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  • December


    December:
    PL:
    8
    Strength 0
    Stamina 2
    Agility 2
    Dexterity 2
    Fighting 4
    Intellect 0
    Awareness 0
    Presence 1

    Skills: Acrobatics 7 (+10), Deception 9 (+10), Expertise [Pop Culture] 8 (+8.), Insight 7 (+7), Perception 7 (+7), Ranged Combat [Cold Manipulation Array] 6 (+8.), Stealth 7 (+10)

    Advantages: Daze [Deception], Improved Feint, Improved Initiative, Move-By Action, Set-up, Taunt, Teamwork

    Powers: Cold Manipulation Array:
    Polar Blast: Ranged Damage 8 (Feat: Improved Critical)
    -Deep Freeze: Environment 8 [extreme cold] (Feat: Precise)
    -Ice Shapes: Create Objects 8 (Feat: Innate)
    -Ice Bonds: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
    -Slick Surfaces: Affliction 8 [Hindered & Vulnerable, Defenseless & Prone; resisted by Dodge] (Extra: Area [Burst], Cumulative); (Flaw: Limited Degree)
    Ice Shell: Protection 6
    Ice Slides: Flight 3 (Flaw: Platform)
    Used to the Cold: Immunity 7 [Cold Damage, Environmental Cold, Environmental Heat]

    Offense: Initiative +2
    Melee Attack +4
    Ranged Attack +2 // Cold Manipulation Array Attack +8 // Polar Blast Damage +8

    Defense: Dodge +8
    Parry +8
    Toughness +8*/+2 [*Ice Shell]
    Fortitude +6
    Will +5

    Equipment: Shadow Academy Communicator


    Costs: Abilities 22+ Skills 18+ Advantages 7+ Powers 37+ Defenses 19= 103 pts.


    Real Name: Christina Austin
    Height: 5' 4"
    Weight: 103 lbs
    Hair: Red
    Eye Color: Hazel


    Complications:
    Amateur: December has a bad habit of not taking things as seriously as she should and that leads to her becoming careless during fights.

    Watch what you say to her....: December tends to hold a grudge over any perceived slights against her. She will make sure all such insults are paid back and then some.

    Normal Life: December's identity as Christina Austin isn't known to law enforcement authorities.


    Background: Not much is known about Christina Austin's past, not that she's willing to share that is. She's been at the Shadow Academy for a little over a year and a half at this point but she's got a reputation as something of a flake since she doesn't take things too seriously even at the Academy. But when December, as Christina is codenamed, can stay focused on her mission she has shown herself to be skilled with her powers and how to adapt them to the situation she finds herself in.

    December has hinted that her father is none other than Kryogen, a long time member of VIPER, birthed as the result of a fling he had while living in California years ago before joining that organization but the truth of this statement still has yet to be verified (though her power set does seem to make the idea all the more plausible, even down to the way she manifests her abilities).

    Overall December is a likeable girl who's mostly interested in cute boys and hot clothes, but she knows enough to try and stay on task while on a mission, she just has a problem keeping her cool when a hero takes verbal cheap shots at her. It's then that December gets serious and sets herself to getting revenge for what was said, no matter how long it takes her.

    Comment


    • Nocturne


      Nocturne:
      PL:
      8
      Strength 5 (0)
      Stamina 5 (0)
      Agility 5 (0)
      Dexterity 5 (0)
      Fighting 4
      Intellect 3
      Awareness 2
      Presence 2

      Skills: Acrobatics 4 (+9), Deception 6 (+7), Expertise [Life Sciences] 8 (+11), Expertise [Science] 8 (+111), Insight 6 (+8), Perception 8 (+10), Persuasion 7 (+8/+10), Stealth 10 (+15)

      Advantages: Agile Feint, Close Attack 4, Defensive Attack, Set-Up, Task Focus [Expertise (Science): Chemistry], Teamwork

      Powers: Reptilian-Bat Girl: (Move Action); (Flaw: Permanent)
      Enhanced Strength 5
      Enhanced Constitution 5
      Enhanced Agility 5
      Enhanced Dexterity 5
      Enhanced Advantages 2 [Attractive, Improved Initiative]
      Regeneration 3
      Blending Field: Concealment 4 [all visual]
      Bat Wings: Flight 5 (Flaw: Winged)
      Claws: Strength-Based Damage 3 (Feat: Improved Critical 2)
      Nauseating Mist: Affliction 8 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Cloud], Cumulative); (Flaws: Limited Degree, Sense Dependent [Scent])
      Scaly Skin: Protection 3

      Offense: Initiative +9
      Melee Attack +8 // Unamred Damage +5 // Claws Damage +8; critical 17-20
      Ranged Attack +5

      Defense: Dodge +8
      Parry +8
      Toughness +8
      Fortitude +9
      Will +7

      Equipment: Shadow Academy Communicator


      Costs: Abilities 22+ Skills 19+ Advantages 9+ Powers 72+ Defenses 16= 138 pts.


