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The multiverse of the Forever Tree [2nd Edition!]

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  • #61
    [Earth-X]A primer!

    [Earth-X]A primer!
    What are Runes? Where are they located?
    Runes are universal cosmic constants that, in the universe of Earth-X, can be 'drawn down' by certain practices, to temporarily assume the powers and station of a Runetitan.

    As to 'where' Runes are, they're not 'anywhere', being psi-charged symbols that permeat the entire Earth-X universe!

    Who 'wrote' the Runes?
    He-who-is-now-Dead, of course! Only HE could scribe celestial truths in psi-resonant lettering, as it requires as close to genuine omnipotence and genuine omniscience as is possible. (Lesser beings would be overwhelmingly likely to 'foul' the script and thus neutralize any beneficent effect the text may have had...) Placeholder.

    How does one draw down a Rune? What is Runemastery?
    Runemastery is the ability to draw down one or more Runes. Currently, only superhumans native to Earth-X are able to do so! Placeholder.

    What are Runetitans? How do they come into being?
    Runetitans are psychic humans who know how to 'drow down' Runes and activate superhuman status within themselves. This can be simulated in a variety of ways, such Alternate Form or Normal Identity. Placeholder.

    Do Runes function outside of the Earth-X universe or Earth-X's Resonances?
    Yes. Er... Well...sort of. Placeholder.

    You say there're 'regular' psychics on Earth-X? What're they like? How do they differ from Runetitans?
    All Runetitans are psychic, but most psychics are NOT Runetitans! Placeholder.

    What're the Apkallu, Starvampires and Tlolkku doing on Earth-X?
    Placeholder.

    What are the Sungods doing, on Earth-X?
    Placeholder.
    Last edited by Hoid; 09-30-2016, 07:25 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

    Comment


    • #62
      [Earth-Z]A primer!

      [Earth-Z]A primer!
      The current year is 2525 CE.

      What are 'transhumans'?
      'Transhumanity' is not a reference to those who are transgendered; in the case of Earth-Z, it is a reference to the fact that native superhumanity is on the verge of evolution to space god status. Though this is due to a HUGE variety of reasons, it is now being primarily pushed ever forwards by the copious amounts of earthtowers dotting the landscape.

      Nearly 50% of the entire human species is now transhuman, with millions more being born every decade!

      Transhuman superpowers almost always deal with energy manipulation and various strains of telepathy.

      What are earthhaunts?
      Despite the spooky name, 'earthhaunts' have no necrokinetic affiliations, instead being merely a descriptive name for a VERY nasty form of apocalyptic organism... Drawn to Earth-Z by the UniverseSpore's essence mingling with that of transhumanity, earthhaunts are vast worm-like celestial creatures from deep in the Beyond. Placeholder.

      What're spirit-talkers?
      Utterly mundane humans, spirit-talkers have the unique psychic signature required to drive off earthhaunts.

      The presence of superhumans negates a spirit-talker's anti-psionic 'shadow', making spirit-talkers vehemently opposed to 'Spores and transhumanity. Placeholder.

      What are 'Spores?
      Unrelated to transhumans, 'Spores are both an alien lifeform and the resulting hybrid-organism of a successful 'Spore Parasitism Syndrome. A superbeing, basically, 'Spores are hated and spat upon by transhumanity. To be a 'Spore is to be forever out of reach of space godhood. It is to be limited, forever.

      Currently there're seventy million 'Spores!

      'Spore superpowers almost always involve brute strength, limited or adaptive shapeshifting and/or powerful biokinesis.

      What is 'Spore Parasitism Syndrome?
      When a mundane human is infected by and merges with a 'Spore, this is referred to as 'Spore Parasitism Syndrome. Any form of superhuman from any parallel-Earth is immune to 'Spore Parasitism Symdrome, as are most alien species!

      What are Heaven-blooded?
      Nephilim. On Earth-Z there are millions of nephilim, so many they have their own cities and countries! Legally, Heaven-blooded are treated exactly as transhumans, and do not suffer the prejudice faced by 'Spores.

      What are earthtowers?
      Earthtowers, while fortifications, are actually mainly meant to assist transhumanity and the Heaven-blooded nephilim in their slow ascension to space god status. Earthtowers're massive Demimachine-buildings, created by way of the dragonfactoriums at each magnetic pole. Placeholder.

      Who is the Earth-Z imperiex?
      The UniverseSpore, a panicky sort prone to hysteria and overreaction, is a 'Spore that received his imperiex-essence for his part in building the very earliest earthtowers! Placeholder.
      Last edited by Hoid; 08-16-2016, 06:47 AM.
      The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

      The Realms of Idrifaulo.

      Comment


      • #63
        [The Rootthrone]The Lamassu!

        The Rootthrone: the Lamassu!
        What're the Lamassu?
        Created from raw Useful Oblivion by automated processes set in motion 15 billion years ago by the Worldfather, the Lamassu are borderline-cosmic entities charged with guarding the Rootthrone and the nameless blind idiot god who sings out the Weavery. This is their only purpose, and only a very select few have the privilidge of being allowed past Lamassu sentries.

        Are Lamassu thoughtforms, and can they have nephilim children with human partners?
        No, Lamassu are not thoughtforms: they are entirely corporeal, have distinct 'identities' and do not embody concepts of various kinds. Furthermore, Lamassu cannot sire or bear offspring: the Rootthrone will produce more Lamassu as is needed.

        What is 'the Terrestrial Mandate'?
        The Terrestrial Mandate is the order to protect the Weavery and the nameless being that babbles it forth at all costs. Most who enter the Rootthrone are immediately attacked by the Lamassu.

        What powers do the Lamassu possess?
        It really depends on the Lamassu in question:

        The Cosmic Beast (PL19/445pp) is an animal-based shapechanger on steroids. Technically male.

