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  • #61
    Re: Oubliette

    I think you mean the students of the NVA-NA (North America).
    Impeach the peach!

    Completed Games:
    Crinoverse - Avengers
    Crinoverse - Young Avengers
    Crinoverse - Bay City Sentinels
    Crinoverse - Time After Time
    Crinoverse - San Antonio Avengers
    Crinoverse - Honnounji Academy
    Extreme Unction

    Comment


    • #62
      Re: Oubliette

      Originally posted by Enigmatic One View Post
      I think you mean the students of the NVA-NA (North America).
      Force of habit. I do more with the NVAE.
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      • #63
        Re: Oubliette

        Also, you should really refine the entry to say: James Loder, Psychopathic Brat. The faculty really should do something about that competition.

        So, pardon any narcissism in my question: is/was there Imago in the Tabula Rasa verse?
        Impeach the peach!

        Completed Games:
        Crinoverse - Avengers
        Crinoverse - Young Avengers
        Crinoverse - Bay City Sentinels
        Crinoverse - Time After Time
        Crinoverse - San Antonio Avengers
        Crinoverse - Honnounji Academy
        Extreme Unction

        Comment


        • #64
          Re: Oubliette

          Originally posted by Enigmatic One View Post
          Also, you should really refine the entry to say: James Loder, Psychopathic Brat. The faculty really should do something about that competition.

          So, pardon any narcissism in my question: is/was there Imago in the Tabula Rasa verse?
          It is entirely possible, but none was ever planned. I'm working to slowly post my notes on the Tabula Rasa world--a world my tabletop group played in well over two years ago. In the world, there are several branches of Vindicators based out of every major city, allowing better response times. It stands to reason that Imago could easily be a part of one of those teams and could retroactively inserted onto a roster. The game, however, is pretty much done though. Without giving away much of the plot, the Tabula Rasa story plays into the Armada story.
          Armada Status

          Comment


          • #65
            Black Box

            Leader: Doctor Cheryl Colbenson
            Roster: Caliber, Iron Curtain, Okami, Phase, Stockholm, Tide, Tinnitus, Tusk

            Base of Operations: Several

            First Appearance: New Vindicators #27

            Biography: Doctor Noah Meinstein’s right-hand woman, Doctor Cheryl Colbenson, was sent to Kaffeklubben Island in order to salvage the instruments left by his father’s experiments. There, the woman discovered a cube that—according to Doctor Alexander Meinstein’s notes—was a Hyperborean artifact capable of restoring lost memories. Doctor Alexander Meinstein had been working on a way of reversing the artifact’s supernatural ability and created a device that could use the cube to alter memories instead. Discovering Gregaro Vincentsson frozen nearby, they freed him and opted to make him their first test subject: with the aid of the cube, they were able to manipulate his memories and even implant subliminal commands that could be triggered with a string of words.

            Seeing the power the cube possessed, Colbenson moved to install herself as the Director of SPB Affairs. She used the cube on Colonel Sidell, causing him to tender his resignation and recommend the unknown woman as his replacement. Boasting General Arthur Colbenson as a father, the woman secured the position on the eve of Senator Bedford's assassination.

            The presidential candidate's death was serendipitous for Colbenson, who had hoped to use her new position as a way of subjugating Neo-Sapiens beneath her. In the wake of the news, she revealed the existence of the New Vindicators Academy of America and charged a new agency--Black Box--with raiding the campus. Though many escaped arrest, Black Box subdued several students, as well as many members of the faculty. They transported them to Peoria, where Colbenson employed Meinstein's technology to assess the Astral Plane, where she erected an internment camp. Black Box claimed to be doing this for the protection of Neo-Sapiens, presuming that the general public would respond with violence in the days after the Bedford assassination.

            At the same time, Black Box continued to use the cube to restructure the memories of several young Neo-Sapiens, turning them into her own soldiers. Even though the New Vindicators liberated the prisoners of Black Box's camp, the militia continued to round up SPBs. In the wake of Apocatastasis' assault on New York City, they suffered strikes executed by the Affiliation, designed to engage Black Box in attrition warfare. Almost a year later, maintaining Black Box became economically impossible, and only a skeleton crew remained.

