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Davies' Character Thread: World of Freedom 3.2

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  • Davies' Character Thread: World of Freedom 3.2

    Index

    Original Characters (or at least adapted from non-rpg sources)
    #1017 (II)
    Dr. Anastasia Joy
    Aigashikata Jo
    Aquaos
    Ariel
    The Artisan
    Asmodeus
    Asura/Lee Go Han
    Bensozia and Aradia
    Carmilla
    The Commander
    Curve/Donnie Benis
    The Death Waif
    Deva/Song Hyu Li
    Dharma
    Dr. Sane/Frederik Zane
    Dracula
    The Dream Demon
    Ellen Sanders
    Fujion
    Fyirwhrx
    Galendil Crest
    Garhee Ir'Nason and Munti
    Glasya Lebolas
    The Harvester
    Hasegawa Nobuyuki
    Headgamer
    Herald Phineus
    Herald Sisyphus
    Hercules
    Hrimthurs
    Huan, Hound of Ultima Thule
    The Huntsman
    Hus'aus-l'yi
    Johnny Janosz
    Ladybird Prime/Asenath Amari
    (Agents of the) League of Lethal Independents
    El Lince
    Nurse Mariah Joy
    Father Maximilian Beauregard
    Mentor
    Neil Prophet
    Nick Grey
    The Old Man
    Orkus
    Petrea Stardance
    The Preacher
    Pretty Princess Loli-chan and Satosaka Kohaku
    The Rime Queen and Jackie Frost
    Rose (II)
    Rosemillia Knight
    Sanjurou Satsuki
    Savant
    Scope Casanova
    Seraphim
    Snow White
    So L'dom
    Songbird/Robin Grayfaulk
    The Steel City Angels
    Stewart Byrd
    Stormalong
    Strong Girl/Charlie Graham
    Swan
    Ta-heru-ah
    Takeuchi Wakaba, the Mistress of the Cards
    Templar
    Titaness
    Toxic
    Trouble
    The TV Doctor
    Ultimaid
    Ultiteen
    Valkyrie/Rain Mi Na
    Yuuki Yukimura
    Zalman

    Characters Adapted or Updated from M&M 3rd Edition Products by Green Ronin
    Dragoneye (2016)
    Justicar
    Kid Robot (2016)
    Mistress Oblivion
    Mongrel (2016)
    Princess (2016)
    Rocky (2016)
    The Rook (2016)
    Tenfold
    Ultramarine (2016)
    Victor (2016)
    The Victory Squadron (Atlas, Doctor Spectre)
    The Victory Squadron (The Dreadnought, Madame Crossbow, Nightwatchman)
    The Victory Squadron (#1017, The Unknown)
    The Victory Squadron (The Scarlet Cyclone)
    Vortex (2016)
    Xeno (2016)

    Characters Adapted or Updated from M&M 2nd Edition Products by Green Ronin
    Agent Hope
    Angst
    Andrea Atom
    Archer
    The Beacon (II)
    Bolt (III) (formerly Captain Thunder)
    Caryatid
    The Centurion Through The Ages
    Changeling
    Commander Crater
    Dauntless and Relentless
    Desert Wasp
    Deucalion
    Druid
    Eel-Skin
    Elite (II)
    Envoy (II)
    Fatal Attraction
    Feline
    Firepower
    Gigantosaur
    Gladiator
    Harriet Wainwright
    Horus the Avenger
    Johnny Rocket (I)
    Larry Smalls/Gravity Master
    Luna Moth
    Magni
    Mindforce
    Mister Alchemy
    Navigatrix
    Nero
    Pusher
    Raptor
    Ripper
    The Scarab (III) and Ankh
    Sleet-Saru
    Sloth
    The Star of Africa
    SuperHD
    Tiro por Banda/Bankshot
    Warcry
    Whoop-Ant
    Zarana

    Characters Adapted from M&M 1st Edition Products by Super Unicorn
    The Atomic Brain
    Gimmick the Gadget Girl
    Protonik
    The Pugilist

    Characters Adapted from The Algernon Files
    Doctor McQuark
    Hardcore
    Iron Angel
    Onyx
    The Patchwork Man
    Speed Demon
    Troll

    Characters Adapted from Halt Evil Doer
    Minerva
    Splotch

    Characters Adapted from Super-Powered Legends
    The Apparition
    The Geist (II)