        The Destroyer (PL20/450pp) is a psychokinetic, able to both use massive telekinesis, along with generating/controlling HUGE amounts of various kinds of energy. Technically male.

        The Meister (PL24/991pp) can form epic force constructs out of sound, vibration and motion. Technically male, the Meister is leader of the Lamassu.

        The Sun-Swami (PL15/445pp) can alter reality itself through complex and exhausting dances/songs. Technically female.

        The Swan (PL18/445pp) is a telepath of the highest order, also possessing indestructible iron wings with infinitely-sharp feathers. Technically female.

        What happens when a Lamassu dies?
        As no Lamassu has ever died, even the Lamassu themselves aren't sure. They do have memetic cores ('souls') and so theoretically would simply go to the Primordial Deep. Still...no one is sure.

        How many Lamassu are there?
        Only four Lamassu and one ur-Lamassu have ever been needed. More can be spontaneously generated, if needed, but this has never happened...

        Who leads the Lamassu? Who gave them their Terrestrial Mandate?
        The Lamassu follow an 'ur-Lamassu' known as 'the Meister'. Like his subordinates, the Meister is fanatical in his duties---never tiring, never getting lazy or careless. As the Lamassu are borderline-cosmic entities, the Meister is a full cosmic entity!

        As to who gave them their Terrestrial Mandate, that's simple: the Worldfather; He-who-is-now-Dead.
        Last edited by Hoid; 06-22-2016, 11:20 AM.
        The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

        The Realms of Idrifaulo.

        Comment


        • #64
          [Multiverse-Wide]the Dreamingborn.

          the Dreamingborn: the avatars of the Earth.
          Every parallel-Earth in the Forever Tree has a single, unique superhuman known as a 'Dreamingborn'... Born of the general collective unconsciousness of that parallel-Earth, a Dreamingborn is a thoughtform-turned human---sometimes a superhero, sometimes a supervillain!---that embodies that reality's current global situation.

          All Dreamingborn are PL9/150pp. Each Dreamingborn is immortal, only killable if their parallel-Earth's wiped clean of all life. Each Dreamingborn has a unique set of powers, that reflect the superhumans and mundane societies' reaction to said superhumans.

          Only parallel-Earths have Dreamingborn; no Perpendicular or Resonance has Dreamingborn. Furthermore, the Weavery commands that Elementals and Dreamingborn are drawn to each other, as both are a species of 'worlds' souls'.

          Animal-bodied Dreamingborn are those of their ilk who infused themselves into a mundane animal corpse, 'resurrecting' it with themselves as the bodies' new memetic cores.

          Human-bodied Dreamingborn are those of their ilk who infused themselves into a mundane human corpse, 'resurrecting' it with themselves as the bodies' new memetic cores.

          Myth-bodied Dreamingborn are

          Plant-bodied Dreamingborn are somewhat akin to DC's character Swamp Thing, except on a majorly lower level of power!

          Protean-bodied Dreamimgborn are too incoherent to have a singular identity, instead being fluid accomplished shapechangers, to one degree or another.

          Psyche-bodied Dreamingborn are psychic entities without genuinely physicality, but nevertheless are majorly more stable than any thoughtform.

          Robot-bodied Dreamingborn have no bodies, having instead overwritten the software used by AI-equipped robots!

          Star-bodied Dreamingborn have used cohered light to simulate the coalescence of physicality.

          Xeno-bodied Dreamingborn are

          Here are the Dreamingborn, by parallel-Earth:

          Earth-A's Dreamingborn:
          the Deceiver:
          Crunch writeup:
          PL9/150pp. Spiritname is Ma'at. Male human-bodied Dreamingborn. The Deceiver is a liar without peer. Patterned after a generic Mayan deity, the Deceiver wears an elaborate stone headdress plumed with peacock-feathers. His ability to lie is a form of uber-specialized telepathy. Placeholder.

          Originally posted by the Deceiver
          "I know better than you. Trust me."
          Earth-B's Dreamingborn:
          Iconic Representation:
          Crunch writeup:
          PL9/150pp. Spiritname is Pneuma. Female human-bodied Dreamingborn. Iconic Representation is a flying brick who grows stronger the more mundane humanity believes in and trusts her. Placeholder.

          Originally posted by Iconic Representation
          "Trust me; I know what I'm doing!"
          Earth-C's Dreamingborn:
          the Five Girtabllilu-Bodies:
          Crunch writeup:
          Each body is PL7/141pp. Spiritname is Nergal. Gender varies by Girtabllilu-Body. The Five Girtablliliu-Bodies are five scorpion-human centauroid hybrid Dreamingborn, each body controlled simultaneously by a single central sapient memetic Will. Placeholder.

          Originally posted by the Five Girtabllilu-Bodies
          "WE ARE HERE, NOW. SURRENDER."
          Earth-D's Dreamingborn:
          Crunch writeup:
          PL9/150pp. Placeholder.

          Earth-E's Dreamingborn:
          the Ascendent Warriorlord:
          Crunch writeup:
          PL9/150pp. Spiritname is Uther. Male myth-bodied Dreamingborn. A seven-armed swordsmaster/dueling virtuoso, with 'combat-telepathy' allowing him to predict the moves of his opponent(s). Placeholder.

          Earth-F's Dreamingborn:
          Crunch writeup:
          Placeholder.

          Earth-G's Dreamingborn:
          Here be the answers Ye seek, O traveler!

          Earth-H's Dreamingborn:
          Greenmonk:
          Crunch writeup:
          PL9/150pp. Spiritname is Avolokiteshvera. Male protean-bodied Dreamingborn. Greenmonk is a Chi-manipulating super-martial artist; also capable of shapeshifting into any humanoid form of either Medium or Small sizes. Placeholder.

          Earth-I's Dreamingborn:
          Placeholder.

          Earth-J's Dreamingborn:
          Placeholder.

