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OUBLIETTE (2E Original Builds)

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  • OUBLIETTE (2E Original Builds)



    • B. B. Jones
    • Backlash
    • Baron Malevolence
    • Baron Saturday
    • Basilisk
    • Beatbox
    • Bedford, Amy
    • Bedford, Chloe
    • Bedford, Forrest
    • Beekeeper
    • Besitz
    • Bestiary
    • Big Ben
    • Bile
    • Bio
    • Bipolar
    • Black Widow
    • Blackguard
    • Blacksmith
    • Blaze
    • Bleach
    • Blitzkrieg
    • Bluetooth
    • Blur
    • Bogart
    • BOOM!
    • Bookworm
    • Boson
    • Brass
    • Breeze
    • Brickhouse
    • Bulwark

    • Cabal (Huo Ten)
    • Caballero
    • Candyman (by Horsenhero)
    • Captain Canada IV (Alicia Gladstone)
    • Captain Canada V (A.J. Altair)
    • Captain Ronald Nelson
    • Catalyst (by GPrime)
    • Catargi, Iulia
    • Cerulean
    • Charybdis
    • Chill
    • Chimera I (Richard Jorgenson)
    • Chimera II (Silvia Jorgenson)
    • Chronos Aeon (Joseph Henry)
    • Cimejas
    • Circe
    • Civility
    • Coach Crag
    • Coldfire
    • Conclave
    • Contagion
    • Copycat
    • Coriolis
    • Cottingwood
    • Crepuscular
    • Crusader


    • Ebb
    • Eiron
    • Elemenoh P. Quarez
    • Elfriede Weiss
    • Emily Stewart
    • Emmanuel Nikolaos
    • Enyo
    • Excalibur
    • Exemption

    • Fach
    • Falkenburg
    • Fall-apart Boy
    • Farouk, Gabriel
    • Farouk, Gabrielle
    • Fathom
    • Felsic
    • Fenghuang
    • Fey
    • Fiore
    • Firn
    • Fischer, Bethany
    • Fluke
    • Flux
    • Fog
    • Forecast
    • The Frog
    • Frostbite
    • The Fuhrer


    • Halogen
    • Hanabi
    • Haymaker
    • Hemophiliac
    • Hessian
    • Hikari
    • Hourglass
    • Hubris
    • Hutan

    • Iconoclast
    • Impasse (by Anomaly)
    • Imperial Regalia
    • Ion
    • Iris
    • The Iron Curtain
    • Ironside (By Tattooedman)
    • Izzy

    • Ja'fari
    • Jamaican Love
    • Jaundice
    • Jetstream
    • Jihad
    • Justice


    • Lacuna
    • Larrikin
    • Lazarus
    • Leannán Sí
    • The Lepidopterist
    • Libra
    • Light-Man
    • Lionheart
    • Lioness
    • Lluvia
    • Lodestone I (William Loder)
    • Lodestone IV (Magnus Loder)
    • Lodestone V (Margaret Gladstone)
    • Loess
    • Lullaby
    • Lurker

    • Magog
    • Manticore
    • Mara
    • Mayonaka
    • Maze
    • Mazui
    • Melody
    • Mezzanine
    • Mia Stanton
    • Mildew
    • The Mirabilis
    • Mirage
    • Mirth
    • Miss Mist
    • Miss Multiple
    • Mister Mayhem I (David)
    • Momentum
    • Morph
    • Mother Russia
    • Mutt

    • n00b
    • Napoleon IX
    • Neige Altair
    • Nick Bottom
    • Nightrider
    • Noah Meinstein
    • Noesis
    • Nor'easter
    • Norman Goodman
    • Nova
    • Numb


    • The Pachyderm
    • Pandora
    • Parabola
    • Paragon (137)
    • Paragon (659)
    • Paragon (41,287)
    • The Patriot
    • Phase
    • Phenomena
    • Phobos
    • Pict
    • Pidgin
    • The Plaid
    • Polygraph
    • Portal
    • Poser
    • Presto
    • Professor Incendiary
    • Psion
    • Pulse
    • Purgatory
    • PWNAGE

    • Quail
    • Quint
    • Quintessence
    • Quwah

    • Rapunzel
    • Rastafarian
    • RedHott315
    • Renewal
    • Rheid
    • The Rhino
    • Rift
    • Rising Sun
    • Ritter Xun
    • Rumble [PL 5]
    • Rumble [PL 10]
    • Rush

    • The Samurai
    • Santa Claus
    • Sarutobi Sasuke
    • Savateuse
    • Saya
    • Sclera
    • Scrimshaw
    • Sentry
    • The Serbian
    • The Shadow
    • Shirley Holmes
    • Shiva
    • Shiver (by Shock)
    • Sidra
    • Siege
    • Siegfried
    • Silverback
    • Singe
    • Skein
    • Sonck, George
    • sp4wn_p01nt
    • Spectrum
    • Split
    • Sprite
    • Stendhal
    • Stephen Knight
    • Stephen Luom
    • Stockholm
    • Stratocaster
    • Sublime (by ZuluEchoNovember)
    • Suicide Dave
    • Suicide King

