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World Of Freedom: Freedom City Setting Updates

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  • Bling


    Bling:
    PL:
    8
    Strength 2
    Stamina 2
    Agility 2
    Dexterity 2
    Fighting 4
    Intellect 2
    Awareness 3
    Presence 2

    Skills: Acrobatics 3 (+4), Deception 9 (+11), Expertise [Criminal] 6 (+8.), Expertise [Physics] 5 (+7), Expertise [Pop Culture] 4 (+6), Insight 6 (+9), Perception 6 (+9), Stealth 6 (+8.)

    Advantages: Close Attack 4, Defensive Roll 2, Equipment, Improved Initiative, Language [Spanish], Luck [Determination], Luck [Determined Recovery], Ranged Attack 2, Set Up, Taunt

    Powers: Bling, Bling Baby!: Transform 8 [anything into gold] (Extra: Continuous Duration)

    Offense: Initiative +6
    Melee Attack +8 // Unarmed Damage +2 // Switchblade Damage +3; critical 19-20
    Ranged Attack +4

    Defense: Dodge +6
    Parry +8
    Toughness +8*/+6** [*School Uniform & Defensive Roll//**School Uniform]
    Fortitude +7
    Will +7

    Equipment: Switchblade [Strength-Based Damage 1; critical 19-20]
    Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


    Costs: Abilities 38+ Skills 15+ Advantages 15+ Powers 32+ Defenses 17= 117 pts.


    Real Name: Terrance Brown
    Height: 5’ 10”
    Weight: 160 lbs
    Hair: Black
    Eye Color: Brown


    Complications:
    Street Life: Growing up in the Fens has left Terrance with a different set of values as to what’s important or acceptable ways of getting what he wants or needs in life. This sometimes leads to his getting into fights over issues of ‘respect’ with some of the other students.


    Background: Terrance Brown was in danger of falling in with the wrong crowd, a common enough story for those who live in the Fens. But his story changed significantly when his ability to transmute anything into gold and he went from a street smart hustler to selling knock-off watches for a serious mark-up. Foreshadow and Sonic ended up saving Terrance from a local street gang (the 1-Niners) who had forced Terrance into using his powers to make money for them and the two heroes managed to convince the young mutant to enroll at Claremont.

    Not that it’s been an easy transition for Terrance, who uses the name Bling now at Claremont, his life on the streets in one of the rougher sections of Freedom City has left him lacking in the area of social graces and he quickly fell inline with Clay Beaudrie. Terrance is the quiet one of the group, who watches everything around him and knows just the right things to say for the most effect he wants.

    Then there’s his powers which while they seem limited, Terrance has come up with a few different ways of using them that has surprised the other students when they were used against them (trapping them in their own transformed clothing for example) or the fact that Terrance seems to know just the right things to say during a combat exercise to play his opponents into making a bad move he can take advantage of. Terrance is smarter than he lets on most of the time but he does maintain one of the highest grade point averages in Claremont, a fact not lost on the Headmaster who wonders if he’s not teaching an up and coming criminal sometimes.

    Comment


    • Feline


      Feline:
      PL:
      8
      Strength 1
      Stamina 6 (2)
      Agility 6 (2)
      Dexterity 6 (2)
      Fighting 6
      Intellect -1
      Awareness 3
      Presence 0

      Skills: Acrobatics 4 (+10), Athletics 9 (+10), Expertise [Survival] 6 (+9), Insight 6 (+9), Perception 9 (+12), Sleight of Hand 4 (+10), Stealth 4 (+10)

      Advantages: Agile Feint, Animal Empathy, Close Attack 2, Language [Portuguese], Lionheart, Power Attack, Set-Up, Teamwork

      Powers: Cat Girl Traits:
      Enhanced Stamina 4
      Enhanced Agility 4
      Enhanced Dexterity 4
      Enhanced Advantages 6 [Diehard, Great Endurance, Evasion, , Improved Initiative, Move-By Action, Seize Initiative]
      Leaping 4
      Speed 4
      Senses 6 [Extended Vision, Infravision, Extended Hearing, Ultrahearing, Analytical Olfactory]

      Teeth & Claws: Strength-Based Damage 5 (Feat: Improved Critical 2)

      Offense: Initiative +
      Melee Attack +8 // Teeth & Claws Damage +6; critical 18-20
      Ranged Attack +6

      Defense: Dodge +10
      Parry +10
      Toughness +6
      Fortitude +8
      Will +8

      Equipment: School Uniform [Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


      Costs: Abilities 30+ Skills 14+ Advantages 9+ Powers 51+ Defenses 15= 119 pts.


      Real Name: Felicia
      Height: 5' 4"
      Weight: 110 lbs
      Hair: Brown
      Eye Color: Green


      Complications:
      More Cat than Girl: Felicia’s mentality is different than many of her fellow students thanks to her powers. She had to rely on her animal instincts to survive in Rio
      de Janeiro for almost a year on the streets and do things that in the United States would make her a criminal and while she doesn’t apologize for it Felicia does feel bad about those things as she struggles to keep those instincts in check.

      Temper: Felicia's animalistic nature makes it hard for her to keep her emotions under control sometimes and she'll end up lashing out periodically.


      Background: Discovered in the back alleys of Rio de Janeiro, Felicia was on the run from the police after attacking a squad of killers who had been targeting street people. Headmaster Summers heard about the incident and sent the Next-Gen to retrieve the mutant girl before SHADOW or the government could get a hold of her to turn her into a weapon.

      Felicia has no memories of her life before her powers manifested, it’s thought that she was just another homeless teen when her powers activated and turned her into a feral creature. As a half cat-girl, she’s among the more visible mutants at Claremont and has been put into the Specials class to help her catch up to everyone else.

      As far her life at Claremont, Felicia doesn't go out much since her powers mark her as an obvious mutant and she does prefer to stay out in the back part of the school's grounds and during the weekends she'll spend the entire time there, even overnight (around the athletic field, though she doesn't stay in one place very often). Felicia gets along well with Susanna Challenger, who can understand much of the feral teen's mindset easier than most the others but when it's all said and done Felicia keeps distant from the majority of the other students.

      Though lately she's been thinking about trying to pick someone to mate with, she's tired of feeling lonely and has seen enough of the other students as they go through their courting. Though whoever she approaches, in her unusual way, will find her to be as fickle and difficult to figure out as any other girl if not more so.

      Comment


      • Desert Wasp


        Desert Wasp:
        PL:
        8
        Strength 1
        Stamina 2
        Agility 2
        Dexterity 2
        Fighting 4
        Intellect 1
        Awareness 1
        Presence 1

        Skills: Acrobatics 6 (+8.), Expertise [Pop Culture] 6 (+7), Insight 6 (+7), Perception 6 (+7), Ranged Combat [Gravimetric Blast] 4 (+6), Stealth 6 (+8.)

        Advantages: Agile Feint, Evasion, Favored Environment [Airborne] 2, Improved Initiative, Language [Saudi], Move-By Action, Power Attack, Precise Attack [ranged; cover], Task Focus [Expertise (Pop Culture): Movies], Teamwork

        Powers: Gravimetric Blast: Ranged Damage 8
        Gravimetric Field: Force Field 4
        Gravimetric Propulsion: Flight 6

        Offense: Initiative +6
        Melee Attack + // Unarmed Damage +1
        Ranged Attack +2 // Gravimetric Blast Attack +6 // Gravimetric Blast Damage +8

        Defense: Dodge +4//+6 [Favored Environment bonus]
        Parry +4//+6 [Favored Environment bonus]
        Toughness +10*/+6** [*School Uniform & Force Field/**School Uniform]
        Fortitude +5
        Will +5

        Equipment: School Uniform [Protection 4; Subtle, Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


        Costs: Abilities 28+ Skills 12+ Advantages 11+ Powers 32+ Defenses 9= 92 pts.