          Earth-K's Dreamingborn:
          Princely Perfection:
          Crunch writeup:
          PL9/150pp. Spiritname is Jack o' the Stalk. Male human-bodied Dreamingborn. A brick with low-key mind control powers. Placeholder.

          Earth-L's Dreamingborn:
          Mot the Godtamer:
          Crunch writeup:
          PL9/150pp. Spiritname is Ur-kurru. Male xeno-bodied Dreamingborn. Mot the Godtamer can call Ogres by singing...but he cannot control them! Placeholder.

          Originally posted by Mot the Godtamer
          "Ogres are more than simple beasts. I have my suspicions, regarding just how sentient they might really be."
          Earth-M's Dreamingborn:
          Hag-Blooded Crone:
          Crunch writeup:
          PL9/150pp. Spiritname is Scathach. Female human-bodied Dreamingborn. A reality-manipulating 'witch', Hag-Blooded Crone requires dirt or sand or soil to access her powers.

          As she is NOT an Earth-M Dreamer (an important distinction) she has no Dream defining her whole Being. Placeholder.

          Earth-N's Dreamingborn:
          Root and Ruin:
          Crunch writeup:
          PL9/150pp. Spiritname is Ceres. Technically male plant-bodied Dreamingborn. A sentient biokinetic plant-being. Placeholder.

          Earth-O's Dreamingborn:
          the Balance Between:
          Crunch writeup:
          PL9/150pp. Spiritname is Eris. Female human-bodied Dreamingborn. Existing as a 'balance' between the Abysmal Darkness and his celestial brother, the Balance Between is a telepath and a skilled probability-manipulator. Placeholder.

          Earth-P's Dreamingborn:
          Dynamo Undying:
          Crunch writeup:
          PL9/150pp. Spiritname is Hyperion. Male star-bodied Dreamingborn. A magnakinetic powerhouse! Placeholder.

          Earth-Q's Dreamingborn:
          Placeholder.

          Earth-R's Dreamingborn:
          Placeholder.

          Earth-S's Dreamingborn:
          the Warbringer:
          Crunch writeup:
          PL9/150pp. Spiritname is Athena. Female human-bodied Dreamingborn. A swordswoman who cannot be killed in a fair fight. Placeholder.

          Earth-T's Dreamingborn:
          Placeholder.

          Earth-U's Dreamingborn:
          the Graceful and Wicked Masks:
          PL9/150pp. Spiritname is Galatea. 'Female' robot-bodied Dreamingborn. Illusion-weaver reliant on 77 small Demimachine masks. Placeholder.

          Earth-V's Dreamingborn:
          Wilde-Man:
          Crunch writeup:
          PL9/150pp. Spiritname is Kong. Male animal-bodied Dreamingborn. Ape-feral; plus, regeneration. Placeholder.

          Earth-W's Dreamingborn:
          Clowncloud:
          Crunch writeup:
          PL9/150pp. Spiritname is Proteus. Male animal-bodied Dreamingborn. Clownfish-feral who can turn intangible by assuming the shape of a human-sized raincloud. Placeholder.

          Earth-X's Dreamingborn:
          Neverwar:
          Crunch writeup:
          PL9/150pp. Spiritname is Gyges. Male psyche-bodied Dreamingborn. Placeholder.

          Earth-Y's Dreamingborn:
          the Wulf:
          Crunch writeup:
          PL9/150pp. Spiritname is Cerberuus. Male animal-bodied Dreamingborn.

          AEsir's Gift weakens in the Wulf's corrosive evil presence...! Placeholder.

          Earth-Z's Dreamingborn:
          Amesoara, He who Embodies the Sun and the Moon:
          Crunch writeup:
          PL9/150pp. Spiritname is ur-armara Sa-Amesoara. Male ''Spore' Dreamingborn. Not actually a 'Spore, but rather a Dreamingborn, Amesoara (He who Embodies the Sun and the Moon) is a brick who can emit killing levels of radioactivity OR safely absorb killing levels of radioactivity with equal ease!
          Last edited by Hoid; 09-30-2016, 07:35 PM.
          The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

          The Realms of Idrifaulo.

          Comment


          • #65
            [Earth-B]Five iconic NPCs!

            [Earth-B]Five iconic NPCs!
            Face in the Water: Atlantican citizen with a mission and a purpose.
            Crunch writeup:
            PL6/122pp. Real name is Aura Sherbook. Female Heavenshadow mutant. In addition to the 'standard' Heavenshadow suite of powers, Face in the Water may teleport from one place submerged underwater to another place submerged underwater, as well as breathing underwater. In the water, Face in the Water's scalding heat aura inverts, becoming arctic cold.

            Face in the Water is a citizen of Atlantica, a Hegemonic ur-city covering the entirety of what was once the American state of Hawai'i. Placeholder.

            the Greenery Man: A hope for the future.
            Crunch writeup:
            PL0/6pp. Real name is Damien Whistler. Male strawberry-Leaf mutant. The Greenery Man is the most famous Leaf alive! This is for one reason: the Greenery Man has the power to vastly increase the number of Leaf sproutlings Leaf couples can have, by way of deep meditation and a friendly prayer. Also, once every month and a half, the Greenery Man may transform mundane plant sprouts into Leaf sproutlings!

            As a result, the Greenery Man is in constant demand, and the Leaf race is slowly rebuilding its numbers with his help.

            The Greenery Man is a deacon in Turning Over Anew Ministries!

            Because of his immense importance, the Dream Moth has placed two Hegemonic Giants---a pair of identical twin brothers!---as the Greenery Man's permanent bodyguards! Placeholder.

            Leopold Wynters: The treacherous underling.
            Crunch writeup: Here!!!
            PL6/67pp. Male maharajah. Dr. Leopold Wynters is the vile, cunning second-in-command of the Orbitals---despite not being an Orbital himself!

            Though he believes himself to be a Mentat and a mutant, in reality Dr. Wynters is neither: rather, he's a maharajah, a non-mutant psychic. As Mentats're all mentally ill, Wynters believes he is mentally unstable, when, in fact!, he is not unbalanced psychologically.

