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Digital's Daemons

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  • #31
    Re: Digital's Daemons

    House Rules:
    Use 2E skills, except for Concentration which is replaced by a Will save.
    Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
    Use 3E rules regarding character creation otherwise.

    I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).

    Barbarian
    Power Level: 6
    Power Point Totals: Abilities 58 + Advantages 12 + Skills 16 + Defenses 3 + Equipment 1 = 90

    Abilities:
    Strength 5
    Stamina 8
    Fighting 4
    Intellect 0
    Agility 3
    Dexterity 3
    Awareness 2
    Presence 4

    Saves:
    Fortitude (STA) +8
    Toughness (STA) +8
    Will (AWE) +4

    Combat:
    Initiative(AGL) +7
    Melee (FGT) +4
    Ranged (DEX) +3
    Damage +8 (axe), 5 (unarmed), 1 (Sling)
    Dodge (AGL) +4
    Parry (FGT) +4

    Skills
    Acrobatics 4 (+7)
    Bluff 5 (+9)
    Climb 6 (+10)
    Handle Animal 4 (+8)
    Intimidate 8 (+12)
    Notice 8 (10)
    Ride 4 (+7)
    Search 5 (+6)
    Sense Motive 6 (+8)
    Stealth 6 (+9)
    Survival 4 (+6)
    Swim 4 (+10)

    Feats/Advantages
    All-out Attack, Defensive Attack, Diehard, Improved Defense,
    Improved Initiative, Move-by Action, Power Attack,
    Powerhouse, Rage (variant), Seize Initiative, Takedown Attack,
    Tiger Leap

    Equipment
    Battle Axe (Damage 3), Sling (Ranged Damage 1)
    Last edited by digitalangel; 12-24-2018, 01:08 AM.
    Classic car restoring, gun owning, martial arts practicing, military, gamer geek, kinky lesbian IT chick (has your brain exploded yet?)
    [URL="http://roninarmy.com/threads/1835-Digital-s-Daemons"]My character library[/URL]

    Comment


    • #32
      Re: Digital's Daemons

      House Rules:
      Use 2E skills, except for Concentration which is replaced by a Will save.
      Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
      Use 3E rules regarding character creation otherwise.

      I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).

      Cleric
      Power Level: 6
      Power Point Totals: Abilities 34 + Powers 21 + Advantages 2 + Skills 10 + Defenses 20 + Equipment 3 = 90

      Abilities:
      Strength 2
      Stamina 2
      Fighting 2
      Intellect 1
      Agility 2
      Dexterity 2
      Awareness 3
      Presence 3

      Saves:
      Fortitude (STA) 6 (8) 6PP
      Toughness (STA) 6 (2STA+4armor)
      Will (AWE) 7 (10) 7PP

      Combat:
      Init (AGL) 2
      Melee Hit (FGT) 5 (7) 5PP
      Ranged Hit (DEX)2 (4) 2PP
      Dodge (AGL) 6 (2AGL+4shield)
      Parry (FGT) 6 (2FGT+4shield)
      Damage: 2 (unarmed), 5 (warhammer)


      Skills: 10
      Diplomacy (AWE) 8 (11)
      Intimidate (PRE) 4 (7)
      Knowledge(theology)(INT)8 (9)
      Medicine (AWE) 5 (8)
      Notice (AWE) 6 (9)
      Sense Motive (AWE) 8 (11)



      Powers:
      Spell Array: 18+3AEs = 21
      - Healing 9 [18PP]
      - Exorcism 6 [18PP]
      Perception Area Nullify 6 (possession), Concentration
      - Ward 6 [14PP]
      Burst Area Affliction 6 (vs Will, Dazed, Compelled[to leave area and not re-enter]), Limited Degree, Limited (to Undead), Concentration [6PP]
      linked Area Damage 6 vs Will, Limited (to Undead) [6PP]
      Linked Environment 1 (Light 2) [2]
      - Blinding Light [17PP]
      Perception Area Afflction 5 (vs Will, Dazed/Impaired, Stunned/Disabled), Extra Condition, Limited Degree, Selective [15]
      Linked Environment 1 (Light 2) [2]


      Feats/Advantages: 2PP
      Dedication, Fearless

      Equipment: 3PP
      Large shield (+4 parry/dodge, only when able to take a free action and aware of the attack), Mail armor (+4 toughness), warhammer (+3 damage), Rations, Waterskin, holy symbol (benefit:status 2)
      Classic car restoring, gun owning, martial arts practicing, military, gamer geek, kinky lesbian IT chick (has your brain exploded yet?)
      [URL="http://roninarmy.com/threads/1835-Digital-s-Daemons"]My character library[/URL]

      Comment


      • #33
        Re: Digital's Daemons

        House Rules:
        Use 2E skills, except for Concentration which is replaced by a Will save.
        Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
        Use 3E rules regarding character creation otherwise.

        I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).

