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The Forever Tree: builds! [2e]

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  • #16
    Re: The Forever Tree: builds! [2e]

    Originally posted by Moira View Post


    Name: Erzsebet Fekete
    Nationality: Hungarian
    Height: 5'6"
    Weight: 150 lbs
    Hair: Brown
    Eyes: Red (originally brown)
    Handedness: Left

    History
    Erzsabet was of low birth. Her early life was spent in toil. Though they found out the girl was anything but a weakling. She could lift heavy things for more than enough time. Some saw this as a blessing. At least her father did. He was a blacksmith and trained his daughter in the ways of the smith. Though she didn't quite catch on, she was more than helpful around the shop. Being an only child and a female, her mother found her working on male jobs disturbing. Where would their blood line go? Erzsebet was made to sit in boring lectures about how to be a proper woman. But she really didn't care. She noticed the how the guys looked at her when she worked. She wasn't going to be hurting for a suitor.

    But that was not to be. The Green Star took any chance of having any life. The Star 'blessed' her with the power of evil! In a flash of dark light, she spread wings and an evil aura. Those that didn't run from her tried to kill her! She flew away from home. Far far away. Ever since then she's heard voices in her head. They tell her she is Satan's child. That she is to bring death and destruction. She has learned to tune them out.

    She also learned to expand her repertoire of demonic tricks. At first she only had the ability to summon an evil sword (the voices called it Deathbringer) and to spit poison. Over the last two years she's learned many things, like how to hide her horns and wings. How to see in the dark. How to understand and speak to other no matter what language they speak. Though what really scares her is the powers that she just finds out with out trying, the Unholy Powers.

    Complications
    Distraction: The voices in her head are there and some time make it hard to think
    Enemy: The church. It considers her one of the vilest kind of creature.
    Holy Ground: Not that she's tried it herself, but she's pretty sure she'll weaken and die if brought there. The sight of holy symbols and sound of church bells already spook her.
    Motivation: Doing Good. She can't change who she is or stop it, so she might as well use her powers for a good cause!
    On the Run: She doesn't stick around long when people find out what she is.
    Secret: She has horns and wings and wields the power of Hell!
    Temptation: The thought is always on her mind. She suppresses it daily.

    Abilities 8 + 4 + 6 + 0 + 6 + 0 = 24pp
    Strength 18 (+4)
    Dexterity 14 (+2)
    Constitution 16 (+3)
    Intelligence 10 (+0)
    Wisdom 16 (+3)
    Charisma 10 (+0)

    Saving Throws 4 + 2 + 4 = 10pp
    Toughness +3/+11
    Fortitude 4 (+7)
    Reflex 2 (+4)
    Will 4 (+7)

    Combat 8 + 10 = 18pp
    Attack +4, +6 (deathbringer), +8 (spit poison, wing buffet)
    Grapple +8
    Damage +4 (unarmed), +10 (deathbringer)
    Defence +5 (+3 flat-footed)
    Knockback -1/-5
    Initiative +6

    Feats 8pp
    Acrobatic Bluff
    Equpment 2 (staff [Damage 2 (Power Feats: Extended Reach, Improved Disarm, Improved Trip, Mighty)], food and water, backpack, coins in a coin pouch)
    Improved Initiative
    Move-by Action
    Power Attack
    Precise Shot
    Uncanny Dodge (hearing)

    Skills 52 = 13pp
    Acrobatics 8 (+10)
    Concentration 12 (+15)
    Notice 12 (+15)
    Sense Motive 12 (+15)
    Sleight of Hand 8 (+10)

    Powers 5 + 4 + 8 + 4 + 26 = 47pp

    Demonic Wings: Flight 3 (50MPH, 500ft/round; Drawbacks: Power Loss [if unable to move])

    Fiendish Awareness: Super-Senses 2 (darkvision), Super-Senses 2 (accurate hearing)

    Hellish Aura: Protection 8 (Extras: Duration [Sustained])

    Tongues: Comprehend 2 (speak any language, understand any language)

    Unholy Power: Array 10 (Power Feats: Alternate Power 6)
    . . Deathbringer: Damage 6 (Extras: Penetrating; Power Feats: Accurate, Improved Critical 4, Incurable, Mighty, Precise)
    . . Hellforged Items: Create 6 (Extras: Duration [continuous]; Power Feats: Precise, Subtle)
    . . Invoke Sin: Emotion Control 8 (Extras: Insidious; Flaws: Sense Dependent [hearing]; Power Feats: Mental Link, Mind Blank, Subtle, Variable Descriptor [sins])
    . . Know Sinner: Mind Reading 8 (Extras: Action [Move/Standard], Duration [Sustained]; Flaws: Sense Dependent [sight]; Power Feats: Subtle)
    . . Spit Poison: Drain Constitution 8 (Extras: Range [Ranged]; Power Feats: Accurate 2, Incurable, Slow Fade [1 minute]; Drawbacks: Reduced Range 2 [2 increments])
    . . Walk Unknown: Concealment 6 (all auditory, all visual; Power Feats: Close Range, Selective)
    . . Wing Buffet: Trip 8 (Extras: Knockback; Power Feats: Accurate 2, Improved Trip; Drawbacks: Power Loss [must be flying])

    Totals: Abilities 24 + Saves 10 + Combat 18 + Feats 8 + Skills 13 + Powers 47 = 120pp
    Now...with the hyperlinking!
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

    Comment


    • #17
      Re: The Forever Tree: builds! [2e]



      Name: Catalina Ruiz del Castillo
      Ethnicity: Spanish
      Age: 18
      Height: 5'3"
      Weight: 115 lbs

      Born a sickly, small child. Catalina grew up in a caring family who doted on her. She got away with most of everything seeing as her parents were of noble blood. Growing up with very little rules made her haughty and, some would say, immoral. She drank, she cursed, she seemingly broke all of the Ten Commandments; except 'honor thy parents', she absolutely loved them. It wasn't until the monsters started showing up that she began leaning on her faith. Even then it was kind of in a self-serving way. She just lightened up on her old ways.

      And then God spoke to her. In person. After a night of debauchery, she passed out in her father's arms. As her body repaired itself, a vision came to her. It was God. He told her there was to be a meaning in her life. That if she cleaned up her act, she would be the mother of the next messiah. God would be watching her, she would have to prove she was worthy. He even told her that He would give her a small gift of His power. When she woke up, she was cured of her sickliness. Also, she felt more alive than any worldly thing could give her. But the big miracle was that she could pass this on. She could cure people and bless them in God's name.

      In reality, God never visited her. It was a mix of her powers from the green star flaring up mixed with her dreams of daily life. It just presented itself as miracles. There was even a heavenly glow every time she used them. Such was her mental block. People came from miles around to see the one who was given the gift of God. This eventually caught wind of the church who came to see His works through her.

      Abilities 0 + 0 + 6 + 6 + 6 + 6 = 24pp
      Strength 10 (+0)
      Dexterity 10 (+0)
      Constitution 16 (+3)
      Intelligence 16 (+3)
      Wisdom 16 (+3)
      Charisma 16 (+3)

      Skills 19pp (76 ranks)
      Diplomacy 12 (+15)
      Gather Information 12 (+15)
      Knowledge (theology and philosophy) 12 (+15)
      Language 4 (English, Greek, Hebrew, Latin, Spanish [native])
      Medicine 12 (+15)
      Perform (string instruments) 12 (+15)
      Sense Motive 12 (+15)

      Feats 15pp
      Benefit (Status [clergy])
      Benefit (Status [aristocrat])
      Benefit (Wealth 2 [+16, wealthy])
      Connected
      Contacts
      Dodge Focus 3
      Equipment 3 (Masterwork Healer's Kit, Bible, Masterwork Harp, 10 points left over)
      Fascinate (Perform [string instruments])
      Skill Mastery (Diplomacy, Knowledge [theology and philosophy], Medicine, Sense Motive)
      Second Chance (Medicine)

      Powers 1 + 45 + 23 = 69pp
      Features 1 (Cleansing Touch [willing or unconscious subject is cleaned and smells of olive oil])

      God's Gifts (40pp array, Power Feats: Alternate Power 5)
      . . Bless the Faithful: Two effects, not linked
      . . . . Boost 10 (any one ability score; Power Feats: Slow Fade [1 minute], Drawbacks: Noticeable)
      . . . . Boost 10 (any one save; Power Feats: Slow Fade [1 minute], Drawbacks: Noticeable)
      . . Rebuke the Heathen: Stun 10 (Extras: Range 2 [Perception], Drawbacks: Noticeable)
      . . Heal the Broken: Healing 10 (Extras: Action [Standard], Total, Drawbacks: Noticeable)
      . . Heal the Sick: Two effects, not linked
      . . . . Nullify 10 (diseases and poisons, Extras: Alternate Save [Fortitude], Effortless, Flaws: Range [Touch], Drawbacks: Noticeable])
      . . . . Nullify 10 (mind-affecting, Extras: Alternate Save [Fortitude], Effortless, Flaws: Range [Touch], Drawbacks: Noticeable)
      . . Soothe the Soul: Emotion Control 10 (Extras: Alternate Save [Fortitude], Area [Perception (hearing)], Selective Attack, Flaws: Range 2 [touch])
      . . Uplift the Spirit: Probability Control 10 (Extras: Area [Perception (hearing)], Fortune, Selective Attack, Flaws: Action 3 [Standard], Drawbacks: Noticeable)

      God's Hand: Protection 7 (Extras: Duration [Sustained]), Enhanced Defense 7, Immunity 2 (poison, disease)

      Combat 0 + 0 = 0pp
      Attack +0
      Grapple +0
      Damage +0 (unarmed)
      Defense +10/+3 (+4/+0 flatfooted)
      Knockback -5/-1
      Initiative +0

      Saving Throws 8 + 5 + 5 = 18pp
      Toughness +10/+3 (+3 Con, +7/+0 Protection)
      Fortitude +11 (+3 Con, +8 save)
      Reflex +5 (+0 Dex, +5 save)
      Will +8 (+3 Wis, +5 save)

      Math
      Abilities 24
      Skills 19
      Feats 15
      Powers 69
      Combat 0
      Saves 18
      Total 145/150

      Complications
      Power Loss: While Catalina is not actually using holy power, just vitakinesis, she believes the holy power delusion, manifesting her psionics in a holy fashion. Times where she feels "less than holy" she loses the use of her powers until he feel she has payed sufficient penance.
      Quirk: Temptations. Catalina has not wholly converted to the side of the light. She tries to keep on the straight and narrow, but some times there are temptations. She is particularly tempted by physical pleasures. She must succeed in a Will save to prevent herself from indulging in said vice when the opportunity is present to her.
      Reputation: Before Catalina became associated with the church, she was a notoriously immoral person. There are stories out there both true and not true.
      Secret: Catalina has not told anyone about her deal with God.
      "She has trouble acting normal when she's nervous." - Round Here, Counting Crows

      Comment


      • #18
        Re: The Forever Tree: builds! [2e]

        Originally posted by Glitter View Post


        Name: Catalina Ruiz del Castillo
        Ethnicity: Spanish
        Age: 18
        Height: 5'3"
        Weight: 115 lbs

        Born a sickly, small child. Catalina grew up in a caring family who doted on her. She got away with most of everything seeing as her parents were of noble blood. Growing up with very little rules made her haughty and, some would say, immoral. She drank, she cursed, she seemingly broke all of the Ten Commandments; except 'honor thy parents', she absolutely loved them. It wasn't until the monsters started showing up that she began leaning on her faith. Even then it was kind of in a self-serving way. She just lightened up on her old ways.