            Because he's not a mutant, Dr. Wynters is utterly immune to The Purity's anti-mutant technology.

            the Orbital Man: Mad with power, crazed by isolation and bent on world conquest.
            Crunch writeup:
            PL9/223pp. Real name is Sandy Upminster. Male Benign Tumor mutant. The Orbital Man was once a NASA astronaut, before his mutant heritage exploded forth and held him captive in Earth's orbit.

            Few supervillains have dreams quite as grandiose as that of the Orbital Man's. A human-seeming mutant with four arms, the Orbital Man desires nothing less than to merge his slightly-out-of-synch memetic core with the Earth, below---catapulting the stranded mutant to genuine cosmic entity status! But that is only the begining...

            A paragon, the Orbital Man is trapped in orbit around Earth as the very nature of his mutations demand it be so. However, there is a unique side-effect to this: the Orbital Man may grant a copy of 1/12th his powers to 12 non-mutant humans---creating the Orbitals! The Orbital Man himself loses no powers in the process, and can reclaim his gifts at a moment's notice. Furthermore, he's in constant telepathic contact with his Orbital minions!

            This is due to the Orbital Man's unique condition: his soul---his memetic core!---is out of synch with his corporeal body, thus allowing him to flagrantly violate the laws of biological science. Hence his scheme: if he could meld his memetic core with Earth, itself, he would literally become the planet's soul and guiding sentience---thereby becoming Earth in the process!

            Despite being a mutant, the Orbital Man is the Exemplar of Orbitals. Placeholder.

            Warring Worm:
            Crunch writeup:
            PL12/230pp. Genderless ('male' personality) nephilim uber-brick. Normally, Warring Worm is a genderless humanoid made of pure titanium; in the background forever lurks the Potentiality, a semi-sentient 'cloud' of so-called 'possibility steel' particles. Normally powerless, the Potentiality may be 'worn' by Warring Worm, turning the strange nephilim warrior into a metal-mimicking powerhouse!
            Last edited by Hoid; 09-30-2016, 07:47 AM.
            The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

            The Realms of Idrifaulo.

            Comment


            • #66
              [Earth-W]Five iconic NPCs!

              [Earth-W]Five iconic NPCs!
              the Amazing Equine Hominid!:
              Crunch writeup:
              PL11/150pp. Real name is Tiberius Krainn. Male Brood-born horse-headed giant brick.

              The Amazing Equine Hominid! is Russian. He is Umbral-beast's younger brother. The Amazing Equine Hominid! is a member of the Sungods.

              the Armsman:
              Crunch writeup:
              PL11/151pp. Real name is Marc Braile. Male. Spider-feral Brood-born giant, with weak energy-construct 'webs'.

              The Armsman is British. Placeholder.

              Perfect Lion:
              Crunch writeup:
              PL10/190pp. Real name is Erick Donner. Male. Lion-feral Skinchanger-born giant brick.

              Perfect Lion is from Switzerland. Placeholder.

              Umbral-beast:
              Crunch writeup:
              PL15/200pp. Real name is Tatyana Dmitrovich. Female wolf-feral Brood-born giantess mind-controller with energy lashes growing tom her wrists. One of the few psychics of Earth-W, Umbral-beast is an assassin, working exclusively for the Obsidian Crew. A secret society loyal to extremist elements in fundamentalist Christianity, the Obsidian Crew is obsessed with 'purging sin' from the world. So, too, is Umbral-beast devoted to said task!

              Umbral-beast is Russian. She is the Amazing Equine Hominid!'s older sister. She has successfully hidden her extremist beliefs/connections from her little brother...it's only a matter of time; then, Umbral-beast will reluctantly 'remove' the Amazing Equine Hominid! from the equation...

              the Vainglory of Feathers:
              Crunch writeup: Here!!!
              PL6/60pp. Real name is Wanda Andrews-Talbot. Female peacock-feral Brood-born giantess. The Vainglory of Feathers is 'famous for being famous', and even has her own wildly successful reality-TV program. An astonishingly shallow and careless heiress to a considerable fortune, the Vainglory of Feathers' immense physical appeal is easily overshadowed by her obnoxious/toxic personality.

              The Vainglory of Feathers is American. The Vainglory of Feathers is neither a superheroine nor a supervillainess, as both do not suit her fickle antisocial borderline personality...!
              Last edited by Hoid; 06-29-2016, 07:07 PM.
              The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

              The Realms of Idrifaulo.

              Comment


              • #67
                [Earth-M]Five iconic NPCs!

                [Earth-M]Five iconic NPCs!
                Antaeus of the Blackened Earth:
                Crunch writeup:
                PL16/299pp. Dreamname is Enkidu. Antaeus of the Blackened Earth is a male reactive-shapeshifter uber-brick redwood tree oneirofloral.

                Anteaus of the Blackened Earth is a citizen of England, and his Royal Assemblage is Bound to remain therein. This Royal Assemblage manifests as humanoid stags and does with the heads of giant blue roses wearing clothing popular in the Ancient Greek city-states of long ago.

                Anteaus' Dream is, "The earth and I are one, though fire will always try to separate us!" Placeholder.

                the Hobgoblin:
                Crunch writeup:
                PL6/90pp. Real name is Adrian Vanir. Male super-archer Moonbound. The Hobgoblin may transform random junk into a combat-worthy bow, and may transform other bits of debris into arrows. The Hobgoblin may also jump incredible distances, even WITHOUT a running start.

                The Hobgoblin is a naturalized American citizen, originally from Sweden. As a Moonbound, he has NO Royal Assemblage; furthermore, the Hobgoblin has NO Dream, being defined by free will than by mere existence.

                The Hobgoblin is a member of the Sungods, a multiverse-spanning superhero-team. Placeholder.

