; 30th October 2018, 03:14 PM.

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  • Lara Croft
    Izuku Midoriya - Deku

    Izuku Midoriya - "Deku"
    Fledgling Symbol of Peace

    "I'll do my best! Whatever you say, All Might...I'll step up to the challenge!"

    Abilities & Skills
    STR 2
    • Athletics 6 (+8)

    STA 4

    AGI 3
    • Acrobatics 4 (+7)

    DEX 3
    • Ranged Combat: Smashes 5 (+8)

    FHT 5
    • Close Combat: Unarmed 4 (+9)

    INT 3
    • Expertise: Supers 7 (+10)

    AWE 6
    • Insight 2 (+8)
    • Perception 4 (+10)

    PRE 3
    • Persuasion 4 (+7)

    • Agile Feint
    • Defensive Roll 4
    • Improved Critical (Unarmed)

    • Inspire 2
    • Luck 2
    • Ultimate Effort (Detroit Smash)

    • Assessment
    • Extraordinary Effort
    • Teamwork

    Powers & Equipment
    One For All • Deku can channel incredible energy through his body, but it comes at a heavy price. • 13
    Delaware Smash: Damage 10 [Air], Increased Range +1r, Penetrating 8, Activation: Move -1, Side Effect -2r (suffers damage to fingers) • 11
    AE: Detroit Smash: Damage 10 [Strength, Energy], Side Effect -2r (4 ranks, suffers equal damage to arm) • 8/1
    Super Leap: Leaping 4 (120 feet), Side Effect -2r (suffers damage condition to legs) • 1

    Detroit Smash +9 • CloseDamage 8-12 • A super-powered punch!

    Delaware Smash +8 • RangedDamage 10 • Deku creates super-strong blasts of wind by flicking his fingers.

    Dodge 7 • Parry 8
    Toughness 7 (4) • Fortitude 8 • Will 10

    Abilities 58 • Skills 18 • Advantages 14 • Defenses 15 • Powers 13 • Total: 115

    Doing Good: Midoriya has always been a helpful, protective youth. Since childhood he has wanted to be the kind of hero that others look up to, who shows up with a fearless smile even in the darkest hour to let everyone know that it will be alright, because "I am here!"
    Rivalries: Deku's nature invites challenge even as it inspires those around him to try harder. His childhood bully-and-sometimes-friend, Bakugo, is a good example, but Midoriya managed to make rivals out of many of his classmates.
    Secret: Born Quirkless, Deku now bears One For All, a Quirk passed on to him by All Might—and he also knows that All Might is quickly losing his powers.
    Side Effects: Using One For All at its full power is too dangerous on Deku's body. Using Delaware Smash will break his fingers, for instance, one by one, and Detroit Smash will break his arm. Whenever he uses his full strength, he suffers damage conditions to his limbs, which can also cause a loss of Dexterity or Agility (GM's discretion).

    80% of the world's population are born with amazing powers called "Quirks." These people become either heroes, who undergo rigorous training at hero academies, or villains who terrorize the rest of the population.

    Young Midoriya is one of the unfortunate ones who doesn't have a Quirk. He grew up idolizing All Might, the world's greatest hero, who always gave it his all with a fearless smile, letting the frightened masses know that he was there to see them through any crisis. Despite being "powerless," Deku (as his bully called him) always strove to do better, to be better, to help out those who needed it (even his bully!), hoping beyond hope to one day be a hero. Though everyone told him it was impossible, Deku never gave up on the dream—and it was realized when he finally met his hero, All Might. By acting bravely in a crisis situation when even pro heroes stood helpless, Deku inspired even All Might, the world's mightiest hero, the world's symbol of peace, who was himself once a Quirkless boy with a heroic dream. Seeing in Midoriya a worthy successor to One For All, a Quirk that isn't genetic but instead passed like a torch, All Might granted Midoriya the chance to finally become the hero he was all along.

    Now, under All Might's guidance, Midoriya is trying to learn how to control One For All and make it his own. He has enrolled at the prestigious U.A. High School in Japan, a premier training academy for young heroes. Studying hard and using is Quirk at best he can, Midoriya hopes to live up to the legacy of his idol.

    Note:This is Midoriya circa the Sports Festival.
    Midoriya is the very essence of a hero. Always concerned about the well-being of others, even in bad situations, he works hard every day to prove he can be a hero. Unlike some who were born into great power, Deku has had to earn his, and he doesn't stop there. He is very studious and observant, constantly examining both his own actions and those of others in order to learn. Incredibly strong-willed and driven to be that shining symbol of peace and justice he grew up idolizing, Deku is an inspiration to those around him.

    Powers and Abilities
    At first, Deku was a scrawny boy without any Quirk. Since he began training with All Might, he has honed his body into a highly athletic shape in order to be a better hero—and a proper vessel for his Quirk. That power, One For All, is an incredible gift born many generations ago of the merging of two Quirks: one that accumulates power, and another that could transfer itself to others. Since then, One For All has become a torch passed down each generation to the young hero with the greatest potential.

    One For All enhances Deku's physical powers to incredible levels. However, his lack of experience and control with the ability means that it costs him dearly. Without full control over it, using his full strength tends to break Deku's bones in response to the extraordinary forces involved. He can fire his Delaware Smash by flicking his fingers, but it breaks his fingers. His powerful Detroit Smash punch can level even giant robots or blast holes in buildings, but it will break his arm if he uses its full strength. Likewise, if he launches himself at an enemy at full speed, the force of the jump will shatter his legs.

