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World Of Freedom: Freedom City Setting Updates

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  • Re: World Of Freedom: the Psions plus Odds & Ins

    Originally posted by Horsenhero View Post
    Wouldn't Richard potentially be vulnerable to Nolan's Weaken Stamina? I don't see anything on his sheet that would prevent that power from hurting him. Sure, Richard has an above average chance of making the save (Fort 11 vs. Power Rank 10), but other than that slight edge I don't see Richard having a huge advantage.

    Besides, since most attacks we face are Toughness based, it seems a little disingenuous to gripe about Richard's vulnerability to attack when he's sporting a level of toughness T-man wouldn't even permit me to give my PL10 paragon. Most attacks that could hurt Richard could splatter the rest of us.
    So when FORCE Ops moves on after the crossover adventure you'll be happy to know that I'm lifting that restriction.

    Comment


    • Re: World Of Freedom: the Psions plus Odds & Ins

      I'm not complaining about Mr. M's level of toughness (though initially I tried to make him tougher than he is), I was just pointing out that Rich is way tough for a PL8 character. Granted, a blind quadraplegic could hit him, but he's tough.

      As for Mr. M, once you stack on his Ultimate Effort: Toughness, Withstand Damage and his Regeneration, a +12 Toughness seems like plenty enough. Seriously, if his Toughness gets too great, that has the effect of exposing his teammates to potential collateral damage. See, it's kind of like facing Daybreaker. With a little help, Rich can stand up to him, but if he comes looking for Rich and finds any of the rest of us...we're doomed. Sunstorm couldn't hurt him. Keisha couldn't hurt him. Jamie couldn't hurt him. Melissa might be able to hurt him...or at least nerf him with her Affliction.

      But at the end of the day, Richard, at Toughness 13 skews the level of threat that has to be thrown at the Albright crew. Any single threat has to be tough enough to face Richard and powerful enough to injure Rich, which means the rest of the team is at a real disadvantage. Remember, the most common save is toughness and Rich packs a Toughness 5 pts higher than any other Albrighter. any threat powerful enough to threaten Richard is powerful enough to demolish anyone else.

      At +12 Toughness, Mr. M is tough and with his other enhancements he's physically ultra-durable, but, his save is not so high it skews the level of threat so the rest of the team suffers a disadvantage by making the GM alter the level of threat required to challenge all of them.
      Last edited by Horsenhero; 14th August 2014, 01:55 PM.

      Comment


      • Re: World Of Freedom: the Psions plus Odds & Ins

        Not sure I entirely agree or disagree with that.
        Technically all anybody needs at PL 8 to match Richard is power attack and attack that hit PL8 caps.
        Then he's pretty much as on par as anybody who was +8 toughness vs a +8 attack.

        If you're looking for something that would one shot Richard all you really need is any affliction that targets parry or dodge, which Richard will probably always fail, or come at him with a will save. He's got the lowest will save of the entire group, and chances are a reasonable PL8 will attack would hurt him fairly bad.

        But in the long run I should point out that Richard's primary power was simply that he is really hard to hurt. That's always been my major concept with him. For all the silly minor abilities he has he really only gets to be the tough guy and the strong guy (which is hard to work into a game), so I figured that I would make a character that is hard to hurt when you come at him swinging for Toughness.

        So, yeah, Daybreaker would have to work to hurt him.
        Most of the Psions, on the other hand, would have to wipe him off their boot heel after a round or so.
        *shrugs*

        Comment


        • Re: World Of Freedom: the Psions plus Odds & Ins

          It's never seemed like a problem to me. I'm just hoping Nolan doesn't make Melissa look bad because he can do everything she can and better. Mel's looked good in some past fights but I've got this feeling this one isn't going to go well.

          Comment


          • Amend


            Amend:
            PL:
            8
            Strength 3
            Stamina 3
            Agility 3
            Dexterity 3
            Fighting 5
            Intellect 2
            Awareness 2
            Presence 2

            Skills: Acrobatics 3 (+6/+10), Athletics 3 (+6/+10), Insight 6 (+8.), Perception 6 (+8.), Sleight of Hand 3 (+6), Stealth 3 (+6/+10)

            Advantages: Equipment 2, Luck [Determination], Luck [Determined Recovery]

            Powers: Mental Duplication:
            Enhanced Advantages 2 [Assessment, Eidetic Memory]
            Enhanced Dodge 6
            Enhanced Parry 4
            Variable 4 [20 pt pool] (Extra: Free Action); (Flaw: Limited [skills & advantages only])

            ~Sample Setup:
            Skills: Acrobatics +4, Athletics +4, Stealth +4
            Advantages: Agile Feint, All-Out Attack, Close Attack 3, Defensive Roll 2, Improved Feint, Improved Defense, Improved Initiative, Move-By Action, Power Attack, Ranged Attack 3, Uncanny Dodge


            Offense: Initiative +7
            Melee Attack +8 // Unarmed Damage +3 // Escrima Stick Damage +5
            Ranged Attack +8

            Defense: Dodge +9
            Parry +9
            Toughness +7*/+5 [*Costume & Defensive Roll//**Costume]
            Fortitude +8
            Will +8

            Equipment: Escrima Sticks [Strength-Based Damage 2]
            Costume [Protection 2; Subtle, Immunity (Environmental Cold, Environmental Heat)]


            Costs: Abilities 46+ Skills 8+ Advantages 5+ Powers 44+ Defenses 11= 114 pts.


            Real Name: Brian Alders
            Height: 5’ 8”
            Weight: 130 lbs
            Hair: Black


            Complications:
            Loyalty: Because the Psions have given him a chance to be more than just another statistic in his old neighborhood, Amend is committed to their goal of creating a psychic controlled society.

