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  • #16
    Re: AverageJoe's ALL ORIGINAL (Usually) Builds (Concept Bank)

    Name: Ekaterina "Katya" Kondratyuk
    Alias: Syl'na
    Age: 17
    Height: 5'8"
    Weight: 122 lbs
    Eyes: Blue
    Hair: Blonde
    Profession: High School Student

    Originally posted by Syl'na
    "I've hurt people I'm close to before, and distanced myself to protect them... I don't want to let my fear rule me anymore."
    Abilities
    Strength 1/9, Stamina 1/7, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Awareness 2, Presence 0

    Advantages
    All-out Attack, Attractive 2, Great Endurance*, Improved Smash*, Interpose, Languages 1 (English, Base: Ukrainian), Power Attack, Ultimate Toughness*

    Skills
    Athletics 1 (+12), Close Combat: Unarmed 2 (+5), Insight 5 (+7), Perception 4 (+6), Ranged Combat: Throw 4 (+5)

    Powers
    Super-Dense Muscle: Enhanced Strength 8, Enhanced Advantage 1 (Improved Smash)
    Rapid Muscle Revival: Regeneration 2 (Every 5 rounds)
    Born Survivor: Enhanced Stamina 6, Immunity 7 (Disease, Environmental Conditions (All), Poison), Enhanced Advantage 3 (Diehard, Great Endurance, Ultimate Toughness)
    Dense Body Structure: Protection 2 (+2 Toughness; Impervious [7 extra ranks])
    Feats of Strength Array:
    -Powerful Jump: Leaping 7 (Leap 900 feet at 250 miles/hour)
    -Shockwave: Burst Area Affliction 7 (1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition; Limited: Targets on the ground, Limited Degree)
    -Smashing Ground: Burst Area Damage 7 (DC 17; Burst Area: 30 feet radius sphere, Limited: Targets on the Ground)
    Power-Lifting: Enhanced Strength 1 (+1 STR; Limited to Lifting)
    Powerful Runner: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

    Offense
    Initiative +2
    Grab, +3 (DC Spec 19)
    Shockwave: Burst Area Affliction 7 (DC Fort 17)
    Throw, +5 (DC 24)
    Unarmed, +5 (DC 24)

    Complications
    -Enemy: She doesn't know it yet, but the men who killed her father and uncle were agents of HYDRA. This international terrorist organization does not take kindly to loss and they may come for her again.
    -Prejudice: Katya is a mutant, which carries a variable but usually large amount of stigma. While Katya has the benefits of having a mutation that is easy to hide and going to a school without mutant detectors, she must be wary of revealing her identity as a mutant.
    -Relationships: Katya knows what it's like to lose family members. The only ones she has left are her aunt Nata and her brother Mikael. He loves them greatly. She is also very close to her adoptive father Edward. Finally, she has a small group of friends she treasures.
    -Responsibility: Katya is still in high school. She is committed to excelling in school and will be loathe to brush off schoolwork in all but extreme situations.
    -Shy: Katya is socially awkward by nature most of the time. She has a hard time interacting with people she finds attractive, unfamiliar, intimidating, etc.
    -Untrained: Katya is very strong and not perfect at reigning it in. This can cause her to inflict serious damage to her surroundings, which may even include people she'd rather not hurt.

    Languages
    English, Ukrainian (Base)

    Defense
    Dodge 5, Parry 5, Fortitude 7, Toughness 9, Will 7

    Power Points
    Abilities 16 + Powers 64 + Advantages 5 + Skills 8 (16 ranks) + Defenses 12 = 105

    People of Importance: Her brother Misha is her closest living relative, who she very much cares about, and vice versa. Her aunt Nata still lives in the Ukraine but Katya is still very close to her since the former played a key role in raising Katya since she was a toddler. Her de facto adoptive father Edward van Dyke, while not a very charming man, is nonetheless a good man and she respects him for everything he's done for her and her brother.
    Motivation: Katya was raised on the golden rule above all else. She can hurt people, but feels that if she were to misuse her abilities, she'd be no better than the criminals who killed her uncle and father and tried to kidnap her. Furthermore, she's lonely. Having had problems socializing for most of her younger life, Katya wants to have friends and experience love. She learned the hard way that unless she's careful with her abilities, people will treat her like they would a man-eating lion: with total fear.