        And then God spoke to her. In person. After a night of debauchery, she passed out in her father's arms. As her body repaired itself, a vision came to her. It was God. He told her there was to be a meaning in her life. That if she cleaned up her act, she would be the mother of the next messiah. God would be watching her, she would have to prove she was worthy. He even told her that He would give her a small gift of His power. When she woke up, she was cured of her sickliness. Also, she felt more alive than any worldly thing could give her. But the big miracle was that she could pass this on. She could cure people and bless them in God's name.

        In reality, God never visited her. It was a mix of her powers from the green star flaring up mixed with her dreams of daily life. It just presented itself as miracles. There was even a heavenly glow every time she used them. Such was her mental block. People came from miles around to see the one who was given the gift of God. This eventually caught wind of the church who came to see His works through her.

        Abilities 0 + 0 + 6 + 6 + 6 + 6 = 24pp
        Strength 10 (+0)
        Dexterity 10 (+0)
        Constitution 16 (+3)
        Intelligence 16 (+3)
        Wisdom 16 (+3)
        Charisma 16 (+3)

        Skills 19pp (76 ranks)
        Diplomacy 12 (+15)
        Gather Information 12 (+15)
        Knowledge (theology and philosophy) 12 (+15)
        Language 4 (English, Greek, Hebrew, Latin, Spanish [native])
        Medicine 12 (+15)
        Perform (string instruments) 12 (+15)
        Sense Motive 12 (+15)

        Feats 15pp
        Benefit (Status [clergy])
        Benefit (Status [aristocrat])
        Benefit (Wealth 2 [+16, wealthy])
        Connected
        Contacts
        Dodge Focus 3
        Equipment 3 (Masterwork Healer's Kit, Bible, Masterwork Harp, 10 points left over)
        Fascinate (Perform [string instruments])
        Skill Mastery (Diplomacy, Knowledge [theology and philosophy], Medicine, Sense Motive)
        Second Chance (Medicine)

        Powers 1 + 45 + 23 = 69pp
        Features 1 (Cleansing Touch [willing or unconscious subject is cleaned and smells of olive oil])

        God's Gifts (40pp array, Power Feats: Alternate Power 5)
        . . Bless the Faithful: Two effects, not linked
        . . . . Boost 10 (any one ability score; Power Feats: Slow Fade [1 minute], Drawbacks: Noticeable)
        . . . . Boost 10 (any one save; Power Feats: Slow Fade [1 minute], Drawbacks: Noticeable)
        . . Rebuke the Heathen: Stun 10 (Extras: Range 2 [Perception], Drawbacks: Noticeable)
        . . Heal the Broken: Healing 10 (Extras: Action [Standard], Total, Drawbacks: Noticeable)
        . . Heal the Sick: Two effects, not linked
        . . . . Nullify 10 (diseases and poisons, Extras: Alternate Save [Fortitude], Effortless, Flaws: Range [Touch], Drawbacks: Noticeable])
        . . . . Nullify 10 (mind-affecting, Extras: Alternate Save [Fortitude], Effortless, Flaws: Range [Touch], Drawbacks: Noticeable)
        . . Soothe the Soul: Emotion Control 10 (Extras: Alternate Save [Fortitude], Area [Perception (hearing)], Selective Attack, Flaws: Range 2 [touch])
        . . Uplift the Spirit: Probability Control 10 (Extras: Area [Perception (hearing)], Fortune, Selective Attack, Flaws: Action 3 [Standard], Drawbacks: Noticeable)

        God's Hand: Protection 7 (Extras: Duration [Sustained]), Enhanced Defense 7, Immunity 2 (poison, disease)

        Combat 0 + 0 = 0pp
        Attack +0
        Grapple +0
        Damage +0 (unarmed)
        Defense +10/+3 (+4/+0 flatfooted)
        Knockback -5/-1
        Initiative +0

        Saving Throws 8 + 5 + 5 = 18pp
        Toughness +10/+3 (+3 Con, +7/+0 Protection)
        Fortitude +11 (+3 Con, +8 save)
        Reflex +5 (+0 Dex, +5 save)
        Will +8 (+3 Wis, +5 save)

        Math
        Abilities 24
        Skills 19
        Feats 15
        Powers 69
        Combat 0
        Saves 18
        Total 145/150

        Complications
        Power Loss: While Catalina is not actually using holy power, just vitakinesis, she believes the holy power delusion, manifesting her psionics in a holy fashion. Times where she feels "less than holy" she loses the use of her powers until he feel she has payed sufficient penance.
        Quirk: Temptations. Catalina has not wholly converted to the side of the light. She tries to keep on the straight and narrow, but some times there are temptations. She is particularly tempted by physical pleasures. She must succeed in a Will save to prevent herself from indulging in said vice when the opportunity is present to her.
        Reputation: Before Catalina became associated with the church, she was a notoriously immoral person. There are stories out there both true and not true.
        Secret: Catalina has not told anyone about her deal with God.
        ...hyyyyyyypeeeeerrrrrrliiiiinnnk!
        The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

        The Realms of Idrifaulo.

        Comment


        • #19
          The Woman in Glass [Angelique duChagne] --- Earth-G.

          Earth-G character:
          The Woman in Glass: Scarred by her era.
          PL8/79pp. (Fire-absorbing glass 'golem' [good].)
          Background Writeup:
          Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). (4pp.)
          Combat: BAB (melee +0/ranged +0) melee +1/ranged +6, Defense (10) 11. (9pp.)
          Saves: Toughness (+0) +1, Fortitude (+0) +3, Reflex (+0) +3, Will (+1) +3. (9pp.)
          Feats: Demonic Glare 2, Fearsome Presence 1, Rage 1. (4pp.)
          Skills: Bluff (+1) +5, Knowledge (+0) (current events) +1, Knowledge (+0) (history) +1, Knowledges (+0) (politics) +1, Knowledge (+0) +1, Intimidate (+1) +9, Languages (French [native]; English, Hebrew, Italian), Ride (+0) +4, Sense Motive (+1) +5. (9pp.)
          Powers: (44pp.)
          Disfiguring Gaze: Transform 1 (any beautiful human being to any horridly hideous human being; Extras: Area [cone]; Flaws: Sense-Dependent [sight]). (6pp.)
          Fire, Healing Fire: Immortality (Flaws: Source [fire]). (4pp.) Immunity 20 (fire effects). (20pp.) --- (24pp.)
          Inner Psychic Labyrinth: Confuse 9 (Flaws: Linked [to Inner Psychic Labyrinth Mind Shield]). (9pp.) Mind Shield 1 (Flaws: Linked [to Inner Psychic Labyrinth Confuse]). (1pp.) --- (10pp.)
          Made of Living Glass: Dazzle 8 (sight, only; Flaws: Source [bright light to reflect]). (4pp.)
          Drawbacks: n/a. (-0pp.)
          Complications:
          Jew in Medieval Europe
          Though anti-Semitism is disgusting and vile, sadly, in medieval Europe, it was rather commonplace. As a result, the Woman in Glass was persecuted by her fellow Europeans well before becoming a Starborn...
          Obviously Superhuman
          There is no way for the Woman in Glass to hide her Starborn nature, so that alone brings hostility her way..
          Quote: "G-d give me strength..."
          Notes: 'Demonic Glare' is a feat from Mecha & Manga.
          ---/::This is a completed Woman in Glass build.

          Angelique turned out to have a lower point-total than I had originally alloted!

          The Woman in Glass' real name is Felicity Steinman.

          The Woman in Glass is from Earth-G. Though they kept it as hidden as is possible (for a HUGE variety of reasons), both Simon Luthor and the Woman in Glass are involved in a very torrid affair, that'll probably end badly for both of them.

          She's immortal??!

          Well...kind of. You see, without fire to prompt it, the Woman in Glass is just as vulnerable to death as the rest of the cosmos. However, as has just been discovered in the PbP game, fire is effective with Angelique even after her death. Thus, Immortality rather than Regeneration...

          Furthermore, though no one (even Angelique!) knows it, her mind contains a 'telepathic maze' that confounds psychics attempting to contact the mind of the Woman in Glass!
          Last edited by Hoid; 22nd June 2016, 01:06 PM.
          The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

          The Realms of Idrifaulo.

          Comment


          • #20
            [Multiverse-wide]Om, avatar of Aum.