            Relationship: Amend has become good friends with fellow Psion, Jump.


            Background: Brian Alders didn’t grow up in Freedom City, in fact he’s only ever been there once (but we’ll get to that in a minute), he grew up in New York City. It wasn’t an easy life but he was more or less happy, did well in school, had a future in basketball thanks to some serious talent. Then he was approached by Professor Parker Psion, a strange fella in Brain’s opinion who talked about his hidden power. Plus there were the other kids that ran around with him, he found out later they were the Professor’s grandkids and they had powers of their own. When Brian asked just what kind of power he had the Professor laughed and pointed to the basketball, citing his skill on the courts. Then Brian got angry and told the old, white man to go screw himself. Which only brought more laughs from the older man, and he then asked Brian how he did in school? What kind of grades did he get? How often did he really crack a book open? How did he do that? It was his power that responsible.

            The Professor then took Brain, with some help from Jump, to Canada where they watched a hockey game followed by a trip to a nearby pond where the Professor talked Brian into trying ice skating. Which took some doing as Brian complained he was going to fall flat on his face since he’d never done it before and in the long run the Professor had to wager a hundred dollars to get the youngster out on the ice.

            But the surprise was all Brian’s, he found he could skate without a problem and skate very well. In fact his form was identical to those of the hockey player’s he’d just watched only a short time before. That was how Brian was convinced of his power, which the Professor called mental duplication. Brian’s mind was able to copy all the knowledge of those nearby for him to use as he wanted but early on it was unrefined and undeveloped. He was just randomly copying people he saw, like the other basketball players on his local court where he’d always hung out or the teachers at his school.

            Though it was the Professor’s next statement that got Brian’s full attention: it was how he was wasting his power. Professor Psion explained how Brian was one of the few blessed people in the world were able to develop psionic talents and that made him better than everyone else. He shouldn’t have to live hand to mouth like he’d been doing, struggling to have the basics in life. Brian should take his place among his peers, those who were willing to make their place in the world and make the world accept the fact those few are better. Brian liked that idea and quickly agreed to go with the Professor and his grandchildren and over the following months he developed his mental duplication abilities as far as he could, absorbing all he could about combat, driving any kind of vehicle, and every other odd and in physical skill he could as well as actually using them.

            Given his own unique costume to tell the world he was part of the Psions, as well as his own unique name: Amend (because of how he could alter his skills to suit the situation he found himself in). His first mission was to help gather information the Albright Institute had concerning the effects of the Terminus energies on psychics as well as anyone who’d developed psionic talents because of their exposure to those said energies. This led to Amend’s first foray into the world of super-humans and his first real defeat at the hands of Adam “Haywire” Maday, who subdued Amend with a well placed burst of electricity. In the end the Psions pulled out as the information they’d gathered was destroyed by Sean “Sundial” O’Toole and several of them were suffering defeats of their own and it was decided by Empath that the Psions needed to cut their losses.

            In the time since Amend has continued to expand his skill-set under Professor Psion's guidance and has become friends with Jump, giving the older teen the stability he was needing. For Amend he found Jump's wiliness to accept him as he was very welcome change from his old neighborhood's habit of judging others harshly for the slightest social misstep and increased his loyalty to the Psions and their goal.
            Last edited by Tattooedman; 19th August 2014, 08:39 AM.

            Comment


            • Rampart


              Rampart:
              PL:
              8
              Strength 8 (1)
              Stamina 2
              Agility 1
              Dexterity 1
              Fighting 2
              Intellect 0
              Awareness 2
              Presence 2

              Skills: Deception 6 (+8.), Expertise [Criminal] 4 (+4), Insight 8 (+10), Intimidation 8 (+10), Perception 7 (+9), Stealth 6 (+7)

              Advantages: All-Out Attack, Close Attack 6, Daze [Intimidation], Equipment, Improved Initiative, Language [Spanish], Ranged Attack 3, Startle

              Powers: Psionic Exoskeleton:
              Enhanced Strength 7 (Feat: Affects Insubstantial 2)
              Enhanced Strength 4 (Flaw: Limited [Lifting Only])
              Enhanced Advantages 6 [Fast Grab, Improved Critical (Unarmed) 2, Improved Grab, Improved Pin, Ultimate Effort (Ultimate Toughness)]
              Enhanced Will 4 (Flaw: Limited [Only vs Mental Effects])
              Protection 6 (Extra: Impervious 8.)
              Shockwave: Damage 8 (Extra: Area [Burst]); (Flaw: Quirk [Rampart & his targets both must be in contact with the ground])
              -Groundstrike: Affliction 8 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Quirk [Rampart & his targets both must be in contact with the ground])

              Offense: Initiative +5
              Melee Attack +8 // Unarmed Damage (normal) +1 // Unarmed Damage (Psionic Exoskeleton) +8
              Ranged Attack +4

              Defense: Dodge +6
              Parry +8
              Toughness +8*/+2 [*Imperverious]
              Fortitude +7
              Will +7

              Eqipment: Costume [Immunity (Environmental Cold, Environmental Heat)]


              Costs: Abilities 22+ Skills 13+ Advantages 14+ Powers 51+ Defenses 21= 121 pts.


              Real Name: Julian Cruz
              Height: 5’ 7”
              Weight: 136 lbs
              Hair: Black
              Eye Color: Brown


              Complications:
              Reputation: Rampart is known for acting like a bully.


              Background: Nothing of Julian Cruz’s life before he joined the Psions is known. Though he does seem to enjoy being a part of them and working to further their efforts.

