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The Betterverse

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  • #2
    Re: The Betterverse

    Betterverse Timeline:

    1918: World War I ends in Allied victory. Centurion’s life-pod enters Earth’s dimension and lands west of Freedom City.

    1938: First public appearance of Centurion. Justice Society of America founded by mystery men on the East Coast.

    1939: Germany invades Poland, triggering World War II, the first major war to feature the use of superhumans in combat.

    1941: U.S. enters World War II after their naval base at Pearl Harbour is attacked. Dr. Tomorrow arrives from the future the very next day, with the prediction that the Axis will win if history as he knows it remains unchanged. President Roosevelt announces formation of the Liberty League.

    1942: Japanese submarine I-14 fires several shells at Fort Breckinbridge, near Emerald City. As a result, the Victory Squadron is formed.

    1945: World War II ends in Allied victory.

    1950: HUAC hearings force conscientious disbanding of the JSA.

    1955: HUAC hearings force conscientious disbanding of the Liberty League.

    1960: AEGIS formed.

    1962: SHADOW launches the first Operation Inundation, where they tried (and failed) to take over 30 major Western cities.

    1965: The First Terminus Invasion. The recently-formed Freedom League and Dr. Atom successfully send Omega back.

    1969: First lunar landing from Earth, which attracts attention from Farside City. British government forms the Ministry of Powers to monitor superhuman activity.

    1971:The Big Brain founds the Fraternity of Evil (F.O.E) in Emerald City.
    1978: SHADOW attempt a second Operation Inundation, and fail as miserably as they did the first time.

    1984: Franklin Moore elected Mayor of Freedom City. His first act was to make superheroes who don't directly work for the U.S. government or military illegal within the city. Freedom League disbanded.

    1985: The vigilante group FORCE Ops is formed, fighting the corruption spawned by Mayor Moore.

    1986: The Crisis of Infinite Earths, which resulted in the destruction of most of the multi-verse. Earth-Prime is the sole surviving timeline.

    1991: Soviet Union dissolves, ending the Cold War in favour of the West. First appearance of Spiderman in New York.

    1992: Michael O'Connor Jr. is elected as Mayor of Freedom City by the biggest landslide in the city's history. It is known that the successful exposure of the total corruption of the Moore administration by FORCE Ops was the key factor. They failed to get any evidence of Moore's own corruption, but so many of his staff were exposed that he never stood a chance. His whereabouts are currently unknown.

    1993: Second Terminus Invasion. Centurion sacrifices himself to force Omega's retreat. Mayor O'Connor reacts by repealing the Moore Act, making non-government superheroes legal within Freedom City again. Governments around the world also loosen their restrictions on superhumans to varying degrees, if they had any in the first place.

    1994: Freedom League reforms once again.

    1995: The experimental space-plane America is saved by Superman in his first appearance. First appearances of Batman, Flash, Green Lantern and Wonder Woman. Justice League formed.

    1997: Tabaluga appears in Berlin, and becomes a major celebrity in Europe, particularly in German-speaking areas.

    2001: 9/11 terror attacks destroy the Twin Towers. Most mystics sense a major shift in the zeitgeist, a true end of an era.

    2005: 7/7 terror attack on London's transport system, and first appearance of the new Britannia. The Ministry of Powers forms a new super-team, Heroes for London, but Britannia refuses to join them.

    2006: The Infinite Crisis, triggered by parallel versions of Superman and Lex Luthor, brings about the multi-verse's resurrection. Superhuman Registration Act in the U.S. splits the caped community in two. As a result, the Initiative is born, creating a government-controlled super-team in every State of the Union.

    2008: Darkseid triggers the Final Crisis, conquering and nearly consuming all creation. Every living super able to fight is involved, without exception. Batman has no choice but to violate his two most sacred oaths, by shooting and killing Darkseid, seemingly perishing in the attempt. Vandal Savage is exposed as Cain, the First Murderer. Renee Montoya manages to steal the Spear of Destiny from Cain, using it to help the Spectre and turn the tide of the Crisis.

    2010: Secret Invasion. The Skrull race used the Initiative to put one of their kind in every state. Norman Osborn, head of the Initative, is finally exposed as mentally unstable. Superhuman Registration Act repealed. During a freak lightning storm, a teen girl appears in Freedom City. Calling herself "Centuria," she claims to be the daughter of the Centurion from an alternate Earth. Tests prove that she is indeed telling the truth, but it's also too late to save her home Earth from the Terminus.

    2012: Chitauri Invasion. The Avengers repel the Chitauri's siege of New York, which was led by Loki of the Aesir. Frank Castle AKA "The Punisher" dies while successfully killing Wilson Fisk, the "Kingpin" of New York. AEGIS were either unable or chose not to prevent the news from reaching the public, which inspired vigilantes across the globe. The Silver Storm occurs, which results in a city-wide spark-up, the scale of which has never been seen before. The Emerald City Sentinels form in response, and their actions exposed Tellax the Redeemer. The Sentinels stopped Tellax's plot, which would have created a global-scale Silver Storm... and also effectively end human civilisation as we know it today.

    2016: The first appearance of the Griffin of London and the super-team known as the Legacy of Freedom. Operation Inundation III is launched and subsequently defeated.

    2017: Present day.
    Last edited by betterwatchit; 10-22-2018, 03:28 PM.


    • #3
      Re: The Betterverse

      Morality: The Betterverse has room for all sorts of moralities, be they white, grey or black.