            Aum, the Monk at the Center of all Existence, is a higher-order intelligence larger than the Milky Way Galaxy. So, rather than statting that monstrosity up, Aum has a much lesser avatar, Om (the Monk who Transcends Self).
            Om, the Monk who Transcends Self:

            ...Om scans the many universes of the Forever Tree vigilantly...
            PL12/200pp. (Tiny, limited fragment of a much mightier entity [good].)
            Background Writeup: Here!!!
            Attributes: Strength 14 (+2), Dexterity 20 (+5), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 18 (+4), Charisma 10 (+0). (28pp.)
            Combat: BAB (melee +2/ranged +5) melee +5/ranged +8, Defense (15) 16. (8pp.)
            Saves: Toughness (+2) +8, Fortitude (+2) +4, Reflex (+5) +8, Will (+4) +8. (15pp.)
            Feats: Equipment 2 (a Genius-Scar 2), Trance. (2pp.)
            Skills: Computer (+1) +2, Concentrate (+5) +17, Crafts (+5) (electronics) +6, Crafts (+5) (mechanical) +6, Crafts (+5) (Genius-tech) +17, Knowledges (+1) (technology) +5, Pilot (+5) +6, Professions (+5) (monk) +9. (9pp.)
            Powers: (157pp.)
            Allspeech: Universal Translator. (5pp.)
            Avatar: Features 1 (temporal inertia). (1pp.) Immunity 1 (aging). (1pp.) --- (2pp.)
            Cosmic Body: Immunity 10 (the Mimic power). (10pp.) --- (11pp.)
            AP: Cosmic Flesh: Protection 10. (1pp.)
            Cosmic Mind: Immunity 10 (the Mind Control power). (10pp.) --- (11pp.)
            AP: Cosmic Thoughtshield: Mind Shield 10 (Feats: Stacks [on Telepath Mind Shield]). (1pp.)
            Gauntlet of Power: Device 10 (psi-resonant gauntlet; hard to lose; Feats: Restricted 1 [cosmic entities, Starvampires and Tlolkku, only]). (41pp.)
            Genius-Assisted Telepath: Variable Power 10 (any number of traits of the 'Telepathy' descriptor; Flaws: Medium [a Genius-Scar]). (70pp.) --- (71pp.)
            AP: Genius-Generated Telekinetic: Variable Power 10 (any number of traits at once of the 'Telekinesis' descriptor; Flaws: Medium [a Genius-Scar]). (1pp.)
            Holder of a Genius: Immunity 1 (Genius-theft). (0pp, a free power due to the Star Corps.)
            Telekinetic: Telekinesis 2. (4pp.)
            Telepath: Mind Shield 8. (8pp.) Telepathy 2. (4pp.) --- (12pp.)
            Drawbacks: Avatar (-0pp; Aum may dissolve Om at any time, for any reason).
            Gear:
            The Gauntlet of Power: Device 10.
            A right-handed Demimachine-gauntlet.
            Powers:
            Brute Telekinetic Force: Blast 6 (Extras: Area [burst]). (18pp.) Energy Aura 2 (telekinetic defenses; Flaws: Limited [non-lethal damage, only]). (6pp.) --- (25pp.)
            Highly Technical Telekinetic Mastery: Force Constructs 4 (Flaws: Linked [to Highly Technical Telekinetic Mastery Snare]). (8pp.) Snare 6 (Flaws: Linked [to Highly Technical Telekinetic Mastery Force Constructs]). (6pp.) --- (14pp.)
            Surgically Precise Telekinesis: Features 1 (can perform surgery telekinetically [+4 to Medicine rolls]). (1pp.) Strike 5 (telekinetic 'swords'). (10pp.) --- (11pp.)
            ---/::This is a completed Earth-G Gauntlet of Power build.
            A Genius-Scar: Equipment 2.
            A staff inlaid with Demimachinery circuitry.
            Powers:
            Mild Telekinetic Boost: Leaping 2. (2pp.)
            Progenitor of Geniuses: Features 1 (can safely handle a Genius in its formless, inert state). (1pp.)
            Swift Strikes: Strike 3 (Feats: Mighty). (7pp.)
            ---/::This is a completed Genius-Scar build.
            Complications:
            Obsessive
            It is EXCEEDINGLY easy for Om to become obsessive on certain topics, as he is not human, never was human and never will be human. The 'flightiness' of others is a major source of concern, to Om...that's just the way things are.
            Often Forgets He's Merely an Avatar
            As Aum, he may break asunder galaxies on a whim. He sometimes forgets that Om is NOWHERE near as powerful. This makes Om often wildly underestimate his opponents!
            Sole Maker of the 'Genius' Psi-Technology
            This is a secret Om will never divulge, as Aum will dissolve Om rather than let the process pass to another's craftsmanship.
            Quote: "For harmony, we must be ready to lay down our very lives."
            ---/::This is a completed Om, the Monk who Transcends Self, build.

            Om is originally from Earth-G. His 'GreaterI', Aum, is beyond nearly all comprehension.

            Om leads the Star Corps, even though he's much weaker than his fellow Star Corpsmen. He's a 'wise old mentor', and guides, instead of leading. He's very 'mystical'. He's also incredibly friendly, unendingly polite and fatherly towards those who follow him. The Star Corps is viewed by Om as family, but he won't ever coddle them.

            Om doesn't get along well with the Solar Lion and the Solar Lion's Sungods. An ancient 'misunderstanding' has led to millions of years of frosty barely-civil rivalry.
            Last edited by Hoid; 30th May 2016, 10:15 AM.
            The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

            The Realms of Idrifaulo.

            Comment


            • #21
              [Multiverse-Wide]Network (the Star Corpsman)!

              Multiversal Character:
              Network: Living 'switchboard' for the entire Star Corps.
              PL10/151pp. (Living switchboard/living transport for the entire Star Corps [good].)
              Background Writeup: Here!!!
              Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 12 (+1). (8pp.)
              Combat: BAB (melee +0/ranged +0) melee +0/ranged +5, Defense (10) 14. (13pp.)
              Saves: Toughness (+1) +2, Fortitude (+1) +4, Reflex (+0) +1, Will (+0) +2. (7pp.)
              Feats: Benefit 1 (cipher 1 [even other Star Corpsmen aren't sure who Network really is]), Connected, Equipment 5 (cosmos-keyboard 4, hi-tech uniform 1), Online Research, Well-Informed. (9pp.)
              Skills: Bluff (+1) +5, Computer (+1) +5, Diplomacy (+1) +9, Drive (+0) +4, Gather Information (+1) +5, Knowledges (+1) (cosmology) +9, Knowledges (+1) (trivia) +9, Languages (English [native]; German), Pilot (+0) +4, Ride (+0) +4. (13pp.)
              Powers: (110pp.)
              Calling up a Wormhole: Super-Movement 3 (dimensional movement 3 [anywhere in the Forever Tree]; Extras: Portal). (9pp.) --- (10pp.)
              AP: Calling up a Wormhole: Super-Movement 3 (temporal movement 3 [anywhen in time]; Extras: Portal). (1pp.)
              Sunwitch: Features 2 (eyes glow like flashlight, photosynthesis [skin is golden, however, NOT green]). (2pp.) Flight 1 (Flaws: Levitate). (1pp.) Immunity 2 (temperature extremes). (2pp.) --- (5pp.)
              Telepathic 'Arrow': Mind Blast 3. (12pp.)
              Telepathic 'Barricade': Mind Shield 5 (Extras: Impervious 2). (7pp.)
              Telepathic 'Sting': Mind Blast 7 (rending psi-whip; Flaws: Linked [to Telepathic 'Sting' Snare], Mental Weapon). (14pp.) Snare 2 (Flaws: Linked [to Telepathic 'Sting' Mind Blast]). (2pp.) --- (16pp.)
              Telepathic Switchboard: Telepathy 9 (Extras: Dimensional 32 [every parallel-Earth AND all six Perpendiculars]). (50pp.)
              Drawbacks: n/a. (-0pp.)
              Equipment:
              Cosmos-Keyboard: Equipment 4.
              Powers:
              Interface: Enhanced Attributes: Intelligence +4 (Flaws: Limited [technology-related checks, only]). (2pp.)
              Linkup via the Homestead: Concealment 2 (Flaws: Limited [online presence, only]). (6pp.) Datalink 10 (Drawbacks: Power Loss [-1pp; if link to the Homestead is ever severed]). (9pp.) Enhanced Skills: Computer +4. (1pp.) --- (16pp.)
              Onboard Combat-AI: Enhanced Feats: Master Plan (Flaws: Linked [to Onboard Combat-AI Features]). (1pp.) Features 1 (AI-assisted tactical database; Flaws: Linked [to Onboard Combat-AI Enhanced Feats]). (1pp.) --- (2pp.)
              ---/::This is a completed cosmos-keyboard build.
              Hi-Tech Uniform: Equipment 1.
              Powers:
              Low-Tier Kinetic Absorbers: Protection 1 (Extras: Impervious 3). (4pp.)
              Onboard Data-Storage Capabilities: Enhanced Feats: Eidetic Memory. (1pp.)
              ---/::This is a completed Earth-H hi-tech uniform build.
              Complications:
              Deepseated Rivalry with the Red Sons Sect
              The Red Sons of Earth-H and Network do NOT get along, as the Red Sons had wanted Network for themselves. Om 'stole' him, however, and the Red Sons tried to kill Network rather than be 'deprived' of him. The relationship between Network and the Red Sons has been extremely frosty, ever since...
              The ONLY Star Corpsman WITHOUT a Genius
              That he doesn't have a Genius gnaws at Network; it makes him feel like an outsider. As a result, Network is prone to do extremely risky things to 'prove' himself.
              Too Valuable to Risk in a Battle
              Quote: "Ok, Corpsmen---let's roll!"
              Notes: 'Online Research' is a feat from Mecha & Manga.
              ---/::This is a completed Network (the Star Corpsman) build.

              Network's real name is Franklin Ways.

              Network is originally from Earth-A. He's a Sunwitch, meaning he's powered by the sun. He's no paragon, however, instead being very far from being a Supermanalogue.

              The Red Sons, a malevolent group devoted to 'protecting' the multiverse by any means necessary, including destroying whole planets, tried to kidnap Network. Om saved Network, however, and as such Network is extremely grateful to the Monk that Transcends Self.

              Network is an indespensible part of the Star Corps, as he makes their appointed task all the easier to accomplish. However, as a Sunwitch from Earth-A, Network could not be given a Genius. As a result, he is substantially weaker than every other teammate.
              Last edited by Hoid; 22nd June 2016, 01:07 PM.
              The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

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              • #22
                [Multiverse-Wide]Homestead (of the Star Corps).