        Real Name: Zaid Rahman
        Height: 5' 9"
        Weight: 140 lbs
        Hair: Black
        Eye Color: Brown


        Complications:
        Responsibility: Zaid is trying to help his parents adjust to life in America now that they’ve moved to the United States.

        Secret: Zaid hasn’t shared the fact that he’s gay with any of his friends, while he knows that those he is closest with would think no different of him, he does know that others like Clay Beaudrie and his crew of flunkies would harass him constantly.


        Background: A Saudi national, Zaid Rahman knows his life at Claremont is better than his homeland. A place where boys his age are pressed into military service against their will and forced to fight for the government. Something his parents did want for him given the high mortality rate of their countries soldiers and it was something Zaid didn't want either as he knew how gays were treated in the army and even though he'd not come out to anyone he knew that it would only be a matter of time before his secret would be discovered. So when his parents were contacted by part of Claremont's recruitment resources, thanks to the efforts of friends in the relief groups who were working in the area and knew of the Rahman family's problem, Zaid quickly agreed to go to America.

        Zaid knew that he'd never go back home and over the past couple of years during his time at Claremont he worked to convince his parents to make the trip across the ocean to join him in the U.S., though it was Headmaster Summers who handled the majority of arranging the Rahman family's transportation as well as lining up work for them upon their arrival once Zaid finally managed to get his parents to agree to the move.

        Now Zaid splits his off time from Claremont between helping his parents get acclimated to their new home, trying to figure out how best to break the news to them about his life choices that are going to have some serious effects on them and enjoying his remaining time as a teenager.

        Comment


        • Ashmoore


          Ashmoore:
          PL:
          10
          Strength 0 [10]
          Stamina --
          Agility 2
          Dexterity 2
          Fighting 4
          Intellect 0
          Awareness 2
          Presence 3

          Skills: Deception 6 (+9), Expertise [Geology] 6 (+6), Expertise [Pop Culture] 6 (+6), Insight 6 (+8.), Perception 6 (+8.), Ranged Combat [Fire Blast] 6 (+8.), Ranged Combat [Ash Blast] 6 (+8.)

          Advantages: All-Out Attack, Close Attack 4, Daze [Deception], Fast Grab, Improved Hold, Improved Initiative, Power Attack

          Powers: Alternate Form [Energy (Fire; move action)] [126 pp] (Extra: Continuous Duration); (Flaw: Permanent)
          Fiery Being: Damage 8 (Extra: Reaction)
          Fire Form:
          Insubstantial 3
          Protection 8
          Fire Blast: Ranged Damage 10
          Fiery Propulsion: Flight 5
          Inhuman Resistances:
          Immunity 42 [Critical Hits, Fire Damage, Fortitude Effects]


          -Alternate Form [ Particulate (Ash; move action)] [64 pp] (Extra: Continuous Duration); (Flaw: Permanent)
          Ash Blast: Ranged Damage 10
          -Wave of Ash: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree)
          Ash Body:
          Elongation 5
          Immunity 32 [Critical Hits, Fortitude Effects]
          Insubstantial 1
          Protection 8
          Movement 1 [Slithering]


          -Alternate Form [Solid (Fossilized Coal; move action)] [68 pp] (Extra: Continuous Duration); (Flaw: Permanent)
          Increase Strength:
          Enhanced Strength 10
          Enhanced Strength 4 (Flaw: Limited [Lifting Only])
          Inhuman Resistances:
          Immunity 32 [Critical Hits, Fortitude Effects]
          Protection 12

          Offense: Initiative +6
          Melee Attack +8 // Unarmed Damage +10
          Ranged Attack +2 // Fire Blast/Ash Blast Attack +8 // Fire Blast Damage +10 // Ash Blast Damage +10

          Defense: Dodge +8
          Parry +8
          Toughness +12//+8//+8
          Fortitude N/A
          Will +8

          Equipment: School Uniform [Commlink, GPS]


          Costs: Abilities 16+ Skills 16+ Advantages 10+ Powers 128+ Defenses 16= 186 pts.


          Real Name: Brian Zimmerman
          Height: 7'
          Weight: 300 lbs [coal form]
          Hair: None
          Eye Color: Red [coal form]


          Complications:
          Always On: Ashmoore has to be in one of his three different forms, he cannot turn back into his human form. For safety’s sake normally it is his coal form Ashmoore uses the most.

          Reduced sense of touch: Because his body is either fossilized coal, fire or soot Ashmoore has trouble handling fragile items: TV remotes, game system controllers, glass items and such.

          Smart ass: Ashmoore tends to use his mouth and unique sense of humor more than he should. He always has a funny comment to say on any given situation, in an attempt to inject humor into what is going on.


          Costs: Attributes 14+ Skills 9+ Feats 10+ Powers 72+ Saves 16+ Combat 28= 150 pts.


          Background: Brian Zimmerman was just one of the dozens of homeless teens in Freedom City, just a random face in the crowd. It wasn't until VIPER decided to test out the newly created processes they'd stolen from the Powerhouse that he was noticed. Realizing that the testing could result in killing or rendering the agents crippled, it was decided that the VIPER scientists would first test the processes on a few weak-willed beings they could manage.

          Brian was among those taken in by VIPER's goons and within days he was put through one of the processes (this particular one was designed to have the subject take on the physical properties of another material: in Brian's case lava rock). There were few survivors, five total including Brian (of thirty to begin with) and they were quickly put through tests to determine the extent of their new powers and the changes that had been done to them. It was after this several week process that several of the survivors died as a result of their powers and Brian managed to convince only other surviving prisoner, Lance Barclay, to attempt a breakout. Between the two of them they managed to cause enough damage to VIPER's base that it got the attention of Lady Liberty and after calling for back up from Psuedo, the Bowman and Johnny Rocket, she intervened and held VIPER's men off until the others arrived to help. Making short work of the VIPER agents. In the aftermath it was decided that Brain and Lance would go to Claremont.

          Since coming to Claremont Brian, or to use his codename: Ashmoore, has gotten used to the fact he can't return back to his human form. Though there are times he does get a bit depressed but in the end he's glad he survived the process that gave him his powers. As a way to vent Brian has developed a sarcastic sense of humor and isn't afraid to use it, most his fellow students understand why he does it and normally don't take anything he says too serious.

          Comment


          • Kid Colt


            Kid Colt:
            PL:
            7
            Strength 3
            Stamina 3
            Agility 5
            Dexterity 3
            Fighting 4
            Intellect 0
            Awareness 2
            Presence 0

            Skills: Acrobatics 4 (+9), Expertise [Pop Culture] 5 (+5), Expertise [Survival] 5 (+5), Insight 6 (+8.), Perception 6 (+8.), Stealth 4 (+9)

            Advantages: Agile Feint, Close Attack 3, Set-Up, Teamwork, Tracking

            Powers: Equine Physiology:
            Enhanced Advantages 3 [Great Endurance, Improved Initiative, Move-By Action]
            Enhanced Strength 2 (Flaw: Limited [Lifting Only])
            Immunity 2 [Disease, Poison] (Flaw: Half Effective)
            Protection 4
            Senses 1 [Extended Vision]
            Speed 5

            Colt Kick: Strength-Based Damage 4 (Feat: Improved Critical 2)
            Spatial Holding: Dimensional Pocket 4

            Offense: Initiative +9
            Melee Attack +7 // Unarmed Damage +3 // Colt Kick Damage +7; critical 18-20
            Ranged Attack +3

            Defense: Dodge +7
            Parry +7
            Toughness +7
            Fortitude +7
            Will +7

            Equipment: School Uniform [Commlink, GPS, Immunity 2 (Environmental Cold, Environmental Heat)]


            Costs: Abilities 40+ Skills 10+ Advantages 7+ Powers 30+ Defenses 14= 101 pts.


