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  • The Green Star universe [2nd Edition]!

    Canonical Green Star universe games begin in 1555 AD, in Europe.
    The Green Star universe is Earth-G of the Forever Tree multiverse

    Table o' Contents:
    Characters:
    The Ancient Staggod.
    The Angel of Wolves.
    The Bearer of the Holy Gift.
    The Briar-King and Kerberus.
    Brutus.
    Charybdis.
    Danse Macabre.
    Dog.
    Dr. John Dee.
    The Eleven-in-One.
    The Eternal Gift.
    The Gate of Seven Swords.
    The Great Beast.
    Gyre.
    Jennie Faun.
    Mallocchio the Tempest.
    The Night's Mare.
    The Obsidian Man and the Obsidian Woman.
    The Pillar of the Falls.
    Re-Atum.
    Seigfried the Beasttamer.
    Steiner, the Many-Winged Devil.
    Toad-eating-the-Sky.
    Velya Barovich.
    The Wither-Man.
    Cosmic Matters:
    Dimensions deeply entwined with the Green Star universe.
    The Ebon System.
    The Forever Tree (the multiverse, as a whole).
    The Green Star universe.
    Aliens (Starvampires).
    Aliens (the Great Imperium and the Stonebuilders).
    Three examples of evil cosmic entities in the Green Star universe.
    Three examples of good cosmic entities in the Green Star universe.
    Three examples of neutral cosmic entities in the Green Star universe.
    Earth-G's four elementals.
    Locations:
    The Black Labyrinth.
    The Earthen Tomb of the Lyricist.
    The Forest-under-the-Forest.
    Hamblin, England.
    The Infinite River of Kiev.
    The Labyrinth.
    Lemuria, the Lost Godcolony (part 1).
    Lemuria, the Lost Godcolony (part 2).
    Mu and Atlantis.
    The Nothinggardens.
    Teams:
    Various major, big-time factions.
    The Red Rose.
    Events:
    The Six Ages of Human and Superhuman.

    Superhuman matters:
    The GREEN STAR:
    A comet, colored a sickly green, brushed over most of Europe nearly 2 years ago, casting off huge volumes of green dust onto the landscape below. The Green Star terrified millions...but, in the two weeks that followed, ten thousand or more people had...changed. Some mutated out of control then died in horrific agony. Some turned to stone and've never stirred since. Some devolved into mundane animals.

    But nearly 2 thousand lucky souls changed for the better. The Green Star's dust enhanced half of them, physically and mentally "augmenting them", without actually making them superhuman; the other half...are the Starborn. Starborn have superpowers, many of which flagrantly defy the laws of nature; others are simply beyond the medieval mindset to understand. Some Starborn deformed as they evolved, but most "merely" gained phenomenal powers.

    Furthermore, not all those affected by the Green Star have yet to change, a fact currently known only to an antediluvian creature known as the Ancient Staggod. Over time, more Entombed, Starbeasts and Starborn will appear---slowly at first, then more and more often as time goes by. Several thousand more potential superhumans exist.

    Nature of the Starborn:
    Though it's only been 2 years since the passage of the Green Star, many facts on the Starborn're still unclear. As medieval Europe has no possible understanding of genetics, they CANNOT truly understand the Starborn. Nevertheless, certain facts ARE well known:

    Starborn powers are truly all over the place. Theoretically any non-tech/non-magical power may appear in Starborn. This incredible variety of abilities is seen by many as God's hand at work...or the Devil's sorcery working its will on Christendom.

    Starborn have yet to reproduce; meaning, no one knows if Starborn abilities are hereditary.

    Most Starborn are as vulnerable to the slings and arrows of mortality as anyone else. Exceptions, however---such as the PCs---obviously exist, but this is rare.

    Some people were devolved by the Green Star into mundane, non-sentient animals. Frighteningly, however, these "Starbeasts" retain a human inventiveness---meaning Starbeast wolves are dangerous.

    Some people were transformed by the Green Star into immobile, silent statues. These sessile wonders are utterly indestructible---at least, "indestructible" by medieval standards. Legends have already accumulated around these silent enigmas.

    Some people just...vanished upon being hit by the Green Star's dust. Telepathic Starborn sometimes "hear" faint echoes of voices when no one else is around; thus, belief in ghosts is now rampant.

    The STARBEASTS:
    Not all those affected by the Green Star became superhuman; nay, they devolved into animals, mundane animals. Known as Starbeasts, these unfortunate creatures have lost their sentience...but they HAVE retained their very human imagination and problem-solving skills. Starbeast prey animals are nearly impossible to hunt; Starbeast predators are unholy terrors to the peasantry and nobility alike.

    But...there is another kind of Starbeast that few know of. You see, several hundred mundane animals were transformed by the Green Star into sentient humanoids. They have no powers, but are far more dangerous than normal Starbeasts---as they are fully sentient.

    This problem is made worse by the fact that some Starborn gained animal forms or animal/man hybrid forms in addition to their superpowers, yet retain full sentient. These faux-"Starbeasts" have genuine superpowers. Thus, many serfs easily conflate Starbeasts with Starborn and vice versa.