            Wanting desperately to win the war against Neo-Sapiens, Colbenson began to hunt for her half-sister. As a Nephilim, Autumn had an ability to generate a force field that nullified the abilities of Neo-Sapiens caught inside it. With augmentation from Doctor Meinstein, the reach of Autumn's powers was now global. Doctor Colbenson depleted the last of her resources to invade Patriot Robotics, liberate her sister, and activate her abilities. With their powers gone, the Vindicators and the Affiliation teamed up to stop Colbenson's machinations. Prompt, a student of the New Vindicators Academy and a former prisoner of Black Box's internment camp, ultimately killed Autumn Colbenson and forced what remained of Black Box to retreat.

            Goals: Black Box strives to protect normal humans from Neo-Sapiens, and frequently take extreme measures to accomplish these goals. They have arrested Neo-Sapiens and known blood relatives of Neo-Sapiens, jailing them in an extra-dimensional internment camp. They have also utilized a Hyperborean relic--the Black Box for which they are named--to reconfigure the thoughts of super-powered beings, transforming them into loyal soldiers in their army.

            Prisoner Log: Utilizing the files they obtained from their raid of the New Vindicators Academy of America, Black Box began rounding up known Neo-Sapiens and anyone related to them (as they could potentially be Neo-Sapiens as well). These people were taken to an internment camp in Peoria, Illinois. Upon entering, each prisoner was branded with a five-digit registration number on the inside of their right arm.
            • 00001: Norman Goodman (Crag and Mist's son)
            • 00002: Eli Cron (Crag and Mist's son's boyfriend)
            • 00003: Bartholomew Hart (Bio and Siphon's father)
            • 00004: Bethany Hart (Bio and Siphon's mother)
            • 00009: John Styles (Halogen's father)
            • 00010: Diane Styles (Halogen's mother)
            • 00013: Dwight
            • 00014: Nicole DiMera (Pandroa's mother)
            • 00015: Bud Jordan (Rift's father)
            • 00016: Corrine Quequesha-Jordan (Nephilim; Rift's mother)
            • 00018: Ford Freeman (Onyx's father)
            • 00019: James Titus (Tide's father)
            • 00020: Annie Titus (Tide's mother)
            • 00021: Martin Miller (Haymaker's son)
            • 00022: Regina Campbell-Miller (Haymaker's daughter-in-law)
            • 00023: Isaiah Miller (Haymaker's grandson)
            • 00024: Joseph Miller (Haymaker's grandson)
            • 00025: Rachel Miller (Haymaker's granddaughter)
            • 00026: Dwayne Miller (Haymaker's son)
            • 00027: Todd Miller (Haymaker's son)
            • 00028: Laurie Gross-Miller (Haymaker's daughter-in-law)
            • 00031: Jeffrey-Alan Manther (Caliber and Jetstream's brother)
            • 00032: Orville-Otis Manther (Caliber and Jetstream's brother)
            • 00033: Wilbur-Reuchlin Manther (Caliber and Jetstream's brother)
            • 00034: Kyle-Oliver Manther (Caliber and Jetstream's brother)
            • 00035: Timothy-Calvin Manther (Caliber and Jetstream's brother)
            • 00038: Connie Guthrie-Manther (Jetstream's mother)
            • 00039: Christine-Sue Manther (Caliber and Jetstream's sister)
            • 00040: Katherine-Joan Manther (Caliber and Jetstream's sister)
            • 00042: Hank
            • 00045: Frank Williams
            • 00046: Matthew Titus (Torrent's father)
            • 00047: Sharon Titus (Torrent's mother)
            • 00048: John Titus (Torrent)
            • 00049: Dawn Arbors (Monique Arbors' sister)
            • 00055: George Emmanuel Espada (Tierra's father)
            • 00056: George Emmanuel Espada, Junior (Tierra's brother)
            • 00057: Eduardo Espada (Tierra's brother)
            • 00058: Enrique Espada (Tierra's brother)
            • 00059: Santiago Espada (Tierra's brother)
            • 00073: Armande (Rheid)
            • 00075: Jack Rexroth (Greystone)
            • 00076: Levi Carmichael
            • 00089: Jimmy Schultz
            • 00096: Kayla Hudson
            • 00116: Doug Droll (Quail)
            • 00119: Parker Gibbs
            • 00137: Michael McDougall
            • 00141: Rory Casper
            • 00142: Annette McMenamin
            • 00143: Jacob Wright
            • 00145: David Glock (Pastel's father)
            • 00146: Nina Covington (The Aurelia's mother)
            • 00147: Christine Sway (Anomaly's mother)
            • 00148: Doctor Zachary Jenkins (Copycat's father)
            • 00149: Everett McGee
            • 00150: Carlin Witte
            • 00151: Mort Norris
            • 00152: Cheyenne Ford
            • 00153: Sonya Glock (Pastel's mother)
            • 00154: Lance McGee (Anomal's father)
            • 00155: Steve Potter
            • 00156: Christmas Clark
            • 00157: Steve Brown
            • 00158: Monique Arbors
            • 00159: Isaac Slade
            • 00160: Cloud Goodman
            • 00204: Robert Clark (Christmas' father)
            • 00217: Janine Clark (Christmas' mother)
            • 00219: Annle Caplan
            • 00254: Rick Tasker


