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  • Xaviers Pokemon Index

    Taking a page from Hounds book to keep track of the many characters and which pokemon they have in a separate thread here.

    Heroes:
    Nico Minoru: Karma
    Colossus: marshall
    Bruce Banner: Xerokahn
    Lorna Dane: Whiteprofit
    Peter Parker: Evolucion
    Kurt Wagner: The_Watchman

    Teachers
    Charles Xavier: Former Marvel League Champion, and Headmaster of the school. Pokemon: Slowking, Alakazam, Espeon, Xatu, Claydol, Sigilyph

    Miss Ororo Munroe: Homeroom and Wilderness Survival Teacher. Former PA to Prof. Xavier during his days as Champion. Pokemon:

    Mr. Erik Dane: Earth Science Teacher. Pokemon:

    Students
    Wanda Maximoff: Lornas Rival, and daughter of Elite 4 member Max Eisenhardt. Pokemon: Braixen (Scarlet)

    Hank Pim: Peters Rival, a bully. Pokemon: Venonat (Tiny) [special: Knows Minimize]

    Emma Frost: One of Lornas roommates, looks rich and full of herself. Pokemon:

    Terry Cassidy: Musically inclined student and daughter of Gym Leader Sean Cassidy. Pokemon: Chatot (Siryn), Krikitot (Chirp),

    Outside of the school

    Team Apocalypse: A villainous group with unknown motives.
    ... Members:
    ..Raven: Kurts biological mother, and an Administer. Her true face and name are hidden by her Ditto. Pokemon: Ditto, Honchkrow

    ..Dr. Essex: Apocalypses chief scientist. Pokemon:

    Kiwi Black: Kurts half brother, a mercenary. Pokemon: Alakazam

    Elite 4
    Champion Howard Stark (Electric)
    1 Max Eisenhardt (Steel)
    2 Louise Grant Mason (Dark)
    3 Stephen Strange (Dragon)
    4 Johnny Storm (Fire)

    Gym Leaders
    1 Ben Grimm (Rock)
    2 Namor (Water)
    3 Sam Wilson (Flying)
    4 Sean Cassidy (Normal)
    5 William Baker (Earth)
    6 Johnny Blaze (Ghost)
    7 General Ross (Fighting)
    8 Open
    Last edited by Mr.Sandman; 05-21-2014, 07:06 AM.

  • #2
    Re: Xaviers Pokemon Index

    Checking in.

    Kurt Wagner - PL 4

    Strength 1, Stamina 2, Agility 5, Dexterity 0, Fighting 3, Intellect 0, Awareness 2, Presence 1


    Advantages
    Agile Feint, Close Attack, Equipment 1, Hide in Plain Sight, Skill Mastery: Acrobatics


    Skills
    Acrobatics 7 (+12), Athletics 6 (+7), Insight 6 (+8), Ranged Combat: Pokeballs 4 (+4), Stealth 7 (+12)


    Powers
    Master Acrobat: Movement 3 (Safe Fall, Wall-crawling 2: full speed)


    Equipment
    Pokeballs (10), Fencing Gear (Equivalent to Leather Armor), Sword


    Offense
    Initiative +5
    Grab, +4 (DC Spec 11)
    Sword, +4 (DC 19)
    Throw, +4 (DC 16)
    Unarmed, +4 (DC 16)


    Complications
    Enemy: Team Apocalypse: Kurt's parents are members of Team Apocalypse. He turned against the Team and spoiled a major operation, making him and BAMF major targets for them.
    Honor: Swashbuckler: Kurt sees himself as a hero out of an old movie. He'll gladly put himself at risk to help others and take dramatic action when it might behoove him to be more careful.
    Rivalry: Kiwi Black: Kurt has a strong rivalry with his brother, Kiwi Black, a mercenary pokemon trainer known to work with Team Apocalypse and favor psychic, electric, and fire types.