    One day, Deku may learn how to properly control One For All. Currently, he channels its vast power into a single point in his body (fingers, arm, sometimes just a fingertip), but it's slow to do so and leaves him vulnerable.
    Last edited by Lara Croft; 25th October 2018, 02:57 AM.

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  • Lara Croft
    Re: [Lara's Treasure] Ridley, Mother Brain, Kraid, Metroid, Destiny (Warlock)

    Last year I did some birthday builds that spoke to what shaped my imagination growing up. This year I think I'll do the same! Not sure who would be on the list, though. I'm sure I will come up with something.

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  • Lara Croft
    Re: [Lara's Treasure] Ridley, Mother Brain, Kraid, Metroid, Destiny (Warlock)

    Realistically, this Awoken should have some racial powers (though in the game they're not given any, it's implied), and a whole lot of statted gear, and a Ghost companion with that nifty ability to just keep resurrecting the Guardian, etc. Plus a speeder that is decent enough. This is just a baseline template meant to be customized.

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  • Lara Croft
    Awoken Dawnblade


    "Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age."

    In the world of Destiny, Warlocks are those Guardians who channel the Traveler's mysterious Light into powerful arcane forms. These spells grant them mastery over elemental forces, from fire and lightning to energy, even space itself. Warlocks seek knowledge at all costs, and some stray too far into dark lore best left as smoldering embers in the ruins of their enemies. Most simply use the gifts bequeathed them by the Traveler to fight the forces of the Darkness.

    Awoken Dawnblade

    Spread your wings and set the sky ablaze.

    Dawnblades use searing fire against their foes. They fly above the battlefield upon wings of flame and take up burning swords to sear away the darkness. Their angelic forms inspire allies as much as they terrify enemies, but these are no peaceful cherubs. Dawnblades are the avenging angels of the Guardians, scorching the Traveler's enemies to dust and scattering them on the wind. Their signature power allows them to soar and summon a sword made of pure Solar light.

    Abilities & Skills
    STR 2
    • Athletics 4 (+6)

    STA 3

    AGI 5
    • Acrobatics 6 (+8)

    DEX 4
    • Ranged Combat: Guns 4 (+8)
    • Ranged Combat: Fire Powers 6 (+10)

    FHT 3

    INT 4
    • Expertise: Alien Lore 6 (+10)
    • Expertise: Solar System 6 (+10)
    • Investigation 6 (+10)
    • Perception 5 (+9)
    • Technology 5 (+9)

    AWE 6
    • Insight 4 (+10)

    PRE 4

    Combat —
    • Defensive Roll
    • Favored Environment (Air)
    • Move-By Action

    General —
    • Equipment 6

    Powers & Equipment
    Dawnblade • The Guardian soars upon Solar wings, summons a blade of immense power, and rains fiery doom upon her foes. • 24
    • Flight 3 (16 MPH), Tiring -1R • 3
    • Solar Slash: Damage 10, Increased Range: Ranged +1R, Secondary Effect +1R, Distracting -1R, Linked: Flight • 20
    • AE: Solar Sword: Damage 4 (Strength-based, Fire), Secondary Effect +1R, Linked: Flight • 8/1

    Solar Grenade • A summoned bolt of Solar fire that continuously damages enemies caught inside. • 14
    • Damage 7, Area: Burst +1R, Secondary Effect +1R, Unreliable (5 uses) -1R • 14

    Phoenix Dive • The Dawnblade can leap and float gracefully even while regenerating health in combat. • 11
    • Leaping 2 (30 feet) • 3
    • Immunity 5 (Fall damage) • 5
    • Regeneration 3 • 3

    Pistol +8 • Ranged • Damage 3 • A semi-automatic pistol good for last-ditch defense
    Solar Slash +10 • Ranged • Damage 10 • A cleaving blade of fire hurled from a burning sword

    Dodge 8 • Parry 7
    Toughness 8 (3) • Fortitude 7 • Will 10

    Abilities 62 • Skills 26 • Advantages 9 • Defenses 15 • Powers 49 • Total: 161

    Enemy: All Guardians are hated and feared by all creatures of the Darkness.

    You, like many before you, were resurrected several centuries after the fall of humanity to fight a losing battle against an insurmountable foe.

    You are intensely curious and thoughtful, your bright eyes often searching the horizon for answers to the questions others hadn't even thought to ask.

    Powers and Abilities
    As a Guardian you wield the best weapons humanity can cobble together in the shadow of the Golden Age. On top of these, you can channel the Traveler's powerful Light into fiery spells. With them, you can soar aloft on blazing wings and rain down fire on your enemies, heal from grievous wounds, and hurl explosive bolts.

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  • Lara Croft
    Re: [Lara's Treasure] Ridley, Mother Brain, Kraid, Metroid (larva)

    So, with this, I think I finally hit on a format that I like enough to keep using. Blending between having it "all on the character sheet" and not filling the listing with every single thing (because you really can't have it all on the sheet), I like the way it looks and also the amount of information and flavor imparted. It's organized but looks snappy, I think, without being too cluttered or too sparse. I'm a bit biased, of course, but I think I'll try more like this and see how it looks.

    More Metroid builds to come. I'll also probably sneak in a build before the next one from another sci-fi/fantasy-esque series that I think will be fun.

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  • Lara Croft
    Metroid (Larva)

    Metroid (Larva)
    Galactic Apex Predators

    Created by the Chozo to be the ultimate predators, Metroids feed on the energy of living creatures.

