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  • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker

    Originally posted by Lara Croft View Post
    Interestingly, Widowmaker comes out to the most expensive Overwatch character yet. That's largely because I designed her gear as devices, being as they're rather more significant than mere equipment. Also, since she (at least in the videos) can swing and shoot or use her venom mine on top of firing, I couldn't put it all into one array. The Equipment Advantage represents a knife or comm or whatever she needs for a particular mission. She has some great combat skills, but if deprived of her gear, Widowmaker is just a particularly nimble assassin. She's not great in an up-close fight and has little combat power outside of assassinations.
    Huh, was not expecting Widowmaker to come out with that high of point cost, but by all rights she is a world-class assassin. Speaking of Widowmaker, I'm really surprised she wasn't the one given the vampire themed skin instead of Symmetra.

    Comment


    • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker

      Originally posted by luketheduke86 View Post
      Huh, was not expecting Widowmaker to come out with that high of point cost, but by all rights she is a world-class assassin. Speaking of Widowmaker, I'm really surprised she wasn't the one given the vampire themed skin instead of Symmetra.
      High-end Black Widow types always tend to come out at 160-180-ish points, I my experience. Add a swack of powers to that and you've got a pricey character.
      Jabroniville at Hotmail dot com
      http://www.echoesofthemultiverse.com/index.php

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      • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker

        Yeah. If you ditch the high-tech gear for more mundane Equipment versions and she loses 70-ish points off the total. I could probably finagle the cost down a little bit (and likely will, since I'm always looking to refine my builds), but between high skills and comic-book-super-spy-tech gear, she's pretty spendy. Note that she's still not really much of a match for D.Va or Pharah in a straight fight, though. She has to stack the deck in her favor and hit from surprise, or she'll be overwhelmed by their raw power, which fits the gameplay pretty well, too (not that I'm looking to emulate that specifically). Tracer (who will be my next Overwatch build) gives her a pretty good fight, which Widowmaker escapes by using all the Black Widow super-spy tricks: poison mine ambush, grappling hook, and her fighting skills. Rewatching the "Alive" animated short makes me wonder if I undersold her melee ability a bit; between her gear and skills, Widowmaker makes short work of a bunch of armed guards, and manages to give Tracer (a skilled combatant herself) all sorts of trouble. Maybe I should give her some ranks of Speed and/or Sure-Footed, since she's pretty nimble.

        Not that she'd be a match for Pharah straight-up either way, but Widowmaker isn't going to engage such an opponent without stacking the deck, first.

        Comment


        • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker

          Mysteries lie scattered among the starways. Intrigue, action, and ancient secrets weave together a tale of galactic civilization. The Citadel stands as a bastion of progress, a place home to countless lives, inhabited by all races, the very heart of galactic society. But even the Citadel is not safe. A threat grows in the shadows of dark space. Heroes from races across the galaxy must come together to face their own impending extinction. Monsters both familiar and impossibly horrible lurk just beyond the edge of perception. A 50,000-year cycle of extinction draws near its resurgence. Weapons aren't enough. Heroism isn't enough. Only the determination of the galactic peoples and their uneasy unity can stand against the Reapers. Wielding the powers of their forebears, these would-be heroes pit themselves against the most powerful force the galaxy has ever known. Only one force in the universe is greater still: the power to defy fate. The ability to warp the fabric of space and time and deny the inevitable.

          The civilizations of the galaxy call it...


          Mass Effect


          Power Profiles: Biotic Powers

          Biotics is the name given to the powers of dark energy that some in the galaxy can wield. It is typically born of exposure to element zero (colloquially referred to as "eezo"). The resulting mutation causes eezo nodules to grow within a living being's nervous system. With time, training, and supreme effort, a biotic (as biotics-users are called) can harness these powers. Electrical impulses from the brain that stimulate the eezo nodules enable the biotic to manipulate dark energy — that mysterious fundamental force of the universe. Biotic powers use dark energy to create mass effect fields, altering the mass of objects, even warping space and time. Biotic powers and mass effect fields are responsible for galactic civilization on the larger scale, as well: the Mass Relays left by the Protheans enable intergalactic travel on a scale that FTL drives cannot match.

          Individual biotics often receive surgical implants of biotic amps, designed to enhance and refine the user's abilities. With these amps, a single biotic can suddenly become a godlike powerhouse, able to challenge terrible alien beasts or compete with the most advanced technology. The powers — and quite often the amps — can be unstable, and many biotics crack under the strain put upon their minds and bodies. Others must learn to wield these powers to their fullest extent if they hope to challenge the threat of the Reapers.

          Most biotic powers have a combination of descriptors. Cosmic, Gravity, Electricity, and Magnetism are the most common, but stranger powers exist out there among the stars. Many biotic powers place great strain upon the user, at least if used at their full power, unless the user is extremely strong-willed or heavily trained.

          Offensive Powers
          A variety of offensive biotic powers exist. The list below includes the basic powers wielded by biotics across the galaxy, but far more specialized powers exist. In theory, nearly any power to warp mass and energy exist through biotics.

          New Extra: Increased KnockbackFlat +1 point/rank
          For use with the optional knockback rules from The Gamemaster's Guide. Each rank increases the power's effective rank for the purposes of determining total knockback.

