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  • 2658

    Insurgent

    PL 10 (150)

    Abilities (28)
    STR 0 AGI 2 FIT 2 AWA 2
    STA 2 DEX 0 INT 2 PRE 4

    Powers (47)
    cloak of darkness: concealment +2 (visual, flaw: limited-requires shadows/darkness -1) (2)
    darkness in the people's hearts: affliction +10 (dazed/compelled/controlled, will resists, extras: cumulative +1, perception area +2, selective +1, flaw: limited-emotions only -1) (40)
    dark-walk: teleport +1 (extras: accurate +1, easy, extended +1, flaw: medium-shadows -1) (5)

    Advantages (6)
    def roll 2, equipment, hide in plain sight, improved initiative, move-by action

    Skills (29/58)
    close combat: knives +6
    deception +8
    expertise: streetwise +6
    insight +8
    intimidation +6
    investigation +6
    perception +6
    persuasion +4
    stealth +8

    Defenses (40)
    TOU +6/4/2 DODGE +14 FORT +8 PARRY +14 WILL +12

    equipment
    armored costume: protection +2 [2]
    knives: damage +2 (str-based, extra: improved crit) [3]

    complications
    motivation - chaos: as with the rest of RIOT, Insurgent exists to be a threat to society

    Total
    abilities 28 + powers 47 + advantages 6 + skills 29/58 + defenses 40 = 150

    the member of RIOT most likely to start her own schemes, Insurgent's powers allow her to start riots and other forms of mass panic on the fly. and while she appears to be Arabic, Insurgent, like the rest of RIOT, has no ties to any political faction or organization

    Comment


    • 2659


      Little Hawk

      PL 10 (124)

      Abilities (28)
      STR -3 AGI 4 FIT 4 AWA 0
      STA 2 DEX 0 INT 2 PRE 2

      Powers (35)
      diminutive: Shrinking +12 (extras: continuous +1, innate, flaw: permanent -1) (25)
      flight harness: (extra: restricted-must be 6 inches tall) (10)
      - body armor: Protection +4 [4]
      - highway to the danger zone: flight +7 [14]
      - razor wings: damage +6 [6]

      Advantages (7)
      agile feint, evasion 2, improved initiative, move-by action, set-up, taunt

      Skills (28/56)
      acrobatics +6
      close combat: razor wings +10
      deception +6
      insight +6
      investigation +8
      perception +8
      stealth +4
      technology +8

      Defenses (26)
      TOU +6/2 DODGE +14 FORT +10 PARRY +14 WILL +10

      complications
      motivation - chaos: like the rest of RIOT, Little Hawk exists to be a threat to society

      Total
      abilities 28 + powers 35 + advantages 7 + skills 28/56 + defenses 26 = 124

      Riot's infiltration expert, Little Hawk uses his size and speed to sneak in ahead or to complete side objectives while the rest of the team goes loud. Little Hawk also suffers from short man's syndrome, and deeply resents being only 6 inches tall

      Comment


      • 2660


        S.D. Ivan

        PL 10 (130)

        Abilities (28)
        STR 2 AGI 2 FIT 4 AWA 0
        STA 10 DEX 0 INT 0 PRE 2

        Powers (60)
        cold does not bother me: immunity +10 (cold effects), movement +1 (environmental adaptation-arctic environments) (12)
        cold warrior: array (34)
        - frostbite: weaken TOU +10 (fort resists, extra: affects objects +1 range +1) [30]
        - ice blast: damage +10 (extra: range +1) [20]
        - shatter: Damage +6 (fort resists, extras: affects objects +1, range +1, linked: Damage +8 [extra: range +1]) [30]
        - iceworks: create +10 (extra: duration +1) [30]
        - icy bonds: Affliction +10 (hindered & vulnerable/immobile & defenseless, dodge resists, str or damage overcomes extras: cumulative +1, extra condition +1, range +1, flaw: limited degree -1) [30]
        DNAscendant: enhanced STA +6 (12)
        speed skater: speed +2 (2)

        Advantages (4)
        all-out attack, improved initiative, language (russian), move-by action

        Skills (14/28)
        insight +6
        intimidation +6
        perception +6
        ranged combat: cold warrior +10