    Ekaterina "Katya" Kondratyuk was born with a gift, or a curse depending on how you look at it: an active mutant gene. This extremely variable, highly recessive gene manifested by causing her muscles, organs and bones to be extremely dense and efficient. This means she's extremely strong and resilient. She can lift a over two dozen tons, smash boulders with her hands, and leap tall buildings. She can survive comfortably in a blizzard. Bullets ricochet off her body like rain off a rock. One would think this would give her a feeling of superiority and cockiness. Not the case. She's a shy, quiet teen who is fairly socially inept. Born in the Ukraine, her mother died giving birth to her younger brother Mikael (nicknamed Misha). Her father Artom had an extremely demanding and busy factory job to put food on the table, and had virtually no time to spend with his son and daughter. To this end Katya and Misha were mostly raised by Artom's brother Gregor and his wife Nata. Katya led a sheltered and restrained but otherwise uneventful life until she was thirteen, and Misha nine. During one of the rare instances where Artom was spending time with Katya and Misha along with Gregor and Nata. There was a sharp knock at the door. Gregor answered and was immediately shoved aside by a pair of black-clad men with firearms. They demanded that Katya come with them. Gregor and Artom knew full well that they had learned of Katya's abilities and wanted to bend them to their own purposes. The two men attempted to wrest the weapons from the gunmen, while ordering Nata to flee with the children. As Katya was leaving the back door, she saw both her father and uncle shot before her eyes. As the door slammed shut, she snapped. The pair of gunmen were about to follow their quarry out the door when the wall was smashed in and Katya punched one of them through it. The other one opened fire on Katya in vain and was swiftly overpowered. In her rage Katya punched him in the face. His spine snapped and he slumped in her grasp, his weight tearing through his coat and revealing the tattoo of an octopus on his chest. When she realized what she'd done, Katya wept. Fearing that more men would come for them, Nata sent Katya and Mikael to America, to live with the Edward van Dyke, a lifelong friend. Edward took them in and now, years later, Katya is a junior in high school. She's met a few friends and is doing quite well in her academics. Aside from a few isolated incidents, she's managed to reign in her power thus far. That said, her life is about to become quite interesting.
    [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
    [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
    [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
    [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

    Comment


    • #17
      Re: AverageJoe's ALL ORIGINAL (Usually) Builds (Concept Bank)

      I cab give a little feedback if you don't mind.


      Antaeus
      looks like a standard powerhouse with an earth focus. He's actually pretty similar to the archetype in the core book, which also has some issues, or at least a few things that could be cleaner.


      STR and STA are at 14, which allows him to lift 400 tons and tougher than if his body were solid steel. That all seems in order. However, the breakdown looks like 2 "natural" STR + 8 Enhanced STR + 4 ground-dependent STR, and you're using the Enhanced as the base for an Array. You're also using Str-based Damage as a slot in the array with Area, which gets complicated by itself since STR is variable and can't get higher than 6 since the Enh 8 is what's powering the array. I'd recommend a simpler alternative: there's actually a precedent for just using the Damage component of STR as an array base, so you could make your base STR 10 plus the ground-limited 4, and then have 1p as the Alternate Effect slot for the 14 Damage you would have on the ground to make a 14p Ground Pound. That should be enough for the 10 rank knockdown Affliction and 9 ranks of Damage, both Burst Area with the shared surface Flaw.


      Keep in mind Fatigue Immunity does not make you immune to stunt fatigue. Also, 3e Life Support includes Starvation and Thirst immunity by default, but classic warrior godlings like this tend to like eating and drinking; your call whether that's purely for joy or if you want that point back and he can in fact starve. Another option is to have Half-Effect on Life Support, so for only 5p he's incredibly resistant to all those things, particularly with his high Fortitude, but still capable of being worn down by long or intense exposures or deprivations.


      It also looks like you did the math wrong (or possibly I'm reading your sheet wrong) because I get only 32p on Abilities and 78p on Powers, putting you 12p under 150p, so you've got a lot of room to add more stuff if you wanted. A few more skills wouldn't hurt.


      Amoeba is a blobby villain, which is good since his powers don't really add up, so he'd be best in GM hands. I'll still go over the math, though.


      DEX 4 is probably unnecessary since he has no ranged effects that require an Attack check or Dex-based skils.


      Duplication is hard to parse. It looks like he splits as a Reaction to non-energy attacks, and presumably can't turn off or control this split, so I'd make that out as a +2 Extra (+3 Reaction, -1 Uncontrolled). If he splits 3 ways on a 3rd degree hit, does he simply not split on 1 degree, and does the -X come into effect there? In any case, this isn't really a limit since allowing more multiples is hella expensive in 3e. But again, this is fine for a villain, especially if he's going to fight a PC team by himself, but this shouldn't be allowed for a player because it's way too unbalanced.


      Under Liquid Form, Concealment could be for more than Visual when immersed; consider going all the way to 10 and concealing from all senses. Also, Suffocation has no rank or any other description, so it looks more like a typo.


      Not sure what Elastic Punch is supposed to look like with Line Area and Ricochet. So it can hit a lot of people simultaneously in a line, and around a corner? The Smothering Globules Affliction is Ranged but also Area so it doesn't need an Attack check. The Conditions are a little strange but not unworkable. Immunity would be 21p with Mental Powers Immunity at 10p. Immortality is really more of a plot point than a power.