      Real Name: Linda Shane
      Height: 5' 8" [normal]/ 6' 3" [transformed]
      Weight: 114 lbs [normal]/ 215 lbs [transformed]
      Hair: Auburn [normal]/ Grey [transformed]
      Eye Color: Brown [normal]/ Yellow [transformed]


      Complications:
      Direct kind of gal: Where Linda was somewhat shy and quiet, Nocturne is bold and upfront. She’ll get in a person’s face and tell them exactly what she thinks on any given situation in an almost cold, analytical manner without a second thought.

      This is just a Test: Nocturne is trying to work out the final changes in the formula that has mutated her into her current state. Overall she’s happy with how her life is now but she’d like to be able to switch between being Linda and Gremlin. So she works on finding a way to make that happen.

      Unpredictability: Nocturne's personality flip-flops between a carefree, and kinda goofy teenager that absolutely enjoys being part of the world of superhumans and a deadly serious professional criminal who will kill to accomplish her goals.


      Background: Linda Shane's life was fairly normal, for a geek that is. School was alright, sure she was picked on but when it came time for the big tests everyone wanted to cheat off her paper and she wasn't friendless so to speak but none of them were really close with her. At home she was quiet and kept out of her father's way as he was a chemist who worked for the Albright Institute, and he was always under a deadline of some kind. He would spend several hours a night in his basement lab he'd set up to work on theories and work out problems from his day job. Even though he didn't have too much to do with Linda, she admired his dedication to his work and inspired her to pursue a similar line of work eventually which is what led to her being a science-geek in the first place.

      The problem came when he was assigned to break down the chemical cocktail that created the villain Goanna, without a doubt it was Mr. Shane's most daunting assignment yet as he was expected to figure out the various chemicals originally used in the agent and then design a counter-formula to it. This line of work took him over a year to process and the entire time he was constantly under pressure and scrutiny from his superiors about his progress and at this point Mr. Shane had developed the habit of falling asleep in his home lab still working on the project. Linda then began to make sure any equipment her father had in use were shut down safely and would leave him to rest in relative peace until one night out of curiosity she decided to look over his notes and see what exactly he was working on (she was basically a teaching assistant in her chemistry class by this point as it was, showing an aptitude for the subject). What she realized was that in his dedicated efforts to break the secrets of the Goanna formula that he’d made mistakes in his identification of the chemicals used to create it.

      Wanting her father to succeed on this project, Linda started secretly working on the formula herself. After several months of trial Linda managed to isolate the chemicals used and developed the counter-serum to reverse the effects of the original formula. All she needed to do was be sure it worked on a live subject but she knew that she’d not be allowed access to one Linda pondered how to get one when her father burst into the lab, startling her.

      In her mental workings Linda had been fidgeting with the vial holding the serum and her father’s sudden entrance caused her to inject herself with the contents of the vial. Linda instantly transformed into a female version of Goanna and went on a rampage, finally being stopped by the efforts of the new Next-Gen. At the end of the day Linda was brought back to her normal form as her counter-serum actually worked and she was brought to the Albright Institute to be helped bring her transformations under control. It was while there that Linda was able to figure out a way to stabilize the formula’s mutating effect on the brain that she and Goanna both suffered from by introducing certain proteins found in the Diaemus Youngi, also known as the White-winged Vampire Bat. Linda managed to sneak the finalized sample of her newest formula back to her room where she waited until night to take. Transforming into her current form, she used the enhanced physical abilities she gained to break free of the Institute and hide herself away on the streets of Freedom City for several weeks as FCPD and members of Next-Gen searched for her but in the end they had no luck. It was Esper, the head trainer at the Shadow Academy, that managed to track Linda down and offer her a place at that school.

      Linda knew she’d be held accountable for all of the things she’d done during her first transformation now that she’d taken the modified serum and knew that meant she’d end up in Blackstone Prison, a place that Linda knew she didn’t want to be in. Plus she still needed to study the long term effects of the new formula on her body and mind and the Shadow Academy allows her access to the equipment she needs, plus she likes being able to do what she wants with her powers. Linda doesn’t realize that even though the new formula has stabilized her personality it still has changed it compared to how it had been. Gone is the mousy, quiet girl now replaced with an direct, analytical person who’ll do whatever she deems necessary to accomplish her goals, no matter who is in her way.

      On the team, Nocturne tends to act more as scout, thanks to many of her reptile influenced abilities. She’s the one that’ll give a place the once over before the team goes in and during combat she’ll fly about lending a hand where she can. There have been an instance or three where her areas of science have come into play and she’s made sure the others know that it’s thanks to her.