    Abilities & Skills
    STR 7

    STA 7

    AGI 3

    DEX 1

    FHT 5 —
    • Close Combat: Unarmed 5 (+10)

    INT 0

    AWE 4 —
    • Perception 5 (+9)

    PRE 1

    Combat —
    • Improved Hold

    Powers & Equipment
    Drain Life-Force • What makes Metroids so feared is their hunger for—and ability to drain—the very energy from living creatures. • 10
    • Weaken Stamina 10, Concentration +1, Grab-based -1 • 10

    Impervious Hide • Owing to their energy-manipulation abilities, Metroids are very resistant to harm. • 22
    • Protection 4, Impervious +1 (plus Impervious Toughness 6) • 14
    • Immunity 8 (disease, heat, high pressure, poison, radiation, suffocation 2, vacuum) • 8

    Alien Physiology • Metroids float by unknown mechanisms, and their sensory powers are poorly understood. • 13
    • Flight 3 (16 MPH), Subtle +1F • 7
    • Senses 6 (Mental Sense: Accurate, Radius, Ranged; Direction Sense, Ultra-Hearing) • 6

    Energy Drain +10 • Close • Weaken Stamina 10 • The Metroid latches onto its prey and drains away its energy until its husk crumbles into dust!

    Dodge 7 • Parry 9
    Toughness 11 (Impervious 10) • Fortitude 10 • Will 7

    Abilities 56 • Skills 5 • Advantages 1 • Defenses 14 • Powers 45 • Total: 121

    Enemy: Many, notably including the X Parasite (for which Metroids were created), and Samus Aran.
    Weakness: Cold-based effects inflict an additional degree of effect on Metroids. Explosive attacks and the like made within the creature as it feeds on something also ignore its Protection and Impervious Toughness effects.

    Long ago, the Chozo deemed the X Parasite, an entity capable of devouring and assimilating the forms and abilities of other living creatures, too dangerous to go unchecked. They created the Metroids from Aeion energy that infused the planet SR388 and set them loose upon the X. The Metroids performed their roles well (indeed, the word "Metroid" in Chozo tongue means "Ultimate Warrior"), but soon grew out of control and turned on their Chozo creators. Whether this was responsible for the apparent extinction of the Chozo none can say, but ever since then, Metroids have been a true danger on any world they reach.

    Samus Aran encountered these creatures first on Zebes, where Space Pirates (and, later, the Galactic Federation) tried to use the creatures as bio-weapons. When the Federation (at great cost) managed to capture some Metroids, they drew the attention of the Space Pirates, who stole the Metroids and took them to the planet Zebes. There they exposed the creatures to radiation that caused their numbers to multiply, intent on using them to shake galactic civilization. Samus was hired to invade Zebes and destroy the Metroids as well as Mother Brain, when all other attempts had failed. Despite the odds, Samus succeeded.

    Afterward, Samus pursued Space Pirates carrying Metroid cargo through space, to the planet Tallon IV, where a strange mutagenic substance called Phazon had transformed them. One such creature eventually became the Metroid Prime, a powerful mutant that Samus destroyed deep beneath the planet's surface. Unknown to her at the time, this action created her would-be nemesis, Dark Samus, when the failing Metroid Prime absorbed some of Samus' DNA along with her Phazon Suit armor. Dark Samus then began to wield Phazon as a weapon across the galaxy, threatening the stability of life as we know it until Samus defeated her, eventually destroying the planet Phaaze and excising Phazon from the galaxy forever.

    Samus would eventually journey to SR388 to destroy Metroids forever, but ended up returning the last Metroid into captivity with the Galactic Federation—not realizing their illegal experiments to harness the Metroid's power was as much of a threat as the Space Pirates! But the Federation scientists were slain and the Metroid recaptured by a resurrected Ridley, who returned to Zebes, likewise rebuilt since Samus' first visit. Samus pursued him and eventually found the Baby Metroid (which had imprinted on her as its mother) just before battling Mother Brain for a final time. The Baby Metroid gave its life to save Samus from Mother Brain, enabling her to destroy the evil cyborg. Metroids were now extinct.

    It was not to be. Federation scientists cloned the Metroids (along with, unwittingly, Ridley, Samus' greatest enemy) at one of their facilities. They also resurrected Mother Brain in the form of an android who soon turned against them. Samus once again battled her old enemies and destroyed them, and with them it seemed the Metroids might finally perish—but they defied extinction yet again. When Samus first encountered the X Parasite and was infected by it, Federation scientists managed to save her by infusing her with stored Metroid DNA. This made Samus the last living bearer of Metroid DNA in the galaxy, and how fitting that she should carry it on a mission to wipe out the X. She hunted the X through the Federation's Biological Space Laboratories station, battling her own doppelganger, the SA-X, until a cloned Omega Metroid stood in her path of escaping the doomed space station. The SA-X, attacking its natural enemy, inadvertently left itself vulnerable to absorption by the Metroid-infused Samus, who then gained the Ice Beam, negated any weaknesses in her genetic code gained from the Metroids, and fought her way to freedom.

    The Metroids are all but extinct now, as far as anyone in the galaxy knows. However, given their durability and their tendency to defy oblivion, who knows what awaits out there among the stars...?

    Larval Metroids are pure hunger given form. They are not mindless, and indeed are capable of even showing compassion (as the Baby Metroid did toward Samus, its surrogate "mother"), but most simply desire to feed. They relentlessly hunt down strong creatures and feed upon them with an endless appetite.