    The ENTOMBED:
    Not all those affected by the Green Star profited by it, and this is most obvious with the Entombed. Turned into sessile, torpid, utterly non-responsive and indestructible stone statues, the Entombed are grim reminders of the Green Star's seeming capriciousness.

    By medieval standards, the Entombed are indestructible. They register as normal statues to mundane senses and mundane examinations, but...psychics detect a glimmer, a strange something, within each Entombed, as if asleep. No attempt to communicate with an Entombed has ever been successful, or even partially successful.

    Many myths and legends've sprung up around these silent enigmas. Ghost stories and fairy tales of the Entombed run rampant, leading Mother Church to declare the Entombed Satanic.

    The VANISHED.
    Not all exposed to the Green Star gained anything remotely useful---indeed, some just...disappeared, never to be seen or heard from again. Though no catchy title defines these lost souls, some facts ARE known:

    These vanished people disappeared, but took only themselves; clothes dropped empty to the ground, items fell untended and so on. Only the person in their birthday suit vanished.

    People who vanished seem to have nothing in common.

    Telepaths and other psychics sometimes register wordless voices when all alone. It feels as if someone is trying to communicate with them. But comprehensible communiques have never occurred; not even a single intelligible word has yet to be discerned. Furthermore, there is no guarantee this phenomenon is even connected to the disappeared at all.

    Attempts to locate the lost people, even via Starborn powers, consistently fails. It doesn't even seem to indicate the vanished are dead, just...gone.

    As a result, belief in ghosts in skyrocketing, a tendency Mother Church is trying its best to wipe out, with little success.

    The Elohim:
    The Elohim were the inhabitants of Mu, the FIRST superhuman civilization. Only a single Elohim has survived, and he has forgotten himself...

    The Anunnaki:
    The Anunnaki were the inhabitants of At-Lan-Tuu, the SECOND superhuman civilization. Only three Anunnaki yet survive, as most were exterminated a great number of millennia ago by the Many.

    The WEIRD and the BIZARRE:
    Not everything can be neatly categorized. Weird, unclassifiable entities, things and phenomena exist throughout Christendom, strange things even the most learned scholar finds hard to define.

    You see, the Green Star not only affected humans and animals, it also, to a MUCH lesser extent, altered the landscape. Called "witchlands" by the common folk, these altered terrains carry strange properties.

    In the Black Forest, there stands an ancient tree that may, if offered animal's blood, carve into its own bark the face of the next mundane human to die by poisoning or disease. Near Kiev, a river has become endless---but only while along its banks. Leave the river, and space returns to normal. Stonehenge now gives strange, prophetic dreams to those who pray there---be they of ANY religion...or NONE! And so on.

    Witchlands are feared, but're also coveted. They represent a resource theoretically ANYONE can tap.

    Michael Archangel:
    The very first Starborn and blessed with power beyond all human imaginings, not much is known of Michael Archangel's pre-Green Star life; even his real name is uncertain. For many months, Michael's incredible power help all of Christendom is fear and awe. But, eventually, Michael's conflicting views on the Starborn ("Are they of God? Or the Devil?") led him to ascend into the sky, to question God directly. It's been nearly a year and he's yet to return with God's answer.

    Week by week, month by month, it becomes clearer and clearer the so-called "Archangel" is not returning. Many claim God smote him for his presumption as Apollo smote Icarus for flying too high; others, meanwhile, claim Michael will return soon with an army of angels.

    -//-\\-

    Spiritual matters:
    The "Spirit Realm":
    There is an "astral plane", but despite the beliefs of many Starborn, it is not a realm of spirits, angels and demons. Instead, it is "merely" what Carl Jung termed "the collective unconscious". It exists within all animals---sentient or non-sentient---and is purely phantasmal. Entities found within aren't real...they're merely reflections of and mirrors to the Starborn beholding them, nothing more.

    ANGELS and DEMONS:
    Some Starborn may summon what appear to be angels and demons with their powers, something Mother Church considers highly blasphemous---the first is seen as a challenge to God's authority, while the second is the advancement of Satan's evil schemes.

    When summoned, angels and demons act as medieval Christians expect them to act: angels are virtuous, shining and stern; demons are sly, cunning manipulators, ever eager for Man to sin. In fact, they act exactly as medieval people expect them to...thus inadvertently revealing the truth, a truth only a bare few Starborn have even begun to contemplate:

    These aren't genuine angels and genuine demons, but rather "idealizations" of such concepts pulled from Man's collective unconscious. These entities may seem wise and all-knowing, but the truth they are only as knowledgable as the people who conjure them. They are reflections of those who call them, nothing more.

    The AFTERLIFE:
    Is there a soul? Is that soul immortal? Is there a Heaven for saints and a Hell for sinners? Yes. Yes. Aaaaannnnd...possibly and possibly. The truth of the matter, you see, is less than clear.