            Real Name: Lance Barclay
            Height: 5’ 10”
            Weight: 123 lbs
            Hair: Black
            Eye Color: Grey

            Complications:
            Hatred of VIPER: Obviously because of VIPER’s experimentation on him that left him clearly inhuman, Lance tends to go out of his way to deal with VIPER’s agents when he comes across them.

            Inhuman Looks: As a result of process VIPER did to him, Kid Colt has a obviously non-human appearance and he must use a image inducer to hide his looks if he goes off school grounds.


            Background: Lance Barclay was grabbed up by VIPER agents when they were looking for subjects to test the processes they'd stolen from the Powerhouse. Of the thirty people taken in the end only Lance and one other, Brian Zimmerman, survived the processes they were subjected to and the period of testing afterwards.

            Brian managed to convince Lance to try and escape from VIPER but despite a clever use of their powers all they did was rid themselves of their guards. Still stuck inside the VIPER base they tried to find their way out and instead only found more agents who were looking to capture them, in the various struggles enough damage was done to the building that soon Lady Liberty arrived to investigate the cause of the noise and smoke coming from the location. The older heroine quickly realized what she had stumbled into and worked to stall the VIPER agents until the back up she called for could arrive (in the form of the Bowman, Pseudo and Johnny Rocket) and together with both Lance and Brian they made short work of their foes. Following the fight it was decided that Brian and Lance would go to Claremont Academy as their looks now after VIPER had been done with him left him looking inhuman (with Lance looking like a humanoid horse).

            At first Lance had a difficult time at Claremont, he has to use an image inducer anytime he goes off campus and for a long time even the gifted students stared at him, but thanks to Brian's friendship and constant spouting of smart-alec remarks Lance has managed to come out of his shell a bit more at this point. He's just started to socalize with some of his peers and has developed a crush on Idalyz Melendez but thinks she'd have nothing to due with him based on his inhuman looks (he‘s totally wrong on this of course, but not even Brian can convince him otherwise).

            Comment


            • Iceflame


              Iceflame:
              PL:
              8
              Strength 0
              Stamina 1
              Agility 2
              Dexterity 2
              Fighting 2
              Intellect 0
              Awareness 1
              Presence 3

              Skills: Acrobatics 4 (+5), Deception 5 (+8/+10), Insight 4 (+5), Perception 5 (+6), Persuasion 5 (+8/+10), Ranged Combat [Ice & Fire Array] 6 (+8.), Stealth 5 (+7)

              Advantages: Attractive, Daze [Deception], Precise Attack [ranged; cover]

              Powers: Ice & Fire Array:
              Fire Blast: Ranged Damage 8
              -Ice Blast: Ranged Damage 8
              -Freezing Cold: Environment 8 [extreme cold] (Flaw: Reduced Range)
              -Sweltering Heat: Environment 8 [extreme heat] (Flaw: Reduced Range)

              Ice Or Fire Aura:
              Damage 8 (Extra: Reaction); (Feat: Variable Descriptor [heat/cold])
              Force Field 3

              Offense: Initiative +2
              Melee Attack +2
              Ranged Attack +2 // Ice & Fire Array Attack +8 // Ice & Fire Array Damage +8

              Defense: Dodge +6
              Parry +6
              Toughness +8*/+5** [*School Uniform & Force Field//**School Uniform]
              Fortitude +5
              Will +5

              Equipment: School Uniform [Protection 4; Subtle, Commlink, GPS, Immunity 2 (Environmental Cold, Environmental Heat)]


              Costs: Abilities 22+ Skills 11+ Advantages 3+ Powers 55+ Defenses 16= 107 pts.


              Real Name: Jean Moreau
              Height: 5’ 6”
              Weight: 106 lbs
              Hair: Red
              Eye Color: Green


              Complications:
              Bad Start: Iceflame spent a few months training with Esper from the Shadow Academy before coming to Claremount when the other aspects of her power manifested. This is something that she keeps from everyone at Claremont, afraid of what might be done to her because of it.

              Mutant Meds: Iceflame must take a series of shots of the drug Metaphetamine to stave off any side effects from the conflicting nature of the energies she manipulates.

              Normal Life: Iceflame’s identity as Jean Moreau isn’t public knowledge.

              Oohhh! Pretty!: Iceflame tends to like pretty looking things (jewelry, designer clothing) and tends to flaunt her having them.


              Background: Jean Moreau was your typical kid of better than average means, her single mother was a well to do lawyer in one of the larger firms in San Francisco which allowed her to make sure Jean had the best of all things: clothes, food, and schools. It didn’t leave Ms. Moreau much time to actually spend with her daughter however. Jean enjoyed the money her mother made, she had , ran with the right crowd, and dated all the popular boys. She was one of the most popular girls in the school without a doubt and her world almost came crashing down around her when her flame powers manifested, setting fire to a local club accidentally.

              It took her some work to learn to control them as she tried to be a hero. Honestly she did more damage than good, torching cars she tried to stop, and scorching walls, floors and such when she missed her target. It wasn’t until she ran across the criminal Esper pulling a real, super-robbery that Jean learned there were other options open to her when it came to her powers. After an embarrassing confrontation where Esper never even used her powers on Jean, she merely convinced her into not doing the usual super-brawl, as Jean’s flame powers were causing their surroundings (a trash filled alleyway) to combust, and instead have a bite to eat at a nearby café.

              Esper was able to convince Jean to listen to an offer to go to the Shadow Academy, where they could help her develop her powers past where she thought to use them. In the end it was the way Esper manipulated Jean subtly with a bit of mental coaxing and flashing cash and jewels that convinced her to take some one-on-one lessons that Esper offered. At first it was secret meetings at out of the way places where Jean was put through some serious fine control and shooting exercises, then it was on to moving targets and improving her maneuverability in the air when she flew.

              Over the couple months that this training went on Jean became close with Esper, at least as close as Esper would let her, though few others have gotten as close as Jean did, and she made a full offer for Jean to come to the Shadow Academy. It was an offer that Jean accepted but it was at that moment that the other aspect of her powers manifested, the intense cold she was then emitting was such a total shock to her body (as she had been generating fire just seconds ago) that she passed out from the stress and pain. Esper realized that Jean’s powers were more complex than she had originally thought and knew that the Shadow Academy wouldn’t give her the help she really needed so she reached out through her connections to Duncan Summers at the Claremont Academy. Esper knew that he would pursue almost every possible avenue to help the younger girl, something that those at the Shadow Academy wouldn’t do.

              Duncan’s connections at the Albright were able to develop a drug they called Metaphetamine to help Jean’s body cope with the conflicting energies her body generated. She has to take daily shots of the drug or else within a day she begins to suffer from intense internal pains as the her energies wreak havoc on her organs. It was months later, once Jean was attending Claremont full time with her mother’s blessing that she heard from Esper again, while she was out on a day pass shopping Esper approached her and took her out for a nice meal (on the house of course with a little bit of telepathy to help convince those at the restaurant) and they talked about the days when Esper trained Jean and how Headmaster Summers might view their time together.

              Esper ended their conversation by telling Jean that the Shadow Academy was still keeping an eye on her as she developed her powers. That those that ran that institution saw much potential in her and would maybe later make another offer to her once she had a better handle on her powers. Jean was too shocked to say anything in response and Esper simply reminded her that if those that ran Claremont ever found out about Jean’s connection to the Shadow Academy that they would put her in jail until she told them everything she knew about Esper and that school. It was a warning that Jean has taken to heart, not sharing a single word about Esper or the Shadow Academy to anyone at Claremont.

