Announcement

Collapse
No announcement yet.

Writeups.org -- M&M stats discussion, repository and pub

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • .
    Dino
    Averaged PL6.4

    ~Biography, characterisation, pictures, power description and the like at writeups.org

    ~

    Abilities
    Strength 07 Stamina 04 Agility 01 Dexterity -2 Fighting 02 Intellect 00 Awareness 01 Presence -1

    Powers
    Pink pterosaur • 13 points (Noticeable) • Descriptor: Physiology
    -> Weirdly bulletproof -- Impervious Protection 6 (Limited 2 to Ballistic, Piercing and similar Descriptors).
    -> Flapping away -- Flight 5.
    -> Raptor's eyesight -- Senses 1 (Extended sight).

    Inborn air ace • 7 points • Descriptor: Instinct
    -> Enhanced Advantages (Assessment, Evasion, Improved Defense, Move-by Action) (Limited 1 - only in the air).
    -> Enhanced Dodge 6, Enhanced Parry 4 (both Limited 1 - only in the air).

    Combat Advantages
    Defensive Roll 2.

    Other Advantages
    None demonstrated.

    Skills
    Close combat (Unarmed) 4 (+6), Insight 3 (+4), Perception 1 (+2), Ranged combat (Dropped objects asuch as boulders) 9 (+7).

    Offense
    Initiative +1
    Unarmed +6, Close, Damage 7
    Dropped object +7

    Defense
    Dodge 05 / 11**
    Fortitude 08
    Parry 05 / 09**
    Toughness 06
    Will 01
    Defense notes:
    * Without Defensive Roll.
    ** In the air.

    Complications
    Holy pink pterodactyl, Batman Dino is large, winged, and non-humanoid.

    ~

    Power levels
    Trade-off areas. Attack/Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 7, Fort/Will PL 5.
    Points total 66. Abilities 24, Defences 11, Skills 9, Powers 20, Devices 0, Advantages 2. Equiv. PL 5.

    Notes
    When seen again, Dino was larger. Three Ranks of Growth should work, but also remove two Ranks of Impervious Protection.
    .

    Comment


    • Overhauled the Red Guardian (Alexei Shostakov) profile. As it occurred to me there might be some interest with the movie coming up.

      ----

      .
      Red Guardian (Shostakov)
      Averaged PL9.8

      ~Biography, characterisation, pictures, power description and the like at writeups.org

      ~

      Abilities
      Strength 04 Stamina 04 Agility 05 Dexterity 05 Fighting 10 Intellect 02 Awareness 03 Presence 02

      Powers
      Elite test pilot • 6 points • Descriptor: Skill
      -> Vehicles 6 (+11) (Limited 1 to aerospace vehicles).
      -> Expertise (Military and intelligence pilot) 6 (+8)
      -> Enhanced Advantages (Second chance, Luck - both Limited 1 to piloting)

      Devices
      Magnetic belt buckle • 8 points • Descriptor: Technology
      Ranged blunt Damage 4, Accurate 2, Takedown, Benefit 1 (Flies back to the Guardian after being thrown).

      Combat Advantages
      Agile feint, Close attack 3, Defensive roll 3, Evasion, Improved Initiative, Improved trip, Move-by Action, Power Attack, Quick Draw, Ranged attack 3, Redirect, Uncanny dodge.

      Other Advantages
      Contacts, Languages (Russian and perhaps Mandarin Chinese).

      Skills
      Acrobatics 6 (+11), Athletics 7 (+11), Close combat (Unarmed) 2 (+15), Deception 6 (+9), Expertise (Communist lore) 4 (+6), Expertise (Espionage) 8 (+10), Insight 6 (+9), Perception 6 (+9), Persuasion 4 (+7), Ranged combat (Belt buckle) 2 (+10), Stealth 1 (+6), Vehicles 1 (+6) (Limited 1 to common land and sea vehicles).

      Offense
      Initiative +9
      Unarmed +15, Close, Damage 4
      Belt buckle +14, Close, Damage 4

      Defense
      Dodge 13
      Fortitude 09
      Parry 13
      Toughness 04*/07
      Will 07
      Defense notes:
      * Without Defensive Roll.

      Complications
      Homo sovieticus Shostakov is a propaganda vehicle and must act as an examplar.
      Great game Shostakov is usually working as part of complex, deceitful espionage schemes.
      Tankie The Red Guardian's sanity apparently degraded over the decades. He was subjected to angry fixations, particularly about his ex-wife.