    There are 7 Starborn with the power to raise the dead; they have done so on many occasions. When asked about Heaven (or Hell), the resurrected cannot give very clear answers, much to the frustration of everyone, as they experienced something human language is incapable of fully expressing.

    Does the soul exist, and is it eternal? Yes. The resurrected all agree on this. They clearly recall surviving their corporeal deaths and moving to a...place...that is not an Earthly locale.

    Is there a Heaven, and is there a Hell? Potentially. You see, details on this "other place" vary so much that even the most pious of men have a very hard time agreeing that it's the same place at all. Some report vast, primeval, fog-shrouded forests inhabited by great, slow-moving behemoths; others reported vast necropoli under a slate-grey, stormwracked sky, with flesh-eating ghouls running to and fro. Still others described a never-ending stone labyrinth full of mechanical wonders and mechanical horrors.

    Is there a God? Even the resurrected cannot say. If He exists, they lay no claim to having met Him OR His Son.

    The Church has decried these resurrections as demonic.

    -//-\\-

    Human matters:
    The RED HAND:
    Founded only two months before the Green Star's arrival, to hunt "the very worst of Satan's witches", the Red Hand suddenly found themselves tasked with killing the most egregious Starborn---a task they were woefully unprepared for.

    Mother Church has yet to make a final declaration on Starborn, but already the Red Hand roots out and burns at the stake both the most physically monstrous AND the very weakest Starborn. Michael Archangel terrified them, but his departure has convinced many the Red Hand has divine favor.

    -//-\\-

    Alien matters:
    The Ancients: They who rose up the Many and made them stewards of humanity, the Ancients are the ruling caste of the Great Imperium. Ancients and Stonebuilders were the very worst of enemies.

    Ancients physically are very close to human, with the exception of perfectly bald head and dark orange blood flowing visibly through their veins.

    The Ancients are strangely unable to develop OR acquire superpowers, though their technology is rather godlike in scope. This utter lack of native superbeings is one of the countless reasons Ancients hated and feared Stonebuilders.

    Mother Church will, upon discovering the Ancients, likely label them as "demons of the air" and thusly condemn them. Considering the Ancients' slothful malevolence, this may not be an entirely incorrect assumption.

    However, the Ancients themselves live in abject terror of...something else. In the Ebon System, where no ship dares go, where no probe may investigate, the Ancients make a yearly pilgrimage, to cower at the feet of a civilization nearly as old as the entire universe...

    The Compassionists: A subject species of the Great Imperium, Compassionists are semi-aquatic humanoids with minor psionic empathy and vaguely fish-like characteristics. Compassionists are all addicted from birth to ninng, a drug they soon become utterly dependent on; without it, their powers fade and they go irrevocably insane. (Ironically, this has saved their entire psi-active species from being Purged.) Compassionists are doctors, therapists, counsellors and medical researchers, equaled only by the Ancients in this regard.

    dzun: THE greatest creators of the fearsome synthbeast Wyldmachines, the dzun are not part of the Great Imperium. Placeholder.

    The Great Imperium: The Great Imperim is THE galaxy-spanning empire, consisting on nearly a thousand habitable worlds, millions of uninhabitable "resource planets" and nearly a dozen sentient species.

    The Great Imperium is divided by member species:
    >-The Ancients rule the Great Imperium. It is the Ancients who've decreed superpowered beings are foul and undeserving of life.
    >-The Compassionists are the doctors and physicians of the Great Imperium.
    >-The Machinists are the teachers, instructors and secret police of the Great Imperium.
    >-The Many defend the Great Imperium.
    >-The Monastics perform religious rites and tend to the Great Imperium's spirit. (The Monastics and the Purists often work hand-in-hand.)
    >-The People make up the majority of the Great Imperium, its citizenry and its workforce.
    >-The Proletariat are the slaves and serfs of the Great Imperium.
    >-The Purists keep the Great Imperium healthy and organize Purges of foreign planets of any and all genetic "flaws" (such as superpowers). (The Purists and the Monastics often work hand-in-hand.)
    >-The Sages devise new technologies for the Great Imperium.
    >-The Scouts, long-lived and lethargic in the extreme, constantly work to expand the Great Imperium.

    However, despite all this, the Great Imperium is but a placating attempt at calming horrors nearly as old as time, itself. Every 100 years, the Great Imperium sends a massive tribute-fleet to the mysterious and normally off-limits Ebon System, to offer up unbelievable resources to...something to buy the Milky Way Galaxy another century of continued existence.

    The Great Wanderer: A unique female entity, created by the Ancient to be their ultimate weapon, the Great Wanderer is genetically engineered to naturally channel gargantuan amounts of cosmic energy, for the purposes of simulating nearly all forms of psychic phenomena.

    In her youth, the Great Wanderer would meditate in the alien Godgardens; later, she'd study under the infinite gaze of Sifu Starchilde. She later rebelled against her makers, and has visited Earth before. Feeling pity for primitive man, she gave them hybrid children that, bearing a tiny piece of her, could guide humanity forward. Unfortunately, the Great Wanderer miscalculated, and her immortal, serially reincarnating grandchildren now manipulate things from the shadows. Furthermore, a human thief stole her psi-amplification rod and has worked who knows what evils with it.