              She’s since distanced herself from the memory of that last talk with Esper, instead focusing on her studies and new life at the school. Thanks to the finical boon of her mother, Jean has developed a taste for the finer things of life: the best clothes made by the latest designer just to name one. Overall Jean comes off a bit spoiled but she’s basically a nice girl. From time to time she’ll spring for some shopping spree for her friends, using the excuse that they needs to get into the latest styles of course, but still she means well.

              So far Jean hasn’t had to deal with anyone from the Shadow Academy yet, but Jean is fairly sure it’s going to happen at some point. It seems that the teachers at that school feel like they’re in competition with the ones at Claremont and that by having their students challenge those at Claremont’s is the only way they’ll prove just how good they are. It’s a situation that Jean isn’t looking forward to dealing with.

              Comment


              • Trance


                Trance:
                PL:
                8
                Strength 1
                Stamina 2
                Agility 2
                Dexterity 2
                Fighting 4
                Intellect 3
                Awareness 3
                Presence 1

                Skills: Athletics 4 (+5), Deception 6 (+7), Expertise [Civics] 5 (+8.), Expertise [Current Events] 5 (+8.), Insight 6 (+9), Perception 6 (+9), Persuasion 6 (+7), Ranged Combat [T.K. Bolt] 6 (+8.), Stealth 6 (+8.), Vehicles [Land] 4 (+6)

                Advantages: Close Attack 4, Daze [Deception], Improved Feint, Improved Initiative, Task Focus [Expertise (Current Events): Politics]

                Powers: Tactile Telekinesis
                Enhanced Strength 7
                Enhanced Strength 4 (Flaw: Limited [Lift Only])
                -T.K. Bolt: Ranged Damage 7 (Flaw: Quirk [both Trance & her target must be in contact with the ground])
                Protective Field: Protection 6

                Iron Will: Enhanced Will 6 (Flaw: Limited [Only vs Mental Effects])
                Telepathy:
                Communication 2 [mental] (Extra: Area, Selective); (Power Feat: Subtle)
                Mind Reading 5
                -Pain Pulse: Ranged Damage 8 (Extra: Alternate Resistance [Will])

                Offense: Initiative +6
                Melee Attack +8 // Unarmed Damage +1 // Tactile Telekinesis Damage +8
                Ranged Attack +2 // T.K. Bolt Attack +8 // T.K. Bolt Damage +7 // Pain Pulse Damage +8

                Defense: Dodge +6
                Parry +8
                Toughness +8*/+2 [*Protective Field]
                Fortitude +5
                Will +5 [+11 vs Mental Effects]

                Equipment: Modified School Uniform [Commlink, GPS, Immunity 2 (Environmental Cold, Environmental Heat)]


                Costs: Abilities 36+ Skills 14+ Advantages 7+ Powers 47+ Defenses 13= 117 pts.


                Real Name: Angelina Freeman
                Height: 5’ 8”
                Weight: 127 lbs
                Hair: Black
                Eye Color: Brown


                Complications:
                A little cocky: Trance tends to think that her abilities (skills, powers, intelligence and so on) are better developed than most of the other student’s at Claremount.

                Don’t Trust The Man: Trance was raised by her parents to question any and all people of authority and to think for herself and to not accept what she’s told at face value.

                Mayhem Maker: Trance is prone to using the more violent and radical solution to any given problem she may face.

                Normal Life: Trance’s identity as Angelina Freeman isn’t public knowledge.


                Background: Trance is another interesting personality to deal with, raised mostly by her psionic gifted parents who worked for a secret government agency (who they won‘t name for your safety) who discovered the sinister plans said agency had for psionic sensitive people and went rogue. Along the course of their small war they had Trance and since they both were strong psychics themselves then it there was a real good chance Angelina would develop powers of her own and when they finally manifested they trained her in their use, even going as far as to use her from time to time in their fight against their former employers.

                Eventually they realized the effect their lifestyle was having on her and sent Angelina to Claremont so she could be around “normal people” to become a more well rounded person. Trance had already became somewhat jaded living her family’s lifestyle and that bothered her parents, so a few phone calls later and this authority questioning gal showed up at the front gates of Claremont and has kept the teachers on their toes ever since.

                Angelina’s powers let her handle herself pretty well in a fight, the telekinetic field that she wraps around herself lets her deal with physical threats as well as be one herself. Then there are the telepathic abilities she has that make her far more dangerous than she looks. Angelina’s personality is a little confrontational: she has to question why the students have to follow the rules, or what the teachers tell them to do. Needless to say she’s not made many good impressions with the staff, lest of all the Phys. Ed. Teacher, Challenger (who’s old school military and somewhat used to simply having his directions followed period).

                Angelina’s direct nature has ruffled a few feathers among the students as well, especially Daisy Gibbons, whose powers don‘t effect Angelina too well. Plus it doesn’t help that Angelina is basically borderline rude in most social situations, she’ll tell anyone exactly what’s on her mind and not edit it in regards to their feelings. As Angelina sees it honesty is the way to go, no matter what.

                Comment


                • Sticker


                  Sticker:
                  PL:
                  7
                  Strength 1
                  Stamina 1
                  Agility 3
                  Dexterity 3
                  Fighting 2
                  Intellect 0
                  Awareness 1
                  Presence 1

                  Skills: Acrobatics 4 (+7), Athletics 4 (+4), Deception 6 (+7), Expertise [Pop Culture] 6 (+6), Insight 5 (+6), Perception 5 (+6), Ranged Combat [Glue Generation Array] 4 (+7), Stealth 6 (+9)

                  Advantages: Close Attack 2, Daze [Deception], Defensive Roll 2, Evasion, Improved Disarm, Language [Chinese], Ranged Attack, Seize Initiative, Set-Up, Task Focus [Expertise (Pop Culture): Television Trivia], Teamwork

                  Powers: Glue Generation Array:
                  Sticky Wad of Glue: Ranged Affliction 7 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree)
                  -Glue Sculpting: Create 7 (Feat: Innate)
                  -Glue in the Eyes: Ranged Affliction [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative); (Flaw: Limited [One Sense Only])
                  Sticky Hands & Feet: Movement 4 [Sure-Footed 2, Wall-Crawling 2]

                  Offense: Initiative +3
                  Melee Attack +4 // Unarmed Damage +1
                  Ranged Attack +4 // Glue Generation Array Attack +

                  Defense: Dodge +7
                  Parry +7
                  Toughness +7*//+5** [*School Uniform & Defensive Roll//**School Uniform]
                  Fortitude +5
                  Will +6

                  Equipment: Modified School Uniform [Protection 4; Subtle, Commlink, GPA, Immunity 2 (Environmental Cold, Environmental Heat)]


                  Costs: Abilities 24+ Skills 14+ Advantages 13+ Powers 31+ Defense 18= 100 pts.


                  Real Name: Kimberly “Kimmy” Miyako
                  Height: 5’ 3”
                  Weight: 100 lbs
                  Hair: Black
                  Eye Color: Brown


                  Complications:
                  Go, go, go Rangers!: Sticker is a huge fan of the sentai (ranger) TV shows, often quoting them during a fight or at an awkward social moment. Her room looks like it’s wall papered with posters of the various shows and their characters and she likes to spend a lot of her free time watching old episodes she’s gotten on DVD.

                  Normal Life: Sticker’s identity as Kimberly Miyako isn’t public knowledge.

                  Sticky Side of Life: From time to time Sticker will unintentionally stick to things if she becomes nervous or upset and her control of her powers slips.


                  Background: Kimmi is the youngest of two children to the Mioko family, her brother Michael is five years older and is often left responsible for her when their parents business takes them out of town. This was the case when Kimmi's powers first showed themselves: Michael was walking Kimmi home from school and they were going to stop by Master Lee's School of Defense, where Michael was a student. The problem came when rivals from another local school surrounded the siblings, threatening to make sure he wouldn't trouble them in the up coming tournament where the two schools were settling their grudge by whichever school's student would win the tournament.