    • Taegan
    • Tapion
    • Terahertz [PL 6]
    • Terahertz [PL 12]
    • Terpsichore
    • Therianthrope
    • The Thespian
    • Thorn
    • Thuggy Thuggerton
    • Tick-tock
    • Tide
    • Toro
    • Torrent
    • Trauma
    • Trigger Happy
    • Tripper
    • Tristan
    • Troubadour
    • Tusk



    • Walkabout
    • Warder
    • Wil Wheaton
    • William Benson
    • Wilt
    • The Wisent
    • Wolf
    • Wuxia



    Last edited by Michuru81; 10-21-2016, 08:31 PM. Reason: Added Ultra Mauler
    Armada Status

  • #2
    Re: OUBLIETTE (2E Original Builds)

    ATT Thread
    Last edited by Michuru81; 02-11-2015, 03:12 PM.
    Armada Status


    • #3
      #307: Thorn

      THORN (Power Level 8)

      Real Name: Rose Caspian
      Height / Weight: 5’10” / 130 lbs.
      Hair / Eyes: Blonde w/ a black streak / Blue
      Place of Birth: Venice, Italy (October 31, 1993)
      First Appearance: New Vindicators Academy of Europe #13

      Physical Appearance: Rose is an attractive young woman with a svelte frame. She has shoulder-length blonde hair with a black streak through her bangs. She typically dresses stylish, albeit flirty. Her uniform is sleeveless and ends in a short, frilled skirt, which she wears with wrist gloves and knee-high boots.

      Relationships: Francesco Caspian (father), Rosella Caspian (mother), Fiore Caspian (elder brother)

      Biography: Little is known about Rose’s life prior to her enrollment at the school, other than that her powers had only just manifested. After arriving in Vienna, Rose immediately made an enemy out of Violet Lear, as both girls had set their eyes on Mike Mitchell. Together with her friends inside the school and out, Violet took Rose to Lux. Their night of dancing was cut short, however, when Mike and Wolf began fighting over Rose. (NVAE #13)

      On another night at Lux, members of the Serbian mafia tried to abduct Rose, only to be stopped by Lex Murphy and Violet. (NVAE #15)

      During Siegfried’s attack on Vienna, Rose teamed up with Kas Flaegler. During this time, she took a codename—electing to take the nickname Lex meant as an insult and made it her own. As Thorn, she and Magnitude worked with Durendal and encountered Francois and Antoine Vitesse. After defusing the situation, Magnitude and Thorn joined Fluxx and Current at the hospital, where she played a role in stopping Cleave. (NVAE #17)
      • STR 10, DEX 12 (+1), CON 10, INT 11, WIS 12 (+1), CHA 14 (+2)

        SKILLS: Diplomacy 4 (+6/+10 attractive), Knowledge (popular culture) 4, Language 1 (English, Italian [base]), Notice 4 (+5), Perform (keyboards) 5 (+7), Perform (strings) 6 (+8), Sense Motive 4 (+5)

        FEATS: Attractive 1, Equipment 2

        POWERS: Plant Control 8 (Alternate Powers: Animate Objects 8 [Flaws: Limited {plants, -1}], Plant Growth 8; Power Feats: Accurate 2)

        Equipment: comm link, GPS receiver, iPhone (as cell phone, computer, video camera), New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat])

        COMBAT: Attack +0 (+4 plant control), Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +1

        SAVES: Toughness +2, Fortitude +2, Reflex +3, Will +7

        COMPLICATIONS: Prejudice (Neo-Sapien), Reputation (Mean Girls), Rivalry (Violet)

        Abilities 9 + Skills 7 (28 ranks) + Feats 3 + Powers 20 + Combat 0 + Saves 10 = 49 points

      Originally posted by Michuru81
      If Shock ever wondered whether or not Violet could take Rose in a fight, this should help.

      I wanted Rose to have room to bloom (da-dum-dunt!). She's young and very inexperienced, having only recently come into her powers and to the school. As she currently stands, there isn't really much to say about her, but... here she is.
      Last edited by Michuru81; 02-11-2015, 03:20 PM. Reason: Math is hard
      Armada Status


      • #4
        #308: Leannán Sí

        LEANNÁN SÍ (Power Level 8)

        Real Name: Kelly Walsh
        Height / Weight: 4’10” / 105 lbs.
        Hair / Eyes: Red / Green
        Place of Birth: Ireland (December 2, 1993)
        First Appearance: New Vindicators Academy of Europe #13

        Physical Appearance: Kelly is a lithe young girl with long red hair. Though most comfortable in a T-shirt and jeans, her style has changed since enrollment, with her electing to emulate Rose’s stylish and flirty style. Similarly, her uniform matches Rose’s: sleeveless and ending in a short, frilled skirt, which she wears with wrist gloves and knee-high boots.

