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PL10 Saitama (One-Punch Man)

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  • PL10 Saitama (One-Punch Man)

    I've seen a few different Saitama builds, but they all seem to be pretty straight-forward: huge ability scores, impervious toughness, et cetera. They didn't really seem to fit the sort of impossibly-overpowered mold which I imagine for the character. So, I thought I might try my hand at it, power-gaming the heck out of the character. I figured it might be a good exercise in seeing how easy it is to break M&M3, if a GM were to allow an anything-goes sort of build.

    Incidentally, I still think my build is quite a bit weaker than the Saitama of the manga and anime, but I think it's about as good as I could possibly manage at PL10.



    Caped Baldy - PL 10

    Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

    Powers
    Invincibility: Immunity 80 (Toughness Effects; Innate)
    One-Punch Man
    . . Super-Strength
    . . . . Leaping: Leaping 28 (Linked; Leap 250000 miles at 250 miles/hour in 1 month; Innate)
    . . . . Power-Lifting: Enhanced Strength 20 (Linked; +20 STR; Innate; Limited to Lifting)
    . . . . . . Constitution: Enhanced Trait 20 (Alternate; Traits: Fortitude +20 (+20); Innate)
    . . . . . . Resolve: Enhanced Trait 0 (Alternate; Traits: Will +20 (+20); Innate)
    . . . . Weaken: Weaken 12 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Innate)

    . . Super-speed (Alternate; Advantages: Improved Initiative)
    . . . . Deflect: Deflect 10 (Innate)
    . . . . Dodge: Enhanced Trait 20 (Traits: Dodge +20 (+20); Innate)
    . . . . . . Parry: Enhanced Trait 20 (Alternate; Traits: Parry +20 (+20); Innate)
    . . . . Quickness: Quickness 10 (Perform routine tasks in -10 time ranks; Innate)
    . . . . Speed: Speed 15 (Speed: 64000 miles/hour, 120 miles/round; Innate)

    . . Normal Punch
    . . . . Normal Punch: Damage 10 (Linked; DC 25; Accurate 5: +10, Affects Objects, Innate, Penetrating 10)
    . . . . Normal Shockwave: Cone Area Damage 7 (Linked; DC 22; Affects Objects, Cone Area 2: 120 feet cone, DC 17, Innate)

    . . Consecutive Normal Punches: Damage 10 (Alternate; DC 25; Accurate 5: +10, Affects Objects, Innate, Multiattack, Penetrating 10)

    . . Serious Series
    . . . . Serious Punch: Damage 10 (Linked; DC 25, Advantages: All-out Attack, Improved Critical 3, Ultimate Effort: Attack Roll; Accurate 5: +10, Affects Insubstantial 2: full rank, Incurable, Innate, Penetrating 10)
    . . . . Serious Shockwave: Cone Area Weaken 10 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Cone Area 2: 120 feet cone, DC 20, Innate; Distracting)

    Offense
    Initiative +0
    Consecutive Normal Punches: Damage 10, +10 (DC 25)
    Grab, +0 (DC Spec 10)
    Normal Punch: Damage 10, +10 (DC 25)
    Normal Shockwave: Cone Area Damage 7 (DC 22)
    Serious Punch: Damage 15, +20 (DC 30)
    Serious Shockwave: Cone Area Weaken 10 (DC Fort 20)
    Throw, +0 (DC 15)
    Unarmed, +0 (DC 15)
    Weaken: Weaken 12, +0 (DC Fort 22)

    Complications
    Motivation - Seeking a Challenge: Saitama got into the hero thing as a hobby, but it's become boring to him. He has yet to find an opponent that can really give him a worthy challenge. The day-to-day hero stuff helps to relieve his boredom, but he really wants nothing more than to find an enemy that can make the whole thing worth while.

    Secret: The secret behind Saitama's overwhelming power is widely sought, but only a very few are aware:
    100 Push-ups!
    100 Sit-ups!
    100 Squats!
    And a 10-kilometer run!
    Every. Single. Day.

    Languages
    Japanese

    Defense
    Dodge 0 (Super-Speed Dodge: 20)
    Parry 0 (Super-Speed Parry 20)
    Fortitude 0 (Super-Strength Constitution 20)
    Toughness Immune
    Will 0 (Super-Strength Resolve 20)

    Power Points
    Abilities 0 + Powers 150 + Advantages 0 + Skills 0 (0 ranks) + Defenses 0 = 150
    Last edited by Kyuzo; 04-22-2016, 06:32 AM. Reason: Tweaks to Serious Punch

  • #2
    Re: PL10 Saitama (One-Punch Man)

    Serious Punch is PL 17.5.
    Ragtop, Autobot! And Zeanthara, Are You a God?
    Fenix, in the Merge, and Alicia DeVries, in the Cosmic Merge
    Supe of the Justice League Academy

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    • #3
      Re: PL10 Saitama (One-Punch Man)

      Originally posted by Nelphine View Post
      Serious Punch is PL 17.5.
      Yeah, I'm working on correcting that now. Thanks!
      Last edited by Kyuzo; 04-15-2016, 01:45 PM.

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