Announcement

Collapse
No announcement yet.

Betterwatchit's Builds: Crimson

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    Re: Betterwatchit's Builds: Goldwing

    Rico Rodriguez - PL 7



    Strength 3, Stamina 1, Agility 2, Dexterity 1, Fighting 5, Intellect 0, Awareness 0, Presence 0

    Advantages: Benefit, Ambidexterity, Cult Hero 2: Medici Rebellion, Defensive Roll 2, Diehard, Equipment 3, Fearless, Improved Initiative, Languages 3, Luck 2, Move-by Action, Quick Draw, Seize Initiative, Takedown

    Skills: Athletics 5 (+8), Intimidation 3 (+3), Perception 6 (+6), Persuasion 3 (+3), Ranged Combat: Guns 8 (+9), Stealth 4 (+6), Vehicles 7 (+8)

    Powers
    Bavarium Wingsuit (Removable)
    . . Parachute: Movement 1 (Safe Fall)
    . . Weapons Array
    . . . . Homing Missile
    . . . . . . Damage: Damage 7 (Linked; DC 22; Homing: 1 extra attempt, Increased Range: ranged; Unreliable (5 uses))
    . . . . . . Senses: Senses 1 (Linked; Infravision)
    . . . . Minigun: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
    . . Wingsuit: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
    Grappling Hook (Removable)
    . . Grappling Hook: Elongation 3 (Elongation: 60 feet, +3 to grab; Limited: To One Arm, Quirk: No fine movement)

    Equipment: Bulletproof Vest, Commlink, GPS Receiver, Heavy Pistol

    Offense
    Initiative +6
    Damage: Damage 7, +1 (DC 22)
    Grab, +8 (DC Spec 16)
    Heavy Pistol, +9 (DC 19)
    Minigun: Damage 6, +1 (DC 21)
    Throw, +1 (DC 18)
    Unarmed, +5 (DC 18)

    Complications:
    Motivation: Patriotism: Rico seeks to liberate his ancestral homeland of Medici from the dictator General Di Ravello.

    Power Loss: Rico's Wingsuit cannot sustain powered flight for extended periods. When it runs out of juice, it gains the Gliding flaw.

    Relationship: With Mario Frigo, childhood friend and leader of the Medici Rebellion.

    Languages: English, French, Italian, Medician, Spanish

    Defense: Dodge 7, Parry 7, Fortitude 7, Toughness 7/1, Will 7

    Power Points: Abilities 24 + Powers 23 + Advantages 20 + Skills 18 (36 ranks) + Defenses 20=105
    ---
    Known Aliases: "Scorpio", "Aquila" (Eagle), "Fratre" (Brother)

    Occupation: Assassin, Spy, Saboteur, Dictator Removal Specialist.

    Affiliations: Formerly with the "Agency", currently with the Medician Rebellion.

    Rico Rodriguez is the main character of the Just Cause series of games. In Just Cause 3, Rico returns to his homeland of Medici in the Mediterranean to liberate it from General Di Ravello, the current dictator of the Medician archipelago.

    Note: The Bavarium Wingsuit is from the Sky Fortress DLC. To make the original Wingsuit, remove the Weapons Array and give the Wingsuit the Gliding flaw, giving you 22 PP.
    Last edited by betterwatchit; 05-07-2018, 04:02 AM.

    Comment


    • #92
      Re: Betterwatchit's Builds: Rico Rodriguez!