            Originally posted by Michuru81
            The list is far from complete--intentionally so. It allows for future characters to be established as a guest of Black Box's prison camp, while also serving to keep track of what has been established about the roster.
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            • #66
              Re: Oubliette

              Originally posted by Michuru81 View Post
              It is entirely possible, but none was ever planned. I'm working to slowly post my notes on the Tabula Rasa world--a world my tabletop group played in well over two years ago. In the world, there are several branches of Vindicators based out of every major city, allowing better response times. It stands to reason that Imago could easily be a part of one of those teams and could retroactively inserted onto a roster. The game, however, is pretty much done though. Without giving away much of the plot, the Tabula Rasa story plays into the Armada story.
              Oh. I thought you'd just come back to working on it after a break. If you decide to retro-add Imago, that's fine. If not, also fine.

              Black Box
              And here we see the story of one of the two groups on Imago's shit list, the other being Crux, of course.

              By the way, formatting error on the front page Black Box link.
              Impeach the peach!

              Completed Games:
              Crinoverse - Avengers
              Crinoverse - Young Avengers
              Crinoverse - Bay City Sentinels
              Crinoverse - Time After Time
              Crinoverse - San Antonio Avengers
              Crinoverse - Honnounji Academy
              Extreme Unction

              Comment


              • #67
                Re: Oubliette

                Originally posted by Enigmatic One View Post
                Oh. I thought you'd just come back to working on it after a break. If you decide to retro-add Imago, that's fine. If not, also fine.
                I'm back to working on the narrative, yes. It's an account of what (sort of) happened at the gaming table.

                By the way, formatting error on the front page Black Box link.
                Thank you! I'll get on that in a moment.
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                • #68
                  House Rules

                  HOUSE RULES
                  • Source Material: I try to keep things as simple as possible and dislike having to guess what book what random feat or power comes from. As such, please try to stick to the core rulebook, the Mastermind's Manual (sans the Opportunity feats), and Ultimate Power when building your character.
                  • IANAI (I Am Not An Idiot): Sometimes, the line between what the player knows and what the character knows isn't clear. If a player just isn't sure whether or not their character would connect the dots that they have, feel free to roll a Wisdom check (DC 15) to determine whether or not the character connects the dots.
                  • Posting: I understand that real life has it's demands and don't expect anyone to put this game before their obligations to family, friends, school, work, ect. However, from time-to-time, the PBP game finds itself in combat or a situation where a response is necessary. Rather than hold up the game indefinitely, after twenty-four hours (not counting weekends or holidays), a post will be made for you. Hopefully, no offense is taken if this occurs; it's just my attempt to keep things moving for any other players participating in that scene.
                  • Powers as Feats: I'm not a fan of powers as feats, as shown in the Mastermind's Manual. Similarly, I'm not keen on someone simply increasing an ability score to superhuman levels, when they describe it as part of their power. It's not often that I employ effects that nullify powers, but... powers should be powers. Maybe it's nitpicking, but that's where I am on it.


