I posted this in a general discussion thread, but seems fitting to post it here.
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Improving power effects in an Array: M&M 3e
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Improving power effects in an Array: M&M 3e
So, my question is about arrays in M&M 3e. I understand that when building an array, you start with a main power. With its perks/flaws, its total points become the cap for any additional power effects, with additional power effects cost 1pt (2pts if dynamic). The book (i don't remember where) states that improving powerTags: None
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I answered this in your General Discussion post. AEs cost 1 PP (or 2 PP) no matter how many points you actually spend in them (as long as it's less than or equal to the base power). The system does not outright forbid nesting AEs in a way that would shave points like you're discussing, but Steve Kenson, in 2E, stated that it's the sort of thing that a GM should feel free to squash.[url=http://roninarmy.com/threads/996]My Builds[/url]
[b]Current games:[/b]
[url=http://www.echoesofthemultiverse.com/viewtopic.php?f=15&t=839]The J.V. Team (GM)[/URL]
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