                  The leader of this group had decided that Michael was to big of a threat and had been following him for the majority of the day to pick the best moment to make their move. At first things went good for Michael, he is one of Master Lee's better students after all, but soon the weight of the numbers game the rival school was playing took it's toll and Michael was on his back and one of the rivals had a knife in his hand. Kimmi didn't hesitate despite not knowing the first thing about how to fight, she just wanted to protect her brother and she jumped onto the knife wielding thug's back to try and give Michael a couple moments to recover his wits and save Kimmi from what she'd just gotten herself into. But it was as the thug was busy trying to throw Kimmi off him that her powers revealed themselves: a sticky fluid flowed from her body and covered the thug's, quickly hardening and leaving him helpless. His flunkies were too stunned by the event, which allowed Michael to make short work of them before grabbing a hold of Kimmi's hand and then running the rest of the way to Master Lee's school, where out of breath they explained what had happened to the aged Chinese man.

                  Master Lee instantly recognized the signs of a power manifestation and after making sure both Kimmi and Michael were physically alright, picked up his phone and dialed a number, said only a few words that the siblings couldn't really make out then hung the receiver up. No matter how many questions Kimmi threw out at Master Lee, the older man wouldn't answer any of them, instead he told her to simply wait and fifteen minutes later when Duncan Summers arrived at the school Kimmi was retelling her experience for a second time. When it she was done she asked just who Mr. Summers was exactly and his response was short and simple.

                  "The Headmaster of you new school."

                  When Kimmi and Michael's parents got back from Hong Kong they were greeted by Duncan as well and he explained to them what had happened while they were gone then moved right into his offer to have Kimmi attend Claremont Academy. A place where Summers promised Kimmi would get the best education possible along with training on how to handle and control her powers in a setting that would let her know she's not alone nor a freak of any kind. She'd be schooled with kids her own age and was always welcome to return home on the weekends of course.

                  That was last year and Kimmi has returned to Claremont for her freshman year of school, she's not the quiet, shy girl many people assume she is when they first meet her. That's just her gauging a person before relaxing around them, in fact those that know Kimmi would probably describe her as hyper-active. She's always doing something or other, from organizing an outing to a new club for teens to setting up a Kaiju movie-fest to even giving LARPing a try. Kimmi was raised in a semi-traditional home and is fully taking advantage of not being there as much anymore, always trying out some new thing that's 'American' simply because she can now. It's not that Kimmi doesn't love her parents as much as she wishes they'd join the rest of the world sometimes. They're missing out on some great trends!

                  Comment


                  • Zarana


                    Zarana:
                    PL:
                    8
                    Strength 2
                    Stamina 3
                    Agility 5
                    Dexterity 5
                    Fighting 5
                    Intellect 2
                    Awareness 3
                    Presence 2

                    Skills: Acrobatics 6 (+11), Athletics 9 (+11), Deception 6 (+8.), Expertise [Survival] 10 (+12), Insight 7 (+10), Perception 7 (+10), Persuasion 6 (+8.), Stealth 6 (+11)

                    Advantages: Agile Feint, Animal Empathy, Close Attack 2, Defensive Roll 2, Equipment, Evasion, Favored Environment [Jungles], Great Endurance, Improved Initiative, Languages 3 [French, Latin, Quechua, Swahili], Luck [Determination], Luck [Determined Recovery], Minion [Squeaker] 4, Move-By Action, Ranged Attack 3, Track

                    Powers: Jungle Living:
                    Leaping 2
                    Movement 4 [Slow-Fall, Sure-Footed 2, Swinging]
                    Speed 1

                    Offense: Initiative +9
                    Melee Attack +8 // Unarmed Damage +2 // Knife Damage +3; critical 19-20
                    Ranged Attack +8

                    Defense: Dodge +10
                    Parry +10
                    Toughness +5*/+3
                    Fortitude +8
                    Will +8

                    Equipment: Knife [Strength-Based Damage 1; critical 19-20]

                    Costs: Abilities 54+ Skills 19+ Advantages 25+ Powers 11+ Defenses 20= 129 pts.


                    Real Name: Susanna Challenger
                    Height: 5' 11"
                    Weight: 125 lbs
                    Hair: Brown
                    Eye Color: Blue


                    Complicaitons:
                    Free Spirit: Zarana comes from the Lost World, a place where dinosaurs, wild tribes of Serpent People and primitive humans all co-exisit in a jungle setting. Needless to say she's not used to all the rules of society, even though she's aware of them.

                    No Judging: Zarana is so used to dealing with non-human looking people that she doesn't judge people based on how they look; instead she looks at how they act as a person, something that has led to her becoming friends with some of the more inhuman looking students.


                    Background: Educated on Earth, Zandar thought it only natural his daughter should have the same advantage. So he enrolled Susanna in the top boarding school in England – she lasted less than a month. Three additional schools and expulsions later, Zandar was beginning to despair. Then he heard about Claremont Academy, a place he was assured would be able to handle his daughter’s energetic self-expressions. Although it meant his daughter wouldn’t get a good English education, Zandar nevertheless enrolled her.

                    Susanna is a true free spirit and coming to Claremont has done little to change that. She is notorious for wearing distracting clothing (“but this is what I wear at home”), skipping class (“it’s such a pretty day”), and sneaking her pet microraptor into class (“he misses me”). Of course she understands perfectly well such behavior isn’t appropriate, but trying to get away with things is all part of the fun for her.


                    Squeaker:
                    PL:
                    4
                    Strength -2*
                    Stamina 0
                    Agility 4
                    Dexterity 4
                    Fighting 2
                    Intellect -4
                    Awareness 2
                    Presence -2

                    Skills: Close Combat [Tiny Bites] 2 (+4), Perception 6 (+8.), Stealth 3 (+11*)

                    Advantages: Hide In Plain Sight, Teamwork

                    Powers: Small Stature: Shrinking 8 (Extra: Continuous Duration); (Feat: Innate); (Flaw: Permanent)
                    Tiny Animal Traits:
                    Leaping 2
                    Senses 5 [Low-Light Vision, Accurate Extended Olfactory, Ultrahearing]
                    Speed 3
                    Tiny Bites: Damage 2 (Feat: Improved Critical 2)

                    Offense: Initiative +4
                    Melee Attack +4 // Tiny Bites Damage +2; critical 18-20
                    Ranged Attack +4

                    Defense: Dodge +11*
                    Parry +11*
                    Toughness +0
                    Fortitude +3
                    Will +2


                    Costs: Abilities 12+ Skills 4+ Advantages 2+ Powers 31+ Defenses 11= 60 pts.


                    Complications:
                    Disabled ~Animal: Squeaker cannot speak to humans, nor use his limbs to easily manipulate objects.

                    Weakness ~Cold Climates: The Lost World is a much hotter location than Freedom City is. Like other creatures from that area, Squeaker is more susceptible to cold and ice-based attacks/climates.



                    *=modifiers from Shrinking

                    Comment


                    • Angaza


                      Angaza:
                      PL:
                      8
                      Strength 8 (0)
                      Stamina 8 (1)
                      Agility 2
                      Dexterity 2
                      Fighting 2
                      Intellect 1
                      Awareness 2
                      Presence 1

                      Skills: Expertise [Computers] 5 (+6), Expertise [Current Events] 3 (+4), Insight 5 (+7), Perception 5 (+7), Ranged Combat [Energy Blast] 4 (+6)

                      Advantages: Close Attack 4

                      Powers: Daka Crystal Body: (Move Action -1)
                      Enhanced Strength 8
                      Enhanced Stamina 8
                      Enhanced Advantages 1 [Diehard]
                      Immunity 4 [Disease, Environmental Cold, Environmental Heat, Poison]
                      Impervious Toughness 8

                      Energy Channeling:
                      Energy Blast: Ranged Damage 8
                      -Energy Flare: Affliction 8 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Fortitude] (Extra: Area [Burst], Cumulative)
                      Lighting the Way: Feature 1 [emits a 30 ft area of light]

                      Offense: Initiative +2
                      Melee Attack +6 // Unarmed Damage +8
                      Ranged Attack +2 // Energy Blast Attack +6 // Energy Blast Damage +8

                      Defense: Dodge +5
                      Parry +5
                      Toughness +8* [*Impervious]
                      Fortitude +9
                      Will +7

                      Equipment: School Uniform [Commlink, GPS]


                      Costs: Abilities 22+ Skills 8+ Advantages 4+ Powers 62+ Defenses 14= 110 pts.