        Relationships: Dana O’Laughlin (Fey; maternal cousin)

        Biography: Little is known about Kelly’s life prior to her enrollment at the New Vindicators Academy of Europe. Since arriving in Vienna, she has been pulled into Rose’s orbit, joining the freshman’s group.
        • STR 10 [1, size] (+0 [-5, size]), DEX 10, CON 10, INT 10, WIS 10, CHA 10

          SKILLS: Intimidate 0 (-10, size), Knowledge (popular culture) 2, Notice 2, Stealth 0 (+20, size)

          FEATS: Equipment 2, Favored Environment 2 (air)

          POWERS: Flight 2 (25 MPH; Extras: Linked [Shrinking, +0]; Drawbacks: Power Loss [wings are bound, -1 point]), Shrinking 20 (Power Feats: Growth Strike; Extras: Linked [Flight, +0], Normal Movement [+1]; Drawbacks: Full Power [-1 point])

          Equipment: cell phone, comm link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat])—3 free equipment points

          COMBAT: Attack +0 (+12, size), Grapple +0 (-20, size), Damage +0, Defense +0 (+12, size), Knockback -0 (+2, size), Initiative +0

          SAVES: Toughness +0 (-5, size), Fortitude +2, Reflex +6, Will +2

          COMPLICATIONS: Prejudice (Neo-Sapien)

          Abilities 0 + Skills 1 (4 ranks) + Feats 4 + Powers 43 + Combat 0 + Saves 10 = 58 points

        Originally posted by Michuru81
        And here we have Kelly, another student of the NVAE.

        Kelly was born from necessity: given the way I set up the world (powers being hereditary), it made sense that powers would not be exclusive at the school. Established NPCs would have siblings and cousins who possessed a similar power set, albeit with some variation so that they're not the same character. Given that Fey gets offed in the narrative, it made sense to recycle her build with a family member who can control it. Plus, I needed someone to be the Amanda Seyfried to Rose's Rachel McAdams.
        Armada Status


        • #5
          #309: Kikker

          KIKKER (Power Level 8)

          Real Name: Annaliese Janssen
          Height / Weight: 5’6” / 135 lbs.
          Hair / Eyes: Bald (Blonde) / Black (Blue)
          Place of Birth: Drachten, Friesland, Netherlands (February 8, 1992)
          First Appearance: New Vindicators Academy of Europe #13

          Physical Description: Annaliese looks like an anthropomorphic frog. Her normal attire typically consists of a T-shirt and shorts. Her uniform sports short sleeves, legs, and a lack of gloves and boots.

          Relationship: Jakob Janssen (father, deceased), Dorothea Janssen (mother), Eleonora Janssen (sister)

          Biography: On Christmas Eve 2008, Annaliese’s boyfriend Joost took her ice skating. Falling through the ice, Annaliese’s Neo-Sapien powers manifested and she transformed into an anthropomorphic frog. Grabbing Joost, she was able to make it back to the surface, but unable to revert back to her natural form.

          Her secret out, it didn’t take long for news to reach Geert van Rijn’s Independence Party—a political movement looking to remove Neo-Sapiens from the Netherlands. The man’s supporters descended on Annaliese’s home and began harassing her family. With the help of representatives from the Department of SPB Affairs, Annaliese, her mother, and her younger sister were moved to Austria, where Annaliese enrolled in the New Vindicators Academy, hoping that with their help, she could find a way to revert back to her natural self, and return to a normal life.
          • STR 10, DEX 10, CON 10, INT 13 (+1), WIS 10, CHA 12 (+1)

            SKILLS: Craft (writing) 2 (+3), Knowledge (history) 2 (+3), Knowledge (physical science) 3 (+4), Knowledge (popular culture) 2 (+3), Languages 1 (Dutch [base], English), Notice 2

            FEATS: Equipment 2

            POWERS: Container 7 (Additional Limbs 1 [prehensile tongue; Power Feats: Improved Grab, Improved Pin], Elongation 2 [Flaws: Limited {tongue, -1}], Immunity 1 [drowning], Leaping 4, Protection 8, Strike 4 [tongue lash; Power Feats: Accurate 6], Super-Movement 2 [wall-crawling], Swimming 4; Extras: Duration [Continuous, +1]; Flaws: Permanent [-1])

            Equipment: cell phone, comm link, GPS receiver, laptop, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat]); 2 free equipment points

            COMBAT: Attack +0 (+12 tongue lash), Grapple +0, Damage +0 (+4 tongue lash), Defense +0, Knockback -4, Initiative +0

            SAVES: Toughness +8, Fortitude +2, Reflex +6, Will +2

            COMPLICATIONS: Prejudice (Neo-Sapien)

            Abilities 5 + Skills 3 (12 ranks) + Feats 2 + Powers 35 + Combat 0 + Saves 10 = 55 points

          Originally posted by Michuru81
          The challenge with running a game at a super-powered high school is that you need a wide cast (where's the fun in going to a school where the graduating class is only five people?), but you need a cast that can't steal the show from the real stars: the PCs. I'm on a never-ending quest to create unique NPCs who are never too useful to the party. Sometimes I succeed (Aphasia) and sometimes I fail (Vestige). I'm hoping I succeed here with our little frog girl. She'll be accurate in combat, and may be able to take a hit or two, but she's not going to be doing much damage, or dodging any blows. She's also not going to making a lot of saves. Really, there's little reason to take her into battle, and she's going to be much help outside of it either.