      In terms of Ken Hite's Axes of Design, the Betterverse's Axes are Red 2, Gold 2, Blue 4 and Black 3/4 (depending on who or what a story focuses on).

      The Traditions are the unwritten rules that both heroic and villainous supers usually follow in order to keep governments from wanting to (seriously) crack down on supers, and a reputation based Complication will ensue for a gross or prolonged violation. The Traditions are as follows...
      • A super should keep an eye on their surroundings, and not use their powers if there's a risk of collateral damage (like fire-based powers near a petrol station).
      • Supers should respect other people's beliefs, except when those beliefs require harming another. Fundamentalists who get involved in superhuman activity usually end up either seeing the light and becoming moderate, or they go mad from trying and failing to understand something as flexible as caping about from an unchanging perspective.
      • It is considered to be highly pretentious to use titles and ranks in your secret identity if you haven't earned them in your real identity. For example: Captain Cold gets mocked regularly for his alias alone, but Captain America wouldn't be called out on it due to obtaining the position of a U.S. Army Captain as Steve Rogers.
      • Any super who knows the real identity or weakness of another super must never reveal it unless the super in question either allows it, goes mad/rogue or is found guilty in court of a crime. Everyone thinks that Doc Stratos is a complete and utter ******** for revealing Ray Gardner as Captain Thunder. If a super willingly divulges their identity to another, that is either a sign of trust, or a way of intimidating everyone in the room.
      • The Christmas Truce has been around ever since superhumans first appeared in the West. It means that no super, heroic or villainous, is supposed to initiate any violence or criminal activity during the Twelve Nights of Christmas (Christmas Eve to Epiphany, from 24th December to 6th January). This is one of the more important traditions. Someone who violates this tradition is often called a Scrooge. Similar truces exist in other cultures, the most well-known to the West being the Ramadan Truce amongst Muslims and the Yom Kippur Truce amongst Jews (which lasts for five days, with Yom Kippur in the middle).
      • A super's non-costumed family and associates are absolutely Off Limits if there's no proof they've done direct harm to another. Private identities are a needed outlet to help keep superhumans from going off the deep end.
      • No violence is to be committed inside a location considered to be 'accorded'. Accorded locations include hospitals (due to a fight being very likely to cause an accidental death), schools (no one wants to be held responsible for hurting a child), holiday resorts (as both heroes and villains take a break in those places, and no one wants to disturb the atmosphere) as are any kind of pop-culture conventions (Due to cosplaying making it hard to tell the difference between friend, foe and bystander). When supers decide to negotiate, it's always inside an accorded area.

      Anyone caught breaking the traditions on purpose is branded "A Man without Standards." The majority of those found to have broken tradition are either socio- or psychopaths (who simply wouldn't care outside of a selfish purpose) or freshly-empowered supers (who legitimately wouldn't know. They are told about the Traditions as soon as possible, in as clear a manner as possible).

      And there's a very unofficial Tradition: It's okay to kill... only when you're facing a murderer. Killing a drug dealer who only dealt weed and harmed no-one would draw a lot of heat, while someone with the balls to kill the likes of the Joker would most likely walk out of court, assuming the matter even reaches trial.
      Last edited by betterwatchit; 05-29-2019, 04:23 PM.


      • #4
        Re: The Betterverse

        Cape Slang:

        Modern super-slang in the Anglosphere is mostly based off Internet slang, with a bit of street slang and military jargon thrown in. This section covers some of the cape-specific slang.
        • Accorded: Neutral territory. Normally used to conduct negotiations. The one place treated as neutral territory by every human being is the United Nations HQ in New York, with Walt Disney World being the largest area known to be treated as accorded. Other accorded locations include hospitals, holiday resorts, as are any kind of pop-culture conventions (Due to cosplaying making it hard to tell the difference between friend, foe and bystander).

        • Base Raider: Someone who goes looking for abandoned hero and villain bases, seeking to acquire super-tech or other methods of empowerment. The Mad Maple and the second Red Death are known to be successful base raiders.

        • Blazer, Hotfoot (WW2): One who uses fire-based abilities.

        • Burnout: To lose your powers. "He burned out a few months back."

        • Candle: Any tower or other tall building used by fliers as a landmark or navigation aid. Known candles include the CN Tower in Toronto, Pyramid Plaza in Freedom City, the BT Tower and the Shard in London, the Berlin TV Tower, the Eiffel Tower and the Tokyo Tower.

        • Cape FM: The radio station (Complete with on-line stream) that covers the super-human community in general and Britain in particular. The studio's exact location is unknown. It is believed that Cape FM uses multiple transmitters both on land and sea. The station's hotline has a mobile number.

        • Chosen, Cleric, Paladin: A mortal who is empowered by a deity by any method except that of being a biological descendant.

        • Dungeon Crawl: Any mission that has to be conducted underground. "That was what I call a crawl!"

        • First Contact: The first time any non-native race arrives on Earth.

        • Flier, Propless Wonder (WW2): Anyone who can fly unaided.

        • Flying your colours: Making it obvious that you have powers. Certain metahumans can't help themselves in this aspect.

        • Flying your flag: Making your affiliations clear.
          Flying a false flag: Pretending to be affiliated with a certain group. Penalties are always as harsh as possible when discovered, to discourage such a grave offence.

        • Freezer: One who uses cold-based abilities.

        • Healer: Someone in possession of the Healing power. Healers are sought after by pretty much every group that gets involved in dangerous situations (gangs, military, police, super-teams), mainly because there's practically no recovery time needed and you don't need to worry about a hospital having to tell the police why you're in there, which is useful for those who need gunshot wounds healed, for example.