      Comment


      • Target


        Target:
        PL:
        8
        Strength 6 (2)
        Stamina 6 (2)
        Agility 3
        Dexterity 3
        Fighting 4
        Intellect 0
        Awareness 3
        Presence 0

        Skills: Acrobatics 7 (+10), Athletics 8 (+14), Expertise [Criminal] 10 (+10), Expertise [Pop Culture] 4 (+4), Insight 8 (+11), Intimidation 8 (+8.), Perception 8 (+11), Ranged Combat [Shadow Blast] 2 (+6), Stealth 10 (+12)

        Advantages: All-Out Attack, Close Attack 4, Daze [Intimidate], Equipment, Improved Initiative, Power Attack, Ranged Attack, Startle

        Powers: Energized Body:
        Enhanced Strength 4
        Enhanced Stamina 4
        Speed 3
        Shadow Blast: Damage 10 (Extra: Area [Cone])
        -Energized Fist: Strength-Based Damage 2 (Feat: Improved Critical 2)
        -Super Strength: Enhanced Strength 2 (Flaw: Limited [Lifting Only])

        Feats of Super Strength:
        Groundstrike: Affliction 8 [Vulnerable, Defenseless; resisted by Dodge] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Limited [Target and his targets must be in contact with the ground])

        Offense: Initiative +7
        Melee Attack +8 // Unarmed Damage +6 // Energized Fist Damage +8; critical 18-20
        Ranged Attack +4 // Shadow Blast Attack +6 // Shadow Blast Damage +10

        Defense: Dodge +8
        Parry +8
        Toughness +8*/+6 [*Shadow Academy Uniform]
        Fortitude +8
        Will +6

        Equipment: Shadow Academy Communicator
        Shadow Academy Uniform [Protection 2; Subtle]
        Lockpicks


        Costs: Abilities 34+ Skills 22+ Advantages 11+ Powers 49+ Defenses 14= 130 pts.


        Real Name: Brandon Medeiros
        Height: 6' 3"
        Weight: 160 lbs
        Hair: Black
        Eye Color: Brown


        Complications:
        Full of Himself: Target, while being a good combatant, tends to over estimate his own skills and can be overconfident during a fight which the right person can take advantage of.

        Spoiling for a Fight!: Target loves to get right in the thick of things, be it knocking someone out cold up close or blowing them through a wall with his Shadow Bolt. Either way Target will jump at the chance to take part in a fight.

        Trashes the Place: Target is known for his reckless style of fighting (in that he doesn't care about not damaging his surroundings) that leaves little left standing by the time he's done.


        Background: Brandon Medeiros comes from a family of thieves and after his parents split up over his father’s trade Brandon because so unruly that his mother simply dumped him off at his father’s doorstep to deal with the troublesome pre-teen. Mr. Medeiros simply began to teach Brandon the family trade, along with treating him mostly like an adult: letting him smoke and drink and chase women. Brandon fell in love with the criminal lifestyle, especially since he showed a talent for breaking and entering which brought him praise from his father (which is something most young men want at that point in their life).

        Over the next couple of years Brandon and his father moved around from cities like New York to Chicago to California to Bay City to even Freedom City working their trade and fencing their stolen loot. It had gotten to the point that Brandon (now fifteen) was working as the main point man for entries while his father dealt with the security systems the encountered. It was while on a job in California that things finally ran south. The bank the pair was robbing was targeted by a wanna-be super villain who used his power suit to simply break through the front wall and rip the vault door loose and take what he wanted. In the resulting mayhem that followed when the police arrived it was Mr. Medeiros who paid the biggest price: he was shot by police as they tried to stop the power armored criminal while getting Brandon to safety. Brandon managed to get his father to a street doctor but it was too late to save his life, he’d lost too much blood from his injuries and while the doc kept him relatively pain free there was little else he could do for the elder Medeiros. After paying the street doc for his work Brandon focused his anger on the power armored crook and through his father’s old street contacts managed to track him down to his hide out. Within a few days Brandon took his revenge: breaking into the other man’s hidden base, taking all the loot he had taken from the bank (plus a little extra for his pain and suffering of course), disabling his power armor with a few crossed wires and removal of certain circuits, and toping it all off by calling the police with an tip as to where they could find the person in question who’d robbed the bank a few days before.

        Brandon stayed around long enough to watch as his father’s killer was carted off (on a dolly because his armor had locked up on him due to Brandon’s sabotage) before disappearing back into the underworld. For six months he continued to work as a freelance thief until he was caught breaking into a front for the Labyrinth but when the guards were about to open fire on him Brandon’s powers manifested with explosive results. Destroying the room he and the guards were in and leaving them buried under the rubble and easy pickings for the back up the guards had on the way.

        When he woke up, Brandon found himself faced with Esper who began to question the teen about his new powers and his life. Once that was done the mentalist offered Brandon a place to go where he could learn to use his powers as well as hone his already decent skills as a thief, to continue his family’s tradition. Realizing he didn’t have anywhere else to go, Brandon accepted Esper’s offer and was at the Shadow Academy within twenty-four hours where his training began.

        Now a year later and in good control of his powers, Brandon has been assigned to the newest Alpha team at the Academy and while he can deal with the likes of Darkbolt and even Gremlin (for their professional attitudes) it’s the other members like Vibron and Stompa that he gets along with better (both of whom are a bit more reckless with their powers) Brandon is fully enjoying having powers and uses them to their full effect even when it’s not called for and is nothing more than a bully enjoying himself. Granted he’s got the skills and powers to back up much of his talk but still he’s no leader and will most likely become a super-powered thief when he leaves the Academy, at best he‘ll be seeing the inside of Blackgate prison a fair amount given his attitude unless he can hook up with someone who can keep him held in check somewhat.

