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Kreuz Control - Cavalier, The Nuclear Family, The Eyes of Night, The Fearsome

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  • 2492



    Billy Powers

    PL 10 (150)

    Abilities (40)
    STR 2 AGI 4 FIT 6 AWA 2
    STA 4 DEX 0 INT 0 PRE 2

    Powers (77)
    alter egos: Variable +11 (heroes across the multiverse, 55 pp, extra: continuous +1, flaw: limited-cannot control which form he gets -1) (77)

    Advantages (3)
    beginner's luck, fascinate (persuasion), improved initiative

    Skills (20/40)
    deception +8
    expertise: teen adventurer +6
    insight +6
    perception +6
    persuasion +8
    ranged combat: hero powers +6

    Defenses (10)
    TOU +4 DODGE +6 FORT +6 PARRY +6 WILL +8

    complications
    meddling kid: Billy is often ignored or dismissed because of his youth
    motivation - recognition: Billy wants to prove he's a real hero, and not just a sidekick
    oh no not again: Billy is incredibly unlucky

    Total
    abilities 40 + powers 64 + advantages 8 + skills 26/52 + defenses 10 = 150

    a meddling, mystery solving teenager as seen in countless scooby-do knockoffs, Billy Powers was pretty much born to be a super hero sidekick. then he got the power to BVECOME superheroes himself, a power he's still learning to control, but finds awesome all the same, alongside his partner and best friend, Sparky the Dharma Dog

    Comment


    • 2493



      Sparky the Dharma Dog

      PL 10 (150)

      Abilities (36)
      STR 2 AGI 2 FIT 2 AWA 4
      STA 10 DEX 0 INT 4 PRE 2

      Powers (46)
      cartoon dog: Enhanced STA 8 (16)
      Dharma dog: luck control +4 (extras: perception area +1, selective +1) (24)
      ruh-roh: senses +1 (danger sense) (1)
      talking dog: speed +1, leaping +1, senses +3 (acute smell, low-light vision, ultrahearing) (5)

      Advantages (16)
      animal empathy, beginner's luck, evasion, improved initiative, inspire 4, move-by action, luck 5, set-up, taunt

      Skills (30/60)
      deception +8
      expertise: sidekick +8
      insight +6
      investigation +8
      perception +8
      persuasion +8
      sleight of hand +8
      stealth +6

      Defenses (22)
      TOU +10 DODGE +10 FORT +10 PARRY +10 WILL +10

      complications
      dog gone it: as a dog, Sparky has no hands and is colorblind
      motivation - Dharma Dog Does Daring Deeds: sparky likes to help people and solve mysteries
      roh-noh, rot agrain: Sparky is incredibly unlucky
      wacky cartoon dog: as both an obvious animal and living cartoon, Sparky stands out

      Total
      abilities 26 + powers 52 + advantages 8 + skills 34/68 + defenses 30 = 150

      a talking cartoon dog, Sparky is the best friend and loyal partner in mystery solving of billy powers

      Comment


      • 2494



        Desert Storm

        PL 10 (150)

        Abilities (40)
        STR 10 AGI 4 FIT 4 AWA 2
        STA 14 DEX 0 INT 0 PRE 2

        Powers (67)
        sand blast: Damage +8 (extra: range +1) (17)
        - fists of sand: elongation +4, damage +4 (str-based) [8]
        made of sand: enhanced STR +6, enhanced STA +10, impervious TOU +12, insubstantial +2 (extra: selective +1) (56)
        slithering sands: movement +1 (slithering) (2)

        Advantages (7)
        chokehold, fast grab, improved grab, improved hold, improved initiative, move-by action, startle

        Skills (20/40)
        close combat: unarmed +2
        expertise: archeology +6
        expertise: military +6
        insight +4
        intimidation +8
        perception +6
        ranged combat: sand blast +8

        Defenses (8)
        TOU +14 DODGE +6 FORT +14 PARRY +6 WILL +6

        complications
        motivation - responsibility: Desert Storm may no longer be army, but he still upholds his vow to protect his country from threats foreign and domestic
        mudslide: water interferes with Desert Storm's powers and even his physical form
        the sands reclaim all: Desert Storm is obsessed with once again finding Irem, the city of Pillars

        Total
        abilities 40 + powers 67 + advantages 7 + skills 20/40 + defenses 8 = 150

        separated from his unit, Major Colin Drury surely would have died in an unnatural sandstorm, had he not stumbled into the Lost City of Irem while seeking refuge, turning him into a creature of living sand. but while a hero through and through, Desert Storm is becoming a man obsessed, feeling the siren's call to return to the City of Pillars...
        Last edited by Kreuzritter; 01-23-2019, 09:19 AM.

