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  • Syndicate City

    I am working on a new city for a campaign I will run or play but superheroes that I don't care. I am think of putting this city in the World of Freedom as a Chicago analog; unfortunately I have no real skeleton to build from. Any of you would like to contribute any ideas or have any feedback on my ideas all are welcomed.

    The following a small number of ideas for the city:

    Syndicate City

    Port/Harbor: Yes
    Industry or Income: Freight
    Enduring hard time: Yes

    Airport District: Grimm International Airport
    Artistic District: Madison
    Corporate Suburbia: Silicon Ridge
    Docks and Warehouse: Dockside
    Downtown Corporate District: Thurstone Square
    Downtown Shopping District: Vandyne Row
    Factory & Industrial District: Iron City
    Government District: City Central
    Historic Ethnic Neighborhood: Thaitown
    Modern Lower Class District: Noirville
    Monuments:
    Old Money District: Wainsport
    Parks:
    Red Light District:
    Residential District: Newhaven
    Sports Center:
    Suburbia: Parkerville
    Suburban Shopping District: Three Oaks
    University District: Pymerton

    Stanley Ditko High School
    Kirby Observatory
    Eisner Cemetery
    Siegel Tower
    Shuster Tower
    Rosethorn Tower
    27th & Finger

    (Joe Simon)
    (Warren Ellis)
    (Jim Warren)

    Syndicate City is a crime-ridden fallen metropolis on the East Coast. This is in part to be ironic in that instead of the shining idealized New York of most superhero universes, this Northeastern city is a cesspool of corruption.

    Syndicate City was a trade port during Colonial times and later an armory for the British that was taken over by the revolutionaries. In the first half of the 20th century it was a shipyard that prospered during both World Wars, but then rusted just as surely as the scrap metal left in the condemned shipyards. In the late seventies and the 80's powerful and respected criminals from other parts of the country came to Syndicate City and brought big business with them. Since then the economic status of the city has been raised, but with extreme corruption in politics, business, and law enforcement the wealth and social privledges have remained in the hands of the few. In a city where people feircly crowd themselves in for some economic opportunity, often criminal in competition with the real criminals in power, the streets are filled with danger in the shadows of skyscrapers and wherehouses where the corrupt are getting rich.

    The main criminal factions of Lincoln are the mob, which runs the city government and major corporate interests; the street gangs that make living anywhere in the city a frightening prospect for those who arent rich criminals themselves; and DISCORD, a international criminal organization that rob Syndicate City's banks and businesses faster than the government and insurance companies can cheat people out of recompensation.

    The major gangs of Lincoln are:

    The Lords
    -Colors: Red
    -Turf: The docks and big bussiness district
    -Rival Gang: The Barbarians

    The Barbarians
    -Colors: White
    -Turf: Central
    -Rival Gang: The Rats

    The Ghouls
    -Colors: Blue
    -Turf: Westside
    -Rival Gang: All

    The Crows
    -Colors: Black
    -Turf: Southside
    -Rival Gang: Lords

    The Rats
    -Colors: Silver
    -Turf: Northside
    -Rival Gang: Crows

    All feedback welcomed.
    Last edited by nick_crenshaw; 03-31-2015, 09:51 PM.

  • #2
    Factory & Industrial District: Iron City

    Crane Industrial Center
    Last edited by nick_crenshaw; 01-07-2015, 03:32 PM.

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    • #3
      Re: My Campaign City

      If I might suggest a few possible names - Black City, Blackhaven, Granite City, Grey City, Noirville, Shade City, Falconburgh, Hawkins City, Bogart, Mitchum, Chandlerton, Port Marlowe, Samtown, Spadeburgh and I think I shall leave things there before I start looking pretentious rather than helpful!