    For her part, the Great Wanderer has not given Earth a single thought in millennia.

    The Machinists: A subject species of the Great Imperium, the heavily-cyborged Machinists were once much like humanity, but gave up most of their biologist in order to sever themselves from any potential chance of superpowers. Coming in a gargantuan number of varying bodywork sand technological functions, the Machinists are the ones who keep the machinery and technology of the Great Imperium running smoothly.

    The Many: Humans from the mid-Stone Age who were abducted by alien "Ancients" and set to the task of keeping the human genome "clean". And yet, the Many are forbidden from harming, altering or even analyzing the Green Star. The Many have launched two separate Purges of Earthly superbeings; they prepare, even now, for a third Purge. The Many are the fearsome soldier caste of the Great Imperium; they themselves are forbidden to acquire superpowers, as this would allow the Many to stand on equal footing with the Ancients.

    Genetically identical to Earthly humans, the Many are nevertheless equipped with frighteningly potent technologies.

    The Monastics: A subject species of the Great Imperium, Monastics are a hulking non-humanoid species, vaguely resembling eighteen-legged mega-scale turtles. Slow and with lifespans measuring in millennia, Monastics are a deeply spiritual people, eager to explore the Faith's of every species in the universe. Monastics have a rare few superbeings, but they fiercely hide such things from the rest of the Great Imperium.

    The People: A subject species of the Great Imperium, the People have been under Ancient control for so long they've become trusted implicitly in all things. Placeholder.

    The Proleteriat: A subject species of the Great Imperium. Placeholder.

    The Purists: A "lessened" clone-species of the Ancients, the Purists are a subject species of the Great Imperium. Placeholder.

    The Sages: A "species" of highly sapient robots, Sages are a subject people of the Great Imperium. Created long ago by Machinist sunforges, Sages are hardwired with absolute loyal to the Machinists (in general) and the Ancient-Supreme (specifically). Sages, therefore, have no free will.

    The Scouts: A subject species of the Great Imperium. Placeholder.

    The Stonebuilders: The old enemies of both the Ancients and the Many, the Stonebuilders long ago ascended to something resembling true godhood. Still, remnants of the Stonebuilders persist, even on a backwater like Earth. Placeholder.

    -//-\\-

    Some questions:
    "What is the Green Star, really?"
    A comet coated in a mutagenic substance. Maybe I'll eventually get around to exploring the Green Star in greater detail, but for now, THIS'll suffice.

    "Do Starborn exist outside of Europe?"
    Yes, though in very small numbers. Europe got the majority of Green Star "dust", but winds carried some of it VERY far afield. Only in Europe, however, do the Starborn exist in any real numbers.

    "Is there a Supermanalogue?"
    Yes, though he left Earth a year before the canonical start of a campaign begins. Believing himself to be the archangel Michael, this paragon left quite a stir in his wake.

    "Are there aliens?"
    Yes, though it's not really all that relevant, at least for a good long while. Maybe, waaaaaaay down the road, I'll have alien visitors or an alien invasion or whathaveyou, but for quite some time action will be entirely Earthbound and nemeses will be strictly human and/or superhuman.

    "Is there magic?"
    No. But there APE psionics, and the presence of "Dumbo Syndrome" means many Starborn might easily mistake psychic might for genuine sorcery.

    "Is there a wider multiverse?"
    Yes, though, like aliens, it will be a loooooong time before it gets brought in.
    Last edited by Hoid; 06-22-2016, 09:24 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

  • #2
    NPCs

    Infamous Starborn:
    The Briar-King:
    Crunch writeup:
    PL10/149pp. Not all Starborn are Christian. Not all Starborn are European natives. And most of all...---not all Starborn are benevolent. Some, like the Briar-King, are evil incarnate.

    Of unknown origin, the Briar-King is mute and seemingly incapable of any form of communication. Reshaped by the Green Star into a pumpkin-headed, gaunt horror, the Briar-King alone may access "the Briar Patch"---a highly symbolic realm that serves to transport the Briar-King from tree to tree; i.e., his Transmit power.

    But the Briar-King's true horror is his ability to strangle an animal to death with his bare hands and reanimate its corpse with a single seed plucked from his own head. These undead beasts serve the Briar-King faithfully, and're nigh-unkillable.

    The Briar-King dwells in the moors of Scotland. There, in the strange, non-Euclidian Nightmare-Carnival, the Briar-King and his fellow Nightmare-Men dream up psychedelic terrors to inflict upon Christendom...

    Originally posted by The Briar-King
    "..."
    Every supers setting needs a creepy, horror-themed villain... Or at least I think so!
    The Briar-King's "son": Kerberus.
    Though many mistake him as such, Kerberus is not a Starborn; rather, he is an extension of the Briar-King, brought to life by the Protean's warping touch. A 2' tall simulacrum made of mud, sticks and hay, Kerberus is literally an avatar of the Briar-King: they are literally one mind in two bodies.