        Comment


        • 2495



          Graykallen

          PL 10 (150)

          Abilities (48)
          STR 14 AGI 2 FIT 6 AWA 2
          STA 14 DEX 0 INT 4 PRE 2

          Powers (64)
          jump good: leaping +5 (5)
          monstrous strength: Enhanced STR +10, Enhanced STA +10 (40)
          nigh invulnerable: impervious TOU +14, regeneration +5 (19)

          Advantages (10)
          all-out attack, chokehold, fast grab, improved grab, improved hold, improved initiative, move-by action, startle, takedown 2

          Skills (20/40)
          expertise: popular culture +10
          insight +6
          intimidation +8
          perception +6
          ranged combat: throw heavy objects +6
          technology +4

          Defenses (8)
          TOU +14 DODGE +6 FORT +14 PARRY +6 WILL +6

          complications
          checkered past: Graykallen started out as a villain
          form of man: Graykallen is the monstrous alter ego of high school nerd Bendik Bakk
          motivation - responsibility: as the last Troll Warden, Graykallen is tasked with keeping the peace between the human and faerie realms
          say that to my face: Graykallen takes offense easy, and is still something of a bully

          Total
          abilities 48 + powers 64 + advantages 10 + skills 20/40 + defenses 8 = 150

          a geek and social outcaste in high school, Bendik Bakk's only solace was his love of all things nerdy fantasy, a love that perhaps led destiny to choose him as last of the Troll Wardens, giving him the ability to become an impossibly strong troll. calling himself Graykallen, Bendik abused his powers at first for all the petty reasons a high school student could come up with, before local heroes finally stopped him and ultimately gave him a second chance. a chance Graykallen has taken with gusto, becoming the hero he should have been from the start

          Comment


          • 2496



            Juno

            PL 10 (150)

            Abilities (44)
            STR 12 AGI 6 FIT 4 AWA 2
            STA 12 DEX 0 INT 0 PRE 2

            Powers (60)
            amazonian resilience: immunity +2 (extreme heat, extreme cold) (2)
            glory to Hera: enhanced STR +10, Enhanced STA +10, impervious TOU +12 (52)
            swift as the wind: leaping +2, speed +4 (6)

            Advantages (12)
            benefit 2 (wealth 2), contacts, connected, fast grab, improved initiative, language (greek), move-by action, takedown 2, uncanny dodge, well-informed

            Skills (22/44)
            acrobatics +6
            close combat: unarmed +4
            Expertise: adventure archeologist +8
            insight +6
            investigation +8
            perception +8
            persuasion +8

            Defenses (12)
            TOU +12 DODGE +8 FORT +12 PARRY +8 WILL +8

            complications
            I charge extra for evil: a number of Juno's clients wind up wanting to use treasures for evil purposes
            It's an expensive sport: Juno is often hired to seek out lost, fabled, priceless and frequently cursed relics for her patrons
            Literal godmother: Juno's godmother is Hera, Queen of Olympus, and thus in addition to doing her favors, Juno gets caught up in Olympian melodrama
            motivation - adventure: Juno is a thrill seeking, globe trotting adventurer
            tomb puncher: Juno often takes a... direct approach to puzzle-solving. this has not made her friends in the puzzle-oriented adventure archeology circles
            true love: Juno wants nothing more than to re-unite her mothers

            Total
            abilities 44 + powers 60 + advantages 12 + skills 22/44 + defenses 8 = 150

            Once upon a time, there was a beautiful young heiress, who made her name as a raider of tombs and hunter of ancient relics.

            Once upon a time, there was a mighty amazon, whose wondrous strength made her a superhero when she strode from her mythic homeland into the world of today

            And finally, once upon a time, these two woman met on the outset of a grand adventure, where they not only became the fastest and closest of friends, but claimed the greatest of treasures: Love.