        Comment


        • Stompa


          Stompa:
          PL:
          8
          Strength 12 (0)
          Stamina 12 (0)
          Agility 0
          Dexterity 0
          Fighting 4
          Intellect 0
          Awareness 2
          Presence 1

          Skills: Expertise [Pop Culture] 4 (+4), Expertise [Streetwise] 6 (+6), Insight 4 (+6), Intimidation 9 (+10), Perception 4 (+6)

          Advantages: All-Out Attack, Close Attack 4, Daze [Intimidate], Power Attack, Startle

          Powers: Dubba-Dee Serum:
          Super Dense Body:
          Feature 1 [doubled body weight]
          Enhanced Strength 12
          Enhanced Strength 8 (Flaw: Limited [Lifting Only])
          -Alt. Effect: Leaping 5
          Enhanced Stamina 12
          Immunity 11 [Critical Hits, Disease, Environmental Cold, Environmental Pressure, Metabolic Effects, Poison, Starvation]
          Impervious Toughness 12
          Regeneration 3

          Feats of Super Strength:
          Groundstrike: Affliction 8 [Vulnerable, Defenseless; resisted by Dodge] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Limited [Stompa and her targets must be in contact with the ground])

          Offense: Initiative +0
          Melee Attack +4 // Unarmed Damage +12
          Ranged Attack +0

          Defense: Dodge +4
          Parry +4
          Toughness +12* [*Impervious]
          Fortitude +12
          Will +4

          Equipment: Shadow Academy Communicator


          Costs: Abilities 14+ Skills 9+ Advantages 8+ Powers 92+ Defenses 6= 129 pts.


          Real Name: DeMona Devers
          Height: 6' 4"
          Weight: a – frickin’ - lot!
          Hair: Black
          Eye Color: Brown


          Complications:
          Brawling Chick: Stompa loves to get right in the thick of things, tradings shots with whoever she's fighting. She's learned to enjoy the fact that many things aren't able to hurt her.

          Brother's Memory: Stompa loved her brother very much and holds his memory very dear (in fact it's one of the few things she does truely care about). Anyone who says anything bad about Stompzilla or Dubba-Dee will find out that his little sister isn't going to let it slide.

          Not a Gentle Touch: Because of the serum she took, Stompa's sense of feeling is greatly reduced and sometimes she doesn't realize just how much strength she's using to hold something and will break things accidentily.

          Background: DeMona Devers grew up idolizing her older brother DeWayne, he was everything a young gang banger was supposed to be: feared, respected, tough, smart, and able to hustle anything he could lay his hands on. Often times it was thanks to DeWayne's efforts that their family ate, as their father had long ago ran off and left them without any kind of male role model and their mother struggled to support her family and keep up with her drug habit.

          So when DeWayne got to be the leader of his gang the first thing he did was make sure that DeMona was taken care of before any other business was handled. DeMona knew the kinds of things that DeWayne and his crew were doing to make money, it simply just the way things were where they lived and she had long ago accepted that fact along with DeWayne. It was when DeWayne had his reaction to the newly created version of Max that was hitting the streets that ended up giving him his powers that things got hard for DeMona. DeWayne went to the Shadow Academy while DeMona was cast out of the gang's headquarters by the new leader and she lived on the streets for a few months before children's services picked her up and put her in a home where she learned things were just as rough as they could be on the streets.

          She eventually ran away from the home and lived on the streets, getting the basics took care of by stealing and pan handling. It was a few years later when DeWayne came back, after something he called the 'Free-for-fallout' and he was looking to slide back into his old life (kind of). Finding his little sister in her living situation didn't do much to help his bad mood and the siblings went straight to DeWayne's gang's old headquarters where he promptly flattened with only a few punches and stomps of his massive feet as payback for how his former 'friends' had treated his sister. The next day DeWayne started recruiting new members for his gang and soon they began to move in on the other gang's rackets trying to get a part of those illegal ventures but instead it led only to a minor war between the gangs the eventually brought Foreshadow and his small group of street level heroes (Nevermore, Sonic and Knock-Off) in to bring a halt to the violence.

          Finally things came to a head and there was a massive face-off between DeWayne's gang, their rivals and Foreshadow and his group where DeWayne, or as he then preferred to be called: Stompzilla, personally fought Foreshadow. But despite all the training Stompzilla had underwent Foreshadow was able to avoid the majority of his more dangerous punches despite the fact he could barely injure Stompzilla. In the end it was Stompzilla's pushing his massive body to it's limits to deal with the much more agile fighter that was his undoing, something in the formula that was now part of his body intermixed with higher levels of adrenaline than ever before and it created some kind of toxin that his body couldn't handle and Stompzilla fell face first onto the ground dead.

          In the aftermath agents of the Labyrinth collected Stompzilla's body and the scientist’s dissected his remains to get a better idea of what the effects of the formula on the gang banger's physiology. At some point they realized they could possibly replicate the majority of the original accident by giving a new version of the formula to a close blood relative of Stompzilla, and thus the recruitment of DeMona Dever was approved. It didn't take the angry young woman too much time to agree to the offer (and no she wasn't told that it was the formula that killed her brother, else she might not agree to take the new version) and she was soon at one of the many hidden Labyrinth labs undergoing the process that DeMona secretly hoped would give her the powers she desired to eventually get the revenge that she wanted on Foreshadow. When it was all said and done DeMona got what she wanted and a few hours later she was transported to the Shadow Academy's infirmary to be given after care and start her training.