      ~

      Power levels
      Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 8.
      Points total 151. Abilities 70, Defences 20, Skills 27, Powers 6, Devices 8, Advantages 20. Equiv. PL 11.

      Notes
      As Ronin, he used ancient Japanese weaponas Equipment.
      .

      Comment


      • Old, obscure Legion of Super-Heroes baddies.

        -------------

        .
        Brain Globes of Rambat
        Averaged PL10.4

        ~Biography, characterisation, pictures, power description and the like at writeups.org

        ~

        Abilities
        Strength 01 Stamina 06 Agility 02 Dexterity 00 Fighting 04 Intellect 07 Awareness 04 Presence 02

        Powers
        Brainiac on the floor • 51 points • Descriptor: Psionics
        -> Mind shield -- Enhanced Will 4, Impervious Enhanced Will 2 (both Limited to psionic and similar descriptors)
        -> Globe -- Protection 2, Impervious Protection 2
        -> Globe -- Flight 6
        -> Telepathic -- Communication 3 (Mental)
        -> Array :
        • * Emotion control -- Affliction 15, resisted by Will, Limited Degree (Entranced/Compelled), Subtle, Limited 1 (inspires specific emotions rather than order specific actions).
          * Mind control -- Affliction 12, resisted by Will, Entranced/Compelled/Controlled.
          * Mental force blast -- Ranged forced Damage 10
          * Telepathic blast -- Mental Blast 9
          * Mental probe -- Mind Reading 7
          * Telekinesis -- Move object 10


        Combat Advantages
        None demonstrated.

        Other Advantages
        Benefit 2 (Technologically advanced alien culture)

        Skills
        Deception 1 (+3), Expertise (Super-science) 9 (+16), Insight 6 (+8), Perception 7 (+9), Persuasion 1 (+3), Technology 11 (+18), Vehicles 6 (+6) (Limited 1 to space vehicles).

        Offense
        Initiative +2
        [color=black]Unarmed/color] +4, Close, Damage 1
        Mental blast +10, Ranged, Damage 10

        Defense
        Dodge 10
        Fortitude 11
        Parry 08
        Toughness 10
        Will 07/13**
        Defense notes:
        * Without Defensive Roll.
        ** Only vs. psionics and the like.

        Complications
        Cosmically homeless The Brain Globes no longer have a homeworld.
        They're a brain in a globe, Avi The Brain Globes have no physical limbs, and cannot survive outside their globe.
        Full conversion cyborg The globe and its systems may be affected by anti-tech attacks.
        Lesser minds Both Affliction Powers are useless against animals, even if they have abnormal intelligence.

        ~

        Power levels
        Trade-off areas. Attack/Effect PL 12, Dodge/Toughness PL 10, Parry/Toughness PL 9, Fort/Will PL 11.
        Points total 143. Abilities 52, Defences 20, Skills 19, Powers 51, Devices 0, Advantages 2. Equiv. PL 10.

        Notes
        I picked their mind control as the Attack/effect PL.

        It's not characters I personally statted, so the stats are done in broader strokes than usual.
        .

        Comment


        • This guys is quite obscure, but you can use him under practically any circumstance as an extra body, so he has a WORG profile. For convenience.

          ----------

          .
          Ivan the gunman
          Averaged PL4.8

          ~Biography, characterisation, pictures, power description and the like at writeups.org

          ~

          Abilities
          Strength 01 Stamina 02 Agility 00 Dexterity 02 Fighting 01 Intellect 01 Awareness 00 Presence 00

          Devices
          Solar pistol • 15 points (Easily Removable) • Descriptor: Technology, bright light
          Array :
          • Flash -- Ranged Affliction 12, Extra Condition, Limited Degree (Dazed + Impaired sight, Defenceless + Disabled sight)
          • Laser -- Ranged laser Damage 7


          Combat Advantages
          Accurate attack, Close Attack 2, Defensive Roll 1, Improved aim.

          Other Advantages
          He might speak Russian, conceivably.

          Skills
          Athletics 1 (+2), Expertise (Mercenary) 2 (+2), Insight 1 (+1), Perception 3 (+3), Ranged combat (Firarms) 5 (+7).

          Offense
          Initiative +0
          Unarmed +3, Close, Damage 1
          Solar pistol +7, Ranged, Damage 7 (or Affliction 12)

          Defense
          Dodge 04
          Fortitude 06
          Parry 03
          Toughness 02*/03
          Will 02
          Defense notes:
          * Without Defensive Roll.