      Nate AKA The Sole Survivor - PL 5



      Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 1, Awareness 1, Presence 1

      Advantages: Accurate Attack, All-out Attack, Assessment, Equipment 2, Luck 2, Power Armour Training*, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 4, Skill Mastery: Insight, Takedown 2

      Skills: Athletics 4 (+5), Expertise: Soldier 5 (+6), Expertise: Survival 5 (+6), Expertise: Tactics 5 (+6), Insight 3 (+10/+4), Intimidation 4 (+5), Perception 4 (+5), Persuasion 4 (+5), Stealth 4 (+5), Technology 4 (+5), Treatment 4 (+5)

      Powers
      Pip Boy (Removable)
      . . Vault-Tec Assisted Targeting System: Enhanced Trait 9 (Traits: Insight +6 (+10), Advantages: Assessment, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Skill Mastery (Insight), Takedown 2; Limited: Enhanced Insight and Skill Mastery can only be used for Assessment)

      Equipment: Light Pistol

      Offense
      Initiative +1
      Grab, +5 (DC Spec 11)
      Light Pistol, +5 (DC 18)
      Throw, +5 (DC 16)
      Unarmed, +5 (DC 16)

      Complications
      Man Out Of Time: The Sole Survivor wakes up 210 years after the Great War knowing only two things that happened in the interim for a fact: Their spouse has been straight-up murdered and their son Shaun has been taken.

      Motivation: Finding Shaun: The Sole Survivor needs to find his/her son, Shaun, and a nuclear wasteland won't stop them!

      Languages: U.S. English

      Defense: Dodge 5, Parry 5, Fortitude 5, Toughness 2, Will 5

      Power Points: Abilities 26 + Powers 4 + Advantages 11 + Skills 23 (46 ranks) + Defenses 11 = 75
      ---
      Base: Sanctuary Hills, Boston.

      Nate is the protagonist of Fallout 4. Just before the bombs landed, he manages to get his family into Vault 111, which he didn't know was actually a cryo facility. At one point, he sees his wife murdered in front of him and his son Shaun taken from him before being refrozen.

      When he thaws out again, Nate finds that he's the Sole Survivor among those frozen. As he made his way out, he managed to grab a still-working 10mm pistol and a Pip-Boy which he used to open the Vault and get out.

      As the Vault door lifted, Nate saw what remained of his home. The only thing he could do was go home. And that's when he found Codsworth, his old Mr. Handy robot. That's when it all starts to get interesting...

      NOTE: The build is based on the start of the main quest where Nate has literally just gotten out of Vault 111. The Power Armour Training advantage is due to how relatively rare Power Armour is in the setting. In the Fallout universe, the Brotherhood of Steel are one of the few organisations left after the Great War that uses Power Armour and can teach others how to use it. Nate learned how to use it when he was in the United States Army before the bombs fell.
      Last edited by betterwatchit; 10-22-2017, 03:51 AM.

      Comment


      • #93
        Re: Betterwatchit's Builds: The Sole Survivor

        Combined Archetypes

        One thing I thought about recently was about how a lot of servicemen went into law enforcement after their tours were done. It made me think about how often certain groups prefer to recruit from other groups with certain skillsets if they can help it, thus leading to this list of NPC builds.

        In a PL 5-8 game, these guys can give heroes a really hard time or an unexpected helping hand. In a PL 8-10 game, they can still give the PCs an odd surprise or two.


        Criminal/Government Agent - PL 4 (NPC)

        Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 3, Intellect 2, Awareness 2, Presence 2

        Advantages: Defensive Roll, Equipment 3

        Skills: Athletics 4 (+5), Deception 2 (+4), Expertise: Behavioral Sciences 3 (+5), Expertise: Choose One 4 (+6), Expertise: Civics 2 (+4), Expertise: Current Events 2 (+4), Expertise: Government Agent 3 (+5), Expertise: Streetwise 4 (+6), Intimidation 4 (+6), Investigation 6 (+8), Perception 3 (+5), Persuasion 3 (+5), Ranged Combat: Chosen Weapon 4 (+5), Stealth 6 (+8), Technology 4 (+6), Vehicles 4 (+5)

        Equipment: Camera, Cell Phone, Computer, Handcuffs, Knife, Light Pistol

        Offense
        Initiative +2
        Grab, +3 (DC Spec 11)
        Knife, +3 (DC 17)
        Light Pistol, +5 (DC 18)
        Throw, +1 (DC 16)
        Unarmed, +3 (DC 16)

        Languages: Native Language

        Defense: Dodge 3, Parry 3, Fortitude 2, Toughness 3/2, Will 2

        Power Points: Abilities 30 + Advantages 4 + Skills 29 (58 ranks) + Defenses 1=64

        This guy would likely be an undercover agent infiltrating organised crime... or an agent gone native or rogue. Either way, you still wouldn't want to cross him.