                      Real Name: Edet Cherono
                      Height: 5' 7"
                      Weight: 120 lbs (normal) // 160 lbs (transformed)
                      Hair: Brown (normal) // None (transformed)
                      Eye Color: Brown (normal) // Ruby red (transformed)


                      Complications:
                      Far from home: Angaza is from the African country of Dakana, and thus doesn't quite get all the social customs of American teens.

                      Peace First: Angaza prefers to try non-violent methods of resolving problems first before ever using his powers in an aggressive manner.


                      Background: Edet Cherono was almost killed by an exploding shipment of daka crystals. Rushed to the ER, Edet’s prognosis was poor – his blood loss was great and his body riddled with daka fragments. The doctors were still debating what action to take when a groggy and confused Edet suddenly rose from the gurney, his wounds healing and the daka fragments fusing to his body.

                      In the ensuing months Edet discovered the crystals did much more than heal him – they gave him tremendous powers. During this time of discovery King M’Balla was a frequent visitor, talking often with the boy about his powers and eventually suggesting Edet attend Claremont Academy to receive proper training in the use of his gifts. Despite some initial reluctance at leaving home, Edet really likes being at Claremont; he is an affable young man and makes friends easily. When he does get homesick, a quick video chat with his parents cheers him right up. The only thing that occasionally troubles Edet is a feeling that in some way his attendance at Claremont is a way for King M’Balla to ease his conscience. Edet doesn’t know why he feels this, but he can’t shake it.

                      Comment


                      • Deucalion


                        Deucalion:
                        PL:
                        8
                        Strength 5
                        Stamina 5
                        Agility 0
                        Dexterity 0
                        Fighting 6
                        Intellect 0
                        Awareness 0
                        Presence 0

                        Skills: Insight 6 (+6), Intimidation 9 (+9), Perception 6 (+6)

                        Advantages: Close Attack 2, Fearless, Great Endurance, Interpose, Second Chance [Will Saves], Ranged Attack 2, Startle

                        Powers: Powered Armor:
                        Armor Plating: Protection 3
                        Environmental Seals: Immunity 10 [Life Support]
                        Jet Wings: Flight 5
                        Sensors: Senses 8 [Darkvision, Direction Sense, Distance Sense, Infravision, Low-Light Vision, Radio, Time Sense]

                        Energy Lance: (Removable -5 pts) [20 pp]
                        Thrown Lance: Ranged Damage 8 (Extra: Penetrating)
                        -Lance Strike: Damage 8 (Extra: Penetrating)

                        Offense: Initiative +0
                        Melee Attack +8 // Energy Sword Damage +8
                        Ranged Attack +8 // Energy Lance Damage +8

                        Defense: Dodge +8
                        Parry +8
                        Toughness +8
                        Fortitude +8
                        Will +8


                        Costs: Abilities 32+ Skills 7+ Advantages 9+ Powers 51+ Defenses 21= 120 pts.


                        Real Name: Unknown
                        Height: 7’
                        Weight: 400 lbs
                        Hair: Unknown
                        Eye Color: Black


                        Complications:
                        Not from around here: Deucalion has problems understanding the usual habits and customs of society in general. He used to say things that were considered to be ‘off’ or ‘not right’, he’s since learned to simply stay quiet in groups of people unless he’s with some of the students he’s become friends with (who don’t judge him for those mistakes).

                        Secret: Only Headmaster Summers and a few choice other teachers know of Deucalion's ties to the Terminus. He realizes the problems that would come if that knowledge were to become known to the many of the students. Deucalion says very little about where he’s from, actually claiming he has few actual memories, the teaching staff that aren’t privy to the secret have been told Deucalion was rescued by the Freedom League from one of Mastermind’s bases where he was trying to create super-soldiers. So far it’s been accepted.

                        Weakness: If Deucalion’s powered armor is breached seriously enough it’s life sustaining functions will cease to operate and he will begin to suffer a -1 drain on his Stamina once per hour until it is fixed.


                        Background: Daedalus examined scores of dead Omegadrones after the Terminus Invasion and discovered that, rather than being the machines or clones, their ranks were made up of numerous different species. Intrigued, Daedalus searched for a living example, and when Foreshadow managed to capture one, the immortal inventor examined it. But his examination brought about an ethical dilemma: Daedalus believed he could undo the Omegadrone process, but the Omegadrone wanted no part of this.

                        Ultimately, Daedalus decided he had to try, believing he was acting in the Omegadrone’s best interest. Naming his charge Deucalion, Daedalus went to work, but the changes wrought by Omega’s design proved too great to be completely undone – Deucalion would forever be encased in his armor, and the process to restore his sense of self would be long and difficult, if it could succeed at all. Realizing Deucalion needed more than just himself as a teacher and companion, Daedalus enrolled him at Claremont.

                        Now at Claremont for his second year, Deucalion is still unsure of himself, though he's managed to become closer with a couple of the other students (especially Changeling, that gal just loves to adopt 'broken' people don't she?). Though he still is having a difficult time getting used to some of the social arena that is common at Claremont, and he'll make mistakes from time to time and while his innocence leaves him open to exploitation and domination Deucalion isn't the total fool he was the previous year. Daedalus knows Deucalion had a tough first year, thanks to the fact he does not learn as quickly as most of his classmates, but he trusts his charge to keep on pushing to better himself as time goes by. Because if Deucalion is going to become truly independent, the inventor has to stay out of things and let Deucalion weather the challenges that are coming his way on his own.

                        Of all the staff only Headmaster Summers, Challenger, Alan Archer, and Stephanie Harcourt know the truth. Everyone else has been told that Deucalion was rescued from one of Mastermind’s bases overseas to create an army of super soldiers in one of his many plots that they were able to help break the mental conditioning of (which helps to cover Deucalion's lack of knowledge about himself personally as well as general societal customs). Daedalus also had the foresight to rework the appearance of Deucalion's outer armor so that it doesn't look anything like it did before. It would take someone actually looking inside the inner workings of the armor to realize that it is vastly more complex than anything that could be made on Earth.

                        Comment


                        • Caryatid


                          Caryatid:
                          PL:
                          8
                          Strength 0 (10)
                          Stamina 2
                          Agility 2
                          Dexterity 2
                          Fighting 6
                          Intellect 2
                          Awareness 3
                          Presence 0

                          Skills: Expertise [Anti-Earth] 9 (+11), Expertise [Geology] 5 (+7), Insight 7 (+10), Intimidation 10 (+10), Perception 7 (+10), Ranged Combat [Earth Control Array] 6 (+8.), Stealth 7 (+9)

                          Advantages: All-Out Attack, Improved Initiative, Power Attack

                          Powers: Earth Control Array:
                          Rock Formations: Create 8 (Extra: Perception)
                          -Dust Storm: Ranged Affliction 8 [Vision Impaired, Vision Disabled, Vision Unaware; Resisted by Fortitude] (Extra: Cumulative)
                          -Earth Mover: Move Object 8 (Extra: Perception); (Flaw: Limited [Earthen Materials Only])
                          -Rock Shards: Ranged Damage 8 (Extra: Penetrating)
                          -Rock Trap: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaws: Limited Degree)

                          Rock Shell:
                          Enhanced Strength 10
                          Immunity 9 [All Environmental Conditions, Critical Hits, Suffocation]
                          Protection 6

                          Offense: Initiative +6
                          Melee Attack +6 // Unarmed Damage +0 // Rock Shell Unarmed Damage +10
                          Ranged Attack +2 // Earth Control Array Attack +8 // Earth Control Array Damage +8

                          Defense: Dodge +8
                          Parry +8
                          Toughness +8*/+6** [*Rock Shell//**School Uniform]
                          Fortitude +7
                          Will +7

                          Equipment: Modified School Uniform [Protection 4; Subtle, Commlink, GPS, Immunity 2 (Environmental Cold, Environmental Heat)]


                          Costs: Abilities 34+ Skills 18+ Advantages 3+ Powers 63+ Defenses 17= 135 pts.


