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  • Kaulu's M&M 3e Characters

    I've gotten addicted to just creating M&M characters for fun, so I thought I'd start posting them here. I'll have a record of them and maybe other people will even comment and offer improvements from time to time.

    I'm not the most expert in the M&M system, but hopefully I've got some good ideas.

    the Sila-verse

    Legacy Versions with Lower PL: Sila Scouts
    Shavala (PL10 version)
    Wildran (PL10 version)Devni (PL10 version)
    Tiger Strike (PL10 version)
    Volt (PL10 version)
    Dr. Dark and the Knights of the Sveldt Lair (Original Superhero Party, PL10)
    Dr. DarkFeezh
    Zvasha
    Splice

    The UAL (Unite Africa League) (Original Superhero Party, PL10)
    Sahara
    Abuja
    Victoria
    Elephant Man
    Jinx
    Frungle

    Aspect and his Aspects
    Aspect (PL10)
    Miscellaneous Sila-Verse Superheroes
    Gearshift (PL10)
    Gloria (PL12)
    Hedgehog (PL8)
    Kestrel (PL9)
    Vine Lash (PL10)

    Sila-Verse Villains

    Lieutenants:
    Gelnon (PL13)

    Supporting NPCs
    Dr. Astro (PL4)

    other original

    For PbP Games
    Xarvalis (PL8)
    Knocton (PL10)
    Element Six (PL9)
    Graystuff (PL10)
    Miscellaneous Superheroes
    Ferdy the Angel (PL13)

    Miscellaneous NPCs (Original)
    Goterra (PL15)

    Fantasy Characters (Original)
    Gifdensnop (PL10)
    Melafalin (stupidly-overpowered NPC-budget PL 16)
    Childhood Imaginary Friends
    Merty (PL17)

    Theorycraft
    Joe the Scrub (PL3)
    Simplex (PL10)
    Swann (PL10)
    Grokkhvar [STR paragon] (PL10)
    Paluga [STA paragon] (PL10)
    Vythlys [AGL paragon] (PL10)
    Dex [DEX paragon] (PL10)
    Kothkalnos [FGT paragon] (PL10)
    Prof. Mozgi [INT paragon] (PL10)

    clichés

    Fantasy Cliché Archetypes (PL8 default)
    Berserker
    ClericDragon (PL10)
    Druid
    Minstrel
    Noble Swashbuckler
    RangerScrapper
    Thief
    Wizard

    Cliché Conception of Deity (PL20)
    "Yahweh"

    others' conceptions

    Leverage Characters (PL6)
    Nathan Ford
    Sophie Devereaux
    Eliot Spencer
    Alec Hardison
    Parker
    Tara Cole

    Sentinels of the Multiverse Characters by Sentinel Comics (PL10 default)

    The Freedom Five:
    Legacy
    Bunker
    Tachyon
    The Wraith
    Absolute Zero

    Other Heroes:
    Fanatic
    Haka
    Ra
    Tempest
    The Visionary
    Master Villains:
    Baron Blade (PL11)
    Citizen Dawn (PL13, WIP)

    Villainous Lieutenants:
    Citizen Anvil (PL11)
    Citizen Hammer (PL11)

    Villainous Henchmen:
    Blade Battalion Brute (PL4)
    Blade Battalion Gunner (PL4)
    Blade Battalion Mechanic (PL3)

    The Good Ship Ferkel of the Galactic Patrol (PL8)
    Captain Grakker
    Madam Pong
    Tar Gibbons
    Snout
    Phil the PlantDeputy Rod Allbright (PL4)
    Mario Game Characters
    Goomba (PL2)
    Luigi (PL6)
    Mario (PL6)

    Classic Literary Figures
    Clopin (PL6)
    Cyrano de Bergerac (PL6)

    DC
    Batman (PL13)
    Last edited by CaptainKaulu; 03-22-2019, 08:02 AM.

  • #2
    Re: Kaulu's M&M 3e Characters

    Just because I'm a nerd like that, and also to see how consistent I am across builds with my ability score definitions ...

    Strength

    18: Gelnon

    16: Grokkhvar, Tyracian

    14: Wildran's Earth Spirit

    13: Goterra

    12: Haka

    11: Legacy

    10: Bunker

    9: Aspect's Flying Mount, Elephant Man, Squeet (Gryphon-Hawk Form)

    8: Citizen Anvil, Generic Dragon, Raging Generic Berserker

    7: Gearshift, Melafalin, Splice (Beast Form), Swann, "Yahweh"

    6: Baron Blade, Feezh, Ferdy the Angel, Simplex, Volt

    5: Aspect's Bodyguard, Aspect's Dervish, Gloria, Haffru bin Ghoul, Ra, Tiger Strike

    4: Batman, Captain Grakker, Cleric's Celestial Beast, Generic Scrapper, Gremlin of the Sveldt Lair, Knocton, Splice (Angel Form), Vord Locust, Wildran

    3: Abuja, Citizen Dawn, Citizen Hammer, Element Six, Eliot Spencer, Fanatic, Hedgehog, Kestrel, Kevlin the Devout, Paluga, Splice (Liquid Form), Victoria, Vythlys

    2: Absolute Zero, Blade Battalion Brute, Dejavu, Dex, Frungle, Generic Cleric, Generic Noble Swashbuckler, Generic Ranger, Kothkalnos, Splice (Speed Form), Tachyon, Tempest, Wildran's Storm Spirit

    1: Aspect's Spiner, Clopin, Cyrano, Dr. Blake Washington Jr., Generic Druid, Generic Thief, Glint, Goomba, Hardison, Insectoid Swarm of Ya'Quarsh'sh, Joe the Scrub, Luigi, Mario, Nathan Ford, Parker, Shavala, Splice (Shadowy Form), Tar Gibbons, Tara Cole, The Wraith, Velarra Figgum, Xarvalis, Zvasha

    0: Aspect, Aspect's Font of Luck, Aspect's Shade, Blade Battalion Gunner, Blade Battalion Mechanic, Deputy Rod Allbright, Devni Figgum, Dr. Astro, Dr. Dark, Generic Minstrel, Gifdensnop, Madam Pong, Phil the Plant, Ranger's Eagle, Sahara, Snout, Sophie Devereaux, The Visionary, Vine Lash