          Charge • The user manipulates mass effect fields around her own body, allowing her to surge forth and even phase through objects, slamming into targets with incredible force • Damage 4 [Kinetic], Increased Knockback +2, Strength-based; Movement 1 (Permeate); Speed 2 (8 MPH); Activation (Move) -1 • 9 points

          Dominate • A skilled biotic can use targeted mass effect fields to alter a target's synapses and bring them under her control • Affliction (Resisted by Will; Entranced, Compelled, Controlled), Increased Range: Ranged +1/r, Limited: Organics Only -1/r, Activation (Move) -1 • 1 point/rank, -1 to final cost

          Reave • A deadly attack targeting the nervous system with mass effect fields and leeching energy back to the user. • Weaken Toughness, Increased Range: Ranged +1/r, Limited: Organics Only -1/r; Healing, Reaction: Weaken Takes Effect +3/r, Linked: Weaken, Limited: Only If Weaken Affects Target -1/r • 1 points/rank for Weaken, 4 points/rank for Healing, 5 points/rank in both

          Shockwave • Emit a powerful shockwave along the ground, scattering your foes. • Damage [Force], Area: Line +2/r, Increased Knockback +2, Limited: Along Flat Surface Only -1/r • 2 +2 points/rank

          Warp • Create rapidly shifting mass effect fields to shred an opponent's armor and body. • Damage [Gravity], Increased Range: Ranged +1/r; Weaken Toughness, Increased Range: +1/r, Linked: Damage • 2 points/rank for Damage or Weaken, 4 points/rank in both


          Defensive Powers
          Defensive biotic powers are common. Personal force fields resistant to small arms fire (or greater, in the case of the most powerful biotics) are the most common and perhaps most important. Biotics use them to shield themselves from the advanced weapons and fierce aliens of the galaxy. Other powers can include trapping targets in mass effect fields, or nullifying incoming powers. Options include adding range or making the effect hit an area, allowing a skilled biotic to protect her allies as well.

          Barrier • The user generates a personal mass effect field to supplement personal shields. • Protection, Impervious +1/r, Sustained +0/r, Fades -1/r (Renew with Standard Action), Activation (Standard Action, -2) • 1 point/rank, -2 to the final cost

          Biotic Shield • A field of mass effect "interference" that can cancel out incoming powers. • Nullify Biotics, Broad +1/r, Reaction: Targeted By Biotics +3/r, Sustained +1/r, Fades -1/r, Limited: Only Against Incoming Powers -1/r, Reduced Range: Close -/1r • 3 points/rank

          Stasis • This potent power allows the biotic to freeze a target in place within a biotic stasis field. The target remains completely unaware and unable to act, but resistant to harm. • Affliction (Hindered, Immobile, Incapacitated), Cumulative +1/r, Increased Range: Ranged +1/r, Fades -1/r; Immunity 10 (life support), Affects Others Only (Stasis Target +0), Limited: Only While Incapacitated -1/r; Protection 10, Affects Others Only (Stasis Target) +0, Impervious +1/r, Limited: Only While Incapacitated -1/r, Linked: Affliction • 15 + 2 points/rank of Affliction


          Movement Powers
          Some biotics can hover or fly through manipulating personal mass effect fields. Options include removing the Distracting Flaw or making the Flight Subtle. Others can warp space just enough to relocate themselves a short distance away without crossing intervening space.

          Hover Field • Sheathing oneself in a mass effect field in order to hover or even fly. • Flight, Distracting -1/r • 1 point/rank

          Bridge Space • A rare and frightening power, enabling short range teleportation through a warp field. • Teleport2 points/rank


          General Powers
          Mass Control • The most basic use of mass effect fields is to manipulate the environment. • Move Object2 points/rank

          Singularity • A feared power, creating super-dense mass effect fields to form a singularity which draws in all nearby objects. • Move Object, Area: Burst +1/r, Increased Duration: Continuous +2/r, Limited Direction: Toward Center Area -1/r • 4 points/rank


          Uncharted Possibilities
          Many other powers besides these exist in the galaxy. Some non-sapient creatures have developed biotic powers over generations of exposure to element zero. Specialists can use the basic mass effects to create truly strange and frightening abilities, often in conjunction with specialized gear. Teleportation, gravity control, and perhaps stranger abilities are possible through the power of mass effect fields.
          Last edited by Lara Croft; 08-18-2017, 10:43 PM.

          Comment


          • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker, Mass Effect Biotics

            There's more Overwatch on the way, but I just had Mass Effect on the brain and decided to revamp some of my old biotics builds. The only thing I'm not 100% sure on the build with is Biotic Shield; the idea is that even though it's Sustained, you can only use it as a Reaction against incoming powers. The basic level doesn't let you target someone and nullify their powers, just shield yourself when they come in. I could also do Immunity with Check Required, but I wanted to make use of Nullify. When I do my next batch of Mass Effect stuff, I'll update my old tech stuff, from Omni-Tools on up through Drones and AI hacking tech powers.

            Comment


            • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker, Mass Effect Biotics

              I really wish I had finished Mass Effect, it was a really fun game, but I stopped playing for really dumb reasons. The powers look really good.

              Comment


              • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker

                Mysteries lie scattered among the starways. Intrigue, action, and ancient secrets weave together a tale of galactic civilization. The Citadel stands as a bastion of progress, a place home to countless lives, inhabited by all races, the very heart of galactic society. But even the Citadel is not safe. A threat grows in the shadows of dark space. Heroes from races across the galaxy must come together to face their own impending extinction. Monsters both familiar and impossibly horrible lurk just beyond the edge of perception. A 50,000-year cycle of extinction draws near its resurgence. Weapons aren't enough. Heroism isn't enough. Only the determination of the galactic peoples and their uneasy unity can stand against the Reapers. Wielding the powers of their forebears, these would-be heroes pit themselves against the most powerful force the galaxy has ever known. Only one force in the universe is greater still: the power to defy fate. The ability to warp the fabric of space and time and deny the inevitable.

                The civilizations of the galaxy call it...


                Mass Effect


                Gadget Guide: Mass Effect

                In 2148 (35 years ago), humans discovered the remains of an ancient starfaring race buried on Mars. The secrets gleaned from this 50,000-year old technology propelled humanity into galactic exploration and they soon discovered they were not alone. A galactic civilization awaited them, along with the discovery of Mass Relays, built by the Protheans whose ruins had advanced human technology. These incredibly massive installations formed a network across the Milky Way galaxy, allowing instantaneous travel where even FTL drives were too inefficient. The emergence of humanity onto the stage of galactic politics has been a trying one, for the human race as well as others who have been a part of the order for a very long time. As relative newcomers humans bring their own insights and the vitality of youth to those peoples who form the Council, the ruling body of galactic society that dwells upon the Citadel, an unbelievably vast space station home to countless lives.

