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BSDQ Multiverse 1: Heroic Renaissance

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  • BSDQ Multiverse 1: Heroic Renaissance

    So I debated long and hard with myself about whether I wanted to keep everything about my various settings and stories to one thread, or have them split into multiple threads for each one. For now, I'm going with the latter idea. For this thread, we're gonna go with my current notion for my go-to superhero setting, based on some of my favorite and personally most influential comics.

    Heroic Renaissance
    1. Backstory
    2. Organizations
    3. Forces of Good and Evil


    We begin at the tail end of what in many settings is called the "Iron Age." A dark, bleak period of time when heroes were few, and those that dared call themselves or were called that were of a darker bent than past generations. For decades, barring some notable examples, superpowered individuals were pawns in the dark game of chess played by NATO and Warsaw, fighting clandestine battles under the view of a distrustful public. The once venerated war heroes of the 40's became isolated, until almost all of them faded away.

    But things change. New generations are born, and with each decades the zeitgeist shifts to accept new ideas, reject old ones, and reembrace previously rejected notions. And when the Cold War ended, many of the superpowered warriors found themselves without a war to fight. Their secrecy became public knowledge, as did their destructive battles and violent ways. To the few actual superheroes who had managed to persist, they made a poor example of what a superhero was. To these few individuals and others, the world had no real defenders left, no example of heroism to strive for, nobody truly interested in making a better world.

    Then the Wonder Men arrived.

    They came from nowhere, claiming to be refugees from a parallel Earth. They spoke of an escalating world war sparked by an environmental crash, itself the result of unchecked greed and societal corruption. They grimly intoned that such a fate was in store for this Earth if humanity was left to itself. And so they went about on a campaign of "betterment," answering to no human authority even as they changed the environment for the better, toppled dictators, and forced corporations to invest in human welfare. And the people loved them for it.

    But anyone with power needs someone to check that power. CENTRI, the U.N. mandated international organization whose purpose was to regulate and police the activity of superhumans on the international level, saw the Wonder Men as defying the very principles they stood for. A group of supermen actively changing world order was exactly the sort of thing they were made to combat. So the agents of CENTRI covertly investigated the Wonder Men, and they found the truth: these alternate reality superhumans were the ones actually responsible for what happened to their world. And under the guise of making a better Earth, what they were really doing was setting up the infrastructure that would allow them to take over Earth unopposed.

    Now that the jig was up, the Wonder Men threw off their guise of being peaceful changers and openly attacked. CENTRI fought right back with the aid of world militaries, and in a short, desperate war they trapped the Wonder Men in their headquarters before destroying it with CENTRI's own compromised satellite HQ. The war was won, but CENTRI was so utterly devastated by it that the UN Security Council had no choice but to dissolve it.

    With CENTRI gone, the last bastion of heroes in the world was vanquished, and both supervillains and loosely defined "heroes" reigned supreme. There was nobody left to turn to. But in the superhuman underground, like minded individuals gathered together to change that, and vowed to actually do what the Wonder Men had said they were doing, without ulterior motives or agendas.

    And meanwhile, long absent legends of superheroism have returned, and they don't like what "superheroes" have become in their time away from Earth. It's time to clean house, even if the other so-called "heroes" don't like it. It's time to show these upstarts what a better class of hero is, what it used to mean.

    And at the U.N., the survivors of CENTRI see the paradigm already changing, and a new conflict over what defines the superhero in the modern era. And they are determined to make sure that what happened to the earth the Wonder Men came from does not happen here. Not on their watch.

    With three ideologically driven forces of heroes emerging, a new paradigm is beginning to emerge. Now all that remainds to be seen is who comes out on top, or if they are able to coexist in this new heroic renaissance.
    Last edited by BS Digital Q; 11th May 2014, 05:52 PM.
    Builds of the BSDQ Multiverse

    Heroic Renaissance
    Thunder Woman (Coming Soon!)
    Vigilant Alliance (Coming Soon!)
    Capital City Adventures (Coming Soon!)