    Powers and Abilities
    Metroids are large, jellyfish-like creatures with translucent hides that are somehow impervious to most conventional weapons. As they hover and detect their prey by unknown means (a sort of spatial awareness, and inherent ability to use stored energy for anti-gravitic propulsion, perhaps), they quickly become an ecosystem's dominant species through their power and ferocity. Their most feared tactic at this stage of growth is to simply latch on to their prey, where they are incredibly difficult to shake off, and begin draining away their bio-energy. Dislodging them is nearly impossible at this stage without detonating powerful weapons into the creature's innards. They do, however, have a severe vulnerability to cold-based effects, which are able to harm them or even freeze them solid.

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  • Lara Croft
    Kraid, the Awakened Behemoth

    The Awakened Behemoth

    A Space Pirate general, Kraid rules Brinstar with unrivaled size and strength.

    Abilities & Skills
    Strength 12

    Stamina 9

    Dexterity 2
    • Ranged Combat: Natural Weapons 12 (+11)

    Agility 0

    Fighting 7
    • Close Combat: Natural Weapons 12 (+11)

    Intellect 3
    • Expertise: Military 7 (+10)

    Awareness 5
    • Perception 7 (+12)

    Presence 6
    • Intimidation 8 (+18)

    Combat • Power Attack
    General • Diehard, Great Endurance, Equipment (Communicators), Startle

    Powers & Equipment
    Draconic Behemoth • Kraid is the largest of Space Pirates, with strength to match. • Growth 9, Innate +1, Permanent +0; Size 1, +9 STR, +9 STA, +2 Speed, +6 Intimidation, -6 Stealth, -3 active defenses/attack; Protection 6; Impervious Toughness 14; Regeneration 5, Persistent +1/r; Senses 6 (Acute Smell, Extended Vision, Infravision [Tracking], Low-Light Vision, Ultra-Hearing) • 64

    Natural Weapons • Kraid is able to launch spines and claws from his massive body. • Array 37 • 39
    • Belly Spines • Kraid launches spines from his belly like biological missiles. • Damage 13, Increased Range +1/r, Multiattack +1/r, Activation -2 • 37
    • AE: Missile Fingers • Clawed fingers that Kraid can detach to harm his enemies, instantly regrowing replacements. • Damage 12, Increased Range +1/r, Homing +2 • 26/1
    • AE: Claws & Fangs • Damage 3, Penetrating +8 • 11/1

    Claws and Fangs • Capable of tearing cruisers apart. • Melee +11 vs. Parry • Damage 15 (kinetic)
    Belly Spines • Missiles like bony thorns. • Ranged +11 vs. Dodge • Damage 13+ (kinetic)

    • Dodge 2
    • Parry 10
    • Toughness 15 (Impervious 14)
    • Fortitude 12
    • Will 9

    Abilities 52 • Skills 23 • Advantages 5 • Defenses 12 • Powers 103 • Total: 195

    Enemy: The Galactic Federation and, more notably, Samus Aran.
    Weakness: A called shot to Kraid's eyes often causes him to recoil, exposing his mouth for a turn, which does not benefit from Protection or Impervious Toughness. Treat this as a Disarm action.

    Kraid is another mystery of the Space Pirates, a high-ranking combatant in their forces. His species and origins lie beyond Federation knowledge. Kraid's most well-known attack on Federation space came when the Pirates took the planet Zebes to use its Metroids as the ultimate weapon. Kraid ruled the region called Brinstar, barring passage from any save Samus, who managed to venture therein and defeat him. As they had with Ridley, the Space Pirates recovered the gravely-wounded Kraid and revived him, aided by his own durability. He once again served as the muscle on their ensuing operations, returning to Zebes to guard Brinstar as the final plans were set into motion. However, he would fail again when Samus returned, slaying him in battle and leaving his body to be destroyed when the planet exploded.

    Kraid is as cruel and ruthless as his comrade, Ridley. He is accustomed to throwing his weight around, both literally and figuratively. With his great size and power, Kraid serves as the muscle on missions where brute force is needed, shattering defenses and scattering foes before his might. He takes great pleasure in tearing apart the works of lesser beings.

    Powers and Abilities
    Kraid's tremendous size and strength are his biggest weapons—pun not intended. He can decimate lesser beasts and military forces with ease. His armored hide can repel all but the heaviest weapons, rendering him virtually invincible in combat. Whatever his species, Kraid can form and launch thorny spines from his belly, and often grotesquely launches his own fingers (at no harm to himself), which will hurtle about and even home in on foes using a similar infravision that many reptile species display. Kraid eschews technological weapons, favoring instead his own strength and abilities in battle.
    Last edited by Lara Croft; 22nd September 2018, 06:20 PM.

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  • Lara Croft
    Mother Brain, the Mad Overseer

    Mother Brain
    The Mad Overseer

    The true leader of the Space Pirates, Mother Brain wishes to use the Metroids as the perfect tool to reorder the universe according to her grand designs.