                Multiverse-Wide Character:
                the Homestead: ANOTHER avatar of Aum.
                PL15/300pp. (Ship-avatar of mighty Aum [good].)
                Background Writeup: Here!!!
                Attributes: Strength - (-), Dexterity - (-), Constitution - (-), Intelligence 6 (-3), Wisdom 12 (+1), Charisma 10 (+0). (-2pp.)
                Combat: BAB (melee -/ranged -) melee -/ranged +6, Defense (-) 10. (32pp.)
                Saves: Toughness (-) +15, Fortitude - (-), Reflex - (-), Will (+1) +5. (19pp.)
                Feats: n/a. (0pp.)
                Skills: Knowledges (-3) (astronomy) +9, Pilot (-) +16. (7pp.)
                Powers: (251pp.)
                Adaptive Hull: Adaptation 2 (Flaws: Limited [stellar environs, only]). (14pp.) Protection 2 (Extras: Impervious 10). (12pp.) --- (26pp.)
                Adaptive Interiors: Adaptation 3 (Extras: Affects Objects, Affects Others; Flaws: Limited [the crew, only], Only Affects Others). (27pp.) --- (28pp.)
                AP: Adaptive Security Measures: Nemesis 3 (Extras: Affects Objects; Flaws: Limited [only within Homestead's interior]). (1pp.)
                Built to Last: Immunity 1 (aging). (1pp.)
                Defense Screens: Force Field 6 (Extras: Impervious 3). (9pp.) --- (10pp.)
                AP: Weapons Systems: Blast 12 (Extras: Progression 12 [range]; Feats: Homing 3; Flaws: Check Required [Pilot check], Noticeable [its firing torpedos], Unreliable [must reload torpedos frequently]). (1pp.)
                Dimensional Drives: Super-Movement 2 (any parallel-Earth in the entire Forever Tree; Flaws: Unreliable [can only be used once every 48 hours]). (2pp.)
                Fighter Bay: Summon Minion 14 (automated fighter-craft; each is built on PL6/25pp; there are x10 of them, meaning there's a huge number of them; Extras: Horde). (42pp.)
                FTL-Drives: Space Flight 6. (6pp.)
                Immortal Genius: Immunity 1 (Genius-theft). (0pp; this is a free power as a teammember of the Star Corps.)
                Sentient Spaceship: Density 20 (Feats: Innate; Flaws: Permanent). (41pp.) Enhanced Feats: Equipment 22 (he is a living modular spaceship; Feats: Variable Descriptor [any 'Spaceship']). (24pp.) Growth 20 (Awesome sized; Feats: Innate; Flaws: Permanent). (41pp.) --- (106pp.)
                Sublight-Drives: Flight 16. (32pp.) --- (33pp.)
                AP: Heavy Weaponry: Blast 10 (Extras: Penetrating 12, Progression 10 [range]; Flaws: Unreliable [must reload torpedos frequently]). (1pp.)
                Drawbacks: Avatar (-0pp; Aum can dissolve the Homestead at any time, and for any reason).
                Complications:
                A Living Spacecraft
                Avatar of Aum
                The Homestead has no independent existence, instead being a lesser aspect of Aum.
                Bridge to Every World, Every Realm
                Powered by eighteen microsingularities and a single 'dimensionally vivisected' black hole, the Homestead can go to any parallel-Earth he chooses...
                Quote: "PREPARING FOR FTL-DRIVE IGNITION IN 10...9...8..."
                ---/::This is a completed Homestead build.

                The Homestead is originally from Earth-G.

                The Homestead is another indespensible member of the Star Corps. More a transport than a battleship, the Homestead however lacks the versatility of usefulness of Network; he cannot teleport people, for instance...
                Last edited by Hoid; 27th June 2016, 06:47 PM.
                The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

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                • #23
                  Earth-B: a mahahrajah!

                  Earth-B character:
                  Dr. Leopold Wynters: Assistant to a genocidal madman.
                  PL6/67pp. (Mahahrajah unknowingly posing as a Mentat [evil].)
                  Background Writeup: Here!!!
                  Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 14 (+2). (14pp.)
                  Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 11. (4pp.)
                  Saves: Toughness (+0) +2, Fortitude (+0) +2, Reflex (+0) +1, Will (+2) +5. (8pp.)
                  Feats: Benefit 1 (organizational ties 1 [licensed and accredited Hegemonic Central Polity therapist]), Equipment 3 (cellphone 1, laptop 2), Fascinate (Diplomacy), Second Chance (making a Sense Motive roll with one of his patients), Skill Mastery (Diplomacy, Knowledges [behavioral sciences], Professions [therapist], Sense Motive). (7pp.)
                  Skills: Bluff (+2) +4, Diplomacy (+2) +4, Knowledges (+3) (behavioral sciences) +7, Languages (English [native]; others: German), Notice (+2) +4, Professions (+2) (therapist) +6, Search (+2) +4, Sense Motive (+2) +6. (6pp.)
                  Powers: (33pp.)
                  Combat-Telepath: Mind Blast 4 (Flaws: Mental Weapon). (8pp.) --- (9pp.)
                  AP: Combat-Telepath: Mind Blast 2. (1pp.)
                  Extrasensory Perception: Super-Senses 4 (postcognition; Flaws: Medium [an object to sense 'psychic impressions' from]). (2pp.)
                  Mahahrajah: Super-Senses 4 (analytical danger sense, analytical truth sense). (4pp.)
                  Skilled Telepath: Mind Shield 4. (4pp.) Telepathy 5 (Feats: Insidious 1). (11pp.) --- (15pp.)
                  Vestigial Telekinetic: Protection 1 (Extras: Impervious 1; Flaws: Action [sustained]). (1pp.) Super-Strength 1. (2pp.) --- (3pp.)
                  Drawbacks: Disability (-1pp; nearsighted [easily fixable with prescription eyeglasses]).
                  Equipment:
                  Cellphone: Equipment 1.
                  A cellphone. As in...a cellphone.
                  Powers:
                  Online Portable Telephone: Datalink 4. (4pp.) Features 1 (is a mobile telephone). (1pp.) --- (5pp.)
                  ---/::This is a completed Earth-B cellphone build.
                  Laptop: Equipment 2.
                  A regular, run-of-the-mill laptop.
                  Powers:
                  Online-Capable: Datalink 9. (9pp.) Enhanced Feats: Online Research. (1pp.) --- (10pp.)
                  ----/::This is a completed Earth-B laptop build.
                  Complications:
                  Falsely Believes Himself to be a Mentat
                  As mahahrajahs are so obscure AND so outnumbered by mutant psychics, even Dr. Wynters believes himself to be a Mentat. He is NOT a Mentat, however, and so is perfectly mentally stable. Dr. Wynters believes himself to ill, however...
                  Prejudice ('Mentat')
                  Mentats are mentally ill by nature; as people (including Dr. Wynters!) believe Leopold is a Mentat, they treat him as if he were mentally ill. While this sometimes works to Dr. Wynters' advantage, MOST of the time it does NOT.
                  Willing Co-Conspirator of the Orbital Man
                  The Orbital Man is an evil paragon trapped in orbit around Earth, but with an unusual 'extra' power: he can lend 1/12th his power to chosen mundane humans---thus creating the artificial superhumans known as 'Orbitals'. Dr. Wynters envies the Orbitals and wishes to become one. As such, the 'good doctor' is now a willing agent of the Orbital Man's wicked schemes!
                  Quote: "That's very interesting---why do you feel that way?"
                  ---/::This is a completed Dr. Leopold Wynters build.

                  Dr. Wynters took far fewer points to build than I thought he would!

                  Dr. Leopold Wynters is from Earth-B. Wynters has grand, impossible dreams, and thinks the Orbital Man is Wynters' key to 'greatness'. Though the Orbital Man just views Wynters as a disposal asset, Wynters has completely misread the situation, thinking himself more important to his master's plans than he actually is.

                  The Orbital Man is a huge menace of a mastermind---and what is a mastermind, without his nefarious 2nd-in-command?
                  Last edited by Hoid; 22nd June 2016, 06:07 PM.
                  The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

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                  • #24
                    Perpendicular-2: a god!

                    Perpendicular-2 character:
                    the God-in-Gold-and-Gems-and-Feathers: Hulking warrior-god.