          While her powers are basically very similar to her brother's there are some differences. The biggest difference is that for some reason Stompa, as DeMona now calls herself, didn't grow like Stompzilla did. Granted she's an amazon in height now thanks to the formula but it's nowhere near the increase in stature that her brother gained. The other difference is that Stompzilla had no problems with his sense of touch after being transformed while Stompa does. In fact her sense of touch is only a fourth of what a normal person's could be considered and she is constantly breaking things but at this point she doesn't honestly care. All Stompa wants is to work her way out of the Shadow Academy and get her hands on Foreshadow and anything that's between her and that goal is going to get smashed. This makes Stompa something of a less than ideal fighter, she relies too much on her strength and not enough on tactics accuracy. If she can hit the barn, Stompa will demolish it but right now that's only happening about half the time on a good day. Her teachers remind her that her brother was a much better student but all that does is piss her off and she really unloads on them and then she ends up in trouble and have no doubt that the Shadow Academy has made sure it has the means to inflict pain upon all of it's students (even the superhumanly tough ones).

          In the field Stompa is comparable to a force of nature (and just about as reliable in Darkbolt's opinion). If she loses her temper, sees something that catches her fancy (from jewels to good looking guys to fashionable clothing), or gods above only knows, then she's off to check it out, smash whoever pissed her off, whatever, but the plan she was supposed to be following is out the window.

          Comment


          • Vibron


            Vibron:
            PL:
            8
            Strength 2
            Stamina 3
            Agility 3
            Dexterity 3
            Fighting 4
            Intellect 0
            Awareness 0
            Presence 0

            Skills: Expertise [Criminal] 9 (+9), Insight 8 (+8.), Intimidation 8 (+8.), Perception 8 (+8.), Persuasion 6 (+6), Ranged Combat [Vibration Manipulation Array] 4 (+7), Stealth 6 (+10), Vehicles [Land] 3 (+7)

            Advantage: All-Out Attack, Close Attack 4, Connected, Contacts, Cunning Fighter, Improved Feint, Improved Initiative, Power Attack

            Powers: Vibration Manipulation Array:
            Shock Blast: Ranged Damage 9 (Extra: Penetrating)
            -Vibro Blast: Ranged Damage 9 (Feat: Affects Insubstantial 2)
            -Vibrational Bypass: Insubstantial 4
            -Vibro Punch: Strike 9 (Extra: Penetrating 9); (Feat: Improved Critical 4)
            Vibrations Field: Force Field 6
            Feel the Vibe: Senses 7 [Sonar (Accurate, Counters Concealment, Counters Illusion, Radius)]

            Offense: Initiative +7
            Melee Attack +8 // Unarmed Damage +2 // Vibro Punch Damage +9; critical 16-20
            Ranged Attack +3 // Vibration Manipulation Array Attack +7 // Shock Blast/Vibro Blast Damage +9

            Defense: Dodge +7
            Parry +7
            Toughness +9*/+3 [*Force Field]
            Fortitude +7
            Will +7

            Eqipment: Shadow Academy Communicator


            Costs: Abilities 30+ Skills 18+ Advantages 11+ Powers 43+ Defenses 18= 120 pts.


            Real Name: David Lawson
            Height: 6'
            Weight: 150 lbs
            Hair: Black
            Eye Color: Brown


            Complications:
            My Power Are AWESOME!: Vibron is still adjusting somewhat to having his powers. He's had them for a couple years at this point but he still enjoys using them as often as possible, even when the most straightforward thing to do is easier without them.

            Loves to Brawl: Vibron likes to fight and is the member of the team that will sometimes sacrifice mission goals just to be able to go a few more minutes with a challenging foe.

            Reckless: Vibron cares little for non-superhumans and bystanders who happen to get in his way, either on purpose or accidentily.


            Background: All that is know about Vibron's past before he came to the Shadow Academy is that he was barely attending high school and mostly running the streets as part of his local gang. When his powers manifested at first he used them to help the gang deal with rivals, acting as the heavy muscle that could walk into a hangout without a gun on him and still be able to clear it all alone. Soon word of this street punk with powers reached the right ears and Esper was sent out to bring Vibron under the Academy's supervision and it didn't take too much effort on the mentalist's part to bring in the street smart youth.

            All she had to promise Vibron was plenty of chances to use his powers to fight others who would last longer than his usual ones did on top of the usual promises of money and personal power.

            Since coming to the Academy Vibron has struggled with dealing with Darkbolt as the two teens personalities clash to say the least. Vibron is more likely to jump right into the middle of a fight and slug it out with his vibro punch and trusting in his vibration field to protect him while his team leader is more likely to study the situation for a few moments, form a plan, then act. There have been words said between them but so far things have only came to blows once and it was Darkbolt who showed who was more powerful: knocking Vibron out cold with a blinding burst of lightning followed by a jolt of electrical energy.