  • #2
    Re: BSDQ Multiverse 1: Heroic Renaissance


    There are many, many groups and organizations active at the time of the Heroic Renaissance, many emerging as a result of it, others instigating it. Whatever the case, many of the forces of good find themselves involved in an ideological battle for the very heart of what it means to be a hero, whether it be example, responsibility, or duty. Even as this conflict happens, the old guard of cynical, violent individuals who have taken up the reigns of "heroism" are resistant to change. Nefarious forces lurk in the periphery, exploiting the situation, while other, more destructive threats continue to crop up. The Dark Age may be going away, but the Heroic Renaissance is still a hard time. Whoever comes out on top will become the example that all the other heroes turn toward for guidance.

    Part 1: The Grand Assembly

    The Grand Assembly are the heroes of this world, before their disappearance and after their return. Originally just the Assembly, they were less an actual team and more an occasional summit used to address issues that affected the entire heroic community. They became the Grand Assembly when Janus the Overseer appealed to the heroes to help him stop the various attempts by both the Axis and Allied powers of WWII to tap into various sources of technological and magical might. Thus the Assembly mutated into a large team of powerful heroes, which became known as the Grand Assembly.

    After the war, the Grand Assembly removed themselves from international and political affairs to prevent themselves from mutating into the violent and cynical paramilitary supersoldiers that other superheroes were becoming. They openly defied the direction superheroes were taking, believing that heroes needed to stay away from situations filled with moral quandries and political allegiances. And for a while their example alone kept things in balance, until the day they disappeared thwarting an extradimensional invasion in 1986. Thunderbolt's last words before they entered a portal to pursue the invaders were, "We'll be back in a jiffy folks!"

    That was twenty years ago.

    The Grand Assembly returned, unexpectedly, in the aftermath of the Wonder Men War. It turned out that time moved slower in the dimension than here on earth, and so what was days for them had become years here.

    Displeased with the way things have become, they have vowed to reign in the breed of violent and amoral "superheroes" that have emerged in the wake of the Cold War's end, and enforce traditional standards of heroism.

    Their membership consists of:

    Aegis- The leader and moral center of the group. She is endowed with the essence of the mythological shield, and tasked by divinity with a mission of protecting those unable to protect themselves.

    Blacksmith- An engineer who wields the alchemically powered Hammer of Vulcan, Blacksmith combines magic and technology seemlessly.

    Captain Meteor- A former astronaut mutated by space debris into a cosmic powerhouse, Captain Meteor is the most vocal and aggressive member of the Grand Assembly, and Aegis' lieutenant.

    Guardian Angel- A warrior from an angelic parallel dimension, it is unclear whether she is an extraterrestrial emissary or an actual angel. Either way, the mission of the Grant Assembly dovetails into her own task of battling demonic infiltration on Earth.

    Janus the Overseer- He is a member of an incredibly ancient and powerful race of self-appointed wardens of known reality. He has wandered among humanity for milennia, posing as mythological deities and legendary wizards like Merlin.

    Lady Might- A former protoge of Captain Meteor grown into a mature woman, looking to establish her own identity as a heroine.

    Pendragon- The second person to bear the mantle, unlike his predecessor Pendragon is not a literal Arthurian legend. He is, however, an extremely wealthy and powerful man, and is involved with re-establishing himself at the corporation he formed and rooting out the corruption that infests it.

    Renaissance- The supposed smartest man in the world. He works with Blacksmith to design the new heroic order the Grand Assembly seek to establish, such as the security systems for the prison they are building to detain the erstwhile young generation of "heroes."

    Thunderbolt- The youngest member of the Grand Assembly, Captain Meteor hopes that his example will influence some of the current crop of vigilantes to renounce their violent ways and become true heroes.