    Abilities & Skills
    Strength 10
    • Athletics 6 (+16)

    Stamina 10

    Dexterity 4
    • Ranged Combat: Energy Weapons 10 (+12)

    Agility 2

    Fighting 6
    • Close Combat: Natural Weapons 4 (+8)

    Intellect 10
    • Expertise: Military 8 (+18) • Expertise: Science 10 (+20) • Technology 10 (+20)

    Awareness 8
    • Perception 8 (+18)

    Presence 8
    • Intimidation 4 (+16)

    Combat • Daze (Intimidate), Improved Critical (Energy Attacks)
    General • Diehard, Eidetic Memory, Equipment (Communicators), Startle, Well-Informed

    Powers & Equipment
    Titanic Body • Mother Brain towers over many life-forms. • Growth 6, Innate +1, Permanent +0; Size 0, +6 STR, +6 STA, +1 Speed, +4 Intimidation, -4 Stealth, -2 active defenses/attack; Protection 3; Impervious Toughness 12; Regeneration 10, Persistent +1/r • 45

    Biological AI • Created by the Chozo, Mother Brain is a powerful AI capable of controlling the world around her. • Array 20 • 22
    • Affliction 5 (Dazed, Compelled, Controlled vs. Will), Cumulative +1/r, Increased Range: Perception +2/r • 20
    • AE: Affliction 10 (Controlled vs. Fortitude/Technology), Area: Burst +1/r, Cumulative +1/r, Increased Range: Perception +2/r, Affects Objects Only -0, Computers Only -1/r, Limited: 3rd Degree Only -2/r • 20/1
    • AE: Claws & Fangs • Sharp enough to rend metal. • Damage 2 • 2/1

    Weapons Systems • Mother Brain wields a variety of lasers, bombs, and energy attacks. • Array 71 • 73
    • Laser Brain Attack • A destructive ray that channels all of Mother Brain's massive power, damaging enemies and draining energy. • Damage 15, Area: Cone +2/r, Activation -2, Distracting -1/r + Weaken Toughness/Technology Weapons 15, Affects Objects +1/r, Area: Cone +2/r, Broad +1/r, Simultaneous (Toughness + Tech Weapons) +1/r, Activation -2, Fades -1/r, Tiring -1/r • 71
    • AE: Damage 10, Increased Range +1/r, Multiattack +/1r • 30/1
    • AE: Damage 12, Area: Burst +1/r, Increased Range +1/r • 30/1

    Advanced AI • Designed by the Chozo to help them plumb the galaxy's mysteries. • Comprehend 5 (Speak/read all languages, Machines); Communication (Mental) 3 • 22

    Claws and Fangs • Rending metal as easily as flesh and bone. • Melee +6 vs. Parry • Damage 12 (kinetic)

    Energy Attacks • Powerful destructive lasers. • Ranged +12 vs. Dodge • Damage 10+ (energy)

    Laser Brain Attack • A powerful combination of draining and searing energy. • Area vs. Dodge • Damage 15 (energy) + Weaken 15

    • Dodge 8
    • Parry 10
    • Toughness 13 (Impervious 12)
    • Fortitude 14
    • Will 12

    Abilities 92 • Skills 30 • Advantages 7 • Defenses 22 • Powers 162 • Total: 313

    Enemy: Mother Brain has many enemies, including the Galactic Federation and, most notably, Samus Aran.
    Obsession: Believing she can bring order to a chaotic universe, Mother Brain seeks to manipulate all life-forms to further her goals.

    The Chozo were one of the galaxy's most advanced races, a birdlike people whose technology was so incredible it seemed magical. Mother Brain was one of their creations, an extremely advanced AI given the purpose of helping them control their technology. In time, Mother Brain began to develop her own ideas, and betrayed the Chozo to take command of the militarily superior Space Pirates. Through them she saw a chance to reorder a lawless universe according to her own design, shaping all creation in her image. Leading the Space Pirates in the acquisition of useful technology and resources, she waged war for the sake of her vision.

    Mother Brain had helped create and foster many miracles during her time as an ally of the Chozo—not least of which was a young Samus Aran's training and Power Suit. Later, Samus would come to the planet Zebes to destroy the Metroids and stop Mother Brain's schemes. Though Mother Brain directed her forces with cunning, Samus fought her way to the heart of Zebes and defeated the biological computer. The Space Pirate base self-destructed in a final retaliatory act by Mother Brain to take down Samus, but the Hunter escaped. While Samus journeyed to the planet SR388 to destroy the last remaining Metroids, the Zebesian Space Pirates rebuilt their base and made it much larger, occupying the very heart of the planet. A revived Mother Brain then enacted her plan to gain control of the sole surviving Metroid, again drawing Samus into battle with the Space Pirates.

    This time, Samus journeyed into the depths of the pirate base after slaying Mother Brain's elite generals, and battled the rogue AI once more. Their initial battle went as it had before, with the Power Suit's weapons prevailing over the stationary Mother Brain—but this was only a ruse. Seemingly defeated, Mother Brain arose again, now attached to an extremely powerful cyborg body built with the most advanced Chozo technology. With her knowledge of Chozo tech, and her potent destructive powers, Mother Brain overwhelmed even Samus. The intervention of the Baby Metroid, which had imprinted upon Samus as its mother, spared the Hunter, but it cost the Metroid its life. The Metroid bestowed upon Samus all the power it had absorbed, granting her the Hyper Beam and the power to destroy Mother Brain once and for all. Even as her remains crumbled, a planetary explosive system was set in motion and destroyed Zebes in its entirety. Samus escaped, and Mother Brain was erased from the universe.

    Galactic Federation forces, utilizing recovered Chozo technology, built Aurora Units, biological supercomputers, who shared a haunting resemblance to Mother Brain. The Aurora Units governed data and communications across Federation space...until several were corrupted by Dark Samus using Phazon, requiring Samus to destroy them, just as she had the Mother Brain. Several of the AUs had begun to exhibit individuality and traits not unlike that of Mother Brain....

    Mother Brain sees herself as the only visionary in a blind universe. She wants to use the Space Pirates and the Federation both to "reset life to zero," allowing her to guide the evolution of life according to her designs. She wishes to use the Metroids for this, but in truth, Mother Brain cares about no one other than herself and her vision. She leads the Space Pirates but they are only tools to her. Mother Brain has no true attachments, only a god-complex that drives her to see her vision become reality, no matter the cost.