        Mage
        Power Level: 6
        Power Point Totals: Abilities 28 + Powers 33 + Advantages 4 + Skills 18 + Defenses 6 + Equipment 1 = 90

        Abilities:
        Strength 1
        Stamina 3
        Fighting 1
        Intellect 3
        Agility 0
        Dexterity 0
        Awareness 4
        Presence 2

        Saves:
        Fortitude (STA) 2 (5) [2PP]
        Toughness (STA) 0 (7 Imprevious 2, 3 w/o bracelet)
        Will (AWE) 3 (7) [3PP]

        Combat:
        Init (AGL) 0
        Melee Hit (FGT) 3 (5 w/ staff)
        Ranged Hit (DEX)0
        Dodge (AGL) 5 (1 w/o Bracelet) [1PP]
        Parry (FGT) 5 (1 w/o Bracelet)
        Damage: 1 (unarmed)
        Fireball 8 (area 4), +4 to hit
        MM 6(perception range)

        Skills:
        Bluff (PRE) 6 (8)
        Craft (artistic) 4 (8)
        Diplomacy (AWE) 4 (6)
        Intimidate (PRE) 4 (6)
        Knowledge(Arcane)(INT) 10 (13)
        Knowledge(Business)(INT)3 (6)
        Knowledge(Civics)(INT) 3 (6)
        Medicine (AWE) 6 (10)
        Notice (AWE) 4 (8)
        Ride (DEX) 4
        Search (INT) 4 (7)
        Stealth (AGL) 4 (5)
        Survival (AWE) 4 (8)
        Ranged Combat (spells) 4
        Close Combat (staff) 2 (3)


        Powers:
        Shield Bracelet:[Device 2 (hard to lose)] [10 - 2(hard to lose) = 8PP]
        Forcefield: Toughness 4, Imprevious 1 [5PP]
        Shield: Parry 5, Dodge 5 [10PP] Limit: You lose this bonus whenever you are denied your regular dodge bonus or are unable to take a free action) [5PP]

        Super-Senses 1 (magical awareness) [1PP]

        Spell Array: 20+ 4AEs = 24PP
        - Fireball: (Ranged Damage 4, Ranged Burst Area Damage 4) [20PP]
        - Magic Missile: Perception Damage 6, Affects Insubstantial 2 [20]
        - Grasping Vines: Ranged Burst Area Affliction 6 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Indirect 3 (from below), Limited Degree, Limit (targets must be on ground) [15PP]
        - Cloud of Slumber: Ranged Cloud Area Affliction 6 (Resisted and Overcome by Will;Impaired, Disabled, Asleep) [18PP]
        - Ghostly Hands: Move Object 8, Precise [17PP]


        Feats/Advantages:
        Attack Focus 2 (close), Lion Heart, Trance

        Equipment:
        Staff (STR based Damage 2, Reach), Dagger (Damage 1, Improved Crit)
        Classic car restoring, gun owning, martial arts practicing, military, gamer geek, kinky lesbian IT chick (has your brain exploded yet?)
        [URL="http://roninarmy.com/threads/1835-Digital-s-Daemons"]My character library[/URL]

        Comment


        • #34
          Re: Digital's Daemons

          House Rules:
          Use 2E skills, except for Concentration which is replaced by a Will save.
          Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
          Use 3E rules regarding character creation otherwise.

          I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).

          Warrior
          Power Level: 6
          Power Point Totals: Abilities 36 + Powers 0 + Advantages 19 + Skills 18 + Defenses 15 + Equipment 2 = 90

          Abilities:
          Strength 3
          Stamina 3
          Fighting 5
          Intellect 1
          Agility 1
          Dexterity 1
          Awareness 2
          Presence 2

          Saves:
          Fortitude (STA) +6
          Toughness (STA) +7 *+3 without armor
          Will (AWE) +4

          Combat:
          Initiative +5
          Melee to Hit +6
          Ranged to Hit +6
          Damage +6 (sword),+3 (unarmed)
          Dodge (AGL) +5
          Parry (FGT) +5

          Skills
          Acrobatics 4 (+5)
          Bluff 4 (+6)
          Climb 4 (+7)
          Handle Animal 4(+6)
          Intimidate 6 (+8)
          Knowledge (tactics) 8 (+9)
          Medicine 2 (+4)
          Notice 8 (+10)
          Profession (mercenary) 4 (+6)
          Ride 6 (+7)
          Search 4 (+5)
          Sense Motive 8 (+10)
          Stealth 4 (+5),
          Survival 4 (+6)
          Swim 2 (+5)

          Feats/Advantages
          All-out Attack, Assessment, Blind-Fight, Cunning Fighter, Distract,
          Endurance, Finishing Blow, First Strike, Improved Block,
          Improved Initiative, Iron Stomach, Lion Heart, Luck 2,
          Power Attack, Set Up, Startle, Takedown Attack, Veteran Fighter

          Equipment: banded mail (+4 Toughness), sword (+3 damage, improved crit 19-20), rope, blanket
          Classic car restoring, gun owning, martial arts practicing, military, gamer geek, kinky lesbian IT chick (has your brain exploded yet?)
          [URL="http://roninarmy.com/threads/1835-Digital-s-Daemons"]My character library[/URL]

          Comment


          • #35
            Re: Digital's Daemons

            House Rules:
            Use 2E skills, except for Concentration which is replaced by a Will save.
            Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
            Use 3E rules regarding character creation otherwise.