    -1: Aspect's Brain-in-a-Jar, Aspect's Nymph, Generic Wizard, Graystuff, Guckburp, Jinx, Seymour, Yvaaqish

    -2: Edgar, Plink, Prof. Mozgi

    -3: Merty

    -4: Wildran's Fire Spirit


    Stamina

    20: "Yahweh"

    19: Goterra

    17: Gelnon, Tyracian

    14: Paluga

    13: Ferdy the Angel

    12: Citizen Anvil, Grokkhvar, Squeet (Gryphon-Hawk Form), Wildran's Earth Spirit

    11: Aspect's Flying Mount, Citizen Dawn, Haka, Merty, Ra

    10: Aspect's Bodyguard, Elephant Man, Knocton, Legacy, Simplex

    9: Aspect, Dr. Dark, Raging Generic Berserker, Splice (Beast Form), Tempest

    8: Bunker, Gearshift, Gloria, Haffru bin Ghoul, Splice (Liquid Form), Volt

    7: Aspect's Dervish, Aspect's Nymph, Aspect's Shade, Generic Dragon, Kevlin the Devout, Melafalin, Splice (Angel Form), Swann, Victoria

    6: Abuja, Citizen Hammer, Eliot Spencer, Splice (Shadowy Form), Tiger Strike, Wildran, Wildran's Storm Spirit, Yvaaqish

    5: Aspect's Font of Luck, Captain Grakker, Dex, Generic Scrapper, Graystuff, Gremlin of the Sveldt Lair, Kestrel, Splice (Speed Form), Tar Gibbons

    4: Baron Blade, Batman, Cleric's Celestial Beast, Dejavu, Dr. Blake Washington Jr., Fanatic, Frungle, Generic Ranger, Gifdensnop, Shavala, Wildran's Fire Spirit, Xarvalis, Zvasha

    3: Aspect's Spiner, Cyrano, Devni Figgum, Feezh, Generic Cleric, Generic Druid, Generic Noble Swashbuckler, Glint, Guckburp, Hedgehog, Kothkalnos, Madam Pong, Phil the Plant, Sahara, Snout, The Visionary, The Wraith, Velarra Figgum, Vord Locust

    2: Aspect's Brain-in-a-Jar, Element Six, Generic Minstrel, Generic Thief, Hardison, Jinx, Joe the Scrub, Luigi, Mario, Nathan Ford, Parker, Plink, Prof. Mozgi, Ranger's Eagle, Seymour, Sophie Devereaux, Tachyon, Tara Cole, Vine Lash

    1: Blade Battalion Brute, Blade Battalion Gunner, Blade Battalion Mechanic, Clopin, Deputy Rod Allbright, Edgar, Generic Wizard, Goomba, Insectoid Swarm of Ya'Quarsh'sh, Vythlys

    0: Dr. Astro

    -2: Absolute Zero


    Agility

    14: Vythlys

    10: Simplex

    9: Glint

    8: Abuja, Aspect's Dervish, Aspect's Shade

    7: Batman, Melafalin, Splice (Speed Form), Swann, Tiger Strike

    6: Gloria, Merty, Splice (Shadowy Form), The Wraith, Zvasha

    5: Aspect's Spiner, Generic Noble Swashbuckler, Generic Thief, Insectoid Swarm of Ya'Quarsh'sh, Knocton, Parker, Shavala, Squeet (Gryphon-Hawk Form), Tar Gibbons, Vord Locust

    4: Aspect, Aspect's Nymph, Clopin, Generic Minstrel, Generic Ranger, Gifdensnop, Goterra, Kothkalnos, Luigi, Splice (Beast Form)

    3: Absolute Zero, Citizen Hammer, Cyrano, Devni Figgum, Gremlin of the Sveldt Lair, Haffru bin Ghoul, Jinx, Kestrel, Mario, Splice (Liquid Form), Tachyon, Velarra Figgum, Victoria, Wildran's Fire Spirit, Yvaaqish

    2: Aspect's Bodyguard, Aspect's Flying Mount, Aspect's Font of Luck, Baron Blade, Captain Grakker, Citizen Dawn, Cleric's Celestial Beast, Dejavu, Dex, Dr. Blake Washington Jr., Dr. Dark, Element Six, Eliot Spencer, Fanatic, Feezh, Ferdy the Angel, Frungle, Generic Druid, Generic Scrapper, Graystuff, Madam Pong, Raging Generic Berserker, Ranger's Eagle, Sahara, Snout, Splice (Angel Form), Tara Cole, Tempest, Vine Lash, Wildran's Storm Spirit, Xarvalis

    1: Blade Battalion Brute, Blade Battalion Gunner, Blade Battalion Mechanic, Citizen Anvil, Dr. Astro, Gearshift, Gelnon, Generic Dragon, Generic Wizard, Goomba, Grokkhvar, Hardison, Joe the Scrub, Kevlin the Devout, Legacy, Nathan Ford, Paluga, Plink, Prof. Mozgi, Ra, Sophie Devereaux, The Visionary, Volt, "Yahweh"

    0: Edgar, Elephant Man, Generic Cleric, Guckburp, Haka, Seymour, Wildran, Wildran's Earth Spirit

    -1: Deputy Rod Allbright, Hedgehog, Tyracian

    -2: Aspect's Brain-in-a-Jar

    -3: Bunker, Phil the Plant


    Dexterity

    14: Dex

    7: Melafalin, Swann

    5: Generic Thief, Parker, "Yahweh"

    4: Devni Figgum, Frungle, Phil the Plant, Plink, Velarra Figgum

    3: Batman, Clopin, Dr. Astro, Glint, Haffru bin Ghoul, Hardison, Insectoid Swarm of Ya'Quarsh'sh, Knocton, Splice (Shadowy Form), Volt, Zvasha