      Comment


      • #4
        Modern Lower Class District: Noirville

        Noirville
        Noirville was once a healthy minority community, which Urban Renewal declared "urban blight" and bulldozed, replacing it with The Projects. Developers put freeways along the neighborhood, but with entrances and exits only on the opposite side. On the Noirville side, more and more roads started leading to dead ends.
        Police stopped patrolling Noirville, so unemployed youths started community patrols, which evolved into street gangs. With no opportunities for legitimate employment, more and more people turn to crime to make a living. Organized criminals and corrupt corporations from more affluent areas started using the area as a staging ground for importing, exporting, buying, and selling drugs, weapons, and prostitutes, keeping their own neighborhoods "clean." When violence erupts, they often use Noirville as a battleground.
        Most people in Noirville live in the Housing Projects, skyscrapers full of 400 square-foot “homes” with families packed in like sardines. Despite the relatively low rent, many families wind up doubling (or tripling) up in a single unit. The buildings started below acceptable safety standards, and have received little or no maintenance since they were built. Everyone else lives on the streets, in the many abandoned buildings, or in the sewers. The “lucky” ones manage to get a spot in the overcrowded homeless shelters and soup-kitchens run by the few churches too stubborn to abandon “their flock.” These churches are rewarded by their hard work with frequent vandalism and theft, of both the churches themselves and the adjacent cemeteries.
        Everything in Noirville is run-down and under-funded. The water and power utilities break down frequently and are seldom repaired. City services like trash collection and postal delivery happen half as often as they should. Exposed piping juts out from unpainted and rusted buildings, many of which are abandoned or condemned (or should be condemned). The empty ones serve as hideouts for street gangs, drug labs, gambling dens, brothels, and chop shops (mostly automobiles, although a horrific phenomenon called “body chop shops” has recently surfaced, where unscrupulous surgeons install experimental cybernetic implants and weapons into thugs who acquire them by cutting them off their previous owner). The area is full of vacant lots full of weeds and trash. The streets are full of potholes, refuse, and excrement from stray animals and homeless people. Many of the streetlights and traffic lights don’t work, or would work fine if the city government bothered to pay to keep them lit. There are deep, dark alleys everywhere, and death waits in most of them. Noirville has as many public parks as the rest of the city, but they are not safe to play in – you might step on a heroin needle, or run afoul of the street gangs playing basketball and getting high.
        Many fixtures that are taken for granted in other neighborhoods are non-existent. There are no grocery stores, just liquor stores. There are no toy stores, bookstores, office buildings, malls, or discount outlets. What Noirville does offer is plenty of thrift stores, pawn shops, tattoo parlors, bail bondsmen, used sporting-goods stores (who make most of their money selling firearms), shady body shops that double as used-car dealers, and “massage parlors” (brothels). There are no nice restaurants, just fast-food branches, pizza parlors, and scummy bars and pool halls. The only theatres and video stores that can afford to stay open are the ones who show at least as much porn as they do mainstream films or plays.
        The closest police or fire stations are out on the edge of where the Noirville meets the rest of (Campaign City). They usually take hours to respond to a distress call, if they respond at all. There are no hospitals, just the occasional free clinic full of moonlighting med students who prescribe antibiotics for almost everything. There are no colleges or private schools, just a handful of overcrowded public schools with abysmal test scores and tiny libraries that lack internet access and still use card catalogues. There are no daycare centers, which hampers the ability of parents to get full-time jobs (not that there are many jobs available to begin with). There are no banks, just check-cashing and payroll-advance stands that function as legalized loan-sharks.
        The city government has often used “eminent domain” as a means of dumping everything they don’t want “in their backyard” in the Noirville – prisons, power plants, junkyards, chemical processing plants, the local insane asylum, and the dump. The local corporations frequently conduct illegal toxic waste dumping in the Noirville, paying relatively minor fines if they are caught at all.

        Rudy’s Bar
        Last edited by nick_crenshaw; 01-17-2015, 03:29 PM.

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        • #5
          Re: My Campaign City

          Originally posted by Libra1010 View Post
          If I might suggest a few possible names - Black City, Blackhaven, Granite City, Grey City, Noirville, Shade City, Falconburgh, Hawkins City, Bogart, Mitchum, Chandlerton, Port Marlowe, Samtown, Spadeburgh and I think I shall leave things there before I start looking pretentious rather than helpful!
          I don't know if I'll use any of these for the city, but some may become neighborhood names.

          Comment


          • #6
            Suburban Shopping District: Three Oaks

            Three Oaks Mall
            Last edited by nick_crenshaw; 01-07-2015, 03:37 PM.

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            • #7
              University District: Pymerton

              Oroboros Books
              Last edited by nick_crenshaw; 01-07-2015, 03:40 PM.

              Comment


              • #8
                Crane Industrial Center

                Crane Industrial Center
                Once a booming metal fabrication plant, the Crane Industrial Center fell on hard times in the early 1990s and never recovered. In short order, the company went bankrupt and the plant was abandoned. The building was boarded up and everything left to rust. The factory is most likely to be found in the city’s industrial sector, although it could also be placed in a more populated area if the GM chooses to go that route.
                Because the bankruptcy happened so quickly, much of the inventory, equipment, and supplies were abandoned. The building has been broken into numerous times by squatters, drug dealers, and vandals. Both the interior and exterior are covered with graffiti and weeds. Nothing of value remains, and the place is littered with trash, papers, beer bottles, and bits of scrap metal.
                Last edited by nick_crenshaw; 01-17-2015, 03:29 PM.

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                • #9
                  Rudy’s Bar

                  Rudy’s Bar
                  Rudy’s Bar has been an urban fixture for as long as anyone can remember. Something of a relic, Rudy’s continues to operate despite its declining appearance and quality of clientele. The best word to describe this establishment is “nondescript.” It seems to blend into the background neighborhood, and only the regulars seek it out. Still, Rudy’s makes the perfect location for a clandestine meeting—the regulars don’t ask questions and do their best to ignore one another.
                  Rudy’s Bar is named after its owner, Rudolf “Rudy” Gills. A tall and imposing man, Rudy prides himself on keeping the shabby bar in the exact condition that he purchased it in. He has seen his business survive recessions, rampant crime, urban renewal, and the occasional incursion by racketeers. Rudy has an uncanny knack for remembering names and has overheard more secrets than he cares to recall.
                  Last edited by nick_crenshaw; 01-17-2015, 03:29 PM.