                  PROBLEMATIC POWERS
                  There are certain abilities that create problems. Unless flawed in some manner, I likely won't be allowing certain abilities into my games.
                  • Force Field: I’m okay with Force Field, but your ranks of Impervious probably shouldn’t go above the game’s PL.
                  • Healing: I’m not a fan of healing, as it tends to hurt the campaign world. If someone capable of regenerating others’ lost limbs or curing diseases exist, then suddenly there’s no reason that a lost limb or sickness has any gravity.
                  • Mind Reading: My brand of storytelling tends to employ secrets being kept from the main cast: their allies and enemies alike will frequently make plays that lead to big reveals, and it’s no fun (for both me, and the other plays) when these plots are revealed ahead of schedule. With some limitations, I’ll be more apt to let this into the game. If you’re Charles Francis Xavier and can delve into someone’s thoughts from anywhere on the globe, I’m not okay with it. If you can only read the thoughts of someone you’re actively touching, I’m probably going to be on board with things.
                  • Protection: See Force Field.
                  • Spatial Control: This one I’ll allow in moderation. If your character can taxi the entire group across the country without batting an eye, I’ll probably nix it. If your character’s fighting style is to banish his opponents to the surface of the moon with a look, I’ll probably shoot it down. If, however, you’re essentially Nightcrawler and your power is short-ranged teleports that augment your particular fighting style, and you tend not to take a small army with you? I probably won’t have any problem.
                  • Regeneration: I’m perfectly fine with Regeneration in certain situations. If you’re just a normal guy whose power lets you bounce back from anything, cool. If you’re sporting flight, a sonic scream, and an immunity to fire effects, a healing factor might be overkill. Basically, if ranks of Regeneration are accompanying other powers, you might want to require a source or have some sort of nifty limitation so that you’re not just supplementing an already cool build with something to make you even more brutal.
                  • Shapeshift: Unless it’s flawed in some way, I’m probably going to pass on any variable sort of power.
                    • A good example of a flawed variable power Greystone, Tattooedman's character in my NVAE game. Jack is a Swiss-army knife of powers, but the descriptor on how he gets access to those powers limits him in other ways, such as preventing him from full-on becoming another creature. Jack can't utilize his powers to become a fly and go spy on a clandestine meeting, nor can he really use it to escape an opponent by hiding in a flock of birds taking flight.
                  • Super-Senses: I’m a big fan of psychometry. I think the ability to touch and object and learn its history is one of the coolest powers ever. As a GM? I think it sucks. This one is similar to Mind Reading in that it can potentially ruin the story. I’m going to be okay with people grabbing Low-Light Vision or Analytical Smell, but Precognition, Postcognition, and their friends won’t really make it into the game without some sort of flaw like uncontrolled.
                  • Teleport: See Spatial Control.
                  • Transmit: See Spatial Control.


                  OPTIONAL RULES
                  There are plenty of alternate rules given in supplemental material that I have elected to include in my games. For ease of access, I'm putting this here.
                  • LANGUAGE CHECKS: "Normally, there are no Language skill checks. However, Gamemasters may allow a character who knows a number of languages a check to see if the character understands some of an unknown language when encountering it. The DC of the check is 15 for a language similar to one the character already knows (such as another Romance language for a character who already speaks one), 20 for languages different from those the character already knows, and 30 for completely different languages. Complex or technical subject matter increases the DC by 5 while very simple words and phrases may decrease it by 5. Make a skill check using Intelligence as the key ability and the number of languages the character speaks as the skill rank. A successful check means the character understands the gist of the communication or gets his meaning across, although it’s by no means exact. A failure by 5 or more means a miscommunication or misunderstanding." ~Mastermind's Manual, Page 35


                  Originally posted by Michuru81
                  Off the top of my head, these are the only real house rules we're so far using. If one my players notices that I've missed something, let me know.
                  Last edited by Michuru81; 01-11-2016, 10:14 AM.
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                  • #69
                    Re: Oubliette

                    So this is late, but actually one other House Rule springs to mind. In addition to its other benefits, Eidetic Memory provides a +4 bonus on Knowledge checks.
                    Any sound can shake the air. My voice shakes the heart!