                A staggering variety of advanced technology exists, available through galactic markets both legitimate and shady. Corporations race to produce ever more advanced models of tools, personal armor, weaponry, even ships. Much of the technology revolves around mass effect fields to make the seemingly impossible not only possible, but portable as well. Biotics are not the sole source of strange powers in the galaxy. Those skilled in the use of advanced omni-tools and high-tech mass effect-powered gear can achieve powers every bit as miraculous as those of biotics. The advantage in such technological powers is that no exposure to eezo is necessary. Anyone with enough knowledge and the proper interfaces can wield these abilities.

                Tech powers are often built in arrays, sometimes using wide arrays, and many have some or all of their effects as Dynamic Alternate Effects. Most require the use of an Omni-Tool, which becomes a part of the array. The examples below are only a few of the many ever-advancing tech powers in the Mass Effect universe.

                Utility Tech
                Utility gadgets are the most important part of tech powers. Many begin and end with the use of the Omni-Tool, the most advanced personal tool system ever created.

                Omni-Tool
                A portable tool that contains advanced computers, manufacturing systems, diagnostics tools, and all-purpose utility add-ons. The omni-tool often manifests as an orange gauntlet-like hologram over a user's forearm. Wielding one is like carrying a full tool set, workbench, computer database (including a connection to the Extranet), sophisticated sensor suite, and weapons platform all in one. Many more advanced tech abilities require omni-tools to be successful.

                Omni-Tool This supremely versatile tool functions as an all-in-one tool set, computer system, fabricator, and scanner. Features 5 (Commlink, Computer, GPS, Multi-tool 2); Removable (Difficult; -1 point) 4 points


                Defensive Tech
                Body armor in 2183 is highly advanced, featuring both personal mass effect fields to supplement protection and a suite of life support systems. Armor comes up in several levels, from the light armor of swift asari and turian strikers to the heavy armor favored by krogan. The mass effect fields generated by these armors only applies against fast-moving projectiles, making it possible to sit down and eat a meal without repelling everything nearby or to get close enough for melee battle. Armor can be sealed against environmental pressures, or upgraded with a variety of add-ons. Jet packs, portable force field generators, and more advanced sensors can all increase an armor's versatility. Some of the Protection ranks offered by each class of armor have Fades, being from kinetic barriers rather than the ceramic weave of the armor itself. These shields can typically be recharged out of combat, or during combat by making a Technology check (DC 20) as a standard action.

                Body Armor A combat hardsuit equipped with all the latest battlefield necessities, including a computer capable of interfacing with data terminals, scanning environmental phenomena and animals to compare against the galactic xenobiology database. Comes in three levels of protection. All models feature the same basic capabilities. Feature 3 (Commlink, computer, flashlight); Immunity 5 (Alien atmosphere, cold, heat, radiation, vacuum); Senses 4 (Direction Sense, Distance Sense, Radio, Time Sense) 12 +armor options (see below)
                Light Armor Designed for ease of movement while maximizing protection. Protection 4 [Armor]; Protection 2 [Energy], Impervious +1/r, Fades -1/r, Limited: Projectiles Only -1/r Removable (Difficult, -4 points) 5 (13) points
                Medium Armor Strong defenses without sacrificing much mobility. Protection 6 [Armor]; Protection 2 [Energy], Impervious +1/r, Fades -1/r, Limited: Projectiles Only -1/r, Reduced Dodge -1, Reduced Parry -1 Removable (Difficult, -4 points) 7 (15) points
                Heavy Armor Maximum barrier generation and high-tech ceramic plating. Slow but strong. Protection 7 [Armor], Impervious (2 ranks) +1/r; Protection 4 [Energy], Impervious +1/r, Fades -1/r, Reduced Dodge -2, Reduced Parry -2 Removable (Difficult, -5 points) 10 (17) points


                Offensive Tech
                Ingenious devices aid the combatants of 2183 against their foes. AI hacking, personal armed drones, cloaking devices, and energy-draining powers are all examples of combat tech powers employed across the galaxy.

                AI Hacking A combination of nano-tech and advanced hacking programs allow the user to take control of machines. Affliction (Resisted by Will; Entranced, Compelled, Controlled), Cumulative +1/r, Increased Range: Ranged +1/r, Limited: Constructs only -1/r, Limited: Requires Omni-Tool -1/r 1 point/rank

                Combat Drone The engineer deploys a small aerial drone to assist her with cover fire, disrupting shields, and distracting enemies. Summon 4, Active +1/r, Controlled +1/r, Responsive +1/r, Limited: Requires Omni-Tool -1/r 16 points

                Combat Drone
                A basic combat drone. More advanced models are available, specialized for certain types of combat.
                Abilities STR 1, AGI 4, DEX 2, FHT 0, AWA 2 -12 points
                Defenses Dodge 6, Parry 4, Toughness 4 6 points
                Advantages Ranged Attack 5 5 points
                Construct Immunity 30 (Fortitude effects); Protection 4 34 points
                Hovering Flight 1 (4 MPH) 2 points
                Stunner A short-ranged jolt capable of stunning organics and synthetics alike. Affliction 5 (Resisted by Fortitude; Impaired, Disabled, Paralyzed), Affects Objects +1/r, Increased Range: Ranged +1, Diminished Range -3); Damage 6 [Electric], Increased Range: Ranged +1, Diminished Range -3 21 points
                AE: Mass Accelerator A small mass accelerator built into the drone's frame. Damage 6, Increased Range: Ranged +1/r, Multiattack +1/r 18 (1) points
                Sensors Basic sensor suite. Senses 3 (Darkvision 2, Radio) 3 points

                Abilities -12 + Skills 0 + Advantages 5 + Defenses 6 + Powers 61 = Total: 60

                Weapons
                The weapons of the galaxy deserve special mention. Advances in mass effect technology have made them far deadlier than their twentieth-century counterparts. Most modern weapons are mass accelerators, only on a handheld scale. Rather than a clip, they hold a single block of metal and "shave" pieces of it to fire, propelled by a combination of magnetic forces and mass reduction fields. The result is that a small piece of metal, even smaller than bullets of the past, can hit with devastating force, and the weapons can hold a large amount of ammo without needing to reload. Where such weapons run into trouble is in how much heat they generate, but a technique first pioneered by the robotic Geth uses ejectable heat sink cartridges to address overheating. Ultimately, this makes handheld weaponry far more powerful than it ever was in the past, pushing the limits of recoil and ammo propulsion.