                    ...the God-in-Gold-and-Gems-and-Feathers awakens to find thieves in his temple!
                    PL14/156pp. (Crocodilian deity [good].)
                    Background Writeup: Here!!!
                    Attributes: Strength 22 (+6), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2). (30pp.)
                    Combat: BAB (melee +6/ranged +2) melee +12/ranged +2, Defense (12) 14. (10pp.)
                    Saves: Toughness (+3) +6, Fortitude (+3) +10, Reflex (+2) +3, Will (+1) +5. (15pp.)
                    Feats: Attack Focus 3 (melee 3), Attack Specialization 3 (his gargantuan warhammer 3), Demonic Glare 2, Equipment 10 (absolutely massive maul 5, ceremonial gold-inlaid 'armor' 2, feather headdress 1, twin daggers 2), Fearless, Rage 2, Ultimate Effort 1 (Perform [religious ceremonies]). (22pp.)
                    Skills: Intimidate (+6) +10, Languages (Tongue of the Black Sands ['ancient Egyptian', native]; Papermakerspeech ['ancient Greek'], Uruspeech ['Sumerian']), Perform (+2) (religious ceremonies) +10, Survival (+3) +7. (6pp.)
                    Powers: (73pp.)
                    Crocodile-God: Features 2 (cast-iron stomach, iron lungs [can hold his breath underwater for up to an hour], semi-aquatic [+4 to Swim checks], tail [+4 to balance-related checks]). (4pp.) Protection 4 (thick, leathery hide; Extras: Impervious 4). (8pp.) Strike 6 (bite; Feats: Improved Grab). (13pp.) --- (25pp.)
                    Divine Reserves of Strength: Power Reserve 10 (to his Strength and his Super-Strength; Flaws: Medium [must activate his Rage feat]). (5pp.)
                    God: Density 4 (Feats: Innate; Flaws: Permanent). (9pp.) Growth 4 (Feats: Innate; Flaws: Permanent). (9pp.) Immunity 5 (his bones cannot break). (5pp.) --- (23pp.)
                    God of Wandering Warriors: Adrenal Boost 8. (8pp.) Super-Speed 2 (Flaws: Tiring). (2pp.) Super-Strength 4 (Drawbacks: Power Loss [-1pp; without regular performance of religious ceremonies by the God-in-Gold-and-Gems-and-Feathers]). (7pp.) --- (17pp.)
                    Lesser God of War: Enhanced Feats: Leadership, Master Plan, Taunt, Teamwork (Drawbacks: Power Loss [-1pp; without regular performance of religious ceremonies by the God-in-Gold-and-Gems-and-Feathers]). (3pp.)
                    Drawbacks: n/a. (-0pp.)
                    Equipment:
                    Ceremonial Gold-Inlaid 'Armor': Equipment 2.
                    Huge, beautifully made Aztec-style ceremonial armor, etched with holy imagery and scenes of mythological horror.
                    Powers:
                    Etched with Hexes: Features 1 (half-carved in imagery depicting human sacrifice and gibbering demons [+4 to Intimidate]). (1pp.)
                    Etched by History: Features 1 (half-carved in glyphs depicting his familyline's history and mythology [+4 to Diplomacy rolls]). (1pp.)
                    Megafauna-Skull Helm: Enhanced Feats: Fearsome Presence 2, Improved Overrun, Taunt. (4pp.)
                    Poison Ampoules: Features 1 (hidden compartments to hide poison ampoules in). (1pp.) Nauseate 1 (Extras: Area [burst, cloud]). (3pp.) --- (4pp.)
                    ---/::This is a completed Perpendicular-2 ceremonial gold-inlaid 'armor' build.
                    Feathered Headdress: Equipment 1.
                    A symbolic 'crown' of his divinity.
                    Powers:
                    Marked by Destiny: Enhanced Feats: Beginners' Luck, Elusive Target. (2pp.)
                    Ordained by Heaven: Enhanced Attributes: Charisma +2 (Flaws: Limited [only for Perform [religious ceremonies]). (1pp.) Enhanced Feats: Benefit 1 (status 1 [godpriest]). (1pp.) Enhanced Skills: Intimidate +4. (1pp.) --- (3pp.)
                    ---/::This is a completed Perpendicular-2 feathered headdress build.
                    Pair of Daggers: Equipment 2.
                    Deadly curving daggers.
                    Powers:
                    Curling Blades: Enhanced Feats: Weapon Bind. (1pp.) Strike 4 (Feats: Split Attack [there're TWO daggers]). (9pp.) --- (10pp.)
                    ----/::This is a completed pair of daggers build.
                    Truly Gigantic Warmaul: Equipment 5.
                    This thing is gigantic and heavy.
                    Powers:
                    Massive, Gargantuan Hammer: Density 3 (this thing weighs a lot!). (9pp.) Enhanced Feats: Fascinate 1 (Intimidate), Favored Opponent 1 (mooks). (2pp.) Strike 10 (Extras: Progression 2 [reach]; Flaws: Action [full action; swinging this hulking thing is an endeavor, unto itself!]). (12pp.) --- (23pp.)
                    Mastery over the Earth: Super-Strength 0 (Feats: Groundstrike, Shockwave). (2pp.)
                    ---/::This is a completed Perpendicular-2 truly gigantic warmaul build.
                    Complications:
                    Arrogance, Personified
                    The God-in-Gold-and-Gems-and-Feathers honestly believes in his own divinity, as have generations of Linntuuu's 'gods' before him.
                    A Benevolent God
                    Despite his monumental ego and great many self-delusions, the God-in-Gold-and-Gems-and-Feathers is still a good guy. Those he smites are evil-doers: slavers, brigands, cannibal-gods and so forth. The innocent and defenseless have nothing to fear from the god of wandering warriors!
                    Magical Thinking
                    As a 'god', the God-in-Gold-and-Gems-and-Feathers honestly believes he has control over the environment and natural phenomena of all kinds. Cognitive dissonance, however, helps him rationalize away why his 'divine powers' are sometimes 'thwarted'.
                    Quote: "BEHOLD! I AM the god of war!"
                    Notes: 'Demonic Glare' is a feat from Mecha & Manga.
                    ---/::This is a completed God-in-Gold-and-Gems-and-Feathers build.

                    Again, he took far less points than I'd originally alloted---go, team!

                    The God-in-Gold-and-Gems-and-Feathers is from Perpendicular-2. As the god of wandering warriors (in particular) and a lesser god of warfare (in general), the God-in-Gold-and-Gems-and-Feathers has an official priesthood, a lavish temple filled with holy men and temple dancers---none of which he sees more than once or twice every year. Wanderlust is in the God-in-Gold-and-Gems-and-Feathers, and this temple, despite its pleasures and luxuries, is too 'static' for his tastes.

                    The God-in-Gold-and-Gem-and-Feathers was once named sAuran, but he sacrificed that name to his ancestors, in return for greater strength. Now, he is known only by his title!
                    Last edited by Hoid; 23rd May 2016, 06:25 PM.
                    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

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                    • #25
                      [Multiverse-Wide]Lirunaur, Supreme-Scientist of the Tlolkku.

                      Multiverse-Wide Characters:
                      Lirunaur (Supreme-Scientist of the Tlolkku): The evil scientist in the Forever Tree!
                      PL10/150pp. (Scientific mastermind [evil].)
                      Background Writeup:
                      Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitutiom 14 (+2), Intelligence 25 (+8), Wisdom 12 (+1), Charisma 8 (-1). (23pp.)
                      Combat: BAB (melee +1/ranged +1) melee +1/ranged +1, Defense (10) 10. (0pp.)
                      Saves: Toughness (+2) +2, Fortitude (+2) +2, Reflex (+1) +1, Will (+1) +10. (9pp.)
                      Feats: Benefit 7 (organizational ties 2 [the Tlolkku's Celestial Knowledge Database], reputation 1 [amoral mad scientist], security clearance 1 [the Tlolkku's Celestial Knowledge Database], status 1 [Supreme-Scientist of the Tlolkku species], wealth 2), Dedicated 1 (to the pursuit of cold hard science), Eidetic Memory, Equipment 25 (laboratory-on-starsails [HQ/vehicle] 10, personalized research gear 5, neutron star computational processor 10), Improvised Tools, Inventor. (36pp.)
                      Skills: Concentrate (+2) +10, Computer (+8) +12, Crafts (+1) (electronics) +9, Knowledges (+8) (chemistry) +12, Knowledges (+8) (physical sciences) +12, Knowledges (+8) (technology) +12, Professions (+1) (amoral scientist) +9. (10pp.)
                      Powers: (64pp.)
                      Agile Tails: Additional Limbs 2 (3 prehensile tails). (2pp.)
                      Genetically 'Perfected': Features 1 (will ALWAYS be in tip-top physical condition). (1pp.) Immunity 3 (aging, temperature extremes). (3pp.) --- (6pp.)
                      Omnitool Swarm: Gadgets 2 (nano-assembler cloud; easy to lose; Extras: Area [burst]). (14pp.)
                      Winged, and Able to Fly: Flight 2 (Drawbacks: Power Loss [-1pp; if wings're bound]). (3pp.)
                      Yescube: Device 13 (wish-granting Demimachine handheld cube; easy to lose; Feats: Indestructible, Restricted 1 [must be a Tlolkku OR a Starvampire]). (39pp.)
                      Drawbacks: n/a. (0pp.)
                      Equipment:
                      Neutron Star Computational Processor: Equipment 10.
                      A tiny, palm-sized magnetically-sealed miniaturized neutron star transformed via Demimachinery into a massively powerful computer.
                      Powers:
                      Massive Computational Capability: Enhanced Attributes: Intelligence +22, Wisdom +10. (32pp.) Enhanced Feats: Assessment, Eidetic Memory, Skill Mastery (Computer, Science [astronomy, biology, chemistry, physical sciences]). (3pp.) --- (25pp.)
                      Spatial-Warping Manuevering: Spatial Control 12. (24pp.)
                      Wide-Ranging Database: Enhanced Feats: Jack-of-All-Trades. (1pp.)
                      ---/::This is a completed neutron star computational processor build.
                      Personalized Reseach Gear: Equipment 5.
                      This stuff is custom, made specifically with Lirunaur in mind.
                      Powers:
                      Yescube: Device 13.
                      A Yescube reshapes reality as the holder desires.
                      Powers:
                      'Cosmic Power': Illusion 3 (all five senses). (12pp.)
                      'Scene-Edits': Probability Control 5 (Feats: Insidious 2). (7pp.)
                      Wish-Granting: Transform 5 (any to any). (45pp.) --- (46pp.)
                      AP: Wish-Granting: Mental Transform 5 (any to any). (1pp.)
                      ---/::This is a completed Yescube build.
                      HQs:
                      A Laboratory-on-Starsails: Equipment 10.
                      His HQ AND his spacecraft, all rolled into one!
                      Stats:
                      Complications:
                      Omniscience is the Key
                      Ruthless, Even With His Own Species
                      Zeal for Knowledge is WELL Past the 'Mania' Stage
                      Quote: "Fascinating. Bring me ten more subjects. Let us test biological resistance to hard vacuum on amphibians, next. After that, we'll move to radiation-testing..."
                      Notes: 'Dedicated' is a feat from Mecha & Manga.
                      ---/::This is a completed Supreme-Scientist Lirunaur build.

                      The brains. Lirunaur is originally from Earth-A, and is a total sociopath. Knowledge is all that matters to Lirunaur and fallout be damned!
                      Lunaur: Devoted and godlike protector of Lirunaur!
                      PL15/258pp. (Will-less but godlike robotic guardian [neutral-by-default].)
                      Background Writeup:
                      Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution - (-), Intelligence 14 (+2), Wisdom 6 (-3), Charisma 6 (-3). (12pp.)
                      Combat: BAB (melee +4/ranged +4) melee +6/ranged +6, Defense (14) 16. (8pp.)
                      Saves: Toughness (-) +14, Fortitude (-) -, Reflex (+4) +8, Will (-3) -4. (17pp.)
                      Feats: Ambidexterity, Assessment, Dedicated 1 (to the safety of the reigning Supreme-Scientist), Instant Up, Interpose, Machine Empathy, Reverse Sidekick 10 (Lirunaur; built on PL10/150pp]), Set-Up, Teamwork. (18pp.)
                      Skills: n/a. (0pp.)
                      Powers:
                      Adaptive Quantum Entanglement: Immunity 1 (the Nullify Teleport power). (1pp.) Teleport 5. (10pp.) --- (11pp.)
                      Omni-Interface: Datalink 10 (Extras: Affects Others ['memetic apparatuses']; Flaws: Limited [Tlolkku-technology, only]). (10pp.)
                      Reactive Armored Plating: Protection 4 (Extras: Impervious 4; Feats: Variable Descriptor [any 'Reaction to Damage']). (9pp.)
                      Reactive Armor-Piercing Talons: Strike 4 (Extras: Penetrating 4; Feats: Variable Descriptor [any 'Adapting to Bypass Armor']). (13pp.)
                      Tlolkku-Made Robot: Immunity 51 (aging, Fortitude saves, mental effects). (51pp.)
                      Tlolkku-Made War-Robot (Combat.mode.1): Nemesis 12. (108pp.)
                      AP: Tlolkku-Made War-Robot (Combat.mode.2): Adaptation 12. (1pp.)
                      Drawbacks: n/a. (0pp.)
                      Complications:
                      Only the Tlolkku Have Lives of ANY Importance!
                      The Supreme-Scientist MUST Be Protected!
                      The Will of the Supreme-Scientist MUST Be Obeyed!
                      Quote: "STEP AWAY FROM THE SUPREME-SCIENTIST! THIS IS YOUR ONLY WARNING!"
                      Notes: 'Dedicated' is a feat from Mecha & Manga. 'Reverse Sidekick' is a variation on the normal Sidekick feat, in which the more powerful character is the minion of the less powerful character.
                      ---/::This is a completed Lunaur build.