            So great was their love that when the Amazon beseeched Hera, the all-powerful queen of Olympus itself, to confirm their union, Hera blessed these women with a child of their own, whom they gave the roman name of her godmother

            And while they were happy for a time, eventually tragedy struck, the amazon pulled back into her realm of myth and legend, breaking the heiress heart

            but now Juno is grown up, having established herself as an adventurer and treasure hunter in her own right. but now, while Juno turns her attention towards superheroics, she hasn't forgotten her dream to one day reunite her mothers

            TLDR: the superstrong daughter of Not!Lara Croft and Not!Wonder Woman based on the above-linked fanart series by Stjepan Šejić, with additional inspiration of the Nanase Craft storyarc in El Goonish Shive
            Last edited by Kreuzritter; 03-16-2019, 06:34 AM.

            Comment


            • 2497



              Clayface III

              PL 8 (120)

              Abilities (24)
              STR 8/0 AGI 2 FIT 2 AWA 2
              STA 2 DEX 0 INT 4 PRE 0

              Powers (52)
              containment exo-suit (flaw: removable) (28)
              - armored: Protection +8 (extra: impervious 10) [28]
              - hydraulic strength: Enhanced STR +8 [16]
              touch of clay: Damage +8 (extra: fort resists +1, linked: affliction +8 [transformed, fort resists, extra: cumulative +1, flaw: limited-3rd degree only -1]) (24)

              Advantages (2)
              improved initiative, move-by action

              Skills (22/44)
              close combat: unarmed +6
              expertise: biology +8
              insight +6
              intimidation +12
              perception +6
              stealth +8
              technology +6

              Defenses (20)
              TOU +10/2 DODGE +6 FORT +8 PARRY +6 WILL +8

              complications
              boneless: without his containment suit, Clayface is incapable of holding any coherent form
              Fair helena: for a time, Clayface was completely delusional, believing a mannequin to be his loving wife
              motivation - madness: Clayface is a paranoid psychotic fixated on his survival and comfort
              Mud Pack: Clayface eventually found happiness in the arms of Sondra Fuller, the fourth Clayface, and their son Cassius
              must make it stop: Clayface is periodically overcome by great pain, which he can only alleviate by using his deadly touch on others

              Total
              abilities 24 + powers 52 + advantages 2 + skills 22/44 + defenses 20 = 120

              first appearing in 1978, Preston Payne was a brilliant STAR Labs biochemist, but shunned his entire life for a severe case of hyperpiutarism which left him deformed. seeking to cure his condition, Payne obtained a blood sample of the second, superpowered Clayface, hoping to create a formula from it to duplicate just enough of the villain's shapeshifting ability to remold himself into someone beautiful. unfortunately, not only was the formula's seeming success only temporary, it came with devastating side effects. first, Preston's body began to break down into a constantly shifting amorphous mass, such that only a hastily jury-rigged STAR Labs exo-suit would allow him to keep a humanoid form. second, was that he'd suffer bouts of extreme pain from his body's constant transformations, pain which he could only temporarily get rid of after he discovered the third side effect, that his mere touch was corrosive, turning anyone he grabbed into a gooey, clay-like mess.

              Suffice it to say, Preston was driven completely insane from his changes. so insane, in fact, that after his first encounter with Batman, preston, having assumed the Clayface mantle, created an elaborate fantasy where he saw a female-shaped mannequin as Helena, his beloved wife.

              years later, Preston would gain some measure of sanity and happiness in 1989's 4 part "Mud Pack" storyline which saw the reunion of everyone to bear the Clayface mantle, where Preston was at first manipulated by Shonda Fuller, his own successor to the name, but by the story's end the two had fallen into a mutual love for each other as they hid away from civilization at the arc's end, even producing a son together during their time in comics limbo, while Basil Karlo became DC's primary Clayface

              Unfortunately for Preston, he was seemingly killed off in the execrable "Justice League: Cry For Justice" miniseries, used as a decoy by the book's villain, Prometheus

              Comment


              • 2498



                Mr. Mystery

                PL 10 (150)

                Abilities (40)
                STR 2 AGI 4 FIT 4 AWA 2
                STA 8 DEX 2 INT 2 PRE 0