                Pistol Small and light, favored by tech and biotic specialists for their ease of use. Damage 5 [Ballistic], Accurate +1 (+2 to hit), Increased Range: Ranged +1/r, Removable (easy, -6 points) 5 points
                Assault Rifle These versatile weapons provide superior firepower at close and medium ranges. Damage 7 [Ballistic], Increased Range: Ranged +1/r, Multiattack +1/r, Removable (easy, -10 points) 11 points
                Shotgun Shotguns shred enemy armor (and the flesh beneath). They heat up quickly but tear through shields. Damage 7, Accurate +1 (+2 to hit), Increased Range: Ranged +1/r, Diminished Range -3; Enhanced Advantage 2 (Improved Critical), Limited: Only vs. Shielded Opponents -1/r; Removable (easy, -6 points) 7 points
                Sniper Rifle High-powered rifles capable of decimating targets at long range. Damage 8 [Ballistic], Accurate +1 (+2 to hit), Increased Range: Ranged +1/r, Extended Range +1; Enhanced Advantage 1 (Improved Critical); Feature 1 (Targeting scope); Removable (easy, -8 points) 12 points
                M-560 Hydra Portable missile launcher serving as anti-personnel and anti-vehicle weaponry. Damage 10 [Explosive], Area: Burst (7 ranks) +1/r, Increased Range: Ranged +1/r, Multiattack +1/r, Unreliable (5 uses) -1/r; Removable (easy, -12 points) 15 points
                M-622 Avalanche An experimental weapon capable of showering an opponent in Bose-Einstein condensate, freezing them solid. Damage 10 [Cold], Area: Burst +1/r, Increased Range: Ranged +1/r, Unreliable (5 uses) -1/r; Affliction 8 (Resisted by Fortitude; Impaired, Disabled, Incapacitated), Affects Objects +1/r, Area: Burst +1/r, Increased Range: +1/r, Linked: Damage, Unreliable (5 uses) -1/r; Removable (easy, -18 points) 22 points
                M-920 Cain An incredibly powerful portable particle accelerator. It creates mass effect fields that collide with such force they literally create a mushroom cloud upon impact. Damage 12 [Gravity], Area: Burst +1/r, Increased Range: Ranged +1/r, Multiattack +1/r, Activation: Move -1, Distracting -1/r, Unreliable (5 uses) -1/r; Removable (easy, -10 points) 13 points

                Omni-Tool Weapon Upgrades
                Omni-tools feature a variety of possible weapon upgrades. Here are the most common add-ons.

                Omni-Blade A flash-forged silicon carbide blade suspended in a mass effect field. Damage 4 [Heat], Strength-based 4 points
                Kinetic Strike This upgrade applies mass effect fields to increase the force of an unarmed blow. Damage 3 [Kinetic], Strength-based, Increased Knockback +1 4 points
                Flamethrower The omni-tool fabricates (and ignites) flammable gases in a stream of fire. Damage 6 [Fire], Area: Line +1/r, Fades -1/r 6 points


                Movement Tech
                Most notable and important to galactic civilization the very thing at allows such advanced development are the Mass Relays. These massive devices enable interstellar travel by warping vessels through space, scattered across the galaxy to connect distances otherwise so vast that no such society could exist. The technology that powers them, the mass effect technology, shapes the entire galaxy's future. A Relay can instantly transport a ship to another Mass Relay within the network, allowing swift intergalactic transport via "jumps" from Relay to Relay. The Mass Relays, artifacts left behind by the Protheans, are unparalleled works of technology. They enable intergalactic travel that could take years or centuries at even FTL speeds. The Prothean technology is so advanced that it's likely no modern race could replicate it.

                Mass Relays work by creating a sort of "mass-free" corridor in space-time. A ship enters its mass information and the Relay shunts the vessel into the projected path. There the ship is aligned with the destination relay and shot across space at mind-boggling velocities. Humans first discovered a Mass Relay encased in ice once considered to be a moon of Pluto, Charon, after being led there by data found in the Mars ruins. The Charon Relay allowed humanity to join the galactic stage and be a part of the unfolding events that would shake the universe to its core. Mass Relays look like tuning forks some nine miles long built around a gyroscopic core several miles across.



                Mass Relay A huge installation capable of effectively teleporting travelers from one Relay to another. 16 points
                Size 6 (Gargantuan); Toughness 22 14 points
                Mass Teleport A long range teleport to another Mass Relay. Movement 3 (Space Travel 3), Limited: Affects Only Others -1/r 2 points


                Vehicles
                Many other powers besides these exist in the galaxy. Some non-sapient creatures have developed biotic powers over generations of exposure to element zero. Specialists can use the basic mass effects to create truly strange and frightening abilities, often in conjunction with specialized gear. Teleportation, gravity control, and perhaps stranger abilities are possible through the power of mass effect fields.

                M35 Mako
                A rugged APC with unparalleled all-terrain capabilities, the Mako greatly aided Shepard in her battle with the rogue Spectre, Saren. The vehicle is faster than most tanks and capable of navigating even the most difficult terrain, air-dropping from Alliance frigates onto alien worlds. It can crew up to half a dozen passengers at a tight squeeze, but can be operated by as little as one pilot with the assistance of an onboard computer. Its weapons systems are potent enough to combat even large alien threats, although the Mako is quite outmatched by a thresher maw. Where the Mako shines over its M29 Grizzly predecessor is in its superior ruggedness. Few vehicles in the Systems Alliance Navy can match the Mako for sheer dogged determination.