        • Maxed-out: Under the influence of Max, a highly illegal drug which temporarily gives the user superhuman strength. The main reason it's illegal is that it's very addictive and about an hour after using it, the user becomes so exhausted that death is a real possibility.

        • Metatremors: A rare reaction akin to mild shock when something is real, but your mind's not accepting it. It usually happens the first time an affected subject actually sees superpowers being used near them. The first bout of it is usually the worst, but it tends to be less shocking each time, the more an affected person sees them, until they stop being shocked. It's sometimes mistakenly called a normal person's version of PIP. It's much easier to recover from metatremors than from PIP.

        • Ministry, The: Short for the Ministry of Powers, the British super-human government agency. Its detractors call it the 'Mop'.

        • Origin Chasing: Taking great risks in hope of triggering your metagene. Origin chasers often end up with severe or permanent injuries as a result, if not death. See "Spark Party" below to see why the authorities haven't been able to stamp it out.

        • PIP: Power Induced Psychosis. A very small percentage of people who gain powers (about 0.1% of powered people) risk losing their grip on reality as an unintended side-effect. Those who are most likely to lose their grip this way tend to be those who develop powers linked to a known phobia of theirs (The most quoted example being of an arachnophobe who finds they can crawl on walls like a spider) or those who spark up after a major personal tragedy (Half of those who acquired PIP this way claim their powerset could have averted the situation if they had it earlier). Professional psychiatric assistance and therapy is currently the most effective method of treating PIP, and the only one that is approved by governments.

        • Pipped Out, Pipping Out: Suffering from PIP.

        • Porter: Anyone who can teleport. Vortex of the Emerald City Sentinels is a well-known 'porter.

        • Power: U.K. English term for anyone with superhuman abilities.

        • Punisher: Term for any vigilante or any super who is willing to kill their opponents. Derived from Frank Castle's alias "The Punisher." Punisher-types have only proliferated since Castle died while killing Wilson Fisk, New York's "Kingpin."

        • Rager: A super who is prone to a berserker rage in battle. The Hulk and Wolverine are the most well-known ragers.

        • Sentai: The Japanese term for a superteam. Used in the West solely to refer to Japanese superteams. (Translates into English as 'Task Force'.)

        • Scion: A mortal who is a direct descendant of a god/dess, with powers relating to their divine parent. It's widely believed by those who know of them that Scions who get powerful enough are capable of becoming gods themselves.

        • Shocker, Livewire (WW2): One who uses electricity-based abilities.

        • Solo: To fight opponents by yourself. The greater the challenge that's soloed, the more respect you get if you can prove it. (I.E. Someone who solos Batman will get much more respect than someone who solos a street gang.)

        • Spark Party: Where a group of origin chasers get together to push their bodies to the limit in the hope of sparking up, be it through really extreme sports, 24 hour parties or other means to stretch your endurance. Spark parties aren't exactly illegal in and of themselves, but the activities needed for them to be any good are usually incredibly dangerous to the participants, and sometimes to bystanders. You can tell if an organiser is honest if they warn you in advance of the chance of not having a metagene to trigger in the first place. The main reason that no one's successfully stopped origin chasing or spark partying is that every so often, it actually works, which only gets more people to try it.

        • Spark Up: To trigger your metagene or to otherwise gain powers. "Did you hear that he sparked up last week?"

        • The Three M's: Short for "Machine, Magic or Meta?" which is what some people will ask when they want to know how someone got their powers.

        • Warlock: Any magician who practices magic for selfish or destructive ends.

        • Zoomed-out: Under the influence of Zoom, which temporarily gives the user superhuman speed. It's as illegal as Max for the same reasons. In Britain, any addictive drug that grants superhuman abilities is designated as a Class S controlled substance. 10 years minimum for unauthorised possession, maximum of life for unauthorised production or supply. Only a joint agreement with the Home Office AND the Ministry of Powers can authorise someone with possession, supply or production of a Class S drug in Britain. Those few agreements that are known to exist tend to have one very good reason why Whitehall's not at all worried about whoever's been authorised trying to abuse it. Usually in the form of the substance only being able to work as intended for one specific person.
        Last edited by betterwatchit; 05-18-2018, 03:48 PM.


        • #5
          Re: The Betterverse

          Superhuman Laws:

          The existence of superhumans has created volumes of law and legal precedent over the years. These legal interpretations and precedents are followed in the United States and in most Western countries to one degree or another:

          • Offensive powers (Heat vision, magical blasts, etc.) are normally considered weapons, and using such a power against someone is seen as aggravated assault unless the wielder is acting either in self-defence or to prevent a crime.

          • Supers are not required to follow criminal procedures unless they are actual sworn members of a law-enforcement agency with the authority to lawfully arrest someone. Among other things, this means superheroes don’t need to read someone their rights when making a "citizen’s arrest."

          • Supers can actually be charged with "excessive force" if they use more than the minimum force required to disable or restrain opponents (The absolute worst that one can do without breaking the law for certain is to knock someone unconscious). This is most often invoked in the case of vigilantes who kill or maim their opponents.

          • Costumed identities are recognised as legal entities, allowing costumed superhumans to engage in commerce, testify in court, or be sued without revealing their alternate identity.

          • Superhumans are public figures, subject to the same sort of media coverage as other public figures.

          • The use of Super-Senses and powers like Telepathy can be considered a violation of the Fourth Amendment prohibition against "unreasonable searches." No one can be forced to submit to a telepathic scan, and evidence acquired solely through extrasensory means is completely inadmissible in court.