          One note is her back story, which is meatier when compared to Rose and Kelly's. Biographies tend to be the last thing I write up, and when characters I can see having more interaction, I try to keep myself free of any preset restrictions I might make in writing up a story.
          Armada Status


          • #6
            Re: OUBLIETTE (2E Original Builds)

            The first thing I have to say is Yay! A new build thread for Oubliette.

            Unfortunately, the second thing I have to say is Rose is totalled incorrectly. She should total out at 49, not 45.
            She has 9pp in attributes, 7pp in skills, but only 3 in feats rather than 7, 4 and 5 respectively. Other than a little math problem, she's awesome.


            • #7
              Re: OUBLIETTE (2E Original Builds)

              Originally posted by Horsenhero View Post
              The first thing I have to say is Yay! A new build thread for Oubliette.

              Unfortunately, the second thing I have to say is Rose is totalled incorrectly. She should total out at 49, not 45.
              She has 9pp in attributes, 7pp in skills, but only 3 in feats rather than 7, 4 and 5 respectively. Other than a little math problem, she's awesome.
              That's not surprising: math is not my strong suit. Thanks, HH! I'll get that corrected here and in my bible.
              Armada Status


              • #8
                Re: OUBLIETTE (2E Original Builds)

                Heh. You should check the OOC thread for INV to see what I did to Rose and Violet for bizarro world.


                • #9
                  Re: OUBLIETTE (2E Original Builds)

                  Also, I'm thinking Rose needs a complication note to point out she can't remember the name of anybody who doesn't "interest" her ;~)


                  • #10
                    Re: OUBLIETTE (2E Original Builds)

                    Originally posted by Arkrite View Post
                    Also, I'm thinking Rose needs a complication note to point out she can't remember the name of anybody who doesn't "interest" her ;~)
                    That's not a bug, it's a feature.


                    • #11
                      #310: Ommatidia

                      OMMATIDIA (Power Level 0)

                      Real Name: Adam Nowak
                      Height / Weight: 5’8” / 164 lbs.
                      Hair / Eyes: Brown / Hazel
                      Place of Birth: Lublin, Poland (October 29, 1992)
                      First Appearance: New Vindicators Academy of Europe #13

                      Physical Description: From afar, Adam looks like an ordinary sixteen-year-old boy: he has shaggy brown hair, a medium build, and a penchant for fearing T-shirts and jeans. Adam is seldom seen without his sunglasses, which he uses to hide his compound eyes. Adam’s uniform is unmodified.

                      Biography: Walking home from school, Adam Nowak stepped off a curb, oblivious to a truck coming his way. At that moment, his Neo-Sapien powers manifested: his eyes transformed—becoming compound. Now seeing through a cluster of photoreceptor cells, Adam’s brain was able to take in more visual information. He saw the truck, jumped back, and lived.

                      His eyes, however, have been permanently left in such a state. With a normal existence taken from him, Adam was enrolled in the New Vindicators Academy of Europe.
                      • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

                        SKILLS: Craft (art) 3, Knowledge (physical sciences) 2, Knowledge (popular culture) 2, Languages 1 (English, Polish [base])

                        FEATS: Equipment 2

                        POWERS: Super-Senses 2 (Additional Senses: Danger Sense, Low-Light Vision; Drawbacks: Noticeable [bug eyes, -1 point])

                        Equipment: cell phone, comm link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat]); 3 free equipment points

                        COMBAT: Attack +0, Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +0

                        SAVES: Toughness +2, Fortitude +0, Reflex +0, Will +2

                        COMPLICATIONS: Prejudice (Neo-Sapien)

                        Abilities 0 + Skills 2 (8 ranks) + Feats 2 + Powers 1 + Combat 0 + Saves 2 = 7 points

                      Originally posted by Michuru81
                      Hooray for more useless students! Adam also fills the freakish looking quota, as not all of the students should be able to pass for normal. He's pretty straight forward. My only real note would be on his eyes...

                      Despite having compound eyes like most insects, Adam doesn't really have a wider field of vision, as his eyes are still situated in the same place. They don't rest on the sides of his head, but still face forward and remain inside his skull. As a result, the only benefit he gets is that each cell of his eye pulls in information, letting him better react to harm, and they better draw in light. Ta-da.
                      Armada Status


                      • #12
                        #311: Kodiak

                        KODIAK (Power Level 10)

                        Real Name: Matthew “Matt” Kowalski
                        Height / Weight: 6’0” / 194 lbs.
                        Hair / Eyes: Brown / Blue
                        Place of Birth: Solaris, Virginia (February 1, 1961)
                        First Appearance: New Vindicators Academy of Europe #12

                        Physical Description: Matt comes across as intimidating: even outside of his bear form, he is physical imposing. He seldom smiles, further augmenting this aspect. He has untidy brown hair and an affinity for wearing black shirts that are a size too-small (showing off more of that intimidating physique) with cargo pants and combat boots.