        Defenses (24)
        TOU +10 DODGE +10 FORT +12 PARRY +10 WILL +8

        complications
        motivation - chaos: like the rest of RIOT, S.D. Ivan exists to to be a threat to society

        Total
        abilities 28 + powers 60 + advantages 4 + skills 14/28 + defenses 24 = 130

        while the Cold War was ending, it was still going at the time of RIOT's creation, and thus a no-brainer for the team to field its own deranged sup[er-russian to play on the public's fears. However, deluded as he is, S.D. Ivan could see the state of his nation, and thus would often bemoan the "weakening of the revolution"

        Comment


        • 2661


          Slam Dance

          PL 8 (182)

          Abilities (32)
          STR 6 AGI 2 FIT 6 AWA 2
          STA 8 DEX 0 INT 0 PRE 0

          Powers (108)
          DNAscendent: Enhanced STR +4, enhanced STA +4 (16)
          one man mosh pit: summon +6 (duplicates, extras: horde +1, mental link, multiple minions-32 duplicates +12, survival) (92)

          Advantages (6)
          all-out attack, improved hold, improved initiative, move-by action, set-up, teamwork

          Skills (22/44)
          athletics +6
          close combat: unarmed +4
          expertise: streetwise +6
          intimidation +4
          insight +4
          investigation +6
          perception +6
          vehicles +6

          Defenses (14)
          TOU +8 DODGE +8 FORT +10 PARRY +8 WILL +6

          complications
          motivation - chaos: like the rest of RIOT, Slam Dance exists to to be a threat to society

          Total
          abilities 32 + powers 108 + advantages 6 + skills 22/44 + defenses 14 = 182

          While Armorine may have been RIOT's main muscle, there's something to be said for having a small army of really tough guys around at a moment's notice

          Comment


          • 2662


            Crimson Katana II

            PL 12 (212)

            Abilities (68)
            STR 2 AGI 6 FIT 10 AWA 4
            STA 4 DEX 2 INT 2 PRE 4

            Powers (49)
            phantom armor: feature +1 (quick change), Protection +6 (extras: duration +0) (7)
            sorcery: array (29)
            - breathtaker arrow: Affliction +8 (daze/stun/incapacitate, fort resists, extras: cumulative +1, range +1) [24]
            - flaming arrow: Damage +8 (extra: range +1, secondary effect +1) [24]
            - mask of a thousand faces: morph +3 (humanoids) [15]
            - mystic passage: teleport +8 (extra: extended +1) [24]
            - soulfire arrow: Damage +8 (extras: range +1, will resists +1) [24]
            - veiling mists: concealment +4 (all visual, extras: attack +0, cloud area +1, range +1) [16]
            Three flames Daisho: Damage +8 (str-based, extras: improved crit 2, precise, split attack) (13)
            - stealing strength strike: affliction +6 (fatigued/exhausted/incapaciated, will resists, extra: cumulative +1) [12]

            Advantages (13)
            assessment, ambidexterity, defensive attack, evasion, improved disarm, improved initiative, improved trip, improved smash, language 2 (english, russian, japanese native), move-by action, power attack, takedown 2, uncanny dodge

            Skills (54/108)
            acrobatics +6
            athletics +6
            close combat: swords +4
            deception +8
            expertise: cult leader +8
            expertise: occult +10
            expertise: streetwise +6
            insight +8
            intimidation +8
            investigation +6
            perception +8
            persuasion +4
            ranged combat: sorcery +12
            sleight of hand +6
            stealth +8

            Defenses (28)
            TOU +10/4 DODGE +14 FORT +12 PARRY +14 WILL +12

            complications
            coffers: the Crimson Katana takes up mercenary work to fund his Katanarchist cult
            I am a man of honor: Crimson Katana's pretense of being a man of honor and can be manipulated
            motivation - Power and glory: the Crimson Katana is bent on gaining further mystic power and ruling the Freedom City underworld

            Total
            abilities 68 + powers 49 + advantages 13 + skills 54/108 + defenses 28 = 212