                Powers (40)
                ghost eyes: senses +6 (darkvision, vision counters illusion, vision counters invisibility) (6)
                ghost guns: Damage +6 (extras: affects insubstantial 2, improved crit 2, penetrating +1, precise, range +1, restricted 2, flaw: easily removable) (15)
                ghostly mist: insubstantial +2 (linked: flight +2) (14)
                hella old: immunity +1 (age)
                tough as nails: enhanced STA +4 (4)

                Advantages (13)
                benefit (cipher 3), contacts, improved initiative, hide in plain sight, move-by action, precise attack 2 (ranged cover/concealment), takedown 2, uncanny dodge, well-informed

                Skills (35/70)
                expertise occult +8
                expertise: streetwise +8
                insight +8
                intimidation +10
                investigation +8
                perception +8
                ranged combat: guns +12
                stealth +8

                Defenses (26)
                TOU +8 DODGE +12 FORT +8 PARRY +12 WILL +12

                complications
                motivation - justice: Mr. Mystery is a grim avenger of the night
                old friends: Mr. Mystery and Lady Hex were once close, but remain friends of sorts
                rest in peace: Mr. Mystery's cases often involve some form of unquiet dead
                urban legend: no one knows what Mr. mystery's deal is

                Total
                abilities 40 + powers 40 + advantages 13 + skills 35/70 + defenses 26 = 150

                from the short-lived META-4 campaign setting early in Green Ronin'sa history, VERY little is known about Mr. Mystery, other than that he appears to be the setting's default supernatural crimefighter, bumping off things what go bump in the night. honestly, I barely glanced at his profile in the Noir sourcebook before I just made this build whole cloth on pure guesswork, though I vaguely recall it being said he can turn to mist, and his connection to Lady Hex
                Last edited by Kreuzritter; 01-30-2019, 07:11 PM.

                Comment


                • Re: Kreuz Control - Billy Powers, Sparky, Desert Storm, Graykallen, Juno

                  I suspect that the original intention for Mr. Mystery was for him to be a less monstrous version of Dan Bereton's Gunwitch (see Nocturnals - A Midnight Companion, if you can find one of the very rare copies).
                  Check out my new super hero/science fiction novel, [url=https://www.smashwords.com/books/view/618254]Unbelievable: A Tale of the Exotica Chronicles[/url].

                  Comment


                  • 2499



                    Mad Stan

                    PL 7 (105)

                    Abilities (32)
                    STR 4 AGI 2 FIT 4 AWA 0
                    STA 4 DEX 0 INT 0 PRE 2

                    Powers (15)
                    arsenal: array (flaw: easily removable) (13)
                    - big gun: Damage +6 (extras: multiattack +1, range +1) (18)
                    - BLOW IT ALL UP!: Damage +6 (extras: burst area +1, range +1) [18]
                    hits hard: damage +2 (str-based) (2)

                    Advantages (6)
                    def roll 2, fascinate (intimidation), improved initiative, inventor, move-by action

                    Skills (32/64)
                    close combat: unarmed +4
                    expertise: streetwise +6
                    expertise: explosives +10
                    expertise: anarchist +8
                    insight +6
                    intimidation +10
                    perception +6
                    ranged combat: guns +8
                    technology +6

                    Defenses (20)
                    TOU +6/4 DODGE +8 FORT +8 PARRY +8 WILL +6

                    complications
                    Batman: Batman keeps getting in Mad Stan's way, so he has no choice but to BLOW HIM UP!
                    Boom-Boom: Mad Stan loves his pet chihuahua
                    Information overload: Mad Stan believes that technology inhibits and pacifies the people. the solution: BLOW IT UP!
                    motivation - BLOW IT UP!: Mad Stan a very angry conspiracy theorist whose answer to everything is to BLOW IT UP!
                    The Man: Mad Stan feels confounded and oppressed by the bureaucratic laws and society of Gotham City. the answer is obvious: BLOW IT UP!