          Complications
          Journeyman thug Ivan is loudly preoccupied with getting paid, and loudly dislikes being treated as a flunkie. Both are dangerous when working for casual murderers.
          The only way is up Ivan is ambitious and convinced that he wields a very powerful weapon. But neither can really walk the walk.

          ~

          Power levels
          Trade-off areas. Attack/Effect PL 9, Dodge/Toughness PL 04, Parry/Toughness PL 03, Fort/Will PL 04.
          Points total 52. Abilities 14, Defences 12, Skills 6, Powers 0, Devices 15, Advantages 5. Equiv. PL 4.
          .

          Comment


          • Now adding M&M stats for the Melter, an old Iron Man villain who wasn't exactly the king of the rumba beat.

            -------

            .
            Melter (Bruno Horgan)
            Averaged PL5.6

            ~Biography, characterisation, pictures, power description and the like at writeups.org

            ~

            Abilities
            Strength 00 Stamina 01 Agility 00 Dexterity 01 Fighting 01 Intellect 02 Awareness 01 Presence 01

            Powers
            Master of the melter beam • 5 points • Descriptor: Skill
            - Enhanced Skill (Technology 6) (Limited 2 to melting beams).
            - Melt all the guns -- Enhanced Advantage (Improved Smash, Power Attack, Takedown - Limited 1 to melter beam), Enhanced Skill (Ranged Combat (Melting beam) 4, Limited 1 to Smash Attacks), Improved Critical 2 (Melter beam)

            Devices
            Colourful costume • 10 points (Removable) • Descriptor: Technology
            - Protection 2
            - Feature -- the versions with a cape provide Second Chance against falling off narrow surfaces.
            - Jet belt -- Some versions had Flight 5

            Successive versions of the melting beam • 21 points (for the Mk5) • Descriptor: Technology
            • The Mk1 was Ranged disintegration Damage 11, Removable, Limited 2 to sufficiently ferrous materials.
            • The Mk2 could affect all metals, improving the Limitation by one step. It could also be used to melt/weld metal to a nearby surface, but that took several seconds and is thus considered a Feature.
            • The Mk3 was Ranged disintegration Damage 12. But it was Easily Removable (being hand-held). It also had a Quirk - it had to be set for metal, stone, flesh or wood and would only affect germane materials until the switch was turned to another setting.
            • The Mk3 also had the helmet-mounted mini-projectors, which is considered a Feature.
            • The Mk4 is Ranged heat Damage 13, Removable, same Quirk as above.
            • The Mk5 was the same but could alternate between a heat Descriptor and an Energy Descriptor.


            Combat Advantages
            Close Attack 2, Defensive Roll 1, <i>Improved Smash and Power attack (limited to melter beams)</i>, Ranged Attack 2, <i>Takedown</i> (Limited to melter beams).

            Other Advantages
            Benefit 1 (Justin Hammer contract)

            Skills
            Athletics 1 (+1), Expertise (Captain of industry oh gosh) 3 (+5), Expertise (Radio and military vehicles engineering) 6 (+8), Insight 1 (+2), Perception 3 (+4), Ranged combat (Melter beam) 3 (+6), Technology 8 (+10), Vehicles 2 (+3) (Limited 1 to land vehicles)

            Offense
            Initiative +0
            Unarmed +3, Close, Damage 0
            Melting beam +6, Ranged, Damage 13, Crit 18-20.

            Defense
            Dodge 06
            Fortitude 03
            Parry 03
            Toughness 01*/02/04**
            Will 02
            Defense notes:
            * Without Defensive Roll.
            ** With Costume.

            Complications
            Ego trip Horgan was often more interested in propping up his ego than in getting results. In particular, he often played with supposed preys, with stupid results.
            Working on calibrations The melting beam is material-specific, and the Melter runs into situations where none of the settings he has is appropriate.
            Omnishambles Horgan's career and company were destroyed, and that he's the Melter is public knowledge.

            ~

            Power levels
            Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 05, Parry/Toughness PL 04, Fort/Will PL 03.
            Points total 80. Abilities 14, Defences 11, Skills 13, Powers 5, Devices 31, Advantages 6. Equiv. PL 6.
            .

            Comment


            • This update was meant to have M&M stats for Icicle (Doyle Christie), an obscure Flash character.

              However I just realised that the prerequisite profile, for the Icicle (Joar Makent) is a bit too long, especially for readers on smartphones. So in this update I'll be editing and splitting the Makent profile (which already has M&M stats). So the next update can have a M&Mified Christie.