            No Iron Age campaign is complete without an army of ninjas lurking in the shadows, and for Freedom City, the second Crimson Katana and his Katanarchist cult served that purpose. the son of the first Crimson Katana (a WW2 supervillain), Toshiro Ranaga continued his father's evil, even orchestrating the murders of Halogen and Tectonic of the Freedom League. But while initially successful in their partnership with the Yakuza to claim a place in the FC underworld, the Katanarchist's fortunes later changed, and the Crimson Katana at last met a violent death. Unfortunately, this wass not the end, for he'd planned ahead by binding his soul to a curse upon his own daughter, the third Crimson Katana, periodically stealing her body so that he could live again and try rebuilding his criminal empire

            Comment


            • 2663

              Rog

              PL 12 (180)

              Abilities (2)
              STR 16 AGI 4 FIT 8 AWA 0
              STA n/a DEX 0 INT n/a PRE n/a

              Powers (145)
              brain dome: feature (pilot's compartment) (1)
              death ray: Damage +16 (extra: range +1) (33)
              - missiles: Damage +10 (extra: burst area +1, range +1) [30]
              giant robot: immunity +30 (fort), growth +12 (extras: continuous +1, innate, flaw: permanent -1) (55)
              hot diggity by Perry Como on constant loop: affliction +4 (dazed/compelled/controlled, will resists, extras: reaction +3, perception area +1, progressive +2, flaw: limited-only cause madness -1) (24)
              nigh-indestructible: Protection +4 (extra: impervious TOU 16) (20)
              unstoppable: burrowing +6 (extra: penetrating +1) (12)

              Advantages (5)
              all-out attack, improved initiative, move-by action, takedown 2

              Skills (12/24)
              perception +8
              ranged combat: death ray +8
              ranged combat: throw oversized objects +8

              Defenses (16)
              TOU +16 DODGE +8 FORT n/a PARRY +8 WILL n/a

              complications
              motivation - automaton: ROG is a mindless machine that requires a pilot

              Total
              abilities 2 + powers 155 + advantages 5 + skills 12/24 + defenses 16 = 180

              A silver age menace of the Doom Patrol, Rog made its spectuacluar Live action television debut in episode 14 of the live action Doom Patrol series, summoned out of nowhere by the seemingly omnipotent Mr. Nobody, and almost certainly being piloted by his minion, Ezekiel the talking cockroach... and possibly Admiral Whiskers, a common rat

              Comment


              • 2664


                The Champ

                PL 11 (165)

                Abilities (52)
                STR 14 AGI 4 FIT 8 AWA 0
                STA 14 DEX 0 INT 2 PRE 4

                Powers (76)
                gravitic amplification: Enhanced STR +10, Enhanced STA +10 (40)
                inversion field: Deflect +8 (extra: reflect +1, flaw: range -1), impervious TOU +14 (22)
                kinetic acceleration: leaping +6, speed +8 (14)

                Advantages (7)
                assessment, attractive, interpose, language (earth, malvan native), move-by action, takedown 2

                Skills (18/36)
                expertise: streetwise +8
                insight +6
                perception +8
                persuasion +6
                ranged combat: inversion field +8

                Defenses (12)
                TOU +14 DODGE +8 FORT +14 PARRY +8 WILL +8

                complications
                grudge match: The Black Reaver would have vengeance upon The Champ
                motivation - Champion of the poor: The Champ has dedicated himself to the cause of the downtrodden and redistribution of wealth
                Occupy Malva: The Malvan Empire frequently watch Earth for enertainment, and are most put out that The Champ now calls it home
                pain in the neck: The Champ genuinely means well, but his moralistic sermonizing makes him incredibly annoying
                You should have no need for money: Coming from a post-scarcity culture like the Malvans, The Champ has only a child's grasp of economic disparity

                Total
                abilities 52 + powers 76 + advantages 7 + skills 18/36 + defenses 12 = 165

                one of the great champions of the Malvan Empire's gladiator games, Arneth Yasin's inability to be vanquished by anything his masters threw at him that he encouraged slave resistance simply by existing. When he defeated the merciless killing machine known as the Black Reaver, he sparked an uprising the size of a small nation. fearing his death would make The Champ a martyr, the Malvans chose to make him some outer colony's problem, only for his ship to strand him on Earth. Quickly adapting to his new home, The Champ has donned the trappings of Earth's superheroes, resuming his calling as a champion of the oppressed and downtrodden, having seen the evil of disparity blights his new home as it did his old, but having great difficulty in grasping the complexities of Earth's economics