                    Total
                    abilities 32 + powers 15 + advantages 6 + skills 32/64 + defenses 20 = 105

                    Originally indented as a one off mad bomber for Batman Beyond, Mad Stan was played with such manic and maniac energy by Henry Rollins that he made several more appearances, fleshed into a two-dimensional anarcho-primitivist who was as hilarious on the show in his ranting as terrifying as he'd be in real life

                    Comment


                    • 2500



                      Carmen Sandiego

                      PL 10 (150)

                      Abilities (44)
                      STR 2 AGI 6 FIT 4 AWA 2
                      STA 2 DEX 2 INT 2 PRE 2

                      Powers (11)
                      cool gadgets: variable +1 (gadgets, 5 pp, extra: continuous +1, flaw: removable) (6)
                      world traveller: comprehend +3 (understand/speak/read languages) (5)

                      Advantages (14)
                      assessment, contacts, defensive roll 4, hide in plain sight, improved defense, improved disarm, improved initiative, improved trip, move-by action, uncanny dodge, well-informed

                      Skills (47/94)
                      acrobatics +6
                      athletics +6
                      close combat: unarmed +6
                      deception +8
                      expertise: geography +8
                      expertise: streetwise +8
                      perception +8
                      insight +8
                      investigation +8
                      persuasion +8
                      sleight of hand +8
                      stealth +8
                      technology +4

                      Defenses (34)
                      TOU +6/2 DODGE +14 FORT +10 PARRY +14 WILL +10

                      complications
                      How in the world could Carmen Sandiego?: Carmen was raised by VILE, and knows she's going against people she saw as family
                      motivation - responsibility: Carmen Sandeigo steals back cultural treasures from VILE to return to their rightful owners
                      What in the world is Carmen Sandiego?: Carmen actively keeps it a secret that she has the assistance of Player, Zack and Ivy
                      Where in the world is Carmen Sandiego?: Carmen is actively sought by Interpol, VILE and ACME
                      Who in the world is Carmen Sandiego?: Carmen wants to find the secrets of her past
                      Why in the world is Carmen Sandiego?: Carmen's most persistent frenemies are Inspector Chase Devineaux, and his partner, Julia Argent

                      Total
                      abilities 44 + powers 11 + advantages 14 + skills 47/94 + defenses 34 = 150

                      this year, the infamous sticky fingered filcher of 80's and 90's edutainment was brought back for a new generation courtesy of Netflix. but, in a change from the classic games and shows, this Carmen is an anti-heroine than anti-villain, now opposing VILE instead of running it, stealing from VILE to return their ill-gotten gains to their rightful owners, with her daring and flamboyantly visible heists meant to draw the attention of every police operation in the world down upon VILE's operations

                      but for old times sake, take it away, Rockapella

                      Comment


                      • 2501



                        Zeta

                        PL 10 (150)

                        Abilities (64)
                        STR 10 AGI 4 FIT 4 AWA 2
                        STA 10 DEX 0 INT 2 PRE 0

                        Powers (28)
                        infiltration unit: elongation +2, morph +3 (humanoids) (17)
                        NSA funding access: benefit +2 (wealth 2) (2)
                        synthoid: immunity +11 (age, life support) (11)

                        Advantages (6)
                        assessment, hide in plain sight, improved initiative, interpose, move-by action

                        Skills (31/62)
                        close combat: unarmed strikes +6
                        deception +8
                        expertise: espionage +8
                        insight +4
                        investigation +6
                        perception +8
                        ranged combat: guns +8
                        stealth +8
                        technology +6

                        Defenses (20)
                        TOU +10 DODGE +10 FORT +10 PARRY +10 WILL +10

                        complications
                        Ahab: Agent Bennet leads the NSA team after Zeta with an intensity that goes beyond mission parameters into near obsession
                        character witness: the only person who can conclusively prove Zeta's innocence is the incredibly reclusive and paranoid Dr. Zelig
                        first law: Zeta has chosen to never let any human come to harm through his own action or inaction
                        gone rogue: a special task force of the NSA has been dedicated towards Zeta's capture and reprogramming
                        motivation - acceptance: Zeta wants to prove he's not a threat so that he can exist in peace
                        Ro: Zeta's friend, street-smart partner and mentor in humanity is teenaged runaway Rosalie "Ro" Rowan
                        termination: the rogue synthoid IU7 has become fixated on destroying Zeta
                        tin man: Zeta has much to learn about humanity, and even with his disguises, there are often circumstances that give away his robotic nature

                        Total
                        abilities 64 + powers 30 + advantages 4 + skills 31/62 + defenses 20 = 150

                        titular hero of the Zeta Project, a short-lived spinoff of Batman Beyond, Zeta was a prototype android assassin, built by the NSA to infiltrate hostile organizations through holographic disguises and terminate their leaders. however, during one such mission, Zeta was forced to assume his cover identity's life long-term, exposing him not only to the positive emotions of the man's loving family, but that his target was an innocent dupe, causing Zeta to question his own programming and abort the mission, refusing to kill anyone ever again. to the NSA, they only saw that one of their deadlier dirty secrets had gone rogue, with reasonable suspicion it's programming had been compromised.