                      The brawn. Lunaur is originally from Earth-A, and is mindlessly loyal to whomever the lawful Tlolkku Supreme-Scientist happens to be at that moment!
                      Last edited by Hoid; 23rd May 2016, 06:27 PM.
                      The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                      The Realms of Idrifaulo.

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                      • #26
                        [Earth-U]Graven Idol.

                        Graven Idol:
                        PL12/160pp. (Thoughtform-turned human [good].)
                        Background Writeup:
                        Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 9 (-1), Intelligence 10 (+0), Wisdom 22 (+6), Charisma 22 (+6). (27pp.)
                        Combat: BAB (melee +1/ranged +1) melee +4/ranged +4, Defense (11) 13. (10pp.)
                        Saves: Toughness (-1) +0, Fortitude (-1) -2, Reflex (+1) +6, Will (+6) +9. (8pp.)
                        Feats: Attack Specialization 3 (his Ur-Blade 3), Benefit 1 (cipher [no one even knows who Graven Idol even is), Fascinate 1 (Diplomacy). (5pp.)
                        Skills: n/a. (0pp.)
                        Powers: (108pp.)
                        Armor of the Sphinx: Alternate Form 10 (male sphinx). (50pp.)
                        Celestial Speech: Universal Translator. (5pp.)
                        Former Thoughtform: Immortality (Flaws: Source [interesting and novel experiences to lure him back and keep him young]). (4pp.) Immunity 4 (the Dream Control power, fatigue, sleep). (4pp.) --- (8pp.)
                        Greatly-Lessened Cosmic Power: Cosmic Energy Control 9 (Feats: Dynamic Array). (20pp.) --- (24pp.)
                        BP: Cosmic Blast: Blast 9. (0pp.)
                        DAP: Cosmic Barrier: Force Field. (2pp.)
                        DAP: Cosmic Gear: Force Constructs. (2pp.)
                        DAP: Cosmic Whip: Snare. (2pp.)
                        The Ur-Blade/sword mode: Strike 9 (the Ur-Blade can't be taken from him and thus is a power and NOT a Device; Extras: Penetrating 2). (20pp.) --- (21pp.)
                        AP: The Ur-Blade/wings mode: Flight 9; Extras: Attacks, Area [trail]; Feats: Homing 1, Incurable; Flaws: Distracting, Tiring). (1pp.)
                        Drawbacks: n/a. (-0pp.)
                        Alternate Shapes:
                        A Male Sphinx: Alternate Form 10.
                        Powers:
                        Bejewelled Beard: Enhanced Attributes: Wisdom +1, Charisma +1. (2pp.) Enhanced Feats: Attractive 1, Benefit 2 (wealth 2 [his beard is festooned with gems and various precious metals]). (3pp.) --- (5pp.)
                        Divine Eyes: Super-Senses 3 (acute analytical truth sense). (3pp.)
                        Majestic Wings: Flight 6 (Flaws: Linked [to Majestic Wings Growth]; Drawbacks: Power Loss [-3pp; if wings're bound]). (9pp.) Growth 12 (Flaws: Limited [wings, only], Linked [to Majestic Wings Flight]). (24pp.) --- (33pp.)
                        Terrifying Talons: Strike 4 (Extras: Penetrating 4; Feats: Incurable). (9pp.)
                        ---/::This is a completed male shinx shape build.
                        Complications:
                        Alien to the Human Experience
                        Forgetting Himself
                        No Ability to Lie, Whatsoever
                        Quote: "Be true to yourself. This IS the GREATEST of truths."
                        ---/::This is a completed Graven Idol build.

                        Graven Idol is from Earth-U.

                        As a thoughtform, Graven Idol's self-image was fluid and was subject to slow-but-constant change. Upon becoming human, a trace of this frailty remains, as Graven Idol's low Constitution score, as well as his equally low Fortitude save.

                        Graven Idol once possessed the Allscepter, but he willingly gave that weapon away to the young hero, Omniguardian, an act of altruism Graven Idol has never once regretted. To be sure, Graven Idol would be significantly stronger if he ever re-acquired the Allscepter, but this is likely to happen only once Omniguardian has died an honorable death facing off against evil.

                        (With the Allscepter back, however, Graven Idol would become PL13/255pp.)

                        The Ur-Blade, however, Graven Idol kept for himself...

                        In sphinx-form, Graven Idol's wings are MONSTROUS in size, rendering them easier to immobilize.
                        Last edited by Hoid; 27th May 2016, 07:01 AM.
                        The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                        The Realms of Idrifaulo.

                        Comment


                        • #27
                          [Earth-H]Epona!

                          Epona:
                          PL10/145pp. (Gorgon able to assume the shape of a centaur [evil].)
                          Background Writeup:
                          Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 12 (+1). (10pp.)
                          Combat: BAB (melee +0/ranged +1) melee +5/ranged +6, Defense (11) 14. (16pp.)
                          Saves: Toughness (+0) +3, Fortitude (+0) +4, Reflex (+1) +5, Will (+2) +4. (13pp.)
                          Feats: Diehard, Endurance, Equipment 6 (a pair of kukris 6), Fearsome Presence 2, Last Stand, Withstand Damage. (12pp.)
                          Skills: Climb (+0) +4, Handle Animal (+1) +9, Intimidate (+1) +5, Knowledges (+1) (business) +5, Languages (English [native]; Greek), Medicine (+2) +6, Professions (+2) (owner of a horse ranch) +6, Ride (+2) +6, Swim (+1) +5. (10pp.)
                          Powers: (84pp.)
                          Starhelm: Device 3 (alien-made helmet; hard to lose). (12pp.)
                          Starspear: Device 4 (alien-made psi-resonant spear; easy to lose). (12pp.)
                          Gorgon/Centaur: Alternate Form 10 (centaur godform; Extras: Duration [continuous]). (60pp.)
                          Drawbacks: Disability (blind [-3pp]).
                          Alternate Shapes:
                          Centaur Godform: Alternate Form 10.
                          Powers:
                          Gorgon Awareness: Buys off the Disability (blind) Drawback; doesn't actually permit sight but rather negates the penalties for being blind; has the 'Psychic Senses' descriptor. (3pp.)
                          Gorgon Endurance: Protection 2 (Extras: Impervious 5). (7pp.)
                          Gorgon Strength: Enhanced Attributes: Strength +5, Constitution +4. (9pp.) Leaping 4 (Flaws: Medium [must first get up to full running speed]). (2pp.) Speed 2. (2pp.) Super-Strength 4. (8pp.) --- (21pp.)
                          Hooves!: Strike 5 (Extras: Penetrating 1). (11pp.)
                          Lower Body of a Horse: Additional Limbs 3 (four extra legs [as her godform is that of a centaur]). (3pp.) Growth 4 (Flaws: Permanent). (8pp.) --- (11pp.)
                          ---/::This is a completed Centaur Godform build.
                          Equipment:
                          A Pair of Kukris: Equipment 6.
                          Powers:
                          Starhelm: Device 3.
                          Powers:
                          Direct Brain-Downloaded Combat Data: Enhanced BAB: ranged +6, Defense +2. (10pp.) Enhanced Feats: Attack Focus 1 (ranged). (1pp.) --- (11pp.)
                          Direct Brain-Downloaded Heads-Up Display: Features 1 (tactical database). (1pp.) Super-Senses 3 (danger sense, radius mental awareness). (2pp.) --- (4pp.)
                          ---/::This is a completed Starhelm build.
                          Starspear: Device 4.
                          Powers:
                          Stellar Energy Conduit: Cosmic Energy Control 8. (16pp.)
                          BP: Stellar Beam: Blast 8. (0pp.)
                          AP: Stellar Containment Field, v1: Snare 8 (Extras: Progression 2 [range]; Feats: Affects Insubstantial, Selective). (1pp.)
                          AP: Stellar Containment Field, v2: Force Field 5 (Extras: Affects Others; Feats: Affects Insubstantial). (1pp.)
                          AP: Stellar Edge: Strike 7 (Extras: Penetrating 1, Progression 1 [reach]). (1pp.)
                          AP: Stellar Fury: Energy Aura 4 (raging cosmic fire). (1pp.)
                          ---/::This is a completed Starspear build.
                          Complications:
                          Sadist
                          Totalitarian
                          Zealous
                          Quote:
                          Notes: The feats 'Last Stand' and 'Withstand Damage' are from Mecha & Manga.
                          ---/::This is a completed Epona build.

                          Epona's real name is Charline Somerset.

                          Epona is from Earth-H.

                          By ritually blinding themselves, dedicated enough people on Earth-H can draw down 'godforms' from a Resonance known as the Mythsphere. Though their eyesight is forever gone, these 'gorgons' gain VERY powerful Alternate Forms as a result.

                          Epona (named after a Celtic horse-goddess) can assume the godform of a centaur. She's definitely evil, but in a cool, calm and calculated manner. She is also a religious zealot, fanatically adhering to the gorgon-supremacist faith of Mythspherical Buddhism. (Mythspherical Buddhism postulates that becoming a gorgon is equal to the Buddha's act of enlightenment. To say mainstream Buddhism disagrees with this idea is a massive understatement.)
                          All of Epona's powers have the 'Mythsphere' descriptor.
                          Last edited by Hoid; 22nd June 2016, 01:08 PM.
                          The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                          The Realms of Idrifaulo.

                          Comment


                          • #28
                            [Earth-U]Loki and Sif!

                            What follows are not really mythological figures; instead, they're regular people, who lucked out by getting their hands on some very advanced technology. They're appropriated the mythological names/personas, but are not the real Loki and Sif...

                            These two NPCs are designed to fit into the personal mythos of a 'Thor-lookalike' PC in my 'Star Corps' PbP!

                            And now...