                        Relationships: Eugene Kowalski (father; deceased), Carol White (mother), Logan White (step-father), Heather Dahler (sister), Dwight Kowalski (brother), Shana Frederick (step-sister), Paul Dahler (brother-in-law), P.J. Dahler (nephew), Abigail Dahler (niece), Sofia Dahler (niece), Robert Kowalski (nephew), Corey Kowalski (great-nephew), Linda Yavorshak (wife; deceased) Stephanie Yavorshak / Flechette (step-daughter), Anna Karell (lover; deceased), Otso Karell / Ursa (son), Joseph Cahan (friend; presumed deceased), Russell Dhaese (friend; deceased), Sean Kircher (friend; deceased), Jerry Meyers (friend; deceased), Mustafa Rauf (friend; deceased), Philip Sonnemaker (friend; deceased)

                        Biography: Matt Kowalski was born the middle child to Eugene and Carol Kowalski, a middleclass family living in a small town in Virginia. Eugene was a Neo-Sapien capable of transforming into a bear. It was a talent he never used, fearing the social stigma that would accompany his being outted, and a talent he demanded his children never evoked either.

                        As 1978 began to conclude, 17-year-old Matt saw David of Moksha’s announcement that he was building a sovereign nation where Neo-Sapiens could be free of fear and oppression. Matt urged his father to take the family, but the man refused. Ultimately, Matt ran away from home, sojourned to New York, and left for Moksha.

                        There, he met Linda Yavorshak and her daughter Stephanie. A romance blossomed, and the two quickly married. Not long after, however, the world’s nations turned on Moksha and threatened the utopia they had worked to construct. In order to save its denizens, Walkabout displaced them around the globe. Matt found himself in Finland, with no idea where his wife and step-daughter were.

                        For years he tried to find them, aided all the way by Anna Karell. Eventually, Matt and Anna began a relationship—one that resulted in a son, Otso. For years, they lived as a loving family, but news of a former Mokshan’s fate drove Matt to leave another home and another family.

                        Rallying others from Moksha, Matt led them into the heart of Africa to bring down the warlord and his army, the Ugandan Unity Brigade. A small war began between the guerrillas Matt led and the super-powered mercenaries who captained General Basenji’s forces—one that ended when the UUB learned of Otso’s existence.

                        NVAE—Faustian Society Arc: Matt was reunited with his estranged son when Otso arrived in Uganda, accompanied by the UUB. Having seen Otso on the news, the group realized he could be manipulated into helping them find the guerilla’s camp. The moment he realized he had been helping the villains, Otso joined his father in fighting back. Along with Joseph Cahan, the pair had been tricked into charging through one of Skew’s portals, only to find themselves in Rwanda.

                        Following his extraction from Africa, Matt began campaigning to raise awareness of the UUB’s activities and imploring the United Nations to take action against them and dispatch the Vindicators. During one of his rallies, Ironside appeared with a few soldiers from the UUB. They began to open fire on the gathering before being swiftly brought down by a handful of New Vindicators who were nearby.

                        With the UN now believing the UUB to be moving out of Africa against Europe, UN officials began to listen more carefully to what Matt was saying, making it seem as though Matt’s war with General Basenji may be eminent.
                        • STR 14 [32] (+11), DEX 14 (+2), CON 14 [30] (+10), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)

                          SKILLS: Climb 0 (+19) Craft (structural) 4, Diplomacy 4, Intimidate 4, Knowledge (civics) 3, Knowledge (current events) 5, Knowledge (tactics) 4, Languages 2 (English [base], Finnish, German), Medicine 4, Notice 4 (+10), Profession (carpenter) 6, Sense Motive 4, Survival 4

                          FEATS: Endurance 1, Improved Initiative 1, Interpose, Leadership

                          POWERS: Container 9 (Bear Form; Enhanced Constitution 14, Enhanced Skills 3 [Climb 8, Notice 4], Enhanced Strength 14, Growth 2 [Extras: Duration {Continuous, +1}; Flaws: Permanent {-1}], Protection 2, Super-Senses 2 [Additional Senses: Low-Light Vision, Scent], Super-Strength 1; 2 free points)

                          COMBAT: Attack +4, Grapple +16, Damage +11, Defense +4 (+2 flat-footed), Knockback -6, Initiative +6

                          SAVES: Toughness +12, Fortitude +15, Reflex +6, Will +6

                          COMPLICATIONS: Enemy (Basenji, Bluster, Ironside, Skew, Sossus Vlei, Udall), Honor (Matt is a pacifist at heart, and only raises a fist when a life needs to be protected), Obsession (UUB), Prejudice (Neo-Sapien), Responsibility (Stephanie, Otso)

                          Abilities 20 + Skills 12 (48 ranks) + Feats 4 + Powers 45 + Combat 16 + Saves 13 = 110 points

                        Originally posted by Michuru81
                        There's one in every family: that guy who's weirdly obsessed with genealogy. I'm that guy. I'm the guy who bought genealogy software and trucks his laptop over to the more aged family member's homes to hound them for more information about those who've had the audacity to kick their nasty oxygen habit. On my computer, I keep several family trees. One is mine, another is the Aurelius family tree; one is for the Aesir, and one charts the descendants of the Fallen.

                        I'm mildly obsessive when it comes to my campaign world.

                        Anyway, a couple of weeks back, I got the itch to expand on Matt. I started filling in the family that had been previously referenced, and started deciding what's happened to them over the years since Matt ran away from home: his dad died, mom remarried, his sister met someone and started a family; so did his brother. The idea of there being a kid about Otso's age at the NVA in the States is way too tempting, and will probably happen now. Ironically, not long after I did this, McGuffin steered the in-game conversation to Matt's family, letting me start making use of all of this useless information.