              In his only known public appearance so far Julian, or as he’s been named by Professor Psion: Rampart, helped the Psions raid one of the Albright Institutes locations. They were after information concerning the effect the energies released during the Terminus Invasion has had on psionically gifted people. During that raid Rampart faced off against Sean “Sundial” O’Toole, which left Rampart the loser after a bit of trash talking between the two. That fight went unresolved as Jump intervened, taking Rampart out of the fight since the information the Psions had gathered had been destroyed during the fight with O’Toole.

              Rampart has gone on to become another of the rebel's within the Psions, being a "man's man" he can't stand the idea of letting the likes of Ember and Argent be the ones to lead the charges of the Psions combat efforts and has been making sure that he's right next to them in the thick of things. Professor Psion just shakes his head in frustration as Julian seems to be more resistant to his subtle efforts to manipulate him for some reason and he's considering using a more aggressive method but isn't sure his grandchildren would buy whatever excuse he'd use to cover Julian's absence.

              Add to that the fact that Julian has been flirting a good deal with Empath and Professor Psion's desire to exert more control over the teen makes more sense. Fortunately Empath is able to see Julian's efforts for what they are - a booty call, and she has been rejecting him every time. This has made Julian consider maybe trying his luck with one of the twins who might be more likely to respond to the kind of attention he's wanting to give as he's smart enough to realize that Ember is not an option in this area as her focus on Sean O'Toole and her fiery disposition are something Julian wisely wants to steer clear of.

              Comment


              • Unani


                Unani:
                PL:
                8
                Strength 0
                Stamina 4 (1)
                Agility 1
                Dexterity 1
                Fighting 2
                Intellect 2
                Awareness 2
                Presence 3

                Skills: Bluff 6 (+9+/14), Expertise [Biology] 4 (+6), Expertise [Survival] 6 (+8.), Insight 7 (+10), Perception 7 (+10), Persuasion 6 (+9/+14), Stealth 6 (+7), Treatment 6 (+8.)

                Advantages: Attractive 2, Daze [Deception], Defensive Roll 2, Eidetic Memory, Equipment, Fascinate 2 [Deception, Persuasion], Language [Greek], Set-Up, Teamwork

                Powers: Natural Resiliency:
                Enhanced Stamina 3
                Immunity 2 [Disease, Poison]
                Regeneration 5 (Extra: Persistent); (Feat: Diehard)

                Bio-Manipulation Array:
                Heal the Sick: Healing 8 (Extras: Energizing, Perception Range); (Feat: Stabilize)
                -Drain Vitality: Ranged Weaken Stamina 8 (Extra: Perception); (Feat: Incurable, Reversible)
                -Induce Fatigue: Ranged Affliction 8 [Fatigued, Exhausted, Asleep; resisted by Will] (Extra: Perception)
                -Induce Seizure: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Perception)

                Offense: Initiative +1
                Melee Attack +2
                Ranged Attack +1

                Defense: Dodge +5
                Parry +5
                Toughness +8*/+6 [*Costume & Defensive Roll//**Costume]
                Fortitude +8
                Will +8

                Equipment: Uniform [Protection 2; Subtle, Immunity (Environmental Cold, Environmental Heat)]


                Costs: Abilities 24+ Skills 16+ Advantages 12+ Powers 63+ Defenses 17= 132 pts.



                Real Name: Antonia “Toni” Lazarides
                Height: 5’ 6”
                Weight: Unknown
                Hair: Black
                Eye Color: Brown


                Complications:
                Not a Fighter: Given the choice Unani would rather avoid any kind of violence if possible and only uses her powers aggressively when pushed either by situation or her teammates.


                Background: Antonia “Toni” Lazarides was the eldest daughter of four children and the who developed the ability to affect the biological functions of those around her. It was an ability that ran within her mother’s side of the family that Toni was taught how to control and hide for fear of prosecution from others outside the family. In the area of the Greek Isles her family lived in the people were still very superstitious and such abilities were thought to be from the devil and people would still be hounded for such things even in current times.

                Unfortunately though Toni witnessed a car wreck in a nearby town where people were hurt and couldn’t simply stand by and do nothing. So she rushed in and used her powers to save the lives of several people but the majority of the gathered crowd were frightened by the display of Toni’s powers and began to turn into a mob and began to chase after her and her younger sisters, proclaiming them to be witches. Fortunately for Toni Professor Psion and his granddaughter, Empath, were among the people there and stepped in to save the girl they took her into the Psions and gave her a new home. Since then Toni has been a faithful member, always thankful to Professor Psion for saving her and her family.

                Recently Toni went along with the rest of the Psions when they raided one of the Albright Institute’s facilities for information on the effects of Teminus energies on psionics. During that raid Toni spent most of the fight talking to one of the few patients of the Albright who had stayed to make sure no one was injured by the Psions, one Richard “Diamond” Dunn. When Toni did join in the fighting that had been going she quickly ended it by using her powers on Richard’s allies to fatigue them to the point of unconsciousness and allow Jump the time he’d need to locate everyone and get them out of there.

                Months later when the Psions attacked Claremont under Professor Psion's order Toni found herself once again fighting against Richard and his Albright associates and like before found herself questioning the reasons behind the Psion's latest efforts that had them acting like little more than common criminals. When Richard directly questioned her on that very topic Toni decided that she could no longer go along with the Professor's plans and used her powers to end the stalemate the two groups had come to, forcing the Psions to leave the scene without her.