                    Comment


                    • #70
                      Re: House Rules

                      Originally posted by Michuru81 View Post
                      IANAI (I Am Not An Idiot): Sometimes, the line between what the player knows and what the character knows isn't clear. If a player just isn't sure whether or not their character would connect the dots that they have, feel free to roll a Wisdom check (DC 15) to determine whether or not the character connects the dots.
                      I missed this post somehow. I thought IANAI rolls were DC10?

                      Comment


                      • #71
                        Re: House Rules

                        Originally posted by Shock View Post
                        I missed this post somehow. I thought IANAI rolls were DC10?
                        I honestly don't know where I went off the rails. I went looking through the ATT for my original wording and it was apparently originally set it as a 15 then... I dunno, forgot at one point and said it was 10?

                        House Rules are slowly but surely getting a bit of an overhaul, particularly in the area of powers. There's some powers I'm not too keen on and might only allow under certain instances. I'm hoping to address those.

                        At the moment, I'm working on backgrounds, in the hopes of posting some characters in rapid fire succession, then promptly ignore the thread for about six weeks, as is protocol.
                        Armada Status

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                        • #72
                          Re: Oubliette

                          I went back to check out stuff you should move over from the ATT Settings thread, the Timeline definitely looks useful to copy/paste - and update for the several NVAE issues we've played since.
                          Impeach the peach!

                          Completed Games:
                          Crinoverse - Avengers
                          Crinoverse - Young Avengers
                          Crinoverse - Bay City Sentinels
                          Crinoverse - Time After Time
                          Crinoverse - San Antonio Avengers
                          Crinoverse - Honnounji Academy
                          Extreme Unction

                          Comment


                          • #73
                            Re: Oubliette

                            Originally posted by Enigmatic One View Post
                            I went back to check out stuff you should move over from the ATT Settings thread, the Timeline definitely looks useful to copy/paste - and update for the several NVAE issues we've played since.
                            It's actually next on my list. My edits to the book include some small NS stuff happening--like someone getting fired for being a Neo-Sapien, then coming back to attack the work place. These small incidents will be speckled into the existing timeline, to better legitimize the anti-NS argument.
                            Armada Status

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                            • #74
                              Re: Oubliette

                              Prehistory

                              Twentieth Century
                              • January 1, 1900: The Blood War ends; the Fallen are loosed.
                              • August 9, 1911: Michael Hawpe is born.
                              • 1911: The Thule Society formed.
                              • September 5, 1919: The Thule Society establishes the Deutsche Arbeiterpartei, or German Workers’ Party; later in the year, Adolf Hitler joins the party.
                              • February, 1920: The Deutsche Arbeiterpartei is reconstituted as the Nationalsozialistische Deutsche Arbeiterpartei, or National Socialist German Workers’ Party; a schism occurs when several members of the Thule Society, devoted to the study of antiquity and occult, split off to form the Illuminati Society.
                              • 1926: Michael Hawpe eats a golden apple and transforms; Crusader leaves Michael in Tartarus. (NV #47)
                              • 1934: The Illuminati uncovers a conspiracy...
                              • 1944: Michael Hawpe, Willoughby, Wolfe, and Apollo escape Tartarus and participate in the tournament at Drenthe. (NV #87)


                              Vindicators
                              • September 8, 1945: The Fuhrer and the Fourth Reich make their move; the Vindicators are assembled to stop them; the world learns of the existence of Neo-Sapiens.


                              Vindicators IV
                              • December 24, 1978: Mister Mayhem takes over the airwaves and announces the Mokshan government.
                              • December 31, 1978: Hordes of Neo-Sapiens migrate en masse from Ellis Island to Moksha. Weeks later, the Vindicators arrive on Moksha and Walkabout solves everyone's problems...