                Comment


                • 2665

                  Mr. Compress

                  PL 10 (150)

                  Abilities (48)
                  STR 0 AGI 6 FIT 6 AWA 2
                  STA 2 DEX 4 INT 0 PRE 4

                  Powers (29)
                  Compress: array (29)
                  - For my first trick: transform +6 (shrink objects, extra: duration +1, reversible) [25]
                  - I need a volunteer from the audience: affliction +8 (transformed, extra: progressive +2, reversible, flaw: limited-3rd degree only -1) [17]
                  - nothing up my sleeve: Damage +10 (extra: range +1, variable descriptor-large objects) [21]
                  - Presto: create +6 (extra: continuous +1, innate, precise, subtle) [21]
                  - wrong hat: weaken TOU +8 (extra: affects objects +1, linked: damage +8) [25]

                  Advantages (12)
                  agile feint, assessment, def roll 4, hide in plain sight, improved initiative, move-by action, taunt, set-up, uncanny dodge

                  Skills (29/58)
                  acrobatics +4
                  close combat: compress +6
                  deception +8
                  expertise: criminal +6
                  expertise: stage magician +6
                  insight +6
                  perception +6
                  ranged combat: nothing up my sleeve +6
                  sleight of hand +6
                  stealth +4

                  Defenses (32)
                  TOU +6/2 DODGE +14 FORT +8 PARRY +14 WILL +12

                  complications
                  for one night only: Mr. Compress is a compulsive showman, and can't resist making a performance
                  motivation - recognition: Mr. Compress wants to be rich and infamous

                  Total
                  abilities 48 + powers 29 + advantages 12 + skills 29/58 + defenses 32 = 150

                  Among the villains introduced in the Forest Training arc/season 3 of My Hero Academia, Mr. Compress' backstory is a tale yet untold, but what is known is that he's a career criminal who uses the trappings and tropes of stage magic to confound his enemies and victims, a feat made far easier by his Quirk, "Compress" which allows him to shrink any object or person he touches, either in total, or in the case of wrong hat, to only shrink parts of them, like an arm or torso

                  Comment


                  • 2666


                    Mustard

                    PL 6 (105)

                    Abilities (8)
                    STR 0 AGI 0 FIT 0 AWA 2
                    STA 2 DEX 0 INT 0 PRE 0

                    Powers (58)
                    poison gas: affliction +6 (fatigued/exhausted/incapacitated, extras: cloud area +5, progressive +2, linked: concealment +2 [visual, extras: attack +0, cloud area +5]) (58)

                    Advantages (7)
                    def roll 4, equipment 2, fascinate (intimidation)

                    Skills (12/24)
                    insight +6
                    intimidation +8
                    perception +6
                    ranged combat: pistol +4

                    Defenses (20)
                    TOU +6/2 DODGE +6 FORT +4 PARRY +6 WILL +8

                    equipment
                    gas mask & air tank [1]
                    pistol: damage +4 (extra: range +1) [8]

                    complications
                    do not inhale: mustard is not immune to the effects of his own Quirk
                    just a kid: Mustard is barely into his teens,
                    motivation - No more heroes: Mustard wants to tear down the heroes of the world, especially those training to be such

                    Total
                    abilities 8 + powers 58 + advantages 7 + skills 12/24 + defenses 20 = 105

                    Another villain from the pages of My Hero Academia, Mustard is a young teenaged wannabe supervillain, among the many ne'er-do-wells motivated by the message of the Hero killer, Stain, and also seemingly motivated by his contempt for those with the aptitude and drive to actually become heroes

                    Comment


                    • 2667


                      Moonfish

                      PL 10 (150)

                      Abilities (36)
                      STR 0 AGI 4 FIT 4 AWA 2
                      STA 4 DEX 4 INT 0 PRE 0