                Toni asked to be allowed to attend Claremont and after much consideration Headmaster Summers agreed, though he did question her extensively on the Psions activities and the location of their hidden base. In the time since Toni has been adjusting to life as a student, having easily navigated the social circles thanks to her experiences with the Psions (needless to say that Deidre Pawlowski did not like being shown up by the new girl).

                Comment


                • The Crush


                  The Crush:
                  PL:
                  8
                  Strength 1
                  Stamina 1
                  Agility 1
                  Dexterity 1
                  Fighting 3
                  Intellect 0
                  Awareness 2
                  Presence 3

                  Skills: Deception 9 (+12), Expertise [Computers] 3 (+3), Expertise [Pop Culture] 9 (+9), Insight 9 (+9), Investigation 6 (+6), Perception 6 (+8.), Persuasion 9 (+12), Stealth 6 (+7)

                  Advantages: Attractive, Close Combat, Contacts, Daze [Deception], Defensive Roll 2, Equipment 2, Fascinate 2 [Deception, Persuasion], Ranged Attack 5, Set-Up, Teamwork

                  Powers: Drain Force of Will: Weaken Will 8 (Extra: Area [Burst], Selective)
                  Psionic Charm: Ranged Affliction 8 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception, Selective); (Flaw: Limited [Only affects those who would find her attractive])

                  Offense: Initiative +1
                  Melee Attack +4 // Unarmed Damage +1
                  Ranged Attack +6 // Blaster Damage +5

                  Defense: Dodge +7
                  Parry +7
                  Toughness +7*/+5** [*School Uniform & Defensive Roll //**School Uniform]
                  Fortitude +4
                  Will +5

                  Equipment: Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]

                  Blaster [Ranged Damage 5]


                  Costs: Abilities 24+ Skills 25+ Advantages 16+ Powers 72+ Defenses 16= 153 pts.


                  Real Name: Deidre Pawlowksi
                  Height: 5' 6"
                  Weight: NONE of your business!
                  Hair: Green
                  Eye Color: Green


                  Complications:
                  Rivalry: Sometimes Deidre is more like frienemies with Daisy Gibbons (aka Student Body) than actual friends. The two will often via for leadership of their clique of ‘it’ girls.

                  Reputation: Deidre is known for being a stuck up witch.

                  Reputation: Deidre is known for having many, many male friends.


                  Background: Deidre Pawlowski had always been daddy’s little girl, an only child she would always get whatever she wanted (her father’s attempt to make up for the fact Deidre’s mother died when she was very young). His work as a scientist meant he could afford many things most single parents couldn’t and Deidre made sure to flaunt everything she had to those around her.

                  As Deidre became older it became obvious that she didn’t have much by way of skills that would let her lead a productive life when she was an adult; she always relied on her ability to get others to do anything for her to get by in life. So what if she had to go out on a date with a boy to get him to pay for that mini-skirt she wanted that daddy wouldn’t buy? Or flirt heavily (and hands on) with one of daddy’s co-workers to get that car she wanted?

                  Deidre got what she wanted.

                  Then her powers manifested and her father realized that Deidre’s personality combined with the mental abilities meant she could end up in jail if she wasn’t careful (and Deidre didn’t tend to think of things in the long run or how legal they were, as long as she got what she wanted). So the older man started to subtly inquire into a place he could send his pride and joy where she could learn to use her powers in a responsible manner and found out about Claremont.

                  A short visit later from the Headmaster (who seemed to be able to resist Deidre’s abilities and had no patience for her flirty attitudes) and it was agreed that she’d join the growing number of students there. At first Deidre was mad about her situation, then she realized that the competition in the social circles at Claremont was basically nil, aside from Daisy Gibbons that is, and Deidre quickly moved her way in as the number 2 ‘it girl’ at Claremont.

                  Between Deidre’s ability to charm most people (either from her powers or way with words, she has had years of practice after all before her powers manifested) and Daisy’s all around physical perfection, the two have put together an impressive clique of girls that are basically nothing more than a super-powered collection of mean girls (which includes Betsy Barcal (Jawbreaker), Shayla Bingham (Wallflower), and Leiko Mingei (Pixie)). Though many times it seems that Deidre and Daisy have a running contest between them to see just who is in charge of their group and it seems to shift from week to week.

                  Many members of the staff wonder just how many of those girls will end up becoming criminals after they leave Claremont (while a select few wonder just how many of them will do that because Deidre is manipulating them into doing it).
                  Last edited by Tattooedman; 8th July 2015, 07:09 AM.

                  Comment


                  • Jawbreaker


                    Jawbreaker:
                    PL:
                    8
                    Strength 10 (0)
                    Stamina 5 (0)
                    Agility 0
                    Dexterity 0
                    Fighting 5
                    Intellect 0
                    Awareness 0
                    Presence 0

                    Skills: Athletics 3 (+13), Expertise [Pop Culture] 3 (+3), Insight 6 (+6), Intimidation 9 (+9), Perception 6 (+6)

                    Advantages: All-Out Attack, Close Combat 3, Interpose, Power Attack, Ranged Combat 4, Startle

                    Powers: Superhumanly Strong:
                    Enhanced Strength 10
                    Enhanced Strength 4 (Flaw: Limited [Lifting Only])

                    Superhumanly Tough:
                    Enhanced Stamina 5
                    Immunity 3 [Environmental Cold, Environmental Heat, Pressure]
                    Protection 5 (Extra: Impervious 10 [Feature: Color changeable; 1/days time])

                    Groundstrike:Affliction 8 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Limited [both Jawbreaker & her targets must be in contact with the ground])

                    Offense: Initiative +0
                    Melee Attack +8 // Unarmed Damage +10
                    Ranged Attack +4

                    Defense: Dodge +7
                    Parry +8
                    Toughness +10* [*Impervious]
                    Fortitude +10
                    Will +5


                    Costs: Abilities 10+ Skills 9+ Advantages 11+ Powers 61+ Defenses 15= 106 pts.