    Wherever the Briar-King goes, so, too, goes Kerberus, more faithful than any hound.

    -//-\\-

    Infamous teams:
    The Nightmare-Men of the Nightmare-Carnival:
    Found in the Scottish moors, the Nightmare-Men are a madcap assembly of freaks, cannibals and quasi-demonic sociopaths. A nest of evil if ever there was one, the Nightmare-Men dwell in the Nightmare-Carnival, a witchlands of the most horrific sort.

    The Nightmare-Men are "led" (if that notion even applies to such an anarchic host) by the Briar-King. They hold bizarre and terrifying rituals the first new moon of each month, ceremonies that honor hideous things that may or may not even be real.

    -//-\\-

    Infamous witchlands:
    The Nightmare-Carnival:
    Placeholder.
    Last edited by Hoid; 06-23-2016, 07:55 AM.
    The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

    The Realms of Idrifaulo.

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    • #3
      NPCs

      Infamous Starborn:
      Jennie Faun:
      Crunch writeup:
      PL3/56pp. Not all Starborn have astonishing powers, but ALL are quite interesting. Take Jennie Faun, for instance: once a French peasant girl named Jacquiline, Jennie Faun gained the horns and backwards-bending legs of a gazelle, a slightly hypnotic gaze and the power to see even in even the darkest of night.

      While Jennie Faun is not all that terribly powerful, she has nevertheless stirred up a firestorm in rural France. Paganism has taken root anew, as superstitious villagers have---against her own will!---declared her to be a forest spirit of old. They hold her hostage, worshipping her and keeping her hidden from the Christian communities all around them.

      Not every "god" wishes to be worshipped.
      -//-\\-

      Infamous teams:
      The Faun's faithful: Jennie Faun's cultists.
      Placeholder.
      Last edited by Hoid; 06-23-2016, 07:56 AM.
      The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

      The Realms of Idrifaulo.

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      • #4
        NPCs

        Infamous aliens:
        The ShAdow of the Moon:
        Crunch writeup:
        Placeholder.

        -//-\\-

        Infamous Starborn:
        Dr. Caligriosto:
        Crunch writeup:
        PL10/123pp. Dr. Caligriosto (real name unknown) is a Starborn of the most fearsome type: a telepath! As corruption runs so deeply even in the Church, a Starborn like Dr. Caligriosto could bring Europe's powerful and privileged to their knees. A band of Red Hand knights are devoted solely to tracking Caligriosto down...and killing him.

        But getting the drop on a telepath who knows he's been chased is hard, and the Red Hand grows more and more desperate to silence a man who literally knows too much.

        Unbeknownst to all, Dr. Caligriosto is a willing and knowing servant of the Ancient Staggod (though Caligriosto keeps this fact TIGHTLY guarded, especially when around other telepaths!).

        Originally posted by Dr. Caligriosto
        "My my, how torrid of you, my lord."
        In the Green Star universe, telepaths are effing scary, especially for the Church. It's hard to be a two-faced religious hypocrite (of which medieval Europe has a great many!) when some guy shows up who can see every shitty, underhanded thing you've ever done...
        Last edited by Hoid; 06-23-2016, 07:57 AM.
        The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

        The Realms of Idrifaulo.

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        • #5
          NPCs

          Infamous Starborn:
          Dr. John Dee:
          Crunch writeup:
          [Note: Dr. John Dee was a real man who was obsessed with both science and the occult. His story is beyond intriguing, filled with mysticism, so-called "angelic script", and a psychic "assistant" who was very likely a total fraud. It's something you normally only read in historical fantasy---but the guy really lived.]

          PL2/100pp. Dr. John Dee has the distinction of being the only Starborn with the blessing of Mother Church. Though at first dependent on a crystal-gazer of dubious legitimacy, Dee was later empowered by the Green Star. Obsessed with communing with "celestial intelligences", Dee's transfiguration into one of the Starborn led to an undeniably genuine communication with...something.

          A psychic able to communicate with any living on Earth, even over the very longest distances, Dee stretched his consciousness into "the celestial spheres" and made contact with an entity calling itself Aiwass. Aiwass claimed to be an aetheric entity unbeholden to mortal strictures. Moreover, Aiwass seemed to know everything of Dee's life, from the most shameful weakness to the most sublime triumph.

          Dee believed. And he now regularly communes with Aiwass. He has convinced the Church in England of Aiwass' "divine nature", that Aiwass is an angel. Backed up his other, undeniably real psychic visions, Dee has earned the unique status of the Church's only fully-approved Starborn.

          Dr. John Dee lives in the lap of luxury in London, England, supported by the Crown.

          Originally posted by Dr. John Dee
          "I have seen. I have heard. I know what must be done..."
          The name "Aiwass" is actually from Aleister Crowley, another real-life guy. I've appropriated it here for my own purposes.
          Last edited by Hoid; 06-23-2016, 07:57 AM.
          The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

          The Realms of Idrifaulo.