          • It is legal to use railway lines and roads (Even toll roads) to navigate when flying (The precedent was when pilots flying early planes were doing the same thing a few decades before superhumans became widespread). The smarter railway companies actually paint the names of their stations on the roof, along with an arrow pointing out which way is north. And most fliers have the sense to quickly get a hold of local aviation charts so they know where not to fly over.

          • It is considered trespassing for a flier or teleporter to land anywhere they cannot legally access on foot without good reason (permission from the landowner or tenant of record to do so is generally considered a good enough reason as is doing so in the immediate act of preventing a greater crime from taking place), or to fly over airports, military bases or prisons without permission from the controlling authority. If entry is restricted but you actually have an invite or clearance to enter the premises, the usual protocol is that you must land at the designated entrance and queue up like everyone else.

          • The Invulnerability Rule means that it is considered to be a grossly disproportionate and immoral use of force to kill or permanently injure someone who cannot wound you. For example: If you're bulletproof and someone sprays you with an Uzi, you can't just stab them to death and claim self-defence as you were in no real danger of death yourself. Use of such force is considered justifiable in order to protect someone who isn't invulnerable themselves or is otherwise capable of being injured or killed by the aggressor's actions. Even then, there should ideally be no way that non-lethal force can make the aggressor immediately stop. This rule is often described by most people on the street as "If they can't make you bleed, you can't get away with killing them!"
          Last edited by betterwatchit; 08-15-2018, 03:16 AM.


          • #6
            Re: The Betterverse

            City Location Key:

            BC: Bandit Country. The more dangerous areas. Make sure you take every precaution possible before entering.

            CC: Cultural Capital. These have more than their fair share of museums, monuments and media originating from them. These usually have a great deal of influence on the country's culture as a result. In the U.S.; Freedom City, Los Angeles, New York and Washington D.C. would be Cultural Capitals.

            GC: Government Capital. Where the country's corridors of power are.

            IC: Industrial Capital. Where one industry is predominant in the area.


            • #7
              Re: The Betterverse

              London (CC, GC):

              London is the largest city in Britain. So large in fact, that it's a county in its own right when you include the suburbs. Most superhuman activity in Britain happens here.


              Antenna: The top fixer of various goods and information relevant to caping about (either in a heroic or villainous manner) on the British Mainland. You want it, he'll fix it so you get it! For a price of course. He buys from or sells to anyone as long as the goods in question aren't fake or clearly stolen (don't expect him to buy a nuclear device, the Crown Jewels or any Starktech, but he'll gladly buy a load of guns you looted off a street gang with a smile on his face).

              A persistent rumour has him having learnt at least some of his trade from the legendary Modesty Blaise. The rumour persists because, just like Blaise, he calls his group the Network, and he won't deal with drugs, human trafficking or prostitution. He can smuggle someone into or out of the country if they're willing to pay. That's among his most expensive services, but it comes with a valid UK passport and relevant documents. (The difference between smuggling and trafficking people is that a smuggled person is travelling of their free will and is allowed to make their own way once they arrive, while traffickers trick and enslave those they transport.)

              His shop, Cowl & Cloak, is also the only shop in Cardiff, London and Edinburgh that has the licence from the Atom Family to sell Morphic Molecule Suits in Britain. C&C is very well known for selling equipment that's better for extreme conditions. Two qualities that make him well and truly valuable are that he stays bought, and that too many people need his services for anyone in their right mind to harm his agents. His agents can be seen all over Britain. You can always tell an Antenna agent by the fact that they always carry two umbrellas in one hand.

              His greatest achievement is the Antenna Network app. A pre-paid virtual grey/black market, where you can get goods and services that no-one else can sell on-line. Need to buy a gun, spend a week in a safehouse or leave Britain in a hurry? You can arrange it on there.


              Barksdale Castle: This castle, located between the Tower of London and St. Paul's Cathedral is the home of the government-sponsored Heroes for London.

              Basement 101: Britain's super-prison, located under the Tower of London. Any serious criminal with powers who has been found guilty in court, or anyone found to be both super-powered and completely insane is sent here. The Beefeater, who has been made the Queen's Jailer, makes sure that no-one breaks out.

              BT Tower: The British Telecom Tower is used as a landmark by nearly everyone in London. It's sometimes known as the Candle, as it's been used by the local fliers as a beacon ever since BT installed the bright wrap-around screen at the top! The Candle also happens to be near Oxford Circus and Tottenham Court Road, the primary shopping areas in Central London.

              St. Pancras International: This railway station serves the East Midlands, and is also the only Eurostar terminal in Central London, heading to Europe. It's often the preferred route into London from France and Belgium as it's usually cheaper than a plane, faster than a coach and ferry, the weight limit is relaxed in comparison (If you can get the luggage to fit on the racks without assistance, then it's okay with Eurostar), the station is inside the city (compared to airports in the outskirts of town) and the Customs men aren't as strict as they are at airports. At least one super keeps an eye on the station in case they see an European villain coming out of it.

              Trafalgar Square: All sorts of events can happen in this legendary square. Cultural festivals, filming sessions, superhuman battles... All you need to do is keep an eye on the square and something interesting is going to happen sooner or later. One popular event happens every year in December, when the Norwegian people donate a Christmas tree to thank the British for helping them during World War 2.