                    Real Name: Betssy Barcal
                    Height: 5’8”
                    Weight: 200 lbs
                    Hair: Violet
                    Eye Color: Blue


                    Complications:
                    Disability: Because of the shell that covers Jawbreaker’s entire body, her sense of touch is greatly diminished.

                    Disability: Jawbreaker depressed from time to time about how she’ll ever have a normal life due to her powers.

                    Reputation ~Reckless: Because of how early Jawbreaker’s powers manifested she really tends to enjoy cutting loose with them, during a fight she can get so into enjoying the experience that she’ll take chances she really shouldn’t.

                    Temper: Jawbreaker has a bit of a short fuse, anyone who teases or taunts her will find out how she earned her codename.


                    Background: From the start of her life Betsy Barcal was different from other children, coming into the world protected by a rainbow-colored egg. Her mother died within a few days of complications from birthing such a unique child and her father wanted nothing to do with it, which led to the egg being handled by the Albright Institute (as they were the only organization that could handle such an odd case) for just over three years.

                    Which is when the shell broke open to reveal a completely healthy three year old girl with cotton candy colored skin. During the following tests that were run it was discovered that the child was already stronger and more durable than a child her age (being equal to a preteen). Because of her abnormally long gestation, Betsy was schooled alongside younger children which left her feeling frustrated despite her physical power and led to the creation of a child who was all to able to bully her peers.

                    Despite her unusual looks and obvious powers, Betsy was placed with a family who did love her like she was one of their own children but her bad behavior continued all throughout Betsy’s time at school even as her strength and durability increase as she grew older. Eventually by the time she reached middle school, Betsy’s strength was finally low-level superhuman and her outbursts were becoming a source of concern for the staff of her school. Duncan Summers stepped in at that point, offering Betsy’s parents a place they could send their special child without worry about the institution being able to handle her growing powers and anti-social attitude.

                    So Betsy is one of the longest attending students at Claremont, having been in the Specials class for several years before catching up to similarly aged teens level of education. Her attitude having become more like a bruiser of a tomboy than anything else, she’s even managed to gain some friends since becoming high school aged. Though with people like Deidre Pawlowksi and Daisy Gibbons being her ‘best friends’, the staff wonder if Betsy isn’t learning how to be a better problem child as she’s turned into the muscle of the girl’s clique at Claremont (though any that compare her to Sloth had best not do it within earshot of her for their own good).

                    Overall Betsy is quiet and content to say little aside from a couple stray comments once in awhile. But once someone has gained her ire, Betsy will be the first one to confront the person up close and personal and in a very physical manner.

                    Comment


                    • Pixie


                      Pixie:
                      PL:
                      8
                      Strength 1
                      Stamina 1
                      Agility 5
                      Dexterity 3
                      Fighting 8
                      Intellect 0
                      Awareness 0
                      Presence 0

                      Skills: Acrobatics 6 (+11), Athletics 9 (+10), Expertise [Criminal] 6 (+6), Insight 9 (+9), Perception 9 (+9), Sleight of Hand 9 (+12), Stealth 6 (+11/+23)

                      Advantages: All-Out Attack, Defensive Roll 3, Follow-Up Strike, Improved Disarm, Improved Initiative 2, Improved Trip, Language [Japanese], Power Attack, Weapon Bind

                      Powers: Assassin Training: (Innate)
                      Quick-Step: Speed 2
                      Deadly Strikes: Strength-Based Damage 5 (Feat: Improved Critical 2)

                      Pixie Stick: (Removable –3 pts) [13 pp]
                      Sympathetic Item: Feature [alters size to match Pixie's]
                      Striking Surface: Strength-Based Damage 7 (Extra: Multiattack 8.)

                      Pixie-Sized: Shrinking 12 [6 inches tall] (Extra: Normal Strength)

                      Offense: Initiative +13
                      Melee Attack +8 // Deadly Strike Damage +6; critical 18-20 // Pixie Stick Damage +8
                      Ranged Attack +5

                      Defense: Dodge +8/+14*
                      Parry +8/+14*
                      Toughness +8*/+5** [*School Uniform & Defensive Roll//**School Uniform]
                      Fortitude +7
                      Will +7

                      Equipment: Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


                      Costs: Abilities 36+ Skills 18+ Advantages 12+ Powers 60+ Defenses 16= 142 pts.

                      *=modifiers from shrinking

                      Real Name: Leiko Mingei
                      Height: 5’ 2”
                      Weight: 97 lbs
                      Eye Color: Brown
                      Hair: Black (died a bright blue)


                      Complications:
                      Jaded: Because of how Leiko was raised (by her assassin father who was training her to follow in the family business) she isn’t phased at all by any kind of violence and even seems to enjoy hurting people during fights (going as far as to giggle like a school girl as she cracks someone upside the head).

                      The ‘Creepy Friend’: Somehow Leiko has developed an unhealthy obsession with Deidre Pawlowski (the Crush) and is hopelessly devoted to the other girl. Leiko will do anything Deidre asks of her without hesitation to prove her dedication to her ‘friend’.


                      Background: When Yoshi Mingei’s daughter was born all he saw was a means to increasing his status within his clan. Yoshi was an assassin for the Yakuza who also had the ability to shrink down to under an inch in size, a handy skill for one whose sole job was to sneak into places undetected.