        Government Agent/Police Officer - PL 6 (NPC)

        Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 2, Awareness 2, Presence 2

        Advantages: Defensive Roll, Equipment 3

        Skills: Athletics 4 (+6), Deception 2 (+4), Expertise: Behavioral Sciences 3 (+5), Expertise: Civics 3 (+5), Expertise: Current Events 2 (+4), Expertise: Government Agent 3 (+5), Expertise: Police Officer 4 (+6), Expertise: Streetwise 3 (+5), Insight 4 (+6), Intimidation 4 (+6), Investigation 6 (+8), Perception 3 (+5), Persuasion 3 (+5), Ranged Combat: Chosen Weapon 4 (+5), Technology 2 (+4), Vehicles 4 (+5)

        Equipment: Bulletproof Vest, Camera, Cell Phone, Computer, Handcuffs, Light Pistol

        Offense
        Initiative +1
        Grab, +3 (DC Spec 12)
        Light Pistol, +5 (DC 18)
        Throw, +1 (DC 17)
        Unarmed, +3 (DC 17)

        Languages: Native Language

        Defense: Dodge 2, Parry 4, Fortitude 4, Toughness 7/2, Will 2

        Power Points: Abilities 30 + Advantages 4 + Skills 27 (54 ranks) + Defenses 4 = 65

        Just as a nation's government agencies recruit from their military, it's not too unusual from them to recruit from their law enforcement agencies.

        Government Agent/Soldier - PL 4 (NPC)

        Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 2, Awareness 2, Presence 2

        Advantages: Defensive Roll, Equipment 2, Ranged Attack 4

        Skills: Athletics 4 (+5), Deception 2 (+4), Expertise: Behavioural Sciences 3 (+5), Expertise: Civics 2 (+4), Expertise: Current Events 2 (+4), Expertise: Government Agent 3 (+5), Expertise: Soldier 4 (+6), Expertise: Streetwise 2 (+4), Expertise: Tactics 4 (+6), Intimidation 4 (+6), Investigation 6 (+8), Perception 3 (+5), Persuasion 3 (+5), Technology 2 (+4), Vehicles 2 (+3)

        Equipment: Light Pistol

        Offense
        Initiative +1
        Grab, +5 (DC Spec 11)
        Light Pistol, +5 (DC 18)
        Throw, +5 (DC 16)
        Unarmed, +5 (DC 16)

        Languages: Native Language

        Defense: Dodge 5, Parry 5, Fortitude 5, Toughness 3/2, Will 3

        Power Points: Abilities 32 + Advantages 7 + Skills 23 (46 ranks) + Defenses 8=70

        A lot of government agencies have been known to recruit from their nation's armed forces and this person is a possible result.

        Gang Leader/Soldier - PL 5 (NPC)

        Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 5, Intellect 1, Awareness 0, Presence 1

        Advantages: Equipment 3, Ranged Attack 4

        Skills: Athletics 4 (+5), Deception 4 (+5), Expertise: Current Events 2 (+3), Expertise: Soldier 4 (+5), Expertise: Streetwise 4 (+5), Expertise: Tactics 4 (+5), Intimidation 2 (+3), Perception 4 (+4), Stealth 6 (+8), Technology 4 (+5), Vehicles 4 (+5)