              Comment


              • Icicle (Doyle Christie)
                Averaged PL5

                ~Biography, characterisation, pictures, power description and the like at writeups.org

                ~

                Abilities
                Strength 00 Stamina 01 Agility 00 Dexterity 01 Fighting 01 Intellect 01 Awareness 00 Presence 01

                Powers
                Oddly resilient to cold • 3 points • Descriptor: ?
                - Immunity 1 (environmental cold)
                - Enhanced Fortitude 6 and Protection 4 (both Limited 3 to Cold).

                Devices
                Insulated suit • 6 points (Removable) • Descriptor: Technology
                – Immunity 1 (Environmental cold).
                – Impervious Protection 8 and Impervious Enhanced Fortitude 8 (both Limited 3 to Cold).
                – Special soles — Movement 1 (Sure-footed, Limited 1 to icy surfaces), Movement 2 (Wall-crawling 2, Limited 1 to icy surfaces, Limited 1 (works on steep inclines but not vertical or inverted surfaces).

                Cold gun MkII • 33 points (Easily removable) • Descriptor: Cold ray technology
                - Shoots a wide beam — Ranged attack 2, Precise Attack (Ranged Concealment), Takedown.
                - Cold beam applications (Array):
                • Sweeping cold beam — Environment 2 (Extreme cold with a 30 metres radius).
                • Sweeping cold beam — Environment 1 (Impede movement by 2 Rank using ice with a 15m radius).
                • Focused cold beam — Ranged Cold Damage 12, Feature (-3 Ranks of Burst Area).
                • Entrap in ice — Ranged Affliction 11 (Resisted by Dodge, break-out done with Strength or Effects with a heat descriptor, Cumulative, Effects – Hindered & Vulnerable, Defenceless & Immobilised, Paralysed & Asleep) w/Feature (Paralysed & Asleep targets are in suspended animation) and Feature (-3 Ranks of Burst Area).
                • Ice structures — Create 11 (Limited 1 – needs a mass of water weighing as many Ranks as the Ranks of Create).
                • Affect weather — Environment 10 (-2 Perception over a 8km radius through snow, hail, sleet, etc.) Linked w/Feature (lowers temperature through the area, but not significantly in game terms).


                Combat Advantages
                Close attack 2, Defensive Roll 1, Ranged attack 1.

                Other Advantages
                Benefit 4 (Multimillionaire). She has sidekicks, budget unknown.

                Skills
                Athletics 1 (+1), Deception 2 (+3), Insight 2 (+3), Perception 2 (+3), Persuasion 1 (+2), Ranged combat (Cold gun) 3 (+5), Vehicles 2 (+3) (Limited 1 to Land vehicles).

                Offense
                Initiative +0
                Unarmed +3, Close, Damage 0
                Cold gun +5, Ranged, Damage 12

                Defense
                Dodge 05
                Fortitude 03
                Parry 03
                Toughness 01*/02
                Will 02
                Defense notes:
                * Without Defensive Roll.

                Complications
                Where's the action? Ms. Christie is easily bored, and will jump in whether something is happening.
                Cold greed Doyle may be rich, but she always wants moooore mooooooolah.

                ~

                Power levels
                Trade-off areas. Attack/Effect PL 09, Dodge/Toughness PL 04, Parry/Toughness PL 03, Fort/Will PL 03.
                Points total 77. Abilities 10, Defences 11, Skills 6, Powers 3, Devices 39, Advantages 8. Equiv. PL 6.

                Notes
                See our https://www.writeups.org/mutants-mas...ers discussion for the degree of Limited appropriate for cold attacks.

                Her innate cold resistance and that of the costume are ignored for PL purposes, since it's too specialised.
                .

                Comment


                • Since her innate resistance isn't absolute, maybe a partial Immunity would work?
                  [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

                  Comment


                  • Originally posted by Ghostwise View Post
                    Overhauled the Red Guardian (Alexei Shostakov) profile. As it occurred to me there might be some interest with the movie coming up.

                    Ranged blunt Damage 4, Accurate 2, Takedown, Benefit 1 (Flies back to the Guardian after being thrown).

                    .
                    I don't think it really needs that Benefit since it doesn't have any trait limiting how many times it can be thrown.