                      Yoshi hoped that his daughter, Leiko, would inherit his power and as soon as the girl was able to walk he began to train her in martial arts. By the time Leiko was ten she was able to dispatch an adult with little effort and could break into almost anywhere she was told to, the only problem was that Leiko had been raised in such a way that killing people didn’t bother her in any way. Yoshi Mingei had turned his daughter into a borderline psychopath, a person without any emotional connection to the world around her who lashed out in an almost lethal manner to any perceived insults or slights.

                      Eventually Yoshi Mingei’s life came to an end when he tried to leave the Yakuza and Leiko was brought more into the organization by his superiors where she lived a very comfortable life. Spoiled by her handlers as she romanticized her lifestyle her skills afforded her. She had no problem committing burglaries or other violent crimes and only cared if she was rewarded with more spoils. Finally though authorities managed to capture Leiko’s handlers while the fourteen year old slipped away and smuggled herself to America aboard a jet (easily done with her ability to take on a diminutive size). There are those in the higher ranks of the Yakuza who believe that Leiko had been behind her handler’s capture and have made their agents abroad aware of the girl and that they are very interested in regaining her employment.

                      It’s not known how Leiko came to Claremont, it’s a subject she will not speak about but she’s fallen in with the ‘it girl’ clique that includes the likes of Daisy Gibons and Deidre Pawlowksi, both of whom recognize Leiko’s stealth skills as the boon they are for spying on the other students. Plus in a pinch Leiko’s martial skills can fill in as would-be enforcer if Betsy isn’t around for some reason.

                      For the most part though Leiko is content to go to class, enjoy the company of her ‘friends’ and indulge in her interest of Kowaii.

                      Comment


                      • Wallflower


                        Wallflower:
                        PL:
                        8
                        Strength 0
                        Stamina 0
                        Agility 1
                        Dexterity 1
                        Fighting 2
                        Intellect 6
                        Awareness 2
                        Presence 1

                        Skills: Expertise [Computers] 10 (+16), Expertise [Pop Culture] 6 (+12), Expertise [Science] 9 (+15), Insight 4 (+6), Perception 6 (+8.), Stealth 6 (+6), Technology 10 (+16)

                        Advantages: Close Combat 4, Defensive Roll 2, Eidetic Memory, Equipment, Inventor, Ranged Combat 5, Speed of Thought, Teamwork

                        Powers: Gadget Bag: Variable Power 8 [40 pt pool; technological descriptor]

                        Phase Belt: (Removable –5 pts) [20 pp]
                        Insubstantial 4 (Feat: Precise)
                        Movement 2 [Air Walking 2]

                        Offense: Initiative +6
                        Melee Attack +6
                        Ranged Attack +6

                        Defense: Dodge +8
                        Parry +6
                        Toughness +6*/+4** [*School Uniform & Defensive Roll//**School Uniform]
                        Fortitude +4
                        Will +8

                        Equipment: Custom PDA [combines a cell phone with a laptop]
                        Computer Kit
                        Masterwork Tools
                        -1 ep free as needed

                        Equipment: Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


                        Costs: Abilities 26+ Skills 17+ Advantages 16+ Powers 76+ Defenses 21= 156 pts.


                        Real Name: Shayla Bingham
                        Height: 5’2”
                        Weight: 102 lbs
                        Hair: Black
                        Eye Color: Brown


                        Complications:
                        Always the fool: Shayla has a habit of developing secret crushes on different boys, though she’s never had the nerve to approach one of them (yet). This is something that the other girls will tease her about when they discover who her latest love interest is.

                        Disability: Wallflower is nearsighted without her glasses.

                        Finally in the Club: Shayla has been teased for most of her life due to her higher than average intelligence and now that she’s managed to work her way into a group of people that seem to accept and appreciate her she’ll fight kicking and screaming to stay in their good graces.

                        Time Management: Shayla is always working on something, be it her pet project of Boy Toy or tweaking her belt or working on something that Daisy or Deidre has asked for. She’ll always be found with her nose in a tech manual or tinkering with some piece of equipment that’s caught her fancy. As a result Shayla comes across as a bit distracted most of the time.


                        Background: Shayla Bingham was a gifted wunderkind at the age of 10, having an intelligence that rivaled adults that were considered to be geniuses and suffering socially for it. She was offered a chance to attend Claremont since normal school wasn’t anywhere near challenging enough for her and the idea of sending such a young child to college was only asking for trouble.

                        For Shayla the idea of going to a place where she wouldn’t be the subject of teasing and pranks because of her intellect was a dream come true. What she doesn’t fully realize is that she’s fallen in with the people she didn’t like at her last few schools (though now she’s starting to put the pieces together). Deidre Pawlowksi immediately recognized Shayla’s intelligence for what it was and played on her want of friends to get the super smart girl under her thumb.

                        Shayla has excelled at Claremont, given chances to study high levels of technology and experiment with it she’s devised her Phase belt and the items that fill her gadget bag. She’s often times found in the company of Deidre or Daisy Gibbons, doing the parts of their homework they don’t want to bother with (or are too cool to do) or working on some device they’ve dreamed up when on left to her own devices.

                        One side project that nobody knows about is Shayla’s attempt to create an A.I. in a fully functioning humanoid body. Boy Toy, as she calls him (never it), is almost finished at this point with Shayla working on developing a fully functional emotional response chip for him. How much longer she can keep him a secret is not known, especially at a place like Claremont where there are students who can walk through walls and shrink down to the size where doors aren’t a problem.
                        Last edited by Tattooedman; 8th July 2015, 07:05 AM.