                              Vindicators VII
                              • September 8, 2001: Atlas holds the earth in rotation, threatening to begin a new ice age. When the Vindicators VII make their assault on him they stand victorious, at the cost of Chimera’s arm and Bio and Xianbei’s lives. Heartbroken, the team disbands.
                              • September 11, 2001: Duplicates of the villain Jihad hijack four commercial airlines. Two crash into the World Trade Center buildings, one into the Pentagon and a third is reclaimed by the passengers and brought down into a field. The newly disbanded Vindicators are blamed for the devastation and anti-NS sentiments inflate.
                              • September 18, 2001: The United Nations Security Council signs the Vindicators Act officially decommissioning super-hero teams and granting the Department of SPB Affairs the authority to police all SPBs; the New Vindicators Academy is founded.


                              Time Without Heroes
                              • March 19, 2002: Jesse Robinson, a junior at Arkansas High School, breaks several athletic records, leading some to incorrectly conjecture that he is a Neo-Sapien. Several people with connections to the Church of Genetic Purity, attack Jesse and his girlfriend, killing him and putting her into a coma.
                              • June 8, 2004: Neo-Sapien Brian Simpson is arrested for the murder of three Boyd County sheriffs as well as a district attorney he blamed for railroading his father through the justice system.
                              • August 19, 2006: After being fired for lying about his genetic status, baggage handler David Koener returns to Detroit Metropolitan Airport and uses his Neo-Sapien powers to kill six and injure eleven.