                        With regards to Matt's actual build, it's pretty straight forward: I don't want him to be someone who really knows how to fight, and I couldn't really see him hitting ceilings of +15 damage/Toughness because holy crap. I also wanted to avoid the standard bruiser feat package (All-out Attack, Power Attack, Startle, Takedown Attack 2) and just went with this sort of sentinel suite of feats. He's undercosted, but he should be. His background (17 during Moksha) suggests he wouldn't have been on the frontlines, and he didn't do a whole lot of fighting in Finland. Most of his experience would be in Uganda, where he just sort of hit the ground running, so hopefully the build will reflect his relative inexperience.

                        On a sidenote, thanks to McGuffin for conceiving a great PC that inspires this build. Otso provided the basic structure, as well as laid out the character and background. I'm still floored someone thought to incorporate Moksha into their PC's background--I never would have considered that, man. I'm quite blessed with a group of awesome players, and you guys never cease to surprise me.
                        Armada Status


                        • #13
                          #312: Ashworth

                          ASHWORTH (Power Level 10)

                          Real Name: Cecil Ashworth VI
                          Height / Weight: 5’10” / 215 lbs.
                          Hair / Eyes: Brown / Green
                          Place of Birth: Leeds, Yorkshire, England (October 4, 1973)
                          First Appearance: New Vindicators Academy of Europe #12

                          Physical Description: Ashworth is a pudgy man with wavy hair that’s seldom combed and bushy eyebrows. He is frequently seen wearing dark jeans, a dress shirt, and jacket.

                          Relationships: Leviathan (father), Cecil Ashworth V (stepfather), Lorelei Ashworth (mother)

                          Biography: For years, the Ashworth family has enjoyed a comfortable life made possible by the lands they have long controlled. As landed gentry, their income has come from managing territories that have passed from generation to generation.

                          Unbeknownst to many in the family, however, the current heir apparent is not a true Ashworth. In truth, Cecil V and his wife Lorelei were unable to conceive for years, and she was only able to find herself with child after a secret tryst with the newest member of the help.

                          Amos Gorman left the manor not long after the night he spent in Lorelei’s embrace, and no one has ever questioned the young Cecil’s paternity—not even after he startled a civics professor when his eyes became engulfed in blue flames.

                          Since then, the youth’s family have used their significant wealth to render Cecil the Younger’s abilities one of the best-kept secret in the United Kingdom—abilities that, after meeting experts in various fields, have allowed Cecil to breeze through academics, winning him several degrees in fields as diverse as English, comparative literature, engineering, philosophy, agrarian farming, economics, music theory, biochemistry, Urdu, and political sciences.

                          Unfortunately for Cecil, the knowledge he gleams from experts is only temporary. Once he absorbs someone else’s knowledge, he forgets what he’s previously learned, thus making many of his degrees useless. In his search for a way to retain knowledge, he encountered a magus and learned that he is the result of a fallen angel mating with a human; he learned the reason of the voice he sometimes hears, telling him that he’s never kissed a girl, and will die alone.

                          Cecil Ashworth learned the nature of his abilities, and the connection between infernal bloodlines and Neo-Sapien powers.

                          NVAE: Chaos—Ashworth arrived at the school following Laputa’s attack, with the headmistress intending to utilize him as a substitute teacher who could fill in for any members of the faculty who moonlight as Vindicators. Upon his arrival, he moved to help the students battle one of their own when Ellen Woolf transformed into a hellfire beast.

                          Since then, he has become a full-time member of the faculty.
                          • STR 10, DEX 10, CON 10, INT 13 (+1), WIS 14 (+2), CHA 10

                            SKILLS: Bluff 4, Concentration 8 (+10), Knowledge (arcane lore) 4 (+5), Knowledge (art) 2 (+3), Knowledge (civics) 4 (+5), Knowledge (physical sciences) 4 (+5), Knowledge (popular culture) 4 (+5), Knowledge (theology and philosophy) 2 (+3), Notice 4 (+6), Profession (educator) 8 (+10), Sense Motive 4 (+6)

                            FEATS: Benefit 7 (Status [Ashworth], Wealth 6 [filthy rich]), Equipment 10

                            Equipment: cell phone, laptop; 48 free equipment points

                            POWERS: Hellfire Control 10 (Blue; Alternate Powers: Emotion Control 10 [Flaws: Limited to Despair {-1}], Strike 15 [hellfire sword; Power Feats: Improved Critical 1, Mighty]); Power Feats: Accurate 2), Mental Duplication 5 (Extras: Range [Perception, +2])

                            COMBAT: Attack +0 (+4 hellfire control), Grapple +0, Damage +0 (+15 hellfire sword), Defense +0, Knockback -0, Initiative +0

                            SAVES: Toughness +0, Fortitude +3, Reflex +3, Will +9

                            DRAWBACKS: Involuntary Transformation (hellfire beast, uncommon frequency, cannot resist, -4 points), Noticeable (glowing eyes, -1 point), Vulnerable (mithral, uncommon frequency, major intensity, -3 points)

