Re: Davies' Character Thread: World of Freedom 3.2 -- Hero High Updated!
Mister Alchemy

Terrance Brown used to be called 'Kid Alchemy', after Sonic convinced him that going around calling himself 'Bling' was more than a bit stereotypical. Since he's no longer a kid, that's no longer appropriate, but while he's considered calling himself Doctor Alchemy, that's a little pretentious for a man who dropped out of college. So Mister Alchemy it is. Please don't ask him to turn anything to gold, he focuses on rare Earth metals these days.
In his final year at the Claremont Academy, Terrance found himself wondering what he should do with his powers once he graduated. He'd received the self-defense training that they gave every super-kid, but he knew that going out to beat up wrong-doers was not really going to be on his agenda. His powers could easily make him a very nice living, and he'd be able to do so completely legally. But was that really what he was meant to do? And that question led to another question -- meant by whom?
He began to study philosophy and religion, particularly some of the writings of Carl Jung on the subject of alchemy, which portrayed alchemy as a metaphor for the attempt to examine one’s own life, bring it into union with the divine, and perfect the soul. This intrigued him, and so he decided to put off the decision about what to do with his powers until he'd done some more studying on the subject, and became a student at FCU. Some examination of his own life later, he realized that it wasn't enough for him to just achieve that unity, that he had the obligation to share his understanding of it with others.
Out of all the religions in Freedom City, the one that came closest to Terrance's beliefs about reality and truth was the Pinnacle Path, and so he contacted them about joining the faith and acting as a spokesperson. Jeremiah Ross was hesitant -- there've been other supers who've expressed an interest in his philosophy but they've generally been engaged in schemes -- but a lengthy conversation with Terrance convinced him of the young man's sincerity, and so Mister Alchemy became the Pinnacle Path's latest in-house superhero.
Terrance spends quite a bit of time joining his fellow followers of the path in their charitable works. As there are occasional obstacles on the path, he has invested in some means of protecting himself to be better able to protect his fellows, most visibly the suit that he wears that is woven with an incredibly light but tough super-metal of his own creation. He also has quietly developed the power to, with difficulty, turn people into gold for a while, but uses this ability with extreme caution.
Mister Alchemy - PL 8
Abilities: STR 0 | STA 1 | AGL 2 | DEX 1 | FGT 7 | INT 2 | AWE 3 | PRE 4
Powers: Alchemy (Array: Continuous Transform 7 [metals into metals], Precise, AP: Progressive Affliction 9 [resisted by Fortitude; hindered and impaired, disabled and immobile, paralyzed and transformed], Affects Objects, Extra Condition, Tiring), Metal Suit (Protection 6; Strength-based Damage 1; Removable).
Advantages: Benefit 2 (independently wealthy), Connected, Seize Initiative, Taunt.
Skills: Acrobatics 5 (+7), Deception 8 (+12), Expertise: Religion 5 (+7), Expertise: Streetwise 8 (+10), Perception 6 (+9), Persuasion 8 (+12).
Offense: Initiative +2, Unarmed +7 (Close Damage 1), Golding Touch +7 (Close Progressive Fortitude 9).
Defense: Dodge 7, Parry 7, Fortitude 4, Toughness 7/1, Will 8.
Totals: Abilities 40 + Powers 42 + Advantages 4 + Skills 20 + Defense 13 = 119 points
Complications: Faith--Motivation. Job. Reputation (Pinnacle Path member).
Mister Alchemy

Terrance Brown used to be called 'Kid Alchemy', after Sonic convinced him that going around calling himself 'Bling' was more than a bit stereotypical. Since he's no longer a kid, that's no longer appropriate, but while he's considered calling himself Doctor Alchemy, that's a little pretentious for a man who dropped out of college. So Mister Alchemy it is. Please don't ask him to turn anything to gold, he focuses on rare Earth metals these days.
In his final year at the Claremont Academy, Terrance found himself wondering what he should do with his powers once he graduated. He'd received the self-defense training that they gave every super-kid, but he knew that going out to beat up wrong-doers was not really going to be on his agenda. His powers could easily make him a very nice living, and he'd be able to do so completely legally. But was that really what he was meant to do? And that question led to another question -- meant by whom?
He began to study philosophy and religion, particularly some of the writings of Carl Jung on the subject of alchemy, which portrayed alchemy as a metaphor for the attempt to examine one’s own life, bring it into union with the divine, and perfect the soul. This intrigued him, and so he decided to put off the decision about what to do with his powers until he'd done some more studying on the subject, and became a student at FCU. Some examination of his own life later, he realized that it wasn't enough for him to just achieve that unity, that he had the obligation to share his understanding of it with others.
Out of all the religions in Freedom City, the one that came closest to Terrance's beliefs about reality and truth was the Pinnacle Path, and so he contacted them about joining the faith and acting as a spokesperson. Jeremiah Ross was hesitant -- there've been other supers who've expressed an interest in his philosophy but they've generally been engaged in schemes -- but a lengthy conversation with Terrance convinced him of the young man's sincerity, and so Mister Alchemy became the Pinnacle Path's latest in-house superhero.
Terrance spends quite a bit of time joining his fellow followers of the path in their charitable works. As there are occasional obstacles on the path, he has invested in some means of protecting himself to be better able to protect his fellows, most visibly the suit that he wears that is woven with an incredibly light but tough super-metal of his own creation. He also has quietly developed the power to, with difficulty, turn people into gold for a while, but uses this ability with extreme caution.
Mister Alchemy - PL 8
Abilities: STR 0 | STA 1 | AGL 2 | DEX 1 | FGT 7 | INT 2 | AWE 3 | PRE 4
Powers: Alchemy (Array: Continuous Transform 7 [metals into metals], Precise, AP: Progressive Affliction 9 [resisted by Fortitude; hindered and impaired, disabled and immobile, paralyzed and transformed], Affects Objects, Extra Condition, Tiring), Metal Suit (Protection 6; Strength-based Damage 1; Removable).
Advantages: Benefit 2 (independently wealthy), Connected, Seize Initiative, Taunt.
Skills: Acrobatics 5 (+7), Deception 8 (+12), Expertise: Religion 5 (+7), Expertise: Streetwise 8 (+10), Perception 6 (+9), Persuasion 8 (+12).
Offense: Initiative +2, Unarmed +7 (Close Damage 1), Golding Touch +7 (Close Progressive Fortitude 9).
Defense: Dodge 7, Parry 7, Fortitude 4, Toughness 7/1, Will 8.
Totals: Abilities 40 + Powers 42 + Advantages 4 + Skills 20 + Defense 13 = 119 points
Complications: Faith--Motivation. Job. Reputation (Pinnacle Path member).
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