    2: Abuja, Aspect's Bodyguard, Aspect's Dervish, Aspect's Nymph, Aspect's Shade, Blade Battalion Gunner, Citizen Dawn, Citizen Hammer, Dr. Blake Washington Jr./Ra, Generic Minstrel, Generic Ranger, Gifdensnop, Sahara, Tara Cole, The Wraith, Vythlys

    1: Aspect's Brain-in-a-Jar, Aspect's Spiner, Baron Blade, Blade Battalion Brute, Blade Battalion Mechanic, Cyrano, Element Six, Eliot Spencer, Generic Noble Swashbuckler, Generic Scrapper, Generic Wizard, Gloria, Goterra, Jinx, Kestrel, Kevlin the Devout, Kothkalnos, Madam Pong, Nathan Ford, Shavala, Sophie Devereaux, Splice (Speed Form), Tachyon, Tiger Strike

    0: Absolute Zero, Aspect's Font of Luck, Captain Grakker, Citizen Anvil, Dejavu, Deputy Rod Allbright, Dr. Dark, Elephant Man, Ferdy the Angel, Gearshift (morphed forms), Gelnon, Generic Druid, Graystuff, Grokkhvar, Guckburp, Hedgehog, Joe the Scrub, Luigi, Mario, Paluga, Raging Generic Berserker, Simplex, Snout, Splice (Angel Form), Splice (Beast Form), Squeet (Gryphon-Hawk Form), Tempest, The Visionary, Victoria, Vine Lash, Vord Locust, Wildran, Xarvalis

    -1: Aspect, Edgar, Fanatic, Generic Cleric, Haka, Legacy, Merty, Prof. Mozgi, Tar Gibbons, Tyracian, Wildran's Fire Spirit

    -2: Aspect's Flying Mount, Cleric's Celestial Beast, Feezh, Generic Dragon, Gremlin of the Sveldt Lair, Ranger's Eagle, Seymour, Splice (Liquid Form), Wildran's Storm Spirit

    -3: Wildran's Earth Spirit, Yvaaqish

    -4: Bunker, Goomba


    Fighting

    15: Kothkalnos

    14: Melafalin

    11: Tiger Strike

    10: Zvasha

    9: Sahara

    8: Aspect's Dervish

    7: Batman, Generic Scrapper, Knocton, Swann

    6: Eliot Spencer, Gelnon, Haka, Tar Gibbons, Tyracian

    5: Baron Blade, Citizen Anvil, Cyrano, Feezh, Generic Dragon, Gifdensnop, The Wraith, Velarra Figgum

    4: Aspect's Bodyguard, Bunker, Captain Grakker, Fanatic, Ferdy the Angel, Generic Noble Swashbuckler, Generic Ranger, Haffru bin Ghoul, Kestrel, Legacy, Squeet (Gryphon-Hawk Form), Vord Locust, Wildran

    3: Abuja, Blade Battalion Brute, Cleric's Celestial Beast, Dejavu, Dex, Element Six, Elephant Man, Generic Thief, Glint, Gloria, Goterra, Gremlin of the Sveldt Lair, Grokkhvar, Hedgehog, Insectoid Swarm of Ya'Quarsh'sh, Parker, Raging Generic Berserker, Shavala, Splice (All Forms), Tara Cole, Volt, Vythlys, Wildran's Earth Spirit, Xarvalis, "Yahweh"

    2: Absolute Zero, Aspect's Flying Mount, Blade Battalion Gunner, Citizen Dawn, Citizen Hammer, Clopin, Deputy Rod Allbright, Frungle, Gearshift (non-arthropoid forms), Generic Cleric, Generic Minstrel, Hardison, Luigi, Madam Pong, Mario, Nathan Ford, Ra, Snout, Tachyon, Tempest, Victoria, Vine Lash, Wildran's Fire Spirit

    1: Aspect, Aspect's Brain-in-a-Jar, Aspect's Nymph, Aspect's Spiner, Blade Battalion Mechanic, Devni Figgum, Dr. Astro, Dr. Blake Washington Jr., Dr. Dark, Generic Druid, Generic Wizard, Goomba, Graystuff, Phil the Plant, Ranger's Eagle, Sophie Devereaux, The Visionary

    0: Aspect's Font of Luck, Edgar, Guckburp, Jinx, Joe the Scrub, Kevlin the Devout, Merty, Paluga, Plink, Seymour, Simplex, Wildran's Storm Spirit, Yvaaqish

    -1: Prof. Mozgi

    -3: Aspect's Shade


    Intellect

    20: Prof. Mozgi

    13: "Yahweh"

    10: Aspect's Brain-in-a-Jar

    9: Simplex, Tachyon

    8: Batman

    7: Baron Blade, Melafalin, Swann

    6: Dr. Dark, Elephant Man, Generic Wizard, Xarvalis

    5: Dr. Astro, Graystuff, Hardison, Kestrel, Nathan Ford, Snout, The Visionary

    4: Citizen Dawn, Cyrano, Devni Figgum, Dr. Blake Washington Jr./Ra, Element Six, Generic Minstrel, Phil the Plant, Sahara, Splice (Liquid Form), Tempest, The Wraith

    3: Blade Battalion Mechanic, Generic Dragon, Gifdensnop, Gloria, Jinx, Madam Pong, Merty, Squeet (Gryphon-Hawk Form), Tyracian, Velarra Figgum

    2: Abuja, Citizen Hammer, Deputy Rod Allbright, Eliot Spencer, Ferdy the Angel, Generic Noble Swashbuckler, Generic Thief, Goterra, Haka, Kevlin the Devout, Knocton, Seymour, Shavala, Sophie Devereaux, Tara Cole, Volt, Zvasha

    1: Absolute Zero, Bunker, Captain Grakker, Citizen Anvil, Clopin, Dex, Feezh, Gelnon, Generic Ranger, Glint, Haffru bin Ghoul, Joe the Scrub, Kothkalnos, Parker, Splice (Shadowy Form), Tar Gibbons, Victoria, Vine Lash, Wildran