    Languages
    Native Language


    Defense
    Dodge 5, Parry 5, Fortitude 4, Toughness 3, Will 4


    Power Points
    Abilities 28 + Powers 6 + Advantages 5 + Skills 15 (30 ranks) + Defenses 6 = 60


    --------------------
    BAMF - PL 6



    Species: Zorua
    Type: Dark: Cost 3 points (Vulnerability: Bug, Fighting, Fairy. Resist: Dark, Ghost. Immunity: Psychic)
    Strength -1, Stamina 2, Agility 5, Dexterity 0, Fighting 1, Intellect -1, Awareness 2, Presence 3


    Advantages
    Defensive Roll 3


    Skills
    Acrobatics 4 (+9), Ranged Combat: Attack Powers 6 (+6)


    Powers
    Ability: Illusion: Morph 3 (+20 Deception checks to disguise; Broad group)


    Hidden Power: Strength-based Strike 4 (fighting, DC 18; Accurate: +2, Increased Range: ranged)


    . . Agility
    . . . . Enhanced Ability: Enhanced Agility 1 (+1 AGL, Advantages: Improved Initiative 3)
    . . . . Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)


    Natural Size: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Innate; Permanent)


    Night Daze
    . . Night Daze: Strike 6 (Linked; dark, DC 21; Increased Range: ranged)
    . . Reduce Accuracy: Broad Weaken 2 (Linked; Affects: Attack Rolls, Resisted by: Will, DC 12; Broad: Attack Rolls, Increased Range: ranged; Unreliable (roll))


    . . Extrasensory
    . . . . Extrasensory: Strike 6 (Linked; DC 21; Increased Range: ranged)
    . . . . Flinch: Affliction 6 (Linked; psychic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 16; Increased Range: ranged; Instant Recovery, Limited Degree)


    Offense
    Initiative +5
    Extrasensory: Strike 6, +6 (DC 21)
    Flinch: Affliction 6, +6 (DC Will 16)


    Grab, +1 (DC Spec 9)
    Hidden Power: Strength-based Strike 4, +8 (DC 18)


    Night Daze: Strike 6, +6 (DC 21)
    Reduce Accuracy: Broad Weaken 2, +6 (DC Will 12)


    Throw, +0 (DC 14)
    Unarmed, +1 (DC 14)


    Languages
    Native Language


    Defense
    Dodge 7, Parry 7, Fortitude 5, Toughness 5/2, Will 7


    Power Points
    Abilities 24 + Powers 51 + Advantages 3 + Skills 5 (10 ranks) + Defenses 12 = 95


    Drawbacks:
    Limited Speech (-4)
    No Hands (-4)

    Background: Kurt Wagner spent much of his early life as an orphan raised by the circus. He found he had a natural talent for acrobatics and by the time he entered his teens, he was a star attraction. That was what brought him to the attention of his biological parents. His mother Raven had abandoned him at birth to pursue her dreams of wealth and power as a member of Team Apocalypse. But after hearing of his talents, she found a use for the boy. At first Kurt was grateful just to have his family back. He was happy to accept the challenges of sneaking into secure facilities and sneak out a few pokeballs and other treasures. But he quickly came to realize there was something nefarious afoot. He discovered the pokemon were being used for cruel breeding experiments designed by the sinister Dr. Essex. Kurt's conscience finally got the better of him. He broke into the lab late one night and freed all of Essex's captive pokemon. Unfortunately, he set off the alarms and was confronted by his mother and her vicious pack of Pokemon. He desperately fought to buy the time needed for the test subjects to escape but was no match for Raven's cruelty. Even worse, one little Zorua seemed too scared to move. Kurt grabbed the Zorua and ran. He was nearly clear when a psychic blast to the back send him tumbling to the ground. Kurt's vicious older brother Kiwi laughed as he and his Alakazam teleported into view. The little Zorua let out a shriek of rage and massive dark power slammed into the enemy pokemon and their masters. Kurt and the Zorua ran off into the night.