                        Presently, Zeta lives a life on the run, accompanied by Ro, a teenaged runaway who has agreed to help her new friend prove to the NSA that he's not a threat to anyone by finding his creator, Dr. Zelig, who is unfortunately a reclusive paranoid who stays on the move himself

                        Design note: this version of Zeta eschews most of the additional features added to him over the course of his own series, focussing on the notion that Zeta has disabled or outright removed those components usable as an outright weapon

                        Comment


                        • 2502



                          Ironheart

                          PL 10 (150)

                          Abilities (28)
                          STR 10/0 AGI 2 FIT 2 AWA 2
                          STA 0 DEX 0 INT 6 PRE 2

                          Powers (56)
                          Ironheart armor (extras: restricted 2, flaw: removable) (56)
                          - nanomodular armor assembly: feature +1 (quick change), protection +10 [11]
                          - Natalie: feature +1 (onboard AI) [1]
                          - repulsorlift boot thrusters: Flight +8 [16]
                          - sealed system: immunity +10 (life support) [10]
                          - sensor suite: senses +6 (radio, infravision, acute/analytical/ranged detect energy, ultrahearing) [7]
                          - weapon systems: array [23]
                          - micronode restraints: affliction +7 (hindered & impaired/disabled & immobile, dodge resists, strength overcomes, extras: cumulative +1, extra condition +1, range +1, flaw: limited-degree -1) {21}
                          - servomuscles: Enhanced STR +10 {20}
                          - variable repulsor emitter: damage +10 (extras: precise, range +1) {21}

                          Advantages (5)
                          eidetic memory, improvised tools, inventor, move-by action, speed of thought

                          Skills (27/54)
                          close combat: power armor +8
                          expertise: science +8
                          insight +6
                          investigation +8
                          perception +6
                          ranged combat: power armor +10
                          technology +8

                          Defenses (34)
                          TOU +10/0 DODGE +10 FORT +8 PARRY +10 WILL +12

                          complications
                          can't talk, busy: Ironheart prefers to focus on the work at hand, to the detriment of her social skills
                          forever seeking me: Ironheart has PTSD from being nearly killed by Thanos
                          heart of iron: Ironheart's pride and refusal to see anyone else hurt can push her to take rash action while pushing away those closest
                          motivation - make the path: Ironheart doesn't want anyone else to live in fear or lose loved ones
                          my own lab: Ironheart has to juggle her heroics with her ongoing work at MIT

                          Total
                          abilities 28 + powers 56 + advantages 5 + skills 27/54 + defenses 34 = 150

                          a teen supergenius prodigy who'd lost both her stepfather and best friend to gun violence, Riri Williams caught the attention of Tony Stark when during her grad work at MIT, she reproduced one of his earliest model Iron Man suits with the intent of becoming a superhero herself. However, Tony's plans to mentor her were derailed due to the second Civil War crossover, and Riri, now using a top-shelf armor built from Tony's own labs, had to fly solo as Ironheart, with mixed results on her own, but she soon found a place among the current version of the champions

                          more recently, Riri's armor was destroyed and herself nearly killed by the mad Titan Thanos, prompting her to create a new armor for herself from scratch, and re-evaluate her methods and place in the greater marvel universe.

                          this was a tricky build, as I only know the character through her appearances in Champions, and what few issues there are of her current, supposedly more nuanced ongoing series

                          Comment


                          • 2503



                            Honey Badger

                            PL 7 (105)

                            Abilities (44)
                            STR 2 AGI 4 FIT 6 AWA 2
                            STA 6 DEX 0 INT 0 PRE 2

                            Powers (15)
                            claws: Damage +2 (strength based, extras: improved crit) (3)
                            animal senses: senses +5 (acute/accurate/ranged/tracking olfactory) (5)
                            healing factor: regeneration +5 (5)
                            no pain: immunity +2 (pain effects) (2)

                            Advantages (16)
                            disarming, improved initiative, hide in plain sight, improved trip, move-by action, sisdekick 9, takedown, uncanny dodge