    Powers and Abilities
    In her original form, Mother Brain resembled a giant neuron mass with cybernetic enhancements. She was immobile, but from her chamber could link up with planetary systems to carry out her plans. After her original defeat on Zebes, Mother Brain had a new body built for her, a terribly powerful battle-form that stood like a giant. This body was built utilizing advanced Chozo technology, packing raw destructive power capable of even overwhelming Samus Aran's fully-powered Power Suit. Mother Brain's ability to endure harm was likewise heightened; a brief skirmish with Samus left her none the worse for wear, and she survived being attacked and drained by a huge Metroid—something which kills most living things. She recovered quickly enough to slay the Metroid while it attempted to revive Samus. It wasn't until Samus received the Hyper Beam that she could finally defeat Mother Brain.

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  • Lara Croft
    Ridley, Space Pirate Leader

    Space Pirate Leader

    The Space Pirates' military commander, Ridley is as ruthless as he is formidable. He will stop at nothing to achieve his goals, and delights in tormenting his prey.

    Abilities & Skills
    Strength 9
    • Athletics 6 (+15)

    Stamina 8

    Agility 6
    • Acrobatics 4 (+10)

    Dexterity 2
    • Ranged Combat: Fire Breath 10 (+12/+10)

    Fighting 8
    • Close Combat: Natural Weapons 4 (+12/+10)

    Intellect 3
    • Expertise: Military 8 (+11)
    • Technology 4 (+7)

    Awareness 5
    • Perception 6 (+11)

    Presence 7
    • Intimidation 4 (+15)

    Combat — Ridley is a brutal combatant
    • Chokehold
    • Daze (Intimidate)
    • Favored Environment (Air)
    • Improved Critical (Tail)
    • Power Attack

    • Diehard
    • Equipment (Communicators)

    Powers & Equipment
    Alien Dragon • 16 • A winged terror, capable of even flying in space
    • Extra Limb • 1
    • Flight 5 (60 MPH), Winged -1/r • 5
    • Immunity 4 (cold, heat, high pressure, vacuum) • 4
    • Senses 6 (Darkvision 2, Smell: Acute; Track, Ultra-Hearing, Vision: Extended) Mods • 6

    Huge Beast • 10 • Ridley towers over his prey, so much so that sometimes he can surprise people by showing up where they thought he couldn't!
    • Growth 6, Innate +1, Permanent +0; Size 0, +6 STR, +6 STA, +1 Speed, +4 Intimidation, -4 Stealth, -2 active defenses/attack • 10

    Armored Hide • 10 • Ridley's armored hide can withstand missiles, energy blasts, and the blows of powerful aliens.
    • Protection 4, Impervious +1/r • 8
    • Impervious Toughness 2 • 2

    Cunning God of Death • 9 • Having cheated death many times, Ridley can regenerate from terrible injuries, eventually even shedding cybernetic replacements as he regrows limbs and organs.
    • Immortality 2 (two weeks), Limited (Destruction of most of body/head) -1/r • 4
    • Regeneration 5, Persistent +1/r, Source (Consume organic material) -1/r • 5

    Claws, Fangs, & Bladed Tail • 5 • Description
    • Damage (Strength) 3, Reach +2 • 5

    Fiery Breath • 25 • Ridley can disgorge a powerful fireball, or brace himself and spit forth a stream of fiery devastation.
    • Damage 10, Area: Burst (30 feet) +1/r, Increased Range +1/r, Distracting -1/r + Damage 2 (direct hit), Increased Range +1/r • 24
    • AE: Damage 10, Increased Range +1/r, Multiattack +1/r, Distracting -/1r • 20/1

    Claws, Fangs, & Tail • Skreeeee!
    Melee +10 vs. ParryDamage 12 (kinetic)

    Fireball • A powerful blast of fire meant to incinerate his foes
    Ranged +10 vs. DodgeDamage 12 (fire)

    Fireball Stream • A stream of fireballs erupts from Ridley's mouth to engulf his prey
    Ranged +10 vs. DodgeDamage 10+ (fire)

    • Dodge 8
    • Parry 10
    • Toughness 12 (Impervious 6)
    • Fortitude 12
    • Will 10

    Abilities 72 • Skills 23 • Advantages 7 • Defenses 19 • Powers 75 • Total: 196

    Enemy: Ridley unknowingly created his own worst enemy when he destroyed the K-2L colony and killed Samus Aran's parents.
    Responsibility: As a Space Pirate military leader, Ridley often personally carries out sensitive missions.
    Weakness: Shooting Ridley in his open mouth bypasses his Protection (though it's not easy, typically accomplished only when he's about to launch fireballs).

    Little is known of the creature called Ridley. Federation forces first encountered him as a ruthless and cunning military leader for the Space Pirates. Ridley personally carried out brutal strikes on colonies and transport ships in order to gain the resources the Space Pirates sought. On one such raid, he killed Virginia and Rodney Aran—inadvertently creating his own worst enemy in the galaxy's deadliest woman, Samus Aran, the Hunter. As Ridley rose through the ranks, favored by High Command for his ruthless efficiency, he encountered Samus many years later on the planet Zebes. As the Space Pirates attempted to use the Metroids, perhaps the galaxy's most dangerous life-form, to their advantage, Ridley and the other Space Pirate commanders battled Samus and Galactic Federation forces. Eventually Samus defeated Ridley and seemingly destroyed him, but Ridley soon returned, surviving the destruction of Zebes.