    Tenebrae- Seemingly at odds with the rest of the Grand Assembly, the undead spirit of darkness sees the new generation of heroes as no different from the criminals she is compelled to punish.
    Builds of the BSDQ Multiverse

    Heroic Renaissance
    Thunder Woman (Coming Soon!)
    Vigilant Alliance (Coming Soon!)
    Capital City Adventures (Coming Soon!)


    • #3
      Re: BSDQ Multiverse 1: Heroic Renaissance

      Organizations, Part 2: The Sovereignty

      One of the problems with the Grand Assembly's crusade against the current generation of superpowered heroes and vigilantes is their belief that just about all these individuals are more or less the same. This generalization couldn't be more wrong. While some of the most prominent members of the current crop of powered individuals and teams definitely fit into the paradigm, others don't. The Sovereignity are an example of this.

      The Sovereignity were initially born from the meeting of four likeminded individuals: the legendary explorer Professor Moebius, the superpowered Russian agent Svetlana Mir, the mystical emissary calling herself Halcyon Sword, and the Arab prince Tasnim al-Barr. They all agreed that they were disgusted with the direction that the world was taking. The Cold War had all but corrupted the superhero community, and increasingly selfish and powerful corporations held the secrets and wonders of the universe ransom. They decided that something needed to be done about this.

      With the Grand Assembly still missing, it was decided that a new organization like them was needed, one that would strive for a better world in two ways: Providing an example to others heroes of what they should strive to do with their powers, and to gradually dismantle the political, social, and economic forces that prevented global progress. So all four went out and gathered together seven other superpowered individuals who would be receptive toward their ideas. Thus the Sovereignty were born.

      At first, the goal was to operate in secret. The Sovereignty's founders were smart enough to realize that trying to forcibly impose change would only serve to paint them as violent global terrorists. They would need support. To do this, they chose key men and women who shared their ideology in political, corporate, and scientific circles, and then leveraged their power to insure these individuals succeeded, while also protecting them from rival interests and threats.

      That went out the window when the first of the Four Horsemen, Apollyon, showed up. Apollyon cut a swath of destruction through Central Asia, and even the combined might of the Grand Assembly could only slow him down. The inability of the old guard of heroes to stop Apollyon forced the hand of the Sovereignty, who intervened in the conflict. Together, they very nearly succeeded in slaying the armored behemoth, only for Apollyon to vanish as quickly as he had appeared.

      This changed everything. The Sovereignty were in the public spotlight now, and the Grand Assembly were now aware of an extremely powerful rival group with a similar goal, but very different methods and ideology. Moebius had the Sovereignty made a formal public debut, with Excelsior representing them. Giving a speech called "The Covenant," Excelsior laid out the contract that he and his fellow comrades were making with humanity. They promised a better, more prosperous and kind world. Even if they were unable to rid all of the evils of life, they vowed to turn things around and bring to justice the evildoers who were beyond the ability of the law.

      The Sovereignty and Grand Assembly are at odds with one another. They both believe the other counterpart will only exacerbate the world's problems. To the Grand Assembly, the Sovereignty are dangerous, violent subversives. To the Sovereignty, the Grand Assembly's self-appointed mission of cleaning up the heroic community is an example of the strong forcibly exerting their will upon the weak. At this point, an open conflict is inevitable, and the only thing keeping that from happening is cooler heads on both sides of the aisle.

      Their headquarters is an ancient, semi-sapient alien craft that Professor Moebius found during his stint as a two-fisted scientist-adventurer in the early 20th century. He named it "Leviathan," after the Thomas Hobbes book.

      Their membership consists of:

      Excelsior- The figurehead of the Sovereignty in the West. Is in actuality a young man who is able to assume an adult, superpowered form. Eternally optimistic and hopeful, in contrast to Captain Meteor's increasingly angry persona.