                            Loki:

                            ...Loki, in a rare good mood...
                            PL12/165pp. (Illusion-weaving 'goddess' of strife [evil].)
                            Background Writeup:
                            Attributes: Strength 9 (-1), Dexterity 18 (+4), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+0), Charisma 18 (+4). (17pp.)
                            Combat: BAB (melee -1/ranged +4) melee +1/ranged +6, Defense (14) 18. (12pp.)
                            Saves: Toughness (+0) +3, Fortitude (+0) +4, Reflex (+4) +9, Will (+0) +6. (18pp.)
                            Feats: Attack Specialization 4 (A Hurtful Word 4), Benefit 1 (cipher [no one other than Sif and Thor even know who Loki really is), Equipment 7 (cellphone 1, first-aid kit 1, a pair of pistols 4, a long-ass hunting knife 1), Fascinate 1 (Bluff), Master Plan, Minions 3 (AI-piloted fae drone; built on PL2/45pp), Taunt, Ultimate Effort 1 (Bluff checks). (19pp.)
                            Skills: Bluff (+4) +16, Computer (+0) +2, Gather Information (+4) +12, Knowledges (+0) (trivia) +2, Languages (English [native]; Dutch, German, Norwegian), Notice (+0) +8, Search (+0) +4, Sense Motive (+0) +8, Sleight-of-Hand (+4) +12. (16pp.)
                            Powers: (66pp.)
                            Box of Mischief: Device 1 (alien nano-assembler disguised as a small box; easy to lose; Feats: Restricted 1 [must be a mundane human to use]). (4pp.)
                            Garments of the Trickster: Device 15 (alien-made psi-reactive clothing; hard to lose; Feats: Restricted 1 [must be a mundane human to use]). (61pp.)
                            Seven-Leagues Boots: Device 4 (alien-made footwear; hard to lose; Feats: Restricted 1 [must be a mundane human to use]). (17pp.)
                            Slight Genetic Enhancement: Features 1 (longevity). (1pp.)
                            Drawbacks:
                            Equipment:
                            Box of Mischief: Device 1.
                            A miniature nanofabricator in box shape.
                            Powers:
                            Nanofabrication: Enhanced Feats: Equipment 3 (Feats: Variable Descriptor [any 'Handheld Equipment']). (5pp.)
                            ---/::This is a completed box of mischief build.
                            Cellphone: Equipment 1.
                            A cellphone. As in...a cellphone.
                            Powers:
                            Garments of the Trickster: Device 15.
                            Inlaid with psychic nanocircuitry, the garments of the Trickster work by reflexively activating portions of others' brains concerned with dreams and dreaming.
                            Powers:
                            Glamour'd: Features 1 (protects against temperature extremes). (1pp.) Morph 6 (any humanoid shape). (6pp.) --- (7pp.)
                            Greater Glamour: Illusion 10 (all 5 senses; Extras: Attacks). (50pp.) Spirit Control 5 (thoughtforms). (5pp.) --- (55pp.)
                            Lesser Glamour: Invisibility 4. (4pp.)
                            Psychic Glamour: Dream Control 2. (6pp.) Dream Travel 7. (7pp.) --- (13pp.)
                            ---/::This is a completed garments of the Trickster build.
                            A pair of pistols: Equipment 4.
                            Powers:
                            Seven-Leagues Boots: Device 4.
                            Made by the vastdreamers, in return for a favor Loki once performed on their behalf.
                            Powers:
                            Gravimetric Stabilizers: Features 1 (weighs half her normal weight). (1pp.) Immunity 5 (the Gravity Control power). (5pp.) Super-Movement 2 (perfect balance, wall-crawling). (2pp.) --- (8pp.)
                            Seven Leagues in a Step: Teleport 4. (8pp.)
                            Walking the Wind: Flight 2 (Flaws: Levitate). (2pp.) Super-Movement 1 (air-walking). (1pp.) --- (3pp.)
                            Weightless Movement: Features 1 (leaves no footprints even on the softest surfaces). (1pp.)
                            ---/::These are a completed Seven-Leagues Boots build.
                            Complications:
                            Bitter and Cynical of EVERYTHING
                            Delusions of Grandeur
                            Extremely Jealous
                            Quote: "Mine, now! Mine, forever!"
                            ---/::This is a completed Loki build.

                            AI-Piloted Faedrone:
                            PL2/45pp.

                            Sif:

                            ...Sif in battle...
                            PL12/180pp. (Swordswoman neurally enhanced by an alien weapon [good].)
                            Background Writeup:
                            Attributes:
                            Combat:
                            Saves:
                            Feats: Attack Focus 1 (melee 1), Attack Specialization 1 (Neural-Enhancer Sword 1), Attractive 1, Benefit 1 (reputation 1 [nationally-recognized cosplayer]), Diehard, Equipment 4 (steed drone [vehicle] 4), Skill Mastery (Bluff, Knowledges [pop culture], Perform [cosplaying], Professions [nationally-recognized cosplayer]). (10pp.)
                            Skills:
                            Powers:
                            Golden 'Hair': Container 3 (golden nano-braids woven into her natural raven-black hair; Feats:Insidious 2 [the Golden 'Hair's' effects are 'masked' by Sif's Neural-Enhancer Sword], Subtle 2 [looks like normal blonde hair]). (19pp.)
                            Neural-Enhancer Sword: Device 15 (alien-made sword; easy to lose; Feats: Restricted 1 [must be a mundane human to use]). (45pp.)
                            Slight Genetic Enhancement: Features 1 (longevity). (1pp.)
                            Drawbacks:
                            Equipment/Devices:
                            Golden 'Hair': Container 3.
                            Powers:
                            Combat-Specific Telepathy: Enhanced Combat: Defense +4. (8pp.) Enhanced Feats: Assessment, Beginners' Luck, Break the Style, Elusive Target. (4pp.) Mind Shield 2 (Extras: Impervious 1). (3pp.) --- (15pp.)
                            ---/::This is a completed golden 'hair' build.
                            Neural-Enhancer Sword: Device 15.
                            Powers:
                            Steed Drone: Equipment 4.
                            Powers:
                            Complications:
                            Quote:
                            Notes: 'Break the Style' is a feat from Mecha & Manga.

                            Sif is currently at 75pp out of 180pp total.

                            Loki's real name is Amanda Serenity. Sif's real name is Deborah Caseyfields.
                            Both Loki and Sif are from Earth-U.

                            Loki wears alien-woven clothing embedded with molecule-thin psi-circuitry; as long as she's wearing them, Loki can draw illusions forth from this costume. She also has a nano-assembler disguised as a small portable cube; with this, Loki's petty vindictiveness reaches all-new heights. She's otherwise human.

                            Sif wields an alien-made sword that can connect to her nervous system by organically 'plugging in' to her nervous system when she holds the blade in her hand. This sword contains a huge combat database, which turns Sif from an ordinary woman into a warrior with few equals. In addition, she has nanofiber braids woven into her hair; these braids stimulate psychic potential for a wide variety of ESP-related effects. (It also makes her appear blonde.)

                            I wasn't originally going to give Sif Attractive, until it dawned on me that, as a world-famous cosplayer, looks help promote the cosplayer. Ergo...Attractive!
                            Loki and Sif feuded over Thor's affections; Sif won. Sif is a kind, caring woman, while Loki is a vengeful sociopath. Thor chose Sif, and Loki has never forgiven either Thor or Sif for this 'treachery'.
                            Last edited by Hoid; 22nd June 2016, 01:10 PM.
                            The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                            The Realms of Idrifaulo.

                            Comment


                            • #29
                              Re: The Forever Tree: builds! [2e]

                              Sara Farron - Claire Farron's sister





                              BACKGROUND

                              Sara was born three years after her elder sister, Claire. Their father died when they were young and they lost their mother to an unknown illness when Sara was twelve. With no other family to turn to, Claire took it upon herself to raise Sara. This is why Claire joined the military. As she had to take care of her sister, she didn't have the luxury of going to university or even finishing high school. It seemed the only sensible career choice. Since then, Sara has looked up to Claire as her guardian.

                              Possessing an inner fortitude beyond her years, she is more than capable of making decisions on her own, whatever her somewhat overprotective sister might think. In fact, Sara spends just as much time worrying about her elder sister's well-being as Claire does about Sara's. Especially the last year, her sister seemed more detached and lonely than ever. She was a straight-A student and majored in history. Sara is mature and wise, and cares deeply for those around her. Despite the grave circumstances she stays positive and believes in a better future as long as she has her sister and friends by her side.

                              She had just started teaching when everything changed. She was in her class when suddenly she got a splitting headache. Everything momentarily went black before her eyes, and when she came to, it was pandemonium. Her desk, which she slumped over was encased in crystal. Even worse, her left arm was half made of crystal. The children were fleeing the classroom screaming 'Mutant! Mutant! Miss Farron is a mutant!'.

                              When they came for her, she was still sitting dazed in her classroom. They took her away and all she could think about was who would now take care of her sister. In the transport to God knows where, she felt something urging her to let go, to let it take control if she wanted to be saved. She was about to do just that when Claire showed up. It shouldn't have been possible, really, it shouldn't. Actually, nothing about that afternoon seemed real, from what happened to her to how insanely strong her sister suddenly was, but in the end, they were saved.

                              She is back to teaching. And learning. There's an entire multiverse out there and so much history! Furthermore she insisted Claire teach her the basics of fighting. She never wants to feel so helpless as that afternoon again. The strange presence is also still there. She's not sure what it is, or wants and has kept it secret for now. While experimenting with her powers, away from prying eyes, she has learned to channel a little bit of it's power through herself. Still, even that tiny trickle is enough that she is no longer really in control. At most, it's a sort of negotiation. This presence is worrying, yes, but she's optimistic. It doesn't feel malevolent, and she hopes she can come to understand it.

                              Anyway, Star Corps is great, her new class is fantastic, there are so many new things to learn and new friends to meet, so why brood? Talking about brooding, hopefully the people here can make her sister whole again. Well, she's sure they can, and she'll be here to help her too!

                              COMPLICATIONS
                              • Eternal optimist - There is always a silver lining, always hope and a new, shiny day.
                              • People Person - Sara always sees the good in people. Claire says she is too trusting, naive even, but that's just her sister being overprotective, right? Of course it is!
                              • Secret - Ragnarok - When she mutated, something woke up. Something was linked to her. She doesn't yet know what is or wants, but is trying to find out. Whatever it is, it must be possible to get to understand it and work together! Hey, who knows, it just might her unconsciousness or something equally innocent, right?
                              • Relationship - Claire Farron - She worries about her sister. Years working as a Paladin have been hard on Claire, even harder than fighting on the frontlines. She will do what's necessary to make her sister smile, happy even!