                M29 Mako A powerful all-terrain armored transport. Size Huge; Strength 8; Speed 4 (30 MPH); Defense 7; Toughness 13 (Impervious 4) 9 points
                Onboard Computers Features 3 (Communications, computer, navigation system) 3 points
                Six-Wheeled Suspension Best off-roading vehicle in the Navy. Leaping 2 (30 feet); Movement 2 (Sure-footed 2); Speed 4 (30 MPH) 9 points
                Heavy Armor A sturdy armored hull with an element zero core allow for superb durability. Immunity 15 (Life support, falling damage 5); Protection 4 (Impervious +1/r) 23 points
                Sensor Array Sophisticated onboard scanners for aiding in exoplanet exploration. Senses 6 (Radius Detect Lasers 2, Accurate Extended Radio) 6 points
                155mm Cannon Firepower to deal with obstructions, living or otherwise. Damage 11 [Ballistic], Area: Burst (8 ranks) +1/r, Increased Range: Ranged +1/r 30 points
                AE: Machine Gun Rapid mass accelerator. Damage 7 [Ballistic], Increased Range: Ranged +1/r, Multiattack +1/r 21 (1) points
                Traits 9 + Features 3 + Powers 69 = Total: 81 (Equipment 17)


                SSV Normandy SR-2
                The Normandy is the most advanced ship humanity has ever built. Her most impressive feature is a stealth cloaking system, thought impossible on a ship of any size. She also has a state of the art weapons array, Tantalus Drive Core for extra maneuverability at FTL speeds, and advanced sensors befitting the pride of the Alliance.

                SSV Normandy SR-2 The most advanced ship to ever fly in the Systems Alliance. Size Colossal; Strength 17; Speed 16 (; Defense 7; Toughness 13 (Impervious 4)
                Features 0 (Autopilot +3, Communications 2, Computer, Navigation System, Rooms [Captain's Cabin, CIC, Research & Tech Labs, Armory, Hangar, Living Space, Personnel]) 8 points
                Cyclonic Barrier System Potent energy shields formed of rapid cyclonic mass effect fields. Protection 5, Limited: Energy Attacks -1/r, Sustained +0 3 points
                Antiproton Thrusters Enables maximum subatmospheric and near-orbital speed. Flight 16 (250k MPH) 32 points
                Tantalus Drive Core Advanced engine for FTL travel. Movement 2 (Space Travel 2) 4 points
                AE: Stealth Systems A unique system for masking heat emissions at sublight speeds. Concealment 3 (Infravision, Radar), Passive -1/r 3 (1) points
                Sensor Array Sporting the most high-tech sensors in the galaxy. Senses 21 (Vision: Analytical 2, Extended 3; Darkvision 2, Infravision, Microscopic Vision 3, Radio: Accurate 2, Extended 6; Ultra-Hearing, Ultravision 21 points
                Weapons Systems Massively upgraded firepower to take on even huge Collector vessels. Array 51 points
                Thanix Cannon Fires an energy beam that hits like a gamma ray burst. Damage 16 [Energy], Extended Range +2, Increased Range: Ranged +1/r, Multiattack +1/r 49 points
                AE: Javelin Torpedoes A bombardment of torpedoes. Damage 14 [Energy], Area: Burst (10 ranks) +1/r, Homing +2, Increased Range: Ranged +1/r 40 (1) points
                AE: GARDIAN Lasers A ship's General ARea Defense Integration Anti-spacecraft Network anti-missile laser defenses. Damage 12 [Energy], Increased Range: Ranged +1/r, Reaction: Missile or Fighter Approach +3/r, Limited: Point Defense -1/r 48 (1) points

                Traits 20 + Features 8 + Powers 112 = Total: 140

                Comment


                • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker, Mass Effect Biotics

                  Nice stuff, Ms. Croft. Glad to see you posting good stuff again. I really need to actually sit down and do some gaming this winter. I'm getting Overwatch for my son for Christmas (he's a Madden/NBA 2K guy, so he put off Overwatch for now) so I'll have to play with him to see what happened to everyone these past few months.
                  The Thorpacolypse
                  Member of the Guild of Calamitous Intent since 2005
                  Co-Chair of the Council of 13
                  "Hate you can trust"

                  Comment


                  • Re: Lara's Treasures: Spider-Gwen, Mercy, Pharah, D.Va, Widowmaker, Mass Effect Biotics

                    Originally posted by Thorpacolypse View Post
                    Nice stuff, Ms. Croft. Glad to see you posting good stuff again. I really need to actually sit down and do some gaming this winter. I'm getting Overwatch for my son for Christmas (he's a Madden/NBA 2K guy, so he put off Overwatch for now) so I'll have to play with him to see what happened to everyone these past few months.
                    Thanks, Thorp. Good to see you back, too. Overwatch is definitely fun. I'm hoping to get Rise of the Tomb Raider PS4 for my birthday tomorrow, and if not, well, maybe the revamped Transformers: Fall of Cybertron. Speaking of which....

                    It's my birthday tomorrow! I will try to do a few builds of iconic characters and things that helped shape my overactive imagination growing up. First up is the ultimate leader, a warrior with the heart of a pacifist, wise and unflinchingly loyal: none other than Optimus Prime.

                    Comment


                    • Optimus Prime



                      Optimus: "After eons of conflict, I finally see the truth of your words, Megatron."
                      Megatron: "And what might that be, Optimus?"
                      [Optimus punches Megatron across the Ark and proceeds to overpower him in battle.]
                      Optimus: "This universe, no matter how vast, will never be big enough for you and I to coexist."