    0: Aspect, Aspect's Bodyguard, Aspect's Dervish, Aspect's Font of Luck, Aspect's Nymph, Aspect's Shade, Aspect's Spiner, Blade Battalion Brute, Blade Battalion Gunner, Dejavu, Frungle, Gearshift (morphed forms), Generic Cleric, Generic Druid, Generic Scrapper, Goomba, Grokkhvar, Hedgehog, Legacy, Luigi, Mario, Splice (Angel Form), Splice (Speed Form), Tiger Strike, Vythlys

    -1: Aspect's Flying Mount, Fanatic, Paluga

    -2: Cleric's Celestial Beast, Gremlin of the Sveldt Lair, Raging Generic Berserker, Splice (Beast Form), Yvaaqish

    -3: Edgar, Guckburp, Plink, Vord Locust, Wildran's Earth Spirit, Wildran's Fire Spirit, Wildran's Storm Spirit

    -4: Ranger's Eagle

    -5: Insectoid Swarm of Ya'Quarsh'sh


    Awareness

    20: "Yahweh"

    11: Ferdy the Angel

    10: Graystuff, Simplex, Squeet (Gryphon-Hawk Form), Victoria

    9: Kevlin the Devout, Merty, Tar Gibbons, Wildran

    8: Aspect's Bodyguard, Aspect's Dervish, Gloria, Tyracian

    7: Haka, Jinx, Melafalin, Splice (Beast Form), Swann

    6: Dr. Dark, Element Six, Generic Cleric, Generic Druid, Tiger Strike, Vine Lash

    5: Abuja, Aspect's Nymph, Batman, Citizen Dawn, Eliot Spencer, Feezh, Generic Dragon, Gifdensnop, The Visionary, Zvasha

    4: Citizen Anvil, Cleric's Celestial Beast, Cyrano, Devni Figgum, Elephant Man, Knocton, Legacy, Madam Pong, Prof. Mozgi, Snout, Splice (Angel Form), The Wraith

    3: Bunker, Clopin, Dr. Astro, Dr. Blake Washington Jr./Ra, Fanatic, Frungle, Generic Ranger, Glint, Kestrel, Kothkalnos, Nathan Ford, Paluga, Sahara, Sophie Devereaux, Tara Cole, Tempest

    2: Aspect, Aspect's Brain-in-a-Jar, Aspect's Flying Mount, Aspect's Font of Luck, Aspect's Shade, Aspect's Spiner, Baron Blade, Captain Grakker, Citizen Hammer, Dejavu, Dex, Edgar, Gelnon, Generic Noble Swashbuckler, Generic Scrapper, Generic Thief, Goterra, Gremlin of the Sveldt Lair, Grokkhvar, Guckburp, Hedgehog, Joe the Scrub, Raging Generic Berserker, Ranger's Eagle, Seymour, Shavala, Splice (Liquid Form), Splice (Shadowy Form), Splice (Speed Form), Tachyon, Velarra Figgum, Vythlys, Xarvalis

    1: Absolute Zero, Blade Battalion Brute, Blade Battalion Gunner, Deputy Rod Allbright, Generic Minstrel, Generic Wizard, Goomba, Hardison, Mario, Phil the Plant, Plink, Vord Locust, Wildran's Earth Spirit, Wildran's Fire Spirit, Wildran's Storm Spirit, Yvaaqish

    0: Blade Battalion Mechanic, Gearshift, Insectoid Swarm of Ya'Quarsh'sh, Luigi, Parker, Volt

    -1: Haffru bin Ghoul


    Presence

    15: "Yahweh"

    11: Aspect's Nymph

    8: Goterra

    7: Melafalin, Swann

    6: Ferdy the Angel, Tyracian

    5: Aspect's Font of Luck, Haffru bin Ghoul, Legacy, Ra, Shavala

    4: Baron Blade, Clopin, Devni Figgum, Dr. Dark, Generic Dragon, Generic Minstrel, Graystuff, Madam Pong, Victoria

    3: Batman, Citizen Hammer, Fanatic, Gifdensnop, Jinx, Kestrel, Mario, Nathan Ford, Sophie Devereaux, Splice (Angel Form), The Visionary, Vine Lash

    2: Aspect, Captain Grakker, Feezh, Generic Cleric, Generic Noble Swashbuckler, Haka, Hardison, Kevlin the Devout, Merty, Raging Generic Berserker, Sahara, Splice (Speed Form), Squeet (Gryphon-Hawk Form), Tara Cole, Tiger Strike, Velarra Figgum

    1: Abuja, Bunker, Citizen Anvil, Citizen Dawn, Cleric's Celestial Beast, Cyrano, Dr. Astro, Dr. Blake Washington Jr., Element Six, Eliot Spencer, Generic Thief, Gloria, Kothkalnos, Luigi, Paluga, Prof. Mozgi, Snout, Splice (Liquid Form), Splice (Shadowy Form), Tempest, The Wraith, Wildran, Zvasha

    0: Absolute Zero, Aspect's Bodyguard, Aspect's Brain-in-a-Jar, Aspect's Dervish, Aspect's Spiner, Blade Battalion Brute, Blade Battalion Gunner, Blade Battalion Mechanic, Dejavu, Deputy Rod Allbright, Dex, Elephant Man, Frungle, Generic Druid, Generic Scrapper, Generic Wizard, Glint, Goomba, Grokkhvar, Guckburp, Hedgehog, Knocton, Phil the Plant, Seymour, Simplex, Tachyon, Volt, Vord Locust, Vythlys, Xarvalis

    -1: Aspect's Flying Mount, Gelnon, Joe the Scrub, Parker, Splice (Beast Form), Tar Gibbons, Wildran's Fire Spirit

    -2: Aspect's Shade, Edgar, Gearshift, Generic Ranger, Gremlin of the Sveldt Lair, Ranger's Eagle, Wildran's Earth Spirit, Wildran's Storm Spirit, Yvaaqish

    -3: Insectoid Swarm of Ya'Quarsh'sh, Plink
    Last edited by CaptainKaulu; 02-05-2019, 06:42 AM.