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                  • #10
                    Three Oaks Mall

                    Three Oaks Mall
                    The Three Oaks Mall is a typical mid-sized mall located in the suburbs. It has four main corridors connected to two central plazas. It boasts a spacious food court, a multi-screen movie theater, and three large “anchor” department stores. The stores are upscale, and vacancy in the mall is short-lived.
                    The mall has eight uniformed security guards on duty during business hours, along with an equal number of undercover guards that keep an eye out for shoplifters, drug dealers, and other small-time criminals. Individual stores may have their own private undercover security teams as well. Security trucks patrol the parking lot, watching for car thieves, prowlers, and muggers. Regular police and emergency aid personnel are close at hand, as well. It typically takes one to four minutes for security to arrive after a call is placed.
                    Last edited by nick_crenshaw; 01-17-2015, 03:29 PM.

                    Comment


                    • #11
                      Oroboros Books

                      Oroboros Books
                      With its main entrance located off an alleyway on a little used street, few are aware of the existence of Oroboros Books. Most people just walk past without giving it a second glance. However, this unassuming bookstore contains a fair amount of magical supplies, tomes, and magic items.
                      The storefront has a dingy, fly-blown window with a few books, a cauldron, and hanging dried herbs. The entire store is bursting with books of all kinds, crammed into large bookshelves and piled on the floor, without much rhyme or reason.
                      A short, nebbish man named Carl Voorhees owns Oroboros Books. Carl is an accomplished Mage and has been acquiring tomes and magic items for many years. His research methods are primitive by modern standards, preferring old books to computers, and he keeps his collection of oddities out of the hands of those he considers dangerous or unworthy. The bookstore grants a +2 bonus on Knowledge (arcane lore) checks if Carl allows one unrestricted use of the facilities. Carl will also sell the heroes magic items at a slight discount (subtract 2 from the purchase DC) if they prove trustworthy and capable of handling the items in question.
                      Last edited by nick_crenshaw; 01-17-2015, 03:29 PM.

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                      • #12
                        Sports Center:

                        A Football Stadium (The Excaliburs)
                        A Soccer Stadium (The Swifts)
                        A Hockey Stadium (The Thunder)
                        A Basketball Stadium (The Knights)
                        A Baseball Stadium (The Canaries)

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                        • #13
                          Government District: City Central

                          Mayor: Miguel Villaraigosa
                          Police Commissioner: Allen "Buck"ť Rodgers
                          Last edited by nick_crenshaw; 01-16-2015, 03:27 PM.

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                          • #14
                            Mayor: Miguel Villaraigosa

                            Mayor: Miguel Villaraigosa
                            • Age: 43
                            • Ht: 5' 8”
                            • Wt: 140 lbs
                            • Background: Miguel was born in (Campaign City) but raised in Los Angeles CA in the inner-city by his grandmother. He graduated high school as valedictorian and won a full scholarship to Harvard where he studied Political Science and Law. After graduation, he interned in Washington and later became employed with the City of Los Angeles. Eventually he moved back home where he was the personal assistant of Arthur James Adams before he retired as Mayor. Deciding to throw his own hat into the ring, Miguel won by a landslide (mostly due to his predecessor's full endorsement). Mayor Villaraigosa is tough on crime, and believes in fully funding the police department. He enjoys spending time speaking with the police officers and regularly holds small dinner parties for the Police Commissioner and the precinct captains. He publicly supports the actions of costumed Heroes, but less-publicly laments their necessity. He is also a consummate politician, and believes that having a fully sanctioned Super-Hero team in Avalon will cement his re-election.
                            Last edited by nick_crenshaw; 01-16-2015, 03:25 PM.

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                            • #15
                              Police Commissioner: Allen “Buck” Rodgers

                              Police Commissioner: Allen “Buck” Rodgers
                              Age: 50
                              • Ht: 6' 4”
                              • Wt: 195
                              • Background: Allen Rodgers was raised in Cheyenne Wyoming and was the Son of Cop and the Grandson of a Preacher. He is devoutly Baptist and has a fire and brimstone mentality. Starting off as a beat-cop he quickly worked his way up through the ranks, mowing down lesser officers like a legal juggernaut. He made chief of police for the city of Cheyenne by the age of 35. After the Hungerer killed most of the citizenry, he was hand-picked by the AJ Adams to serve as Police Commissioner. He gets along well enough with current Mayor Villaraigosa, but dislikes the fawning attention the mayor dotes upon the city police. Like the mayor, he publicly supports the actions of costumed-crime-fighters, but privately wishes they weren't necessary.
                              Last edited by nick_crenshaw; 01-16-2015, 03:27 PM.

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