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          • #6
            NPCs

            Infamous Starborn:
            The Dreaming Childe:
            Crunch writeup:
            PL10/129pp. Once a "village idiot" tolerated by his village only because of his father's local standing, Frenchman Renoit Valjean was changed by the Green Star in a most unusual way: he died...and then became a Starborn. Existing now entirely with "the collective unconscious" and flitting from dream to dream, his intellect vastly boosted, this Dreaming Childe rewards goodly folk with happy dreams and restful sleep; the evil he inflicts horrid nightmares and rampant insomnia upon, to the point of madness. Religion does not enter the Dreaming Childe's equation...which has led to Mother Church declaring him a demon. But how do you hunt and kill a Starborn who only exists in dreams...?

            The Dreaming Childe is a member of the Nightmare-Carnival, though only nominally.

            Originally posted by The Dreaming Child
            "Reap now what you have sown!"
            A benevolent Freddy Krueger!
            The Fool Dancer:
            Placeholder.
            Last edited by Hoid; 06-23-2016, 07:58 AM.
            The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

            The Realms of Idrifaulo.

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            • #7
              Re: The Green Star universe

              Originally posted by Hoid View Post
              Infamous Starborn:
              The Briar-King:
              Not all Starborn are Christian. Not all Starborn are European natives. And most of all...---not all Starborn are benevolent. Some, like the Briar-King, are evil incarnate.

              Of unknown origin, the Briar-King is mute and seemingly incapable of any form of communication. Reshaped by the Green Star into a pumpkin-headed, gaunt horror, the Briar-King alone may access "the Briar Patch"---a highly symbolic realm that serves to transport the Briar-King from tree to tree; i.e., his Transmit power.

              But the Briar-King's true horror is his ability to strangle an animal to death with his bare hands and reanimate its corpse with a single seed plucked from his own head. These undead beasts serve the Briar-King faithfully, and're nigh-unkillable.
              This Dude Scares the HOLY CRAP out of me(I tried to watch the First Pumpkinhead and had Nightmares for 2 years Straight when I was 13.I can't watch any of them to this very Day!),well done NPC Villian.
              Originally posted by Bladewind
              Lightsabers don`t kill people. People wielding lightsabers kill people.

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              • #8
                Re: The Green Star universe

                Originally posted by MacynSnow View Post
                This Dude Scares the HOLY CRAP out of me(I tried to watch the First Pumpkinhead and had Nightmares for 2 years Straight when I was 13.I can't watch any of them to this very Day!),well done NPC Villian.
                Thanks!
                Last edited by Hoid; 04-23-2016, 06:56 PM.
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                The Realms of Idrifaulo.

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                • #9
                  Monsters

                  Infamous Starbeasts:
                  The Beast of Sherwood:
                  Crunch writeup:
                  PL10/90pp. Sherwood Forest has a monster in it...OR a noble defender. No one is quite sure which. A most unusual stag has taken up residence in Sherwood Forest, and everyone looks on with fear and trepidation.

                  Once a poacher in the king's forest, George O'Shae was transformed by the Green Star into a magnificent stag. A hulking specimen with a massive set of antlers, the Beast of Sherwood has lost his intellect, but retains his human creativity and his obsession with the forest that is now his home.

                  All predators---even human ones!---that enter Sherwood Forest learn to regret it, and swiftly. The Beast of Sherwood hunts them down, using strategies and tactics no mundane animal could dream of. Even the local aristocrats are hunted, for the Beast suffers no hunters and cares nothing of social standing.

                  Still...George had seven children, and so youths are safe from the Beast; in fact, the Beast will safeguard them, guide them to good food and clean water, them lead them safely home.

                  This is the closest Europe will ever get to an Arthurian "Questing Beast"...
                  Last edited by Hoid; 06-23-2016, 07:59 AM.
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                  The Realms of Idrifaulo.

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                  • #10
                    Witchlands

                    Infamous witchlands:
                    The Forest-under-the-Forest:
                    The Beast of Sherwood is assisted in its violent task by the fact a large chunk of Sherwood Forest is now a witchland. Known as the Forest-under-the-Forest, this witchland is accessible by those affected by the Green Star, only. A shadowy mirror-image of Sherwood, the Forest-under-the-Forest has trees with bark made of copper. Those in the Forest-under-the-Forest may gather a "charge" from these trees; upon leaving the witchland, this charge can be "vented" in a thundering and explosive breath-weapon.

                    This has led many to mistakenly label the Beast of Sherwood as a Starborn. That this breath weapon may only be used once every 77 hours (no matter how often one visits the Forest-under-the-Forest) has yet to be deduced.

                    [Since this is NOT a character, but rather a literal part of the setting...HERE are the stats...]