                            COMPLICATIONS: Prejudice (SPB)

                            Abilities 7 + Skills 12 (48 ranks) + Feats 17 + Powers 49 + Combat 0 + Saves 13 – Drawbacks 8 = 90 points

                          Originally posted by Michuru81
                          In an attempt to build a faculty that's less-reliable in combat than the Vindicators, we have Ashworth. Granted, a perception-ranged DC 20 Will save makes him a threat to anyone looking to attack the school, but he's not hard to miss, and can't take a punch, so he may not get much mileage out of his trump. With his unique abilities, however, Ashworth makes for a nifty substitute teacher on par with whoever's class he's teaching. Someone needs to duck out of their German class? No problem! With one look, Ashworth can learn to speak German! Need someone to fill in for AP calculus? He's got you covered.
                          Armada Status


                          • #14
                            #313: Crepuscular

                            CREPUSCULAR (Power Level 8)

                            Real Name: Iosef Ciobanu Radikovich
                            Height / Weight: 5’4” / 142 lbs.
                            Hair / Eyes: Brown / Green
                            Place of Birth: Sibiu, Romania (October 15, 1994)
                            Team Affiliation: NVAE Class of 2013
                            First Appearance: New Vindicators Academy of Europe #18

                            Physical Description: Iosef is muscular for a 14-year-old boy. His hair is naturally curly—an aspect that isn’t obvious, given that he sports a military cut. He tends to favor tight-fitting clothes.

                            Relationships: Bogdan Ciobanu (father; deceased), Lavinia Ciobanu (mother; deceased), Radu Radikovich (adoptive father), Adela Radikovich (adoptive sister), Vladislav Radikovich (adoptive brother), Herta Radikovich (adoptive sister), Ilena Radikovich (adoptive sister), Adam Radikovich (adoptive brother), Simon Radikovich (adoptive brother)

                            Biography: When Iosef Ciobanu was eight-years-old, he hated going to school. Nelu Stan was a bully who delighted in picking on the physically weaker Iosef. One day, Iosef had had enough: instead of running, he decided to fight back. As he began to lose, however, something unexpected happened: Iosef sucked the light out of the area, leaving it darker than night.

                            Iosef’s father later explained to him that he was a Neo-Sapien and that the boy had inherited the man’s abilities. During the day, Iosef could darken an area, but at night, he would bring blinding illumination.

                            Fearing the persecution that had driven him to hide his powers, Bogdan Ciobanu moved his family from their native Sibiu to Craiova.

                            One week later, their new home caught fire. Iosef was rescued, but his parents had died of inhalation. At least, that was what was listed as the official cause of death for Bogdan and Lavinia Ciobanu. The truth was that the two were murdered while they slept—killed by Radu Radikovich, the man responsible for the fire that destroyed all evidence of his deeds.

                            Radu used his connections with the government to secure guardianship of Iosef. Taking him to Arad, Radu proceeded to teach Iosef arnis, a fierce, weapon-based fighting style. He also stressed history, philosophy, and strategy, as well as religious pontification. In the four years Iosef has lived with Radu, he has become a deadly soldier in the war Radu appears to be planning.

                            Armed with the knowledge that Radu was creating orphans for his own clandestine purpose, Candyman and Tantivy returned home to put an end to their adoptive father’s methods. Joined by Greystone, they planned to strike Radu while he slept, only to have Domingo beat them to the punch. As a battle began, it wasn’t long before Iosef and the other children joined the battle. (NVAE #18)
                            • STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 12 (+1), WIS 10, CHA 10

                              SKILLS: Climb 3 (+4), Concentration 4, Knowledge (history) 4 (+5), Knowledge (tactics) 4 (+5), Knowledge (theology and philosophy) 4 (+5), Languages 3 (English, French, Romanian [base], Romanian Sign Language), Notice 3, Sense Motive 3

                              FEATS: Accurate Attack, Defensive Attack, Defensive Roll 2, Equipment 1, Improved Block 2, Improved Disarm, Improved Pin, Power Attack, Quick Draw 1, Stunning Attack

                              POWERS: Dazzle 8 (visual; Alternate Powers: Blast 8 [light]; Extras: Area [perception, +1]; Flaws: Limited [night, -1], Range [touch, -1]), Obscure 8 (visual; Alternate Powers: Blast 8 [darkness]; Flaws: Limited [day, -1], Range [touch, -1])

                              Equipment: balisong knife, comm link, GPS receiver, New Vindicators uniform (+2 Toughness, Immunity 2 [cold and heat])

                              COMBAT: Attack +8, Grapple +9, Damage +1 (+8 blast), Defense +8 (+4 flat-footed), Knockback -1 (-0 flat-footed), Initiative +1

                              SAVES: Toughness +5 (+1 flat-footed), Fortitude +5, Reflex +5, Will +2

                              COMPLICATIONS: Prejudice (Neo-Sapien), Reputation (Radu’s Soldiers), Secret (Iosef has a crush on his “sister” Ilena)

                              Abilities 8 + Skills 7 (28 ranks) + Feats 13 + Powers 22 + Combat 32 + Saves 10 = 92 points

