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  • Threat Report Question

    I'm planning on using Ku Tu the Eternal in my game, but I'm having a problem with his entry in Threat Report. Under Advantages it says, "Minions 16 (Flying Stone Heads & Alien Jaguar Men)," and in the Power Points summary, 27 points are spent on Advantages. What do we suppose is meant here? Is Ku Tu supposed to have 16 MR7 (97 or 100 point) minions for an impressive (and overlooked) total of 112 pp, or the more baffling reading of 240 total points of MR7 minions (which is 2.4 of them)?

    Ooh -- just thought of this as I was typing -- OR, do minions work like vehicles and he pays Minion 7 for the first one, then 9 more minion slots for a total of 16 points? That makes some sense, but that's not how Hero Lab does it...

    Anyway, I realize I could just give him a couple of stone heads as escort and let him use his powers to convert the fine people of Earth for the jaguar men, but my inner accountant really wants to balance the books for any minions he starts with in a conflict...

    Opinions?

  • #2
    Re: Threat Report Question

    As far as I know, Green Ronin has never clarified how multiple minions works, generally hand-waving it as "NPCs have as many minions as they need and PCs don't need multiple minions". Alternately, I'd go for the 2E method (which may be how Hero Lab does it) where ranks of Minion either increase the power point total or bump the number up using the progression table.
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    • #3
      Re: Threat Report Question

      The Minion Advantage gives you 15 points per rank, so he has 240 points in minions to allocate. He can allocate it as the points fit, e.g. one Head (100 points), one Jaguar Man (97 points); or two Heads, etc.

      Minions can be swapped out between adventures.
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      • #4
        Re: Threat Report Question

        Originally posted by badpenny View Post
        The Minion Advantage gives you 15 points per rank, so he has 240 points in minions to allocate. He can allocate it as the points fit, e.g. one Head (100 points), one Jaguar Man (97 points); or two Heads, etc.

        Minions can be swapped out between adventures.
        A strict reading, then? Fine, but it's bizarre that way. Two 100 (or so) point minions would be better bought with Minion 14 by my reckoning.

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        • #5
          Re: Threat Report Question

          I don't disagree. The Minion rules (the Advantage) are pretty bare bones and the only mechanics are 15 points per rank. That's it.

          He can always power stunt a Transformation Affliction to make more.
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          • #6
            Re: Threat Report Question

            Since Minions and Summon(minion) are closely linked in 3E multiple minions is a +2/rank extra (in 2E it was a power feat or +1 flat extra in 3E terms) on Summon, so as a GM you could rule that in 3E 2 ranks of the Minion Advantage could double the number of minions. This would be similar to 2E bumping the number up the progression table for every extra rank, the 2E table just didn't increase as fast as the 3E tables do.

            Since Feats/Advantages are based off of the same effects that can be built as 1-2PP powers (2E specifically said any power that could be built that cheap could be made a Feat with the trade of of automatically gaining Innate but losing the ability to use Extra Effort), I would suggest building your minions using Summon with a -1/rank flaw that you can't actually summon them to you. Without dealing with multiple minions this puts the cost at the exact same as the Minions Advantage and gives you a very clear translation on multiple minions so that if you have a PC with Summon and a PC or villian with the Minions Advantage, neither side can claim that the other got basicly the same ability cheaper than they did.
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            • #7
              Re: Threat Report Question

              These are all good interpretations, and thanks for them, but look: in actual game-play, ol' Ku Tu is going to show up with just as many minions as I think are a challenge for my players. And the character already has the transform Affliction to make more. I guess I was really just inviting people to speculate on the intentions of his author (Jack Norris) when he wrote the stats...

              So, Mr. Norris (if you visit these forums), I love Ku Tu -- thanks -- but why Minion 16?

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              • #8
                Re: Threat Report Question

                Originally posted by FuzzyBoots View Post
                As far as I know, Green Ronin has never clarified how multiple minions works, generally hand-waving it as "NPCs have as many minions as they need and PCs don't need multiple minions". Alternately, I'd go for the 2E method (which may be how Hero Lab does it) where ranks of Minion either increase the power point total or bump the number up using the progression table.
                Yeah, the vagueness of the Minion Advantage was not one of the improvements in 3e.

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