                        Comment


                        • Student Body


                          Student Body:
                          PL:
                          8
                          Strength 6 (0)
                          Stamina 6 (0)
                          Agility 6 (0)
                          Dexterity 6 (0)
                          Fighting 4
                          Intellect 0
                          Awareness 0
                          Presence 6 (2)

                          Skills: Deception 6 (+12/+), Expertise [Pop Culture] 9 (+9), Expertise [Singing] 6 (+10), Insight 6 (+6), Intimidation 6 (+12), Perception 6 (+6), Persuasion 6 (+12/+), Stealth 3 (+9)

                          Advantages: Close Attack 2, Daze 2 [Deception, Persuasion], Fascinate [Expertise (Singing)], Ranged Attack 2

                          Powers: Physical Perfection:
                          Enhanced Strength 6
                          Enhanced Stamina 6
                          Enhanced Agility 6
                          Enhanced Dexterity 6
                          Enhanced Presence 4
                          Enhanced Advantages 2 [Attractive, Great Endurance]
                          Leaping 3
                          Speed 3
                          Senses 4 [Extended Vision, Low-Light Vision, Extended Hearing, Ultrahearing]

                          Offense: Initiative +
                          Melee Attack +6 // Unarmed Damage +6
                          Ranged Attack +6

                          Defense: Dodge +8
                          Parry +8
                          Toughness +8*/+6 [*School Uniform]
                          Fortitude +9
                          Will +6

                          Equipment: Modified School Uniform [Protection 2; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


                          Costs: Abilities 12+ Skills 16+ Advantages 7+ Powers 68+ Defenses 15= 118 pts.


                          Real Name: Daisy Gibbons
                          Height: 5' 7"
                          Weight: 123 lbs
                          Hair: Blonde
                          Eye Color: Blue


                          Complications:
                          Rivalry: Sometimes Daisy is more like frienemies with Deidre Pawlowksi (aka the Crush) than actual friends. The two will often via for leadership of their clique of ‘it’ girls.

                          Reputation: Daisy is known for being a stuck up witch.


                          Background: Daisy Gibbons is the it girl at school, meaning she’s beautiful, she knows it, and she makes sure you never forget it. Daisy and her popular clique are elitist; high school is a popularity contest, and Daisy plans on being the only contender. She has no interest in being a heroine…her ambition is to be a model, a singer, or an actress, preferably all of the above.

                          Her clique of friends count the likes of Deidre Pawlowksi (the Crush), Betsy Barcal (Jawbreaker), Shayla Bingham (Wallflower), and Leiko Mingei (Pixie). Of which it's Deidre that rivals Daisy the most, making them frienemies at best and backstabbing normal teen-aged girls at worst. Daisy keeps the others in line with a good bit of old fashion threats of revealing their worst secrets to the whole school and in some cases a slap upside the head with a bit of hair pulling for good measure.

                          Comment


                          • Sloth


                            Sloth:
                            PL:
                            8
                            Strength 8 (0)
                            Stamina 8 (0)
                            Agility 0
                            Dexterity 0
                            Fighting 4
                            Intellect 0
                            Awareness 0
                            Presence 0

                            Skills: Expertise [Criminal] 4 (+4), Expertise [Pop Culture] 3 (+3), Insight 4 (+4), Intimidation 12 (+12), Perception 4 (+4)

                            Advantages: All-Out Attack, Benefit [Iron Stomach], Close Attack 4, Improved Critical [Unarmed] 2, Startle, Ranged Combat 4

                            Powers: Increased Body Mass:
                            Enhanced Strength 8
                            Enhanced Stamina 8
                            Feature 2 [Increased Mass 2]
                            Protection 2

                            Offense: Initiative +0
                            Melee Attack + // Unarmed Damage +8; critical 18-20
                            Ranged Attack +4

                            Defense: Dodge +6
                            Parry +6
                            Toughness +10
                            Fortitude +11
                            Will +5

                            Equipment: Modified School Uniform [Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


                            Costs: Abilities 8+ Skills 9+ Advantages 13+ Powers 36+ Defenses 16= 82 pts.


                            Real Name: William Polzysky
                            Height: 7'
                            Weight: 375 lbs
                            Hair: Dark Blonde
                            Eye Color: Brown


                            Complications:
                            Not the sharpest spoon in the drawer: While not mentally deficient by any means, Sloth simply doesn't have it in him to be quick witted.

                            Reputation ~Bully: Sloth is known as one of the major bullies at Claremont.

                            Reputation ~the Muscle: Everyone knows that Sloth does all of Clay Beaudrie's dirty work.


                            Background: William Polzysky is not misunderstood or hurting inside; he’s just mean. Sloth is a massive teen, with a defensive lineman’s bulky build plus a couple of extra feet in height. And, he likes pushing his weight around, literally. Only Megastar and Magni have managed to plant him on his butt, but most other students don’t have that kind of power.

                            Sloth is often the dirty worker of Clay Beaudrie, handling all the physical bullying with Terrance Brown and Eric McGuit following right behind him with spouting all kinds of verbal support to the largest member of their crew.