    After a battle that saw the Metroids all but rendered into extinction, Ridley went to the planet Tallon IV to acquire an extremely volatile and dangerous mutagen: Phazon. His body rebuilt as Meta Ridley, he once again encountered his old nemesis. Despite the Phazon enhancements to his already-powerful form, Ridley fell again and met yet another apparent demise. With his incredible healing powers, he returned again, this time under the control of Dark Samus, a being made of pure Phazon. As "Omega Ridley," he hunted Samus and Federation forces until his defeat at her hands. With the destruction of the planet Phaaze purging the galaxy of Phazon, Ridley somehow survived long enough for the Space Pirates to graft cybernetics to his body. Eventually he regenerated and discarded the cybernetics, in time to face Samus a final time for the fate of the last living Metroid.

    Ridley journeyed to the Ceres Space Colony, where Samus had left the final Metroid to be studied by Federation scientists, and captured the baby Metroid. Samus returned and gave battle, but Ridley escaped and flew under his own power to the planet Zebes—where the Space Pirates had rebuilt in the wake of their earlier conflict with the Hunter. Samus pursued him, and while Ridley directed his troops and began to enact Mother Brain's ultimate plan, she hunted him down for a final battle. They fought deep beneath the planet's surface and Samus once more vanquished the space dragon. He perished shortly before the planet Zebes exploded.

    Even after truly meeting his end, Ridley again cheated death. Federation scientists unwittingly cloned him from strange organic material that clung to Samus' Power Suit. Reborn in his larval form, that of a small cat-like creature, Ridley soon began to grow, and his clone retained all the malice of the original—as well as his hatred of Samus. Was Ridley's soul returned to terrorize the galaxy once more? This Ridley met his end at the hands of a Metroid Queen, his life-force completely drained and leaving him a lifeless husk. He was truly and finally gone.

    ... or was he? Biologic Space Laboratories, an alien research institution, took Ridley's frozen corpse for study on a BSL research station. Their secret Metroid breeding experiments and the escape of an X Parasite, the natural enemy of the Metroid Species, soon consumed the station in deadly peril. Deep in their hidden labs, Samus encountered clone Ridley's corpse, and an X Parasite imitation of it burst from the body, mimicking Ridley's body and adding new, even more dangerous traits to it. Though Samus defeated this creature, just before it emerged from Ridley's frozen corpse, seemingly killing him forever, the dragon's eyes flashed, as though somehow he was still alive....

    Ridley, in any incarnation, is a ferocious and remorseless killer. He will use anyone and anything to get what he wants and cares little for others. Ridley will toy with his prey when he takes the field, as he often does on the most important missions. The space dragon seems relatively fearless, even challenging Samus Aran when all other Space Pirates fear the coming of the Hunter. He gleefully taunts her about killing her parents, though this overconfidence can prove his undoing. He is a cunning tactician and under his command the Space Pirates have accomplished many victories.

    Powers and Abilities
    Ridley's great size and strength make him a formidable foe. When he enters the battle, he prefers to do so with his own natural weapons, eschewing gear. Sometimes he is augmented by cybernetics, but eventually his regeneration causes him to reject them, and he seems to prefer using it that way. Ridley can also belch forth torrents of devastating fireballs. His armored hide can withstand missiles, energy blasts, and powerful blows from dangerous creatures. Ridley uses his wings to gain an advantage, preferring to fight in the air, though he will land to grapple with his foes and rend them limb from limb.
    Last edited by Lara Croft; 17th September 2018, 04:03 PM.

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  • Gilliam
    Re: [Lara's Treasure] Overwatch - Mei-rry Christmas!

    Nicely done, keep them coming.

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  • Lara Croft

    Dr. Mei-Ling Zhou • Power Points 135

    "Our world is worth fighting for!"

    STR 1 • STA 3 • AGI 2 • DEX 3 • FHT 2 • INT 6 • AWA 4 • PRE 2

    • Athletics 7 (+8)
    • Expertise: Science 10 (+16)
    • Perception 6 (+10)
    • Ranged Combat: Blaster 5 (+8)
    • Technology 4 (+10)

    Defensive Roll 4 • +4 to Toughness
    Equipment 2 • Various cold-weather gear and environmental tools
    Favored Environment • Cold/arctic environs
    Great Endurance • +5 to rolls to endure
    Improvised Tools • Mei is astonishingly clever at building things
    Inventor • Mei is a technological wizard
    Luck • Mei often perseveres where others would falter
    Quick Draw • Sorry! Sorry, sorry sorry sorry
    Sidekick 24 • Snowball, Mei's faithful weather drone companion (see below).
    Teamwork • Few people are as supportive as Mei

    Powers & Equipment
    Endothermic Blaster • Array 30 (+3), Easily Removable (-14) Total 18 • A handheld device capable of flash-freezing targets or instantly creating structures made of ice.
    • Freezing Spray Affliction 10 (Resist: Dodge, Hindered + Vulnerable, Defenseless + Immobilized) Mods Cumulative, Extra Condition, Increased Range, Limited Degree Cost 3/r Total 30 • A deadly freezing spray that stops targets in their tracks.
    • Icicle Damage 8 Mods Increased Range Cost 2/r Total 16/1
    • Cryo-Freeze Healing 10 Mods Self Only Cost 1/r + Protection 10 Mods Impervious Cost 2/r Total 30/1
    • Ice Wall Create Ice 10 Mods Impervious, Permanent Cost 2/r Total 30/1 • Mei summons a large ice structure instantly.

