Re: Davies' Character Thread: World of Freedom 3.2 -- Dracula, The Patchwork Man, Black Fang, el Lin
Hus'aus-l'yi

Like most of the Deep Ones spawned in the ruins of Y'ha-nthlei in the eight thousand years* after the Unasked Devastation, Hus'aus dreamed of the day that he would avenge the death that the upper-earth men had shot into the sea. Not for him the pointless meanderings of his cousin and playmate Huq'aus, who kept asking ridiculous questions like 'why had the upper-earth men done this?'. As though such considerations mattered at all! No wonder that Hus'aus was accepted into the fraternity of the sorcerer-scientists, and became Hus'aus-l'yi, where foolish Huq'aus became nothing more than a simple soldier.
Of course, when Huq'aus deserted his comrades and fled to the upper-earth, it ceased to matter whether the rest of his family had been loyal; a penance would be done, and it would not be light. Hus'aus-l'yi's talent and accomplishments now mattered nothing at all, and a kind of madness settled on his mind. Where most of the deep ones subjected to such things would simply have accepted them stolidly and then returned to their business, Hus'aus-l'yi continued to know anger. When he was readmitted to the fraternity, he abandoned earlier projects in favor of concentrating on seeking out Huq'aus and taking a personal vengeance on him.
He finally found Huq'aus -- or Aquaos, as the traitor was now known -- and traveled to the great city where he now lived to attack him. To Hus'aus-l'yi's surprise, the upper-earth men with whom Aquaos was associated, Project Freedom, did not abandon the renegade to his fate, but rallied around him and even fought back against Hus'aus! Unprepared for such a large confrontation, Hus'aus-l'yi was driven back into the depths, his anger now all the greater.
But his keen mind was greater even than his anger, and an answer to the problem soon presented itself. Aquaos had numbers on his side, so Hus'aus-l'yi must gain numbers as well. He went to his fraternity and revealed what had happened -- with some slight shading of the truth, such as portraying himself as the one who had come under attack -- and humbly asked for their support in avenging the insult. To his disgust, the elders were unmoved. What matter if a renegade had taken shelter among the upper-earth men? Sooner or later they would turn on their supposed ally and that would be that ... there was no need to speed up the process. After all, it wasn't like the traitor actually knew any valuable secrets.
Hus'aus-l'yi's anger grew even further. He ceased to spend much time in the company of his fellows, instead seeking out ancient submarine ruins in hopes of finding some advantage. On one of these expeditions, he did discover the Crown of the Kraken which he has worn ever since, but it was not the mighty weapon he hoped to find. On another expedition, however, he traveled sufficiently far into the shallows to hear a calling spell coming from Innsmouth, of all places. Vanishingly few among the fraternity would have heeded that call, but Hus'aus-l'yi was driven by obsession and had no hesitation. So he swam up to the surface and confronted the vampire who stood on the shoreline singing the ancient song.
Just what passed between Dracula and the deep one is known only to them. It seems likely that Dracula has offered Hus'aus-l'yi the opportunity to return to his fellows and tell them of conquered coastal cities which now lie defenseless against them. Or perhaps the alliance of monsters he has created will serve as the numbers needed to fight against Aquaos and this Silber Agency that now employs him. Be that as it may, he serves as Dracula's primary magical aide in the vampire lord's current campaign.
* For obscure cultural reasons that certainly aren't as simple as a desire for aggrandizement, the Deep Ones multiply all times in their writings by a factor of one hundred.
Hus'aus-l'yi - PL 11
STR 4 | STA 3 | AGL 2 | DEX 3 | FGT 3 | INT 3 | AWE 8 | PRE 2
Powers: Aquatic (Immunity 3 [Cold, Drowning, Pressure], Movement 1 (Environmental Adaptation: Aquatic), Senses 1 [low-light vision], Swimming 4), Claws (Strength=based Damage 1), Crown of the Kraken (Communication 1 [mental]; Comprehend 2 [languages]; Enhanced Advantages 1 [Fascinate (Intimidation)]; Removable), Magic (Array: Ranged Damage 14, AP: Ranged Cumulative Affliction 9 [Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile] Extra Condition, Limited Degree, AP: Teleport 7 [Portal], AP: Remote Sensing 7 [visual, auditory, mental), Mystic Senses (Senses 2 [danger sense, magical awareness]), Mystic Shield (Sustained Burst Area Affects Others Selective Protection 8), Scales (Protection 2), Swim-Speed Spell (Enhanced Swimming 4).
Advantages: Artificer, Fascinate (Intimidation), Ranged Attack 3, Ritualist, Trance.
Skills: Deception 8 (+8), Expertise: Magic 14 (+17), Intimidation 13 (+15), Ranged Combat: Magic 3 (+5)
Offense: Initiative +2, Unarmed +3 (Close Damage 5), Magic +8 (Ranged Damage 14), Magic +8 (Ranged Affliction 9).
Defense: Dodge 9, Parry 5, Fortitude 10, Toughness 13/5, Will 12
Totals: Abilties 56 + Powers 91 + Advantages 6 + Skills 19 + Defenses 20 = 192 points
Complications: Corruption--Motivation. Disabled (sunlight causes blindness). Weakness (dehydration).