      The Fountainhead- The masked persona that Tasnim al-Barr takes on whenever on Sovereignty business. A non-fighter, his role is effectively that of being the Sovereignity's representative in the business and political world.

      Gaea- A former human turned extremely powerful and wild elemental being from south-central Africa, Gaea is the wrath of Mother Nature personified. With guidance from Professor Moebius and Moksha, she is gradually returning to some semblance of humanity.

      Halcyon Sword- Hailing from a hidden and ancient civilization, Halcyon Sword has come into the rest of the world on a mission to bring the rest of humanity onto the path her home took centuries ago. She is both ambassador and warrior, genuinely believing that there is real evil in the world that can only be dealt with at the edge of a blade.

      Moksha- A bodhisattva from India, Moksha has chosen to remain on Earth in order to spread his knowledge of the secrets of the universe. He is a spiritual center for the group, and its representative to the people of the rest of the world, especially the third-world nations.

      Pharos- A victim of English genetic engineering projects, the man called Pharos was transformed into a living being of star matter. Freed from captivity by the founders of the Sovereignity, he is a living embodiment of the possibilities of nuclear solar power brought to earth.

      Professor Moebius- Moebius is a fallen Overseer, the same race that Janus hails from. Stripped of all magical and cosmic power for defying the noninterference edicts the Overseers enforce upon themselves, he has wandered the Earth for millennia. His current form is based upon a persona he took up as an adventurer-scientist. He is the primary leader of the Sovereignty.

      Raincloud- One of the recruits for the Sovereignty's more public persona, Raincloud is a Native-American weather controller with an interest global social change and justice. A justice that includes righting the wrongs European colonials inflicted upon her tribe.

      Svetlana Mir- An example of the superpowered spy games of the Cold War, Svetlana Mir is one of the few surviving members of CENTRI's dissolution. A decidedly pragmatic and non-heroic person, as per her Russian heritage; just the way she likes it.

      Vox Populi- The Voice of the People is a woman with a spiritual connection to the rest of the world, that she channels through her vocal chords to both destroy and heal.

      Xianren- The "Transcendent Man" is a devout Buddhist and scientist who chose to pursue a form of enlightenment through technology. He has pursued the means of bettering the body through genetic and cybernetic enhancement, and wishes to share his vision of the future to the rest of the world.
      Last edited by BS Digital Q; 11th May 2014, 10:32 PM.
      Builds of the BSDQ Multiverse

      Heroic Renaissance
      Thunder Woman (Coming Soon!)
      Vigilant Alliance (Coming Soon!)
      Capital City Adventures (Coming Soon!)


      • #4
        Re: BSDQ Multiverse 1: Heroic Renaissance

        Organizations, Part 3: Interguard

        CENTRI was the culmination of decades of United Nations resolutions and international treaties, aiming to regulate and control the use of superhumans as adjuncts to national militaries. But even at the height of its power, the organization was in no way a true fighting force. Sure, it had superhuman operatives, but for the most part it enforced the law via cooperation with other enforcement groups, militarizes, and other superhumans. It's members were agents, not soldiers. On rare occasions it found itself the first and last line of defense against powerful and world ending threats, but for most of its existence it was concerned with the politics of superhuman use.

        Then the affair with the Wonder Men happened.

        The Wonder Men's activities, while massively popular with the public worldwide, grossly violated international law. Under their charter, CENTRI was obligated to do something about it, and agents were sent to investigate. This infiltration uncovered the truth of the Wonder Men and their actual plan for total global domination, and this in turn kickstarted a massive conflict. CENTRI agents were key in taking the fight to the Wonder Men, and many fell in battle until, in a desperate gamble, they dropped their own satellite headquarters onto the Wonder Men's citadel, utterly annihilating any and everyone within the vicinity.

        When the ashes settled, next to no CENTRI agents and personnel remained. The devastation was so vast and crippling that the UN Security Council voted to dissolve the organization altogether. There was barely anything left to pick up, and it would take an exorbitant amount of money to rebuild CENTRI from scratch. In addition, the downfall of the organization emboldened its enemies and critics, who moved to insure that it could never rise from the ashes to regulate superhuman exploitation.