    Characters Adapted from Champions
    Ankylosaur and Wyvern
    AVAR-7
    Barney O'Tumey
    Binder
    Black Fang
    Black Paladin
    Blackstar
    Blowtorch
    Bulldozer
    The Capoyabun
    Charger
    Defender
    Doctor Destroyer
    Dr. Silverback
    Dragon Master
    Firewing
    The Fox
    Foxbat (II)
    Frizbe
    GENOCIDE
    Grond
    Herculan
    Hideous
    Jaguar
    King Cobra
    Lady Blue
    Ladybug
    Lazer
    Leech
    Mechanon
    Mindslayer
    Mongoose
    Obsidian
    Optimus
    Panda and Raccoon
    Plasmoid
    Quantum
    Seeker
    Sledge
    Slick
    Solitaire
    Thok
    Thunder and Lightning
    Utility
    Vibron

    Characters Adapted from Silver Age Sentinels
    Alice, Queen of Hearts
    Caliburn
    Grandmother Raven
    Janus
    Kreuzritter
    Mister Matthews
    Slipstream

    Characters Adapted from Icons
    The Stray Brigade

    Characters from the World of Freedom's Reach (as depicted in Warriors and Warlocks)
    Beneichen, the Puppet-Man
    Captain Steelhead
    The Castle Crow
    The Dragonfly
    Fhenrir
    Her Royal Highness Princess Jessika Meister
    Ser Maximus
    The Stone Singer
    Vesta
    Viktar the Valiant
    Youen-Sut, the Scintillating Eye

    Characters from the Stellar Imperium (as depicted in Cosmic Handbook)
    Lady Avobombe
    Bumppo
    Dread Space Pirate Bailesu
    Hrolent Duceines
    The Jinx Gestalt
    Kanoko Davens
    Admiral Muk'ra Thus
    Senator Yurushu Elaynu and Seebeetee-Nayn
    Zagan

    Characters from the Confederation of Planets (as depicted in Cosmic Handbook)
    The Black Pharaoh
    The Centurion (II)
    Devourer
    The Dragon
    Enforcer
    Fatalwa
    The Infinite Girl
    Nightstalker
    Overshadow (II)
    Xianxia
    Last edited by Davies; 6th November 2019, 03:20 AM.
    Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

  • #2
    Re: Davies' Character Thread: World of Freedom 3.2

    Scope Casanova -- PL4



    Abilities:
    Strength 1, Stamina 4, Agility 1, Dexterity 0
    Fighting 2, Intellect 2, Awareness 2, Presence 1

    Skills: Deception 11 (+12), Expertise: Stuff No One Has Any Business Knowing 6 (+8), Insight 6 (+8), Perception 8 (+10), Investigation 8 (+10), Technology 5 (+7)

    Advantages: Contacts, Improved Initiative, Inventor, Well-Informed

    Powers: Biomods (Feature [Iron Stomach], Immunity 3 [disease (full effect), poison, starvation & thirst (Limited to Half Effect)], Movement 2 [environmental adaptation (low gravity, zero gravity)]), Fixed Point (Feature [Chronal Memory], Senses 1 [detect chronal artifacts]), Nanocameras (Features [Sensory Recording and Editing], Remote Sensing 20 [visual, auditory, olfactory; Medium (living creature)]

    Defenses: Dodge 4, Parry 2, Fortitude 5, Toughness 4, Will 3

    Offense: Initiative +5, Unarmed +2, Toughness DC 16, Critical 20.

    Abilities 26+Skills 22+Advantages 4+Powers 68+Defenses 5=125

    Complications:Addiction: Scope is addicted to a number of exotic and very illegal substances. Motivation - Being An Insufferable Condescending Jerkass To Everyone He Meets. Motivation (Actual) - Recognition (from people on his homeworld). Secret: Extradimensional origins. Can't Stand Violence: Scope's one relatively noble quality is his utter disgust with the casual violence he sees on Earth-Prime; his first exposure to deliberate murder awakened a strong desire to never see anything like that happen again, and he would ignore his journalist's instincts to just watch if he saw someone about to be murdered.
    Last edited by Davies; 30th April 2016, 11:34 AM.
    Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

    Comment


    • #3
      Re: Davies' Character Thread: World of Freedom 3.2

      Dragoneye - PL10 (Updated)



      Abilities
      Strength 1, Stamina 1, Agility 1, Dexterity 3,
      Fighting 3, Intellect 3, Awareness 6, Presence 4

      Skills: Expertise: Magic 10 (+13), Expertise: Streetwise 4 (+7), Insight 6 (+12), Intimidation 4 (+8), Perception 4 (+10), Persuasion 4 (+8), Sleight of Hand 4 (+7)

      Advantages: Accurate Attack, Fearless, Languages 1 (Mandarin), Ranged Attack 5, Ritualist, Trance