                    The Forest-under-the-Forest:
                    Powers: (12pp.)
                    Coppery Trees: Blast 4 (electric breath weapon; Extras: Affects Others, Area [cone]; Flaws: Only Affects Others, Unreliable [can only be used once every 77 hours]). (8pp.)
                    Spiritfood: Features 1 (able to comfortably sustain oneself on leaves of copper; Extras: Affects Others; Flaws: Only Affects Others). (1pp.)
                    Spiritways: Transmit 3 (medium: Sherwood Forest; Extras: Affects Others; Flaws: Only Affects Others). (3pp.)
                    ----/::This is a completed Forest-under-the-Forest build.
                    Last edited by Hoid; 04-23-2016, 06:57 PM.
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                    The Realms of Idrifaulo.

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                    • #11
                      Witchlands

                      Infamous witchlands:
                      The Labyrinth:
                      Centuries and millennia in mythology are sometimes awoken into witchlands: such is the case of the Minotaur's Labyrinth on the isle of Crete. Whether the labyrinth actually existed or not is irrelevant; millennia of mythology/storytelling provided so much residual psychic energy the myth came to a very real life.

                      Found on and below the isle of Crete, the Labyrinth is accessible only by those who boast large balls of yarn to use to find their way out again...all other seekers find nothing but frustration. The entrance to the Labyrinth changes constantly, and is never found in the same location twice. Indeed, the interior of the Labyrinth is highly morphic and never repeats itself.

                      In the Labyrinth fires are mysteriously snuffed out and one's sense of direction becomes hopelessly useless. One may wander for weeks, eventually starving to death.

                      Is there a Minotaur in this Labyrinth? Perhaps. Though it is never encountered, the sound of a great hulking bovine abomination roaming to and fro may be heard on and off, for hours at a stretch. But no Minotaur ever appears.

                      The Labyrinth:
                      Powers: (18pp.)
                      The Beast is Always Searching, Searching, Searching: Environmental Control 2 (sound; Flaws: Limited [Minotaur-roars, only]). (1pp.)
                      Fire is Forbidden: Environmental Control 6 (fire; Flaws: Limited [may only snuff fires out]). (3pp.)
                      This Labyrinth Goes on Forever: Enhanced Feats: Equipment 12 (the Labyrinth, itself; Feats: Variable Descriptor [any "Labyrinth Layout"]). (14pp.)
                      ----/::This is a completed Labyrinth build.

                      Here there be dragons.
                      Last edited by Hoid; 04-23-2016, 06:58 PM.
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                      The Realms of Idrifaulo.

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                      • #12
                        Monsters

                        Infamoius Starbeasts:
                        The Sun Lion:
                        Crunch writeup:
                        PL10/112pp. Not ALL the Green Star dust landed in Europe; winds carried some of it elsewhere. In Egypt, a bit of Green Star dust was swallowed by three male lions: they turned on each other and devoured one another, 'til only one remained. A bright sun-colored humanoid lion, the Egyptians dubbed it "the Sun Lion". And he has earned quite a reputation.

                        fully sentient, the Sun Lion has taken a new pride: brigands, thieves and conmen have joined the Sun Lion in his quest to feed. Rural Egyptians live in fear of the Sun Lion and his men, as they strike without warning and fade into the desert.

                        Originally posted by The Sun Lion
                        "Surrender. Or die."
                        A lion-man bandit lord. Every supers game needs a jobber like the Sun Lion!
                        Last edited by Hoid; 06-23-2016, 07:59 AM.
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                        • #13
                          NPCs

                          Infamous Starborn:
                          The Angel of Wolves:
                          Crunch writeup: Here!!!
                          PL12/150pp. The Angel of Wolves is feared by many, for he is the Red Hand's "worst scenario": a Starborn supremacist eager to rally his kind and dominate all Christendom. He is THE evil Starborn, motivated by greed, lust for power and rage-filled narcissism.

                          The Angel of Wolves is a slender, beautiful being, radiant and golden---delicate, so to speak. With long flowing silver hair and large goat horns atop his head, the Angel of Wolves has a very good reason to hate Mother Church: he is a homosexual, and has lived under the shadow of persecution his whole life. Now that he has power, the Angel of Wolves will never be cowed into quiet misery again.

                          The Angel of Wolves' power is to summon a pack of ectoplasmic wolves, warbeasts that fight and kill at his command. Every person these "spiritwolves" kills gives the Angel of Wolves s temporary ability to use telepathy and tactile telekinesis...---though this, unfortunately, fades quickly, necessitating more murder.

                          Originally posted by The Angel of Wolves
                          "The old order is dead. We are the new order."
                          The "Magneto" of the Green Star universe. The Angel of Wolves is basically a cannibalistic, vampiric psychic. He thinks quite highly of himself, but is actually a sweltering mesh of competing neuroses.
                          Brutus:
                          Crunch writeup:
                          Brutus is a brick, one of the strongest such Starborn alive. His powers are not complicated and he little in the way of unusual abilities or tactics. Brutus is immune to medieval weaponry, but the arrival of primitive firearms has unveiled weaponry that can harm him.

                          Brutus is the Angel of Wolves' lover AND his most trusted follower.