            Ever since then Vibron has held a grudge but he now at least respects the power Darkbolt has but Vibron has simply went from running his mouth to making plans of his own. At some point, when he finds the right situation, Vibron will leave Darkbolt holding the bag and all alone with no way to get away. So far Vibron hasn't approached anyone else on the team but he's watching to see who else might have a big enough problem with their leader to join in his plans of mutiny. For now Vibron enjoys his life for what it is: a series of superhuman battles after another. And he loves it, it's challenging, way different and never dull. He's got all the makings of a career super criminal and there's little doubt who'll stay in the life the longest among the team.

            Comment


            • Darkbolt


              Darkbolt:
              PL:
              9
              Strength 2
              Stamina 2
              Agility 2
              Dexterity 2
              Fighting 4
              Intellect 3
              Awareness 3
              Presence 2

              Skills: Deception 9 (+11), Expertise [Computers] 9 (+12), Expertise [Science] 9 (+12), Insight 8 (+10), Intimidation 8 (+10), Perception 8 (+11), Ranged Combat [Electrical Generation Array] 6 (+9), Stealth 9 (+11), Technology 9 (+12)

              Advantages: Close Attack 4, Daze [Intimidate], Improved Initiative 2, Inspire 2, Leadership, Move-By Action, Power Attack, Precise Attack [ranged; cover], Ranged Attack, Set-Up, Teamwork

              Powers: Electrical Generation Array:
              Shock Blast: Ranged Damage 9 (Extra: Penetrating); (Feat: Improved Critical 2)
              -Electro Burst: Ranged Damage 9 (Extra: Area [Burst]); (Feat: Improved Critical 2)
              -Electro Flash: Visual Affliction 9 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
              Electrical Immunity: Immunity 10 [Electrical Effects]
              Electro Propulsion: Flight 8
              Electro Barrier:
              Damage 8 (Extra: Reaction, Selective)
              Force Field 8 (Extra: Impervious)
              Sense Electrical Energy: Senses 4 [Electrical Awareness (Acute, Ranged, Tracking)]

              Offense: Initiative +10
              Melee Attack +8
              Ranged Attack +3 // Electrical Generation Array Attack +9 // Shock Blast/Burst Damage +9.

              Defense: Dodge +8
              Parry +8
              Toughness +10*/+2 [*Impervious 8 Force Field]
              Fortitude +8
              Will +9

              Equipment: Shadow Academy Communicator


              Costs: Abilities 40+ Skills 26+ Advantages 16+ Powers 117+ Defenses 22= 221 pts.


              Real Name: Thomas Andrews
              Height: 5' 10"
              Weight: 137 lbs
              Hair: White
              Eye Color: Hazel


              Complications:
              Bad Attitude: Darkbolt is known for his cold calculating ways, greed and a mean streak for those that interfere with his plans.

              Big Man on the Team: Darkbolt has been with the Shadow Academy longer than anyone else on his team, and because of this he feels that it's something of his responsibility to keep his team working.

              Normal Life: Darkbolt's Identity as Thomas Andrews isn't known to any law enforcement agencies.


              Background: Darkbolt is considered to be the leader of his team at the Shadow Academy, that is he's the one who is punished the most when the team fails, so he does whatever he can to prevent that from happening. The others members of his team respect him if only for his abilities and skill in using them and if they don't then Darkbolt doesn't hesitate from showing them why they should.

              Not that he's really a bully by any means, Darkbolt simply knows his powers and what he can and can't do with them. The fact that he's been at the Shadow Acadmy the longest means that he's worked hard to survive that institution (where failure means brutal punishment) so Darkbolt has worked hard to develop the level of power and control that he does now. It also helps that Darkbolt has an natural aptitude for all things electronic, so much so that other teams at the Academy will outsource to him on computer and electronic related issues they come across. At this point Darkbolt has enough hands on experience to rival a person who has degrees in the same field and could easily support himself in that area of science with little trouble.

              He just enjoys the life of a young criminal much more.

              When it comes to the other members of his team, Darkbolt will help them in the field as much as he can. Not because he likes them or some other such nonsense, but because if his team fails it's viewed as a failure by those that run the Academy and Darkbolt will be punished for it worse than the offending member of his team. The only members he really gets along with well is Nocturne; they both view their work at the Academy as very serious and both have a workaholic's mentality. But it's Stompa that's the member Darkbolt can't really stand to be around; she's too much of a wild card in his opinion. She'll ignore orders in the field to do as she wants when it suits her, though she does have her uses as Darkbolt has figured out a few ways to play her to get a reaction he wants to a situation.