        Equipment: Cell Phone (Smartphone), Knife, Light Pistol, Undercover Shirt

        Offense
        Initiative +2
        Grab, +5 (DC Spec 11)
        Knife, +5 (DC 17)
        Light Pistol, +5 (DC 18)
        Throw, +5 (DC 16)
        Unarmed, +5 (DC 16)

        Languages: Native Language

        Defense: Dodge 6, Parry 5, Fortitude 5, Toughness 4, Will 1

        Power Points: Abilities 26 + Advantages 7 + Skills 21 (42 ranks) + Defenses 8=62

        This could be a soldier who couldn't find any legitimate work when his tour was done... or a gang member who was lucky enough to not have a criminal record by adulthood. These days, American street gangs often encourage their members with a clean sheet to join the military once they're old enough. The training they receive helps them on the battlefield and on the mean streets.

        Police Officer/Criminal - PL 4 (NPC)

        Strength 2, Stamina 2, Agility 2, Dexterity 1, Fighting 3, Intellect 1, Awareness 1, Presence 1

        Advantages: Equipment 3

        Skills: Athletics 4 (+6), Expertise: Choose One 4 (+5), Expertise: Current Events 3 (+4), Expertise: Police Officer 4 (+5), Expertise: Streetwise 3 (+4), Insight 4 (+5), Intimidation 2 (+3), Investigation 2 (+3), Perception 4 (+5), Ranged Combat: Pistols 4 (+5), Stealth 6 (+8), Technology 4 (+5), Treatment 2 (+3), Vehicles 4 (+5)

        Equipment: Bulletproof Vest, Cell Phone, Club, Handcuffs, Light Pistol

        Offense
        Initiative +2
        Club, +3 (DC 19)
        Grab, +3 (DC Spec 12)
        Light Pistol, +5 (DC 18)
        Throw, +1 (DC 17)
        Unarmed, +3 (DC 17)

        Languages: Native Language

        Defense: Dodge 3, Parry 4, Fortitude 4, Toughness 2, Will 2

        Power Points: Abilities 26 + Advantages 3 + Skills 25 (50 ranks) + Defenses 5 = 59

        This fellow could be an undercover cop... or a crooked one.

        Police Officer/Soldier - PL 6

        Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Awareness 1, Presence 1

        Advantages: Equipment 3

        Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+5), Expertise: Current Events 3 (+3), Expertise: Police Officer 4 (+4), Expertise: Soldier 4 (+4), Expertise: Streetwise 3 (+3), Insight 4 (+5), Intimidation 2 (+3), Investigation 2 (+2), Perception 4 (+5), Ranged Combat: Guns 4 (+5), Treatment 2 (+2), Vehicles 4 (+5)

        Equipment: Bulletproof Vest, Cell Phone, Club, Handcuffs, Light Pistol

        Offense
        Initiative +1
        Club, +3 (DC 19)
        Grab, +3 (DC Spec 12)
        Light Pistol, +5 (DC 18)
        Throw, +1 (DC 17)
        Unarmed, +5 (DC 17)

        Languages: Native Language

        Defense: Dodge 5, Parry 5, Fortitude 5, Toughness 6, Will 5

        Power Points: Abilities 22 + Powers 0 + Advantages 3 + Skills 21 (42 ranks) + Defenses 13=59

        Like I said at the top, plenty of soldiers end up joining police forces after their tour's done. And the police are often very glad to take them in. After all, they're used to using force to protect others and they already see the need for laws and rules in general. And it's possible that they've already dealt with the darker side of humanity.
        ADDENDUM: This is the formula I used to combine the NPC archetypes from Heroes Handbook:

        Abilities: Take whichever one is higher (they do NOT stack). Exception: If NPC is meant to be made non-living (robot or undead for example), they have no Stamina and they gain Immunity to Fortitude and Protection equal to their old Stamina.
        Advantages: Add from both. Keep any seperate Benefit Advantages. If both archetypes have the same advantage in different ranks, then keep the higher.
        Skills: Add from both but they don't stack. If both archetypes have the same skill in different ranks, then keep the higher.
        Offence: Keep the higher.
        Defences: Keep the higher.
        Equipment: Whichever makes the most sense for the NPC. For example, a soldier who becomes a police officer won't be likely to keep his Assault Rifle (maybe if they're now SWAT...), but he'd likely still be allowed to have a Light Pistol on him.
        Last edited by betterwatchit; 10-22-2017, 03:54 AM.