    After months on the run, Kurt was offered a home at the Xavier institute and a chance for he and his Zorua, which he named BAMF, to find their own place in the world.

    Catch List:
    -Normal-
    Umbreon
    Honedge
    Absol
    Purrloin
    Snivy
    Spoink
    Litwick
    Hawlucha
    Fennekin


    -Rare-
    Cobalion
    Golett
    Darkrai
    Scyther
    Farfetch'd
    Last edited by The_Watchman; 05-02-2014, 06:59 AM.

    Comment


    • #3
      Re: Xaviers Pokemon Index

      Lorna Dane
      PL 4 - Pokemon Trainer

      Lorna is a 16 year old at the school with her unevolved Magnemite which she's had since a child. Lorna is an average student who's enrollment at the school was heavily aided by her step father's employment as the Earth Sciences teacher. Lorna's mother died a few years ago, leaving her in the custody of her Erik, as she's never known who her real father was (AKA Magneto). In more recent news, Lorna's ex-best friend, Wanda Maximoff, are now rivals after a fiasco involving a boy and a Pokemon battle that brought out some harsh and unkind words just before school started.
      Lorna Dane - PL 4

      Strength -1, Stamina 1, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

      Advantages
      Defensive Roll 2, Equipment 3, Inspire 3, Luck 2, Set-up, Taunt, Teamwork

      Skills
      Acrobatics 4 (+4), Athletics 4 (+3), Deception 4 (+4), Expertise: Pokemon 4 (+4), Expertise: Pop Culture 4 (+4), Expertise: Science 6 (+6), Insight 4 (+4), Perception 4 (+4), Persuasion 6 (+6), Ranged Combat: Throw 4 (+4), Sleight of Hand 2 (+2), Stealth 2 (+2), Technology 4 (+4), Vehicles 4 (+4)

      Equipment
      Cell Phone (Smartphone), PokeBall 10, PokeDex 1

      Offense
      Initiative +0
      Grab, +0 (DC Spec 9)
      Throw, +4 (DC 14)
      Unarmed, +0 (DC 14)

      Complications
      Reputation: NPC's Step Daughter
      Rivalry: Wanda Maximoff: Wanda and her Braixen

      Defense
      Dodge 5, Parry 5, Fortitude 4, Toughness 3/1, Will 4

      Power Points
      Abilities 0 + Powers 0 + Advantages 13 + Skills 28 (56 ranks) + Defenses 17 = 58
      *I'm aware she is two points shy of being complete. Suggestions welcome.
      Polaris
      PL 6 - Magnemite
      Polaris is a tough little Magnemite with a strongly tested connection to Lorna after years of being together. The small Pokemon is built with a dynamic alternate power for Thundershock and Thunder Wave. At full power, his attack bonus would drop to +4 from +6 to accommodate the higher DC levels. The dynamic alternate effectively allows Polaris to choose the level of stun attached to his attacks. The quirky little machine can also communicate with and hear radio frequencies as well as cause a stunning screech with the same sonic power.

      Polaris - Magnemite - PL 6
      Strength -3, Stamina 0, Agility 2, Dexterity 0, Fighting 0, Intellect -4, Awareness 0, Presence 0

      Skills
      Perception 4 (+4), Ranged Combat: Thunder Wave: Affliction 8 6 (+6)

      Powers
      Steel/Electric Type: Feature 21 (Notes: Immune: Poison
      Weak: Fire, Fighting, Ground
      Resistant: Steel, Fairy, Electric, Flying Rock, Bug, Grass, Psychic, Ice, Normal, Dragon)
      Levitate: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
      Magnetic Pull: Enhanced Strength 4 (+4 STR; Limited: Metal, Limited to Lifting)
      Senses: Senses 4 (Awareness: Polar/Magnetic , Direction Sense, Radio, Ultra-hearing)
      Steel Body: Protection 6 (+6 Toughness)
      Tiny: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)