            I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).

            Rogue
            Power Level: 6
            Power Point Totals: Abilities 44 + Powers 0 + Advantages 24 + Skills 16 + Defenses 6 + Equipment 1 = 90

            Abilities:
            Strength 1
            Stamina 1
            Fighting 6
            Intellect 0
            Agility 5
            Dexterity 5
            Awareness 1
            Presence 3

            Saves:
            Fortitude (STA) +4
            Toughness (STA) +3 *+1 flat footed
            Will (AWE) +4

            Combat:
            Initiative +9
            Melee to Hit +6, +10 (Daggers)
            Ranged to Hit +6
            Damage +2 (Dagger),+1 (unarmed)
            Dodge (AGL) +9
            Parry (FGT) +9

            Skills
            Acrobatics 10 (+15)
            Bluff 6 (+9)
            Climb 5 (+6)
            Diplomacy 2 (+5)
            Intimidate 6 (+9)
            Notice 8 (+9)
            Ride 2 (+7)
            Search 6 (+8)
            Sense Motive 7 (+8)
            Sleight of Hand 4 (+9)
            Stealth 4 (+9)

            Feats/Advantages
            Acrobatic Bluff, Accurate Attack, Agonizing Strike, Assessment,
            Attack Specialization 2 (Dagger), Crippling Blow, Deadly Aim, Defensive Attack, Defensive Roll, Elusive Target, Improved Defense
            Improved Critical (Dagger), Improved Disarm, Improved Initiative,
            Lion Heart, Monkey Climber, Move-by Action, Power Attack, Quick Draw,
            Redirect, Takedown Attack, Weapon Bind

            Equipment: (5 PPs)
            Dagger (Damage 1, Improved Crit 19-20), Throwing Daggers (Ranged Damage 1), Rope and Grappling Hook
            Classic car restoring, gun owning, martial arts practicing, military, gamer geek, kinky lesbian IT chick (has your brain exploded yet?)
            [URL="http://roninarmy.com/threads/1835-Digital-s-Daemons"]My character library[/URL]

            Comment


            • #36
              Re: Digital's Daemons

              House Rules:
              Use 2E skills, except for Concentration which is replaced by a Will save.
              Use 3E Close/Ranged combat skills, still at a cost of 1/2 PP per rank.
              Use 3E rules regarding character creation otherwise.

              I adapted some of the 2E Wizards and Warlocks prebuilt characters to the rules my table plays by (see above) to introduce some friends to M&M who are very familiar with old version of D&D (2E and before).

              Ranger
              Power Level: 6
              Power Point Totals: Abilities 38 + Powers 0 + Advantages 17 + Skills 16 + Defenses 16 + Equipment 3 = 90

              Abilities:
              Strength 2
              Stamina 3
              Fighting 2
              Intellect 1
              Agility 3
              Dexterity 3
              Awareness 3
              Presence 2

              Saves:
              Fortitude (STA) 4 (7)
              Toughness (STA) 0 (3 STA +2 armor = 5)
              Will (AWE) 2 (5)

              Combat:
              Init (AGL) 7
              Melee Hit (FGT) 2
              Ranged Hit (DEX)3
              Damage 2 (unarmed), 4 (knife), 3 (bow)
              Dodge (AGL) 3+4=7
              Parry (FGT) 2+5=7

              Skills: 16
              Acrobatics (AGL) 3+2=5
              Bluff (PRE) 2
              Climb (STR) 2+5=7
              Diplomacy (AWE) 3
              Disable Device (INT) 1+2=3
              Disguise (PRE) 2
              Escape Artist (DEX/AGL) 3
              Gather Information (PRE)2
              Handle Animal (PRE) 2+4=6
              Intimidate (PRE) 2+2=4
              Knowledge (nature)(INT) 1+3=4
              Medicine (AWE) 3+3=6
              Notice (AWE) 3+4=7
              Perform (sing) (PRE) 2+1=3
              Ride (DEX) 3+2=5
              Sense Motive (AWE) 3
              Stealth (AGL) 3+5=8
              Survival (AWE) 3+5=8
              Swim (STR) 2+3=5
              Navigate (INT) 1+3=4
              Close Combat (Knife) (FGT) 2+4=6
              Ranged Combat (Bow) (DEX) 3+6=9


              Feats/Advantages: 17
              Diehard, Evasion, Favored Environment (Woods), Favored Foe (Beasts), Fearless, Great Endurance, Improved Initiative, Instant up, Iron Stomach, Light Sleeper, Tracking, Uncanny Dodge (Sound), Improved Crotical (Bow) 2, Improved Aim, Swift (Speed 1), Luck

              Equipment: 3PP
              Bow (Ranged Damage 3), Knife (STR based Damage 2), Hide Armor (Toughness 2), rope, warm furs (Immunity 1[environmental cold]), flint, waterskin, bedroll
              Classic car restoring, gun owning, martial arts practicing, military, gamer geek, kinky lesbian IT chick (has your brain exploded yet?)
              [URL="http://roninarmy.com/threads/1835-Digital-s-Daemons"]My character library[/URL]

              Comment

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