        Comment


        • #94
          Re: Betterwatchit's Builds: Combined Archetypes

          Rhys Williams AKA Crimson - PL 10

          Strength 7, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 2, Awareness 7, Presence 4

          Advantages: Artificer, Benefit, Wealth 4 (multimillionaire), Close Attack 7, Equipment 4, Fearless, Inventor, Languages 2, Ritualist, Ultimate Effort: Magic, Ultimate Effort: Technology, Well-informed

          Skills: Deception 1 (+5), Expertise: Business 6 (+8), Expertise: Magic 6 (+8), Insight 1 (+8), Intimidation 4 (+8), Perception 1 (+8), Persuasion 4 (+8), Ranged Combat: Dragon Attacks 7 (+10), Technology 4 (+6)

          Powers
          Draconic Form (Activation: Standard Action)
          . . Flame Breath: Damage 10 (DC 25; Dangerous, Increased Range: ranged)
          . . . . Draconic Strength: Enhanced Strength 7 (Alternate; +7 STR, Advantages: Close Attack 7)
          . . . . Dragon's Curse: Nullify 7 (Alternate; Counters: Magic, DC 17; Broad, Simultaneous)
          . . . . Dragon's Smoke: Cloud Area Concealment Attack 7 (Alternate; All Visual Senses, Extra Ranks 3, DC 17; Cloud Area: 15 feet radius sphere, DC 17, Attack: Dodge)
          . . Dragonhide: Protection 12 (+12 Toughness)
          . . Flame-Resistant: Immunity 11 (Common Descriptor: Fire, Environmental Condition: Heat)
          . . Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)

          Equipment: Cell Phone (Smartphone), Computer, Holiday Lair (HQ), Multi-tool, The Lair (HQ)

          The Lair (Main HQ, based in Cardiff.)

          Toughness 10, Size Medium

          Features: Communications, Computer, Laboratory, Library, Living Space, Personnel, Sealed, Security System 4, Workshop

          Power Points: Abilities 1 + Features 12 + Defenses 2 = 15 EP
          Holiday Lair - PL 10 (Crimson's holiday home, located in Gibraltar)

          Toughness 10, Size Medium

          Features: Communications, Computer, Library, Living Space, Security System 2, Workshop

          Power Points
          Abilities 1 + Features 7 + Defenses 2 = 10 EP
          Offense
          Initiative +1
          Blast: Damage 10, +10 (DC 25)
          Dragon's Curse: Nullify 7, +10 (DC Will 17)
          Dragon's Smoke: Cloud Area Concealment Attack 7 (DC Dog 17)
          Grab, +11 (DC Spec 17)
          Throw, +3 (DC 22)
          Unarmed, +11 (DC 22)

          Complications
          Fame: Both as Rhys Williams, the CEO of Dragon Data and as Crimson, mascot of Dragon Data and one of the most respected heroes in Wales.
          Motivation: Doing Good
          Relationship: With his family and especially with "Auntie Scarlet." AKA Y Ddraig Goch, the REAL Red Dragon of Wales.
          Responsibility: As the CEO of Dragon Data, which has contracts with various government groups.
          Secret: Where to begin... Rhys doesn't want people to know that he's Crimson, and he's also been using Dragon Data resources to run I2P and Tor servers. Hard evidence of the first would just be embarrassing, but hard evidence of the second could ruin him as they're used for corporate and government whistleblowing.

          Languages: Draconic, English, Welsh.

          Defence: Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10.