                              New Age
                              • 2006
                                • September
                                  • September 8, 2006: After almost five years without an active team of Vindicators, the Department of SPB Affairs debuts a new team of UN-sponsored heroes; Samael gives Drew Jenkins a fraction of the power he took from Apocatastasis 6,000 years earlier in preparation for Abaddon bringing him back. (NV #1)
                              • 2007
                                • May
                                  • May 27, 2007: Graduation day is interrupted by the Affiliation; hundreds of thousands die in the White War. (NV #11-12)
                                • September
                                  • September 8, 2007: The Trials begin. (NV #13)
                                  • September 23, 2007: The Trials end with the abduction of Iris. (NV #15)
                              • 2008
                                • May
                                  • May 14, 2008: Senator Amy Bedford is assassinated.
                                  • May 15, 2008: Black Box raids the New Vindicators Academy of America; the Neo-Sapien diaspora begins.
                                • September
                                  • September 8, 2008: Deimos takes on the Vindicators at the Empire State Building and Bulwark rides the bastard into the street (NV #70); a handful of American refugees experience their first day of classes at the New Vindicators Academy of Europe. (NVAE #1)
                                  • September 9, 2008: Emissaries from Laputa abduct the parents of Emily Adler and coerce her into mind controlling Captain Ronald Nelson, creating a hostage situation in Kaiserslautern. (NVAE #2)
                                  • September 16, 2008: Vicente DeGallow arrives at the New Vindicators Academy of Europe. (NVAE #3)
                                  • September 20, 2008: Greystone rescues Parabola from human traffickers; Kuq Hundë fills Current with bullets; Impasse and Prodigy take down a member of Arkan's Tigers. (NVAE #3)
                                  • September 27, 2008: The New Vindicators go to Florence, Italy and run into Iconoclast at the Uffizi Gallery; Elle Curie and Herta Elaide arrive at the New Vindicators Academy of Europe; Herta sets off a bomb and Candyman; Lacuna takes over Elle's body and proceeds to let Basilisk free. (NVAE #4)
                                • October
                                  • October 1, 2008: Candyman and Ursa prevent Savateuse from stealing a scroll; Greystone saves Elfriede from Presto; Fluxx, Impasse, and Prodigy apprehend Tristan Vitesse (NVAE #5)
                                  • October 2, 2008: Isaac Newton steps down as headmaster. (NVAE #5)
                                  • October 4, 2008: Candyman defects to Laputa. (NVAE #5)
                                  • October 13, 2008: Kasamir Flaegler arrives; Fluxx leads a recruitment mission to Australia; Mildew shoots Diamond Dust; Nadja Nelson is murdered... (NVAE #6)
                                  • October 14, 2008: The New Vindicators of Europe successfully capture Therianthrope; Captain Ronald Nelson is arrested for his wife's murder; Cornelis Noteboom spends his 16th birthday flying from Laputa to Vienna in order to warn the school of Laputa's plans. (NVAE #7)
                                  • October 15, 2008: Emily Adler, Martin Curie and Gaspar Zorilla e Higueras testify against Captain Nelson and a confession is successfully coerced; Entier attacks the Hague and is defeated; Current leads a team to Algeria and comes across a plot of Al-Akhwan; Fluxx and Impasse awaken Isaac Newton from his 13-day slumber. (NVAE #8)
                                  • October 24, 2008: At the school dance, Eddy takes over Jason's body, prompting his classmates to enter his head and help him reclaim control. (NVAE #9) Upon their return to consciousness, the young heroes learn that Laputa has made their move, and that their island fortress has appeared in the skies above Vienna. Accompanying the Vindicators, they invade the island and defeat the terrorist group, albeit at the loss of Warder and Apex's lives. (NVAE #10)
                                  • October 25, 2008: Violet Lear enrolls at the school; Blue Knight arrives in Vienna. (NVAE #11)
                                  • October 26, 2008: Elemenoh arrives in Europe; Otso unwittingly aids the UUB in finding his father and the guerrilla forces he leads, resulting in the end of their opposition. (NVAE #12)
                              • 2009
                                • January
                                  • January 10, 2009: Magnus Loder and Maria Espada marry; David and Cassandra are in a car accident; the Vindicators encounter Castor and Pollux. (NV #75-76)
                                  • January 17, 2009: Venefica is saved by Phobos. (NV #77)
                                  • January 23, 2009: Phobos versus Absalom; Wilt saves Phobos. (NV #78)
                                  • January 26, 2009: The Vindicators arrive in Japan to help their sister team deal with the White Witch. (NV #79)
                                • February
                                  • February 2, 2009: Castor and Pollux attack Denver while Pisces, Libra and Deimos move on New York. (NV #80)
                                • March
                                  • March 14, 2009: Ironside attacks a rally in Vienna; Astrid, Gaspar, Harry, Jack, and Kas join the Drifter in hopping dimensions. (NVAE #13)
                                  • March 16, 2009: Quintessence takes Martin, Mira, Otso, and Viktor to Băile Tuşnad, Romania, where the remaining Amânar children have manifested the power of flight, but are unable to control it, thanks to Durendal; in the other dimension, Harry meets his double, Ritter Gwyn. (NVAE #14)
                                  • March 20, 2009: Lex and Violet stop the Albanian mafia from abducting Rose; Wolf is arrested; Siegfriend takes Tatjana hostage. (NVAE #15)