        Three of the survivors were Jack Warren, Miranda Ellis, and Anna Wagner. Their former home gone, they had no choice but to take up jobs as liasons or working with other national agencies related to superhuman affairs. But despite this dark patch in their lives the three of them kept the torch lit and remained in contact. Somehow, some way, they would resurrect CENTRI and bring to justice international superhuman crime.

        Their chance came much sooner than anticipated. The return of the Grand Assembly and the declaration of it's intention to "clean up the heroic community" made many nations nervous that the old guard would forcibly dismantle their superhuman military projects. Then the Apollyon incident happened. The combination of a being appearing that even the Grand Assembly could not stop, followed by the Sovereignty's intervention and near defeat of the rampaging monstrosity, absolutely terrified the major national superpowers.

        Seeing an opportunity, Warren approached the UN Security Council with a proposal; an agency similar to CENTRI, but focused explicitly on high-powered superhuman threats on a global scale. Instead of being a law enforcement agency like Interpol, this new group would be an organized paramilitary force answering directly to the Security Council. Despite some initial pushback by various rival interests, the Security Council approved the idea and appointed all three of the former CENTRI agents to positions of operating and managing the new group, dubbed Interguard.

        The group started out small, beginning with a fiva-man team of superhuman operatives appointed from each of the permanent council member nations. From there, other Security Council nations would either appoint their own representative superhuman agents, or would go out into the feild to recruit certain superhuman from the wild.

        Interguard hadn't existed long before the second of what would turn out to be the Four Horsemen emerged, this time attacking a nuclear power plant in France. The core team moved in, and though hopelessly outmatched by the creature, they were able to contain its rampage and prevent it from reaching any of the important systems of the plant. When it realized that it had failed in its task, the being vanished in the same way that Apollyon had.

        This was the victory the fledgling superhuman team had been seeking. Having been given their baptism of fire, the Security Council approved a bigger budget for Interguard, allowing the group to expand its operations. Furthermore, it now had some international legitimacy, and was a force to be reckoned with. With the matter of survival largely taken care of, they now turned their attention to the activities of both the Grand Assembly and the Sovereignty, and the conflict brewing between the two groups.

        The Grand Assembly have largely overlooked Interguard's presence. They have other fish to fry right now. They may regret that choice.

        The Sovereignty, being more savvy than their rivals, know that Interguard represents the sort of potential enemy they hope to avoid openly fighting. At the same time they respect the role Interguard plays, even if they know (or believe at least) that Interguard is playing for the wrong team by helping to preserve the status quo the Sovereignty seek to dismantle. Tasnim al-Barr, the group's political and corporate spokesman, believes that with time and some effort it may be possible to align Interguard into the position of being a possible ally instead of enemy.

        The members of Interguard's various field teams include:

        Armory- From China. A former Chinese soldier who lost most of his limbs and body in a workshop accident, he became a testbed for cybernetic prosthetics and biotechnological enhancements. More machine than man now, he may end up as the poster child for the future of enhanced soldiers.

        Arrowhead- From France. A renowned archer whose innate superhuman gifts revolve around an insanely advanced neurological system. This makes him as much an incredible craftsman and martial artist as it does marksman, but it also gives him some strange personality tics.

        Black Rose- From Ireland. A potent psionic who has developed the full range of talents through her dabblings in black magic. Brought on as much for her unique knowledge in arcane affairs as for her powers.

        Challenger- From the United Kingdom, the senior field officer. In the heirarchy of Interguard, only Jack Warren, Miranda Ellis, and Anna Wagner are his ranked superiors. The crown jewel in Her Majesty's corps of superhuman officers, Challenger's SAS training and experience alone makes him a force to be reckoned with.