                            Skills (18/36)
                            athletics +4
                            acrobatics +4
                            close combat: claws +4
                            perception +6
                            insight +6
                            intimidation +6
                            stealth +6

                            Defenses (12)
                            TOU +6 DODGE +8 FORT +8 PARRY +8 WILL +6

                            SIDEKICK:
                            Jonathan The actual Wolverine

                            PL 4 (45)

                            Abilities (12)
                            STR -2 AGI 2 FIT 2 AWA 2
                            STA 4 DEX 0 INT -2 PRE -2

                            Powers (19)
                            healing factor: regeneration +5 (5)
                            mean ball of hair, teeth and claws: damage +4 (4)
                            small: Shrinking +4 (extras: innate, continuous +1, flaw: permanent -1) (9)
                            universal translator: feature: allows speech) (1)

                            Advantages (2)
                            move-by action, startle

                            Skills (10/20)
                            close combat: unarmed +2
                            insight +4
                            intimidation +10
                            perception +4

                            Defenses (2)
                            TOU +4 DODGE +4 FORT +4 PARRY +4 WILL +4

                            complications
                            actual wolverine: Jonathan has no opposable tumbs, cannot normally talk, and is obviously a wolverine
                            motivation - Girl's best friend: jonathan is the beloved pet of Gabby Kinney, aka Honey Badger

                            Total
                            abilities 12 + powers 19 + advantages 2 + skills 10/20 + defenses 2 = 45


                            complications
                            besties: Honey Badger is friends with Deadpool. 'Nuff Said
                            big sis: Honey badger cares for her surviving big clone-sister, Bellona
                            hope you survive the experience: Honey Badger is an X-men affiliated character, tasked to protect a world that hates and fears her for being a mutant
                            just a kid: Honey Badger is a child, and will act as such
                            motivation - Responsibility: Honey Badger doesn't want anyone to suffer as she and her sisters suffered
                            no matter what: Honey Badger holds X-23 to her promise to never leave her alone

                            Total
                            abilities 44 + powers 15 + advantages 16 + skills 18/36 + defenses 12 = 105

                            First appearing in 2016's All-New Wolverine, Gabby was the youngest of four clones created by Alchemax from the DNA of Laura Kinney, better known as X-23, and then assuming the mantle of Wolverine. escaping from the facility, Gabby and her sisters sought Laura out in hopes of being truly free of not only Alchemax, but a degenerative condition stemming from being clones. sadly, two of Gabby's clone sisters perished before either of these could happen, while her surviving big sister, Bellona, entered the employ of Kimura one of Laura's greatest enemies, who had arranged the entire incident, in hopes Kimura would leave Gabby alone in return.

                            quickly taking to Laura as her new big sister/mother figure, Gabby would accompany her on many of her adventures, which resulted in her adopting an actual Wolverine, Jonathan, who had escaped from an illegal animal testing facility, becoming friends with Deadpool, and gaining the codename Hone Badger from her elder 'brother' Daken, because "you're sweet and you have claws"

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                            • 2504



                              Lemillion

                              PL 10 (150)

                              Abilities (36)
                              STR 10 AGI 4 FIT 4 AWA 2
                              STA 10 DEX 0 INT 0 PRE 4

                              Powers (63)
                              High density: enhanced STR +8, enhanced STA +8 (32)
                              Groundslip: Teleport +2 (extras: change direction, turnabout, flaw: lemillion must be in contact with solid ground -1) (4)
                              kingdom of the blind: senses +4 (accurate/ranged/radius mental sense) (4)
                              Permeation: insubstantial +4 (extra: precise) (21)
                              polyglot: comprehend +3 (understand/speak/read languages, flaw: limited-modern earth languages only -1) (3)

                              Advantages (11)
                              assessment, improved disarm, improved initiative, inspire 2, interpose, leadership, move-by action, takedown 2, well-informed

                              Skills (19/38)
                              close combat: unarmed +6
                              expertise: journalism +8
                              insight +8
                              perception +8
                              persuasion +8

                              Defenses (20)
                              TOU +10 DODGE +10 FORT +10 PARRY +10 WILL +10