              The Spieler: This underground pub is frequented by various low-level crooks. Several villains often leave a note on the noticeboard when they need henchmen.
              If only those crooks found out how many street-level vigilantes actually had the idea of hiding in plain sight...
              The Time in a Bottle: British supers, both heroic and villainous alike, drink at this pub, located at one of London's many side-streets. Truce magic that prevents offensive powers and weapons from working inside has made it the best place in London to conduct diplomacy from the age of medieval knights to Victorian adventurers to modern superhumans. The truce magic also makes the pub the most well-known accorded location in the area.


              Golders Green Guardians: This hero team focuses on supernatural threats. They're usually called in for things like possessed houses, rampaging golems and zombie plagues. The saying goes that they find things that go bump in the night, and bump them right back!

              Heroes for London: This government-backed hero team is based in Barksdale Castle. They are all sworn officers of the City of London Police, which means that they all possess the authority to arrest.
              Last edited by betterwatchit; 01-15-2018, 05:24 PM.


              • #8
                Re: The Betterverse

                Freedom City, New Jersey, USA (CC):

                Freedom City is currently one of the major hot-spots for superhuman activity in the United States.


                Claremont Academy: This private school has an unique focus: training superheroes. The current Headmaster is Duncan Summers, the original Raven.
                Hidden somewhere underground is a ritual room, containing the true history of the Vervain family, of which Seven of the Freedom League is a descendant. It also contains the truth behind Lucius Cabot, who has been actively hunting the Vervain family over the years, and the means to kill him for good.
                Freedom Hall: This is the home of the Freedom League, one of Earth's top-tier superteams. Given the occupation of the residents, the Hall has been designed to be highly resistant to superhuman attack.

                Freedom Station: This high-speed railroad station serves the "Cape Coast" bullet-train that has become the main route from Miami to New York (Mainly as fares are slighly less than for the equivalent route by air, you actually arrive inside the city, passengers don't have to worry about TSA agents taking liberties with their luggage and travel times aren't too different). Bullet-train services are reservation-only to reduce crowding.

                Pyramid Plaza: The three Pyramid Towers are the most valuable real estate in the city. A couple of years after they were built, a group of sorcerers mind-controlled the Freedom League into trying to destroy them. The Scarab sacrificed himself to break the mind control and free the League.
                The Scarab's Lair has recently been reclaimed by Jennifer Regan, the Scarab Reborn.
                Super Museum: The Super Museum is by far the most popular museum in the city. It has lifelike statues of supers, dioramas, actual donated costumes, and replicas of various super-gadgets and equipment.
                Some of those 'replicas' are actually genuine super-gadgets that had apparently been deactivated. The only reason anyone found that out at all was the night when the janitor who would later become known as Scrounge was hired to steal several exhibits.


                Freedom League: These very brave men and women are among the top-tier of the world's superheroes. Bolt, Megastar and Seven have recently accepted invitations to officially join the League.

                Legacy of Freedom: The Legacy have recently formed, but they have shown potential. Their first case led to them shutting down a drug lab and taking down half of the Power Corps by themselves.

                The Next-Gen: Claremont Academy's official superteam. The Freedom League have recently recruited some of its graduates (see above).
                Last edited by betterwatchit; 02-04-2016, 07:55 AM.


                • #9
                  Re: The Betterverse

                  American Gangs:

                  Grove Street Families:

                  This L.A. gang is perhaps more well known than the Bloods or the Crips. They ended the 1992 L.A. Riot by crashing the firetruck that was carrying the corrupt officers responsible for it to LAX.

                  Their leaders, Carl "CJ" Johnson and his brother "Sweet" are local legends. When crack came to the city, CJ and Sweet's response was simple: kill every crack dealer in their area, making it as hard, dangerous and unprofitable as possible to peddle the stuff there.

                  Grove Street in East L.A. is their home turf, and they still don't like people dealing in the hard stuff. They're good friends with the Varrios Los Aztecas, and outright allies of the Cloud Mountain Boys Triad of San Francisco, to the point that both groups own a stake in the Four Dragons Casino in Las Vegas.

                  In San Francisco, they have controlling interests in a car dealership and their own chop shop. And somewhere in the Mojave Desert, they even have their own airfield!

                  The Families were once attacked by their rivals, the Front Yard Ballas, right in the middle of Grove Street! A couple of days after they successfully fended off the assault, they heard that someone who died at the shootout was going to be buried, and all the Ballas were going to be there! One ambush later, a large amount of Ballas were dead, along with Kane, a Balla higher-up.

                  3rd Street Saints:

                  This high-profile syndicate is based out of Stilwater, Michigan. It evolved from a big-time street gang to a full-blown syndicate when it successfully performed a hostile takeover of the underworld of Steelport on the East Coast, taking down an anti-gang task force called STAG while they were at it, stealing their tech on the way.

                  After merging with Ultor to form the "Saints/Ultor Media Group", the gang has produced Saints-branded merchandise for a rabid public. They are worldwide celebrities, and there are affiliated gangs all over North America (which simply infuriates those who cling to black and white morality or otherwise don't like gangs).

                  Their leader is known to be completely fearless and often leads from the front. When the Saints needed guns to help take over Steelport, he led the raiding of a National Guard Armoury!

                  3rd Street Saints rank-and-file members are usually various Underworld Archetypes from the Hero's Handbook and Gamemaster's Guide, with their "Choose One" skill set to Close or Ranged Combat, and even their newest members carry at least a Heavy Pistol and wear a Bulletproof Vest. This means that they're about PL 4-5.
                  Their biggest threats are from rival syndicates and vigilantes, the only kinds of groups capable of taking on the Saints in any effective manner.