                                  • March 21, 2009: Magnus and Maria return from their honeymoon; the outbreak begins. (NV #81) Meanwhile, in Europe, the New Vindicators return from Oubliette-1127 as the Faust Society launches an attack on Vienna just before Siegfried lays siege to the city (NVAE #16 and NVAE #17)
                                  • March 22, 2009: Kas saves Agnes; Durendal is stopped; Anne, Eve, Gaspar, Lex, Martin, and Mira are expelled from the New Vindicators Academy of Europe. (NVAE #18)
                                  • March 29, 2009: A London Energy oil refinery, located in South Killingholme, North Lincolnshire, is attacked by a winged man; six people lose their lives in the explosions that cripple the facility; Nanette Montauban's brother, his wife, and two daughters had been killed by their own police guard.
                                  • March 30, 2009: Flight 229 vanishes; the New Vindicators recruit Doctor Bacon; Crux ruins Violet and Jakob's first date; Mira is compelled to free Cottingwood. (NVAE #19)
                                • April
                                  • April 4, 2009: Two die in another attack on a London Energy oil refinery--this time in Rotterdam, South Holland.
                                  • April 8, 2009: The Drifter whisks the New Vindicators to Oubliette-519 and the truth about Pandora is uncovered; the Volunteers deal with SPBs from DPRK and the appearance of Napoleon IX in this dimension; Lex and Martin go to China. (NVAE #20)
                                  • April 9, 2009: The New Vindicators return from Oubliette-519 along with Imago. (NVAE #20)
                                  • April 18, 2009: A London Energy oil refinery in Brofjorden, Sweden is attacked; three lose their lives.
                                  • April 22, 2009: An oil refinery in Ingolstadt, Bavaria is attacked.
                                  • April 23, 2009: Agents from MI18 arrive at the Vienna school to abduct Jack. (NVAE #21)
                                • May
                                  • May 27, 2009: Adonis Skraag sends the Affiliation into Black Box's headquarters to retrieve the absconded school files from the New Vindicators Academy; after learning who was behind the pandemic, the New Vindicators headed to Egypt; (NV #89-90) Cavalier arrives at the New Vindicators Academy of Europe, seeking the Blue Knight's help. (NVAE #23)
                                • June
                                  • June 1, 2009: Corey Ander’s funeral (NV #92)
                                  • June 16, 2009: Miss Multiple attacks New York City. (NV #93)
                                  • June 19, 2009: The Vindicators versus the Basileus. (NV #99)
                                  • June 20, 2009: Dana O'Laughlin's funeral.
                                  • June 26, 2009: The Vindicators are reinstated. (NV #99)
                                • July
                                  • July 1, 2009: Deimos attacks the New Vindicators Academy of America; Joshua Cron dies; Michael Luom dies; half of Magnus Loder dies. (NV #100)
                                • August
                                • September
                                  • September 8, 2009: Andrew Woodford's Neo-Sapien powers manifest; Chienne leads the newest class of New Vindicators (Pandora Filash, Gideon, Carl Hamilton, Lloyd Hilton, Ranaan and Razi Lumanta, Gage Morris, Maxwell Swift, Gregaro Vincentson), (NV #101)
                                • October
                                  • October 2, 2009: Jude Bellows is expelled from the New Vindicators Academy of America (NV #102)
                                  • October 24, 2009: The Damned raises an army of undead (NV #103)
                                  • October 26, 2009: A group from the New Vindicators Academy of America visits the New Vindicators Academy of Europe (NV #104)
                                  • October 29, 2009: Remnants of Black Box activate Levi Carmichael, Jack Rexroth, and Doug Droll in an attempt to abduct Doctor Bethany Fisher (NV #104)
                                • November
                                  • November 2, 2009: Elemenoh arrives and Raanan leaves (NV #105)
                                  • November 6, 2009: Gregaro opts to find Raanan; Justice and Absalom take hostages; Lloyd dies. (NV #106).
                                  • November 10, 2009: Lloyd Hilton's funeral (NV #107)
                                  • November 13, 2009: The New Vindicators locate Anomaly. (NV #109)
                                  • November 14, 2009: Doctor Howell’s wedding (NV #109); Black Box activates Gregaro Vincentson; Gregaro and Gideon get their memories back (NV #110); Autumn Colbenson is activated and every Nephilim and Neo-Sapien on Earth have their powers suppressed (NV #111); a coalition of Vindicators and Affiliation move to stop her; Christmas Clark kills Autumn; Justice kills Chienne; Adonis declares war on humanity (NV #113)
                                • December
                              Last edited by Michuru81; 07-18-2016, 10:58 AM. Reason: Organizing
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                              • #75
                                Re: Oubliette

                                I'm posting the timeline now and will continue to edit it as I go (mostly I'm adding the links, filling in some of my pre-campaign events to flesh out the world a bit), but I wanted to take the temperature of how it's organized: is the New Age section too lengthy? Should that be split by year? Like...

                                New Age
                                • 2006
                                  • Thing
                                  • Thing
                                  • Thing
                                • 2007
                                  • Stuff
                                  • More Stuff
                                • 2008
                                  • This happened
                                  • This did too!
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