                      Powers (60)
                      Razor Teeth (60)
                      - arma-dentures: extra limbs +4 [4]
                      - bite ride: elongation +3 (flaw: limited-arma-dentures only -1), speed +2, movement +2 (wall-crawling 2) [8]
                      - razorblade smile: Damage +6 (extra: multiattack +1, penetrating +1, range +1) [24]
                      - tooth parry: Enhanced Defenses +16 (dodge +8, Parry +8), protection +4 (extra: sustained +0) [20]
                      - I can already taste you: senses +4 (accurate/ranged/tracking 2 olfactory) [4]

                      Advantages (8)
                      assessment, fearless, improved initiative, move-by action, startle, takedown 2, uncanny dodge

                      Skills (32/64)
                      close combat: razorblade smile +10
                      expertise: serial killer +8
                      insight +6
                      intimidation +12
                      perception +10
                      ranged combat: razorblade smile +10
                      stealth +8

                      Defenses (14)
                      TOU +8/4 DODGE +12 FORT +12 PARRY +12 WILL +8

                      complications
                      Death row inmate: Police and heroes are actively hunting for Moonfish ever since he escaped from prison
                      Gimp: moonfish is a nightmare figure bound in restrictive leather with only his pried-open mouth visible
                      motivation - Pretty flesh: Moonfish is a near-mindless creature, obsessed with killing
                      No, this is work: Moonfish is so debased that he's constantly distracted by his killing urges

                      Total
                      abilities 36 + powers 60 + advantages 8 + skills 32/64 + defenses 14 = 150

                      One of the many My hero Academia villains who straddle the line between superhero comics and outright horror, Moonfish was already a notorious serial killer (and implied cannibal) by the time he was recruited into the League of Villains, having recently escaped his death row prison cell. Given his monomaniacal need to kill, it's doubtful Moonfish would have stayed on long with the League even if he hadn't been captured on his first mission with them

                      Comment


                      • 2668


                        Nomu

                        PL 11 (165)

                        Abilities (40)
                        STR 14 AGI 4 FIT 8 AWA 0
                        STA 14 DEX 0 INT -4 PRE 0

                        Powers (97)
                        his speed belies his bulk: leaping +4, speed +4 (8)
                        mindless: immunity +5 (interaction effects) (5)
                        monstrous strength: Enhanced STR +8, Enhanced STA +8 (32)
                        super regeneration: regeneration +10 (10)
                        shock absorption: damage +8 (extra: reaction-bludgeoning melee attack +3), immunity +20 (bludgeoning damage, flaw: limited-half effect -1) (42)

                        Advantages (8)
                        fast grab, improved grab, improved hold, improved initiative, interpose, move-by action, takedown, uncanny dodge

                        Skills (8/16)
                        perception +8
                        ranged combat: throw heavy object +8

                        Defenses (12)
                        TOU +14 DODGE +8 FORT +14 PARRY +8 WILL +8

                        complications
                        motivation - His Master's voice: Nomu is a mindless monster programmed to respond to the commands of Tomura Shigaraki

                        Total
                        abilities 40 + powers 97 + advantages 8 + skills 8/16 + defenses 12 = 165

                        A recurring menace in the pages of My Hero Academia, the first Nomu appeared alongside the League of Villains during their attack on UA's USJ training facility, a hulking behemoth brought along for the singular purpose of killing All Might, the setting's greatest hero, a task it ultimately failed to accomplish, but in its defeat, the Nomu had greatly diminished the time that All Might could maintain his heroic form. However, between its frightening appearance, almost bovine docility when it was found and captured, and most importantly, that Nomu demonstrated at least three separate Quirks, suggested the terrifying reality that it was not simply born, but literally made, its creation suggesting the return of All Might's greatest enemy, All For One.

                        Since then, other Nomus have appeared at the League of Villains side, though most of them are much weaker.