    Comment


    • #3
      Re: Kaulu's M&M 3e Characters

      I had thought to continue this thread next by making low-PL M&M characters for the TV show Leverage, but ... I'm not sure they're well-suited to this game, since 4/5 of them aren't focused at all on combat.

      What have you done with non-combatant characters to make them into interesting M&M characters in the past?

      Comment


      • #4
        Re: Kaulu's M&M 3e Characters

        Originally posted by CaptainKaulu View Post
        I had thought to continue this thread next by making low-PL M&M characters for the TV show Leverage, but ... I'm not sure they're well-suited to this game, since 4/5 of them aren't focused at all on combat.

        What have you done with non-combatant characters to make them into interesting M&M characters in the past?
        I'd like to see this. Although really it's 5/6 of them since you shouldn't forget Tara Cole. Then again, you probably ought to include Jim Sterling. And Chaos. And Maggie Collins.

        Yes, Elliot would be the only one with any signifcant combat skills, but Hardison's gear (the EMP gun; Lucille; etc.) is important, too. But really interesting would be representing some of their non-combat talents: Sophie's high Deception, but it not working whilst she's on stage; Parker's super-stealth; Elliot's ability to identify merc types' backgrounds by innocuous things "It's a very distinctive _____________."

        I think Nate might be the hardest. But then again, he's probably the one with most complications, and the one most likely to use them on things like "altering the scene".

        Comment


        • #5
          Re: Kaulu's M&M 3e Characters

          Originally posted by CaptainKaulu View Post
          I had thought to continue this thread next by making low-PL M&M characters for the TV show Leverage, but ... I'm not sure they're well-suited to this game, since 4/5 of them aren't focused at all on combat.

          What have you done with non-combatant characters to make them into interesting M&M characters in the past?
          With lower-level characters, it's more important what stats you put where, especially in the Skills & attack bonuses. Advantages are great for "character bits". For a more comedy-themed thing, you can actually use Powers for minor boosts. The less points you use, the more important it is how you place them.
          Jabroniville at Hotmail dot com
          http://www.echoesofthemultiverse.com/index.php

          Comment


          • #6
            Re: Kaulu's M&M 3e Characters

            Originally posted by Earth-Two_Kenn View Post
            I'd like to see this. Although really it's 5/6 of them since you shouldn't forget Tara Cole. Then again, you probably ought to include Jim Sterling. And Chaos. And Maggie Collins.

            Yes, Elliot would be the only one with any signifcant combat skills, but Hardison's gear (the EMP gun; Lucille; etc.) is important, too. But really interesting would be representing some of their non-combat talents: Sophie's high Deception, but it not working whilst she's on stage; Parker's super-stealth; Elliot's ability to identify merc types' backgrounds by innocuous things "It's a very distinctive _____________."

            I think Nate might be the hardest. But then again, he's probably the one with most complications, and the one most likely to use them on things like "altering the scene".
            I think you might know the series better than myself -- although my recently-launched rewatch will help with that.

            Lucille, being a vehicle, is quite cheap in power points -- really mostly a van with a top-notch computer system. On the other hand, something should be done to make it clear how superior Hardison's earpieces are to standard commlinks -- and they should correspondingly be Devices rather than Equipment.

            Sophie's trouble with performing on actual stages is probably just a Complication. What is better about Parker's super-stealth than just a high Stealth skill and Stealth Mastery? And yeah, I wasn't sure how to do Eliot's "very distinctive" schtick. Maybe a Limited Well-Informed or something?

            Nate is the hardest, but I have the idea that he might have Affects Others Area (Perception) Advantages, such as giving the whole party Beginner's Luck as long as he's in communication with them.

            If you want, you're welcome to hijack parts of my thread to get a start on stat blocks for these characters, and I'll contribute any suggestions I have.

            Comment


            • #7
              Re: Kaulu's M&M 3e Characters

              Originally posted by Jabroniville View Post
              With lower-level characters, it's more important what stats you put where, especially in the Skills & attack bonuses. Advantages are great for "character bits". For a more comedy-themed thing, you can actually use Powers for minor boosts. The less points you use, the more important it is how you place them.
              Are you implying that maybe different members of the party should be different power levels? That ... could actually help a lot with portraying them the way they are on the show (with most much weaker in combat than the one combat powerhouse), but is it kind of inelegant?

              Comment


              • #8
                Re: Kaulu's M&M 3e Characters

                Um, no. Not unless portraying the justice League as wildly varying in PL is "inelegant"

                For what it's worth, the shows creator described the team as PL 6.
                [I]Any sound can shake the air. My voice shakes the heart![/I]

                Comment


                • #9
                  Re: Kaulu's M&M 3e Characters

                  Originally posted by Arthur Eld View Post
                  For what it's worth, the shows creator described the team as PL 6.
                  Where/when was this? And was it Downey or Rogers? Given the number of sub-culture shout-outs, I'm not surprised to learn (at least) one of them knows the game.

                  Comment


                  • #10
                    Re: Kaulu's M&M 3e Characters

                    Originally posted by Arthur Eld View Post
                    For what it's worth, the shows creator described the team as PL 6.
                    That's what I had actually figured -- but like I said, Hardison seemed to have plenty of points at PL6, while Eliot ran short very quickly.

                    Echoing Kenn's curiosity about the when/where context/source of this.

                    Comment


                    • #11
                      Re: Kaulu's M&M 3e Characters

                      Rogers wrote the forward for the DCA H&V volumes, and a little blurb at the bottom described his work in comics and tv, explicitly calling the characters of Leverage PL 6 thieves.

                      and as 85% of the builds in the book will show you, the 15 points per PL is a bare guideline. Especially on a team that cleaves closely to specific niches.

                      I'm not a huge fan of the show but I've seen enough episodes to know certain characters will be more widely useful, versatile and thus expensive than others.
                      [I]Any sound can shake the air. My voice shakes the heart![/I]

                      Comment


                      • #12
                        Re: Kaulu's M&M 3e Characters

                        Tiger Strike
                        Keloth Vorski
                        Original character, PC-ready
                        Power Level 10 (150 ppt)

                        ABILITIES [70 ppt]
                        Strength 4 (+4) • Stamina 6 (+6) • Agility 7 (+7) • Dexterity 1 (+1) •
                        Fighting 9 (+9) • Intellect 0 (+0) • Awareness 6 (+6) • Presence 2 (+2) •
                        Load limit 800 lb.