      Powers:
      Astral Projection: Remote Sensing 10 (visual, auditory, mental), physical body is defenseless, Subtle 2, Movement 2 (Dimensional Travel 2 [magical dimensions], Unreliable)
      * Levitation: Flight 5 (60 MPH) and Mystic Shield: Protection 11, Impervious 6, Sustained
      Dragoneye Open: Senses 2 (Magical Awareness, Radius)
      Dragon Channeling: Array (24 points)
      * Dragon’s Breath: Ranged Damage 12
      * Dragon’s Roar: Cone Area Affliction 10 (Resisted by Will; Dazed, Stunned, Incapacitated)
      * Dragon's Soothing Voice: Cone Area Affliction 10 (Resisted by Will; Entranced, Compelled, Controlled)
      * Dragon’s Blessing: Healing 6, Affects Objects, Energizing
      * Dragon’s Shield: Deflect 8
      * Dragon’s Will: Create 8, Movable
      * Dragon’s Curse: Nullify 8, Broad—All Magic Effects, Simultaneous

      Defenses:
      Dodge 8, Parry 8, Fortitude 8, Toughness 12/1, Will 12

      Offense:
      Initiative +1
      Dragon Channeling +8, Ranged Damage DC 27 plus others, Critical 20
      Unarmed +3, Close Damage DC 16, Critical 20

      Abilities 40+Skills 18+Advantages 10+Powers 67+Defenses 25=160

      Complications
      Enemy: The gang the previous Dragoneye ran still exists and its new leaders are after Larry to kill him very very very dead.
      Motivation - Responsibility: When Dragoneye accepted his powers he also accepted the role of servant and defender of his community.
      Power Loss: Dragoneye isn’t able to use his Dragon Channeling powers if he’s unable to speak or move his hands.
      Last edited by Davies; 2nd September 2015, 05:35 PM.
      Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

      Comment


      • #4
        Re: Davies' Character Thread: World of Freedom 3.2

        Firepower - PL10



        Abilities
        Strength 0, Stamina 2, Dexterity 5, Agility 4
        Fighting 5, Intellect 2, Awareness 1, Presence 1

        Skills
        Acrobatics 6 (+10), Deception 4 (+5), Expertise: Science 4 (+6), Insight 4 (+5), Perception 6 (+7), Ranged Combat: Fire Generation 2 (+7).

        Advantages
        Accurate Attack, All-out Attack, Improved Initiative, Power Attack, Taunt

        Powers
        Fire Generation: Array (26 points)
        * Flame Blast: Ranged Damage 13
        * Fireball: Burst Area Ranged Damage 8
        * Fire Flare: Perception Area Cumulative Affliction 8 (Visually Impaired, Visually Disabled, Visually Unaware, Resisted by Dodge, Overcome by Fortitude), Limited to One Sense
        * Fire Shaping: Ranged Shapeable Area 2 Fire Damage 5, Concentration Duration, Selective
        Flame Aura: Reaction Damage 6 (When Touched), Precise
        Firey Flight: Flight 7 (250 MPH)
        * Melting Through Solid Rock: Burrowing 11 (100 MPH)
        Force Field: Sustained Protection 9, Impervious 4
        Temperature Resistant: Immunity 10 (fire effects)

        Defense
        Dodge 9, Parry 5, Fortitude 6, Toughness 11/2, Will 8

        Offense
        Initiative +8
        Unarmed +5, Close Damage DC 15, Critical 20
        Fire Generation +7, Ranged Damage DC 28 and others, Critical 20

        Abilities 40+Skills 13+Advantages 5+Powers 96+Defenses 15=169

        Complications
        Power Loss: When doused in water or denied oxygen, Firepower's Fire Generation, Flame Aura and Firey Flight powers will not function.
        Responsibility - Motivation: Despite his excitable nature, Firepower takes being a hero and protecting the innocent very seriously, and strives to use minimal force and avoid harming people with his flames.
        Secret Identity: He keeps his identity as Nathan Collins, a graduate student at ECU, a secret from even his teammates.
        That's How We Did Things In The Next Gen: Firepower is maybe a little too fond of reminding people of how he used to be on a certain other team, and tries to do things the same way that they did, whether those methods work in his current situation or not.
        Last edited by Davies; 2nd September 2015, 05:36 PM.
        Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

        Comment


        • #5
          Re: Davies' Character Thread: World of Freedom 3.2

          Kid Robot - PL10 (Updated)



          Abilities
          Strength 0, Stamina -, Agility 4, Dexterity 6
          Fighting 2, Intellect 4, Awareness 2, Presence 0

          Skills:
          Expertise: Science 4 (+8), Intimidation 0 (-2 from Shrinking), Perception 6 (+8), Stealth 0 (+8 from Shrinking), Technology 6 (+10)