                          Real Name: Francoise Gravois
                          Height: 5’ 6”
                          Weight: 125 lbs
                          Hair: Black
                          Eye Color: Blue


                          Complications:
                          You can’t go home: Francoise has decided that she has no intention of returning to her home-world of Anti-Earth. She’s been lucky enough to survive on that hostile, insane world by the grace of whatever higher power there is and now that she’s managed to get free of it she’d fight like crazy to keep it that way.

                          A Nice Girl Now… Given the intense training style of the Syndicate’s Academy, Francoise can be dangerous with her powers but she’s come to relax a great deal in her time away from there. Though there have been a couple times that someone has angered her enough and she fell back onto her old training.


                          Background: Nature or nurture is a question that's normally reserved for academics. But for the Mind-Master, Anti-Earth’s lone superhero, it is a much more practical matter. For in a world ruled by villainy, the lone voice for good must grasp at any faint hope, even if such lies in the next generation of supervillains training at the Tyranny Syndicate’s Academy. And so Mind-Master carefully laid traps for the Academy’s students, capturing, interrogating, and discarding them until he came to one who was not beyond redemption.

                          Her he kept, stripping away the Syndicate’s conditioning and molding her in his own ideals. But the Syndicate would not rest in their search for her and Mind-Master was reluctantly forced to send her away before the Syndicate destroyed all of his network in their efforts to locate her.

                          For Francoise, Earth-Prime is a paradise. Here peers are friends instead of ruthless competitors and teachers treat her with kindness and respect instead of condescension and pain. To be certain, it took Francoise a while to realize her new environment was for real, but now that she has, you can’t tell her from any of the other students. Unfortunately for Mind-Master’s plans, Francoise has no intention of returning to Anti-Earth; she won’t spend her most likely short life in a hopeless struggle. In fact, she’d rather die than go back, a fact she has not shared wtih anyone. Francoise is afraid that'll she'll be sent back now (granted she totally wrong but you convince someone in her postition, with her history of that fact) instead of after she graduates in three years.

                          Comment


                          • Cordon


                            Cordon:
                            PL:
                            8
                            Strength 1
                            Stamina 1
                            Agility 2
                            Dexterity 2
                            Fighting 4
                            Intellect 0
                            Awareness 1
                            Presence 2

                            Skills: Acrobatics 4 (+7), Deception 4 (+6/+8.), Expertise [Pop Culture] 6 (+6), Insight 4 (+5), Perception 6 (+7), Ranged Combat [Energy Manipulation Array] 6 (+8.), Stealth 6 (+9)

                            Advantages: Attractive, Benefit 2 [Wealth (x2)], Improved Initiative, Language 2 [Hawaiian, Pigen], Taunt

                            Powers: Energy Manipulation Array:
                            Shape Energy: Create 8 (Extra: Movable); (Feat: Precise)
                            -Energy Blast: Ranged Damage 8 (Extra: Penetrating)
                            -Energy Trap: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree)
                            Energy Field: Protection 7
                            Energy Platform: Flight 5 (Flaw: Platform)

                            Offense: Initiative +6
                            Melee Attack +4
                            Ranged Attack +2 // Energy Manipulation Array Attack +8 // Energy Manipulation Array Damage +8

                            Defense: Dodge +6
                            Parry +6
                            Toughness +8*/+5** [*Energy Field/**School Uniform]
                            Fortitude +6
                            Will +6

                            Equipment: School Uniform [Protection 4; Subtle, Commlink, GPS, Immunity 2 (Environmental Cold, Environmental Heat)]


                            Costs: Abilities 26+ Skills 13+ Advantages 7+ Powers 39+ Defense 20= 105 pts.


                            Real Name: Jacob "Jake" Alexander
                            Height: 5' 7"
                            Weight: lbs
                            Hair: Dark Brown
                            Eye Color: Brown


                            Complications:
                            Reputation: In the short time he has beeen at Claremont, Jake has become known as a skilled prankster and is currently locked in a prank war.

                            It's a Sibling Thing....: Jake makes sure to show his sister, Liz, that he hasn't forgotten about her being at Claremont either. He often targets her with his pranks and has made sure to show all of the guys the most embarressing pictures of her that Jake could get his hands.

                            You're brother is WHO?!?!: Sometimes admitting that he is the younger brother of Abaddon can get Jake into trouble.


                            Costs: Abilities 12+ Skills 9+ Feats 10+ Powers 54+ Saves 13+ Combat 20= 118 pts.


                            Background: Jacob “Jake” Alexander is the youngest of three children who grew up on the Hawaiian Islands as part of one of the largest coffee plantations on the island. Jake had trouble keeping the family secret at times when his brother, Tom, manifested his powers (inherited from their mother) and was put through “training” for awhile and then went on to be a local hero. It wasn’t until his sister, Liz, manifested her powers that Jake started to become a bit jealous of his siblings, after all he didn’t want to miss out on the “fun” they were having by way of having real super powers. Jake ended up spending a decent bit of time at the hospital from trying to trigger his powers: broken hands from punching walls to set off his super strength, broken legs from jumping off the roof to trigger flight, broken arms from trying to catch objects Tom threw to him (after much insisting from Jake that he’d be able to handle it) were the results of his efforts. It wasn’t until a mishap during one of Tom’s ‘training sessions’ that Jake’s powers came out from wherever in his DNA they’d been hiding. Tom had blasted a chunk of rock that their mother had thrown at him to work on his aim but he’d over estimated how much force he’d put into the blast and caused the rock to completely shatter, acting like a fragmentation grenade. Jake threw his arms up as the rock shards came at him only to be wondering what the hell was going on when he didn’t feel their impact on his body.

                            Looking in between his arms, Jake saw that he’d created a wall of energy in the path of the shards and that they were imbedded in that shimmering wall of force. Thus began Jake’s ‘training’. It was a few years later when Liz’s incident on the local beach happened and their mother decided it was a good idea for her younger children to attend Claremont Academy in Freedom City. Jake has adjusted fairly well to his new surroundings; his out going personality letting him make new friends easily enough and his jokester nature letting him hit it off with fellow student, HD and a whole new series of prank wars began. Also Jake has started to become interested in Changeling, an intersting situation as it is given her being a Grue from another dimension but Jake's outgoing nature combined with his being new to Freedom City has allowed the two to spend a fair amount of time as Changeling is more than happy to be the tour guide to her newest friend. For her part, Changeling is attracted to Jake as well, but after her last try at romance with a fellow student she is wanting to take things slowly for now, but the two of them haven't actually "talked" about their feelings yet.