                  Rumour has it that they're talking about expanding into Europe...
                  Last edited by betterwatchit; 09-24-2015, 03:34 AM.


                  • #10
                    Re: The Betterverse

                    Royal Borough of Greenwich:

                    Greenwich has been known for its association with the sea and navigation since Roman times. The modern time zone system has Greenwich in the centre, with the time zones being behind or ahead of it. It is currently a borough of London.
                    West Greenwich:

                    National Maritime Museum: The NMM is the largest maritime museum in Britain, and can be considered the largest of its kind in the world.
                    North Greenwich:

                    The Millennium Dome (Now known as the O²): The Dome (As it's called by locals) is at the northernmost point of the borough. It has a bus station serving south-east London and the only Tube station in the entire borough. It was built by the British government to celebrate the turn of the millennium, and after being disused for several years, was privately purchased and converted into a tourist destination. It now includes the world-class Arena, the smaller Indigo venue, several restaurants and a cinema. Security is top-notch at the Dome, as they really don't want something bad to happen, like someone holding a major celebrity at the Arena hostage.

                    Charlton is perhaps the only place in the entire borough to still be called a village.

                    Charlton Athletic Football Club: CAFC are a successful football club, who play at The Valley. Their main rivalry is with Crystal Palace. The rivalry stems from the fact that CAFC had to spend a decade at Selhurst Park, Palace's home ground, due to Charlton being unable to afford some required safety improvements. Charlton fans saw that Palace were unsympathetic to their plight, and the rivalry's been there ever since.

                    Charlton House: This Jacobean manor house is now a community building owned by the Royal Borough of Greenwich. It's licenced for marriages, has a café, an exhibition hall, a public library and is also home to the British half of the Institute of International Education in London (IIEL), which allows exchange students and teachers from Japan to learn English in Britain (And for British students and teachers to go to Japan) and is also considered to be the best place in the entire borough, if not all of London, for a Briton to learn Japanese.

                    There are two towns called Blackheath. One is part of Greenwich, and the other one is part of Lewisham and they are divided by the Heath itself, which is public open space.

                    Blackheath Tea Hut: This hut is something of an institution. Tea has been known to be served in this corner of Blackheath since the reign of King Charles II, with the latest incarnation opening in 1924. Today, it's perhaps the only place in Greenwich that serves tea and hot food 24/7, and is practically treated as an accorded area.

                    Greenwich Park: This hilly Royal Park has a deer reserve, a duck pond and one of the best views of Canary Wharf that you can get without being able to fly. The Royal Observatory is here, which shines a laser marking the Prime Meridian at night. Nearby is the headquarters for the crown's Council of Organised Research (C.O.R.), a world-leader in bleeding-edge research and development.

                    Greenwich Islamic Centre: The Islamic Centre is on Plumstead Road, the main road between Plumstead and Woolwich, and is also the only mosque in the entire borough. This makes it a prime target for the more bigoted villains. Non-Muslims are well-advised to seek alternative routes between Plumstead and Woolwich on Friday afternoons to avoid the crowds.

                    The Commons: Plumstead and Winn's Commons are public open spaces that cover a good part of southern Plumstead. Plumstead Common to the west often hosts funfairs in the summer, and is the host of the Asian Mela, seen by many to be the Asian version of the Notting Hill Carnival. Winn's Common to the east is the only other place in the borough with the room needed to park a jumbo jet in an emergency, and there's an unlit path that leads down some woodland to the border between Bexley and Greenwich.
                    When a Briton refers to someone as "Asian", they usually mean from around the area of Bangladesh, India, Pakistan and Sri Lanka.

                    General Gordon Square: This square was remodelled in time for the 2012 Olympics. The redesign included stone benches that have been positioned so people can watch the BBC Big Screen that has been installed there.

                    Queen Elizabeth Hospital: This is the primary hospital for the entire borough. Most people who suffer injuries severe enough to need an ambulance are sent here. All paramedics, doctors and nurses "respect the mask", and won't reveal the true identity of any heroic super who winds up there. The hospital is known to be an accorded location, and both the restaurant and the Café Tempo coffee shop are considered decent places to talk to recently-discharged patients.

                    Royal Artillery Barracks: The Barracks is known to have been in Woolwich since the 1700s. It is currently the home barracks of The King's Troop, who are the Queen's ceremonial Saluting Battery. All King's Troop personnel are trained as fighting soldiers.

                    Royal Artillery Museum: The museum was set up to preserve Royal Artillery history, but it is much more than a regimental museum as the RA has been involved in most of the battles that Britain has fought for the past two hundred years.

                    Tesco Town: This is the local name for the Tesco branch, which is the largest they have in Europe. On opening day, they were giving away maps to the place. It got the Town name due to the apartments on top of it.

                    Woolwich Market: The Market has been in Woolwich since before the Domesday Book was written, and is the main route into Powis Street, the main shopping district.
                    Last edited by betterwatchit; 06-15-2018, 01:37 AM.


                    • #11
                      Re: The Betterverse

                      Gangs of London

                      Talwar Brothers:

                      Young, confident and deadly best describes the most recent addition to London's underworld. This mainly Pakistani gang first appeared in 1995, when they were just some mouthy little kids. It wasn't long before one of them, Asif Rashid, started to organise them well enough to take over the local drug and vice scenes. The Brothers are well-known for their love of fast cars and for quick-drawing their firearms.

                      A well-known tale of the Brothers is of the time when Asif's mum stayed in London for a fortnight. He made it quite clear that if anything happened to her, people will talk about what he did to those responsible for the next twenty years! The Zakharov Organisation turned up, thinking that they'd hit Asif through his mother. Turned out that she was just as dangerous as the Brothers.