          Advantages
          Improved Initiative, Power Attack

          Powers:
          Armored Chassis: Protection 4
          Artificial Intelligence: Immunity 10 (Mental effects)
          Force Field: Sustained Protection 8, Impervious 4
          Force Flight: Flight 7 (250 MPH)
          Force Generation: Array (24 points)
          * Force Drill: Line Area 2 Damage 8
          * Force Blast: Ranged Damage 10, Accurate 2
          * Force Bolts: Ranged Multiattack Damage 7, Accurate 3
          * Force Discharge: Burst Area 2 Damage 8
          * Deflection Shot: Deflect 8
          Kid Robot: Immunity 30 (Fortitude effects); Shrinking 4, Innate, Permanent
          Sensors: Senses 6 (extended vision penetrates concealment, radio)

          Defenses:
          Dodge 8, Parry 8, Fortitude Immune, Toughness 12/4, Will 6

          Offense:
          Initiative +8
          Unarmed +2, Close Damage DC 15
          Force Blast +10, Ranged Damage DC 25
          Force Bolts +12, Ranged Damage DC 22, Multiattack
          Force Drill -, Close Line Area 2 (60 feet) Damage DC 23
          Force Burst -, Close Burst Area 2 (60 feet) Damge DC 23

          Abilities 28+Skills 8+Advantages 2+Powers 117+Defenses 10=167

          Complications:
          Enemy: Brande Management are continuing to try to recoup their investment in the Kid by any means.
          Motivation - Acceptance: Kid Robot wants to be a real boy, and is starting to take concrete steps towards that goal.
          Naive: Kid Robot still takes things too literally or misunderstands things slightly, though he's learned quite a bit.
          Relationships: With his metaphorical parents, Dr. Natalie Hallemier and Harry Faubry.
          Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

          Comment


          • #6
            Re: Davies' Character Thread: World of Freedom 3.2

            Mongrel - PL10 (Revised)



            Abilities:
            Strength 5, Stamina 6, Agility 7, Dexterity 4
            Fighting 7, Intellect 2, Awareness 5, Presence 4

            Skills:
            Acrobatics 2 (+16), Athletics 4 (+14), Close Combat: Unarmed 2 (+15), Expertise: Paramedic 4 (+6), Expertise: Streetwise 3 (+5), Intimidation 4 (+8), Investigation 1 (+3), Perception 3 (+12), Persuasion 4 (+8), Stealth 5 (+14), Treatment 4 (+6), Vehicles 6 (+10)

            Advantages:
            Agile Feint, Animal Empathy, Chokehold, Contacts, Diehard, Evasion, Improved Critical (Unarmed), Improved Initiative, Instant Up, Move-by Action, Power Attack, Precise Attack (Close; Concealment), Takedown, Uncanny Dodge

            Powers:
            Bestial Form: Activation (Move action)
            --Animalistic Senses: Enhanced Skill 2 (Perception +4), Senses 4 (Acute Scent, Danger Sense, Extended Hearing, Infravision, Tracking) • 7 points
            --Beastlike: Enhanced Agility 6, Enhanced Awareness 3, Enhanced Dexterity 3, Enhanced Fighting 6, Enhanced Presence 4, Enhanced Stamina 4, Enhanced Strength 4
            --Claws: Enhanced Advantages 1 (Improved Critical (Unarmed)), Movement 1 (Wall-Crawling)
            --Instincts: Enhanced Advantages 9 (Chokehold, Evasion, Improved Initiative, Instant Up, Move-by Action, Power Attack, Precise Attack (Close; Concealment), Takedown,
            Uncanny Dodge), Enhanced Defenses 20 (Dodge 7, Fortitude 6, Parry 7), Enhanced Skills 10 (Acrobatics +7, Athletics +5, Close Combat: Unarmed +6, Stealth +2)
            --Pounce: Leaping 2 (30 feet), Speed 3 (16 MPH)
            Quick Recovery: Regeneration 1 • 1 point

            Defenses:
            Dodge 14, Parry 14, Fortitude 12, Toughness 6, Will 7

            Offense:
            Initiative +11
            Unarmed +15, Close Damage DC 20, Critical 19-20

            Abilities 20+Skills 21+Advantages 4+Powers 114+Defenses 2=161

            Complications:
            Motivation - Responsibility: Mongrel believes he has a responsibility to use his abilities to help however he can.
            Identity: Mongrel keeps his identity as Michael Morgan a closely-guarded secret, even from his teammates.
            Power Loss: Mongrel's Quick Recovery ability does not work against damage from silver weapons -- even a thin layering of silver makes a weapon more effective against him.
            Involuntary Transformation: On some full moon nights -- never so conveniently as every full moon, on a schedule that appears to be somewhat unpredictable -- Mongrel feels an almost unpredictable urge to change into his Bestial Form. He still retains full control of his actions on those nights, however.
            Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

            Comment


            • #7
              Re: Davies' Character Thread: World of Freedom 3.2

              Princess - PL10 (Revised)