                      Optimus Prime
                      Power Points: 242

                      Abilities
                      Strength 11, Stamina 10, Agility 3, Dexterity 4, Fighting 10, Intellect 5, Awareness 10, Presence 10


                      Combat
                      Unarmed
                      Mighty hands of steel!
                      Hit +12 vs. Parry
                      Close
                      Damage 11

                      Path Blaster
                      Fires high-density slugs of molten metal.
                      Hit +12 vs. Dodge
                      Ranged
                      Damage 11

                      Thermo Rockets
                      A burst of devastating incendiary rockets.
                      Hit +12 vs. Dodge
                      Ranged
                      Damage 13 (8 Area Burst)

                      Energon Blade
                      A powerful sword capable of cutting through enemy armor.
                      Hit +12 vs. Parry
                      Close
                      Damage 14


                      Defense
                      Dodge 8
                      Parry 13
                      Toughness 13 (Impervious 6)
                      Fortitude 14
                      Will 15


                      Advantages
                      Combat Accurate Attack, All-Out Attack, Close Attack 2, Improved Aim, Improved Critical 3 (Rifle 1, Sword 2), Improved Disarm, Power Attack, Quick Draw, Ranged Attack 8, Takedown 2
                      Fortune Luck 2
                      General Assessment, Benefit (Status: Autobot Leader), Diehard, Equipment 14, Extraordinary Effort, Fearless, Great Endurance, Inspire 5, Interpose, Teamwork


                      Skills
                      Awareness Insight 10 (+20), Perception 8 (+18)
                      Dexterity Vehicles 5 (+9)
                      Intellect Expertise: Strategy 10 (+15), Technology 5 (+11)
                      Presence Persuasion 10 (+20)
                      Strength Athletics 10 (+21)


                      Powers & Equipment
                      Cybertronian Physiology A race of living robots. Comprehend 4 (Languages 2, Machines 2); Feature 1 (Internal Compartment); Growth 10 (+10 Strength, +10 Stamina, +5 Intimidation, +1 Speed, -10 Stealth), Innate +1, Permanent -0/r; Immunity 9 (Aging, disease, all environmental conditions 5, suffocation 2); Protection 3, Impervious +1/r (plus Impervious Toughness 3) 48 points
                      Cybertronian Senses Standard Cybertronian senses. Senses 6 (Direction sense, distance sense, extended vision, low-light vision, radio, ultra-hearing) 6 points
                      Robot Mode A towering robot warrior. Leaping 2 (30 feet); Movement 1 (Safe Fall); Speed 2 (+1 base; 16 MPH) 6 points
                      AE: Alternate Mode: Truck Autobots, transform and roll out! Movement 2 (Slithering, Sure-Footed); Speed 6 (+1 base; 250 MPH); Reduced Trait (Dexterity -2) -4; Activation Move -1, Quirk (No hands) -1 4 points (1)

                      Equipment The tools of a long and costly war. Below are a few standard items, plus whatever is needed for a mission. 70 (63 used) points of equipment 14 points
                      Path Blaster Fires molten metal. Damage 11 [Ballistic, Heat], Increased Range: Ranged +1r 22 points
                      Thermo Rockets Heat-guided missile launcher. Damage 13 [Explosive], Area: Burst (8 ranks) +1r, Homing +1, Increased Range: Ranged +1r, Unreliable (5 uses) -1r; Senses 1 (Infravision), Linked: Homing 35 points
                      Energon Sword For close encounters. Damage 3 [Kinetic], Strength-based 3 points
                      General Equipment Communications and war-time transport. Commlink, Computer, Video Camera 3 points

                      Abilities: 86 Defenses: 17 Advantages: 50 Skills: 29 Powers: 60 Total: 242 Power Points


                      Complications
                      Responsibility: Optimus fights a losing war for a dying planet for the sake of a peaceful future.
                      Enemy: The Decepticons, but none more so than their leader Megatron.
                      Honor: The wisest and greatest of Autobots, Optimus Prime leads with honor.

                      History
                      Once, the mighty Optimus Prime was a humble records clerk named Orion Pax. He was a mild-mannered but spirited Cybertronian, as fed up with inequality in Cybertronian society as an outspoken gladiator named Megatron. He joined in doing away with the oppressive caste system, seeking freedom as the inherent right of all sentient beings. Alpha Trion, master archivist, mentor of Orion, and last of the original Thirteen Primes that gave rise to the Transformer race, saw within Orion the spark of one of the original Thirteen. Orion was promoted and became Optimus Prime. Given the Matrix of Leadership, he attempted to lead all his fellow Cybertronians into a golden age like none ever known until Megatron led his former gladiators and those disillusioned with the peaceful direction of Cybertron into an all-out war for the planet.

                      The battle rages on, but it is a losing war. Cybertron is dying, damaged by Dark Energon and Megatron's relentless campaign to transform his world into the hub of a conquering empire. Optimus opposes him to the last ventilation, but the grim realities of war have forced him to consider other options. Secrets left eons ago by the ancients may hold the key to finally deciding this war....

                      Characteristics
                      None are wiser, nor more steadfast than Optimus Prime. Even in the darkest hour he remains a light for others. Optimus is kind, compassionate, and never wavers in his belief that freedom is the right of all sentient beings. He detests war and violence but fights because if he does not, his people will suffer, his world will die. Optimus Prime will never give up. When others falter, he is there to carry them. If others despair, Optimus brings them hope. He is the greatest leader the Autobots have ever known, and he will not stop trying until all are one.

                      Powers and Abilities
                      As a Transformer, a native of Cybertron, Optimus is a massive robotic life-form. By Earth standards he is a giant, and Cybertronian design makes him stronger and more durable than any mundane machine. He can transform into an armored transport form, and his combat abilities are second perhaps only to Megatron. As a leader he has no equal, easily rallying his troops to persevere when all seems lost. Like the other soldiers in Cybertron's civil war, he carries a variety of devastating weaponry.
                      Last edited by Lara Croft; 10-21-2016, 09:43 PM.