      Shock/Magnet Bomb: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, Variable Descriptor: close group - Steel/Electric)
      . . Metal Sound: Burst Area Affliction 6 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere)
      Thunderbolt: Blast 8 ([6 active, 16/16 PP, 2/r], DC 21; Linked: Thunder Wave: Affliction 8 )
      . . Thunder Wave: Affliction 8 (Alternate; [2 active, 16/16 PP, 2/r], 1st degree: Impaired, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 12; Increased Range: ranged)

      Offense
      Initiative +2
      Grab, +0 (DC Spec 7)
      Metal Sound: Burst Area Affliction 6 (DC Fort 16)
      Shock/Magnet Bomb: Burst Area Damage 6 (DC 21)
      Throw, +0 (DC 12)
      Thunder Wave: Affliction 8, +6 (DC Fort 12)
      Thunderbolt: Blast 8, +6 (DC 21)
      Unarmed, +0 (DC 12)

      Complications
      Distracted: Magnetic Fields
      Hindered Evolution: Needs other Magnemites to evolve

      Drawbacks
      No Hands, -4 pnts
      No Verbal, -4 pnts

      Defense
      Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6

      Power Points
      Abilities -6 + Powers 77 + Advantages 0 + Skills 5 (10 ranks) + Defenses 14 - Drawbacks 8 = 90
      Wild Pokemon Wish List
      • Pawnard
      • Mareep
      • Plusle/Minun
      • Shinx
      • Shieldon
      • Electabuzz
      • Skarmony
      • Beldum/Metang
      • Mawhile
      • Bronzong
      • Steelix
      • Excadrill
      • Forretress
      • Escavalier

      Kit Andersen/GravityBoy! - Whole Family of Supers
      GM - Super Framily Plan
      Captain Thunder - Victory Legion!

      Comment


      • #4
        Nico Minoru and Sister Grimm

        Nico Minoru
        [IMAGE]

        PL 4/60 PP

        Nico was a daughter of wealthy successful businesspeople, at least as far as she knew. It was during one of her parents' "business meetings" where she had to entertain her colleagues' children when she first learned different.
        One of the boys convinced them to sneak up and eavesdrop on their parents. They learned that their parents were actually involved in various kinds of organized crime, and what they overheard was terrifying: A plan to summon a legendary PokéMon to devour the world. They talked about needing more blood for their ritual, but the kids didn't stick around to hear much more.
        Nico wondered whether they were connected to Team Apocalypse.
        The teens slipped away. They discretely looked through their parents' things, and found more evidence of serious crimes. They also found PokéBalls containing PokéMon that they didn't even know their parents had. Obviously they weren't well-treated, which became even more obvious when the runaways saw how eager the PokéMon were to serve them instead of their parents.
        Nico herself trained, albeit very briefly, a Gardevoir of amazing grace and power.
        Eventually, the group confronted their parents and battled them using some of their own PokéMon--and they were victorious.

        Nico's parents, and the other parents, are now serving in prison. The PokéMon that were liberated from them are currently in League custody. Nico hopes someday to be reunited with that Gardevoir, but for now she's quite content with her own Gothita Sister Grimm.


        Abilities: 34 PP
        Str 1
        Sta 2
        Agi 4
        Dex 3
        Fgt 2
        Int 2
        Awe 2
        Pre 1

        Offense
        Initiative +4
        Unarmed +2 Close, DC 16 Toughness (DC 17, Crit 19-20, w/Killer Shoes)
        PokéBall +3 Ranged, DC 13 Toughness/Strength/Will
        Thrown +3 Ranged, DC 16+ Toughness

        Defenses: 9 PP
        Dodge +6/3 (+4 Agi +2)
        Parry +5/3 (+2 Fgt +3)
        Toughness +2 (+2 Sta)
        Fort +3 (+2 Sta +1)
        Will +5 (+2 Awe +3)