              Abilities:
              Strength 12, Stamina 12, Agility 5, Dexterity 3
              Fighting 6, Intellect 2, Awareness 2, Presence 2

              Skills:
              Acrobatics 3 (+8), Athletics 2 (+14), Close Combat: Unarmed 2 (+8), Expertise: Medicine 5 (+7), Intimidation 6 (+8), Perception 4 (+6), Ranged Combat: Throwing 3 (+6), Treatment 5 (+7)

              Advantages:
              All-out Attack, Attractive, Diehard, Extraordinary Effort, Improved Initiative, Inspire 2, Interpose, Power Attack, Second Chance (mind control), Ultimate Effort (Toughness checks), Well-Informed

              Powers:
              Fast: Speed 5 (60 MPH)
              Leaping: Leaping 10 (1 mile)
              Resilient: Immunity 7 (Cold, Heat, Pressure, Radiation, Suffocation [half effect], Vacuum); Impervious Toughness 6; Regeneration 2
              Unrecognizable: Feature 1 (No one can tell Jessica and Princess are the same person)

              Defenses:
              Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8

              Offense:
              Initiative +9
              Unarmed +8, Close Damage DC 27
              Thrown Object +6, Ranged Damage DC 27

              Abilities 88+Skills 13+Advantages 12+Powers 36+Defenses 13=162

              Complications:
              Identity: Jessica doesn’t talk about the fact that she’s Princess because doing so breaks the “spell” that keeps people from recognizing her.
              Motivation - Doing Good: Princess aspires to be a genuinely good and helpful person.
              Power Loss: Princess’ powers are tied to her confidence and ability to take on challenges. When she falters, so do her abilities.
              Relationship: Jessica is in a serious, long-term relationship with Mitchell Allen, who’s aware of her dual identity and tries to “help” her however he can.
              Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

              Comment


              • #8
                Re: Davies' Character Thread: World of Freedom 3.2

                Rocky -- PL 10 (Revised)

                Abilities:
                Strength 12, Stamina 14, Agility 2, Dexterity -1
                Fighting 6, Intellect 2, Awareness 1, Presence 4

                Skills:
                Athletics 2 (+14), Expertise: "Abstract Art" 2 (+4), Expertise: Perform 4 (+8*), Intimidation 4 (+8), Perception 6 (+6), Persuasion 2 (+6), Ranged Combat: Throwing 8 (+7), Stealth 2 (+4), Vehicles 2 (+1)
                * Based on Presence, not Intellect.

                Advantages:
                All-out Attack, Benefit 3 (Status: Big in Japan, Status: Former celebrity, Wealth: Well-off ), Close Attack 2, Connected, Diehard, Great Endurance, Improved Grab, Improved Smash, Interpose, Languages 1 (Japanese), Power Attack, Takedown, Ultimate Effort 2 (Toughness checks, Fortitude checks)

                Powers:
                Powerful Legs: Leaping 4 (120 feet); Speed 3 (16 MPH)
                Stone Man: Density 3 (Feature 3; Weight 1,600 lbs.); Immunity 11 (Aging, Cold, Critical Hits, Disease, Heat, Poison, Pressure, Radiation, Suffocation (30 minutes, must hold breath), Vacuum); Impervious Toughness 7
                Strongman Tricks: Array (12 points), All effects are AEs of Strength Damage
                *Bracing: Sustained Immunity 10 (being moved)
                *Groundstrike: Burst Area Damage 10, Limited—Rocky and targets must be in contact with ground
                *Sleeper Hold: Affliction 6 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated), Progressive, Grab-Based
                *Thunderstomp: Burst Area Affliction 10 (Resisted by Fortitude; Dazed and Vulnerable, Stunned and Prone), Extra Degree, Instant Recovery, Limited Degree, Limited—Rocky and targets must be in contact with ground

                Defenses:
                Dodge 6, Parry 6, Fortitude 14, Toughness 14, Will 6

                Offense:
                Initiative +2
                Unarmed +8, Close Damage DC 27, Critical 20
                Ground Strike -, Burst Area Damage DC 25
                Sleeper Hold -, Fortitude DC 16
                Thunderstomp -, Foritude DC 20
                Thrown Object +7, Ranged Damage DC 27

                Abilities 78+Skills 16+Advantages 17+Powers 39+Defenses 10=160

                Complications:
                Accident: When Rocky cuts loose he tends to tear things up, sometimes damages the ground just by walking, and generally causes a lot of collateral damage.
                Fame: Rocky is well-known as a former celebrity and can’t go anywhere without being recognized or approached by fans.
                Motivation - Responsibility: Rocky has decided to take his destiny into his own hands and use the powers he’s been given to help people.
                Relationship: Rocky's best friend, Diana Williams, is a very vulnerable young woman who nonetheless feels that she owes him a debt she can never repay, and tries to help him as often as she can.
                Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                Comment