                        Comment


                        • 2669


                          Muscular

                          PL 11 (165)

                          Abilities (48)
                          STR 14/4 AGI 6 FIT 6 AWA 2
                          STA 14/4 DEX 0 INT 0 PRE 2

                          Powers (72)
                          Muscle Augmentation (72)
                          - Bigger, stronger, faster: Enhanced STR +10, Enhanced STA +10 [40]
                          - leg muscles: Leaping +4, speed +4 [8]
                          - living armor: protection +2 (extra: impervious 16) [18]
                          - unstoppable: burrowing +3 (extra: penetrating +1) [6]

                          Advantages (15)
                          all-out attack, assessment, chokehold, close attack 2, fast grab, improved grab, improved hold, improved initiative, move-by action, power attack, startle, takedown 2, uncanny dodge

                          Skills (24/48)
                          athletics +6
                          expertise: criminal +8
                          insight +6
                          intimidation +10
                          perception +6
                          ranged combat: throw large heavy objects +8
                          stealth +4

                          Defenses (6)
                          TOU +14/4 DODGE +6 FORT +16/6 PARRY +6 WILL +6

                          complications
                          dumb muscle: Muscular does not work well in a group, not only going off and doing his own thing, but prone to bragging about what they're up to
                          I'm getting my serious eye: Muscular lost his left eye a few years back, and while he's mostly adjusted, the loss can give him trouble
                          Might IS right: Muscular believes that only those with the power to carry out their promises are worth respect
                          motivation - Carnal Murderer: Muscular destroys and kills not only to get what he wants, but for the fun of it
                          Show me blood: Muscular loves a good fight, and will seek out those he thinks can put one up

                          Total
                          abilities 48 + powers 72 + advantages 15 + skills 24/48 + defenses 6 = 165

                          another MHA villain, Muscular is a monstrous powerhouse, notorious for leaving death and destruction in his wake for nothing more than the sheer pleasure of it, his rampages so terrible that the husband & wife hero team Water Hose game their lives to try and stop him. they sadly failed, but managed to drive Muscular off after destroying his left eye, Since then, Muscular joined up with the League of Villains, finding the idea of working in a group a fun novelty, and not really caring about their ideals so long as he could continue causing the destruction and death that he enjoys

                          Comment


                          • 2670


                            Himiko Toga

                            PL 8 (120)

                            Abilities (36)
                            STR 2 AGI 4 FIT 6 AWA 2
                            STA 2 DEX 0 INT 0 PRE 2

                            Powers (9)
                            Transform: morph +3 (humanoids, flaw: limited-must drink their blood -2) (9)

                            Advantages (19)
                            assessment, def roll 4, equipment, fast grab, grabbing finesse, hide in plain sight, improved defense, improved disarm, improved grab, improved hold, improved initiative, improved trip, takedown 2, uncanny dodge, well-informed

                            Skills (34/68)
                            close combat: sharp objects +6
                            deception +8
                            expertise: Yandere +8
                            insight +8
                            intimidation +8
                            investigation +8
                            perception +8
                            sleight of hand +6
                            stealth +8

                            Defenses (22)
                            TOU +6/2 DODGE +10 FORT +8 PARRY +10 WILL +8

                            equipment
                            Knives & needles: Damage +2 (str-based, extras: imprved crit, precise) [4]

                            complications
                            indirect kiss: the length of Toga's transformations are dependent upon how much of each person's blood she's drank
                            my harem academia: Toga has expressed her infatuation with both Deku and Uravity
                            motivation - the power of Love: Toga is a young girl who wants to become one with her loves by taking their place

                            Total
                            abilities 36 + powers 9 + advantages 19 + skills 34/68 + defenses 22 = 120

                            My Hero Academia has many, many candidates for the title of "Best Girl", and Himiko Toga is certainly one of them. Discovering her Quirk at a very young age, Toga KNEW that it was her way to truly know and understand someone, even as everyone around her started to see a serial killer in the making. Rejected by her friends and family, Toga ultimately chose to become a serial killer proper, falling in love with strong personalities whom she'd drain of blood and take up their lives, or just kill them outright if they failed to meet her standards. When Toga became infatuated with the Hero Killer Stain, it was a no-brainer for her to join the League of Villains after they co-opted his message. Toga's long since realized they were lying, but she considers the freaks and misfits of the League to be her found family, and their opposition to UA means that she frequently gets to meet/fight with Deu and Uravity the two student heroes whom Toga's made her new "Boyfriend" and "Bestie".