                              Sara Farron - Power Level: 6; Power Points Spent: 90/90

                              STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +1 (12), WIS: +1 (12), CHA: +1 (12) - 6 PP's

                              Tough: +8, Fort: +6, Ref: +4, Will: +6 - 15 PP's

                              Skills - 14 PP's (53 ranks)
                              Bluff 4 (+5), Diplomacy 6 (+7), Knowledge: Current Events 6 (+7), Knowledge: Current Events 6 (+7), Notice 4 (+5), Profession: Teacher 10 (+11), Search 4 (+5), Sense Motive 6 (+7), Swim 4 (+4)

                              Feats - 14 PP's
                              All-Out Attack, Attack Focus 6(Melee)*, Attack Specialization 3 (Bowsword), Attack Specialization 3 (Grapple)*, Attractive 2, Dodge Focus 4, Equipment 2, Fascinate (Diplomacy), Improved Grab*, Improved Pin*, Luck 2*, Ultimate Effort (Toughness save)*

                              * From the powers section

                              Powers: - 41 PP's
                              Crystal Body (Protection 8, Impervious, Ablative) - 8 PP's

                              Crystal Mastery (Array) - 10 PP's
                              . . Crystal Chrysalis (Paralyze 6, CD 16, Action (Full), Accurate 3 (+6)) - 9 PP's
                              . . Crystal Injection (Healing 9, Resurrection, Distracting, Tiring, Regrowth, Noticable) - 1 PP

                              Invoke Ragnarok (Alternate Form 12, Unreliable(reliability roll), Side-Effect 2 (always - not in complete control), One-Way Transormation 1) - 23 PP's
                              . . Ragnarok: - 60 PP's
                              . . Size Matters (Dynamic Array) - 39 PP's/ 36 PP's to distribute
                              . . . . Size (Growth 12, Dynamic, 3/r, +24 Str, +12 Con, +3 size)
                              . . . . Strong & Tough (Linked Effects, Dynamic)
                              . . . . . . Tough (Enhanced Constitution 8, 1/r, Linked)
                              . . . . . . Strong (Enhanced Strength 20, Linked)
                              . . . . . . Super-Strong (Super-Strenth 3, Groundstrike, Shockwave, Super-Breath, Full Power, Linked)
                              . . Crystal Armor (Impervious Toughness 4) - 4 PP's
                              . . Grab & Smash (Enhanced Trait 11, Attack Focus (melee) 6, Attack Specialization 3 (Grapple), Improved Grab, Improved Pin - 11 PP's
                              . . Puny Humans! (Enhanced Trait 3, Luck 2 (limited: heroic Toughness saves only, Ultimate Effort (Toughness Saves)) - 2 PP's
                              . . No Escape! (Leaping 4) - 4 PP's

                              Attack Bonus: +0

                              Attacks:

                              Bowsword, +6 (DC 18), Piercing, Crit 20, Range incr 40ft if used as bow
                              Crystal Chrysalis (Paralyze 6), +6 (DC Staged/Will 16)
                              Ragnarok - Unarmed, +6 (DC 21), Bludgeon, Crit 20
                              Ragnarok - Grapple, +12

                              Defense: +4/Ragnarok +0 (Flat-footed: +4/Ragnarok +0), Knockback: -5

                              Initiative: +0

                              Languages: Native Language

                              Equipment: Bowsword (ep cost of bow+sword +1 for transform between two), Cell Phone

                              Totals: Abilities 6 + Skills 14 (53 ranks) + Feats 14 + Powers 41 + Combat 0 + Saves 15 = 90
                              Last edited by Angwa; 26th March 2016, 01:19 AM.

                              Comment


                              • #30
                                Re: The Forever Tree: builds! [2e]

                                Originally posted by Angwa View Post
                                Sara Farron - Claire Farron's sister





                                BACKGROUND

                                Sara was born three years after her elder sister, Claire. Their father died when they were young and they lost their mother to an unknown illness when Sara was twelve. With no other family to turn to, Claire took it upon herself to raise Sara. This is why Claire joined the military. As she had to take care of her sister, she didn't have the luxury of going to university or even finishing high school. It seemed the only sensible career choice. Since then, Sara has looked up to Claire as her guardian.

                                Possessing an inner fortitude beyond her years, she is more than capable of making decisions on her own, whatever her somewhat overprotective sister might think. In fact, Sara spends just as much time worrying about her elder sister's well-being as Claire does about Sara's. Especially the last year, her sister seemed more detached and lonely than ever. She was a straight-A student and majored in history. Sara is mature and wise, and cares deeply for those around her. Despite the grave circumstances she stays positive and believes in a better future as long as she has her sister and friends by her side.

                                She had just started teaching when everything changed. She was in her class when suddenly she got a splitting headache. Everything momentarily went black before her eyes, and when she came to, it was pandemonium. Her desk, which she slumped over was encased in crystal. Even worse, her left arm was half made of crystal. The children were fleeing the classroom screaming 'Mutant! Mutant! Miss Farron is a mutant!'.

                                When they came for her, she was still sitting dazed in her classroom. They took her away and all she could think about was who would now take care of her sister. In the transport to God knows where, she felt something urging her to let go, to let it take control if she wanted to be saved. She was about to do just that when Claire showed up. It shouldn't have been possible, really, it shouldn't. Actually, nothing about that afternoon seemed real, from what happened to her to how insanely strong her sister suddenly was, but in the end, they were saved.

                                She is back to teaching. And learning. There's an entire multiverse out there and so much history! Furthermore she insisted Claire teach her the basics of fighting. She never wants to feel so helpless as that afternoon again. The strange presence is also still there. She's not sure what it is, or wants and has kept it secret for now. While experimenting with her powers, away from prying eyes, she has learned to channel a little bit of it's power through herself. Still, even that tiny trickle is enough that she is no longer really in control. At most, it's a sort of negotiation. This presence is worrying, yes, but she's optimistic. It doesn't feel malevolent, and she hopes she can come to understand it.

                                Anyway, Star Corps is great, her new class is fantastic, there are so many new things to learn and new friends to meet, so why brood? Talking about brooding, hopefully the people here can make her sister whole again. Well, she's sure they can, and she'll be here to help her too!

                                COMPLICATIONS
                                • Eternal optimist - There is always a silver lining, always hope and a new, shiny day.
                                • People Person - Sara always sees the good in people. Claire says she is too trusting, naive even, but that's just her sister being overprotective, right? Of course it is!
                                • Secret - Ragnarok - When she mutated, something woke up. Something was linked to her. She doesn't yet know what is or wants, but is trying to find out. Whatever it is, it must be possible to get to understand it and work together! Hey, who knows, it just might her unconsciousness or something equally innocent, right?
                                • Relationship - Claire Farron - She worries about her sister. Years working as a Paladin have been hard on Claire, even harder than fighting on the frontlines. She will do what's necessary to make her sister smile, happy even!


                                Sara Farron - Power Level: 6; Power Points Spent: 90/90

                                STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +1 (12), WIS: +1 (12), CHA: +1 (12) - 6 PP's

                                Tough: +8, Fort: +6, Ref: +4, Will: +6 - 15 PP's

                                Skills - 14 PP's (53 ranks)
                                Bluff 4 (+5), Diplomacy 6 (+7), Knowledge: Current Events 6 (+7), Knowledge: Current Events 6 (+7), Notice 4 (+5), Profession: Teacher 10 (+11), Search 4 (+5), Sense Motive 6 (+7), Swim 4 (+4)

                                Feats - 14 PP's
                                All-Out Attack, Attack Focus 6(Melee)*, Attack Specialization 3 (Bowsword), Attack Specialization 3 (Grapple)*, Attractive 2, Dodge Focus 4, Equipment 2, Fascinate (Diplomacy), Improved Grab*, Improved Pin*, Luck 2*, Ultimate Effort (Toughness save)*

                                * From the powers section

                                Powers: - 41 PP's
                                Crystal Body (Protection 8, Impervious, Ablative) - 8 PP's

                                Crystal Mastery (Array) - 10 PP's
                                . . Crystal Chrysalis (Paralyze 6, CD 16, Action (Full), Accurate 3 (+6)) - 9 PP's
                                . . Crystal Injection (Healing 9, Resurrection, Distracting, Tiring, Regrowth, Noticable) - 1 PP

                                Invoke Ragnarok (Alternate Form 12, Unreliable(reliability roll), Side-Effect 2 (always - not in complete control), One-Way Transormation 1) - 23 PP's
                                . . Ragnarok: - 60 PP's
                                . . Size Matters (Dynamic Array) - 39 PP's/ 36 PP's to distribute
                                . . . . Size (Growth 12, Dynamic, 3/r, +24 Str, +12 Con, +3 size)
                                . . . . Strong & Tough (Linked Effects, Dynamic)
                                . . . . . . Tough (Enhanced Constitution 8, 1/r, Linked)
                                . . . . . . Strong (Enhanced Strength 20, Linked)
                                . . . . . . Super-Strong (Super-Strenth 3, Groundstrike, Shockwave, Super-Breath, Full Power, Linked)
                                . . Crystal Armor (Impervious Toughness 4) - 4 PP's
                                . . Grab & Smash (Enhanced Trait 11, Attack Focus (melee) 6, Attack Specialization 3 (Grapple), Improved Grab, Improved Pin - 11 PP's
                                . . Puny Humans! (Enhanced Trait 3, Luck 2 (limited: heroic Toughness saves only, Ultimate Effort (Toughness Saves)) - 2 PP's
                                . . No Escape! (Leaping 4) - 4 PP's

                                Attack Bonus: +0

                                Attacks:

                                Bowsword, +6 (DC 18), Piercing, Crit 20, Range incr 40ft if used as bow
                                Crystal Chrysalis (Paralyze 6), +6 (DC Staged/Will 16)
                                Ragnarok - Unarmed, +6 (DC 21), Bludgeon, Crit 20
                                Ragnarok - Grapple, +12

                                Defense: +4/Ragnarok +0 (Flat-footed: +4/Ragnarok +0), Knockback: -5

                                Initiative: +0

                                Languages: Native Language

                                Equipment: Bowsword (ep cost of bow+sword +1 for transform between two), Cell Phone

                                Totals: Abilities 6 + Skills 14 (53 ranks) + Feats 14 + Powers 41 + Combat 0 + Saves 15 = 90
                                Thank you...and now, to hyperlink!
                                The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                                The Realms of Idrifaulo.

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