                • #9
                  Re: Davies' Character Thread: World of Freedom 3.2

                  The Rook -- PL 10 (Updated)



                  Abilities:
                  Strength 3, Stamina 3, Agility 5, Dexterity 5
                  Fighting 8, Intellect 5, Awareness 2, Presence 3

                  Skills:
                  Acrobatics 7 (+12), Athletics 7 (+10), Deception 4 (+7), Intimidation 9 (+12), Investigation 5 (+10), Perception 8 (+10), Ranged Combat: Throwing 8 (+13), Stealth 9 (+14), Technology 5 (+10), Treatment 3 (+8), Vehicles 3 (+8)

                  Advantages:
                  Benefit 4 (Multi-millionaire), Close Attack 7, Defensive Roll 3, Equipment 6, Inventor, Jack-of-all-trades, Move-by Action, Power Attack, Quick Draw, Well-informed

                  Powers:
                  Cowl: Senses 3 (Extended Vision, Low-light Vision, Radio), Removable (-1 point)
                  Wings of the Rook: Flight 5 (60 MPH), Subtle, Wings; Movement 1 (Safe Fall), Removable (-2 points)

                  Equipment:
                  Arsenal: Array (9 points)
                  *Flash Bombs: Ranged Cumulative Burst Area Affliction 3 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Vision
                  *Explosive Talons: Ranged Burst Area Damage 3
                  *Fighting Staff: Strength-based Damage 2, Reach 1
                  *Taser Talons: Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Incapacitated)
                  *Throwing Talons: Strength-based Ranged Damage 2
                  Flashlight: Feature 1 (Illumination)
                  Mini-Tracers: Feature 1 (Tracking)
                  Headquarters: The Roost; Size: Large; Toughness: 10; Features: Communications, Computer, Concealed, Gym, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop.

                  Defenses:
                  Dodge 14, Parry 14, Fortitude 8, Toughness 6/3, Will 11

                  Offense:
                  Initiative +5
                  Unarmed +15, Close Damage DC 18
                  Battle Staff +15, Close Damage DC 20, Reach 1
                  Throwing Talons +13, Ranged Damage DC 20
                  Taser Talons +13, Ranged Fortitude DC 14

                  Abilities 68+Skills 34+Advantages 26+Powers 8+Defenses 29=165

                  Complications
                  Honor: The Rook won't take unfair advantage of anyone in or out of combat.
                  Identity: No one knows the Rook is actually Jack Cooper, not even his teammates.
                  Motivation - Justice: The Rook wants to bring justice to those who deserve it -- victim or perpetrator.
                  Obsession: Jack Cooper is increasingly driven to make sure that Earth is ready to defend itself against Collapsar.
                  Last edited by Davies; 16th September 2015, 11:49 AM.
                  Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                  Comment


                  • #10
                    Re: Davies' Character Thread: World of Freedom 3.2

                    Think you missed Rook's Abilities there.

                    EDIT: Thanks for taking care of that.
                    Last edited by Voltron64; 16th September 2015, 02:05 PM.

                    Comment


                    • #11
                      Re: Davies' Character Thread: World of Freedom 3.2

                      Well, I can at least say I'm doing no worse than whoever forgot to put Princess' skills in her Emerald City write-up ... will fix tomorrow, but they're unchanged from the canon version.
                      Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                      Comment


                      • #12
                        Re: Davies' Character Thread: World of Freedom 3.2

                        Ultramarine -- PL 10 (Updated)



                        Abilities:
                        Strength 10/0, Stamina 8/2, Agility 2, Dexterity 2
                        Fighting 4, Intellect 4, Awareness 2, Presence 2

                        Skills:
                        Athletics 4 (+14/+4), Close Combat: Unarmed 2 (+6), Expertise: Navy 1 (+5), Expertise: Science 10 (+14), Expertise: West Coast 6 (+10), Perception 10 (+12), Ranged Combat: Battlesuit Armament 2 (+4), Technology 12 (+16), Treatment 3 (+7), Vehicles 4 (+6)

                        Advantages:
                        Agile Feint, Benefit 3 (Millionaire), Close Attack 4, Improved Aim, Improvised Tools, Interpose, Inventor, Language 1 (Lemurian - read only), Ranged Attack 2, Ranged Attack 4, Teamwork, Tracking

