It seems to me that having high parry/dodge is less effective in combat on average than having high toughness. I'm not even sure this premise is actually accurate but still I'm considering a solution that might make sense.
The other reason for this rule is it always bugs me that other than a critical on the die roll, the attack roll contributes only success/failure to the flow of combat.
So, after too much preamble. What if degrees of success on the attack roll translated to added effect on the resistance roll. Now, here again, I'm not sure I how much it should add. But the gist here is that if you had, say, 3 degrees of success (rolling 10 or more higher than the defenders defense rank) the effect of your attack would go up by 1. Or perhaps even do it 5s like normal success (I'm not sure if this is too powerful or not):
In the event of an actual critical success, you would apply my effects as normal and then the attacker would still be allowed to do any of the three things you can normally do with a crit roll. It might be worth increasing the cost of Improved Critical in some manner. Maybe 1 PP for 19-20, 3 PP for 18-20, 5 PP for 17-20 and that's it. Nothing beyond 17-20. (I've thought this should be how Impr Crit costs anyway. But the added value of success makes it seem even more important. Or I'm overcompensating?)
I'll probably just try all this in the next PbF game I run here. But I'm curious what others think about this.
The other reason for this rule is it always bugs me that other than a critical on the die roll, the attack roll contributes only success/failure to the flow of combat.
So, after too much preamble. What if degrees of success on the attack roll translated to added effect on the resistance roll. Now, here again, I'm not sure I how much it should add. But the gist here is that if you had, say, 3 degrees of success (rolling 10 or more higher than the defenders defense rank) the effect of your attack would go up by 1. Or perhaps even do it 5s like normal success (I'm not sure if this is too powerful or not):
Code:
ATTACK ROLL EFFECT failure failure 1 degree of success normal effect roll 2 degrees of success effect roll at +1 effect 3 degrees of success effect roll at +2 effect etc etc
I'll probably just try all this in the next PbF game I run here. But I'm curious what others think about this.
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