                            Most recently, Toga has tapped into a whole new aspect of her quirk, but its rules and limitations are still a mystery for now

                            Comment


                            • 2671


                              Twice

                              PL 10 (150)

                              Abilities (36)
                              STR 2 AGI 4 FIT 4 AWA 2
                              STA 4 DEX 0 INT 0 PRE 2

                              Powers (50)
                              Copy: Summon +10 (duplicated allies, 150 pp, extras: active +1, multiple minion +2, variable type-humanoids +2, flaw: limited-only duplicate one subject at a time -1, limited-Twice needs to know subject in depth to make a viable copy -1) (50)

                              Advantages (12)
                              assessment, def roll 4, distract, equipment, improved initiative, move-by action, set-up, taunt, uncanny dodge

                              Skills (22/44)
                              close combat: razor tape +6
                              deception +8
                              expertise: criminal +6
                              insight +6
                              investigation +6
                              perception +6
                              stealth +6

                              Defenses (30)
                              TOU +8/4 DODGE +12 FORT +10 PARRY +12 WILL +10

                              equipment
                              razor tape: Damage +2 (str-based) [2]

                              complications
                              double talk: Twice is obviously unhinged, to the point of immediately contradicting whatever he says or thinks
                              keep it together: Twice wears his costume to keep himself from self-replicating
                              motivation - Acceptance: The League of Villains is the only family Twice has
                              Last Twice Standing: Twice suffers existential dread that he's just his last surviving copy, and avoids taking any serious damage if he can help it
                              self-harm: Twice has PTSD from watching his copies murder each other

                              Total
                              abilities 36 + powers 50 + advantages 12 + skills 22/44 + defenses 30 = 150

                              the breakout character of the League of Villains is also one of the most pitiful characters in My Hero Academia. a blue collar worker, Bugiwara Jin's career was over when the garage he worked at was blacklisted by a wealthy patron who'd been found guilty for hitting Jin with his car. cast out by his own neighborhood, Jin turned to petty crime, using his Quirk to become a successful and literal one-man gang. Unfortunately for him, Jin's copies got tired of taking orders from him, and they rebelled, tying him to a chair and beginning to torture him before they ultimately turned on each other in an orgy of violence so chaotic, that in the end, having watched and felt himself die over and over, Jin was driven insane, no longer certain if he was even the original, that any real injury could reduce him to a puddle of slime.

                              At rock bottom once more, jin was given new purpose and identity of Twice, member of the League of Villains, a debt he feels he can never repay

                              Comment


                              • 2672


                                Captain Celebrity

                                PL 10 (150)

                                Abilities (48)
                                STR 4 AGI 4 FIT 6 AWA 2
                                STA 4 DEX 0 INT 0 PRE 4

                                Powers (64)
                                Repulsion (64)
                                - no attack can even touch him: Protection +10 (extra: duration +0, impervious 14) [24]
                                - lift or punch anything: Move object +14 (extra: damaging +1, flaw: range -1) [28]
                                - push himself off of the ground: Flight +6 [12]

                                Advantages (6)
                                attractive, fascinate (persuasion), improved initiative, language (japanese), move-by action, ultimate move object

                                Skills (16/32)
                                deception +6
                                expertise: Pro Hero +6
                                insight +6
                                perception +6
                                persuasion +8

                                Defenses (16)
                                TOU +14 DODGE +6 FORT +10 PARRY +6 WILL +10

                                complications
                                Captain Stallion: Captain Celebrity is a recovering serial womanizer on the outs with his wife
                                damage control: Captain Celebrity tends to leave quite a mess in the wake of his super-battles
                                motivation - Do what you love: For all his self-absorbed showboating, Captain Celebrity loves being a hero and helping others
                                showtime: Captain Celebrity is a self absorbed showboat who can't resist a cheering crowd

                                Total
                                abilities 48 + powers 64 + advantages 6 + skills 16/32 + defenses 16 = 150

                                Appearing in the MHA prequel/spinoff Vigilantes: My Hero Academia Illegals, Christopher Skyline is the popular yet contravewrsial American professional hero Captain Celebrity, who has come from the US to the Naruhata ward of the city to rebuild his career after the combination of collateral damage in his heroics and multiple counts of cheating on his wife tanked his popularity. by the latest chapters, Celebrity has indeed turned his life around and even started rebuilding his relationship with his estranged wife, and concluding his time in Japan with his greatest feat of heroism, saving tens of thousands of lives, before he too needed rescuing by All Might.

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