                        Powers:
                        Ultramarine Armor Armament: Array (20 points)
                        *Strength Booster: Enhanced Strength 10
                        *Netline: Ranged Affliction 6, Accurate 2, Cumulative, Extra Condition, Limited Degree (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized)
                        *Blue-Green Laser: Ranged Damage 10
                        Computer Controls: Enhanced Advantages 8 (Close Attack 4, Ranged Attack 4), Enhanced Defenses 8 (Dodge 4, Parry 4)
                        Force-Field-Enhanced Armored Exoskeleton: Enhanced Stamina 6, Feature 1 (Conceals Identity), Protection 4, Impervious Toughness 6
                        Multi-Environment Turbines: Array (14 points)
                        *Flight: Flight 7 (250 MPH)
                        *Swimming: Swimming 7 (60 MPH)
                        Sealed Systems:
                        Immunity 9 (Cold, Heat, Pressure, Vacuum, Radiation, Suffocation, Poison, Disease), Movement 1 (Environment Adaptation—Aquatic)
                        Sensors: Senses 9 (Ranged Accurate Radius Ultra-Hearing (Sonar), Direction Sense, Low-Light Vision, Radio, Time Sense)

                        Defenses:
                        Dodge 8/4, Parry 8/4, Fortitude 8/2, Toughness 12/2, Will 8

                        Offense:
                        Initiative +2
                        Strength Booster +10, Close, Damage DC 25
                        Blue-Green Laser +10, Ranged, Damage DC 25
                        Netline +14 Ranged, Dodge DC 16

                        Abilities 36+Skills 27+Advantages13+Powers 82+Defenses 8=166

                        Complications
                        Enemy: The supervillain Steelhead is actually Ultramarine’s half-brother Brad. The two hate each other and their meetings never end well.
                        Identity: Ultramarine keeps her identity a secret, even from most of her teammates.
                        Motivation - Responsibility: Veronica wants to live up to the ideals of her father, who believed the more one could do, the more one should do.
                        Relationship: In her normal identity, Ultramarine has a large group of friends, including older men who were friends of her father.
                        Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                        Comment


                        • #13
                          Re: Davies' Character Thread: World of Freedom 3.2

                          Victor -- PL10 (Updated)



                          Abilities:
                          Strength 5, Stamina 5, Agility 5, Dexterity 5
                          Fighting 5, Intellect 2, Awareness 3, Presence 3

                          Skills:
                          Acrobatics 5 (+10), Athletics 5 (+10), Close Combat: Unarmed 5 (+10), Deception 8 (+11), Insight 8 (+11), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Blaster Pistol 3 (+8), Stealth 5 (+10), Technology 5 (+7)

                          Advantages:
                          Assessment, Close Attack 5, Daze (Deception), Defensive Roll 2, Improved Initiative, Inspire 5, Jack-of-all-trades, Leadership, Luck 3, Quick Draw, Ranged Attack 5, Set-up 2, Teamwork, Uncanny Dodge

                          Powers:
                          Blaster Pistol: Array (11 points), Easily Removable
                          *Blaster Shot: Ranged Damage 5, Accurate
                          *Neural Scrambler: Ranged Damage 5, Accurate, Alternate Resistance: Will, Limited: Target must have a nervous system
                          *Stunner: Ranged Affliction 5 (Resisted by Fortitude; Dazed and Vulnerable, Stunned and Defenseless), Accurate, Extra Condition, Limited Degree
                          *Disabler: Nullify 5 (stormer powers), Simultaneous, Accurate
                          Physical Training: Movement 2 (Safe Fall [Limited to only when near a surface], Swinging); Speed 1 (4 MPH)

                          Defenses:
                          Dodge 13, Parry 13, Fortitude 9, Toughness 7/5, Will 9

                          Offense:
                          Initiative +9
                          Unarmed +15, Close Damage DC 20
                          Blaster Shot +15, Ranged Damage DC 20
                          Neural Scrambler +15, Ranged Damage DC 20, Will Resistance
                          Stunner +15, Ranged Affliction DC 15, Fortitude Resistance
                          Disabler +15, Ranged Nullify DC 15, Will Resistance

                          Abilities 66+Skills 31+Advantages 30+Powers 12+Defenses 26=165

                          Complications:
                          Honor: Victor has a strong (some would say “outdated”) sense of honor and responsibility.
                          Identity: Victor Prophet has some very large and heroic boots to fill, and keenly feels a responsibility to live up to the standards of the father he never knew, and the deeds of his ancestors. He's also aware that the other inheritors of the Prophet legacy might have opinions about his activity.
                          Motivation -- Destiny: Told his life had a purpose from day one, Victor now also has the insight of the Sands of Time to tell him that he has a destiny to fulfill.
                          Quirk -- Outsider: Victor was raised apart from mainstream society, so he has some odd blind-spots in his socialization and understanding of modern American culture.
                          Relationship: Victor’s relationship with his former mentors in the Vanguard is strained.
                          Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                          Comment


                          • #14
                            Re: Davies' Character Thread: World of Freedom 3.2

                            Vortex -- PL10 (Updated)