                          Originally posted by Brutus
                          "Brothers! Sisters! We are all children of the Green Star! Let there not be violent between us. Let us be as one! The mundanes will kill us all, if they can. Only my liege can give us the leadership we need, in order to survive. Join us!"
                          Every master villain needs a capable chief minion; that they're in love only helps things. Despite being the love of the Angel of Wolves' life, however, Brutus is, sadly, just a jobber.
                          -//-\\-

                          Infamous teams:
                          The Kinfolk:
                          The Angel of Wolves has human and superhuman devotees, known as "the Kinfolk". Consisting of several hundred humans, 20 or so "tame" Starbeasts and nearly 30 Starborn, the Kinfolk have the potential to conquer Christendom. The Red Hand fears the Kinfolk, for what it represents: the end of the old order, and the beginning of something new...

                          The Angel of Wolves' own cult.
                          Last edited by Hoid; 06-23-2016, 08:01 AM.
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                          The Realms of Idrifaulo.

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                          • #14
                            NPCs

                            Infamous Mortals:
                            Cardinal Moncada:
                            Crunch writeup:
                            Cardinal Ambrosio Moncada, a Spaniard in the uppermost echelons of the Roman Catholic Church, is the duly appointed head of the Red Hand. Moncada is ALSO a low-ranking member of the Red Rose Brotherhood.

                            Originally posted by Cardinal Moncada
                            "In nomine Deus..."
                            Bolivar Trask, anyone?
                            Witchfinder Heinrich:
                            Crunch writeup:
                            PL7/99pp. Of all the members of the Red Hand, none are more dangerous or fanatical than Heinrich Weissmann, "Witchfinder Heinrich". Virtually immune to fear and strong-willed enough to keep most Starborn telepathy out, Heinrich is the very definition of Bad-Ass Normal. A shining specimen of education, physical training and combat-skills, Heinrich has slain over a dozen Starborn and six Starbeasts, and has overseen the collected of nearly a hundred Entombed.

                            Of course, Witchfinder Heinrich, despite all his skill/excellence/aptitudes, is merely human, and, undoubtably, one day he will target a Starborn he cannot hope to beat, no matter how clever or iron-willed he is.

                            'Til then, Witchfinder Heinrich is the boogeyman to Christendom's Starborn, the embodiment of the fearful, terrifying Red Hand.

                            "Burn them all. God will separate true from false."
                            He's inspired by Marvel's loathesome Cameron Hosge, only without the creepy tentacles...
                            Last edited by Hoid; 06-30-2016, 07:56 AM.
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                            The Realms of Idrifaulo.

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                            • #15
                              NPCs

                              Infamous Starborn:
                              The Fire in the Sky:
                              Crunch writeup:
                              A flying pyrokinetic, the Fire in the sky is an ardent believer in Simon Luther's vision of human/superhuman equality. Placeholder.

                              Simon Luther:
                              Crunch writeup: Here!!!
                              PL3/66pp. Of Germanic heritage, but English by birth, Simon Luther was born with a silver spoon in his mouth. As a 2nd cousin to the King, there was little Simon wanted for that he did not receive. And what Simon wanted most of all was knowledge. Trained by the best tutors money could buy, Simon eventually settled on astrology and astronomy.

                              Many decades later, now a learned and respected man, Simon Luther was out stargazing when the Green Star passed overhead. He was radically transformed: wings of coherent light "sprouted" from his shoulderblades---though he could not fly---and his eyes became like the hawk---only much, much, much sharper. So sharp, in fact, that he claimed he could observe the surface of Mars as if a sparrow flying overhead, and that he could behold creatures so tiny the naked eye could not perceive them.

                              The Church despised this, of course!, but Simon Luther was protected by the King of England, and none dare touch him. Now, after two years of solitary research, Simon has turned his fiefdom into a safe haven for Starborn. Hundreds, even thousands, flock there, now, though few are actually Starborn---many are curious travelers, others priests haranguing the people not to be taken in by Simon's "deviltry". What happens next could define relations between mortal and Starborn forever...

                              Originally posted by Simon Luther
                              "To prospers my friends we must all rise above our base natures."
                              Simon Luther is the Professer X of the Green Star universe, only he's not secretly a giant turdmonger.
                              The Woman in Glass:
                              Crunch writeup: Here!!!
                              PL8/79pp. Angelique. An argumentative, angry follower of Simon Luther. Placeholder.

                              -//-\\-

                              Infamous teams:
                              Simon Luther's commune:
                              Found in Stephensholme, England. Placeholder.
                              Last edited by Hoid; 06-23-2016, 08:05 AM.
                              The Architecturae: coming soon.|\__/|The Forever Tree:|\__/|The Forever Tree (the multiverse).\__/The Forever Tree (Earth-G).\__/Forever Tree NPCs.|\__/|The Multi-Faceted Gem: coming soon.|\__/|World-And-Maze:\__/World-and-Maze (the multiverse).

                              The Realms of Idrifaulo.

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