                Omega, the Last Destroyer:
                Crunch writeup:
                PL16/302pp. Dreamname is Innana. Female tactile uber-telekinetic warthog oneirofaun. With a skeletal pig's head and antlers made of fire-blackened wood, Omega (the Last Destroyer) is one of the most powerful non-cosmic entity tactile telekinetics in the entire Forever Tree. Physically quite frail, being rail-thin and even anemic, this vast power catches everyone off-guard.

                Omega is American. Her Royal Assemblage is small, being only a perpetually mute trio of 'knights in shining armor' made entirely of unmelting ice.

                Omega's Dream is, "I am the strongest Being of all, though few will believe me." Placeholder.

                the Rhyming Beast:
                Crunch writeup: Here!!!
                PL10/150pp. Dreamname is Anu. The Rhyming Beast is a male color-controlling psychokinetic bird of paradise oneirofaun.

                The Rhyming Beast is Welsh. The Rhyming Beast's Dream is, "I may control all colors by my talons and beak!" Placeholder.

                Titan:
                Crunch writeup: Here!!!
                PL11/121pp. Dreamname is Pazuzu. Titan, stranger than strange, is a female 'infinitely tall' goat oneirofaun.

                Titan has no citizenship, as such things are too 'mundane' for her liking! Titan's Dream is "I am the tallest Being of all!" Placeholder.
                Last edited by Hoid; 09-28-2016, 02:19 PM.
                The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                The Realms of Idrifaulo.

                Comment


                • #68
                  [Perpendicular-4]Five iconic NPCs!

                  [Perpendicular-4]Five iconic NPCs!
                  Ehu ('the Crawling Brain'):
                  Crunch writeup:
                  PL10/111pp. Full name is Ehu cra uHulatth. Male human Twists. With a massive head (99% of which is his brain) and a withered, deformed, useless main body, Ehu may only move around thanks to his twin brother, a non-sentient, hollow mutation ('the Crawling Brain') able to be 'piloted' by others. Because they're never seen apart, no one realizes they're two distinct entities.

                  Though only mildly psychic, Ehu's TRUE power is his intellect and his mastery of necrosurgery, which allow him to create truly horrifying (and useful!) tissue-Grafts! Placeholder.

                  the Flowering Beast: the godsmith of the Great and Deceased Corpulent!
                  Crunch writeup:
                  PL20/999pp. Full name is Jotun Briar. Male beast ur-paragon/godsmith. The Mortuus of All Beasts, the Flowering Beast is THE greatest menace humanity has ever faced in the corpse-universe. But, as with all things, the stories of the slavering, genocidal beast-God're not entirely true. In fact, much of it is outright lies, spread by the Guildhouses quite deliberately...!

                  The Flowering Beast is a cosmic entity/paragon, and has paragon powers on a truly unbelievable scale. Only a single paragon---Sol Invictus!---outshines the absurdly mighty powers possessed by the Flowering Beast.

                  The Flowering Beast owns a quantum lesser godforge, and thus is a godsmith. Placeholder.

                  Isi the Rot-Hunter:
                  Crunch writeup:
                  PL11/150pp. Full name is Isi n Ashwu la Duure. Female beast necrokinetic/limited shapeshifter. Isi the Rot-Hunter wears a full-body Graft---a necro-sim---that allows her to transform into the shape of any living thing she has devoured (or mostly devoured!). Plus, as a necrokinetic, Isi can 'teleport' by dissolving her current body, traveling astrally in an eyeblink, then building s new body---complete with necro-sim!---from any available carrion! Placeholder.

                  Originally posted by Isi the Rot-Hunter
                  "I always take my mark. Always."
                  Molt:
                  Crunch writeup:
                  PL11/150pp. Technically female xenogen. Molt is eternal; Molt...changes. Every time Molt dies, she ruptures forth from her own corpse in a different humanoid insectoid form, with a different set of superpowers, a new mentality and a new moral code, but the same other stats, and the same soul. She may even deliberately commit suicide to trigger this effect! However, the superpowers she gains with every resurrection are random: sometimes, she resurrects as quasi-omnipotent; other times, she resurrects as a disease-infested cripple; and so forth. Furthermore, Molt still ages, and death by old age-induced natural causes will kill her for good...

                  Razakk Khrone of the Wounded Searchers:
                  Crunch writeup:
                  PL9/122pp. Full name is Razakki ul dlu hMaer. Male halfdead human. Razakk is a 'Khrone' ('fieldcommander') in the Wounded Seekers, a human-only Exploratory Surgeons Guildhouse.

                  Infected with kHehi as a young boy by xeno warlords as part of the infamous Dead-yet-Living War, Razakk did not die or become a freakish abomination; instead, he awoke latent temporakinetic powers allowing him to simulate Super-Speed. As a young man, Razakk was further transformed with full-body Grafts, which allow him to turn his power outwards, in reverse---functionally slowing other people down...! Placeholder.
                  Last edited by Hoid; 09-30-2016, 07:38 PM.
                  The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                  The Realms of Idrifaulo.

                  Comment


                  • #69
                    Re: The multiverse of the Forever Tree [2nd Edition!]

                    Still really enjoying this creativity! And I appreciate the diverse naming patterns, very evocative.

                    Comment


                    • #70
                      Re: The multiverse of the Forever Tree [2nd Edition!]

                      Originally posted by kingk View Post
                      Still really enjoying this creativity! And I appreciate the diverse naming patterns, very evocative.
                      Thanks! I like each parallel-Earth to be uniquely distinct, especially with the nature of native supers. Each could easily stand on its own, or least, that's my intention.
                      The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                      The Realms of Idrifaulo.

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                      • #71
                        [Perpendicular-3]The universe of the Skyengines!