                        POWERS [19 ppt]

                        Cyber-Claws:5 ppt
                        Cybernetic Technological Power

                        Damage 2 (Strength-based) • 4 ppt
                        Extra: Dangerous 1, Subtle 1
                        Claws can be retracted, requiring an exotic sense to notice; retracting or extending claws is a free action

                        Enhanced Athletics 31 ppt
                        Flaw: Limited to climbing
                        Stalker in the Night:2 ppt
                        Training Power

                        Movement 1 (Sure-Footed 1) • 2 ppt
                        Feral Senses:6 ppt
                        Mutant Power

                        Senses 6 (Accurate hearing, Acute smell, Danger Sense: auditory, Low-Light Vision, Tracking 1: smell) • 6 ppt
                        Tiger Costume, Device (Removable):6 / 8 ppt
                        Technological Power

                        Protection 22 ppt

                        Leaping 21 ppt
                        Flaw: Acrobatics Check Required 1
                        30 ft at 8 mph; Acrobatics DC 11 (1 rank of Leaping per Acrobatics result in excess of 10)

                        Enhanced Stealth 84 ppt

                        Concealment 8 (all visual, auditory, & olfactory senses) • 1 ppt
                        Flaws: Blending, Passive, Stealth Check Required 3
                        Stealth DC 13 (1 rank of Concealment per Stealth result in excess of 12)
                        ADVANTAGES [27 ppt]

                        • Agile Feint • Close Attack 5 • Daze (Intimidation) • Defensive Roll 2 • Equipment 7 • Fast Grab • Favored Environment (urban) • Hide in Plain Sight • Improved Hold • Improved Initiative 1 • Improved Trip • Power Attack • Seize Initiative • Skill Mastery 2 (Acrobatics, Stealth) • Ultimate Effort (Intimidation) •

                        EQUIPMENT [35 ep]
                        • Mercy Garrote: Grabbing4 ep
                          Extras: Choking, Concealable, Entangling
                          DC 25 to find when hidden as a routine check
                        • Motorcycle: Size M, Strength 1, Speed 6, Defense 10 (+0), Toughness +8. • 10 ep
                          Load limit 100 lb.; 120 mph, 1800 ft/round
                        • Apartment: PL10, Size D, Toughness +6; Features: Concealed 1 (DC +10), Living Space. • 0 ep
                        • Commlink1 ep
                        • Smartphone2 ep
                        • Grappling Hook: Movement 1 (Swinging) • 2 ep
                        • Restraints1 ep
                        • Shared HQ: Devni Mansions (detailed under Devni)6 ep
                        • Shared Vehicle: Sila Copter (detailed under Volt)9 ep

                        LANGUAGES
                        • native: English •
                        SKILLS [22 ppt]
                        Acrobatics 3 (+10) • Athletics 5 (+9, or +12 climbing) • Close Combat: Unarmed 2 (+16) • Close Combat: Misc. 0 (+14) • Deception 3 (+5) • Expertise: Criminal 2 (+2) • Expertise: Nature 1 (+1) • Expertise: Streetwise 5 (+5) • Intimidation 8 (+10) • Investigation 1 (+1) • Perception 4 (+10) • Sleight of Hand 4 (+5) • Stealth 5 (+20) • Vehicles 1 (+2) •

                        DEFENSES [12 ppt]
                        Dodge 3 (+10) • Parry 1 (+10) •
                        Fortitude 6 (+12) • Toughness (+10/+8*) • Will 2 (+8) •
                        *without Defensive Roll

                        OFFENSE
                        Initiative +11
                        • Unarmed: +16 • Close Damage DC 19 (Strength-based), bludgeoning.
                          Allows Grab attempt as a free action
                        • Cyber-Claws: +14 • Close Damage DC 21 (Strength-based), slashing, crit 19-20.
                        • Grab: +14 • Close • DC 14 (with a -5 penalty to escape).
                        • Mercy Garrote: +14 • Close • DC 14 (with a -7 penalty to escape) • causes suffocation.
                        COMPLICATIONS
                        Secret Identity: Keloth Vorski, formerly known as Kevin Fandral.

                        Motivation - Thrills: Keloth is working on fighting crime for more altruistic reasons, but really he got into it because it was thrilling.

                        Reckless: Tiger Strike often pounces without considering whether he's up to the challenge at hand.

                        Relationship: Keloth and his brother, Seth, maintain a ruse that they're on poor terms, as part of their secret identities. However, they truly do have trouble not bickering and arguing with each other, especially when something other than superhero work is involved.

                        Addiction: Keloth is an adrenaline junkie, requiring dangerous stunts at high altitudes.

                        Temper: Keloth is hot-tempered, especially when he gets injured or his prey narrowly escapes.

                        Accidents: Climbing with cyber-claws leaves behind damage on the walls. Maybe electrical wires within could cause some nasty shocks or power outages?

                        Enemy: Tiger Strike is particularly hated by local (Kansas City) crime boss The Bowling Pin, although Keloth considers this enmity beneath his considerable power.
                        ABILITIES [ 70 ] + SKILLS [ 22 ] + ADVANTAGES [ 27 ] + POWERS [ 19 ] + DEFENSES [ 12 ]
                        150 PPT TOTAL


                        BIO

                        An urban vigilante who channels the essence of the Tiger, Tiger Strike is a member of the 5-hero team the Sila Scouts. His costume is souped up with super-science, mostly thanks to his ally Devni's inventive efforts.

                        NOTES

                        This build has gradually become more complicated as I've gotten better at building M&M characters. Still, I think it's in a pretty good spot. I avoided some of my usual habits such as dumping Fighting to save points.
                        Last edited by CaptainKaulu; 09-06-2018, 09:17 AM.