                      Comment


                      • Re: [Lara's Treasure] Spider-Gwen, Overwatch, Mass Effect Biotics/Tech Powers, Optimus Prime

                        Woo! Blue Moon Harvest Pumpkin Ale, do your thing! I'm feeling pret-ty good about now.

                        So, with Optimus, in case you were wondering, I didn't make Cybertronians pure constructs. Honestly, it doesn't fit. They grow, in a sense. They're alive. They can tire, feel pain, heal, they live and die as do mortal beings. They're basically ageless, but they don't fit the "No Stamina" rule of constructs. Instead, I give them Immunity to most of the things that would trouble flesh-and-blood beings, while leaving room for them to be living creatures with mechanical shells. The War For Cybertron continuity (including Fall of Cybertron and possibly-but-sometimes-not Prime continuity) is my favorite of recent years, and definitely touches on how they are very much alive. It's even hinted in supplemental materials that Cybertronians are like some ancient species who began as organics but over time replaced more of themselves with technological parts until they became living robots. At any rate, that describes the Transformers we've seen. They can hunger and die of deprivation (in this case, Energon rather than food and water), they "bleed," they are alive by any definition of the word, just not organic.

                        Fall of Cybertron is especially great. The music is epic. The gameplay is awesome. The design is everything you want in a Transformers work. The whole game is a love letter to the entire Transformers mythos and it shows. I really want to run a game set in those final hours of the war, of a dying Cybertron, where soldiers fight sometimes for reasons they know not, in forms of metal gladiators and goliaths, living, breathing machines of war with actual heart. I'll probably do Megatron, Bruticus, Grimlock and some of the others from the series sometime. It's very worth a play and I'm tempted to pick up the recent re-release for PS4 when I can, because it was so much fun on the PS3. Few shooters have ever come close. I remember playing the Scientist class in MP (they're the ones who fly and heal), and I'd see that my allies' health bars across the map were dropping. I jump up, transform into f*ckin' robot pterosaur form and scream through the sky to fly in through a window, transform into robot form and engage my healing beam as I drop to the ground, firing volleys at the enemy. Not many shooters can replicate that sheer awesomeness. Or, when I play Titan class, instead of a tank, I transform into a giant robot tyrannosaur and unleash a storm of heavy firepower downrange as I charge into battle, then transform into robot mode and decimate my enemies up close.

                        Ultimately, Transformers as a whole is a work of genius. "What do kids (and more than a few adults) like? Cars, jets, dinosaurs. Also, robots. What about robots that turn into cars, jets, and dinosaurs? Yes! Make it so."

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                        • Godzilla, King of the Monsters



                          Godzilla
                          King of the Monsters
                          Power Points: 216

                          Abilities
                          Strength 19, Stamina 20, Agility 2, Dexterity 0, Fighting 10, Intellect 0, Awareness 8, Presence 2


                          Combat
                          Unarmed
                          Savage fury, slashing claws, tearing fangs, brutal tail strikes.
                          Hit +12 vs. Parry
                          Close
                          Damage 19

                          Radioactive Fire Beam
                          A blue stream of pure power.
                          Hit +12 vs. Dodge
                          Ranged
                          Damage 20


                          Defense
                          Dodge 6
                          Parry 12
                          Toughness 20
                          Fortitude 20
                          Will 10


                          Advantages
                          Combat All-Out Attack, Power Attack, Improved Critical (Blue Fire Beam)
                          Enhanced Favored Environment (Radioactive Environments)
                          General Diehard, Extraordinary Effort, Fearless


                          Skills
                          Awareness Perception 8 (+16)
                          Dexterity Ranged Combat: Energy Beams 12 (+12)
                          Fighting Close Combat: Unarmed 2 (+12)
                          Presence Intimidation 8 (+20)


                          Powers & Equipment
                          King of the Kaiju Long live the King! Enhanced Ability 1 (Strength), Limited: Only for Lifting -1r; Growth 18 (100 meters, +18 Strength, +18 Stamina, +9 Intimidation, +2 Speed, -18 Stealth), Mega-Sized +4 (Size Rank 3), Permanent, Innate +1; Immortality 1; Impervious Toughness 20; Regeneration 5, Persistent +1r; Speed 2 (30 MPH); Swimming 6 (30 MPH) 82 points
                          Radiovore Mutated by atomic firepower, Godzilla now absorbs radiation. Enhanced Advantage 1 (Favored Environment: Radioactive Areas); Immunity 15 (Life support, radiation 5) 16 points
                          Radioactive Fire Breath A blue beam of awesome destructive power. Damage 20 [Fire, Radiation], Increased Range: Ranged +1r 40 points
                          AE: Red Spiral Ray A more powerful spiraling red ray Godzilla gained from Rodan's sacrifice. Damage 25 [Fire, Energy], Increased Range: Ranged +1r, Tiring -1r 25 points (1)
                          Heightened Senses Godzilla's senses lead him to both battle and radiation. Senses 13 (Darkvision 2; Detect Radiation 2: Extended 2; Hearing: Extended, Infravision, Direction Sense, Ultra-Hearing; Smell: Extended, Tracking; Vision: Extended) 13 points

                          Abilities: 34 Defenses: 8 Advantages: 7 Skills: 15 Powers: 152 Total: 216 Power Points


                          Complications
                          Force of Nature: Godzilla is not evil, nor is he good. In many ways, he is the living embodiment of Nature's fury.
                          Enemy: Humanity (at times), other kaiju, most notably Space Godzilla, The Destroyer, and King Ghidorah.
                          Power Loss: Certain weapons and powers, like the Anti-Nuclear Energy Bacteria, can deprive Godzilla of his radioactive powers for a time.