                      The area north of Oxford Street has most of their properties.

                      Water Dragon Triad:

                      Formed in Hong Kong, more than 50 years ago, the Water Dragon Triad is one of the most powerful Asian gangs operating in the UK. Shan Chu Yang eventually rose to leadership of the London enclave. Since then, he has expanded their operations in every direction, from human trafficking to extortion. Their sharp red suits, meat cleavers and pistols are their trademark.

                      One story told about the Water Dragon Triad is about the time that two of them got kidnapped. One was sent back in pieces, and it was clearly the work of the Snowman, an infamous albino psycho-for-hire, who got his name for committng his atrocities in a meat locker. The Water Dragons kicked his door in and buried the bastard in a blizzard of bullets for the offence. They managed to find the other Triad soldier still alive, minus an arm. They were able to get it reattached.

                      The Triad effectively owns the underworld around Hyde Park and Mayfair.

                      Zakharov Organisation

                      Vladislav Zakharov was one of the "Thieves in Law" in what is commonly referred to as the Russian Mafia. Posing as an international entrepreneur, he moved to London in the early 90's, building up a profitable, legitimate shipping business in the UK. Vladislav then encouraged other Russians to come to London, where they assisted in the formation of the criminal side of his organisation. A military-style operation combining the latest technology with old-country ruthlessness, the Zakharov Organisation benefits from Russian military contacts with access to high-tech weaponry, and a shipping firm to smuggle contraband with.

                      The Organisation's most well-known act was when they finally caught a Water Dragon who was smashing up shops that were under their protection. Before he got started with the steel pipe, Zakharov told the tied-up Triad "I'm going to hit you once for each item you broke in those shops! If you are still alive by then, I will let you go! But trust me comrade, you won't be!"

                      The Organisation considers the area around Westminster and Lambeth to be their territory.

                      The Andy Steele Associates used to be a major gang, but every other gang in London declared open war on them and their allies after a rumour spread of their leadership being in bed with a faction of Overthrow. It's one thing to have a gang conquer all of London's underworld, but quite another to make it easier for a global terrorist group to take over and spread chaos. That would simply mean too much heat for everyone.
                      A rumour that was proven true after the ASA's HQ was raided in the first and only instance of the Gangs of London ever working together. There was enough correspondence from Overthrow to convince the other gangs that the Associates were just a front. Ever since then, every gang within the M25 - street-level or organised - has made it quite clear that the only possible penalty for being a member of Overthrow or any other sort of terrorist, independent or organised, is death.

                      There are only two things that the Gangs of London agree on. The first is that you NEVER support terrorism. Too much heat for anyone to handle if discovered.

                      The second is that only an idiot conducts anything illegal within a half-mile radius of The Time in a Bottle. Mainly as a pissed-off cape can do a lot more damage than what the police can get away with. If they're lucky, the Knight will just knock them out. If they're very unlucky, it might be the likes of Faceoff who decide to shoot them dead!
                      Last edited by betterwatchit; 09-18-2016, 11:41 AM.


                      • #12
                        Re: The Betterverse


                        Equestria is a peaceful land inhabited by sentient ponies. Quarrelling and conflict are quite rare, and actual violence is even rarer.

                        There are four confirmed types of ponies in Equestria:

                        Earth ponies are known for their connection to the land, being able to grow food and cook it with better quality than other ponies. They are also known for being slightly stronger as well.

                        Pegasi can fly, and they can handle clouds like they were solid objects. The majority of pegasi help control Equestria's weather, and a lot of them also work as couriers due being able to cover more ground in a day than other ponies.

                        Unicorns have a horn on their head which allows for the use of magic. The first bit of magic a unicorn will learn is usually a telekinesis spell. You can tell if unicorn magic is being used, as their horn and all affected objects will be surrounded with a visible magical aura.
                        In game terms, all unicorn magic has Noticeable: Aura glows around horn and affected objects.
                        And finally, there are alicorns. They are immediately recognisable as such due to having both a pegasus' wings and an unicorn's horn with enhanced magical ability. All four known alicorns are also considered Princesses, and they are all considered to have earned their title. In short, if you should ever encounter one, show respect!


                        Princess Celestia: Ruler of Equestria. Princess Celestia's job is to move the sun and watch over Equestria during the day. She is powerful enough that everypony will swear their oaths in her name. For example: 'As Celestia is my witness!'

                        Princess Luna: Princess Celestia's sister. Her job is to raise the moon and watch over Equestria at night. She was once so feared, that Equestria's version of Halloween was named after her name at the time, Nightmare Moon. She also has the ability to enter someone's dreams, usually to offer much-needed advice.


                        Canterlot (CC, GC): The capital and physical centre of Equestria. The most notable building is Canterlot Castle, the official residence of Princesses Celestia and Luna. It also stores the Elements of Harmony, the six most powerful magical artefacts in all of Equestria. Only a pony who embodies the Element in question can use it at all; and to the best of everypony's knowledge, there are only six known ponies who can use them, one per Element. The majority of citizens are upper-class unicorns.

                        Cloudsdale: This pegasus city, some 10,000 feet above sea level, manages the weather in Equestria. It is made almost entirely of clouds. It's also home to the Wonderbolts, the Equestrian air force. Any non-pegasi must have a "Cloud-walk" spell cast on them before travel. Rainbow Dash, the Element of Loyalty, is from here, but she currently lives in Ponyville.