              Comment


              • Esper


                Esper:
                PL: 12
                Strength 2
                Stamina 2
                Agility 4
                Dexterity 4
                Fighting 4
                Intellect 3
                Awareness 5
                Presence 5

                Skills: Deception 12 (+17), Expertise [Art] 9 (+12), Expertise [Behavioral Sciences] 12 (+15), Expertise [Criminal] 12 (+15), Expertise [Current Events] 6 (+9), Insight 9 (+14), Perception 9 (+14), Persuasion 9 (+14), Sleight of Hand 9 (+13), Stealth 9 (+13)

                Advantages: Benefit 2 [Wealth x2], Contacts, Daze [Deception.], Fascinate 2 [Deception, Persuasion], Inspire 3, Leadership, Luck [Determination] 2, Set-Up, Teamwork

                Powers: Telekinetic Field: Force Field 11 (Extra: Impervious)
                -Mind Over Matter: Move Object 4 (Extra: Perception); (Power Feat: Precise)
                Force of Will: Enhanced Will 4 (Flaw: Limited [Only vs. Mental Effects])
                Psionic Defense: (Flaw: Limited [Only affects those with minds]) [Linked to Telepathy Array]
                Enhanced Dodge 7
                Enhanced Parry 7
                Psionic Falsehood: Illusion 11 [all senses] (Flaw: Limited [Only affects those with minds]) [Linked to Telepathy Array]
                Telepathy:
                Mental Communication 4 (Extras: Area, Selective); (Feat: Subtle)
                Mind Reading 12
                -Blind the Senses: Ranged Audio & Visual Affliction 9 [Impaired, Disabled, Unaware; resisted by Will] (Extras: Broad, Cumulative, Perception)
                -Mental Domination: Ranged Affliction 12 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception)
                -Mind’s Eye: Remote Sensing 16 [audio & visual]
                -Mind Fry: Ranged Damage 12 (Extras: Alternate Resistance [Will], Perception)

                Offense: Initiative +4
                Melee Attack +4
                Ranged Attack +4

                Defense: Dodge +11
                Parry +11
                Toughness +13*/+2 [*Impervious Force Field 11]
                Fortitude +7
                Will +12 [+16 vs. Mental Effects]


                Costs: Abilities 58+ Skills 32+ Advantages 14+ Powers 134+ Defenses 12= 250 pts.


                Real Name: Sandra Croft
                Height: 5’7”
                Weight: 117 lbs
                Hair: Blonde
                Eye Color: Green


                Complications:
                Life’s a Game: Esper is so used to being able to read any mind she wants, there is little that people can do that surprises her. She tends to treat most threats as a joke and acts like she’s completely in control of any situation.

                Normal Life: Esper’s identity as Sandra Croft isn’t known to any law enforcement agencies.

                Responsibility: Esper is now the headmistress of the Shadow Academy and is answerable to the Labyrinth as to the progress of the various teens there being trained.


                Background: The Croft family has been working for Taurus and the Labyrinth for several generations, it's just that the current member of the Croft family, Sandra, actually knows what the Labyrinth is about. Both her father and grandfather were professional thieves, the cat burgler variety to be specific, who would steal from whoever or wherever they were told. Both men had a reputation for having 'a knack' for spotting and avoiding traps and security systems as well as being able to memorize maps with only a few moments worth of studying them and were Taurus' favored thieves as they had shown the ability to accomplish their jobs without alerting the authorities.

                When Sandra was born, her father went into semi-retirement which meant he started training younger thieves in Taurus' employ, though every once in a while there was an important job that called for the senior Croft's experience and he'd suit up and head out. Once Sandra was old enough she was included in the classes as well and eventually she would help teach them, what she didn't share with anyone however was the fact that she had also developed the latent psionic abilities that were common in her family as well. But hers were much more powerful than those of her father or grandfather. While they would be considered low-level psychic, Sandra was a fully talented psychic in her own right: able to read other people's minds, project realistic illusions that could fool the senses of people who saw them, even mentally dominate others to do as she wanted them to do. Deciding to freelance somewhat to help her family out Sandra carefully entered into the world of supercrime but with a style and manner all her own, using her powers to convince a young man she'd seduce that worked at a jewelry store to steal certain gems himself then simply give them over to her before removing any memory the poor clerk had of her. Or causing a causing an armored car driver to crash the vehicle in reaction to an illusion of her own creation then Sandra would simply cast an illusion to hide herself from view as she telekinetically picked the locks and took what she wanted from inside the overturned vehicle.

                After working this way for several years Sandra had managed to keep herself out of jail and still had yet to deal with any actual super heroes, a fact she was extremely proud of. That was until agents of the Labyrinth showed up on her doorstep, and despite her attempts to mentally sway otherwise, put her inside a blacked out SUV and took her for a ride that seemed to go on forever. Eventually she was brought before Ms. Scarlet and Eliza Brandt, a.k.a. the Headmistress of the Shadow Academy, and the two older women made Sandra an offer: become one of the instructors at the Shadow Academy: teaching some students how to be better a stealth and infiltration, while teaching certain others on how to mange and develop their powers, or else disappear from the world.

                Sandra's choice was easy and quick. Later that day she was at the Shadow Academy being given a tour by the Headmistress no less and introduced to her first team of trainees. Over the following years Sandra trained several members of the various teams of teen super criminals, though none of them became part of the Alpha team (which was the Headmistress' pet project). Sandra also engaged in several discreet conflicts with some of her peers at the Academy (which all eventually ended with Sandra winning and her former rival strangely disappearing). She even secretly encouraged the Headmistress' own daughter, Shadowbox, who was also a member of the Alpha Team, so that the young girl would eventually turn against her mother. That event finally came to happen during what has been called the "Free-for-all-Final", where members of the Alpha Team kidnapped the members of the Next-Gen to prove they were ready to graduate into the underworld on their own, when during the last few moments of the rescue attempt by Bolt and other students from Claremont Academy had thrown everything into chaos and the Headmistress was yelling at Shadowbox to finish her opponent.