                        [Perpendicular-3]The universe of the Skyengines!
                        forgeshamans:
                        Half insane from their experimentations into Demimachinery, forgeshamans are Welrulites who try to reverse-engineer Demimachine-level technology. As this is insanely dangerous, those who succeed are viewed as holy men. (Despite this, most forgeshamans do not view themselves in such a manner...!)

                        godrobots:
                        The unbelievably huge, hypersentient godrobots are towering in height, and frightening to behold, but it is they who maintenance the seven Skyengines! Built a million years ago by the ur-Monoliths, people through the solar system of Welrul worship the ever-silent godrobots as living deities.

                        Gunners:
                        Humans who possess a Weaponized Icon; a form of Welrulite superhumans. Gunners cannot be bonded to a Tu-template!

                        Holding:
                        The process via which a mortal corpse may be 'hollowed out' and worn as disguises by various ur-Monoliths.

                        humans:
                        The dominant species of Welrul. Us!

                        the Instrumentality:
                        Home of the ur-Monoliths, the Instrumentality is a galaxy-sized Demimachine 'cradle' holding Welrul as its most precious of cargoes!

                        the seven planets of Welrul:
                        Ae, Planet of Raw Madness::
                        Named after Ae (PL9/200pp), an ur-Monolith forgeshaman who long ago went mad, Ae (the planet) is a technophobic nightmare, where ikonswarms hunt down human infocrats laired up in impenetrable data-fortresses. The people live in grinding industrialized despair and polluted gloom. Placeholder.

                        Bes Ba Burutuuk, Planet of Antiquity and Barbarity:
                        Named after Bes Ba Burutuuk (PL11/200pp), an ur-Monolith psychic obsessed with Holding a human body, Bes Ba Burutuuk is a world-city that's fallen into barbarism. Petty tribes rule various neighborhoods, while the Ironbull Society performs horrifying human sacrifices to 'appease' the godrobots.

                        Meanwhile, animal-skull-helmed humanoids known as iksi raid human habitations from their lairs in the Shadowsblight, a region of Bes Ba Burutuuk given over to nature gone toxic. Placeholder.

                        Heglelekiggi, Planet of Rivalry:
                        Named after Heglelekiggi (PL16/200pp), a two-headed ur-Monolith brick at war with itself, Heglelekiggi (the planet) is bitterly divided by two highly distinct nations---the blue-skinned moiwutuk of the Invincible and Ever-Victorious People's Democratic Republic of Isinli; and the purple-skinned unyuuu of the People's Freely Chosen Republic of Nfinti. Propaganda of the most extremely nationalistic kind flows freely on Heglelekiggi.

                        War-robots make up a substantial portion of Heglelekiggi's population, and're treated as full citizens with rights equal to any biological beings. Placeholder.

                        Khaea, Planet of Golems:
                        Named after Khaea (PL12/200pp), a surgical genius ur-Monolith obsessed with 'improving' the human physiology, Khaea (the planet) is a 'peaceful' dominion fascinated with medical science---in all its aspects NOT just the normal 'benevolent' uses.

                        The primary expression of this medical obsession are the iksi, the very same savage humanoids who menace the planet of Bes Ba Burutuuk. Created in Khaea in vast cloning facilities, iksi are primitive cybernetic organism given over to extreme hyper aggression. Part of a MASSIVE study into aggression, hatred and the homicidal impulse, the iksi are grown on Khaea, then taken by bloat argue to Bes Ba Burutuuk where they're left to cause havoc, whilst their creators observe from afar!

                        Meson, Planet of Energy:
                        Named after Meson (PL15/200pp), a cosmic-energy-channeling ur-Monolith devoted to the study of the most incomprehensible of Demimachines. Cause and effect break down here, and time...stutters...every so often, causing the same event to play out in successively different outcomes.

                        More resembling an insect hive than a 'normal' planet, Meson is biotissues coagulated around the massive Demimachine cores that connect Meson to its specific Skyengine 'cradle'. Placeholder.

                        Wawkirri, Planet of Artifice:
                        Named after Wawkirri (PL5/200pp), the inventor among the ur-Monolith 'race'. Here, non-Demimachine technology is researched...and ethics in research don't apply: Wawkirri is ruled by a fractious 'council' of 9 superpowered cyborgs/precognitives known as the Ironseers. Each Ironseer is devoted to pushing mortal technology to its uttermost limits, with Demimachinery being considered impure/'blasphemous'. Placeholder.

                        Za, Planet of Meditation:
                        Named after Za (PL5/200pp), a precognitive/postcognitive ur-Monolith with only a handful of prophetic peers scattered throughout the entirety of the Forever Tree! The Great Aye, he who permits the flow of time in Welrul (as a universe), is worshipped as a god by the people of Za; they obsessively follow the Great Aye's every action for some small clue to prophecy... Placeholder.

                        Skyengines:
                        The greatest creations of the ur-Towers are, without a doubt, the seven Skyengines that keep Welrul's planets from colliding in a pinball-like Armageddon of cosmic proportions!

                        Sungod operatives:
                        Obviously, the Sungods have a team member from Perpendicular-3. Placeholder.

                        Tu-templates:
                        Energetic, immaterial psionic alien lifeforms, Tu-templates are utterly passive, requiring the unique neural energy of humans to survive. So, Tu-templates will find a resonating human host and overlay themselves into that person's quantum perception of themselves---granting their hosts superpowers, in the process! However, those with Tu-templates cannot integrate with Weaponized Icons!
                        Tu-ahkhi:
                        Humans bonded with Tu-templates allowing for telepathic illusions.

                        Tu-mala:
                        Humans bonded with Tu-templates that allow them to channel and control gravimetric force.

                        Tu-narthu:
                        Humans bonded with Tu-templates that allow them to generate 'force-construct' extra limbs and sensory 'organs'.

                        ur-Monoliths:
                        Created by the dying ur-Tower species to inherit Welrul, ur-Monoliths are few in number---only 331 exist!---but it is they who rule supreme. Ur-Monoliths build the 109 godrobots to assist the ur-Monoliths in their never-ending battle to upkeep the beyond massive Skyengines! Placeholder.