                        Everfree Forest (BC): At the southern edge of Ponyville, the Everfree Forest contains various creatures, including dragons, hydras, timberwolves (wolves that are actually made out of timber) and cockatrices (sometimes called slither-hens by ponies). Fluttershy, the Element of Kindness, lives in a cottage on the forest's edge. The path next to her cottage leads to Zecora, a zebra herbalist known for always speaking in rhyme.

                        Ponyville: This town, located southwest of Canterlot, has an about-equal mix of earth ponies, pegasi and unicorns. The current bearers of the Elements of Harmony are usually found around here. Pinkie Pie, the Element of Laughter, works for the Cake family at the Sugarcube Corner Bakery. Rarity, the Element of Generosity lives and works at the Carousel Boutique, making dresses. Twilight Sparkle, the Element of Magic lives in the Golden Oak Library.

                        Sweet Apple Acres: This farm on the outskirts of Ponyville is also Equestria's premier apple orchard, famous for its rainbow-coloured Zap Apples. It's currently run by Applejack, the Element of Honesty.


                        • #13
                          Re: The Betterverse

                          Lor Republic:

                          The Lor Republic is a star-spanning civilization in the Milky Way, including hundreds of worlds.

                          The most surprising thing about the Republic from Earth's point of view is that humans are the dominant species!
                          The Lor are actually descendants of humans taken from Earth tens of thousands of years ago by aliens known as the Preservers, whose artefacts can still be found to this day (ask Megastar of the Freedom League, he'll tell you).
                          They also acknowledge the authority of the Star Knights, an intergalactic peace force who each wear a distinctive set of armour, and who have a mild rivalry with the Green Lantern Corps.

                          Their mortal enemies are the Grue Unity, xenophobic shapeshifting aliens who want to conquer and rule over every inhabited world. It is quite rare for a Grue to go rogue, but it's certainly possible.
                          Pseudo of the Freedom League is the prime example of a rogue Grue.
                          Last edited by betterwatchit; 11-04-2015, 05:23 PM.


                          • #14
                            Re: The Betterverse

                            Power Types

                            There are various ways to obtain powers in the Betterverse. They're usually divided into five known categories...
                            • Magic: All powers that can be considered "supernatural" fall into this category. It could be due to being born as part of a race that can use magic, making a trade with a supernatural being for power (The classic Faustian Pact is one famous example, but becoming the willing servant of a deity is often the least dangerous version of the trade, particularly if said deity is actually friendly toward mortals), or a supernatural being simply granting power for whatever reasons they see fit (The Dragoneye legacy is a good example of this type of empowerment).

                            • Mutation: There are those who were simply born with abilities which set them apart from the rest of humanity, or they could be latent, simply needing the right sort of 'spark' to burst into life. These abilities can sometimes make it impossible to pass for normal in public (Rocky Jones) or they could be the sort where you wouldn't know that someone has them until they're actually being used in front of you (Princess).

                            • Natural: This sort of hero usually has no powers but a lot of training and equipment (Batman, The Rook) or they're a member of a race whose superhuman abilities come naturally (Superman, Xeno).

                            • Science: Powers obtained this way could be due to an accident (The Flash, Spiderman and Vortex) or due to a successful experiment (Victor Prophet).
                              The DNAscent Process is one way to obtain powers by scientific means.

                            • Technology: Some heroes decide to build technological devices, such as battlesuits (Ultramarine) to gain an edge in battle. Others may actually be androids or gynoids, technology given human shape (Kid Robot).
                            Last edited by betterwatchit; 05-04-2014, 03:18 AM.


                            • #15
                              Re: The Betterverse

                              Master Mage

                              The being considered to be the most "in tune" with magic in a particular world is called the Master Mage. There can be only one Master Mage at a time on any given world. It takes insight, power and skill to be a candidate. In some worlds, a contest is held to determine the new Master Mage. In others, the choice is very clear. Being recognised as Master Mage is a separate matter, although the exercise of such power is difficult to deny.

                              A portentous choice falls upon the shoulders of the Master Mage, perhaps the most important in the universe. Connected with the primal mystic forces of their reality, a Master Mage can choose to become the steward and guardian of the universe, safeguarding it from any and all threats, or the Master Mage can choose to grab hold of those forces, bending and shaping them to become the master of that universe, what has become known throughout the mystic dimensions as a Dark Lord. And there are few things as tempting as the power to rule over a universe.
                              Attempting to become the Dark Lord of Earth will almost certainly have every other magician in the world as well as most superhumans going after whoever's foolish enough to try...
                              Earth's previous Master Mage, Adrian Eldrich, appears to have resigned. The race is now on to discover who will claim his post.

                              Likely candidates who are able to become Earth's Master Mage (in no particular order):

                              Jason Blood
                              Jason Burr (Kobra)
                              Maitre Carrefour
                              Larry Chin (Dragoneye)
                              John Constantine
                              Victor Von Doom (Dr. Doom)
                              Jericho Drumm (Brother Voodoo)
                              Timothy Hunter
                              Wilhelm Kantor (Overshadow)
                              June Moone (Enchantress)
                              Alexandru Movilâ (The Crimson Mask)
                              Malador the Mystic
                              Thomas Rhymer
                              Traci Thirteen
                              Cass Valentine (Ms. Magus)
                              Marie Vaulaire (Lady Mamba)
                              Sakura Yamamura (Sakura Fubuki)
                              Madame Xanadu
                              Last edited by betterwatchit; 06-15-2018, 01:42 AM.