                            Comment


                            • Shimmer


                              Shimmer:
                              PL:
                              8
                              Strength 8 (0)
                              Stamina 8 (0)
                              Agility 2
                              Dexterity 2
                              Fighting 4
                              Intellect 2
                              Awareness 2
                              Presence 2

                              Skills: Acrobatics 4 (+6), Deception 4 (+6/+8.), Expertise [Pop Culture] 3 (+5), Insight 6 (+8.), Perception 6 (+8.), Persuasion 4 (+6/+8.), Ranged Combat [Cosmic Energy Blast] 2 (+6)

                              Advantages: Attractive, Close Attack 4, Benefit 2 [Wealth (x2)], Improved Initiative, Languages 2 [Hawaiian, Pigen], Power Attack, Ranged Combat 2

                              Powers: Cosmically Charged Physiology:
                              Enhanced Strength 8
                              Enhanced Stamina 8
                              Immunity 3 [Environmental Cold. Environmental Heat, Pressure]
                              Cosmic Energy Blast: Ranged Damage 8 (Feat: Precise)
                              Cosmic Energy Senses: Senses 10 [Accurate Extended Ranged Tracking Detect (energy signatures), Vision Penetrates Concealment]
                              Cosmic Energy Propulsion: Flight 6

                              Offense: Initiative +6
                              Melee Attack +8 // Unarmed Damage +8
                              Ranged Attack +4 // Cosmic Energy Blast Attack +6 // Cosmic Energy Blast Damage +8

                              Defense: Dodge +6
                              Parry +8
                              Toughness +8
                              Fortitude +10
                              Will +6

                              Equipment: Modified School Uniform [Commlink, GPS]


                              Costs: Abilities 28+ Skills 10+ Advantages 13+ Powers 74+ Defenses 14= 139 pts.


                              Real Name: Alexis 'Liz" Alexander
                              Height: 5' 8"
                              Weight: 140 lbs
                              Hair: Blonde
                              Eye Color: Blue


                              Complications:
                              Your brother's WHO?!?: Sometimes admitting that she's the kid sister of Abaddon can get Shimmer into some interesting situations.

                              Just Like Mom: Despite Shimmer being the middle child, her mother looks to her to carry her legacy as a hero.

                              Brothers SUCK!: Shimmer has to deal with not only occasional visits from her older brother Tom (and his antics) while at Claremont, but her younger brother Jake also attends the academy. So he's made sure to pull a fair amount of jokes on her and share all of her most embarrassing moments with other members of the student body.


                              Background: Alexis “Liz” Alexander grew up the middle child and only daughter of the owners of one of the larger coffee plantations in Hawaii. Being the only girl meant she was pampered a bit more than her brothers, who made sure to keep Liz from being “too girly” as Tom put it, but overall Liz is far from spoiled and is fairly well adjusted despite the family secret (that her mother is a former super hero and that Liz and her brothers inherited her powers).

                              Tom was the first to show any sign of having powers and their mother immediately put him through “training sessions” to make sure he knew how to handle himself, when Liz began to show signs of having powers of her own she was brought into the sessions. While Tom’s more physically powerful than Liz, she has started to learn a couple tricks he’s not managed; like being able to tell the difference between various energy frequencies and even being able to track them. Their mother has said that it’s possible for Liz to eventually expand the on the energies she projects, learning to alter them to the point that she can unleash several different kinds of energy.

                              But Liz isn't a pushover physically, as one boy learned at a beach party. Deciding to take the chance at a cheap feel the boy grabbed Liz and before she could stop herself she immediately grabbed the offending boy and threw him dozens of yards into the water, demonstrating her vastly higher than normal strength for all around her to see along with her glowing eyes. Realizing what she’d done as she looked over the faces of the others at the party Liz panicked and took to the skies, running home so to speak.

                              Because of Liz’s “accident”, which none of her family faults her for, it was decided that she and her younger brother Jake would attend Claremont Academy in Freedom City. Headmaster Summers had already been to visit the year before to try and recruit the two younger children but had been denied. Though with the situation they now found themselves in their mother saw the point of what Summers had been talking about. Despite the distance of Freedom City from Hawaii Liz and Jake still won’t be far from family, their older brother Tom had just recently moved there himself. He’d taken an offer to join a newly formed team of heroes and it’s not like he can’t stop by from time to time and check in on his younger siblings.

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                              • Scaleface


                                Scaleface:
                                PL:
                                8
                                Strength 8 (0)
                                Stamina 10 (0)
                                Agility 6 (0)
                                Dexterity 6 (0)
                                Fighting 1
                                Intellect 0
                                Awareness 1
                                Presence 0

                                Skills: Athletics 4 (+12), Insight 9 (+10), Intimidation 2 (+12), Perception 9 (+10), Stealth 3 (+11)

                                Advantages: All-Out Attack, Close Combat 7, Power Attack

                                Powers: Alternate Form [Scaleface] (Standard Action (-2))
                                Enhanced Strength 8
                                Enhanced Strength 4 (Flaw: Limited [Lifting Only])
                                Enhanced Stamina 10
                                Enhanced Agility 6
                                Enhanced Advantages 5 [Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Move-By Action]
                                Enhanced Skills 4 [Intimidation +10, Stealth +2]
                                Immunity 2 [Disease, Drowning]
                                Impervious Toughness 8
                                Movement 1 [Environmental Adaptation (Underwater)]
                                Regeneration 5
                                Speed 4
                                -Alt. Effect: Swimming 4
                                Senses 5 [Darkvision, Ultravision, Acute Tracking Olfactory]

                                Offense: Initiative +10
                                Melee Attack +8 // Unarmed Damage +8
                                Ranged Attack +6

                                Defense: Dodge +6
                                Parry +6
                                Toughness +10* [*Impervious 8]
                                Fortitude +10
                                Will +6

                                Equipment: Modified School Uniform [Commlink, GPS, Immunity 2 (Environmental Cold, Environmental Heat)]


                                Costs: Abilities 2+ Skills 9+ Advantages 9+ Powers 86+ Defenses 10= 116 pts.


                                Real Name: Dale Devons
                                Height: 5’ 6” [normal form]/ 8’ [transformed]
                                Weight: 100 lbs [normal form]/220 lbs [transformed]
                                Hair: Brown [normal form]/Green [transformed]
                                Eye Color: Brown [normal form]/Green [transformed]


                                Complications:
                                Shy & Quiet: Dale is the kid that stays in the corner and doesn’t draw attention to himself, since most of the time it was only the bullies that noticed him.

                                Stay Calm: Because his transformation is triggered by adrenaline, Dale tries to keep his feelings under wraps. He’s afraid he’ll transform into Scaleface & accidentally hurt someone.

                                Temper: When transformed into Scaleface, Dale has trouble keeping his anger in check and can fly off the handle with little provocation.


                                Background: Dale Devons was kidnapped off the streets for experimentation by workers of the Power House. They were looking into combining different aspects for new Feral packages to offer to possible clients. This went on for about a year as different animal DNA was introduced into his body resulting in the massive body-wide mutations. The Next-GEN stumbled upon the lab where Dale was being tested on during a fight with members of the Shadow Academy and due to the two group’s exchanges he was freed from his cage, helping to deal with the security that set upon them as well as some of the members of the Shadow Academy.

                                When it was all said and done, Dale was free but had nowhere to go and little experience with his powers. The changes were irreversible and he could change into his animalistic side when under duress, which made him something of a threat to the general public. He lacks some social skills and tends to keep to himself because of what has happened to him but he’s started to just open up somewhat since coming to Claremont, though it’s mostly been to the school‘s councilor. Dale's biggest problem is that every once in awhile he slips up and changes into what he calls his “Scaleface” form (which is an odd hybrid of reptilian, equestrian, and mammal traits) and is fairly unsettling to those who haven’t seen it a few times and has cause small panics when it’s happened in public areas.

                                Because he fears what he can do as Scaleface, Dale doesn’t like transforming unless he has to. It’s something that Duncan Summers can understand but Dale has to learn to control his other form and has instructed Challenger to carefully work with Dale in one-on-one sessions to help the teen.

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