                        ur-Towers:
                        A godlike alien species, ur-Towers created both the ur-Monolith race AND the entirety of Welrul's Skyengines---they were later driven extinct after a massive war with the Sunsphinx space gods!

                        Weaponized Icons:
                        Demimachines, each Weaponized Icon is a unique Device that grants highly powerful and destructive superpowers to those who hold them. Holders of Weaponized Icons are known as Gunners. To hold a Weaponized Icon is to forever deny yourself access to a Tu-template!

                        Welrul:
                        The solar system holding the Skyengines and their seven captive planets. Beyond Welrul lies the Instrumentality; beyond that, Useful Oblivion.
                        Last edited by Hoid; 10-13-2016, 07:51 AM.
                        The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                        The Realms of Idrifaulo.

                        Comment


                        • #72
                          The Beyond! [Part 1 of 2]

                          The Beyond! [Part 1 of 2]
                          What's the Beyond?
                          Put simply, 'the Beyond' is everytHing thAt exIsts, weLl, beyond the OuTer SHEll that serves as the Forever Tree's dimensional 'skin'.

                          The Beyond is a place of raw potentiality, a slowly-churning stew of 'What if?' and 'Maybe?' It's diMensionAlly very uNstable, and the BeYond has a highly-corrosive efFect on 'stAble realities' suCh as thE Forever Tree.

                          One Thing thE Beyond isn'T, howEver, is chaos. The BeyonD may be raw possibility in the form of mutable space/time, but it's shifting cosmic tides are predictable, reliable and even deal able with. As events in the Forever Tree unfold, 'echoes' of those events ripple out past the Outer Shell, taking on new permutations, before washing away to oblivion.

                          What dwells in the Beyond?
                          A GrEt many horrifying things, actually, from the Cthulhu Mythos to Earth-Z's earthhaunts! The most terrifying, however, are the Vast-hulks, a species of ten-million-miles-long cosmic 'jellyfish'. Vast-hulks are ceaselessly hungry for entire multiverses to consume. Even for them, however, eating an entire multiverse cannot be accomplished alone, so Vast-hulks travel---usually!---in 'pods' of about a dozen meMbers. Placeholder.

                          What is the 'geography' of the Beyond?
                          the Outer Shell:
                          This is the outermost limit of the Forever Tree, actually being the membrane that dimensionally separates the stable multiverse from the chaos-infused Beyond. Antimatterbodies rule the Outer Shell utterly. These odd sentinels dissuade would-be explorers with horrific acts of uncompromising hyperviolence.

                          the Echoing Lands:
                          Pale, transitory and flimsy, the Echoing Lands are clinging to the Outer Shell on the Beyond side of the fence. The Echoing Lands are temporary "What if" timelines, possible ways events in the Forever Tree could have gone. Earth-K's Manifold Giants Wish their Mirrors up from the Echoing Land.

                          the Faded Lands:
                          Here, 'What if?'-style timelines grow more outlandish and change themselves out much quicker. Placeholder.

                          the Drift:
                          Here, change is slow and predictable and as inevitable as an earthquake. On a VERY localized level, TINY changes occur constantly. THIS is where the Majestoi dwell in silent contemplation... Placeholder.

                          the Tempest:
                          Causal reality breaks down in the Tempest, with everything happening at once, omnitemporally. Time-travel, in fact, functions by briefly 'diving' into the Tempest and 'regurgitating' oneself back into the Forever Tree, taking advantage of the Tempest's 'all-Time' qualities. Placeholder.

                          the Alien Shores:
                          These are other stable multiverses, and're nearly impossible to reach. The Beyonder herself only knows of one such alien shore---the Multi-Faceted Gem!---but others SURELY exist! Placeholder.

                          the Ends of Infinity:
                          Here, at the very outermost limits of the Beyond, sit multiverses with genuine magic, such as the high fantasy Architecturae and the Four Worlds of Ambideus.

                          Does the Star Corps have any interest in the Beyond?
                          Aum watches it, certainly;

                          Do the Sungods have any operatives in the Beyond?
                          No. None.

                          Well what about Sunsphinx, then?
                          Placeholder.

                          Is there anything, pardon the pun, 'beyond the Beyond'?
                          Quite a bit, actually. Countless universes and multiverses float in the Beyond, so far away from the Forever Tree as to be essentially unreachable. However, superheroes specialize in 'the impossible', and the following Alien Shores are known to a VERY select few:

                          The Architecturae is found within the Ends of Infinity, and is a multiverse where genuine magics are practiced. Focusing on a single planet and its habitable/inhabited moon, the Architecturae is home to humans, elves, dwarves and more! (The Qimrri dwell here in huge numbers.)
                          The Architecturae is MY creation!

                          Ha-Ayyutt is the alien, non-Euclidean realm of the Qimrri. Ha-Ayyutt is well within the Edges of Infinity.
                          Ha-Ayyutt is my own creation...

                          The Multi-Faceted Gem is another superhero multiverse. The Multi-Faceted Gem is found in the Alien Shores. Other than the fact that it's considerably larger than the Forever Tree, not much is known of the Multi-Faceted Gem.
                          The Multi-Faceted Gem is own my own creation.

                          The Mythos Realms, which is the multiverse containing the universes of Call of Cthulhu, CthulhuTech and Void roleplaying games. The Mythos Realms are found in the Alien Shores.
                          Obviously, the Mythos Realms are not of my own creation, being the creations of a rather awesome RPG company I am a great fan of!

                          The Resurgence, which is the universe of the Eclipse Phase roleplaying game. The Resurgence is found in the Alien Shores. Placeholder.
                          Obviously, the Resurgence is not of my own design!

                          World-and-Maze, a dark fantasy universe, which is found here.
                          World-and-Maze is a setting of my own design!
                          Last edited by Hoid; 10-13-2016, 06:28 PM.
                          The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                          The Realms of Idrifaulo.