                            Abilities:
                            Strength 0, Stamina 3, Agility 3, Dexterity 4
                            Fighting 2, Intellect 2, Awareness 2, Presence 0

                            Skills:
                            Close Combat: Unarmed 2 (+4), Deception 8 (+8), Expertise: Musician 2 (+4), Expertise: Student 2 (+4), Perception 8 (+10), Persuasion 6 (+6), Stealth 6 (+9)

                            Advantages:
                            Accurate Attack, Luck 4, Power Attack, Ranged Attack 4, Redirect, Taunt, Ultimate Effort (Dodge checks)

                            Powers:
                            Quick Change: Feature 1 (Quick Change)
                            Cosmic Awareness: Senses 5 (Acute Extended 3 Dimensional Awareness)
                            Shunting Field: Enhanced Defenses 16 (Dodge 8, Parry 8), Linked to Protection 3, Sustained
                            Summoning Vortices: Array (26 points)
                            *Projection Vortex: Blast 12, Variable Descriptor (Any environmental descriptor)
                            *Wide-Angle Vortex: Cone Area Damage 10, Variable Descriptor (Any environmental descriptor)
                            *Wind-Tunnel Vortex: Close Range Cone Area Move Object 6, Limited Direction: Straight Away, Linked to Cumulative Cone Area Sustained Affliction 6 (Resisted by Fortitude; Hindered, Prone), Instant Recovery, Limited Degree
                            Travel Vortices: Array (27 points)
                            *Personal Vortex: Teleport 8 (1 mile), Accurate, Change Direction, Increased Mass 2 (200 lbs.)
                            *Dimensional Vortex: Movement 3 (Dimension Travel 3: Any Dimension), Increased Mass 2 (200 lbs.)
                            *Long-Range Personal Vortex: Teleport 8, Accurate, Change Direction, Extended, Limited to Extended (250 Miles), Increased Mass 2 (200 lbs.)
                            *Vortex Portal: Teleport 8 (1 mile), Accurate, Change Direction, Distracting, Portal, Tiring
                            Vortex Platform: Flight 3 (16 MPH), Platform
                            *Indirect Contact: Indirect 3 on Strength Damage

                            Defenses:
                            Dodge 14/6. Parry 11/3, Fortitude 8, Toughness 6/3, Will 8

                            Offense:
                            Unarmed +4 Close; Damage DC 15, Indirect 3
                            Projection Vortex +8 Ranged; Damage DC 27, Variable Descriptor
                            Wide-Angle Vortex —; Close Cone Area Damage DC 25, Variable Descriptor
                            Wind-Tunnel Vortex —; Close Cone Area Move Object 6 Linked to Cumulative Cone Area Sustained Affliction Fortitude 16

                            Abilities 32+Skills 17+Advantages 13+Powers 79+Defenses 15=156
                            Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                            Comment


                            • #15
                              Re: Davies' Character Thread: World of Freedom 3.2

                              Xeno -- PL10 (Updated)



                              Abilities:
                              Strength 10, Stamina 10, Agility 2, Dexterity 2
                              Fighting 6, Intellect 2, Awareness 2, Presence 2

                              Skills
                              Close Combat: Unarmed 4 (+10), Expertise: Biology 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Ranged Combat: Eyebeams 2 (+4), Technology 10 (+12)

                              Advantages
                              Extraordinary Effort, Improved Initiative, Interpose, Languages 2 (Grue, Japanese, Loi, Ruluan), Move-by Action

                              Powers:
                              Flight: Flight 7 (250 MPH)
                              Xenobiology: Array (20 points)
                              *Eye Beams: Ranged Damage 8, Accurate 4
                              *Intangibility: Insubstantial 4
                              *Shapeshifting: Morph (Humanoid Forms), Continuous
                              Xenoform: Protection 4, Immunity 10 (Life Support)

                              Defense:
                              Dodge 6, Parry 6, Fortitude 11, Toughness 14, Will 9

                              Offense:
                              Initiative +2
                              Eyebeams +12, Ranged, Damage DC 23
                              Unarmed +10, Close, Damage DC 25

                              Abilities 72+Skills 17+Advantages 6+Powers 50+Defenses 12=157

                              Complications:
                              Identity: Xeno maintains a human identity as Kim Kamada and wants to protect both her own secret and the fact that the real Kim Kamada perished some time ago ... or did she?
                              Motivation - Responsibility: Xeno believes it is her responsibility to user her powers to help others.
                              Prejudice: Xeno’s alien appearance and origins sometimes provoke mistrust and hostility, even from her own kind.
                              Reputation: Malak Krin was a rebel on her homeworld, a history that has come back to haunt Xeno. Additionally, Xeno is an alien on Earth, and there definitely are those looking to capture and exploit her.
                              Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                              Comment

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