                It was the older woman's tirade that finally was enough for the young, withdrawn teen who suffered a nervous breakdown and her powers manifested in a new way: transforming herself into a huge creature of shadow that lashed out at the person who had spent the majority of Shadowbox's life subjecting her to untold amounts of mental and physical abuse. The Headmistress still hasn’t' been seen since that time, some suspect that when the shadow creature swallowed her whole that she was transported to the Shattenwelt somehow (though this is purely educated assumptions). Despite that many of the Alpha team ended up being sent to Blackstone prison the rest kept their freedom thanks to Sandra's efforts and in recognition of her skill and ability Taurus named her as the Headmistress' replacement at the Shadow Academy (of course it was at this point that Sandra was actually introduced to the man-bull for the first time but that's another story in itself). Since then Esper, as Sandra has named herself, has run the Academy as well as the Headmistress ever did. The current Alpha team is composed up of teens that Esper herself recruited and has trained and they are simply waiting for her permission to start testing themselves against the new Next-Gen and prove that they are better than the previous Alpha team
                Last edited by Tattooedman; 29th September 2014, 10:44 PM.

                Comment


                • Re: World Of Freedom: Random Characters

                  So, Richard made one friend, two enemies, and probably a lot of hate from that team.
                  ...
                  I'm suddenly thinking that the Albright group needs to start up a recruitment drive so we have an army too ;~)

                  Comment


                  • Re: World Of Freedom: Random Characters

                    That's about par for us so far. Maybe we can just lie low and wait for them to forget about us ;}

                    Comment


                    • Re: World Of Freedom: Random Characters

                      Originally posted by Arkrite View Post
                      So, Richard made one friend, two enemies, and probably a lot of hate from that team.
                      ...
                      I'm suddenly thinking that the Albright group needs to start up a recruitment drive so we have an army too ;~)
                      Well, if things get too hairy for the Albright crew, we can always call in the newest super-team around, led by the PL11 Tesla Atom...The Diamonds' Girlfriends Squad!!

                      Comment


                      • Re: World Of Freedom: Random Characters

                        I'm pretty sure that it's thanks to the Albright game that I have half the NPCs and a good third of the villains in my setting.

                        Comment


                        • Re: World Of Freedom: Random Characters

                          I think TM would just counter with Sundial's Crazy Stalker/Ex's as lead by Ember ;~)

                          Comment


                          • Re: World Of Freedom: Random Characters

                            Yeah, the Albright game has always been one of my favorites for world building. Always new people to meet, make friends, and beat up. Not necessarily in that order ;~)

                            Comment


                            • Re: World Of Freedom: Random Characters

                              I try to keep things interesting.

                              Comment


                              • Adamant


                                Adamant:
                                PL:
                                13
                                Strength 18
                                Stamina --
                                Agility -1
                                Dexterity -1
                                Fighting 6
                                Intellect 0
                                Awareness -1
                                Presence 0

                                Skills: Intimidation 12 (+12), Perception 9 (+8), Ranged Combat [Thrown Objects] 8 (+7)

                                Advantages: All-Out Attack, Close Attack 2, Favored Foe [Divine Targets], Fearless, Fast Grab, Power Attack

                                Powers: Indestructible:
                                Immunity 130 [Alteration Effects, Fortitude Effects, Interaction Effects, Mind Control, Toughness Saves (Limited to Half Effect), Mind Reading]
                                Protection 18 (Extra: Impervious 12)
                                Reconstitution: Regeneration 5 (Extra: Persistent)
                                Mystic Senses: Senses 13 [All Senses Penetrates All Concealment, Divine Awareness (Extended, Ranged, Tracking), Vision Counters Illusion, Hearing Counters Illusion]
                                Mystic Strength: Enhanced Strength 3 (Flaw: Limited [Only Applies to Lifting & Knockback])

                                Offense: Initiative -1
                                Melee Attack +8
                                Ranged Attack +7

                                Defense: Dodge +8
                                Parry +8
                                Toughness +18
                                Fortitude N/A
                                Will +10


                                Costs: Abilities 32+ Skills 11+ Advantages 7+ Powers 146+ Defenses 22= 218 pts.


                                Real Name: Reese Browder
                                Height: 7’5”
                                Weight: 1150 lbs
                                Hair: None
                                Eye Color: Glowing Red


                                Complications:
                                Motivation: Adamant is driven to destroy Divine targets due to his “programming”. He is single-minded in his pursuit of this and isn’t known for being subtle or overly creative when it comes to fighting.

                                Reputation: Adamant is well known for causing millions upon millions of dollars in damages due to his rampages.


                                Background: A few years ago Adamant was freed from his orbital prison the Centurion had placed him in by none other than Malador the Mystic, it took the combined efforts of the Freedom League and the Sentinels to stop him and even then all they did was manage to free him from the spell placed on Adamant so he would do as Malador's ordered instead of following his built-in imperative.

                                As none of the heroes present were of divine nature, Adamant left for parts unknown and hasn't been seen since. When and where he'll next appear is anyone's guess.

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