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                          • #73
                            The Beyond! [Part 2 of 2]

                            The Beyond! [Part 2 of 2]
                            What are the Matterbodies, and how do they relate to the Antimatterbodies?
                            The MatterbodiES are opposites to the Antimatterbodies, able to stabilize the Beyond by 'eating' portions of the EChoing LAnds clearing the way for NEW PossibilitiEs!

                            Matterbodies are either Purple, Red, Teal or Yellow. Placeholder.

                            What are the BrIngerS Forth by Day, and how do they relate to the Reapers?
                            As the Reapers collect the souls of the dead, the Bringers Forth by Day are Natives Of The Beyond who ferry Preborn sOulSSIBLE into the Forever Tree, whereupon they enter a baby WHILE STILL IN the womb. PlaCeHolder.

                            What are the MAjestOi, and how do they relate to the imperiex?
                            Majestoi are Shadows of the imperiex, a psychic reflection mirrored, in leSser form, in the shifting alteration and revision of the Beyond. Though clearly cosmic entities, Majestoi are NOT PLX and lack the ability to exist in stable coherent cosmology. Placeholder.
                            Last edited by Hoid; 08-24-2016, 02:51 PM.
                            The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                            The Realms of Idrifaulo.

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                            • #74
                              [parallel-Earths] Crossovers!

                              CROSSOVERS!
                              Sometimes, people traverse from parallel-Earth to parallel-Earth having very weird adventures! Placeholder.

                              the Apkallu:
                              Placeholder.

                              interdimensional heredity and genetics:
                              It is inevitable that travelers of opposite genders will meet, fall in love and have families; it is equally so for travelers of different parallel-Earths.

                              Of course, superhumans from parallel-Earth to parallel-Earth often bear little correlation to each other, resulting in...strange...hybrid progeny!

                              mutants:
                              Multiple Earths have mutants; these mutants are only superficially the same, in fact being very different from parallel-Earth to parallel-Earth.

                              the Red Sons:
                              Placeholder.

                              the Star Corps:
                              Here's an introduction!

                              Placeholder.

                              Starvampires/Tlolkku:
                              An introduction to Starvampires!

                              Tlolkku and their sanguinary undead kinsmen are, sadly, everywhere. Placeholder.

                              the Sungods:
                              Here's an introduction...

                              ...and here's another!

                              Placeholder.
                              Last edited by Hoid; 10-13-2016, 08:23 AM.
                              The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                              The Realms of Idrifaulo.

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                              • #75
                                [Perpendiculars] Crossovers!

                                CROSSOVERS!
                                Sometimes, people (or more eldritch beings) travel from Perpendicular to Perpendicular, having genuinely strange adventures! Placeholder.

                                the Apkallu:
                                Obviously, the sinister Apkallu have interests in the Perpendiculars; it's just...the Perpendiculars' Apkallu are much more alien in their deviltry, as the civilizations in a Perpendicular always bear only the smallest resemblance to Earth (if even THAT).

                                Because of that, these Apkallu are often very different than their parallel-Earth kinsfolk.

                                _-\|_-The Apkallu of Perpendicular-1 are nigh-universally equipped with dieselpunk cyberlimbs and weaponry of great efficacy.

                                _-\|_-The Apkallu of Perpendicular-2

                                Demon-Apkallu dwell in the Bowl of Uruku, and use their technology to blend in seamlessly as 'gods' and 'goddesses'.

                                Devil-Apkallu have infiltrated the World of Stone's all-powerful Totemic Priesthood, but must move cautiously, lest they be uncovered and purged.

                                Djinn-Apkallu scorn Linntuuu and do not come here in very great numbers.

                                _-\|_-The Apkallu of Perpendicular-3

                                _-\|_-The Apkallu of Perpendicular-4

                                _-\|_-The Apkallu of Perpendicular-5 are slaves to the Great Old Ones, their paltry evil drowned out by the ocean of madness that is the Cthulhu Mythos. These Apkallu are violently xenophobic and have willingly declared war on their non-Mythos-worshipping kinsmen elsewhere in the multiverse!

                                Demon-Apkallu call themselves the Spawn of Ublo-Satha.

                                Devil-Apkallu call themselves the Sons and Daughters of Nyarlathotep.

                                Djinn-Apkallu call themselves the Church of Yog-Sothoth.

                                _-\|_-The Apkallu of Perpendicular-6 are a spit-upon minority, treated with contempt by the Sunsphinx majority. Aeion's Apkallu were defeated by the Sunsphinx two decades ago in the Heavenlywar, and have been reduced to second class citizenry after unconditionally surrendering at the war's conclusion. Placeholder.

                                the Black Coven:
                                Here is an introduction!

                                'divinities':
                                Many Beings in the various Perpendiculars either believe they are divine or want others to believe they are divine---foremost amongst them, Perpendicular-6's Sunsphinx race of Space Gods.

                                higher-order intelligences:
                                Placeholder.

                                Perpendicular-2's Ban on (Most) Demimachinery:
                                On Linntuuu for reasons still not entirely clear 99% of all Demimachinery simply ceases working on Linntuuu, proper (as in the planet, not the surrounding universe!). This is referred to by dimensional sojourners as 'the Ban'. Exactly what causes the Ban is still extremely uncertain (even as many theories float about suggesting possibilities)! Placeholder.

                                the Star Corps:
                                Here's an introduction!

                                Starvampires/Tlolkku:
                                An introduction to Starvampires!

                                Tlolkku and their sanguinary undead kinsmen are, sadly, everywhere. Placeholder.

                                the Sungods and the Sunsphinx:
                                Here's an introduction...

                                ...and here's another!

                                Placeholder.
                                Last edited by Hoid; 10-13-2016, 08:28 AM.
                                The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                                The Realms of Idrifaulo.

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