          Power Points: Abilities 42 + Powers 50 + Advantages 17 + Skills 17 (34 ranks) + Defences 24 = 150.
          ---
          On his 21st birthday, Rhys Williams was on a hiking trip with his Auntie Scarlet. She led him to a cave in northern Wales that wasn’t on any known maps. When they got to the farthest, darkest, dankest area of the cave, Auntie Scarlet told Rhys to close his eyes. When she told him to open them again, Rhys saw a hoard of gold and on top of it... was a massive red dragon!

          The dragon said in Scarlet's voice "Hello, Rhys. It is time you saw me for who I really am. I am the one that men call Y Ddraig Goch, the Red Dragon of Wales."

          "Auntie Scarlet?! Is- Is that really you?!"

          "Oh yes! I know you're feeling confused right now, so I'll tell you everything..." Which she did.

          In the early 80s, Lady Scarlet as she was known back then, saw the fall of Dragon Data and planned for its resurrection at her hands. She was aware that she didn't quite know how the modern economy or how modern technology really worked, but she did understand that a major Welsh business would be doing Wales a favour. She made a agreement with the Williams family. She would give them the money they needed to bring the company back, clear their mortgage and pay for their child's education at a good school on condition that she helped raise their child. She swore that she would never harm them or the child. She was known to be quite the philanthropist, but this was unprecedented!

          The Williams never needed to find a babysitter because Lady Scarlet was always available. The Williams were suspicious on occasion, but even when they had a private investigator check Scarlet out, they couldn't find anything that showed her being involved in any sort of immoral or unethical behaviour. And there were certainly no signs of her doing anything that was even remotely see-you-in-court unlawful, not even littering! And every professional examination of Rhys proved that he has never been abused, physically or mentally.

          She finished her explanation by offering Rhys a very great gift indeed: The chance to become a dragon himself! Rhys took the offer and was soon encased in a magically formed egg. During the month-long transformation, Rhys' body entered a state of suspended animation while Y Ddraig Goch used a telepathy spell to teach him about the world of magic. A month later, he hatched out from the egg as a dragon.

          It didn't take more than a year for Rhys to resurrect Dragon Data, making a specific point of donating 10% of corporate profits to Welsh charities. Rhys names his dragon self Crimson in Auntie Scarlet's honour. He sees Dragon Data as his personal hoard and seeks to improve on it in as ethical a manner as possible.

          Comment


          • #95
            Nicole Fortier AKA Dame Blanche - PL 10

            Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 0, Intellect 10, Awareness 5, Presence 5

            Advantages: Attractive, Benefit, Status: CEO, Benefit, Wealth 2 (independently wealthy), Eidetic Memory, Equipment 3, Favoured Environment: Air, Inventor, Languages 1, Luck 3, Skill Mastery: Technology

            Skills: Acrobatics 3 (+6), Athletics 5 (+6), Deception 1 (+6), Expertise: Business 3 (+13), Insight 4 (+9), Perception 4 (+9), Persuasion 4 (+9), Ranged Combat: Blaster 7 (+9), Technology 5 (+15)

            Powers
            Forcefield Generator (Removable)
            . . Protection: Protection 10 (+10 Toughness)
            Blaster Pistol (Easily Removable)
            . . Blaster: Damage 11 (force, DC 26; Dangerous, Increased Range: ranged; Quirk: Non-Lethal Only)
            . . . . Move Object: Move Object 10 (Alternate; 25 tons; Increased Range: perception; Limited Direction: Towards or Away from User)
            Luck Control: Luck Control 1 (Bestow Luck, Advantages: Luck 3)
            Owl Senses: Senses 6 (Accurate: Hearing, Extended: Hearing 1: x10, Low-light Vision, Radius: Visual, Ultra-hearing)
            Owl Wings: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
            Talons: Strength-based Damage 1 (DC 17)

            Equipment: The Nest (HQ)