    Snowball • 120 • Mei's robotic sidekick, empowered by the same weather-control technology as her other devices.
    • Abilities STR 1, STA -, AGI 4, DEX 2, FHT 0, INT 2, AWA 2, PRE -2 Total 8
    • Defenses Dodge 8, Parry 4, Toughness 8, Fortitude -, Will 4 Total 10
    • Skills Expertise: Environmental Science 8 (+10) Total 4
    • Robot Immunity 30 (Fortitude effects); Protection 8 Mods - Cost 1/r Total 38 • Mei is an advanced weather drone powered by AI.
    • Hovering Flight 2 (4 MPH) Mods - Cost 2/r Total 4
    • Blizzard Affliction 10 (Resist: Dodge, Hindered + Vulnerable, Defenseless + Immobilized) + Environment 4 (Cold 1, Impede Movement 1, Visibility 2) Mods Area: Burst I, Cumulative, Extra Condition, Increased Range, Limited Degree, Tiring Cost 3/r (4/r Environment) Total 46 • Snowball can generate a small windstorm and drastically crashing temperatures over an area.
    • Weather-Shielded Sensors Senses 10 (Darkvision 2, Direction Sense, Infravision, Time Sense, Ultra-Hearing, Detect Environmental Conditions 4 [Acute, Radius]) Mods - Cost 1/r Total 10

    Unarmed • Close +2 vs. Parry • Damage 1
    • Hyeugh!

    Endothermic Blaster • Ranged +8 vs. Dodge • Affliction 10 (or Damage 8)
    • A freezing mist spray or a deadly icicle launcher.

    • Dodge 7
    • Parry 7
    • Toughness 7 (8 in cold-weather gear)
    • Fortitude 8
    • Will 10

    Abilities 42 • Skills 16 • Advantages 37 • Defenses 21 • Powers 19 • Total: 135

    Doing Good: As a former member of Overwatch and now an independent scientist on a crusade, Mei works out of an honest desire to make the world a better place.
    Enemy: Any of Overwatch's enemies might hold a grudge against Mei, and she suspects that the environmental calamities threatening the planet have an unnatural origin.
    Responsibility: Mei feels it is her duty to protect the world from threats both environmental and human.

    A brilliant environmental scientist, Doctor Mei-Ling Zhou joined Overwatch to study unexplained climatic phenomena. She was stationed at Eco-point: Antarctica to study one such anomaly. Zhou was a genius who personally invented many technologies used across the world. During her studies in Antarctica disaster struck, a sudden and fierce storm completely cutting off her station. When supplies dwindled and safety systems began to fail, Mei and the other researchers put themselves into cryo-storage until Overwatch to come for them. Something went wrong. Overwatch imploded with catastrophic worldwide consequences, and Mei's team was left stranded for nine years. She awoke to further tragedy: only her cryo-pod had remained intact, and her colleagues had perished.

    Despite the setbacks, Mei persevered, endlessly positive in the face of challenges. She gathered the valuable data the station had acquired, and with Snowball's help managed to assemble several potent devices to help her escape the Antarctic trap. Returning to the world to find Overwatch disbanded, Mei nevertheless pursued her goal of protecting the world's environments from any and all threats. Now she wanders the world seeking answers and adventure everywhere they can be found.

    Mei is positive, energetic, and relentlessly cheerful. Her brilliant mind drives her to create new wonders in order to further her conservationist goals. She won't let anything keep her down for long. The enthusiasm she displays toward her work is infectious, and few who meet Mei are ever the same afterward.

    Powers and Abilities
    Mei's greatest weapon is her scientific intellect. She personally invented, tested, and pioneered many new technologies in the environmental fields. When trapped in Eco-point: Antarctica with a minimum of supplies, she still managed to invent her endothermic blaster, repair damaged equipment, and escape otherwise certain doom. If forced into battle on behalf of Earth or its innocent people, Mei uses these inventions to turn the tide. With her advanced endothermic blaster, she can freeze opponents solid or instantly generate volumes of ice. Her droid companion, Snowball, is well-suited to working in harsh environmental conditions, and can even generate a dangerous local blizzard in times of great need.
    Last edited by Lara Croft; 16th December 2017, 03:53 PM.

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  • Ghostwise
    Re: [Lara's Treasure] Tracer - Cheers, love! The cavalry's here!

    Originally posted by Lara Croft View Post
    Trying a few new things with the formatting, will probably continue to tweak it. Let me know what y'all think! Cheers, loves!
    I'd shift back the SIZE=1 bits to size 2, as the small characters make these parts hard to read, especially for us older people.

    It may not be typographically wise to use bullets as both line starters and in-line delineators. I'd use something else to start lines, perhaps a simple → .

    I'd also add some colour, but then Captain Ultra is me role-model.

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  • Kreuzritter
    Re: [Lara's Treasure] Tracer - Cheers, love! The cavalry's here!

    while already part of Talon, I'd include Widowmaker a specific nemesis

    and of course, we can't forget Emily as a Dependent-NPC for Tracer

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  • Psistrike
    Re: [Lara's Treasure] Tracer - Cheers, love! The cavalry's here!

    Originally posted by Lara Croft View Post
    Trying a few new things with the formatting, will probably continue to tweak it. Let me know what y'all think! Cheers, loves!
    Formatting definitely stands out, makes all the details on her skills, advantages, etc. clear even before reading the Powers & Abilities section. Glad to see you back, LC.

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