Hus'aus-l'yi

Like most of the Deep Ones spawned in the ruins of Y'ha-nthlei in the eight thousand years* after the Unasked Devastation, Hus'aus dreamed of the day that he would avenge the death that the upper-earth men had shot into the sea. Not for him the pointless meanderings of his cousin and playmate Huq'aus, who kept asking ridiculous questions like 'why had the upper-earth men done this?'. As though such considerations mattered at all! No wonder that Hus'aus was accepted into the fraternity of the sorcerer-scientists, and became Hus'aus-l'yi, where foolish Huq'aus became nothing more than a simple soldier.
Of course, when Huq'aus deserted his comrades and fled to the upper-earth, it ceased to matter whether the rest of his family had been loyal; a penance would be done, and it would not be light. Hus'aus-l'yi's talent and accomplishments now mattered nothing at all, and a kind of madness settled on his mind. Where most of the deep ones subjected to such things would simply have accepted them stolidly and then returned to their business, Hus'aus-l'yi continued to know anger. When he was readmitted to the fraternity, he abandoned earlier projects in favor of concentrating on seeking out Huq'aus and taking a personal vengeance on him.
He finally found Huq'aus -- or Aquaos, as the traitor was now known -- and traveled to the great city where he now lived to attack him. To Hus'aus-l'yi's surprise, the upper-earth men with whom Aquaos was associated, Project Freedom, did not abandon the renegade to his fate, but rallied around him and even fought back against Hus'aus! Unprepared for such a large confrontation, Hus'aus-l'yi was driven back into the depths, his anger now all the greater.
But his keen mind was greater even than his anger, and an answer to the problem soon presented itself. Aquaos had numbers on his side, so Hus'aus-l'yi must gain numbers as well. He went to his fraternity and revealed what had happened -- with some slight shading of the truth, such as portraying himself as the one who had come under attack -- and humbly asked for their support in avenging the insult. To his disgust, the elders were unmoved. What matter if a renegade had taken shelter among the upper-earth men? Sooner or later they would turn on their supposed ally and that would be that ... there was no need to speed up the process. After all, it wasn't like the traitor actually knew any valuable secrets.
Hus'aus-l'yi's anger grew even further. He ceased to spend much time in the company of his fellows, instead seeking out ancient submarine ruins in hopes of finding some advantage. On one of these expeditions, he did discover the Crown of the Kraken which he has worn ever since, but it was not the mighty weapon he hoped to find. On another expedition, however, he traveled sufficiently far into the shallows to hear a calling spell coming from Innsmouth, of all places. Vanishingly few among the fraternity would have heeded that call, but Hus'aus-l'yi was driven by obsession and had no hesitation. So he swam up to the surface and confronted the vampire who stood on the shoreline singing the ancient song.
Just what passed between Dracula and the deep one is known only to them. It seems likely that Dracula has offered Hus'aus-l'yi the opportunity to return to his fellows and tell them of conquered coastal cities which now lie defenseless against them. Or perhaps the alliance of monsters he has created will serve as the numbers needed to fight against Aquaos and this Silber Agency that now employs him. Be that as it may, he serves as Dracula's primary magical aide in the vampire lord's current campaign.
* For obscure cultural reasons that certainly aren't as simple as a desire for aggrandizement, the Deep Ones multiply all times in their writings by a factor of one hundred.
Hus'aus-l'yi - PL 11
STR 4 | STA 3 | AGL 2 | DEX 3 | FGT 3 | INT 3 | AWE 8 | PRE 2
Powers: Aquatic (Immunity 3 [Cold, Drowning, Pressure], Movement 1 (Environmental Adaptation: Aquatic), Senses 1 [low-light vision], Swimming 4), Claws (Strength=based Damage 1), Crown of the Kraken (Communication 1 [mental]; Comprehend 2 [languages]; Enhanced Advantages 1 [Fascinate (Intimidation)]; Removable), Magic (Array: Ranged Damage 14, AP: Ranged Cumulative Affliction 9 [Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile] Extra Condition, Limited Degree, AP: Teleport 7 [Portal], AP: Remote Sensing 7 [visual, auditory, mental), Mystic Senses (Senses 2 [danger sense, magical awareness]), Mystic Shield (Sustained Burst Area Affects Others Selective Protection 8), Scales (Protection 2), Swim-Speed Spell (Enhanced Swimming 4).
Advantages: Artificer, Fascinate (Intimidation), Ranged Attack 3, Ritualist, Trance.
Skills: Deception 8 (+8), Expertise: Magic 14 (+17), Intimidation 13 (+15), Ranged Combat: Magic 3 (+5)
Offense: Initiative +2, Unarmed +3 (Close Damage 5), Magic +8 (Ranged Damage 14), Magic +8 (Ranged Affliction 9).
Defense: Dodge 9, Parry 5, Fortitude 10, Toughness 13/5, Will 12
Totals: Abilties 56 + Powers 91 + Advantages 6 + Skills 19 + Defenses 20 = 192 points
Complications: Corruption--Motivation. Disabled (sunlight causes blindness). Weakness (dehydration).
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