                          History
                          Godzilla was born in atomic fire, perhaps, but it seems he arose from something deeper and more powerful. A species of dinosaur that somehow survived the ravages of time inhabited an island near the Castle Bravo hydrogen bomb test. Radiation and fire washed over this dinosaur and transformed him into something the world had never known: Godzilla. He attacked Japan and the world, seemingly invincible. Super-science weapons couldn't kill him. Robotic doppelgangers couldn't kill him. Time travelers tried to erase Godzilla from history, but he reappeared, inevitably, because as long as nuclear weapons exist, as long as humanity plays with forces beyond its control, a Godzilla will appear. Godzilla battled many foes, and every time he seemed near death, something would happen. He would revive, or be saved as Rodan, who had transformed into the powerful Fire Rodan, did when he gave Godzilla his life-force. This sacrifice completely healed Godzilla and enabled him to triumph over his robot counterpart, Mechagodzilla.

                          Godzilla's greatest tests lie before him, in the form of an evil from space bent on destroying the world, and a ghost of the thing that killed the original Godzilla....

                          Characteristics
                          Godzilla is in many ways an animal, albeit an intelligent one. He is ferocious when provoked, but has shown the capacity to care for other living things, as in the case of his adopted son, a hatchling discovered on Adonoa Island. He also has the capacity for rage and anger, such as when his son dies at the claws of the Destroyer, or in his savage defiance of Space Godzilla. Driven to feed on sources of great radiation, Godzilla's hunger can lead him into battle with human forces, but if left alone, Godzilla usually sleeps in the sea.

                          Doctor Hayashida theorized that Godzilla was immortal, both figuratively and literally. Godzilla is a living symbol, a message from Nature about the dangers of overstepping bounds, the embodiment of primal power. Godzilla in many ways represents the worst of which mankind is capable, a warning to choose another path. Whatever the case, Godzilla seems destined to walk the earth forever as a reminder of what havoc unchecked nuclear power can wreak.

                          Abilities & Resources
                          Godzilla is one of the largest kaiju, standing a hundred meters tall, with strength to match. His durability and raw power defies current scientific understanding. Godzilla shrugs off attacks from heavy artillery without harm, easily endures the crushing pressure of the ocean's depths, and wades unfazed through whole buildings and environmental disasters. He is amphibious, sustained by a heart like a nuclear reactor. The mutation that transformed him enabled him to absorb radiation, and channel it in a neon blue beam of incredible power. Recently, the sacrifice of Fire Rodan granted Godzilla a more powerful red version of his beam, the power of which is theoretically infinite. Between his size, savagery in battle, and the sheer destructive force of his energy attacks, Godzilla can overpower any foe. Nothing can stop him, for he is the King of the Monsters.
                          Last edited by Lara Croft; 10-22-2016, 05:38 AM.

                          Comment


                          • Re: [Lara's Treasure] Spider-Gwen, Overwatch, Mass Effect Biotics/Tech Powers, Optimus Prime

                            So, that's the Heisei Godzilla, my favorite of the continuities. He's pretty ridiculously powerful, second only to Final Wars Godzilla, who was capable of throwing a 30,000-ton spider clear over the horizon, blowing up a small moon with his energy blast (which wasn't even the strongest one he had), and withstanding point-blank city-destroying explosions. I may have to write up Final Wars Godzilla at some point. This Godzilla can basically unleash the concentrated power of a small nuke in his blasts, smash any structure, and regenerate from anything. He's effectively immortal. Though it's possible that you can kill him, he can always return, or even be replaced by a far worse monster (see: the Destroyer, Space Godzilla, King Ghidorah).

                            Relevant to the size of both Optimus and the Big G, I don't use the inherent Growth penalties for defenses anymore. Instead, I use the relative modifiers optional rule from Power Profiles: Size Powers, because I like it a lot more. I think it's easier and better represents giant size. Though with Kaiju Kultists and its Mega-Size Feature, I may eventually drop Growth altogether and just build the traits according to size and abilities as seems most fitting.

                            Comment


                            • Re: [Lara's Treasure] Spider-Gwen, Overwatch, Mass Effect Biotics/Tech Powers, Optimus Prime

                              Originally posted by Lara Croft View Post
                              Woo! Blue Moon Harvest Pumpkin Ale, do your thing! I'm feeling pret-ty good about now.

                              So, with Optimus, in case you were wondering, I didn't make Cybertronians pure constructs. Honestly, it doesn't fit. They grow, in a sense. They're alive. They can tire, feel pain, heal, they live and die as do mortal beings. They're basically ageless, but they don't fit the "No Stamina" rule of constructs. Instead, I give them Immunity to most of the things that would trouble flesh-and-blood beings, while leaving room for them to be living creatures with mechanical shells. The War For Cybertron continuity (including Fall of Cybertron and possibly-but-sometimes-not Prime continuity) is my favorite of recent years, and definitely touches on how they are very much alive. It's even hinted in supplemental materials that Cybertronians are like some ancient species who began as organics but over time replaced more of themselves with technological parts until they became living robots. At any rate, that describes the Transformers we've seen. They can hunger and die of deprivation (in this case, Energon rather than food and water), they "bleed," they are alive by any definition of the word, just not organic.
                              Happy Birthday, Lara! And yes, Blue Moon Harvest Pumpkin Ale is a fine, fine thing. The guy that hosts our D&D/gaming group is a home brewer and I am trying to get him to whip up some pumpkin beer, but he said it's too expensive. I guess I'll just keep drinking the free Berliner Weiss and Porters every week and be happy.

                              I've always seen the Cybertronians as creatures, too. I've never followed the comics or TV series much, but I really enjoyed the concepts (not necessarily the execution of said concepts, mind you...We don't speak of Revenge of The Fallen in my house ) the cinematic Transformers, and I definitely saw them as living beings, not constructs. I may have to get back on a run of them in the near future since my motivation has returned AND the Young Thorpacolypses' football and marching band seasons are winding down.
                              The Thorpacolypse
                              Member of the Guild of Calamitous Intent since 2005
                              Co-Chair of the Council of 13
                              "Hate you can trust"

                              Comment


                              • Re: [Lara's Treasure] Spider-Gwen, Overwatch, Mass Effect Powers, Optimus Prime, Godzilla (Heisei)

                                Wishing you many happy returns of the day, Lara.

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