      Inferno seems like a weird combination of Energy Controller and Gadgeteer. His Advantages and Skills are all geared toward an inventor, but his INT 0 is his lowest ability and he has no actual gadgets. Engine Repair also seems like a really specialized Expertise, but you certainly have the points to burn (no pun intended). Not sure why you didn't go full Immunity to Fire Effects 10, and your Defenses only get up to about PL7 while Firestarter is a PL10 offense. He is a villain, though, so nothing wrong with some built in weaknesses.
      My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
      My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
      [/URL]
      I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

      Comment


      • #18
        Re: AverageJoe's ALL ORIGINAL (Usually) Builds (Concept Bank)

        X9 in Pursuit.png

        Unit 54F - PL 10

        Strength 8, Stamina -, Agility 5, Dexterity 2, Fighting 6, Intellect 0, Awareness 0, Presence 0

        Advantages
        All-out Attack, Attractive 2, Fast Grab, Fearless, Improved Grab, Improved Hold, Improved Trip, Power Attack, Takedown 2

        Skills
        Acrobatics 6 (+11), Athletics 4 (+12), Close Combat: Unarmed 6 (+12), Insight 6 (+6), Investigation 8 (+8), Perception 4 (+4), Stealth 4 (+9), Technology 6 (+6)

        Powers
        Armored Skeleton: Protection 12 (+12 Toughness; Impervious)
        Machine Body & Mind: Immunity 40 (Common Descriptor: Mental Effects, Fortitude Effects)
        Running Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
        Leg Hydraulics: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)

        Offense
        Initiative +5
        Grab, +6 (DC Spec 18)
        Throw, +2 (DC 23)
        Unarmed, +12 (DC 23)

        Complications
        Disability: Helen is cold and logical, having been raised and artificially instructed by a computer. She is not yet able to quite understand those who do not have such a clear grasp of logic and efficiency as she does.
        Relationship: Helen is willingly subservient to Genesis Omega, as she sees it as her father and will do anything it desires. Currently its instructions have been at worst cold and unfeeling, but not malevolent.
        Responsibility: Although mostly free-willed, Helen is still a creation of Genesis Omega, and her mind is linked to that computer. It can perceive everything she can in real time and send her instructions when desired. It can even take direct control over her body if it deems the need great enough.

        Languages
        Native Language

        Defense
        Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 10

        Power Points
        Abilities 32 + Powers 70 + Advantages 11 + Skills 22 (44 ranks) + Defenses 15 = 150


        Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
        Mutants & Masterminds, Third Edition is 2010-2017 Green Ronin Publishing, LLC. All rights reserved.
        Last edited by AverageJoe; 06-06-2019, 09:28 AM.
        [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
        [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
        [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
        [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

        Comment


        • #19
          Miss Adamant - PL 10

          irongirl_wallpeper_2568x1600_by_bogdanbl4-d7bxxae.jpg

          Strength 12, Stamina 0, Agility 2, Dexterity 2, Fighting 2, Intellect 8, Awareness 2, Presence 0

          Advantages
          Accurate Attack, Inventor, Power Attack, Skill Mastery: Technology, Speed of Thought

          Skills
          Acrobatics 4 (+6), Athletics 4 (+16), Close Combat: Unarmed 2 (+8/+4), Expertise: Machine Repair 7 (+15), Perception 8 (+10), Technology 11 (+19)

          Powers
          Dominatus Energy Converter
          Fireburst Launcher: Burst Area Damage 7 (Removable, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
          Kinetic Energy Manipulator
          Enhanced Ability: Enhanced Strength 10 (Removable, +10 STR)
          Power-Lifting: Enhanced Strength 2 (Removable, +2 STR; Limited to Lifting)
          Matter Dissection: Weaken 10 (Removable, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged)
          Plasma Beam: Damage 10 (Removable, DC 25; Increased Range: ranged, Penetrating 3)
          Regina Mark 40 Armor
          Archangel Fusion Jets: Flight 9 (Removable, Speed: 1000 miles/hour, 2 miles/round)
          Ceramic Crystal-Alloy Armor: Protection 12 (Removable (indestructible), +12 Toughness; Impervious)
          Combat Computer: Enhanced Trait 16 (Removable, Dodge +4 (+8), Parry +4 (+8), Close Combat +4 (+8), Ranged Combat +8 (+10), Advantages: Accurate Attack, Power Attack)
          Overwatch Sensor Array: Senses 10 (Removable, Accurate: Hearing, Extended: Hearing 2: x100, Extended: Sight 2: x100, Infravision, Radio, Time Sense, Ultra-hearing)
          Physiology Meld Web: Immunity 10 (Removable, Life Support)

