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  • Damage over Time

    Good Morning.

    One of my players would like to set things on fire, which made me realize, that there seem to be no rules, that would allow for a Damage over Time effect. Even the poison seems to only be intended to give a one-time-hurt.

    When i looked around i found a few suggestions to link an affliction effect to a damage effect, but this would only do one time damage and not be connected to the affliction, once the enemy is afflicted.
    The secondary-effect would be a possibility, if it where not only for one turn.


    Is there an option i overlooked? Or is there a reason not to use DoTs i am not aware of?
    GM-to-be who is new to M&M and Pen-and-Paper in generell and without a firm grasp of the english language. My apologies for questions and comments that sound stupider than you are used too.

  • #2
    Concentration damage is an option in 3E that lets you use a Standard action to keep damaging a target. If you're playing DCA, they allow for Increased Duration from Concentration to Sustained, or even Continuous. 2E had an Independent extra that essentially allowed for a Sustained effect to be coupled with Fades so that the effect keeps happening even if you switch to another attack, or get knocked Unconscious.

    Continuous damage does create some minor balance issues in that a) if it takes no action, it essentially allows you to be attacking more than one target per turn and b) the way Toughness saves work, there's enough swing that it's more likely that eventually a save will fail badly compared to a D&D hit points model where a continuous effect is more of a sustained drain on resources than a "better hope you don't roll low one of these times" situation.
    [url=http://roninarmy.com/threads/996]My Builds[/url]

    [b]Current games:[/b]
    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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    • #3
      Well, i thought about a really low damage effect, so it would not be a constant drain, but a constant threat, which should be more fitting for the M&M-Rules.
      GM-to-be who is new to M&M and Pen-and-Paper in generell and without a firm grasp of the english language. My apologies for questions and comments that sound stupider than you are used too.

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      • #4
        If you wanted secondary effect, but for more turns, you could use the optional rules from P. 42 of the gadget guide, treating it as an extra with multiple ranks (with rank 3 meaning that the target keeps taking damage each turn until they are defeated or the effect is countered).

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        • #5
          Yeah, i thought about that. Glad to know, that there is precedent, i guess i'll try this one.

          Thanks.
          GM-to-be who is new to M&M and Pen-and-Paper in generell and without a firm grasp of the english language. My apologies for questions and comments that sound stupider than you are used too.

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          • #6
            Originally posted by Alresu View Post
            Well, i thought about a really low damage effect, so it would not be a constant drain, but a constant threat, which should be more fitting for the M&M-Rules.
            Buying up 1 or 2 ranks of the effect to Sustained or Continuous as a Partial Extra on an existing effect could be a mechanical way to represent bleeding, poisoning, aggravating internal damage, etc, instead of making it a Complication. In mid-to-high PL games, that might be easily shrugged off by most PC, but it would become problematic if they were weakened in combat or other situations, and of course it would still be potentially lethal for mundane NPCs.

            Technically Sustained would mean the attacker has to make at least a little effort (Free Action every round) to maintain it, so conceptually that might not be appropriate unless the attacker has some kind of direct control over it (ongoing psychic attack, remote-control nanobots, etc), so it's probably most appropriate to make it Continuous. There should be some logical and thematic way to neutralize it as well: poisons might require a chemical counteragent, curses some kind of ritual, etc. Healing can usually Counter something like this if the GM deems it the right descriptor. Treatment should also be possible, but should take longer or only describe how to counter the effect.



            My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
            My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
            [/URL]
            I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

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            • #7
              Just to note, you can't bump Damage past Concentration in orthodox 3E.
              [url=http://roninarmy.com/threads/996]My Builds[/url]

              [b]Current games:[/b]
              [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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              • #8
                Right, 3E doesn't have the option to make concentration effect sustained. But, you can make a second, nearly identical power with the activation "Reaction" and make the triggering effect "each round" after the first power first hits target. Highly convoluted and expensive, as it should be.

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                • #9
                  Originally posted by FuzzyBoots View Post
                  Just to note, you can't bump Damage past Concentration in orthodox 3E.
                  It has not? The duration of the damage-effect is "instant" and in the description of the "increased duration" modifier
                  you can read:
                  "Effects have a standard duration: instant, sustained, continuous, or permanent. See Duration at the start of this chapter for details. This modifier increases an effect’s duration.
                  Choose one of the following options: [Descriptions of Concentration and Continuous]
                  I can not see anything, that would hinder you from using that. (Which makes me wonder, why i did not think of that in my first collection of possible options.)
                  GM-to-be who is new to M&M and Pen-and-Paper in generell and without a firm grasp of the english language. My apologies for questions and comments that sound stupider than you are used too.

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                  • #10
                    Originally posted by Alresu View Post

                    It has not? The duration of the damage-effect is "instant" and in the description of the "increased duration" modifier
                    you can read:

                    I can not see anything, that would hinder you from using that. (Which makes me wonder, why i did not think of that in my first collection of possible options.)
                    {nods} Increased Duration lets you change Instant to Concentration, or Sustained to Continuous. Between DCA and 3E M&M, they removed the Concentration to Sustained step.
                    [url=http://roninarmy.com/threads/996]My Builds[/url]

                    [b]Current games:[/b]
                    [url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]

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                    • #11
                      Originally posted by FuzzyBoots View Post

                      {nods} Increased Duration lets you change Instant to Concentration, or Sustained to Continuous. Between DCA and 3E M&M, they removed the Concentration to Sustained step.
                      I can understand why they did that. The potential for abuse with some Sustained Effects is immense. OTOH, it's pretty easy to either forget or overlook that discontinuity whether you're experienced with 2e or not.

                      My old [URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]Atomic Think Tank[/URL] thread
                      My current character thread: [URL="https://roninarmy.com/threads/6194-The-Sound-of-My-Eyebeams-JDRook-s-builds-and-blather?p=233536&viewfull=1#post233536"]The Sound of my Eyebeams[/URL][URL="http://www.atomicthinktank.com/viewtopic.php?p=743877#p743877"]
                      [/URL]
                      I will build characters in HeroLab for you! Send me [URL="https://www.fiverr.com/jdrook/transcribe-a-mutants-and-masterminds-pc-in-herolab?funnel=6e71f15f-207e-49f4-bf35-9ceb23b979a7"]your finished design[/URL] or even [URL="https://www.fiverr.com/jdrook/create-a-mutants-and-masterminds-pc-in-herolab?context=advanced_search&context_type=rating&funnel=2014103117123522519608360"]your original concept[/URL]!

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                      • #12
                        Ohh, you can only add this extra once. I thought, it was one of those multiapplyable modifiers.
                        Did not read thoroughly enough.

                        Well, i will probably just use the fire-damage-table to homebrew some burn-effect, that is seperate from the power and only triggers rarely with appropriate descriptors.. Else my player has to use all his PP for one power.^^
                        GM-to-be who is new to M&M and Pen-and-Paper in generell and without a firm grasp of the english language. My apologies for questions and comments that sound stupider than you are used too.

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