        Skills: 22 ranks, 11 PP
        Acrobatics 1 (+5)
        Expertise (Fashion) 2 (+4)
        Expertise (PokéMon) 1 (+3)
        Insight 4 (+7)
        Intimidation 4 (+5)
        Investigation 1 (+3)
        Perception 2 (+5)
        Persuasion 5 (+6)
        Stealth 2 (+6)

        Advantages: 7 PP
        Assessment, Beginner's Luck, Equipment, Inspire 2, Leadership, Luck
        Equipment: Killer Shoes (Str-based Damage 1, Imp Crit; 2 ep), PokéDex (2 ep), 5 PokéBalls

        Abilities (34) + Defenses (9) + Skills (11) + Advantages (7) + Powers (0) = 60/60

        Complications
        Motivation: Doing Good

        Responsibility
        Nico has been thrust into the role of leadership in the past. She takes it seriously.
        While she’s content trusting them to Professor Xavier for now, she also hopes one day to have the Pokémon she liberated from her mother returned to her.

        Reputation Nico’s parents were secretly founding members of a team (or maybe “cult” would be a better word) that had slightly... genocidal designs. They hoped to create a world for themselves, their children, and their Pokémon—and nobody else. Nico was one of the people responsible for her parents’ defeat and incarceration, but some people still associate her with them.

        Enemies Meanwhile, her parents' old allies might see her as a threat. Or just want revenge. And they might get out of jail sometime, themselves.

        Prejudice Nico is a bisexual Asian teenager. Some people don’t like those traits.

        Quirk: Flirt Nico is very interested in having a boyfriend. She’d also be okay with a girlfriend, but is less likely to attempt to initiate it.

        PokéMon List
        Smoochum
        Misdreavus
        Litwick
        Honedge
        Elgyem
        Venipede
        Goomy
        Magnemite
        Togepi
        Zubat

        Rare:
        Spiritomb
        Shiny Sableye
        Fennekin
        Snorunt
        Eevee

        Sister Grimm
        [IMAGE]
        Female Gothita
        Abilities: 28 PP
        Str 0/-2
        Sta 3
        Agi 4
        Dex 1
        Fgt 4
        Int -2
        Awe 4
        Pre 0

        Offense
        Initiative +4
        Unarmed: +4 Close, DC 13 Toughness (Bludgeoning)
        Double Slap: +6 Close, DC 18 Toughness (Multi; Normal, Bludgeoning)
        Confusion: Perception, DC 21/16 Will (Psychic)
        Play Nice: Close Visual Perception Area, DC 16 Dodge/Will (Normal)
        Tickle: +8 Close, DC 14 Fort (Normal)

        Defenses: 4 PP
        Dodge +8/4 (+4 Agi, +4 Size, +0)
        Parry +8/4 (+4 Fgt, +4 Size, +0)
        Toughness +4/3 (+3 Sta, +1 DR)
        Fortitude +3 (+3 Sta, +0)
        Will +8 (+4 Awe, +4)

        Skills: 8 ranks, 4 PP
        Deception 4 (+4)
        Insight 3 (+7)
        Intimidation (-4)
        Perception 1 (+5)
        Stealth (+12)

        Advantages: 3 PP
        Assessment, Defensive Roll, Trance

        Powers: 59 PP
        Permanent Innate Shrinking 8 [16]
        Speed 1 [1]
        Senses 3 [3]
        • Mental Awareness
        • Detect Thoughts 2


        Confusion
        • Damage 6 [18]
          • Increased Range 2 (Perception)
          • Alternate Resistance (Will)
          • Linked to Affliction 6 [12]
            • Increased Range 2 (Perception)
            • Limited Degree
            • Resisted by Will
            • Dazed, Stunned

        AE: Play Nice
        • Weaken 6 [1]
          • Area (Visual Perception)
          • Broad
          • Simultaneous
          • Resisted by Will
          • All Attack Powers