                    [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

                    Comment


                    • .
                      Giant One
                      Averaged PL 8.4

                      ~Biography, characterisation, pictures, power description and the like at writeups.org

                      ~

                      Abilities
                      Strength 0 (6) Stamina 6 (7) Agility 2 Dexterity 1 Fighting 4 Intellect 1 Awareness 1 Presence 1

                      Powers
                      Like It Says On the Can • 24 points • Descriptor: Size
                      -> Over Seven Feet Tall -- Growth 1, Innate, Permanent, already factored in
                      -> Proportional Strength of a Massive Enforcer -- Enhanced Advantages (Close Attack 4, Power Attack, Startle); Enhanced Fortitude 4, Permanent; Enhanced Strength 5; Protection 2

                      Stillness of Mind • 2 points • Descriptor: Mental, Mysticism (?)
                      -> Hard to Detect with Spider-Sense and Possibly Other Things -- Concealment 2 (all Mental; Passive)

                      Combat Advantages
                      Close Attack 4, Defensive Roll, Power Attack, Startle

                      Other Advantages
                      None demonstrated

                      Skills
                      Athletics 2 (+8), Close Combat: Unarmed 2 (+10), Deception 1 (+2), Expertise: Temple Rituals 4 (+5), Insight 2 (+3), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Vehicles (Limited 2 to land vehicles) 4 (+5)

                      Offense
                      Initiative +2
                      Unarmed +10, Damage 6

                      Defense
                      Dodge 10
                      Fortitude 11
                      Parry 10
                      Toughness 10/9*
                      Will 5
                      Defense notes:
                      * Without Defensive Roll

                      Complications
                      Dutiful The Giant One is loyal to the Hidden Temple.
                      Power Loss Depending on intepretation, the Giant One's Concealment may not work if his Will is impaired or he is psychologically off-balance.

                      ~

                      Power levels
                      Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 8.
                      Points total 87. Abilities 32, Defences 18, Skills 10, Powers 26, Devices 0, Advantages 1. Equiv. PL 6.

                      Notes
                      NOTES
                      .
                      [url]http://www.drivethrurpg.com/product/211267/Do-Not-Approach[/url]

                      Comment


                      • Obscure guy, but he should be easy to customize.

                        ------

                        .
                        Captain Axis
                        Averaged PL11.6

                        ~Biography, characterisation, pictures, power description and the like at writeups.org

                        ~

                        Abilities
                        Strength 00 (15) Stamina 00 (04) Agility 00 (02) Dexterity 00 Fighting 00 (05) Intellect 04 Awareness 01 Presence 00

                        Powers
                        Super-strong super-soldier • 102 points • Descriptor: Science
                        - Growth 1 (Permanent)
                        - Enhanced Strength 14, Enhanced Stamina 3, Enhanced Agility 2, Enhanced Fighting 5.
                        - Impervious Enhanced Fortitude 10.
                        - Impervious Protection 10.
                        - Enhanced Strength 2 (Lifting Only).
                        - Enhanced Advantages (Close Attack 6, Ranged Attack 4).

                        Combat Advantages
                        Close attack 6, Ranged attack 1.

                        Other Advantages
                        Language (German).

                        Skills
                        Expertise (Nazi science) 8 (+12), Insight 2 (+3), Perception 3 (+4), Technology 8 (+12) (Limited 1 - no Demolitions or Security).

                        Offense
                        Initiative +2
                        Unarmed +11, Close, Damage 15

                        Defense
                        Dodge 11
                        Fortitude 14
                        Parry 11
                        Toughness 14
                        Will 03

                        Complications
                        Nazis gonna nazi Kronsteig is a true-blue Nazi lost causer.
                        Age/appearance He's an old man with peculiar looks.
                        The fugitive From 1944 onward.

                        ~

                        Power levels
                        Trade-off areas. Attack/Effect PL 13, Dodge/Toughness PL 13, Parry/Toughness PL 13, Fort/Will PL 9.
                        Points total 139. Abilities 10, Defences 17, Skills 9, Powers 102, Devices 0, Advantages 1. Equiv. PL 10.

                        Notes
                        Since there’s so little material, the stats are both speculative and barebones. They are a slightly optimistic take based on the few panels where he’s seen fighting the Hulk.
                        .

                        Comment


                        • Originally posted by pawsplay View Post
                          Since her innate resistance isn't absolute, maybe a partial Immunity would work?
                          I hesitated. But "make rolls half as often" is such a strange approach.

                          And since there's so little information to make a call with, I left it vague. Can she withstand Arctic conditions in a T-shirt ? Dunno. Probably ? Unless it wasn't the writer's intent at all and the artist just wanted to draw a girl in a négligé ?

                          Comment


                          • Originally posted by pawsplay View Post

                            I don't think it really needs that Benefit since it doesn't have any trait limiting how many times it can be thrown.
                            I wanted to have a "marker" of the fact it flies back. But yeah, that's not technically necessary and so it looks more confusing than helpful.

                            Comment

                            Working...
                            X