            The Nest

            Toughness 10, Size Huge

            Features: Communications, Computer, Laboratory, Library, Living Space, Personnel, Power System, Security System 2, Workshop

            Equipment Points Abilities 3 + Features 10 + Defenses 2 = 15 EP
            Offense
            Initiative +3
            Blaster: Damage 11, +9 (DC 26)
            Grab, +0 (DC Spec 11)
            Move Object: Move Object 10 (DC 20)
            Talons: Strength-based Damage 1, +0 (DC 17)
            Throw, +2 (DC 16)
            Unarmed, +0 (DC 16)

            Complications
            Appearance: Nicole is an anthropomorphic barn owl or as they're called in France, Effraie des Clochers (Fright of the Steeple, or Steeple Owl). On Earth-Prime, that's going to stand out.
            Disability: Nicole must wear special gloves to use touchscreens and to avoid hurting people with her talons. If she can't wear her gloves, her Talons become Uncontrolled when physically interacting with touchscreens or with anyone outside of combat. She makes sure to be in possession of multiple pairs of such gloves at all times. On Ani-Earth, Nicole is required by law to wear the gloves whenever she leaves her property to avoid accidental injuries.
            Fame: Nicole is famous in the technology world. She is indeed aware of the furry fandom.
            Honour: Nicole will not break her word.
            Motivation: Discovery: Nicole was sent to Earth-Prime to find various examples of technology that's unique to that world and ship it to Ani-Earth.
            Secret: Nicole often funds base raids for technologies she's sure do not exist on Ani-Earth.

            Languages: U.K. English, Metropolitan French (Native)

            Defense: Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

            Power Points: Abilities 56 + Powers 38 + Advantages 12 + Skills 18 (36 ranks) + Defenses 26 = 150
            ---
            Age: 24

            Birthplace: Paris, France, Ani-Earth.

            Residence: Paris, France, Earth-Prime.

            Occupation: CEO (Chouette/Owl)/Base Raider (Secret)

            Legal Status: French Citizen (Ani-Earth), on the verge of gaining French (Earth-Prime) citizenship due to "an exceptional career of integration."

            Nicole is a rarity among the Ani-Earth natives living on Earth-Prime, as she is there of her own free will. She arrived in 2015 via an inter-dimensional portal, landing just outside the Palais de Luxembourg in Paris, where the French Senate meets to govern France. During her debriefing by the Republican Guard, she said that she was there to find samples of Earth-Prime technology that did not exist back home. When they accused her of being a spy, she told them "Why would I do that, monsieur, when I can just go to the Champs-Élysées and see what's there?"

            After a week, the French Government had to release her as she was quite co-operative towards them, she proved that she thought of different lawful methods of pursuing her agenda (along with bringing a few kilograms of gold with her so she could afford to do it), and they simply could not prove her having any hostile intent towards humanity. Two years on, she has her own business, which specialises in consumer electronics, but is about to branch out into clothes that fit non-standard anatomies. And there are enough of those on Earth-Prime for there to be a viable gap.

            She has already brought out a now-iconic advertisement: Nicole is in a backless dress, her back to the camera. She is holding one of her smartphones in her gloved hands. Her wings are closed and her head is rotated 180 degrees, facing the camera. "Isn't it time you saw things differently?"

            Within a year of her making it to Earth-Prime, she had found out about Base Raiding. What better way to find technology that doesn't exist on her home-world than to find abandoned super-tech? So on occasion, she hires a team or two (extremely quietly) to hit a base she believes to be abandoned.

            Nicole is currently busy on her latest project, a HUD not unlike Google Glass. She wants to be able to mass-produce it for about €400 retail, so most people with a smartphone can get a hold of one.

            NOTE: Nicole's company, Chouette, is large enough to legally support her as a registered hero under the terms of Earth-Prime France's Registration Act.
            Last edited by betterwatchit; 06-09-2019, 01:21 PM.

            Comment

            Working...
            X