                        Comment


                        • #13
                          Re: Kaulu's M&M 3e Characters

                          Originally posted by CaptainKaulu View Post
                          Are you implying that maybe different members of the party should be different power levels? That ... could actually help a lot with portraying them the way they are on the show (with most much weaker in combat than the one combat powerhouse), but is it kind of inelegant?
                          Unfortunately, I've never heard of the thing you're planning on statting up, so I couldn't say whether or not that would work. My point was essentially that if everyone's a low level, then the guy with a slight power advantage ends up with a BIG advantage on that front, and at that level, even the SKILLS are more important. A PL 12 character, for example, needs fewer skills than a PL 8 would. And if everyone's a PL 4, then the guy with 10-14 ranks in something is going to look AMAZING.
                          Jabroniville at Hotmail dot com
                          http://www.echoesofthemultiverse.com/index.php

                          Comment


                          • #14
                            Re: Kaulu's M&M 3e Characters

                            Eliot Spencer

                            "Leverage" character
                            Power Level 6 (125 ppt)

                            ABILITIES [52 ppt]
                            Strength 3 (+3) • Stamina 6 (+6) • Agility 2 (+2) • Dexterity 1 (+1) •
                            Fighting 6 (+6) • Intellect 2 (+2) • Awareness 5 (+5) • Presence 1 (+1) •
                            Load limit 400 lb.

                            POWERS [9 ppt]

                            Martial Arts:1 ppt
                            Training Power

                            Enhanced Strength 11 ppt
                            Flaw: Limited to dealing damage
                            Spatial Awareness:1 ppt
                            Training Power

                            Senses 1 (Direction Sense) • 1 ppt
                            A Very Distinctive Talent:5 ppt
                            Training Power

                            Enhanced Advantages 2 [Ultimate Effort (Perception), Well-Informed] • 1 ppt
                            Flaw: Limited to identifying professional combatants

                            Enhanced Investigation 124 ppt
                            Flaw: Limited to identifying or knowing about professional combatants
                            Bone-Conduction Earbud, Device (Removable):2 / 3 ppt
                            Technological Power

                            Feature 1 (commlink) • 3 ppt
                            Extras: Extended Range 1, Subtle 1
                            5 mi; Perception DC 20 to spot
                            ADVANTAGES [34 ppt]

                            • Assessment • Attractive 1 • Benefit 5 (military clearance, Cipher 1, Wealth 3: millionaire) • Close Attack 1 • Equipment 2 • Great Endurance • Improved Critical (Unarmed) 2 • Improved Defense • Improved Disarm • Improved Initiative 2 • Improved Trip • Improvised Weapon 2 • Interpose • Languages 3 • Last Stand • Prone Fighting • Ranged Attack 4 • Seize Initiative • Takedown 1 • Ultimate Effort (Expertise: Music Performance) • Limited Ultimate Effort (Perception) • Weapon Bind • Limited Well-Informed

                            EQUIPMENT [7 ep]
                            • Smartphone2 ep
                            • Shared HQ: Leverage Headquarters (detailed under Nate)2 ep
                            • Shared Vehicle: Lucille (detailed under Hardison)3 ep

                            LANGUAGES
                            • native: English • Arabic • German • Hebrew • Russian •
                            SKILLS [25 ppt]
                            Acrobatics 1 (+3) • Athletics 4 (+7) • Close Combat: Unarmed 0 (+7) • Close Combat: Misc. 0 (+7) • Deception 6 (+7) • Expertise: Cooking 5 (+7) • Expertise: Military 2 (+4) • Expertise: Music Performance 3 (+4) • Expertise: Wilderness Survival 2 (+7) • Insight 2 (+7) • Intimidation 2 (+3) • Investigation 1 (+3, or +15 for Well-Informed) • Perception 5 (+10) • Persuasion 2 (+3) • Ranged Combat: Guns 3 (+8) • Ranged Combat: Misc. 0 (+5) • Sleight of Hand 4 (+5) • Stealth 2 (+4) • Treatment 5 (+7) • Vehicles 1 (+2) •
                            Expertise: Music Performance is generally Presence-based. Expertise: Wilderness Survival is generally Awareness-based.

                            DEFENSES [5 ppt]
                            Dodge 4 (+6) • Parry 0 (+6) •
                            Fortitude 1 (+7) • Toughness (+6) • Will 0 (+5) •

                            OFFENSE
                            Initiative +10
                            • Unarmed: +7 • Close Damage DC 19 (Strength-based), bludgeoning, crit 18-20.
                            • Improvised Weapon: +7 • Close Damage DC 20 (Strength-based), descriptor varies.
                            • Light Pistol: +8 • Ranged (75/150/300 ft) Damage DC 18, piercing/ballistic.
                            • Heavy Pistol: +8 • Ranged (100/200/400 ft) Damage DC 19, piercing/ballistic.
                            COMPLICATIONS
                            Motivation - Redemption: Eliot is trying to redeem himself for the horrible things he has done in the past; this is why the do-gooder theme of the Leverage crew appeals to him.

                            Paranoia: Eliot has trouble trusting anyone, even his newfound do-gooder teammates.

                            Aversion: Eliot dislikes guns and doesn't keep one on himself to use, in spite of his proficiency with them.

                            Dammit Hardison!: Eliot is easily frustrated by the quirks of his fellow Leverage teammates, particularly Hardison and Parker, often resulting in a vocal outburst.

                            Enemies: Eliot has a number of enemies he's beaten (or worked for) who remember him, such as the Butcher of Kiev and Damian Moreau.

                            Relationships: Eliot has many past romantic relationships, but struggles to keep one consistently.

                            Responsibility: Eliot still has residual loyalties to the principles and compatriots of his Black Ops days.
                            ABILITIES [ 52 ] + SKILLS [ 25 ] + ADVANTAGES [ 34 ] + POWERS [ 9 ] + DEFENSES [ 5 ]
                            125 PPT TOTAL


                            BIO

                            A United States Black Ops soldier turned retrieval specialist who is now the protector of the Leverage team. A man of many talents, little is known about his past aside from his connection to the US military.