        Double-Slap
        • Damage 3 [7]
          • Accurate
          • Multi-Attack

        AE: Tickle
        • Affliction 4 [1]
          • Accurate 2
          • Extra Condition
          • Limited Degree
          • Resisted by Fortitude
          • Vulnerable and Impaired resistance checks, Defenseless and Disabled resistance checks




        Abilities (28) + Defenses (4) + Skills (4) + Advantages (3) + Powers (59) - Drawbacks (8) = 90/90

        Complications
        Quirk: Intense Focus Sometimes a Gothita becomes so interested in something that it effectively renders itself Entranced. It also takes a -5 circumstance penalty to Perception or Insight checks to notice the "obvious threats" that would normally break the entrancement, rendering it Vulnerable to the first attack.

        Drawbacks
        Psychic Type [-2] (Vulnerability: Bug, Dark, Ghost. Resist: Fighting, Psychic)
        Limited Speech [-4]
        Rudimentary Hands [-2]
        Last edited by Karma; 05-31-2014, 11:39 AM. Reason: Noticed typo
        My Character Thread

        Comment


        • #5
          Re: Xaviers Pokemon Index

          Matt Murdock
          STR 0, STA 2, AGI 4, DEX 2, FGT 1, INT 2, AWE 2, PRE 5
          Abilities 36

          Dodge +4 (+4 Agi +0)
          Parry +3 (+1 Fgt +2)
          Tough +2 (+2 Sta)
          Fort +3 (+2 Sta +1)
          Will +2 (+2 Awe +0)
          Defenses 3

          Initiative +4
          Unarmed +1 Close, DC 15 Tough
          Nunchaku +3 Close, DC 17 Tough

          Skills 19 points (38 points spent)
          Skills: Athletics 10 (10 points spent), Close Combat (Nunchaku) 3 (2), Intimidation 14 (9), Investigation 10 (8), Persuasion 14 (9)

          Advantages (1)
          Assessment

          Powers: Super Hearing (Senses 2) [3]
          Accurate Hearing; Innate

          Speed 1 [1]
          (60 ft/move)

          Equipment:
          Commlink (rename here), Pokeball, Nunchaku (Str-based Damage 2; 2 ep)

          Complication:
          Disability: Blindness
          Vulnerability: loud noises
          Justice-bound.

          Abilities 36 + Skills 19 + 1 Advantages + 4 powers = 60/60
          Backstory: Matt Murdock lost his mother at a very young age - leaving his father to be his only caretaker - his father had taught him everything he knows about battling with pokemon and gave him a shinx to start him off with. One day matt saw an old man about to be ran over by a truck with some strange symbol on it: after saving the man some liquid spilled on his eyes blinding him but making his sense of hearing much stronger.
          Daredevil
          (Shinx)
          Abilities [40]
          STR 2/0, STA 3, AGI 5, DEX 0, FGT 5, INT 1, AWE 2, PRE 3

          Defenses [0]
          Dodge +9 (+5 Agi +4 Size +0)
          Parry +9 (+5 Fgt +4 Size +0)
          Tough +3 (+3 Sta)
          Fort +3 (+3 Sta +0)
          Will +2 (+2 Awe +0)

          Initiative +9
          Unarmed +6/9 Close, DC 13 Tough
          Spark +6/9 Close, DC 19 Tough/14 Fort (Electric)
          Bite +6/9 Close; DC 18 Fort (Dark)

          Skills: 10 (20 points)
          Deception +14 (11 points spent), Intimidation 4 (5), Investigation 2 (1), Stealth 16 (3)

          Advantages [7]
          Close Attack
          Fascinate (Deception)
          Fearless
          Improved Initiative 1
          Ranged Attack
          Redirect
          Equipment

          Powers: 41
          Shrinking 8 [9]
          Permanent; innate

          Flash (Selective Environment 5: Bright Light) [15]
          AE: Visual Dazzle 5 [1]
          Reduced Range (Close), Area (Cloud)