        Chimera- From Turkey. An animalistic shapeshifter mutated against her will by a criminal cartel to act as a living weapon. Is undergoing counseling to help her adjust; a relationship with the similarly mutated Zmei is helping her.

        Megalith- From the United States. In actuality an extraterrestrial being raised by Midwest farmers. Has been pursued by the mysterious Majestic-12 agency for most of his adult life, and accepted Interguard's invitation specifically to avoid them.

        Revere- Also from the United States, but an actual native instead of an alien. One of the older and more experienced members, both as a soldier and as a semi-obscure New England superhero. Shares a comradery with Challenger.

        Stormbreak- From Norway. A former fisherman who has forcibly bonded to a sentient, energy manipulating weapon of arcane origin.

        Vespa- From Italy. A legendary spy and an associate of Anna Wagner. More comfortable with being a spook than a soldier, though her electromagnetic powers make her more than capable on that front.

        Zmei- From Russia. The circumstances of his transformation into a humanoid, draconic being are highly classified, enough that Interguard has been plainly told to tread carefully on any mission in Russia. Nonethless, one of the most powerful and useful members.

        In general, no more than five members are assigned to a team on any particular mission, outside of extraordinary circumstances.

        In addition, Interguard has an extensive support staff and management. Some of these individuals include:

        Jack Warren- Director of Interguard, once one of the best agents that CENTRI had. He bears the scars of his involvement in the Wonder Men conflict.

        Miranda Ellis- Jack Warren's second-in-command and lifetime associate, Miranda Ellis specialized in tracking down and identifying superhumans back in her CENTRI days. Thanks to her unique powers, she continues to maintain this role at Interguard, balancing it with her duties as No. 2.

        Anna Wagner- Already a legend even before she became an agent of CENTRI, Anna Wagner is one of the products of the United Kingdom's Cold War superspy projects. Carries out special missions for Jack and Miranda that they cannot entrust to the rest of Interguard.

        The Operator- A "techno-telepath" enhanced by her self-inflicted forays into transhuman implants, the Operator is mission control for Interguard. She is capable of handling multiple missions worldwide simultaneously, allowing the senior leadership breathing time to handle other issues.

        Juan Jose Jimenez- A retired Spanish badass and former vigilante and mercenary "The Scorpion", Jimenez is now the trainer for Interguard, making sure all members are in shape and operating to the best of their abilities.
        Builds of the BSDQ Multiverse

        Heroic Renaissance
        Thunder Woman (Coming Soon!)
        Vigilant Alliance (Coming Soon!)
        Capital City Adventures (Coming Soon!)


        • #5
          Re: BSDQ Multiverse 1: Heroic Renaissance

          I see what you did there with the lead staff. Does Jiminez look like Machete?
          Impeach the peach!

          Completed Games:
          Crinoverse - Avengers
          Crinoverse - Young Avengers
          Crinoverse - Bay City Sentinels
          Crinoverse - Time After Time
          Crinoverse - San Antonio Avengers
          Crinoverse - Honnounji Academy
          Extreme Unction


          • #6
            Re: BSDQ Multiverse 1: Heroic Renaissance

            Originally posted by Enigmatic One View Post
            I see what you did there with the lead staff.
            lol, I thought I was being too subtle with some of my other references, so I decided to spell things out a bit more obviously. This setting being my love letter primarily to the works of Warren Ellis (sans some of his more grim and cynical moments; this will actually have something resembling a happy ending!), among other influences.

            Does Jiminez look like Machete?
            Well, I haven't gotten around to designing him yet, so we'll have to wait and see on that. I'm still working on the visuals for the Sovereignty, so it'll be a while before I get to Interguard.
            Builds of the BSDQ Multiverse

            Heroic Renaissance
            Thunder Woman (Coming Soon!)
            Vigilant Alliance (Coming Soon!)
            Capital City Adventures (Coming Soon!)