                            NOTES

                            I'm deciding to take Arthur Eld's advice and not worry about keeping these builds to a 15*PL, PC-appropriate number of power points. With that in mind, Eliot actually became the easiest character from Leverage to stat up, since his combat numbers are obviously going to brush up against Power Level limits.

                            Earth-Two_Kenn and other fans of the show, let me know anything I forgot or anything I gave him that he shouldn't have.

                            He really deserves 7 Stamina with the beatings he takes on the show, but at PL6, that would make me drop Fighting down to 5, which really didn't feel right.

                            Eliot ended up being a jack-of-all-trades with 2-ish ranks in a whole bunch of skills -- he's very versatile outside his areas of specialization. I'll try not to be too generous with other teammates' skill points outside of their areas of expertise, though.

                            Eliot will have a few more Advantages, such as Beginner's Luck and Alternate Identity, as "buff" abilities from his allies.
                            Last edited by CaptainKaulu; 09-06-2018, 09:18 AM.

                            Comment


                            • #15
                              Re: Kaulu's M&M 3e Characters

                              I've designed several characters to go with the Sentinels of the Multiverse superhero card game. However, after creating them, I learned some things about the rules of the game that I'd been misunderstanding; and more importantly, I found this thread where Tholomyes worked on some of the same characters. (I've PMed him proposing collaboration, but he no longer seems interested in the project.) Therefore, before I share my own SotM builds, I'm going to do some comparisons of the differences between his and mine. Hopefully by making a hybrid build, I can get the best of both worlds.

                              Tholomyes does seem to have read more about the Lore of this setting than I have (I've just played the game, really), so I'll try to trust his builds over my own whenever something reflective of Lore is at stake.

                              Legacy

                              His build has the following where mine lacks:
                              • +1 Strength, +2 Stamina, +5 Agility, +5 Dexterity, +2 Fighting, +1 Intellect, +1 Presence.
                              • +4 flight speed.
                              • Power Lifting 2.
                              • An interesting buff aura for allies, granting them Favored Environment to the current environment whatever it is.
                              • Inspire +1
                              • An explicit "Expertise: Leadership" skill (Presence-based, of course) at +10 total
                              • Marginally better Persuasion
                              • Better Fortitude at the expense of Will; better Dodge and Parry at the expense of Toughness

                              My build has the following where Tholomyes' lacks:
                              • +1 Awareness.
                              • Part of his Strength and Stamina are Enhanced, so they can be Nullified but can also be pushed with Extra Effort. (And so his normal scores are in human limits.)
                              • +1 Impervious.
                              • Immunity to his own Slam attacks, and Variable Immunity 5.
                              • A costume with Protection 3.
                              • A weak area Healing effect to bolster allies.
                              • Attractive 1, Benefit 1 (Status), Defensive Roll 1, Equipment 4, Favored Foe (Eastern Europeans), Fearless, Languages 1, Seize Initiative, Takedown 1, Ultimate Effort [Will], Ultimate Effort [Healing], (Enhanced) Uncanny Dodge
                              • A few ranks in Expertise: History, Law, Art, and Philosophy
                              • One rank in Acrobatics and Vehicles, so he can try to pull off cool stunts with them
                              • 5 ranks in Intimidation
                              • Better Will at the expense of Fortitude (thanks to lower Stamina); better Toughness at the expense of Dodge and Parry

                              Thoughts about the Differences

                              Tholomyes describes Legacy as a "flying brick," so we've got that in common. With that in mind, I don't see any evidence that his Agility and Dexterity should be so high. He doesn't seem to me like he's very stealthy, acrobatic, or would focus on vehicles or sleight of hand or ranged attacks. That being said, perhaps my giving him -1 Dexterity was a little harsh for a healthy, flexible superhero. I could see boosting these scores a bit, but not as high as Tholomyes put them.

                              I like my Strength and Stamina scores better for him, too. (Stamina lower means Will can be higher, which fits with my image of the hero.) Power Lifting is a good idea, however. My Legacy can only lift 50 tons (100 with Extra Effort), and the game explicitly shows Legacy holding up a monorail car. How much does a monorail car weigh, anyway? A quick Google search says 50 tons is actually about right for a 6-car train (empty) ... I dunno. Maybe a point of Power Lifting couldn't hurt. I like having some of his Strength and Stamina being Enhanced, which of course doesn't affect the cost.

                              Other ability scores, I wouldn't mind boosting to Tholomyes' levels, if I can find the points. Especially Intellect -- my -1 was a bit harsh. But obviously I scrimped on ability scores in order to be better at everything else.

                              I don't see why Legacy should be "faster than a speeding fighter jet." Or even have Flight 9. Flight 5 gets him 60 MPH, which is pretty impressive for a human with no vehicle. But maybe something in the game Lore specifies how fast he's supposed to be able to fly? If so, I can't find it -- although I do see a mention that Legacy (or his ancestors at least) are supposed to be "fleeter of foot and keener of eye" than normal, which makes me want to add a couple more Powers!

                              The "Favored Environment" aura is cute rules-wise (a good way to cheat past Power Level limits on a buff), but I don't like it. For one thing, I don't see anything in the rules that allows a character to have more than one Favored Environment, and so Legacy won't be able to use his leadership aura on anyone that already has one. Which one of his allies, Absolute Zero, certainly should. I like my healing ability better -- it's certainly cheaper. The game does include a card that lets Legacy occasionally heal all of his allies, although it's not clear whether this is supposed to be literal healing or whether it's an abstraction (morale boost type of thing).

                              I also don't like making Leadership a skill on its own, just because it's a precedent that a lot of other heroes should then be following too.

                              Where can I cut down on points used? Well, Attractive and Fearless are overused Advantages, and I don't see Legacy being the type to use his Attractiveness. Languages, Seize Initiative, and Uncanny Dodge also seem expendable, and so do the "trained-only" dips in Acrobatics and Vehicles. I think I like the Expertise skills I picked out for him. Better Toughness at the expense of Dodge and Parry is actually a cost-saver, and also seems in-character.

                              On a side note, does this forum not have any [Hide][/Hide] tags or spoiler tags or equivalent?

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