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A UK Campaign

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  • #91
    Re: A UK Campaign (Claremont Academy)

    What inspirations do you use for your adventures? I often use song titles, common phrases and book/film titles to spark the creative processes.

    I have just ran an adventure which was inspired by the title of an old film I either had never watched or was so bad I’d forgotten almost everything about it, Baby’s Day Out but the title or something about the synopsis stuck. I had a feeling that there was something about a baby loose on a building site (or Zoo, I was never inspired enough to check) and that it had a bit of a Home Alone vibe in it.

    Baby became Cassie, the powered three and three-quarter old flying toddler from Hero High that is a familiar figure flying in and around the school and instead of making her the person being kidnapped she’s the rescuer. That inspired my latest Claremont Academy session.

    The Meta-toddler Cassie sees a ‘friend’ kidnapped and chases after the hypnotised government agents – forcing the PCs to steal mopeds and give chase only to face, the four mind-controlled government agents in power armour, a toddler with powers she has no idea how to control and a Meta-hater who happens to be a powered themselves.

    Some really good roleplaying from my two PCs led to them rescuing a drugged Ms Kitty, protecting young Cassie and rescuing the bully who’d just been outed (to them at least) as a Meta themselves.



    • #92
      A Balance face-to-face-to-Skype session - Called in by Inspector Tolliver to help assist with a legal dispute and a convoy of power armour results in the rediscovery of the time-travelling robotic Saviour now referring to itself as Mekha Prime, self-proclaimed progenitor of robotic civilisation. Unfortunately the power armour can be remotely controlled as the Balance have to prevent them from escaping. for the full write up of the session.


      • #93
        Our latest Face-to-face-skype session of the Balance is now written up at

        Banshee and Akira set out to find out what happened to their friend Naomi Van Helsing and find themselves dealing with Dracula's Fourth Bride, a clan of undead ninjas and the vampire hunters known as the Night France.


        • #94
          With three players we revisited Claremont Academy or rather we don't - Ashen wakes up in Carpathia, land of his childhood, having apparently attempted to assassinate the Baroness and overthrow her Government only to have failed. He is joined by Cadet and Firewall as they try and save him by helping him escape the Capital while being hunted by Dementia, Black Dragonkin and the Baroness's Special Forces.



          • #95
            Thursday's game notes are now online - The Balance were having a quiet day until the world seemingly starts committing suicide after Westminster Bridge suddenly disappeared. To save the timeline, the team must go back in time by a couple of days and stop a temporal paradox from ever occurring. Adrian Vandaleu and Lady Amaryst with their bodyguards are assaulted by the time travelling Outer Circle of the Court of Shadows as Boire the Vampire faces off against Boire the Vampire with the Balance in the middle and with the future of that parallel timeline at risk.

            Also guest starring the late Boire the Vampire, RIP.

            Last edited by SignalGK; 06-02-2019, 08:35 AM.


            • #96
              Re: A UK Campaign (Claremont Academy)

              Two Claremont Academy updates from the Balance Universe as the face-to-face session with the whole group last week fell through.

              In the bluebook session The Schadenfreude Society, Cadet gets a new motorbike, Ashen is forced to face his decisions and choices whilst trapped in virtual reality Carpathia and the Meta student body decides it time to get their own back on the Pryde Institute for their attacks on Claremont and reform the Schadenfreude Society.
              Schadenfreude is pleasure derived by someone from another person’s misfortune.


              Then Colin takes his bike to London and meets up with an old friend before he decides to infiltrate an underground fight club in ‘The First Rule of...’

              Last edited by SignalGK; 06-02-2019, 08:36 AM.


              • #97
                Growing up Meta, UK-Style!

                Only two players available this week so we revisited Claremont Academy.

                Gustav and Chris visit Wessex after school and find themselves rescuing fellow student Zoe from a gang of masked attackers, including some that had previously been her friends. Then they decide to make sure she’s safe and find themselves confronting Purifiers, the Anti Metahuman League’s attack dogs.

                A very enjoyable session with the heroes-in-training.

                Full write up at https://claremontacademy.wordpress.c...-of-the-press/


                • #98
                  Growing up Meta, UK-Style!

                  Once again we only two players this week so we revisited Claremont Academy and since it was our 13th face-to-face session it had to be a horror episode didn't it?

                  So hunters, a werewolf, reanimated revenants and a centuries old secret (as well as a link to the Vargr from Traveller) all came together in "Wolf's Bane"



                  • #99
                    The Balance, UK

                    Having stopped the world suiciding due to an unresolved temporal paradox last session, Locker was dragged by the Vampire Boire (one of three versions of him present that day) through time. In attempting to rescue him, the other team members followed them through and are now in London in 1666. Locker is apparently drowned, Mace is declared a witch, Akira imitates a plague doctor (the Black Plague threatens the nation) and Banshee does what she does best only to discover that the plague may not be what history thought it was and as the Great Fire of London is deliberately ignited.

                    Write up of Part Two of the Paratime Saga can be found at


                    • Growing up Meta at the Claremont Academy, UK-Style!

                      After another week when we couldn’t manage to get the full group together for a team session, I offered one of my players the chance to play solo by PBeM. This was the second such session we’ve ran together and I really enjoy the interaction and opportunity to flesh out the character that is Cadet, a normal human with extraordinary training and toys.

                      Following on from the school’s Schadenfreude Society and Cadet’s previous solo adventure infiltrating a fight club, it’s time to pay their rival’s school, The Pryde Institute for Troubled Teens (The PITT), a visit. No physical confrontations this session but lots of mental challenges.

                      The notes are at
                      Last edited by SignalGK; 07-12-2019, 08:44 AM.


                      • The Balance UK

                        Due to suddenly having a couple of players not able to attend and with no time to prime for a Claremont Academy game, we proceeded with a filler session. Having accidentally travelled back in time last issue and discovered that the Great Fire actually occurred to stop a vampire conquest of the country.

                        This episode started with the team trapped in a underground chamber with four vampires while London burns (well it’s time to party like it’s 1666 after all). The team rescue an entranced Locker from hundreds of rats only to have to escape a burning London but without knowing where the time-travelling vampire Boire is they risk being stalked by a pack of mystical hounds (of Tindalos) as well as confronted by Abyss and Og (two major villains from their past). They arrive just in time to follow Boire through time – but why would he head for 1888 and the era of Jack the Ripper?

                        Notes on Mondays session can be found at
                        Last edited by SignalGK; 07-23-2019, 10:31 PM.


                        • The Balance UK in a cross time odyssey trying to stop the Vampire Apocalypse.

                          Following a vampire through time, the rest of the Balance had escaped the great fire of London only to travel to 1888. The Ripper is attacking women on the streets as the team try to discover what a certain Prince Drakul is up to and what his connection is to the murdered women as the team meet a certain Doctor Arthur Doyle, his cousin Bram Stoker and a certain Rabbi Shalach Ben Holmz.

                          With one player missing the adventure in time continues with a filler session detailed at


                          • The Balance, Superheroes UK-style in the latest Cross-Time episode

                            A face-to-face M&M3e session cut a bit shorter than intended so several planned scenes never saw the light of day. The plot went a little askew when my Ripper expert decided that stopping the Ripper was her priority even if it meant letting the master vampire Drakul (Dracula) succeed.

                            The Balance are still trapped in the past, 1888 to be precise as they come face to face with a very polite Jack the Ripper, team up with Professor Van Helsing and discover more about the real life Dracula and his ambition to become Prince Consort and ensure the sun never rises on the blood-red of the British Empire.

                            The write up of the session can be read at:
                            Last edited by SignalGK; 08-10-2019, 09:59 AM.