                            Originally posted by Michuru81
                            The first of Radu's kids, Iosef's power varies depending on the time of day. By day, he generates darkness; at night, he gives off a blinding light. He can channel both into an energy blast. He's also got some of Radu's training under his belt, making him somewhat useful in a fight. Still, he's gimmicky in that he can really only blind and blast. Useful, but I don't think too terribly broken in terms of his place in the game. This build reflects him after joining the school, as reflected in his making use of the floating equipment points.
                            Last edited by Michuru81; 05-15-2015, 04:27 PM.
                            Armada Status


                            • #15
                              #314: Cottingwood

                              COTTINGWOOD (Power Level 10)

                              Real Name: Abigail Cottingwood
                              Height / Weight: 5’0” / 90 lbs.
                              Hair / Eyes: Brown / Brown
                              Place of Birth: London, England (September 26, 1977)
                              First Appearance: New Vindicators Academy of Europe #11 (mentioned), New Vindicators Academy of Europe #12 (full)

                              Physical Description: Abigail is a pretty, slender woman with long, dark-brown hair that hasn’t been cut since her apprehension; as she hasn’t seen the outside of her cell in two years, she is pale of complexion. A guest of Row 64, her wardrobe consists of white shirts and grey pants.

                              Relationships: Phillip Drummond (brother-in-law), Cynthia Drummond (sister), Logan Drummond (nephew)

                              Biography: In February of 2006, it was announced that Kate Middleton would receive her own twenty-four hour security detail, supplied by the Royalty Protection branch. While many speculated that this was a sign that news of an engagement was soon to follow, no such announcement came.

                              The truth of the matter was, Kate Middleton had been attacked by an SPB. Abigail Cottingwood was enamored with the royal family, and fervently devoured every scrap of news—no matter how inane—pertaining to the royal family. Her interest bordered on obsession, and with the discovery of her Esper abilities, Cottingwood took her obsession too far.

                              She began to stalk Middleton, looking for an opportunity to get close. Once that opportunity showed itself, Abigail traded bodies with the woman, and found herself on the arm of the handsome prince.

                              Now in Cottingwood’s body, Middleton sought to prove her true identity. Initially dismissed as insane, she was ultimately able to convince her own family she was who she said she was, and together, they campaigned to expose Cottingwood as an imposter.

                              MI20, the section of the Directorate of Military Intelligence, moved into action. After ambushing the woman, Cottingwood awoke in an undisclosed location, where she was tortured. With only her own body as a refuge, Cottingwood switched back. The torture ended, Middleton was extracted, and Row 64 became Cottingwood’s new home.

                              With Mira Linden’s mind trapped in a clone of Martin Curie, Agent Arnett of MI6 arranged for the pair to meet with Abigail in Row 64. While the transfer of minds was initially a success, Abigail became panicked when Martin’s body began to melt with her in it. In her panic she was unable to use her powers, and Mira exposed her own abilities to help her.

                              Seeing Mira’s powers as the key to her freedom, Abigail switched again, and a tussle erupted. Abigail blasted through the ceiling of her apartment, only to discover that her prison was actually on the Astral Plane, and thus, escape was impossible.

                              Taking pity on her, Mira promised to do everything in her power to see Abigail freed. (NVAE #12)
                              • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

                                SKILLS: Concentration 6, Knowledge (current events) 1, Knowledge (popular culture) 5, Profession (waitress) 4

                                FEATS: None

                                POWERS: Mind Shield 10, Mind Switch 10 (Extras: Duration [Continuous, +1])

                                Equipment: None

                                COMBAT: Attack +0, Grapple +0, Damage +0, Defense +0, Knockback -0, Initiative +0

                                SAVES: Toughness +0, Fortitude +0, Reflex +0, Will +0 (+10 vs. mental)

                                COMPLICATIONS: Obsession (Royal Family)

                                Abilities 0 + Skills 4 (16 ranks) + Feats 0 + Powers 40 + Combat 0 + Saves 0 = 44 points

                              Originally posted by Michuru81
                              I've known for a while that I wanted to introduce a team of Neo-Sapiens in Her Majesty's Service. From the inception of the NVAE game, it was decided that Kirstie's father would be sort of the M of such a group. As the wheels began turning, I turned to their job. The idea that they would bring in super-powered threats to crown and country was appealing, and while I've already gone to the well a time or two concerning a prison on the Astral Plane, the idea had merit. Then, I tried to concoct the sorts of criminals who would be here. Around this time, Arthur Eld brought the Blue Knight into the NVAE game, and with Paladin acting as a sort of Batman analogue, Row 64 being our Arkham Asylum kind of fit.

                              Usually, with villains, I'll begin with an idea for the power, and spiral out from around that. With these people, I wanted their story first. What did they do to end up here? Was MI20 the sort of organization that would jail someone because of what they could be, or did you actually have to do something to be sent here? In the middle of brainstorming British criminals, I had the idea for someone who's whole thing was an obsession with the royal family... then acting on their obsession. Really, I'm more infatuated with the background than the build.

                              On her own, Abigail's not a threat, but if she has access to some fire power? She could maybe be annoying. More than anything, the problem with fighting her will almost always be coaxing her back to her own body.
                              Armada Status