                            Comment


                            • Battlecry


                              Battlecry:
                              PL:
                              8
                              Strength 2
                              Stamina 2
                              Agility 1
                              Dexterity 1
                              Fighting 4
                              Intellect 1
                              Awareness 0
                              Presence 2

                              Skills: Deception 6 (+8.), Expertise [Pop Culture] 5 (+6), Insight 7 (+7), Intimidation 6 (+8.), Perception 7 (+7), Persuasion 6 (+8.), Ranged Combat [Sonic Scream Array] 6 (+8.), Stealth 6 (+7)

                              Advantages: Benefit 2 [Wealth (x2)], Close Combat 2, Defensive Roll 2, Improved Initiative, Ranged Combat

                              Powers: Sonic Scream: Damage 8 (Extra: Area [Cone])
                              -Sonic Scrambler: Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Cone])

                              Offense: Initiative +5
                              Melee Attack +6 // Unarmed Damage +2
                              Ranged Attack +2 // Sonic Scream Array Attack +8 // Sonic Scream Damage +8

                              Defense: Dodge +8
                              Parry +6
                              Toughness +8*/+6 [*School Uniform & Defensive Roll//**School Uniform]
                              Fortitude +5
                              Will +6

                              Equipment: Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


                              Costs: Abilities 26+ Skills 17+ Advantages 8+ Powers 17+ Defenses 18= 86 pts.


                              Real Name: Clarence 'Clay' Beaudrie
                              Height: 5' 7"
                              Weight:
                              Hair: Blonde
                              Eye Color: Blue

                              Complications:
                              Big Talker: Clay's mouth is always running, talking about how he's so much better than everyone else (due to his family's money, his upbringing, ect..). He's also a bit of a trash talker and is the first one to hint of using his powers to deal with a person.

                              Reputation ~Bully: Clay is known as one of the major bullies at Claremont.


                              Background: The grandson of billionaire socialite Angela Beaudrie, Clay always wanted to be a hero, so much so that his family spent a fortune on questionable gene treatments for their rather spoiled child. When one process finally took, Clay developed superpowers, though it’s obvious he isn’t the heroic type. He may believe he is, but he’s too privileged and arrogant to ever risk his own neck helping others. He is good at convincing others to do the hard work while he takes credit.

                              At Claremont Clay heads up the trouble makers who think they're the cream of the crop out of all the students - William Polzysky (Sloth), Terrance Brown (Bling), and Eric McGuit (Tag). They often amuse themselves by picking on several of the other students who have problems with their powers or an odd appearance that can't be hidden because of them and are normally among the first students suspected of any wrong doing around the school.

                              Comment


                              • Tag


                                Tag:
                                PL:
                                6
                                Strength 0
                                Stamina 2
                                Agility 2
                                Dexterity 2
                                Fighting 4
                                Intellect 1
                                Awareness 2
                                Presence 2

                                Skills: Athletics 9 (+9), Expertise [Art] 3 (+4), Expertise [Criminal] 6 (+7), Expertise [Pop Culture] 5 (+6), Insight 6 (+8.), Perception 7 (+9), Stealth 8 (+10)

                                Advantages: Equipment, Improved Initiative, Seize Initiative, Task Focus [Expertise (Art): Graffiti]

                                Powers: Bringing The Pictures To Life:
                                Painted Gang: Summon 6 (Extras: Active, Broad Type, Horde); (Feat: Multiple Minions 3 [8 total]); (Flaw: Expertise [Art] Check Required [DC 11])
                                -Artistic Flow: Create 6 (Extra: Continuous, Stationary); (Feats: Innate, Precise); (Flaw: Expertise [Art] Check Required [DC 11])

                                Offense: Initiative +6
                                Melee Attack +4
                                Ranged Attack +2

                                Defense: Dodge +6
                                Parry +6
                                Toughness +6*/+2 [*School Uniform]
                                Fortitude +5
                                Will +5

                                Equipment: The Airbrush
                                Modified School Uniform [Protection 4; Subtle; Commlink, GPS; Immunity 2 (Environmental Cold, Environmental Heat)]


                                Costs: Abilities 30+ Skills 14+ Advantages 4+ Powers 39+ Defenses 12= 99 pts.


                                Real Name: Eric McGuit
                                Height: 5’ 4”
                                Weight: 126 lbs
                                Hair: Black
                                Eye Color: Hazel


                                Complications:
                                Gotta Paint It!: Eric is constantly working on some painting (usually in the graffiti style he loves), though his choice in canvas is questionable (Headmaster Summers has made it completely clear that the school buildings are totally off limits) and Eric will often sneak out of Claremont to partake in his artistic efforts.

                                Reputation ~Bully: Eric is known to be part of Clay Beaudrie’s crew of troublemakers and often acts on Clay’s orders, backing up Sloth and Bling in their efforts.


                                Background: Eric McGuit is probably the best artist student at Claremont, however his history as a graffiti artist shows through easily enough within a few moments of talking to him.

                                There was a large number of subway trains, downtown buildings and billboards that shared his works with the world. When his powers manifested all it meant was that Eric had a better means of avoiding arrest for his efforts. That all ended (for the most part) when Duncan Summers arrived at Eric’s house and offered his parents a full scholarship for Eric to attend Claremont. Thinking that he was going to be stuck with a bunch of stuck-up, over-privileged kids Eric loathed the idea.


                                Then he arrived and the first people he met were Clay and Sloth, who Eric promptly began talking smack to. When Sloth took a swing at Eric, the smaller teen simply used a spray can of paint that he’d secretly packed along to create a barrier to block the punch and quickly made a couple defenders to deal with the larger teen. Clay liked what he saw then and offered Eric a spot in his crew while Eric was smart enough to recognize another bully (and one that was a bit better prepared than he was) when he saw one and saw his chance to continue his own behavior while having the back up to make it possible.

                                Thanks to Clay’s money and contacts Eric has managed to get his paint-covered hands on a custom made creation; the airbrush. With it he can work out all kinds of art with only a few choice strokes and a tweaking of it’s dials, the details of how the airbrush works are something that Eric keeps to himself but somehow it never seems to run out of the various bright colors he seems to favor and is small enough to fit into a pocket to be kept out of sight.

                                Comment

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