          Spark
          Strike 4 [4] - <Electric>
          Linked Affliction 4 [8]
          Extra Condition
          Fort: Hindered and Vulnerable, Defenseless and Immobilized, Paralyzed

          AE: Bite [1] - <Dark>
          Strike 3
          Alternate Resistance (Fortitude)


          Guts (Enhanced Trait 3) [2]
          Close Attack 3
          Limited (Only when suffering a negative status effect)

          Speed [1]
          30 ft/round

          Equipment:
          Leftovers (Regeneration 5; 5 ep)
          (Once/2 rounds)

          Resist: Flying, Electric, Steel
          Vulnerable Ground

          No hands -4
          (I'm still deciding on limited speech - it's always been my opinion that any pokemon could learn it given the will to - in fact that's meowth's back story in a nut shell and sphinx defiantly has the intelligence/awareness to speak normally... perhaps)
          No wish to speak -2 (He CAN - he just chooses not to 8-9 times out of 10)
          Abilities 38 + Defenses 0 + Skills 10 + Advantages 7 + Powers 41 = 88/90
          Apparently you can't have a message that is all quote so: still need ideas for other two complications on main hero
          Also catch list (which I honestly forgot)
          Common
          Fletchling
          Furfrou (color shifted but also only here as a dog to take care of so... I just can't immagine that puppy as a fighter...)
          Honededge
          Absol
          Seviper
          Nidorin (I don't care about gender as it can matter)
          Starly
          trapinch
          chingling
          cubcho
          flotzel
          Uncommon
          Abra
          Staryu
          Eevee
          riolu
          Goomy
          Last edited by Pacattack25; 06-06-2014, 06:48 PM.

          Comment


          • #6
            Re: Xaviers Pokemon Index

            David's been statted.

            David Alleyne
            PL 4 - Pokemon Trainer


            David has enrolled at the school together with his Psyduck, whom he’s nicknamed professor. A highly intelligent and analytical mind,
            he values versatility and adaptability above raw power in pokemon. His keen mind has not helped him in social situations, coming off as snarky and a bit of a know-it-all.
            In school he didn't have any real friends. One day there was a new arrival in their class. The boy introduced himself as quentin quire. David felt an instant dislike towards the fuschia haired youth. Apart from his impressive physique, this boy had a mind that could rival even his. What started as a healthy rivalry between two academics, soon grew out to a bitter resentment, when Quentin and his 'friends' started attacking him. The attacks soon increased in both intensity and frequency and David became scared to even go to school.
            When David finally had enough he, together with his pokemon lashed out at his enemy, which resulted with Quentin spending the next few weeks in a hospital bed and David being kicked out of his school.
            His parents enrolled him at Xaviers school for gifted pokemon trainers both to help him fit in better with the rest of society and to give their Prodigy the chance at a fresh start. Invigorated by this chance, he makes it clear to anyone who wants to hear that he will be the next pokemon champion
            .
            David Alleyne - PL 4

            Strength -1, Stamina -1, Agility 0, Dexterity 0, Fighting 0, Intellect 4, Awareness 2, Presence 0

            Advantages
            Assessment, Eidetic memory, Equipment 5, Improved initiative, Improvised tools, Inventor, Luck 2

            SkillsExpertise: Pokemon 8 (+12), Expertise: Science 10 (+14), Insight 6 (+8), Investigation 6 (+10) Perception 8 (+10), Technology 10 (+14) Vehicles 6 (+6)

            EquipmentPokegear, PokeBall 10, Speed skates, ‘Neo specs’, laptop.
            Neo Specs: Darkvision, distance sense, infravision, extended sight, GPS, bluetooth connection with pokegear. (8EP)

            Offense
            Initiative +4
            Throw, +0 (DC 14)
            Unarmed, +0 (DC 14)

            Complications
            Reputation: Know it all. David is a smart guy and he has no trouble showing this. He won’t hesitate to correct others and point out their ignorance.