          Offense
          Initiative +8
          Fireburst Launcher: Burst Area Damage 7 (DC 22)
          Grab, +2 (DC Spec 22)
          Matter Dissection: Weaken 10, +2 (DC Fort 20)
          Plasma Beam: Damage 10, +10 (DC 25)
          Throw, +2 (DC 27)
          Unarmed, +8 (DC 27)

          Complications
          Obsession
          Power Loss
          Temper

          Languages
          Native Language

          Defense
          Dodge 8/4, Parry 8/4, Fortitude 4, Toughness 12, Will 3

          Power Points
          Abilities 36 + Powers 84 + Advantages 3 + Skills 18 (36 ranks) + Defenses 9 = 150

          Karissa Moore is the prodigy behind the Rex Bellum battle armor, an incredibly versatile chassis upon which many variations can be made. Her preferred variant is the Regina armor, for its mix of durability, maneuverability, sensors and offensive weaponry, but she also has developed other patterns for different situations.

          Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
          Mutants & Masterminds, Third Edition is 2010-2017 Green Ronin Publishing, LLC. All rights reserved.
          Attached Files
          [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
          [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
          [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
          [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

          Comment


          • #20
            Carcharodon - PL 10

            Strength 7, Stamina 7, Agility 4, Dexterity 4, Fighting 10, Intellect 0, Awareness 4, Presence 0

            Advantages
            Accurate Attack, All-out Attack, Diehard, Extraordinary Effort, Great Endurance, Improved Critical 2: Crushing Bite: Strength-based Damage 3, Power Attack, Takedown 2, Ultimate Effort: Toughness

            Skills
            Acrobatics 8 (+12), Athletics 8 (+15), Intimidation 10 (+12), Perception 10 (+14)

            Powers
            Aura of Primal Fear: Cumulative Perception Area Affliction 3 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, DC 13; Alternate Resistance (Dodge), Perception Area: DC 13 - Vision, Cumulative, Increased Duration 2: sustained; Limited: Vision)
            Crushing Bite: Strength-based Damage 3 (DC 25, Advantages: Improved Critical 2; Penetrating 5)
            Hardened by the Deep: Immunity 8 (Environmental Conditions (All), Sleep, Suffocation (All))
            Hulking Physique: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
            Natural Swimmer: Movement 1 (Environmental Adaptation: Aquatic)
            Prodigous Swimming Speed: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)
            Rend Flesh: Concentration Cumulative Affliction 10 (3rd degree: Transformed, Resisted by: Fortitude, DC 20; Concentration, Cumulative; Grab-based, Limited Degree (third only))
            Resilient Physiology: Immunity 7 (Disease, Fatigue Effects, Poison; Limited - Half Effect)
            Shark Senses: Senses 11 (Accurate: Scent, Accurate: Electrical Signals, Darkvision, Extended: Sight 1: x10, Extended: Scent 2: x100, Tracking: Scent 2: full speed)
            Sharkskin: Protection 3 (+3 Toughness; Custom: Protection Costs 2/Rank)

            Offense
            Initiative +4
            Aura of Primal Fear: Cumulative Perception Area Affliction 3 (DC Dog/Fort/Will 13)
            Crushing Bite: Strength-based Damage 3, +10 (DC 25)
            Grab, +10 (DC Spec 17)
            Rend Flesh: Concentration Cumulative Affliction 10, +10 (DC Fort 20)
            Throw, +4 (DC 22)
            Unarmed, +10 (DC 22)

            Complications
            Monstrous: Byron is a shark-man. That lends him a monstrous appearance, only exasperated by the aura of fear that permeates his immediate surroundings. He's even less attractive when he fights, becoming a furious biting, gnashing mess when blood is drawn.
            Temper: Like the shark he was combined with, Byron cannot control himself around blood, further exasperating his already short temper.

            Languages
            Native Language

            Defense
            Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

            Power Points
            Abilities 56 + Powers 78 + Advantages 9 + Skills 18 (36 ranks) + Defenses 19 = 180


            Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
            Mutants & Masterminds, Third Edition is 2010-2017 Green Ronin Publishing, LLC. All rights reserved.
            [URL="http://roninarmy.com/threads/2965-AverageJoe-s-Builds-(Concept-Bank)-3-Entries-Thus-Far"]My Builds[/URL]
            [URL="http://roninarmy.com/threads/4164-Superhuman-Defense-Organisation-America?p=161535&viewfull=1#post161535"]Savior[/URL], SDO: America
            [QUOTE=Emiliano Zapata][B]"Better to die on your feet, than live on your knees."[/B][/QUOTE]
            [QUOTE=Tim McGraw][B]"I'm in a better place... Where soldiers live in peace, and angels sing Amazing Grace..."[/B][/QUOTE]

            Comment

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