                              complications
                              everyone's hero: everyone knows that Lemillion is Mirio Togata, Belgian boy reporter turned hero-at-large
                              motivation - doing good: Lemillion is relentlessly cheerfully helpful and wants everyone else to feel like a million
                              kingdom of the blind: although he's largely trained himself to compensate, Lemillion is still bereft of his senses while insubstantial
                              Oh dear: Lemillion's powers normally does not extend to his clothing, and off-duty use of his powers can leave him naked

                              Total
                              abilities 36 + powers 64 + advantages 11 + skills 19/38 + defenses 20 = 150

                              a blatant character transplant, adapting the character from the manga series My Hero Academia for a setting agmostic build, playing up his resemblance to beloved comics icon Tintin, in that Mirio was also a boy reporter from Belgium (albeit with Japanese ancestry), who towards the start of a surely meteoric career, Mirio was exposed to something on his adventures that allowed him to alter his density at will, a power that took him quite some time to master before he became the country's resident superhero when he's not being a globe-trotting do-gooder

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                              • 2505



                                Devilgirl

                                PL 9 (135)

                                Abilities (36)
                                STR 10/2 AGI 4 FIT 4 AWA 2
                                STA 10/2 DEX 0 INT 2 PRE 2

                                Powers (58)
                                Devil flash! (58)
                                - Devil breath: Damage +8 (extra: cone area +1) [16]
                                - Devil ear: senses +2 (accurate hearing) [2]
                                - Devil eye: senses +2 (darkvision) [2]
                                - Devil strength: enhanced STR +8, Enhanced STA +8 [32]
                                - Devil wing: Flight +6 (flaw: wings -1) [6]

                                Advantages (7)
                                improved initiative, language (english, Japanese native), move-by action, ritualist, takedown 2, uncanny dodge

                                Skills (20/40)
                                close combat: unarmed +4
                                expertise: chuunibyou +6
                                expertise: occult +4
                                insight +6
                                intimidation +8
                                perception +6
                                persuasion +6

                                Defenses (14)
                                TOU +10/2 DODGE +8 FORT +10/2 PARRY +8 WILL +8

                                complications
                                Chuuni: Devilgirl has a reputation for being something of a weirdo edgelady
                                Crybaby: Devilgirl would fight God himself to protect Fudo Akira, her cinnamon roll of a boyfriend
                                Demon Bird: Devilgirl is frequently attacked by Sirene, the once lover of Amon
                                Devil on my shoulder: Devilgirl has to put up with the thought of the demon Amon now lurking in her mind
                                Devil wears nada: Devilgirl's transformation destroys her clothes each time, making the aftermath embarassing
                                DON'T MESS WITH ME!: Devilgirl's hybrid nature has given her a particularly mean temper
                                MINE: Many demons have an unhealthy interest in Akira, and Devilgirl can get... possessive of him
                                motivation - Hero of Justice: Devilgirl plans to use her newfound powers to smite evil
                                my shame: Devilgirl belives she's released demons into the world, and blames herself for the evil they do
                                secret identity: Devilgirl is secretly Makimura Miki, high school student

                                Total
                                abilities 36 + powers 58 + advantages 7 + skills 20/40 + defenses 14 = 135

                                a perfectly ordinary Japanese girl, Makimura Miki was introduced to the legend of King Solomon as a child, spurring a lifelong interest in the occult and her playing at being a witch well into her teenaged years, and earning her a reputation as the school weirdo. Even Miki thought it harmless fun and make believe (despite having a knack for solving problems sniffing out lost objects or mending friendships). But, when asked to find a classmate who was part of a rush of missing persons, the "ritual" became all too real, and real demons appeared, attacking the group. When it looked like the monsters would kill and consume Akira, Miki's boyfriend in all but name, she cast the first real spell in her life, putting the totality of her will into the single thought of protecting Akira will all the power she could find.

                                and from the darkness, something called to her. Amon, one of the great demon lords of hell, seeking to make her his host. But Miki's will and love for Akira was so great, she wound up possessing HIM, turning her into a creature neither human nor demon, a Devilgirl. Backed by Amon's ferocity and power, Miki slaughtered the demons. in the nights since, Miki now ventures forth into the dark as a hero of justice, fighting the monsters she's certain she unleashed into the world in her hubris

                                ---

                                another semi-original character, taking a "what-if" approach to the first few chapters of the Devilman Grimoire manga

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