            Enemy: Quentin Quire. His fresh start at this school has done nothing to erase the memories of the rough time he'd had under this boy's constant horassing. David's also afraid that the actions he took will come back to haunt him one day. Especially as Quention is known for a vindictive streak.

            Defense
            Dodge 4, Parry 3, Fortitude 1, Toughness 3/1, Will 4

            Power Points
            Abilities 6 + Powers 0 + Advantages 12 + Skills 27 (54 ranks) + Defenses 15 = 60
            List of pokemon David would like to Encounter:

            Bulbasaur
            Ponyta
            Girafarig
            Heracross
            Sneasel
            Miltank
            Mudkip
            Meditite
            Mawile
            Tropius
            Joltik
            Ferroseed
            Golett
            Nosepass
            Goomy
            Professor
            PL 6 - Psyduck

            Professor is a Psyduck with a very intelligent look in his eyes, uncommon to the species. It also lacks the usual carelesness and happy go lucky mentality most of its kin exhibit. Since it’s capture it has shown a high tolerance for pain, only very rarely succumbing to the immense headaches most psyduck suffer due to lack of control over their latent psychic powers. Professor’s psychic prowess is starting to show, albeit in a limited fashion. David sees the pokemon as his partner and best friend and they continuosly work together to increase their bond and abilities. Most recently they’ve booked success in regulating the temperature of the water Professor can release, enabling them to perform Scald and icebeam attacks.

            Professor - Psyduck- PL 6
            Strength -1, Stamina -1, Agility 0, Dexterity 1, Fighting 1, Intellect 2, Awareness 2, Presence 1

            Skills
            Perception 4 (+6), insight 4 (+6)

            Advantages
            Close attack 5, ranged attack 5

            Powers
            Water type: Feature 4 (Notes: Weak: Grass, Electric
            Resistant: Fire, Ice, Steel, Water)
            Aquatic (Advantages: Favored Environment: Aquatic)
            . . Immunity: Immunity 2 (Environmental Condition: Underwater, Suffocation: Pressure)
            . . Movement: Movement 1 (Environmental Adaptation: Underwater)
            . . Senses: Senses 1 (Low-light Vision)
            . . Swimming: Swimming 2 (Speed: 2 miles/hour, 30 feet/round)
            Small: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size categories; Innate; Permanent)

            Scald: ranged Damage 6 (DC 21; Linked: Affliction 6; 1st degree: impaired, 2nd degree: disabled, resisted by fortitude DC 16, Increased range: ranged; limited degree<water>
            . . Ice beam: ranged Damage 4(DC 19; Linked: Affliction 4; 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralysed; resisted by fortitude DC 14, Increased range: ranged;<Ice>
            . . Confusion: Perception Area Affliction 6 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area, Reversible, quirk: controlled produces random effect per discretion of GM)<psychic>

            Fury Swipes: Srength based damage 6 (DC 20, Multiattack)<normal>
            . . Zen Headbut: Damage 6 (DC21)<psychic>

            Offense
            Initiative +0
            Scald: Ranged damage +6 (DC 21, affliction DC 16 Fort)
            Ice beam: Ranged Damage +6 (DC 19, affliction DC 14 Fort)
            Confusion: Affliction 6, +6 (DC 16 Fort)
            Fury swipes +6 (DC 20, multiattack)
            Zen headbutt, +6 (DC 21)

            Drawbacks
            Rudimentary Hands, -2 pnts
            No Verbal, -4 pnts

            Defense
            Dodge 4, Parry 5, Fortitude 4, Toughness 4, Will 5

            Power Points
            Abilities 12 + Powers 47 + Advantages 10 + Skills 4 (8 ranks) + Defenses 17 - Drawbacks 6 = 90
            Last edited by Baconboy; 06-06-2014, 02:02 AM.

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